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Applications · Computer Vision

Fanqing Meng, Jiaqi Liao, Xinyu Tan, Quanfeng Lu, WENQI SHAO, Kaipeng Zhang, Yu Cheng, Dianqi Li, Ping Luo

Text-to-video (T2V) models like Sora have made significant strides in visualizing complex prompts, which is increasingly viewed as a promising path towards constructing the universal world simulator. Cognitive psychologists believe that the foundation for achieving this goal is the ability to understand intuitive physics. However, the capacity of these models to accurately represent intuitive physics remains largely unexplored. To bridge this gap, we introduce PhyGenBench, a comprehensive \textbf{Phy}sics \textbf{Gen}eration \textbf{Ben}chmark designed to evaluate physical commonsense correctness in T2V generation. PhyGenBench comprises 160 carefully crafted prompts across 27 distinct physical laws, spanning four fundamental domains, which could comprehensively assesses models' understanding of physical commonsense. Alongside PhyGenBench, we propose a novel evaluation framework called PhyGenEval. This framework employs a hierarchical evaluation structure utilizing appropriate advanced vision-language models and large language models to assess physical commonsense. Through PhyGenBench and PhyGenEval, we can conduct large-scale automated assessments of T2V models' understanding of physical commonsense, which align closely with human feedback. Our evaluation results and in-depth analysis demonstrate that current models struggle to generate videos that comply with physical commonsense. Moreover, simply scaling up models or employing prompt engineering techniques is insufficient to fully address the challenges presented by PhyGenBench (e.g., dynamic scenarios). We hope this study will inspire the community to prioritize the learning of physical commonsense in these models beyond entertainment applications. We will release the data and codes at https://github.com/OpenGVLab/PhyGenBench

Theory · Online Learning and Bandits

Tao Jin, Yue Wu, Quanquan Gu, Farzad Farnoud

We study the problem of efficiently aggregating the preferences of items from multiple information sources (oracles) and infer the ranking under both the weak stochastic transitivity (WST) and the strong stochastic transitivity (SST) conditions. When the underlying preference model satisfies the WST condition, we propose an algorithm named RMO-WST, which has a bi-level design: at the higher level, it actively allocates comparison budgets to all undetermined pairs until the full ranking is recovered; at the lower level, it attempts to compare the pair of items and selects the more accurate oracles simultaneously. We prove that the sample complexity of RMO-WST is $ \tilde O( N\sum_{i=2}^{N}H_{\sigma^{-1}(i),{\sigma^{-1}(i-1)}} )$, where $N$ is the number of items to rank, $H$ is a problem-dependent hardness factor, and $\sigma^{-1}(i)$ represents the $i$-th best item. We also provide a tight lower bound that matches the upper bound of approximate ranking under the WST condition, answering a previously open problem. In addition, when the SST condition is satisfied, we propose an algorithm named RMO-SST, which can achieve an $\tilde{O}(\sum_{i=1}^{N} H_i \log(N))$ sample complexity. This outperforms the best-known sample complexity by a factor of $\log(N)$. The theoretical advantages of our algorithms are verified by empirical experiments in a simulated environment.

Theory · Learning Theory

Alon Beck, Noam Levi, Yohai Bar-Sinai

We investigate the phenomenon of grokking -- delayed generalization accompanied by non-monotonic test loss behavior -- in a simple binary logistic classification task, for which "memorizing" and "generalizing" solutions can be strictly defined. Surprisingly, we find that grokking arises naturally even in this minimal model when the parameters of the problem are close to a critical point, and provide both empirical and analytical insights into its mechanism.Concretely, by appealing to the implicit bias of gradient descent, we show that logistic regression can exhibit grokking when the training dataset is nearly linearly separable from the origin and there is strong noise in the perpendicular directions.The underlying reason is that near the critical point, "flat" directions in the loss landscape with nearly zero gradient cause training dynamics to linger for arbitrarily long times near quasi-stable solutions before eventually reaching the global minimum.Finally, we highlight similarities between our findings and the recent literature, strengthening the conjecture that grokking generally occurs in proximity to the interpolation threshold, reminiscent of critical phenomena often observed in physical systems.

Probabilistic Methods · Monte Carlo and Sampling Methods

Nikita Morozov, Ian Maksimov, Daniil Tiapkin, Sergey Samsonov

Generative Flow Networks (GFlowNets) are a family of generative models that learn to sample objects from a given probability distribution, potentially known up to a normalizing constant. Instead of working in the object space, GFlowNets proceed by sampling trajectories in an appropriately constructed directed acyclic graph environment, greatly relying on the acyclicity of the graph. In our paper, we revisit the theory that relaxes the acyclicity assumption and present a simpler theoretical framework for non-acyclic GFlowNets in discrete environments. Moreover, we provide various novel theoretical insights related to training with fixed backward policies, the nature of flow functions, and connections between entropy-regularized RL and non-acyclic GFlowNets, which naturally generalize the respective concepts and theoretical results from the acyclic setting. In addition, we experimentally re-examine the concept of loss stability in non-acyclic GFlowNet training, as well as validate our own theoretical findings.

Deep Learning · Large Language Models

David Salinas, Omar Swelam, Frank Hutter

Evaluating Large Language Models (LLMs) often requires costly human annotations. To address this, LLM-based judges have been proposed, which compare the outputs of two LLMs enabling the ranking of models without human intervention. While several approaches have been proposed, many confounding factors are present between different papers. For instance the model, the prompt and other hyperparameters are typically changed at the same time making apple-to-apple comparisons challenging.In this paper, we propose to systematically analyze and tune the hyperparameters of LLM judges. To alleviate the high cost of evaluating a judge, we propose to leverage multi-objective multi-fidelity which allows to find judges that trades accuracy for cost and also reduce significantly the cost of the search. Our method identifies judges that not only outperform existing benchmarks in accuracy and cost-efficiency but also utilize open-weight models, ensuring greater accessibility and reproducibility.

Deep Learning · Foundation Models

Ting-Ji Huang, Jia-Qi Yang, Chunxu Shen, Kai-Qi Liu, De-Chuan Zhan, Han-Jia Ye

Characterizing users and items through vector representations is crucial for various tasks in recommender systems. Recent approaches attempt to apply Large Language Models (LLMs) in recommendation through a question\&answer format, where real items (eg, Item No.2024) are represented with compound words formed from in-vocabulary tokens (eg, ``item``, ``20``, ``24``). However, these tokens are not suitable for representing items, as their meanings are shaped by pre-training on natural language tasks, limiting the model's ability to capture user-item relationships effectively. In this paper, we explore how to effectively characterize users and items in LLM-based recommender systems from the token construction view. We demonstrate the necessity of using out-of-vocabulary (OOV) tokens for the characterization of items and users, and propose a well-constructed way of these OOV tokens. By clustering the learned representations from historical user-item interactions, we make the representations of user/item combinations share the same OOV tokens if they have similar properties. This construction allows us to capture user/item relationships well (memorization) and preserve the diversity of descriptions of users and items (diversity). Furthermore, integrating these OOV tokens into the LLM’s vocabulary allows for better distinction between users and items and enhanced capture of user-item relationships during fine-tuning on downstream tasks. Our proposed framework outperforms existing state-of-the-art methods across various downstream recommendation tasks.

Deep Learning · Graph Neural Networks

Joshua Southern, Yam Eitan, Guy Bar Shalom, Michael Bronstein, Haggai Maron, Fabrizio Frasca

Subgraph GNNs have emerged as promising architectures that overcome the expressiveness limitations of Graph Neural Networks (GNNs) by processing bags of subgraphs. Despite their compelling empirical performance, these methods are afflicted by a high computational complexity: they process bags whose size grows linearly in the number of nodes, hindering their applicability to larger graphs. In this work, we propose an effective and easy-to-implement approach to dramatically alleviate the computational cost of Subgraph GNNs and unleash broader applications thereof. Our method, dubbed HyMN, leverages walk-based centrality measures to sample a small number of relevant subgraphs and drastically reduce the bag size. By drawing a connection to perturbation analysis, we highlight the strength of the proposed centrality-based subgraph sampling, and further prove that these walk-based centralities can be additionally used as Structural Encodings for improved discriminative power. A comprehensive set of experimental results demonstrates that HyMN provides an effective synthesis of expressiveness, efficiency, and downstream performance, unlocking the application of Subgraph GNNs to dramatically larger graphs. Not only does our method outperform more sophisticated subgraph sampling approaches, it is also competitive, and sometimes better, than other state-of-the-art approaches for a fraction of their runtime.

Applications · Robotics

Zhuoling Li, LiangLiang Ren, Jinrong Yang, Yong Zhao, Xiaoyang Wu, Zhenhua Xu, Xiang Bai, Hengshuang Zhao

The effectiveness of scaling up training data in robotic manipulation is still limited. A primary challenge in manipulation is the tasks are diverse, and the trained policy would be confused if the task targets are not specified clearly. Existing works primarily rely on text instruction to describe targets. However, we reveal that current robotic data cannot train policies to understand text instruction effectively, and vision is much more comprehensible. Therefore, we introduce utilizing vision instruction to specify targets. A straightforward implementation is training a policy to predict the intermediate actions linking the current observation and a future image. Nevertheless, a single future image does not describe the task target in insufficient detail. To handle this problem, we propose to use sparse point flows to provide more detailed information. Extensive tasks are designed based on real and simulated environments to evaluate the effectiveness of our vision instructed pre-training (VIP) method. The results indicate VIP improves the performance on diverse tasks significantly, and the derived policy can complete competitive tasks like ``opening the lid of a tightly sealed bottle''.

Deep Learning · Large Language Models

Sadegh Mahdavi, Muchen Li, Kaiwen Liu, Christos Thrampoulidis, Leonid Sigal, Renjie Liao

Advances in Large Language Models (LLMs) have sparked interest in their ability to solve Olympiad-level math problems. However, the training and evaluation of these models are constrained by the limited size and quality of available datasets, as creating large-scale data for such advanced problems requires extensive effort from human experts.In addition, current benchmarks are prone to contamination, leading to unreliable evaluations.In this paper, we present an automated pipeline that leverages the rich resources of the Art of Problem Solving (AoPS) forum, which predominantly features Olympiad-level problems and community-driven solutions.Using open-source LLMs, we develop a method to extract question-answer pairs from the forum, resulting in **AoPS-Instruct**, a dataset of more than 600,000 high-quality QA pairs.Our experiments demonstrate that fine-tuning LLMs on AoPS-Instruct improves their reasoning abilities across various benchmarks. Moreover, we build an automatic pipeline that introduces **LiveAoPSBench**, an evolving evaluation set with timestamps, derived from the latest forum data, providing a contamination-resistant benchmark for assessing LLM performance.Notably, we observe a significant decline in LLM performance over time, suggesting their success on older examples may stem from pre-training exposure rather than true reasoning ability. Our work presents a scalable approach to creating and maintaining large-scale, high-quality datasets for advanced math reasoning, offering valuable insights into the capabilities and limitations of LLMs in this domain.

General Machine Learning · Online Learning, Active Learning and Bandits

Kiran Thekumparampil, Gaurush Hiranandani, Kousha Kalantari, Shoham Sabach, Branislav Kveton

We study learning human preferences from limited comparison feedback, a core machine learning problem that is at the center of reinforcement learning from human feedback (RLHF). We formulate the problem as learning a Plackett-Luce (PL) model from a limited number of $K$-subset comparisons over a universe of $N$ items, where typically $K \ll N$. Our objective is to select the $K$-subsets such that all items can be ranked with minimal mistakes within the budget. We solve the problem using the D-optimal design, which minimizes the worst-case ranking loss under the estimated PL model. All known algorithms for this problem are computationally infeasible in our setting because we consider exponentially many subsets in $K$. To address this challenge, we propose a randomized Frank-Wolfe algorithm with memoization and sparse updates that has a low $O(N^2 + K^2)$ per-iteration complexity. We analyze it and demonstrate its empirical superiority on synthetic and open-source NLP datasets.

Optimization · Zero-order and Black-box Optimization

Yuya Hikima, Hiroshi Sawada, Akinori Fujino

In this study, we tackle an optimization problem with a known function and an unknown decision-dependent distribution, which arises in a variety of applications and is often referred to as a performative prediction problem.To solve the problem, several zeroth-order methods have been developed because the gradient of the objective function cannot be obtained explicitly due to the unknown distribution.Although these methods have theoretical convergence, they cannot utilize the information on the known function, which limits their efficiency in reducing the objective value.To overcome this issue, we propose new zeroth-order methods that generate effective update directions by utilizing information on the known function.As theoretical results, we show the convergence of our methods to stationary points and provide the worst-case sample complexity analysis, which improves the state of the arts when the maximum objective value dominates the cube root of the decision variable's dimensionality in order.Our simulation experiments on multiple applications show that our methods output solutions with lower objective values than the existing zeroth-order methods do.

Deep Learning · Large Language Models

Kumar Ashutosh, Yossi Gandelsman, Xinlei Chen, Ishan Misra, Rohit Girdhar

We present MILS: Multimodal Iterative LLM Solver, a surprisingly simple, training-free approach, to imbue multimodal capabilities intoyour favorite LLM. Leveraging their innate ability to perform multi-step reasoning, MILS prompts the LLM to generate candidate outputs, each of which are scored and fed back iteratively, eventually generating a solution to the task. This enables various applications that typically require training specialized models on task-specific data. In particular, we establish a new state-of-the-art on emergent zero-shot image, video and audio captioning. MILS seamlessly applies to media generation as well, discovering prompt rewrites to improve text-to-image generation, and even edit prompts for style transfer! Finally, being a gradient-free optimization approach, MILS can invert multimodal embeddings into text, enabling applications like cross-modal arithmetic.

Reinforcement Learning

Luise Ge, Michael Lanier, Anindya Sarkar, Bengisu Guresti, Chongjie Zhang, Yevgeniy Vorobeychik

Many dynamic decision problems, such as robotic control, involve a series of tasks, many of which are unknown at training time.Typical approaches for these problems, such as multi-task and meta reinforcement learning, do not generalize well when the tasks are diverse. On the other hand, approaches that aim to tackle task diversity, such as using task embedding as policy context and task clustering, typically lack performance guarantees and require a large number of training tasks. To address these challenges, we propose a novel approach for learning a policy committee that includes at least one near-optimal policy with high probability for tasks encountered during execution. While we show that this problem is in general inapproximable, we present two practical algorithmic solutions.The first yields provable approximation and task sample complexity guarantees when tasks are low-dimensional (the best we can do due to inapproximability), whereas the second is a general and practical gradient-based approach. In addition, we provide a provable sample complexity bound for few-shot learning. Our experiments on MuJoCo and Meta-World show that the proposed approach outperforms state-of-the-art multi-task, meta-, and task clustering baselines in training, generalization, and few-shot learning, often by a large margin. Our code is available at https://github.com/CERL-WUSTL/PACMAN.

Applications · Computer Vision

Yiding Lu, Mouxing Yang, Dezhong Peng, Peng Hu, Yijie Lin, Xi Peng

Traditional text-based person ReID assumes that person descriptions from witnesses are complete and provided at once. However, in real-world scenarios, such descriptions are often partial or vague. To address this limitation, we introduce a new task called interactive person re-identification (Inter-ReID). Inter-ReID is a dialogue-based retrieval task that iteratively refines initial descriptions through ongoing interactions with the witnesses. To facilitate the study of this new task, we construct a dialogue dataset that incorporates multiple types of questions by decomposing fine-grained attributes of individuals. We further propose LLaVA-ReID, a question model that generates targeted questions based on visual and textual contexts to elicit additional details about the target person. Leveraging a looking-forward strategy, we prioritize the most informative questions as supervision during training. Experimental results on both Inter-ReID and text-based ReID benchmarks demonstrate that LLaVA-ReID significantly outperforms baselines.

Applications · Computer Vision

Dasol Hong, Wooju Lee, Hyun Myung

Prompt tuning, which adapts vision-language models by freezing model parameters and opti- mizing only the prompt, has proven effective for task-specific adaptations. The core challenge in prompt tuning is improving specialization for a specific task and generalization for unseen domains. However, frozen encoders often produce misaligned features, leading to confusion between classes and limiting specialization. To overcome this issue, we propose a confusion-aware loss (CoA-loss) that improves specialization by refining the decision boundaries between confusing classes. Additionally, we mathematically demonstrate that a mixture model can enhance generalization without compromising specialization. This is achieved using confidence-aware weights (CoA- weights), which adjust the weights of each prediction in the mixture model based on its confidence within the class domains. Extensive experiments show that CoCoA-Mix, a mixture model with CoA-loss and CoA-weights, outperforms state-of-the-art methods by enhancing specialization and generalization. Our code is publicly available at https://github.com/url-kaist/CoCoA-Mix

Deep Learning · Robustness

Chejian Xu, Mintong Kang, Jiawei Zhang, Zeyi Liao, Lingbo Mo, Mengqi Yuan, Huan Sun, Bo Li

Foundation model-based agents are increasingly used to automate complex tasks, enhancing efficiency and productivity. However, their access to sensitive resources and autonomous decision-making also introduce significant security risks, where successful attacks could lead to severe consequences. To systematically uncover these vulnerabilities, we propose AdvAgent, a black-box red-teaming framework for attacking web agents. Unlike existing approaches, AdvAgent employs a reinforcement learning-based pipeline to train an adversarial prompter model that optimizes adversarial prompts using feedback from the black-box agent. With careful attack design, these prompts effectively exploit agent weaknesses while maintaining stealthiness and controllability. Extensive evaluations demonstrate that AdvAgent achieves high success rates against state-of-the-art GPT-4-based web agents across diverse web tasks. Furthermore, we find that existing prompt-based defenses provide only limited protection, leaving agents vulnerable to our framework. These findings highlight critical vulnerabilities in current web agents and emphasize the urgent need for stronger defense mechanisms. We release code at https://ai-secure.github.io/AdvAgent/.

Reinforcement Learning

ERIC EATON, Marcel Hussing, Michael Kearns, Aaron Roth, Sikata Sengupta, Jessica Sorrell

In traditional reinforcement learning (RL), the learner aims to solve a single objective optimization problem: find the policy that maximizes expected reward. However, in many real-world settings, it is important to optimize over multiple objectives simultaneously. For example, when we are interested in fairness, states might have feature annotations corresponding to multiple (intersecting) demographic groups to whom reward accrues, and our goal might be to maximize the reward of the group receiving the minimal reward. In this work, we consider a multi-objective optimization problem in which each objective is defined by a state-based reweighting of a single scalar reward function. This generalizes the problem of maximizing the reward of the minimum reward group. We provide oracle-efficient algorithms to solve these multi-objective RL problems even when the number of objectives is very large --- for tabular MDPs, as well as for large MDPs when the group functions have additional structure. The contribution of this paper is that we are able to solve this class of multi-objective RL problems with a possibly *exponentially* large class of constraints over intersecting groups in both tabular and large state space MDPs in an oracle-efficient manner. Finally, we experimentally validate our theoretical results and demonstrate applications on a preferential attachment graph MDP.

Optimization

Davide Adamo, Marco Corneli, Manon Vuillien, Emmanuelle Vila

Due to its invariance to rigid transformations such as rotations and reflections, Procrustes-Wasserstein (PW) was introduced in the literature as an optimal transport (OT) distance, alternative to Wasserstein and more suited to tasks such as the alignment and comparison of point clouds. Having that application in mind, we carefully build a space of discrete probability measures and show that over that space PW actually *is* a distance. Algorithms to solve the PW problems already exist, however we extend the PW framework by discussing and testing several initialization strategies. We then introduce the notion of PW barycenter and detail an algorithm to estimate it from the data. The result is a new method to compute representative shapes from a collection of point clouds. We benchmark our method against existing OT approaches, demonstrating superior performance in scenarios requiring precise alignment and shape preservation. We finally show the usefulness of the PW barycenters in an archaeological context. Our results highlight the potential of PW in advancing 2D and 3D point cloud analysis for machine learning and computational geometry applications.

Reinforcement Learning · Multi-agent

Ziyuan Zhou, Guanjun Liu, Mengchu Zhou, Guo

The performance of models trained by Multi-Agent Reinforcement Learning (MARL) is sensitive to perturbations in observations, lowering their trustworthiness in complex environments. Adversarial training is a valuable approach to enhance their performance robustness. However, existing methods often overfit to adversarial perturbations of observations and fail to incorporate prior information about the policy adopted by their protagonist agent, i.e., the primary one being trained. To address this important issue, this paper introduces Adversarial Training with Stochastic Adversary (ATSA), where the proposed adversary is trained online alongside the protagonist agent. The former consists of Stochastic Director (SDor) and SDor-guided generaTor (STor). SDor performs policy perturbations by minimizing the expected team reward of protagonists and maximizing the entropy of its policy, while STor generates adversarial perturbations of observations by following SDor's guidance. We prove that SDor's soft policy converges to a global optimum according to factorized maximum-entropy MARL and leads to the optimal adversary. This paper also introduces an SDor-STor loss function to quantify the difference between a) perturbations in the agent's policy and b) those advised by SDor. We evaluate our ATSA on StarCraft II tasks and autonomous driving scenarios, demonstrating that a) it is robust against diverse perturbations of observations while maintaining outstanding performance in perturbation-free environments, and b) it outperforms the state-of-the-art methods.

Theory · Game Theory

Qi Ju, Thomas Tellier, Meng Sun, Zhemei Fang, YunFeng Luo

Artificial intelligence (AI) has surpassed top human players in a variety of games. In imperfect information games, these achievements have primarily been driven by Counterfactual Regret Minimization (CFR) and its variants for computing Nash equilibrium. However, most existing research has focused on maximizing payoff, while largely neglecting the importance of strategic diversity and the need for varied play styles, thereby limiting AI’s adaptability to different user preferences.To address this gap, we propose Preference-CFR (Pref-CFR), a novel method that incorporates two key parameters: preference degree and vulnerability degree. These parameters enable the AI to adjust its strategic distribution within an acceptable performance loss threshold, thereby enhancing its adaptability to a wider range of strategic demands. In our experiments with Texas Hold’em, Pref-CFR successfully trained Aggressive and Loose Passive styles that not only match original CFR-based strategies in performance but also display clearly distinct behavioral patterns. Notably, for certain hand scenarios, Pref-CFR produces strategies that diverge significantly from both conventional expert heuristics and original CFR outputs, potentially offering novel insights for professional players.