Deep generative models have various content creation applications such as graphic design, e-commerce, and virtual try-on. However, current works mainly focus on synthesizing realistic visual outputs, often ignoring other sensory modalities, such as touch, which limits physical interaction with users. In this work, we leverage deep generative models to create a multi-sensory experience where users can touch and see the synthesized object when sliding their fingers on a haptic surface. The main challenges lie in the significant scale discrepancy between vision and touch sensing and the lack of explicit mapping from touch sensing data to a haptic rendering device. To bridge this gap, we collect high-resolution tactile data with a GelSight sensor and create a new visuotactile clothing dataset. We then develop a conditional generative model that synthesizes both visual and tactile outputs from a single sketch. We evaluate our method regarding image quality and tactile rendering accuracy. Finally, we introduce a pipeline to render high-quality visual and tactile outputs on an electroadhesion-based haptic device for an immersive experience, allowing for challenging materials and editable sketch inputs.
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The ability to perceive and understand 3D scenes is crucial for many applications in computer vision and robotics. Inverse graphics is an appealing approach to 3D scene understanding that aims to infer the 3D scene structure from 2D images. In this paper, we introduce probabilistic modeling to the inverse graphics framework to quantify uncertainty and achieve robustness in 6D pose estimation tasks. Specifically, we propose 3D Neural Embedding Likelihood (3DNEL) as a unified probabilistic model over RGB-D images, and develop efficient inference procedures on 3D scene descriptions. 3DNEL effectively combines learned neural embeddings from RGB with depth information to improve robustness in sim-to-real 6D object pose estimation from RGB-D images. Performance on the YCB-Video dataset is on par with state-of-the-art yet is much more robust in challenging regimes. In contrast to discriminative approaches, 3DNEL's probabilistic generative formulation jointly models multiple objects in a scene, quantifies uncertainty in a principled way, and handles object pose tracking under heavy occlusion. Finally, 3DNEL provides a principled framework for incorporating prior knowledge about the scene and objects, which allows natural extension to additional tasks like camera pose tracking from video.
Computer vision research has long aimed to build systems that are robust to transformations found in natural data. Traditionally, this is done using data augmentation or hard-coding invariances into the architecture. However, too much or too little invariance can hurt, and the correct amount is unknown a priori and dependent on the instance. Ideally, the appropriate invariance would be learned from data and inferred at test-time. We treat invariance as a prediction problem. Given any image, we predict a distribution over transformations. We use variational inference to learn this distribution end-to-end. Combined with a graphical model approach, this distribution forms a flexible, generalizable, and adaptive form of invariance. Our experiments show that it can be used to align datasets and discover prototypes, adapt to out-of-distribution poses, and generalize invariances across classes. When used for data augmentation, our method shows consistent gains in accuracy and robustness on CIFAR 10, CIFAR10-LT, and TinyImageNet.
Existing machine learning (ML) models are often fragile in open environments because the data distribution frequently shifts. To address this problem, domain generalization (DG) aims to explore underlying invariant patterns for stable prediction across domains. In this work, we first characterize that this failure of conventional ML models in DG is attributed to an inadequate identification of causal structures. We further propose a novel and theoretically grounded invariant Directed Acyclic Graph (dubbed iDAG) searching framework that attains an invariant graphical relation as the proxy to the causality structure from the intrinsic data-generating process. To enable tractable computation, iDAG solves a constrained optimization objective built on a set of representative class-conditional prototypes. Additionally, we integrate a hierarchical contrastive learning module, which poses a strong effect of clustering, for enhanced prototypes as well as stabler prediction. Extensive experiments on the synthetic and real-world benchmarks demonstrate that iDAG outperforms the state-of-the-art approaches, verifying the superiority of causal structure identification for DG. The code of iDAG is available at https://github.com/lccurious/iDAG.
We study the problem of estimating optical flow from event cameras. One important issue is how to build a high-quality event-flow dataset with accurate event values and flow labels. Previous datasets are created by either capturing real scenes by event cameras or synthesizing from images with pasted foreground objects. The former case can produce real event values but with calculated flow labels, which are sparse and inaccurate. The later case can generate dense flow labels but the interpolated events are prone to errors. In this work, we propose to render a physically correct event-flow dataset using computer graphics models. In particular, we first create indoor and outdoor 3D scenes by Blender with rich scene content variations. Second, diverse camera motions are included for the virtual capturing, producing images and accurate flow labels. Third, we render high-framerate videos between images for accurate events. The rendered dataset can adjust the density of events, based on which we further introduce an adaptive density module (ADM). Experiments show that our proposed dataset can facilitate event-flow learning, whereas previous approaches when trained on our dataset can improve their performances constantly by a relatively large margin. In addition, event-flow pipelines when equipped with our ADM can further improve performances. Our code and dataset will be publicly available.
Current, self-supervised depth estimation architectures rely on clear and sunny weather scenes to train deep neural networks. However, in many locations, this assumption is too strong. For example in the UK (2021), 149 days consisted of rain. For these architectures to be effective in real-world applications, we must create models that can generalise to all weather conditions, times of the day and image qualities. Using a combination of computer graphics and generative models, one can augment existing sunny-weather data in a variety of ways that simulate adverse weather effects. While it is tempting to use such data augmentations for self-supervised depth, in the past this was shown to degrade performance instead of improving it. In this paper, we put forward a method that uses augmentations to remedy this problem. By exploiting the correspondence between unaugmented and augmented data we introduce a pseudo-supervised loss for both depth and pose estimation. This brings back some of the benefits of supervised learning while still not requiring any labels. We also make a series of practical recommendations which collectively offer a reliable, efficient framework for weather-related augmentation of self-supervised depth from monocular video. We present extensive testing to show that our method, Robust-Depth, achieves SotA performance on the KITTI dataset while significantly surpassing SotA on challenging, adverse condition data such as DrivingStereo, Foggy CityScape and NuScenes-Night. The project website can be found at https://kieran514.github.io/Robust-Depth-Project/.
Recently, widespread 3D graphics (e.g., point clouds and meshes) have drawn considerable efforts from academia and industry to assess their perceptual quality by conducting subjective experiments. However, lacking a handy software for 3D subjective experiments complicates the construction of 3D graphics quality assessment datasets, thus hindering the prosperity of relevant fields. In this paper, we develop a powerful platform with which users can flexibly design their 3D subjective methodologies and build high-quality datasets, easing a broad spectrum of 3D graphics subjective quality study. To accurately illustrate the perceptual quality differences of 3D stimuli, our software can simultaneously render the source stimulus and impaired stimulus and allows both stimuli to respond synchronously to viewer interactions. Compared with amateur 3D visualization tool-based or image/video rendering-based schemes, our approach embodies typical 3D applications while minimizing cognitive overload during subjective experiments. We organized a subjective experiment involving 40 participants to verify the validity of the proposed software. Experimental analyses demonstrate that subjective tests on our software can produce reasonable subjective quality scores of 3D models. All resources in this paper can be found at https://openi.pcl.ac.cn/OpenDatasets/3DQA.
3D content creation via text-driven stylization has played a fundamental challenge to multimedia and graphics community. Recent advances of cross-modal foundation models (e.g., CLIP) have made this problem feasible. Those approaches commonly leverage CLIP to align the holistic semantics of stylized mesh with the given text prompt. Nevertheless, it is not trivial to enable more controllable stylization of fine-grained details in 3D meshes solely based on such semantic-level cross-modal supervision. In this work, we propose a new 3DStyle-Diffusion model that triggers fine-grained stylization of 3D meshes with additional controllable appearance and geometric guidance from 2D Diffusion models. Technically, 3DStyle-Diffusion first parameterizes the texture of 3D mesh into reflectance properties and scene lighting using implicit MLP networks. Meanwhile, an accurate depth map of each sampled view is achieved conditioned on 3D mesh. Then, 3DStyle-Diffusion leverages a pre-trained controllable 2D Diffusion model to guide the learning of rendered images, encouraging the synthesized image of each view semantically aligned with text prompt and geometrically consistent with depth map. This way elegantly integrates both image rendering via implicit MLP networks and diffusion process of image synthesis in an end-to-end fashion, enabling a high-quality fine-grained stylization of 3D meshes. We also build a new dataset derived from Objaverse and the evaluation protocol for this task. Through both qualitative and quantitative experiments, we validate the capability of our 3DStyle-Diffusion. Source code and data are available at https://github.com/yanghb22-fdu/3DStyle-Diffusion-Official.
360° panoramas are extensively utilized as environmental light sources in computer graphics. However, capturing a 360° × 180° panorama poses challenges due to the necessity of specialized and costly equipment, and additional human resources. Prior studies develop various learning-based generative methods to synthesize panoramas from a single Narrow Field-of-View (NFoV) image, but they are limited in alterable input patterns, generation quality, and controllability. To address these issues, we propose a novel pipeline called PanoDiff, which efficiently generates complete 360° panoramas using one or more unregistered NFoV images captured from arbitrary angles. Our approach has two primary components to overcome the limitations. Firstly, a two-stage angle prediction module to handle various numbers of NFoV inputs. Secondly, a novel latent diffusion-based panorama generation model uses incomplete panorama and text prompts as control signals and utilizes several geometric augmentation schemes to ensure geometric properties in generated panoramas. Experiments show that PanoDiff achieves state-of-the-art panoramic generation quality and high controllability, making it suitable for applications such as content editing.
Color selection plays a critical role in graphic document design and requires sufficient consideration of various contexts. However, recommending appropriate colors which harmonize with the other colors and textual contexts in documents is a challenging task, even for experienced designers. In this study, we propose a multimodal masked color model that integrates both color and textual contexts to provide text-aware color recommendation for graphic documents. Our proposed model comprises self-attention networks to capture the relationships between colors in multiple palettes, and cross-attention networks that incorporate both color and CLIP-based text representations. Our proposed method primarily focuses on color palette completion, which recommends colors based on the given colors and text. Additionally, it is applicable for another color recommendation task, full palette generation, which generates a complete color palette corresponding to the given text. Experimental results demonstrate that our proposed approach surpasses previous color palette completion methods on accuracy, color distribution, and user experience, as well as full palette generation methods concerning color diversity and similarity to the ground truth palettes.
Domain Adaptive Object Detection (DAOD) transfers an object detector from a labeled source domain to a novel unlabeled target domain. Recent works bridge the domain gap by aligning cross-domain pixel-pairs in the non-euclidean graphical space and minimizing the domain discrepancy for adapting semantic distribution. Though great successes, these methods model graphs roughly with coarse semantic sampling due to ignoring the non-informative noises and failing to concentrate on precise semantics alignment. Besides, the coarse graph generation inevitably contains abnormal nodes. These challenges result in biased domain adaptation. Therefore, we propose an Improved Graph Generation (IGG) framework which conducts high-quality graph generation for DAOD. Specifically, we design an Intensive Node Refinement (INR) module that reconstructs the noisy sampled nodes with a memory bank, and contrastively regularizes the noisy features. For better semantics alignment, we decouple the domain-specific style and category-invariant content encoded in graph covariance and selectively eliminate only the domain-specific style. Then, a Precision Graph Optimization (PGO) adaptor is proposed which utilizes the variational inference to down-weight abnormal nodes. Comprehensive experiments on three adaptation benchmarks demonstrate that IGG achieves state-of-the-art results in unsupervised domain adaptation.
Single image blind deblurring, only exploiting a blurry observation to reconstruct the sharp image, is a popular yet challenging low-level vision task. Current state-of-the-art deblurring networks mainly follow the coarse-to-fine strategy for architecture design and utilize U-net or its variant, XYDeblur, as the basic units. However, the one-encoder-one-decoder and the recently proposed one-encoder-two-decoder structures of basic units both fail to comprehensively take advantage of the directional separability of 2D deblurring, which increases the learning content of networks, thus leading to performance degradation. To thoroughly decouple the deblurring into two spatially orthogonal parts, we propose a novel substitution for U-net and its variant, called XYU-net. Specifically, it consists of two structurally identical U-nets, named XU-net and YU-net. They share orthogonal parameters by rotating kernels and focus on restoring a 2D blurry image in two spatially orthogonal directions respectively, which not only brings efficiency enhancement but also maintains parameter number. To further reduce the graphics memory demand of XYU-net, we transfer some non-linear transform modules (NLTM) from the outside of the network to its inside and propose the modified version, called MXYU-net. Experimental results on three large blurry image datasets demonstrate the efficiency of XYU-net and MXYU-net compared with U-net and XYDeblur, both as standalone models and as basic units of advanced U-net-based deblurring networks.
Neural Radiance Fields (NeRFs) have demonstrated impressive performance in vision and graphics tasks, such as novel view synthesis and immersive reality. However, the shape-radiance ambiguity of radiance fields remains a challenge, especially in the sparse viewpoints setting. Recent work resorts to integrating depth priors into outdoor NeRF training to alleviate the issue. However, the criteria for selecting depth priors and the relative merits of different priors have not been thoroughly investigated. Moreover, the relative merits of selecting different approaches to use the depth priors is also an unexplored problem. In this paper, we provide a comprehensive study and evaluation of employing depth priors to outdoor neural radiance fields, covering common depth sensing technologies and most application ways. Specifically, we conduct extensive experiments with two representative NeRF methods equipped with four commonly-used depth priors and different depth usages on two widely used outdoor datasets. Our experimental results reveal several interesting findings that can potentially benefit practitioners and researchers in training their NeRF models with depth priors. Project page: https://cwchenwang.github.io/outdoor-nerf-depth
“You Are An Expert Linguistic Annotator”: Limits of LLMs as Analyzers of Abstract Meaning Representation
PDF ↗Large language models (LLMs) demonstrate an amazing proficiency and fluency in the \textit{use} of language. Does that mean that they have also acquired insightful linguistic knowledge \textit{about} the language, to an extent that they can serve as an “expert linguistic annotator’? In this paper, we examine the successes and limitations of the GPT-3, ChatGPT, and GPT-4 models, focusing on the Abstract Meaning Representation (AMR) parsing formalism (Banarescu et al., 2013), which provides rich graphical representations of sentence meaning structure while abstracting away from surface forms. We compare models’ analysis of this semantic structure across two settings: 1) direct production of AMR parses based on zero- and few-shot examples, and 2) indirect partial reconstruction of AMR via metalinguistic natural language queries (e.g., “Identify the primary event of this sentence, and the predicate corresponding to that event.”). Across these settings, we find that models can reliably reproduce the basic format of AMR, as well as some core event, argument, and modifier structure-however, model outputs are prone to frequent and major errors, and holistic analysis of parse acceptability shows that even with few-shot demonstrations, models have virtually 0% success in producing fully accurate parses. Eliciting responses in natural language produces similar patterns of errors. Overall, our findings indicate that these models out-of-the-box can accurately identify some core aspects of semantic structure, but there remain key limitations in their ability to support fully accurate semantic analyses or parses.
Large Language Models (LLMs) have emerged as influential instruments within the realm of natural language processing; nevertheless, their capacity to handle multi-party conversations (MPCs) – a scenario marked by the presence of multiple interlocutors involved in intricate information exchanges – remains uncharted. In this paper, we delve into the potential of generative LLMs such as ChatGPT and GPT-4 within the context of MPCs. An empirical analysis is conducted to assess the zero-shot learning capabilities of ChatGPT and GPT-4 by subjecting them to evaluation across three MPC datasets that encompass five representative tasks. The findings reveal that ChatGPT’s performance on a number of evaluated MPC tasks leaves much to be desired, whilst GPT-4’s results portend a promising future. Additionally, we endeavor to bolster performance through the incorporation of MPC structures, encompassing both speaker and addressee architecture. This study provides an exhaustive evaluation and analysis of applying generative LLMs to MPCs, casting a light upon the conception and creation of increasingly effective and robust MPC agents. Concurrently, this work underscores the challenges implicit in the utilization of LLMs for MPCs, such as deciphering graphical information flows and generating stylistically consistent responses.
While existing neural network-based approaches have shown promising results in Handwritten Text Recognition (HTR) for high-resource languages and standardized/machine-written text, their application to low-resource languages often presents challenges, resulting in reduced effectiveness. In this paper, we propose an innovative HTR approach that leverages the Transformer architecture for recognizing handwritten Old Occitan language. Given the limited availability of data, which comprises only word pairs of graphical variants and lemmas, we develop and rely on elaborate data augmentation techniques for both text and image data. Our model combines a custom-trained Swin image encoder with a BERT text decoder, which we pre-train using a large-scale augmented synthetic data set and fine-tune on the small human-labeled data set. Experimental results reveal that our approach surpasses the performance of current state-of-the-art models for Old Occitan HTR, including open-source Transformer-based models such as a fine-tuned TrOCR and commercial applications like Google Cloud Vision. To nurture further research and development, we make our models, data sets, and code publicly available.
Modeling multi-party conversations (MPCs) with graph neural networks has been proven effective at capturing complicated and graphical information flows. However, existing methods rely heavily on the necessary addressee labels and can only be applied to an ideal setting where each utterance must be tagged with an “@” or other equivalent addressee label. To study the scarcity of addressee labels which is a common issue in MPCs, we propose MADNet that maximizes addressee deduction expectation in heterogeneous graph neural networks for MPC generation. Given an MPC with a few addressee labels missing, existing methods fail to build a consecutively connected conversation graph, but only a few separate conversation fragments instead. To ensure message passing between these conversation fragments, four additional types of latent edges are designed to complete a fully-connected graph. Besides, to optimize the edge-type-dependent message passing for those utterances without addressee labels, an Expectation-Maximization-based method that iteratively generates silver addressee labels (E step), and optimizes the quality of generated responses (M step), is designed. Experimental results on two Ubuntu IRC channel benchmarks show that MADNet outperforms various baseline models on the task of MPC generation, especially under the more common and challenging setting where part of addressee labels are missing.
Applications/Computer Vision
Generating controllable and photorealistic digital human avatars is a long-standing and important problem in Vision and Graphics. Recent methods have shown great progress in terms of either photorealism or inference speed while the combination of the two desired properties still remains unsolved. To this end, we propose a novel method, called DELIFFAS, which parameterizes the appearance of the human as a surface light field that is attached to a controllable and deforming human mesh model. At the core, we represent the light field around the human with a deformable two-surface parameterization, which enables fast and accurate inference of the human appearance. This allows perceptual supervision on the full image compared to previous approaches that could only supervise individual pixels or small patches due to their slow runtime. Our carefully designed human representation and supervision strategy leads to state-of-the-art synthesis results and inference time. The video results and code are available at https://vcai.mpi-inf.mpg.de/projects/DELIFFAS.
Joint Bayesian Inference of Graphical Structure and Parameters with a Single Generative Flow Network
Probabilistic Methods/Structure Learning
Generative Flow Networks (GFlowNets), a class of generative models over discrete and structured sample spaces, have been previously applied to the problem of inferring the marginal posterior distribution over the directed acyclic graph (DAG) of a Bayesian Network, given a dataset of observations. Based on recent advances extending this framework to non-discrete sample spaces, we propose in this paper to approximate the joint posterior over not only the structure of a Bayesian Network, but also the parameters of its conditional probability distributions. We use a single GFlowNet whose sampling policy follows a two-phase process: the DAG is first generated sequentially one edge at a time, and then the corresponding parameters are picked once the full structure is known. Since the parameters are included in the posterior distribution, this leaves more flexibility for the local probability models of the Bayesian Network, making our approach applicable even to non-linear models parametrized by neural networks. We show that our method, called JSP-GFN, offers an accurate approximation of the joint posterior, while comparing favorably against existing methods on both simulated and real data.
Probabilistic Methods/Graphical Models
Credal networks extend Bayesian networks to allow for imprecision in probability values. Marginal MAP is a widely applicable mixed inference task that identifies the most likely assignment for a subset of variables (called MAP variables). However, the task is extremely difficult to solve in credal networks particularly because the evaluation of each complete MAP assignment involves exact likelihood computations (combinatorial sums) over the vertices of a complex joint credal set representing the space of all possible marginal distributions of the MAP variables. In this paper, we explore Credal Marginal MAP inference and develop new exact methods based on variable elimination and depth-first search as well as several approximation schemes based on the mini-bucket partitioning and stochastic local search. An extensive empirical evaluation demonstrates the effectiveness of our new methods on random as well as real-world benchmark problems.