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1,066篇论文匹配“Reinforcement Learning and Planning”
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Deep Learning · Large Language Models

Martin Klissarov, R Devon Hjelm, Alexander Toshev, Bogdan Mazoure

Large pretrained models are showing increasingly better performance in reasoning and planning tasks across different modalities, opening the possibility to leverage them for complex sequential decision making problems. In this paper, we investigate the capabilities of Large Language Models (LLMs) for reinforcement learning (RL) across a diversity of interactive domains. We evaluate their ability to produce decision-making policies, either directly, by generating actions, or indirectly, by first generating reward models to train an agent with RL. Our results show that, even without task-specific fine-tuning, LLMs excel at reward modeling. In particular, crafting rewards through artificial intelligence (AI) feedback yields the most generally applicable approach and can enhance performance by improving credit assignment and exploration. Finally, in environments with unfamiliar dynamics, we explore how fine-tuning LLMs with synthetic data can significantly improve their reward modeling capabilities while mitigating catastrophic forgetting, further broadening their utility in sequential decision-making tasks.

Theory · Reinforcement Learning and Planning

Heyang Zhao, Xingrui Yu, David Bossens, Ivor Tsang, Quanquan Gu

Imitation learning is a central problem in reinforcement learning where the goal is to learn a policy that mimics the expert's behavior. In practice, it is often challenging to learn the expert policy from a limited number of demonstrations accurately due to the complexity of the state space. Moreover, it is essential to explore the environment and collect data to achieve beyond-expert performance. To overcome these challenges, we propose a novel imitation learning algorithm called Imitation Learning with Double Exploration (ILDE), which implements exploration in two aspects: (1) optimistic policy optimization via an exploration bonus that rewards state-action pairs with high uncertainty to potentially improve the convergence to the expert policy, and (2) curiosity-driven exploration of the states that deviate from the demonstration trajectories to potentially yield beyond-expert performance. Empirically, we demonstrate that ILDE outperforms the state-of-the-art imitation learning algorithms in terms of sample efficiency and achieves beyond-expert performance on Atari and MuJoCo tasks with fewer demonstrations than in previous work. We also provide a theoretical justification of ILDE as an uncertainty-regularized policy optimization method with optimistic exploration, leading to a regret growing sublinearly in the number of episodes.

Dixant Mittal, Liwei Kang, Wee Sun Lee

Search and planning are essential for solving many real-world problems. However, in numerous learning scenarios, only action-observation sequences, such as demonstrations or instruction sequences, are available for learning. Relying solely on supervised learning with these sequences can lead to sub-optimal performance due to the vast, unseen search space encountered during training. In this paper, we introduce Differentiable Tree Search Network (D-TSN), a novel neural network architecture that learns to construct search trees from just sequences of demonstrations by performing gradient descent on a best-first search tree construction algorithm. D-TSN enables the joint learning of submodules, including an encoder, value function, and world model, which are essential for planning. To construct the search tree, we employ a stochastic tree expansion policy and formulate it as another decision-making task. Then, we optimize the tree expansion policy via REINFORCE with an effective variance reduction technique for the gradient computation. D-TSN can be applied to problems with a known world model or to scenarios where it needs to jointly learn a world model with a latent state space. We study problems from these two scenarios, including Game of 24, 2D grid navigation, and Procgen games, to understand when D-TSN is more helpful. Through our experiments, we show that D-TSN is effective, especially when the world model with a latent state space is jointly learned. The code is available at https://github.com/dixantmittal/differentiable-tree-search-network.

Reinforcement Learning · Planning

Dixant Mittal, Liwei Kang, Wee Sun Lee

Search and planning are essential for solving many real-world problems. However, in numerous learning scenarios, only action-observation sequences, such as demonstrations or instruction sequences, are available for learning. Relying solely on supervised learning with these sequences can lead to sub-optimal performance due to the vast, unseen search space encountered during training. In this paper, we introduce Differentiable Tree Search Network (D-TSN), a novel neural network architecture that learns to construct search trees from just sequences of demonstrations by performing gradient descent on a best-first search tree construction algorithm. D-TSN enables the joint learning of submodules, including an encoder, value function, and world model, which are essential for planning. To construct the search tree, we employ a stochastic tree expansion policy and formulate it as another decision-making task. Then, we optimize the tree expansion policy via REINFORCE with an effective variance reduction technique for the gradient computation. D-TSN can be applied to problems with a known world model or to scenarios where it needs to jointly learn a world model with a latent state space. We study problems from these two scenarios, including Game of 24, 2D grid navigation, and Procgen games, to understand when D-TSN is more helpful. Through our experiments, we show that D-TSN is effective, especially when the world model with a latent state space is jointly learned. The code is available at https://github.com/dixantmittal/differentiable-tree-search-network.

Reinforcement Learning · Planning

Hang Wang, Xin Ye, Feng Tao, Chenbin Pan, Abhirup Mallik, Burhan Yaman, Liu Ren, Junshan Zhang

World model based reinforcement learning (RL) has emerged as a promising approach for autonomous driving, which learns a latent dynamics model and uses it to train a planning policy. To speed up the learning process, the pretrain-finetune paradigm is often used, where online RL is initialized by a pretrained model and a policy learned offline. However, naively performing such initialization in RL may result in dramatic performance degradation during the online interactions in the new task. To tackle this challenge, we first analyze the performance degradation and identify two primary root causes therein: the mismatch of the planning policy and the mismatch of the dynamics model, due to distribution shift. We further analyze the effects of these factors on performance degradation during finetuning, and our findings reveal that the choice of finetuning strategies plays a pivotal role in mitigating these effects. We then introduce AdaWM, an Adaptive World Model based planning method, featuring two key steps: (a) mismatch identification, which quantifies the mismatches and informs the finetuning strategy, and (b) alignment-driven finetuning, which selectively updates either the policy or the model as needed using efficient low-rank updates. Extensive experiments on the challenging CARLA driving tasks demonstrate that AdaWM significantly improves the finetuning process, resulting in more robust and efficient performance in autonomous driving systems.

Applications · Robotics

Muhan Li, Lingji Kong, Sam Kriegman

The automatic design of embodied agents (e.g. robots) has existed for 31 years and is experiencing a renaissance of interest in the literature. To date however, the field has remained narrowly focused on two kinds of anatomically simple robots: (1) fully rigid, jointed bodies; and (2) fully soft, jointless bodies. Here we bridge these two extremes with the open ended creation of terrestrial endoskeletal robots: deformable soft bodies that leverage jointed internal skeletons to move efficiently across land. Simultaneous de novo generation of external and internal structures is achieved by (i) modeling 3D endoskeletal body plans as integrated collections of elastic and rigid cells that directly attach to form soft tissues anchored to compound rigid bodies; (ii) encoding these discrete mechanical subsystems into a continuous yet coherent latent embedding; (iii) optimizing the sensorimotor coordination of each decoded design using model-free reinforcement learning; and (iv) navigating this smooth yet highly non-convex latent manifold using evolutionary strategies. This yields an endless stream of novel species of ``higher robots'' that, like all higher animals, harness the mechanical advantages of both elastic tissues and skeletal levers for terrestrial travel. It also provides a plug-and-play experimental platform for benchmarking evolutionary design and representation learning algorithms in complex hierarchical embodied systems.

Reinforcement Learning · Multi-agent

Xinran Li, Xiaolu Wang, Chenjia Bai, Jun Zhang

In cooperative multi-agent reinforcement learning (MARL), well-designed communication protocols can effectively facilitate consensus among agents, thereby enhancing task performance. Moreover, in large-scale multi-agent systems commonly found in real-world applications, effective communication plays an even more critical role due to the escalated challenge of partial observability compared to smaller-scale setups. In this work, we endeavor to develop a scalable communication protocol for MARL. Unlike previous methods that focus on selecting optimal pairwise communication links—a task that becomes increasingly complex as the number of agents grows—we adopt a global perspective on communication topology design. Specifically, we propose utilizing the exponential topology to enable rapid information dissemination among agents by leveraging its small-diameter and small-size properties. This approach leads to a scalable communication protocol, named ExpoComm. To fully unlock the potential of exponential graphs as communication topologies, we employ memory-based message processors and auxiliary tasks to ground messages, ensuring that they reflect global information and benefit decision-making. Extensive experiments on large-scale cooperative benchmarks, including MAgent and Infrastructure Management Planning, demonstrate the superior performance and robust zero-shot transferability of ExpoComm compared to existing communication strategies. Thecode is publicly available at [https://github.com/LXXXXR/ExpoComm](https://github.com/LXXXXR/ExpoComm).

Reinforcement Learning · Deep RL

Bernd Frauenknecht, Devdutt Subhasish, Friedrich Solowjow, Sebastian Trimpe

Model-based reinforcement learning (MBRL) seeks to enhance data efficiency by learning a model of the environment and generating synthetic rollouts from it. However, accumulated model errors during these rollouts can distort the data distribution, negatively impacting policy learning and hindering long-term planning. Thus, the accumulation of model errors is a key bottleneck in current MBRL methods. We propose Infoprop, a model-based rollout mechanism that separates aleatoric from epistemic model uncertainty and reduces the influence of the latter on the data distribution. Further, Infoprop keeps track of accumulated model errors along a model rollout and provides termination criteria to limit data corruption. We demonstrate the capabilities of Infoprop in the Infoprop-Dyna algorithm, reporting state-of-the-art performance in Dyna-style MBRL on common MuJoCo benchmark tasks while substantially increasing rollout length and data quality.

Theory · Reinforcement Learning and Planning

Yuheng Zhang, Nan Jiang

We investigate off-policy evaluation (OPE), a central and fundamental problemin reinforcement learning (RL), in the challenging setting of Partially ObservableMarkov Decision Processes (POMDPs) with large observation spaces. Recentworks of Uehara et al. (2023a); Zhang & Jiang (2024) developed a model-freeframework and identified important coverage assumptions (called belief and outcome coverage) that enable accurate OPE of memoryless policies with polynomial sample complexities, but handling more general target policies that depend onthe entire observable history remained an open problem. In this work, we proveinformation-theoretic hardness for model-free OPE of history-dependent policies inseveral settings, characterized by additional assumptions imposed on the behaviorpolicy (memoryless vs. history-dependent) and/or the state-revealing property ofthe POMDP (single-step vs. multi-step revealing). We further show that some hardness can be circumvented by a natural model-based algorithm—whose analysis has surprisingly eluded the literature despite the algorithm’s simplicity—demonstratingprovable separation between model-free and model-based OPE in POMDPs.

Reinforcement Learning · Planning

Yutaka Shimizu, Masayoshi Tomizuka

Model-based reinforcement learning (MBRL) has shown promise for improving sample efficiency and decision-making in complex environments. However, existing methods face challenges in training stability, robustness to noise, and computational efficiency. In this paper, we propose Bisimulation Metric for Model Predictive Control (BS-MPC), a novel approach that incorporates bisimulation metric loss in its objective function to directly optimize the encoder. This optimization enables the learned encoder to extract intrinsic information from the original state space while discarding irrelevant details. BS-MPC improves training stability, robustness against input noise, and computational efficiency by reducing training time. We evaluate BS-MPC on both continuous control and image-based tasks from the DeepMind Control Suite, demonstrating superior performance and robustness compared to state-of-the-art baseline methods.

Reinforcement Learning · Planning

John Gkountouras, Matthias Lindemann, Phillip Lippe, Efstratios Gavves, Ivan Titov

Large Language Models (LLMs) have recently shown great promise in planning and reasoning applications. These tasks demand robust systems, which arguably require a causal understanding of the environment. While LLMs can acquire and reflect common sense causal knowledge from their pretraining data, this information is often incomplete, incorrect, or inapplicable to a specific environment. In contrast, causal representation learning (CRL) focuses on identifying the underlying causal structure within a given environment. We propose a framework that integrates CRLs with LLMs to enable causally-aware reasoning and planning. This framework learns a causal world model, with causal variables linked to natural language expressions. This mapping provides LLMs with a flexible interface to process and generate descriptions of actions and states in text form. Effectively, the causal world model acts as a simulator that the LLM can query and interact with. We evaluate the framework on causal inference and planning tasks across temporal scales and environmental complexities. Our experiments demonstrate the effectiveness of the approach, with the causally-aware method outperforming LLM-based reasoners, especially for longer planning horizons.

Reinforcement Learning · Planning

Jiajun Chai, Sicheng Li, Yuqian Fu, Dongbin Zhao, Yuanheng Zhu

Large language models (LLMs) are trained on extensive text data to gain general comprehension capability. Current LLM agents leverage this ability to make zero- or few-shot decisions without reinforcement learning (RL) but fail in making optimal decisions, as LLMs inherently perform next-token prediction rather than maximizing rewards. In contrast, agents trained via RL could make optimal decisions but require extensive environmental interaction. In this work, we develop an algorithm that combines the zero-shot capabilities of LLMs with the optimal decision-making of RL, referred to as the Model-based LLM Agent with Q-Learning (MLAQ). MLAQ employs Q-learning to derive optimal policies from transitions within memory. However, unlike RL agents that collect data from environmental interactions, MLAQ constructs an imagination space fully based on LLM to perform imaginary interactions for deriving zero-shot policies. Our proposed UCB variant generates high-quality imaginary data through interactions with the LLM-based world model, balancing exploration and exploitation while ensuring a sub-linear regret bound. Additionally, MLAQ incorporates a mixed-examination mechanism to filter out incorrect data. We evaluate MLAQ in benchmarks that present significant challenges for existing LLM agents. Results show that MLAQ achieves a optimal rate of over 90\% in tasks where other methods struggle to succeed. Additional experiments are conducted to reach the conclusion that introducing model-based RL into LLM agents shows significant potential to improve optimal decision-making ability. Our interactive website is available at http://mlaq.site.

Reinforcement Learning · Planning

Po-Wei Huang, Pei-Chiun Peng, Hung Guei, Ti-Rong Wu

Planning with options -- a sequence of primitive actions -- has been shown effective in reinforcement learning within complex environments. Previous studies have focused on planning with predefined options or learned options through expert demonstration data.Inspired by MuZero, which learns superhuman heuristics without any human knowledge, we propose a novel approach, named *OptionZero*. OptionZero incorporates an *option network* into MuZero, providing autonomous discovery of options through self-play games. Furthermore, we modify the dynamics network to provide environment transitions when using options, allowing searching deeper under the same simulation constraints. Empirical experiments conducted in 26 Atari games demonstrate that OptionZero outperforms MuZero, achieving a 131.58% improvement in mean human-normalized score. Our behavior analysis shows that OptionZero not only learns options but also acquires strategic skills tailored to different game characteristics. Our findings show promising directions for discovering and using options in planning. Our code is available at https://rlg.iis.sinica.edu.tw/papers/optionzero.

Reinforcement Learning · Planning

Po-Wei Huang, Pei-Chiun Peng, Hung Guei, Ti-Rong Wu

Planning with options -- a sequence of primitive actions -- has been shown effective in reinforcement learning within complex environments. Previous studies have focused on planning with predefined options or learned options through expert demonstration data.Inspired by MuZero, which learns superhuman heuristics without any human knowledge, we propose a novel approach, named *OptionZero*. OptionZero incorporates an *option network* into MuZero, providing autonomous discovery of options through self-play games. Furthermore, we modify the dynamics network to provide environment transitions when using options, allowing searching deeper under the same simulation constraints. Empirical experiments conducted in 26 Atari games demonstrate that OptionZero outperforms MuZero, achieving a 131.58% improvement in mean human-normalized score. Our behavior analysis shows that OptionZero not only learns options but also acquires strategic skills tailored to different game characteristics. Our findings show promising directions for discovering and using options in planning. Our code is available at https://rlg.iis.sinica.edu.tw/papers/optionzero.

Reinforcement Learning · Planning

Zhenfang Chen, Delin Chen, Rui Sun, Wenjun Liu, Chuang Gan

Large language models (LLMs) have demonstrated remarkable capabilities across a range of text-generation tasks. However, LLMs still struggle with problems requiring multi-step decision-making and environmental feedback, such as online shopping, scientific reasoning, and mathematical problem-solving. Unlike pure text data, collecting large-scale decision-making data is challenging. Moreover, many powerful LLMs are only accessible through APIs, which hinders their fine-tuning for agent tasks due to cost and complexity. To address LLM agents' limitations, we propose a framework that can automatically learn a reward model from the environment without human annotations. This model can be used to evaluate the action trajectories of LLM agents and provide heuristics for task planning. Specifically, our approach involves employing one LLM-based agent to navigate an environment randomly, generating diverse action trajectories. Subsequently, a separate LLM is leveraged to assign a task intent and synthesize a negative response alongside the correct response for each trajectory. These triplets (task intent, positive response, and negative response) are then utilized as training data to optimize a reward model capable of scoring action trajectories. This reward model can be integrated with LLM-based agents and various planning algorithms to enhance task-solving performance. The effectiveness and generalizability of our framework are demonstrated through evaluations conducted on different agent benchmarks. In conclusion, our proposed framework represents a significant advancement in enhancing LLM agents' decision-making capabilities. By automating the learning of reward models, we overcome the challenges of data scarcity and API limitations, potentially revolutionizing the application of LLMs in complex and interactive environments. This research paves the way for more sophisticated AI agents capable of tackling a wide range of real-world problems requiring multi-step decision-making.

Reinforcement Learning · Deep RL

Scott Fujimoto, Pierluca D'Oro, Amy Zhang, Yuandong Tian, Michael Rabbat

Reinforcement learning (RL) promises a framework for near-universal problem-solving. In practice however, RL algorithms are often tailored to specific benchmarks, relying on carefully tuned hyperparameters and algorithmic choices. Recently, powerful model-based RL methods have shown impressive general results across benchmarks but come at the cost of increased complexity and slow run times, limiting their broader applicability. In this paper, we attempt to find a unifying model-free deep RL algorithm that can address a diverse class of domains and problem settings. To achieve this, we leverage model-based representations that approximately linearize the value function, taking advantage of the denser task objectives used by model-based RL while avoiding the costs associated with planning or simulated trajectories. We evaluate our algorithm, MR.Q, on a variety of common RL benchmarks with a single set of hyperparameters and show a competitive performance against domain-specific and general baselines, providing a concrete step towards building general-purpose model-free deep RL algorithms.

Reinforcement Learning · Planning

Haofei Lu, Dongqi Han, Yifei Shen, Dongsheng Li

Diffusion models have recently shown significant potential in solving decision-making problems, particularly in generating behavior plans -- also known as diffusion planning. While numerous studies have demonstrated the impressive performance of diffusion planning, the mechanisms behind the key components of a good diffusion planner remain unclear and the design choices are highly inconsistent in existing studies. In this work, we address this issue through systematic empirical experiments on diffusion planning in an offline reinforcement learning (RL) setting, providing practical insights into the essential components of diffusion planning. We trained and evaluated over 6,000 diffusion models, identifying the critical components such as guided sampling, network architecture, action generation and planning strategy. We revealed that some design choices opposite to the common practice in previous work in diffusion planning actually lead to better performance, e.g., unconditional sampling with selection can be better than guided sampling and Transformer outperforms U-Net as denoising network. Based on these insights, we suggest a simple yet strong diffusion planning baseline that achieves state-of-the-art results on standard offline RL benchmarks. Code: https://github.com/Josh00-Lu/DiffusionVeteran.

Reinforcement Learning · Deep RL

Yuhang Wang, Hanwei Guo, Sizhe Wang, Long Qian, Xuguang Lan

Model Predictive Control (MPC) has been demonstrated to be effective in continuous control tasks. When a world model and a value function are available, planning a sequence of actions ahead of time leads to a better policy. Existing methods typically obtain the value function and the corresponding policy in a model-free manner. However, we find that such an approach struggles with complex tasks, resulting in poor policy learning and inaccurate value estimation. To address this problem, we leverage the strengths of MPC itself. In this work, we introduce Bootstrapped Model Predictive Control (BMPC), a novel algorithm that performs policy learning in a bootstrapped manner. BMPC learns a network policy by imitating an MPC expert, and in turn, uses this policy to guide the MPC process. Combined with model-based TD-learning, our policy learning yields better value estimation and further boosts the efficiency of MPC. We also introduce a lazy reanalyze mechanism, which enables computationally efficient imitation learning. Our method achieves superior performance over prior works on diverse continuous control tasks. In particular, on challenging high-dimensional locomotion tasks, BMPC significantly improves data efficiency while also enhancing asymptotic performance and training stability, with comparable training time and smaller network sizes. Code is available at https://github.com/wertyuilife2/bmpc.

Theory · Reinforcement Learning and Planning

XiangCheng Zhang, Fang Kong, Baoxiang Wang, Shuai Li

Learning Markov decision processes (MDP) in an adversarial environment has been a challenging problem. The problem becomes even more challenging with function approximation since the underlying structure of the loss function and transition kernel are especially hard to estimate in a varying environment. In fact, the state-of-the-art results for linear adversarial MDP achieve a regret of $\tilde{\mathcal{O}}({K^{6/7}})$ ($K$ denotes the number of episodes), which admits a large room for improvement. In this paper, we propose a novel explore-exploit algorithm framework and investigate the problem with a new view, which reduces linear MDP into linear optimization by subtly setting the feature maps of the bandit arms of linear optimization. This new technique, under an exploratory assumption, yields an improved bound of $\tilde{\mathcal{O}}({K^{4/5}})$ for linear adversarial MDP without access to a transition simulator. The new view could be of independent interest for solving other MDP problems that possess a linear structure.

Probabilistic Methods · Everything Else

Oussama Boussif, Léna Ezzine, Joseph Viviano, Michał Koziarski, Moksh Jain, Nikolay Malkin, Emmanuel Bengio, Rim Assouel, Yoshua Bengio

As trajectories sampled by policies used by reinforcement learning (RL) and generative flow networks (GFlowNets) grow longer, credit assignment and exploration become more challenging, and the long planning horizon hinders mode discovery and generalization.The challenge is particularly pronounced in entropy-seeking RL methods, such as generative flow networks, where the agent must learn to sample from a structured distribution and discover multiple high-reward states, each of which take many steps to reach.To tackle this challenge, we propose an approach to incorporate the discovery of action abstractions, or high-level actions, into the policy optimization process.Our approach involves iteratively extracting action subsequences commonly used across many high-reward trajectories and `chunking' them into a single action that is added to the action space.In empirical evaluation on synthetic and real-world environments, our approach demonstrates improved sample efficiency performance in discovering diverse high-reward objects, especially on harder exploration problems.We also observe that the abstracted high-order actions are potentially interpretable, capturing the latent structure of the reward landscape of the action space.This work provides a cognitively motivated approach to action abstraction in RL and is the first demonstration of hierarchical planning in amortized sequential sampling.