论文检索

输入标题、作者或关键词,从 14,273 篇学术成果中精准定位

会议来源 已选 1 项

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

已选择 1 个会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 NeurIPS
14,273篇论文
第 377 / 714 页

Physical Models · Physics

Takeshi Koshizuka, Masahiro Fujisawa, Yusuke Tanaka, Issei Sato

In this paper, we explores the expressivity and trainability of the Fourier Neural Operator (FNO). We establish a mean-field theory for the FNO, analyzing the behavior of the random FNO from an \emph{edge of chaos} perspective. Our investigation into the expressivity of a random FNO involves examining the ordered-chaos phase transition of the network based on the weight distribution. This phase transition demonstrates characteristics unique to the FNO, induced by mode truncation, while also showcasing similarities to those of densely connected networks. Furthermore, we identify a connection between expressivity and trainability: the ordered and chaotic phases correspond to regions of vanishing and exploding gradients, respectively. This finding provides a practical prerequisite for the stable training of the FNO. Our experimental results corroborate our theoretical findings.

Theory · Game Theory

Qiwen Cui, Maryam Fazel, Simon Du

In multiplayer games, self-interested behavior among the players can harm the social welfare. Tax mechanisms are a common method to alleviate this issue and induce socially optimal behavior. In this work, we take the initial step of learning the optimal tax that can maximize social welfare with limited feedback in congestion games. We propose a new type of feedback named \emph{equilibrium feedback}, where the tax designer can only observe the Nash equilibrium after deploying a tax plan. Existing algorithms are not applicable due to the exponentially large tax function space, nonexistence of the gradient, and nonconvexity of the objective. To tackle these challenges, we design a computationally efficient algorithm that leverages several novel components: (1) a piece-wise linear tax to approximate the optimal tax; (2) extra linear terms to guarantee a strongly convex potential function; (3) an efficient subroutine to find the exploratory tax that can provide critical information about the game. The algorithm can find an $\epsilon$-optimal tax with $O(\beta F^2/\epsilon)$ sample complexity, where $\beta$ is the smoothness of the cost function and $F$ is the number of facilities.

Graph Neural Networks

Yulia Rubanova, Tatiana Lopez-Guevara, Kelsey Allen, Will Whitney, Kimberly Stachenfeld, Tobias Pfaff

Simulating large scenes with many rigid objects is crucial for a variety of applications, such as robotics, engineering, film and video games. Rigid interactions are notoriously hard to model: small changes to the initial state or the simulation parameters can lead to large changes in the final state. Recently, learned simulators based on graph networks (GNNs) were developed as an alternative to hand-designed simulators like MuJoCo and Bullet. They are able to accurately capture dynamics of real objects directly from real-world observations. However, current state-of-the-art learned simulators operate on meshes and scale poorly to scenes with many objects or detailed shapes. Here we present SDF-Sim, the first learned rigid-body simulator designed for scale. We use learned signed-distance functions (SDFs) to represent the object shapes and to speed up distance computation. We design the simulator to leverage SDFs and avoid the fundamental bottleneck of the previous simulators associated with collision detection.For the first time in literature, we demonstrate that we can scale the GNN-based simulators to scenes with hundreds of objects and up to 1.1 million nodes, where mesh-based approaches run out of memory. Finally, we show that SDF-Sim can be applied to real world scenes by extracting SDFs from multi-view images.

Optimization · Large Scale, Parallel and Distributed

Aditya RAMAMOORTHY, Ruoyu Meng, Vrinda Girimaji

Within distributed learning, workers typically compute gradients on their assigned dataset chunks and send them to the parameter server (PS), which aggregates them to compute either an exact or approximate version of $\nabla L$ (gradient of the loss function $L$). However, in large-scale clusters, many workers are slower than their promised speed or even failure-prone. A gradient coding solution introduces redundancy within the assignment of chunks to the workers and uses coding theoretic ideas to allow the PS to recover $\nabla L$ (exactly or approximately), even in the presence of stragglers. Unfortunately, most existing gradient coding protocols are inefficient from a computation perspective as they coarsely classify workers as operational or failed; the potentially valuable work performed by slow workers (partial stragglers) is ignored. In this work, we present novel gradient coding protocols that judiciously leverage the work performed by partial stragglers. Our protocols are efficient from a computation and communication perspective and numerically stable. For an important class of chunk assignments, we present efficient algorithms for optimizing the relative ordering of chunks within the workers; this ordering affects the overall execution time. For exact gradient reconstruction, our protocol is around $2\times$ faster than the original class of protocols and for approximate gradient reconstruction, the mean-squared-error of our reconstructed gradient is several orders of magnitude better.

Interpretability

Vivien Cabannes, Charles Arnal, Wassim Bouaziz, Xingyu Yang, Francois Charton, Julia Kempe

Chain-of-Thought (CoT) reasoning is known to improve Large Language Models both empirically and in terms of theoretical approximation power.However, our understanding of the inner workings and conditions of apparition of CoT capabilities remains limited.This paper helps fill this gap by demonstrating how CoT reasoning emerges in transformers in a controlled and interpretable setting.In particular, we observe the appearance of a specialized attention mechanism dedicated to iterative reasoning, which we coined "iteration heads".We track both the emergence and the precise working of these iteration heads down to the attention level, and measure the transferability of the CoT skills to which they give rise between tasks.

Reinforcement Learning · Batch Offline

Qian Lin, Zongkai Liu, Danying Mo, Chao Yu

In recent years, significant progress has been made in multi-objective reinforcement learning (RL) research, which aims to balance multiple objectives by incorporating preferences for each objective. In most existing studies, specific preferences must be provided during deployment to indicate the desired policies explicitly. However, designing these preferences depends heavily on human prior knowledge, which is typically obtained through extensive observation of high-performing demonstrations with expected behaviors. In this work, we propose a simple yet effective offline adaptation framework for multi-objective RL problems without assuming handcrafted target preferences, but only given several demonstrations to implicitly indicate the preferences of expected policies. Additionally, we demonstrate that our framework can naturally be extended to meet constraints on safety-critical objectives by utilizing safe demonstrations, even when the safety thresholds are unknown. Empirical results on offline multi-objective and safe tasks demonstrate the capability of our framework to infer policies that align with real preferences while meeting the constraints implied by the provided demonstrations.

Computer Vision · Image Generation

Rui Hu, Qian He, Gaofeng He, Jiedong Zhuang, Huang Chen, Huafeng Liu, Huamin Wang

Modeling and producing lifelike clothed human images has attracted researchers' attention from different areas for decades, with the complexity from highly articulated and structured content. Rendering algorithms decompose and simulate the imaging process of a camera, while are limited by the accuracy of modeled variables and the efficiency of computation. Generative models can produce impressively vivid human images, however still lacking in controllability and editability. This paper studies photorealism enhancement of rendered images, leveraging generative power from diffusion models on the controlled basis of rendering. We introduce a novel framework to translate rendered images into their realistic counterparts, which consists of two stages: Domain Knowledge Injection (DKI) and Realistic Image Generation (RIG). In DKI, we adopt positive (real) domain finetuning and negative (rendered) domain embedding to inject knowledge into a pretrained Text-to-image (T2I) diffusion model. In RIG, we generate the realistic image corresponding to the input rendered image, with a Texture-preserving Attention Control (TAC) to preserve fine-grained clothing textures, exploiting the decoupled features encoded in the UNet structure. Additionally, we introduce SynFashion dataset, featuring high-quality digital clothing images with diverse textures. Extensive experimental results demonstrate the superiority and effectiveness of our method in rendered-to-real image translation.

Haoran He, Chenjia Bai, Ling Pan, Weinan Zhang, Bin Zhao, Xuelong Li

Learning a generalist embodied agent capable of completing multiple tasks poses challenges, primarily stemming from the scarcity of action-labeled robotic datasets. In contrast, a vast amount of human videos exist, capturing intricate tasks and interactions with the physical world. Promising prospects arise for utilizing actionless human videos for pre-training and transferring the knowledge to facilitate robot policy learning through limited robot demonstrations. However, it remains a challenge due to the domain gap between humans and robots. Moreover, it is difficult to extract useful information representing the dynamic world from human videos, because of its noisy and multimodal data structure. In this paper, we introduce a novel framework to tackle these challenges, which leverages a unified discrete diffusion to combine generative pre-training on human videos and policy fine-tuning on a small number of action-labeled robot videos. We start by compressing both human and robot videos into unified video tokens. In the pre-training stage, we employ a discrete diffusion model with a mask-and-replace diffusion strategy to predict future video tokens in the latent space. In the fine-tuning stage, we harness the imagined future videos to guide low-level action learning with a limited set of robot data. Experiments demonstrate that our method generates high-fidelity future videos for planning and enhances the fine-tuned policies compared to previous state-of-the-art approaches with superior performance.

Learning Theory

Pierre Glaser, Kevin Han Huang, Arthur Gretton

We provide a non-asymptotic analysis of the contrastive divergence (CD) algorithm, a training method for unnormalized models. While prior work has established that (for exponential family distributions) the CD iterates asymptotically converge at an $O(n^{-1 / 3})$ rate to the true parameter of the data distribution, we show that CD can achieve the parametric rate $O(n^{-1 / 2})$. Our analysis provides results for various data batching schemes, including fully online and minibatch. We additionally show that CD is near-optimal, in the sense that its asymptotic variance is close to the Cramér-Rao lower bound.

Multimodal Models

Huilong Jin, Yingxue Zhang, Lei Shi, Shuang Zhang, Feifei Kou, Jiapeng Yang, Chuangying Zhu, Jia Luo

Due to its low storage cost and fast search speed, cross-modal retrieval based on hashing has attracted widespread attention and is widely used in real-world applications of social media search. However, most existing hashing methods are often limited by uncomprehensive feature representations and semantic associations, which greatly restricts their performance and applicability in practical applications. To deal with this challenge, in this paper, we propose an end-to-end graph attention network hashing (EGATH) for cross-modal retrieval, which can not only capture direct semantic associations between images and texts but also match semantic content between different modalities. We adopt the contrastive language image pretraining (CLIP) combined with the Transformer to improve understanding and generalization ability in semantic consistency across different data modalities. The classifier based on graph attention network is applied to obtain predicted labels to enhance cross-modal feature representation. We construct hash codes using an optimization strategy and loss function to preserve the semantic information and compactness of the hash code. Comprehensive experiments on the NUS-WIDE, MIRFlickr25K, and MS-COCO benchmark datasets show that our EGATH significantly outperforms against several state-of-the-art methods.

Learning Theory

Nirmit Joshi, Theodor Misiakiewicz, Nati Srebro

The goal of this paper is to investigate the complexity of gradient algorithms when learning sparse functions (juntas). We introduce a type of Statistical Queries ($\mathsf{SQ}$), which we call Differentiable Learning Queries ($\mathsf{DLQ}$), to model gradient queries on a specified loss with respect to an arbitrary model. We provide a tight characterization of the query complexity of $\mathsf{DLQ}$ for learning the support of a sparse function over generic product distributions. This complexity crucially depends on the loss function. For the squared loss, $\mathsf{DLQ}$ matches the complexity of Correlation Statistical Queries $(\mathsf{CSQ})$—potentially much worse than $\mathsf{SQ}$. But for other simple loss functions, including the $\ell_1$ loss, $\mathsf{DLQ}$ always achieves the same complexity as $\mathsf{SQ}$. We also provide evidence that $\mathsf{DLQ}$ can indeed capture learning with (stochastic) gradient descent by showing it correctly describes the complexity of learning with a two-layer neural network in the mean field regime and linear scaling.

Trustworthy Machine Learning

Eleni Straitouri, Suhas Thejaswi, Manuel Rodriguez

Decision support systems based on prediction sets help humans solve multiclass classification tasks by narrowing down the set of potential label values to a subset of them, namely a prediction set, and asking them to always predict label values from the prediction sets. While this type of systems have been proven to be effective at improving the average accuracy of the predictions made by humans, by restricting human agency, they may cause harm---a human who has succeeded at predicting the ground-truth label of an instance on their own may have failed had they used these systems. In this paper, our goal is to control how frequently a decision support system based on prediction sets may cause harm, by design. To this end, we start by characterizing the above notion of harm using the theoretical framework of structural causal models. Then, we show that, under a natural, albeit unverifiable, monotonicity assumption, we can estimate how frequently a system may cause harm using only predictions made by humans on their own. Further, we also show that, under a weaker monotonicity assumption, which can be verified experimentally, we can bound how frequently a system may cause harm again using only predictions made by humans on their own. Building upon these assumptions, we introduce a computational framework to design decision support systems based on prediction sets that are guaranteed to cause harm less frequently than a user-specified value using conformal risk control. We validate our framework using real human predictions from two different human subject studies and show that, in decision support systems based on prediction sets, there is a trade-off between accuracy and counterfactual harm.

Reinforcement Learning · Multi-agent

Zhengbang Zhu, Minghuan Liu, Liyuan Mao, Bingyi Kang, Minkai Xu, Yong Yu, Stefano Ermon, Weinan Zhang

Offline reinforcement learning (RL) aims to learn policies from pre-existing datasets without further interactions, making it a challenging task. Q-learning algorithms struggle with extrapolation errors in offline settings, while supervised learning methods are constrained by model expressiveness. Recently, diffusion models (DMs) have shown promise in overcoming these limitations in single-agent learning, but their application in multi-agent scenarios remains unclear. Generating trajectories for each agent with independent DMs may impede coordination, while concatenating all agents’ information can lead to low sample efficiency. Accordingly, we propose MADiff, which is realized with an attention-based diffusion model to model the complex coordination among behaviors of multiple agents. To our knowledge, MADiff is the first diffusion-based multi-agent learning framework, functioning as both a decentralized policy and a centralized controller. During decentralized executions, MADiff simultaneously performs teammate modeling, and the centralized controller can also be applied in multi-agent trajectory predictions. Our experiments demonstrate that MADiff outperforms baseline algorithms across various multi-agent learning tasks, highlighting its effectiveness in modeling complex multi-agent interactions.

Optimization · Learning for Optimization

Pham Khanh, Hoang-Chau Luong, Boris Mordukhovich, Dat Tran

The paper investigates the fundamental convergence properties of Sharpness-Aware Minimization (SAM), a recently proposed gradient-based optimization method (Foret et al., 2021) that significantly improves the generalization of deep neural networks. The convergence properties including the stationarity of accumulation points, the convergence of the sequence of gradients to the origin, the sequence of function values to the optimal value, and the sequence of iterates to the optimal solution are established for the method. The universality of the provided convergence analysis based on inexact gradient descent frameworks (Khanh et al., 2023b) allows its extensions to the normalized versions of SAM such as F-SAM (Li et al. 2024), VaSSO (Li & Giannakis, 2023), RSAM (Liu et al., 2022), and to the unnormalized versions of SAM such as USAM (Andriushchenko & Flammarion, 2022). Numerical experiments are conducted on classification tasks using deep learning models to confirm the practical aspects of our analysis.

Computer Vision

Juelin Zhu, Shen Yan, Long Wang, zhang shengYue, Yu Liu, Maojun Zhang

We propose a new method named LoD-Loc for visual localization in the air. Unlike existing localization algorithms, LoD-Loc does not rely on complex 3D representations and can estimate the pose of an Unmanned Aerial Vehicle (UAV) using a Level-of-Detail (LoD) 3D map. LoD-Loc mainly achieves this goal by aligning the wireframe derived from the LoD projected model with that predicted by the neural network. Specifically, given a coarse pose provided by the UAV sensor, LoD-Loc hierarchically builds a cost volume for uniformly sampled pose hypotheses to describe pose probability distribution and select a pose with maximum probability. Each cost within this volume measures the degree of line alignment between projected and predicted wireframes. LoD-Loc also devises a 6-DoF pose optimization algorithm to refine the previous result with a differentiable Gaussian-Newton method. As no public dataset exists for the studied problem, we collect two datasets with map levels of LoD3.0 and LoD2.0, along with real RGB queries and ground-truth pose annotations. We benchmark our method and demonstrate that LoD-Loc achieves excellent performance, even surpassing current state-of-the-art methods that use textured 3D models for localization. The code and dataset will be made available upon publication.

Neuroscience, Cognitive Science

Youjing Yu, Rui Xia, Qingxi Ma, Mate Lengyel, Guillaume Hennequin

A common source of anxiety for the computational neuroscience student is the question “will my recurrent neural network (RNN) model finally learn that task?”. Unlike in machine learning where any architectural modification of an RNN (e.g. GRU or LSTM) is acceptable if it speeds up training, the RNN models trained as _models of brain dynamics_ are subject to plausibility constraints that fundamentally exclude the usual machine learning hacks. The “vanilla” RNNs commonly used in computational neuroscience find themselves plagued by ill-conditioned loss surfaces that complicate training and significantly hinder our capacity to investigate the brain dynamics underlying complex tasks. Moreover, some tasks may require very long time horizons which backpropagation cannot handle given typical GPU memory limits. Here, we develop SOFO, a second-order optimizer that efficiently navigates loss surfaces whilst _not_ requiring backpropagation. By relying instead on easily parallelized batched forward-mode differentiation, SOFO enjoys constant memory cost in time. Morever, unlike most second-order optimizers which involve inherently sequential operations, SOFO's effective use of GPU parallelism yields a per-iteration wallclock time essentially on par with first-order gradient-based optimizers. We show vastly superior performance compared to Adam on a number of RNN tasks, including a difficult double-reaching motor task and the learning of an adaptive Kalman filter algorithm trained over a long horizon.

Probabilistic Methods · Gaussian Processes

Mohit Yadav, Cameron Musco, Daniel Sheldon

Algorithms that utilize bandit feedback to optimize top-k recommendations are vital for online marketplaces, search engines, and content platforms. However, the combinatorial nature of this problem poses a significant challenge, as the possible number of ordered top-k recommendations from $n$ items grows exponentially with $k$. As a result, previous work often relies on restrictive assumptions about the reward or bandit feedback models, such as assuming that the feedback discloses rewards for each recommended item rather than a single scalar feedback for the entire set of top-k recommendations. We introduce a novel contextual bandit algorithm for top-k recommendations, leveraging a Gaussian process with a Kendall kernel to model the reward function.Our algorithm requires only scalar feedback from the top-k recommendations and does not impose restrictive assumptions on the reward structure. Theoretical analysis confirms that the proposed algorithm achieves sub-linear regret in relation to the number of rounds and arms. Additionally, empirical results using a bandit simulator demonstrate that the proposed algorithm outperforms other baselines across various scenarios.

Reinforcement Learning · Planning

Benjamin Eysenbach, Vivek Myers, Ruslan Salakhutdinov, Sergey Levine

Given time series data, how can we answer questions like ``what will happen in the future?'' and ``how did we get here?'' These sorts of probabilistic inference questions are challenging when observations are high-dimensional. In this paper, we show how these questions can have compact, closed form solutions in terms of learned representations. The key idea is to apply a variant of contrastive learning to time series data. Prior work already shows that the representations learned by contrastive learning encode a probability ratio. By extending prior work to show that the marginal distribution over representations is Gaussian, we can then prove that joint distribution of representations is also Gaussian. Taken together, these results show that representations learned via temporal contrastive learning follow a Gauss-Markov chain, a graphical model where inference (e.g., prediction, planning) over representations corresponds to inverting a low-dimensional matrix. In one special case, inferring intermediate representations will be equivalent to interpolating between the learned representations. We validate our theory using numerical simulations on tasks up to 46-dimensions.

Neuroscience, Cognitive Science

Matthias Tangemann, Matthias Kümmerer, Matthias Bethge

Humans excel at detecting and segmenting moving objects according to the {\it Gestalt} principle of “common fate”. Remarkably, previous works have shown that human perception generalizes this principle in a zero-shot fashion to unseen textures or random dots. In this work, we seek to better understand the computational basis for this capability by evaluating a broad range of optical flow models and a neuroscience inspired motion energy model for zero-shot figure-ground segmentation of random dot stimuli. Specifically, we use the extensively validated motion energy model proposed by Simoncelli and Heeger in 1998 which is fitted to neural recordings in cortex area MT. We find that a cross section of 40 deep optical flow models trained on different datasets struggle to estimate motion patterns in random dot videos, resulting in poor figure-ground segmentation performance. Conversely, the neuroscience-inspired model significantly outperforms all optical flow models on this task. For a direct comparison to human perception, we conduct a psychophysical study using a shape identification task as a proxy to measure human segmentation performance. All state-of-the-art optical flow models fall short of human performance, but only the motion energy model matches human capability. This neuroscience-inspired model successfully addresses the lack of human-like zero-shot generalization to random dot stimuli in current computer vision models, and thus establishes a compelling link between the Gestalt psychology of human object perception and cortical motion processing in the brain.Code, models and datasets are available at https://github.com/mtangemann/motion_energy_segmentation

Optimization · Large Scale, Parallel and Distributed

Sebastian Loeschcke, Mads Toftrup, Michael Kastoryano, Serge Belongie, Vésteinn Snæbjarnarson

Despite advances using low-rank adapters and quantization, pretraining of large models on consumer hardware has not been possible without model sharding, offloading during training, or per-layer gradient updates. To address these limitations, we propose Low-Rank Adapters for Quantized Training (LoQT), a method for efficiently training quantized models. LoQT uses gradient-based tensor factorization to initialize low-rank trainable weight matrices that are periodically merged into quantized full-rank weight matrices. Our approach is suitable for both pretraining and fine-tuning models. We demonstrate this for language modeling and downstream task adaptation, finding that LoQT enables efficient training of models up to 7B parameters on a 24GB GPU. We also demonstrate the feasibility of training a 13B model using per-layer gradient updates on the same hardware.