Embodied navigation stands as a foundation pillar within the pursuit of embodied intelligence. However, previous navigation research is divided into different tasks/capabilities, e.g., ObjNav, ImgNav and VLN, where they differ in task settings/objectives and modalities, making datasets and methods designed individually. In this work, we take steps toward generalist navigation, which can follow free-form instructions that include arbitrary compounds of modality and capability. To achieve this, we propose a large-scale benchmark and corresponding method, termed OctoNav-Bench and OctoNav-R1. Specifically, OctoNav-Bench is constructed via a designed automatic annotation pipeline. We thoroughly craft instruction-trajectory pairs, where instructions are diverse in free-form with arbitrary modality and capability. Also, we construct a Think-Before-Action (TBA-CoT) dataset within OctoNav-Bench to provide the thinking process behind actions. For OctoNav-R1, we build it upon MLLMs and adapt it to a VLA-type model, which can produce low-level actions solely based on 2D visual observations. Moreover, we design a Hybrid Training Paradigm (HTP) that consists of three stages, i.e., Action-/TBA-SFT, Nav-GRPO, and Online RL stages. Each stage contains designed learning policies and rewards. Specifically, inspired by the OpenAI-o1 and DeepSeek-R1, which show impressive reasoning ability via thinking-before-answer, we design TBA-SFT and Nav-GRPO to achieve thinking-before-action for embodied navigation, improving model's reasoning ability toward generalists. TBA-SFT utilizes the TBA-CoT dataset to fine-tune the model, and then we leverage Nav-GRPO to improve its thinking ability. Finally, OctoNav-R1 shows superior performance compared with the previous methods.
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The training of diffusion models is computationally intensive, making effective pre-training essential. However, real-world deployments often demand models of variable sizes due to diverse memory and computational constraints, posing challenges when corresponding pre-trained versions are unavailable.To address this, we propose FINE, a novel pre-training method whose resulting model can flexibly factorize its knowledge into fundamental components, termed learngenes, enabling direct initialization of models of various sizes and eliminating the need for repeated pre-training.Rather than optimizing a conventional full-parameter model, FINE represents each layer's weights as the product of U_ \star , \Sigma_ \star ^ (l) , and V_ \star ^\top, where U_ \star and V_ \star serve as size-agnostic learngenes shared across layers, while \Sigma_ \star ^ (l) remains layer-specific.By jointly training these components, FINE forms a decomposable and transferable knowledge structure that allows efficient initialization through flexible recombination of learngenes, requiring only light retraining of \Sigma_ \star ^ (l) on limited data.Extensive experiments demonstrate the efficiency of FINE, achieving state-of-the-art performance in initializing variable-sized models across diverse resource-constrained deployments. Furthermore, models initialized by FINE effectively adapt to diverse tasks, showcasing the task-agnostic versatility of learngenes.
Depth in the real world is rarely singular. Transmissive materials create layered ambiguities that confound conventional perception systems. Existing models remain passive; conventional approaches typically estimate static depth maps anchored to the nearest surface, and even recent multi-head extensions suffer from a representational bottleneck due to fixed feature representations. This stands in contrast to human vision, which actively shifts focus to perceive a desired depth. We introduce DepthFocus, a steerable Vision Transformer that redefines stereo depth estimation as condition-aware control. Instead of extracting fixed features, our model dynamically modulates its computation based on a physical reference depth, integrating dual conditional mechanisms to selectively perceive geometry aligned with the desired focus. Leveraging a newly curated large-scale synthetic dataset, DepthFocus achieves state-of-the-art results across all evaluated benchmarks, including both standard single-layer and complex multi-layered scenarios. While maintaining high precision in opaque regions, our approach effectively resolves depth ambiguities in transparent and reflective scenes by selectively reconstructing geometry at a target distance. This capability enables robust, intent-driven perception that significantly outperforms existing multi-layer methods, marking a substantial step toward active 3D perception. \noindent Project page: \href https://junhong-3dv.github.io/depthfocus-project/ this https URL .
VEMamba: Efficient Isotropic Reconstruction of Volume Electron Microscopy with Axial-Lateral Consistent Mamba
PDF ↗Volume Electron Microscopy (VEM) is crucial for 3D tissue imaging but often produces anisotropic data with poor axial resolution, hindering visualization and downstream analysis. Existing methods for isotropic reconstruction often suffer from neglecting abundant axial information and employing simple downsampling to simulate anisotropic data. To address these limitations, we propose VEMamba, an efficient framework for isotropic reconstruction. The core of VEMamba is a novel 3D Dependency Reordering paradigm, implemented via two key components: an Axial-Lateral Chunking Selective Scan Module (ALCSSM), which intelligently re-maps complex 3D spatial dependencies (both axial and lateral) into optimized 1D sequences for efficient Mamba-based modeling, explicitly enforcing axial-lateral consistency; and a Dynamic Weights Aggregation Module (DWAM) to adaptively aggregate these reordered sequence outputs for enhanced representational power. Furthermore, we introduce a realistic degradation simulation and then leverage Momentum Contrast (MoCo) to integrate this degradation-aware knowledge into the network for superior reconstruction. Extensive experiments on both simulated and real-world anisotropic VEM datasets demonstrate that VEMamba achieves highly competitive performance across various metrics while maintaining a lower computational footprint.
Few-Shot Hybrid Incremental Learning:Continually Learning under Data Scarcity and Task Uncertainty
PDF ↗The increasing complexity of real-world deployment requires intelligent agents to effectively adapt to non-stationary data streams with stochastic increments under data scarcity. We formally define this challenge as the Few-Shot Hybrid Incremental Learning (FSHIL) paradigm, which reveals a critical stability-plasticity dilemma. Existing strategies struggle to address this dilemma: representation freezing in few-shot incremental learning can mitigate overfitting under data scarcity but leads to insufficient representation plasticity, while architecture expansion in hybrid incremental learning provides plasticity for adaptation but results in overfitting under few-shot conditions. To address this, we propose the Conditional Meta-Expanding Mixture-of-Experts (CME-MoE), which balances feature-level stability-plasticity trade-off through conditional expert reuse and meta-expansion mechanism. Furthermore, recognizing the multi-domain manifestation in the latent space, we introduce the Self-Expanding Prototype Classifier (SEPC), which on-demand expands classification to model complex domain-shifted decision boundaries. The proposed method outperforms existing state-of-the-art methods in three few-shot incremental learning settings across five mainstream datasets, effectively addressing data scarcity and task uncertainty, and providing a robust solution for real-world continual learning.
We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We scale embodied agents through three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action model trained with large-scale behavior cloning. NitroGen exhibits competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. When fine-tuned, pre-training transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch. We release the dataset, evaluation suite, and model weights to advance research on generalist embodied agents.
SJD-PAC: Accelerating Speculative Jacobi Decoding via Proactive Drafting and Adaptive Continuation
PDF ↗Speculative Jacobi Decoding (SJD) offers a draft-model-free approach to accelerate autoregressive text-to-image synthesis. However, the high-entropy nature of visual generation yields low draft-token acceptance rates in complex regions, creating a bottleneck that severely limits overall throughput. To overcome this, we introduce SJD-PAC, an enhanced SJD framework. First, SJD-PAC employs a proactive drafting strategy to improve local acceptance rates in these challenging high-entropy regions. Second, we introduce an adaptive continuation mechanism that sustains sequence validation after an initial rejection, bypassing the need for full resampling. Working in tandem, these optimizations significantly increase the average acceptance length per step, boosting inference speed while strictly preserving the target distribution. Experiments on standard text-to-image benchmarks demonstrate that SJD-PAC achieves a 3.8x speedup with lossless image quality.
RealAppiance: Let High-fidelity Appliance Assets Controllable and Workable as Aligned Real Manauls
PDF ↗Existing appliance assets suffer from poor rendering, incomplete mechanisms, and misalignment with manuals, leading to simulation-reality gaps that hinder appliance manipulation development. In this work, we introduce the RealAppliance dataset, comprising 100 high-fidelity appliances with complete physical, electronic mechanisms, and program logic aligned with their manuals. Based on these assets, we propose the RealAppliance-Bench benchmark, which evaluates multimodal large language models and embodied manipulation planning models across key tasks in appliance manipulation planning: manual page retrieval, appliance part grounding, open-loop manipulation planning, and closed-loop planning adjustment. Our analysis of model performances on RealAppliance-Bench provides insights for advancing appliance manipulation research
NavForesee: A Unified Vision-Language World Model for Hierarchical Planning and Dual-Horizon Navigation Prediction
PDF ↗Embodied navigation for long-horizon tasks, guided by complex natural language instructions, remains a formidable challenge in artificial intelligence. Existing agents often struggle with robust long-term planning about unseen environments, leading to high failure rates. To address these limitations, we introduce NavForesee, a novel Vision-Language Model (VLM) that unifies high-level language planning and predictive world model imagination within a single, unified framework.Our approach empowers a single VLM to concurrently perform planning and predictive foresight. Conditioned on the full instruction and historical observations, the model is trained to understand the navigation instructions by decomposing the task, tracking its progress, and formulating the subsequent sub-goal. Simultaneously, it functions as a generative world model, providing crucial foresight by predicting short-term environmental dynamics and long-term navigation milestones. The VLM's structured plan guides its targeted prediction, while the imagined future provides rich context to inform the navigation actions, creating a powerful internal feedback loop of perception-planning/prediction-action. We demonstrate through extensive experiments on the R2R-CE and RxR-CE benchmark that NavForesee achieves highly competitive performance in complex scenarios. Our work highlights the immense potential of fusing explicit language planning with implicit spatiotemporal prediction, paving the way for more intelligent and capable embodied agents.
Virtual try-on aims to fit an in-shop clothing image onto a specific human body. An optimal virtual try-on method should provide diverse and flexible dressing options, accurately reflecting the varied wearing styles encountered in real-life scenarios, tailored to individual preferences and fashion aspirations. However, current methods predominantly perform a direct replacement of the original clothing with the target clothing, following the same dressing pattern. This limited control over clothing adaptation may result in fixed and monotonous try-on outputs. To delve into More Fashion Possibilities with Fine-Grained Adaptations in Virtual Try-On, we propose a novel virtual try-on method, termed MOFA-VTON, which allows adjustment for clothing adaptations in try-on results through simple sketches by users. Specifically, we first design a mask construction strategy that transforms user-drawn curve sketches into a dual-region mask, replacing the traditional clothing-agnostic mask and providing fine-grained layout guidance for the subsequent generation process. Further, we propose layout adjustment blocks that utilize the cross-attention mechanism to independently learn layout correspondences for upper and lower regions of the human body, refining the spatial arrangement of the two regions. With these implementations, our method enables flexible and fine-grained adaptations of target clothing, overcoming the constraints of a fixed layout. Extensive experiments on VITON-HD and DressCode datasets demonstrate that our proposed MOFA-VTON outperforms previous state-of-the-art methods and provides more fashion possibilities for virtual try-on.
Panoramic imagery offers a full 360^\circ field of view and is increasingly common in consumer devices. However, it introduces non-pinhole distortions that challenge joint pose estimation and 3D reconstruction. Existing feed-forward models, built for perspective cameras, generalize poorly to this setting. We propose PanoVGGT, a permutation-equivariant Transformer framework that jointly predicts camera poses, depth maps, and 3D point clouds from one or multiple panoramas in a single forward pass. The model incorporates spherical-aware positional embeddings and a panorama-specific three-axis SO(3) rotation augmentation, enabling effective geometric reasoning in the spherical domain. To resolve inherent global-frame ambiguity, we further introduce a stochastic anchoring strategy during training. In addition, we contribute PanoCity, a large-scale outdoor panoramic dataset with dense depth and 6-DoF pose annotations. Extensive experiments on PanoCity and standard benchmarks demonstrate that PanoVGGT achieves competitive accuracy, strong robustness, and improved cross-domain generalization. Code and dataset will be released.
Recent advances in generative video models have enabled the creation of high-quality videos based on natural language prompts. However, these models frequently lack fine-grained temporal control, meaning they do not allow users to specify when particular visual elements should appear within a generated sequence. In this work, we introduce TempoControl, a method that allows for temporal alignment of visual concepts during inference, without requiring retraining or additional supervision. TempoControl utilizes cross-attention maps, a key component of text-to-video diffusion models, to guide the timing of concepts through a novel optimization approach. Our method steers attention using three complementary principles: aligning its temporal pattern with a control signal (correlation), adjusting its strength where visibility is required (magnitude), and preserving semantic consistency (entropy). TempoControl provides precise temporal control while maintaining high video quality and diversity. We demonstrate its effectiveness across various applications, including temporal reordering of single and multiple objects, action timing, and audio-aligned video generation.
We introduce WorldGen, a method for generating large, fully formed, navigable 3D worlds from a single text prompt. Existing approaches to 3D scene generation often trade off scene diversity, completeness, and correctness in different ways. We push this envelope by producing large scenes explicitly decomposed into individual, high-quality 3D meshes, making them compatible with standard game engines. Our approach first uses a language-driven procedural generator to lay out the scene's basic volumes and navigable regions. An image generator then establishes the scene's theme, style, and details. Next, we obtain a high-quality, compositional 3D reconstruction of the planned scene. This step first uses an image-to-3D model to perform a holistic reconstruction that implicitly determines the shape and location of all scene objects, accounting for context and navigability. The reconstruction is then decomposed into individual entities, which are regenerated at higher resolution, synthesizing additional details with guidance from the image generator. We ablate key design choices and compare qualitatively against existing scene generators, showing that our design addresses their gaps.
AutoCut: End-to-end advertisement video editing based on multimodal discretization and controllable generation
PDF ↗Short-form videos have become a primary medium for digital advertising, requiring scalable and efficient content creation. However, current workflows and AI tools remain disjoint and modality-specific, leading to high production costs and low overall efficiency. To address this issue, we propose AutoCut, an end-to-end advertisement video editing framework based on multimodal discretization and controllable editing. AutoCut employs dedicated encoders to extract video and audio features, then applies residual vector quantization to discretize them into unified tokens aligned with textual representations, constructing a shared video-audio-text token space. Built upon a foundation model, we further develop a multimodal large language model for video editing through combined multimodal alignment and supervised fine-tuning, supporting tasks covering video selection and ordering, script generation, and background music selection within a unified editing framework. Finally, a complete production pipeline converts the predicted token sequences into deployable long video outputs. Experiments on real-world advertisement datasets show that AutoCut reduces production cost and iteration time while substantially improving consistency and controllability, paving the way for scalable video creation. Code and data are available at https://github.com/AdAutoCut/Autocut
3D Gaussian splatting (3DGS) has emerged as a promising approach for high-fidelity 3D scene representation. However, relighting and composition of Gaussian splatting remain challenging because path tracing is not directly applicable. Existing relighting methods for Gaussian splatting typically adopt either approximate rendering formulations or rely on Gaussian ray tracing, yielding low relighting performance and low rendering efficiency. To address these limitations, we propose Gaussian hybrid path tracing (GHPT), a three-stage framework to acquire relightable Gaussian splatting models. The first stage utilizes planar-based Gaussian splatting reconstruction representation (PGSR) to enable multi-view consistent depth rendering and reconstruct the surface mesh of a scene. The second stage performs physically-based differentiable rendering on the obtained mesh to reconstruct the material maps and the environment map. The third stage utilizes factorized inverse path tracing (FIPT) on the G-buffer rendered by the PGSR, and visibility and indirect illumination are evaluated by hardware-accelerated ray tracing on the mesh with the material maps and the environment map reconstructed in the second stage. Experiments demonstrate that the relighting performance of GHPT outperforms the baselines, and our method can perform real-time relighting and composition of Gaussian splatting.
Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in photorealistic novel view synthesis. However, traditional 3DGS relies on a slow, iterative optimization process, which limits its use in scenarios demanding real-time results. To overcome this bottleneck, recent feed-forward methods aim to predict Gaussian attributes directly from images, but they often struggle with the redundancy of Gaussian primitives and rendering quality. In this paper, we introduce a transformer-based architecture specifically designed for feed-forward Gaussian Splatting. Our key insight is that spatial and semantic relationships among Gaussians can be effectively captured through a sparse attention mechanism, enabled by a Z-order strategy that organizes the unstructured Gaussian set into a spatially coherent sequence. Furthermore, we incorporate this Z-order strategy to adaptively suppress redundancy while preserving critical structural details. This allows the transformer to efficiently model context, compress Gaussian primitives, and predict Gaussian attributes in a single forward pass. Comprehensive experiments demonstrate that our method achieves fast and high-quality novel view synthesis with fewer Gaussian primitives.
Unified multi-modal understanding/generative models have shown improved image editing performance by incorporating fine-grained understanding into their Chain-of-Thought (CoT) process. However, a critical question remains underexplored: what forms of CoT and training strategy can jointly enhance both the understanding granularity and generalization? To address this, we propose Meta-CoT, a paradigm that performs a two-level decomposition of any single-image editing operation with two key properties: (1) Decomposability. We observe that any editing intention can be represented as a triplet -- (task, target, required understanding ability). Inspired by this, Meta-CoT decomposes both the editing task and the target, generating task-specific CoT and traversing editing operations on all targets. This decomposition enhances the model's understanding granularity of editing operations and guides it to learn each element of the triplet during training, substantially improving the editing capability.(2) Generalizability. In the second decomposition level, we further break down editing tasks into five fundamental meta-tasks. We find that training on these five meta-tasks, together with the other two elements of the triplet, is sufficient to achieve strong generalization across diverse, unseen editing tasks.To further align the model's editing behavior with its CoT reasoning, we introduce the CoT-Editing Consistency Reward, which encourages more accurate and effective utilization of CoT information during editing. Experiments demonstrate that our method achieves an overall 15.8% improvement across 21 editing tasks, and generalizes effectively to unseen editing tasks when trained on only a small set of meta-tasks. Our code, benchmark, and model will be released publicly.
Classifier-Free Guidance (CFG) is a cornerstone of modern text-to-image models, yet its reliance on a semantically vacuous null prompt generates a guidance signal prone to geometric entanglement. This is a key factor limiting its precision, leading to well-documented failures in complex compositional tasks. We propose Condition-Degradation Guidance (CDG), a novel paradigm that replaces the null prompt with a strategically degraded condition, c_deg. This reframes guidance from a coarse "good vs. null" contrast to a more refined "good vs. almost good" discrimination, thereby compelling the model to capture fine-grained semantic distinctions. We find that tokens in transformer text encoders split into two functional roles: content tokens encoding object semantics, and context-aggregating tokens capturing global context. By selectively degrading only the former, CDG constructs c_deg without external models or training. Validated across diverse architectures including Stable Diffusion 3, FLUX, and Qwen-Image, CDG markedly improves compositional accuracy and text-image alignment. As a lightweight, plug-and-play module, it achieves this with negligible computational overhead. Our work challenges the reliance on static, information-sparse negative samples and establishes a new principle for diffusion guidance: the construction of adaptive, semantically aware negative samples is critical to achieving precise semantic control. Code is available at https://github.com/Ming-321/Classifier-Degradation-Guidance.
We present Artiverse, a diverse and physically grounded dataset of high-quality articulated 3D objects designed for realistic functional modeling and simulation. Artiverse contains 5.4K human-authored objects across a broad range of 88 categories, aggregated from multiple 3D static repositories. Objects are annotated with functional parts, interior structures, realistic kinematic relationships including multi-DoF joints, and physical attributes such as metric scale, material, and mass. We develop a semi-automated annotation pipeline that combines few-shot segmentation, geometric reasoning, and multi-stage human verification to achieve high-quality and efficient annotation, reducing manual annotation time by over 30%. We demonstrate the value of Artiverse on tasks of part mobility analysis, articulated object generation, and physics-based interaction. Artiverse provides a data resource to advance functional understanding for articulated objects.
Recent advancements in multimodal large language models (MLLMs) and video agent systems have significantly improved general video understanding. However, when applied to scientific video understanding and educating--a domain that demands external professional knowledge integration and rigorous step-wise reasoning--existing approaches often struggle. To bridge this gap, we propose SciEducator, an iterative self-evolving multi-agent system for scientific video comprehension and education. Rooted in the classical Deming Cycle from management science, our design reformulates its Plan-Do-Study-Act philosophy into a self-evolving reasoning and feedback mechanism, which facilitates the interpretation of intricate scientific activities in videos. Moreover, SciEducator can produce multimodal educational content tailored to specific scientific processes, including textual instructions, visual guides, audio narrations, and interactive references. To support evaluation, we construct SciVBench, a benchmark consisting of 500 expert-verified and literature-grounded science QA pairs across five categories, covering physical, chemical, and everyday phenomena. Extensive experiments demonstrate that SciEducator substantially outperforms leading closed-source MLLMs (e.g., Gemini, GPT-4o) and state-of-the-art video agents on the benchmark, establishing a new paradigm for the community.