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1,066篇论文匹配“Reinforcement Learning and Planning”
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Reinforcement Learning · Planning

Tuan Dam

Monte-Carlo Tree Search (MCTS) has demonstrated success in online planning for deterministic environments, yet significant challenges remain in adapting it to stochastic Markov Decision Processes (MDPs), particularly in continuous state-action spaces. Existing methods, such as HOOT, which combines MCTS with the Hierarchical Optimistic Optimization (HOO) bandit strategy, address continuous spaces but rely on a logarithmic exploration bonus that lacks theoretical guarantees in non-stationary, stochastic settings. Recent advancements, such as Poly-HOOT, introduced a polynomial bonus term to achieve convergence in deterministic MDPs, though a similar theory for stochastic MDPs remains undeveloped. In this paper, we propose a novel MCTS algorithm, Stochastic-Power-HOOT, designed for continuous, stochastic MDPs. Stochastic-Power-HOOT integrates a power mean as a value backup operator, alongside a polynomial exploration bonus to address the non-stationarity inherent in continuous action spaces. Our theoretical analysis establishes that Stochastic-Power-HOOT converges at a polynomial rate of $\mathcal{O}(n^{-1/2})$, where \( n \) is the number of visited trajectories, thereby extending the non-asymptotic convergence guarantees of Poly-HOOT to stochastic environments. Experimental results on synthetic and stochastic tasks validate our theoretical findings, demonstrating the effectiveness of Stochastic-Power-HOOT in continuous, stochastic domains.

Reinforcement Learning · Planning

Tuan Dam, Pascal Stenger, Lukas Schneider, Joni Pajarinen, Carlo D'Eramo, Odalric-Ambrym Maillard

This paper introduces a novel backup strategy for Monte-Carlo Tree Search (MCTS) tailored for highly stochastic and partially observable Markov decision processes. We adopt a probabilistic approach, modeling both value and action-value nodes as Gaussian distributions, to introduce a novel backup operator that computes value nodes as the Wasserstein barycenter of their action-value children nodes; thus, propagating the uncertainty of the estimate across the tree to the root node. We study our novel backup operator when using a novel combination of $L^1$-Wasserstein barycenter with $\alpha$-divergence, by drawing a crucial connection to the generalized mean backup operator. We complement our probabilistic backup operator with two sampling strategies, based on optimistic selection and Thompson sampling, obtaining our Wasserstein MCTS algorithm. We provide theoretical guarantees of asymptotic convergence of $\mathcal{O}(n^{-1/2})$, with $n$ as the number of visited trajectories, to the optimal policy and an empirical evaluation on several stochastic and partially observable environments, where our approach outperforms well-known related baselines.

Reinforcement Learning · Planning

Tuan Dam, Kishan Panaganti, Brahim Driss, Adam Wierman

Monte Carlo Tree Search (MCTS) is a powerful framework for solving complex decision-making problems, yet it often relies on the assumption that the simulator and the real-world dynamics are identical. Although this assumption helps achieve the success of MCTS in games like Chess, Go, and Shogi, the real-world scenarios incur ambiguity due to their modeling mismatches in low-fidelity simulators. In this work, we present a new robust variant of MCTS that mitigates dynamical model ambiguities. Our algorithm addresses transition dynamics and reward distribution ambiguities to bridge the gap between simulation-based planning and real-world deployment. We incorporate a robust power mean backup operator and carefully designed exploration bonuses to ensure finite-sample convergence at every node in the search tree. We show that our algorithm achieves a convergence rate of $\mathcal{O}(n^{-1/2})$ for the value estimation at the root node, comparable to that of standard MCTS. Finally, we provide empirical evidence that our method achieves robust performance in planning problems even under significant ambiguity in the underlying reward distribution and transition dynamics.

Theory · Reinforcement Learning and Planning

Enric Borrell, Lorenz Richter, Christof Schuette

We extend the standard reinforcement learning framework to random time horizons. While the classical setting typically assumes finite and deterministic or infinite runtimes of trajectories, we argue that multiple real-world applications naturally exhibit random (potentially trajectory-dependent) stopping times. Since those stopping times typically depend on the policy, their randomness has an effect on policy gradient formulas, which we (mostly for the first time) derive rigorously in this work both for stochastic and deterministic policies. We present two complementary perspectives, trajectory or state-space based, and establish connections to optimal control theory. Our numerical experiments demonstrate that using the proposed formulas can significantly improve optimization convergence compared to traditional approaches.

Qianlan Yang, Yu-Xiong Wang

In offline reinforcement learning (RL), managing the distribution shift between the learned policy and the static offline dataset is a persistent challenge that can result in overestimated values and suboptimal policies. Traditional offline RL methods address this by introducing conservative biases that limit exploration to well-understood regions, but they often overly restrict the agent's generalization capabilities. Recent work has sought to generate trajectories using generative models to augment the offline dataset, yet these methods still struggle with overestimating synthesized data, especially when out-of-distribution samples are produced. To overcome this issue, we propose RTDiff, a novel diffusion-based data augmentation technique that synthesizes trajectories *in reverse*, moving from unknown to known states. Such reverse generation naturally mitigates the risk of overestimation by ensuring that the agent avoids planning through unknown states. Additionally, reverse trajectory synthesis allows us to generate longer, more informative trajectories that take full advantage of diffusion models' generative strengths while ensuring reliability. We further enhance RTDiff by introducing flexible trajectory length control and improving the efficiency of the generation process through noise management. Our empirical results show that RTDiff significantly improves the performance of several state-of-the-art offline RL algorithms across diverse environments, achieving consistent and superior results by effectively overcoming distribution shift.

Theory · Reinforcement Learning and Planning

Sharath Matada, Luke Bhan, Yuanyuan Shi, Nikolay Atanasov

In this work, we introduce a planning neural operator (PNO) for predicting the value function of a motion planning problem. We recast value function approximation as learning a single operator from the cost function space to the value functionspace, which is defined by an Eikonal partial differential equation (PDE). Therefore, our PNO model, despite being trained with a finite number of samples at coarse resolution, inherits the zero-shot super-resolution property of neural operators. We demonstrate accurate value function approximation at 16× the training resolution on the MovingAI lab’s 2D city dataset, compare with state-of-the-art neural valuefunction predictors on 3D scenes from the iGibson building dataset and showcase optimal planning with 4-joint robotic manipulators. Lastly, we investigate employing the value function output of PNO as a heuristic function to accelerate motion planning. We show theoretically that the PNO heuristic is $\epsilon$-consistent by introducing an inductive bias layer that guarantees our value functions satisfy the triangle inequality. With our heuristic, we achieve a $30$% decrease in nodes visited while obtaining near optimal path lengths on the MovingAI lab 2D city dataset, compared to classical planning methods (A$^\ast$, RRT$^\ast$).

Reinforcement Learning · Planning

Jan Robine, Marc Höftmann, Stefan Harmeling

What are the essential components of world models? How far do we get with world models that are not employing RNNs, transformers, discrete representations, and image reconstructions? This paper introduces SGF, a Simple, Good, and Fast world model that uses self-supervised representation learning, captures short-time dependencies through frame and action stacking, and enhances robustness against model errors through data augmentation. We extensively discuss SGF’s connections to established world models, evaluate the building blocks in ablation studies, and demonstrate good performance through quantitative comparisons on the Atari 100k benchmark. The code is available at https://github.com/jrobine/sgf.

Deep Learning · Large Language Models

Logan Cross, Violet Xiang, Agam Bhatia, Daniel Yamins, Nick Haber

Multi-agent reinforcement learning (MARL) methods struggle with the non-stationarity of multi-agent systems and fail to adaptively learn online when tested with novel agents. Here, we leverage large language models (LLMs) to create an autonomous agent that can handle these challenges. Our agent, Hypothetical Minds, consists of a cognitively-inspired architecture, featuring modular components for perception, memory, and hierarchical planning over two levels of abstraction. We introduce the Theory of Mind module that scaffolds the high-level planning process by generating hypotheses about other agents' strategies in natural language. It then evaluates and iteratively refines these hypotheses by reinforcing hypotheses that make correct predictions about the other agents' behavior. Hypothetical Minds significantly improves performance over previous LLM-agent and RL baselines on a range of competitive, mixed motive, and collaborative domains in the Melting Pot benchmark, including both dyadic and population-based environments. Additionally, comparisons against LLM-agent baselines and ablations reveal the importance of hypothesis evaluation and refinement for succeeding on complex scenarios.

Reinforcement Learning · Planning

Calvin Luo, Zilai Zeng, Yilun Du, Chen Sun

Video generative models demonstrate great promise in robotics by serving as visual planners or as policy supervisors. When pretrained on internet-scale data, such video models intimately understand alignment with natural language, and can thus facilitate generalization to novel downstream behavior through text-conditioning. However, they may not be sensitive to the specificities of the particular environment the agent inhabits. On the other hand, training video models on in-domain examples of robotic behavior naturally encodes environment-specific intricacies, but the scale of available demonstrations may not be sufficient to support generalization to unseen tasks via natural language specification. In this work, we investigate different adaptation techniques that integrate in-domain information with large-scale pretrained video models, and explore the extent to which they enable novel text-conditioned generalization for robotic tasks, while also considering their independent data and resource considerations. We successfully demonstrate across robotic environments that adapting powerful video models with small scales of example data can successfully facilitate generalization to novel behaviors. In particular, we present a novel adaptation strategy, termed *Inverse Probabilistic Adaptation*, that not only consistently achieves strong generalization performance across robotic tasks and settings, but also exhibits robustness to the quality of adaptation data, successfully solving novel tasks even when only suboptimal in-domain demonstrations are available.

Applications · Language, Speech and Dialog

Zijing Shi, Meng Fang, Ling Chen

Text-based games provide valuable environments for language-based autonomous agents. However, planning-then-learning paradigms, such as those combining Monte Carlo Tree Search (MCTS) and reinforcement learning (RL), are notably time-consuming due to extensive iterations. Additionally, these algorithms perform uncertainty-driven exploration but lack language understanding and reasoning abilities.In this paper, we introduce the Monte Carlo planning with Dynamic Memory-guided Large language model (MC-DML) algorithm. MC-DML leverages the language understanding and reasoning capabilities of Large Language Models (LLMs) alongside the exploratory advantages of tree search algorithms. Specifically, we enhance LLMs with in-trial and cross-trial memory mechanisms, enabling them to learn from past experiences and dynamically adjust action evaluations during planning. We conduct experiments on a series of text-based games from the Jericho benchmark. Our results demonstrate that the MC-DML algorithm significantly enhances performance across various games at the initial planning phase, outperforming strong contemporary methods that require multiple iterations. This demonstrates the effectiveness of our algorithm, paving the way for more efficient language-grounded planning in complex environments.

Deep Learning · Large Language Models

Huajian Xin, Z.Z. Ren, Junxiao Song, Zhihong Shao, Wanjia Zhao, Haocheng Wang, Bo Liu, Liyue Zhang, Xuan Lu, Qiushi Du 等

Lean is an advanced proof assistant designed to facilitate formal theorem proving by providing a variety of interactive feedback. In this paper, we explore methodologies to leverage proof assistant feedback to augment the capabilities of large language models in constructing formal proofs. First, we deploy online reinforcement learning using Lean verification outcomes as the reward signal to improve the proof completion policy. This straightforward approach shows great promise in enhancing the model's alignment with the formal verification system. In addition, we propose RMaxTS, a variant of Monte-Carlo tree search that employs an intrinsic-reward-driven exploration strategy to generate diverse proof paths. The tree structure is organized to represent the transitions of intermediate tactic states, extracted from the compilation messages given by Lean's tactic mode. The intrinsic reward is constructed to incentivize the discovery of novel tactic states, which helps to to mitigate the sparse-reward problem inherent in proof search. These techniques lead to a more efficient planning scheme for formal proof generation, achieving new state-of-the-art results on both miniF2F and ProofNet benchmarks.

Applications · Robotics

Yunyue Wei, Shanning Zhuang, Vincent Zhuang, Yanan Sui

Controlling high-dimensional nonlinear systems, such as those found in biological and robotic applications, is challenging due to large state and action spaces. While deep reinforcement learning has achieved a number of successes in these domains, it is computationally intensive and time consuming, and therefore not suitable for solving large collections of tasks that require significant manual tuning. In this work, we introduce Model Predictive Control with Morphology-aware Proportional Control (MPC$^2$), a hierarchical model-based learning algorithm for zero-shot and near-real-time control of high-dimensional complex dynamical systems. MPC$^2$ uses a sampling-based model predictive controller for target posture planning, and enables robust control for high-dimensional tasks by incorporating a morphology-aware proportional controller for actuator coordination. The algorithm enables motion control of a high-dimensional human musculoskeletal model in a variety of motion tasks, such as standing, walking on different terrains, and imitating sports activities. The reward function of MPC$^2$ can be tuned via black-box optimization, drastically reducing the need for human-intensive reward engineering.

Jie Cheng, Ruixi Qiao, ma yingwei, Binhua Li, Gang Xiong, Qinghai Miao, Yongbin Li, Yisheng Lv

A significant aspiration of offline reinforcement learning (RL) is to develop a generalist agent with high capabilities from large and heterogeneous datasets. However, prior approaches that scale offline RL either rely heavily on expert trajectories or struggle to generalize to diverse unseen tasks. Inspired by the excellent generalization of world model in conditional video generation, we explore the potential of image observation-based world model for scaling offline RL and enhancing generalization on novel tasks. In this paper, we introduce JOWA: Jointly-Optimized World-Action model, an offline model-based RL agent pretrained on multiple Atari games with 6 billion tokens data to learn general-purpose representation and decision-making ability. Our method jointly optimizes a world-action model through a shared transformer backbone, which stabilize temporal difference learning with large models during pretraining. Moreover, we propose a provably efficient and parallelizable planning algorithm to compensate for the Q-value estimation error and thus search out better policies. Experimental results indicate that our largest agent, with 150 million parameters, achieves 78.9% human-level performance on pretrained games using only 10% subsampled offline data, outperforming existing state-of-the-art large-scale offline RL baselines by 31.6% on averange. Furthermore, JOWA scales favorably with model capacity and can sample-efficiently transfer to novel games using only 5k offline fine-tuning data (approximately 4 trajectories) per game, demonstrating superior generalization.

Reinforcement Learning · Multi-agent

Jie Liu, Pan Zhou, Yingjun Du, Ah-Hwee Tan, Cees G Snoek, Jan-jakob Sonke, Efstratios Gavves

In this work, we address the cooperation problem among large language model (LLM) based embodied agents, where agents must cooperate to achieve a common goal. Previous methods often execute actions extemporaneously and incoherently, without long-term strategic and cooperative planning, leading to redundant steps, failures, and even serious repercussions in complex tasks like search-and-rescue missions where discussion and cooperative plan are crucial. To solve this issue, we propose Cooperative Plan Optimization (CaPo) to enhance the cooperation efficiency of LLM-based embodied agents. Inspired by human cooperation schemes, CaPo improves cooperation efficiency with two phases: 1) meta plan generation, and 2) progress-adaptive meta plan and execution. In the first phase, all agents analyze the task, discuss, and cooperatively create a meta-plan that decomposes the task into subtasks with detailed steps, ensuring a long-term strategic and coherent plan for efficient coordination. In the second phase, agents execute tasks according to the meta-plan and dynamically adjust it based on their latest progress (e.g., discovering a target object) through multi-turn discussions. This progress-based adaptation eliminates redundant actions, improving the overall cooperation efficiency of agents. Experimental results on the ThreeDworld Multi-Agent Transport and Communicative Watch-And-Help tasks demonstrate CaPo's much higher task completion rate and efficiency compared with state-of-the-arts. The code is released at https://github.com/jliu4ai/CaPo.

Reinforcement Learning · Planning

Yining Li, Peizhong Ju, Ness Shroff

Multi-Objective Markov Decision Processes (MO-MDPs) are receiving increasing attention, as real-world decision-making problems often involve conflicting objectives that cannot be addressed by a single-objective MDP. The Pareto front identifies the set of policies that cannot be dominated, providing a foundation for finding Pareto optimal solutions that can efficiently adapt to various preferences.However, finding the Pareto front is a highly challenging problem. Most existing methods either (i) rely on traversing the *continuous preference space*, which is impractical and results in approximations that are difficult to evaluate against the true Pareto front, or (ii) focus solely on deterministic Pareto optimal policies, from which there are no known techniques to characterize the full Pareto front. Moreover, finding the structure of the Pareto front itself remains unclear even in the context of dynamic programming, where the MDP is fully known in advance.In this work, we address the challenge of efficiently discovering the Pareto front, involving both deterministic and stochastic Pareto optimal policies.By investigating the geometric structure of the Pareto front in MO-MDPs, we uncover a key property: the Pareto front is on the boundary of a convex polytope whose vertices all correspond to deterministic policies, and neighboring vertices of the Pareto front differ by only one state-action pair of the deterministic policy, almost surely.This insight transforms the global comparison across all policies into a localized search among deterministic policies that differ by only one state-action pair, drastically reducing the complexity of searching for the exact Pareto front. We develop an efficient algorithm that identifies the vertices of the Pareto front by solving a single-objective MDP only once and then traversing the edges of the Pareto front, making it more efficient than existing methods. Furthermore, the entire Pareto front can be found in $V$ iterations, where $V$ represents the number of vertices on the Pareto front.Our empirical studies demonstrate the effectiveness of our theoretical strategy in discovering the Pareto front efficiently.

Miscellaneous Aspects of Machine Learning · Representation Learning

Yichao Liang, Nishanth Kumar, Hao Tang, Adrian Weller, Joshua B Tenenbaum, Tom Silver, Joao F. Henriques, Kevin Ellis

Broadly intelligent agents should form task-specific abstractions that selectively expose the essential elements of a task, while abstracting away the complexity of the raw sensorimotor space. In this work, we present Neuro-Symbolic Predicates, a first-order abstraction language that combines the strengths of symbolic and neural knowledge representations. We outline an online algorithm for inventing such predicates and learning abstract world models. We compare our approach to hierarchical reinforcement learning, vision-language model planning, and symbolic predicate invention approaches, on both in- and out-of-distribution tasks across five simulated robotic domains. Results show that our approach offers better sample complexity, stronger out-of-distribution generalization, and improved interpretability.

Applications · Robotics

Jiafei Duan, Wilbert Pumacay, Nishanth Kumar, Yi Ru Wang, Shulin Tian, Wentao Yuan, Ranjay Krishna, Dieter Fox, Ajay Mandlekar, Yijie Guo

Robotic manipulation in open-world settings requires not only task execution but also the ability to detect and learn from failures. While recent advances in vision-language models (VLMs) and large language models (LLMs) have improved robots' spatial reasoning and problem-solving abilities, they still struggle with failure recognition, limiting their real-world applicability. We introduce AHA, an open-source VLM designed to detect and reason about failures in robotic manipulation using natural language. By framing failure detection as a free-form reasoning task, AHA identifies failures and provides detailed, adaptable explanations across different robots, tasks, and environments. We fine-tuned AHA using FailGen, a scalable framework that generates the first large-scale dataset of robotic failure trajectories, the AHA dataset. FailGen achieves this by procedurally perturbing successful demonstrations from simulation. Despite being trained solely on the AHA dataset, AHA generalizes effectively to real-world failure datasets, robotic systems, and unseen tasks. It surpasses the second-best model (GPT-4o in-context learning) by 10.3% and exceeds the average performance of six compared models including five state-of-the-art VLMs by 35.3% across multiple metrics and datasets. We integrate AHA into three manipulation frameworks that utilize LLMs/VLMs for reinforcement learning, task and motion planning, and zero-shot trajectory generation. AHA’s failure feedback enhances these policies' performances by refining dense reward functions, optimizing task planning, and improving sub-task verification, boosting task success rates by an average of 21.4% across all three tasks compared to GPT-4 models. Project page: https://aha-vlm.github.io

Applications · Robotics

Wayne Wu, Honglin He, Jack He, Yiran Wang, Chenda Duan, Zhizheng Liu, Quanyi Li, Bolei Zhou

Public urban spaces such as streetscapes and plazas serve residents and accommodate social life in all its vibrant variations. Recent advances in robotics and embodied AI make public urban spaces no longer exclusive to humans. Food delivery bots and electric wheelchairs have started sharing sidewalks with pedestrians, while robot dogs and humanoids have recently emerged in the street. **Micromobility** enabled by AI for short-distance travel in public urban spaces plays a crucial component in future transportation systems. It is essential to ensure the generalizability and safety of AI models used for maneuvering mobile machines. In this work, we present **MetaUrban**, a *compositional* simulation platform for the AI-driven urban micromobility research. MetaUrban can construct an *infinite* number of interactive urban scenes from compositional elements, covering a vast array of ground plans, object placements, pedestrians, vulnerable road users, and other mobile agents' appearances and dynamics. We design point navigation and social navigation tasks as the pilot study using MetaUrban for urban micromobility research and establish various baselines of Reinforcement Learning and Imitation Learning. We conduct extensive evaluation across mobile machines, demonstrating that heterogeneous mechanical structures significantly influence the learning and execution of AI policies. We perform a thorough ablation study, showing that the compositional nature of the simulated environments can substantially improve the generalizability and safety of the trained mobile agents. MetaUrban will be made publicly available to provide research opportunities and foster safe and trustworthy embodied AI and micromobility in cities. The code and data have been released.

Zhiyong Wang, Dongruo Zhou, John C.S. Lui, Wen Sun

Learning a transition model via Maximum Likelihood Estimation (MLE) followed by planning inside the learned model is perhaps the most standard and simplest Model-based Reinforcement Learning (RL) framework. In this work, we show that such a simple Model-based RL scheme, when equipped with optimistic and pessimistic planning procedures, achieves strong regret and sample complexity bounds in online and offline RL settings. Particularly, we demonstrate that under the conditions where the trajectory-wise reward is normalized between zero and one and the transition is time-homogenous, it achieves nearly horizon-free and second-order bounds.

Reinforcement Learning · Online

Yarden As, Bhavya, Lenart Treven, Carmelo Sferrazza, Stelian Coros, Andreas Krause

Reinforcement learning (RL) is ubiquitous in the development of modern AI systems. However, state-of-the-art RL agents require extensive, and potentiallyunsafe, interactions with their environments to learn effectively. These limitationsconfine RL agents to simulated environments, hindering their ability to learndirectly in real-world settings. In this work, we present ActSafe, a novelmodel-based RL algorithm for safe and efficient exploration. ActSafe learnsa well-calibrated probabilistic model of the system and plans optimisticallyw.r.t. the epistemic uncertainty about the unknown dynamics, while enforcingpessimism w.r.t. the safety constraints. Under regularity assumptions on theconstraints and dynamics, we show that ActSafe guarantees safety duringlearning while also obtaining a near-optimal policy in finite time. In addition, wepropose a practical variant of ActSafe that builds on latest model-based RL advancements and enables safe exploration even in high-dimensional settings suchas visual control. We empirically show that ActSafe obtains state-of-the-artperformance in difficult exploration tasks on standard safe deep RL benchmarkswhile ensuring safety during learning.