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2,942篇论文匹配“Robotics”
第 39 / 148 页

Zhe Li, Yangyang Wei, Boan Zhu, Yibo Peng, Tao Huang, Pengwei Wang, Zhongyuan Wang, Cheng Chi, Chang Xu, Shanghang Zhang

Natural language offers a natural interface for humanoid robots, but existing text-to-motion pipelines remain cumbersome and unreliable. They typically decode human motion, retarget it to robot morphology, and then track it with a physics-based controller. However, this multi-stage process is prone to cumulative errors, introduces high latency, and yields weak coupling between semantics and control. These limitations call for a more direct pathway from language to action, one that eliminates fragile intermediate stages. Therefore, we present RoboGhost, a retargeting-free framework that directly conditions humanoid policies on language-grounded motion latents. By bypassing explicit motion decoding and retargeting, RoboGhost enables a diffusion-based policy to denoise executable actions directly from noise, preserving semantic intent and supporting fast, reactive control. A hybrid causal transformer–diffusion design further ensures long-horizon consistency while maintaining stability and diversity, yielding rich latent representations for precise humanoid behavior. Extensive experiments demonstrate that RoboGhost substantially reduces deployment latency, improves success rates and tracking accuracy, and produces smooth, semantically aligned locomotion on real humanoids. Beyond text, the framework naturally extends to other modalities such as images, audio, and music, providing a general foundation for vision–language–action humanoid systems.

Jinliang Zheng, Jianxiong Li, Zhihao Wang, Dongxiu Liu, Xirui Kang, Yuchun Feng, Yinan Zheng, Jiayin Zou, Yilun Chen, Jia Zeng 等

Successful generalist Vision-Language-Action (VLA) models that rely on effective training across diverse robotic platforms with large-scale, cross-embodiment, heterogeneous datasets. To facilitate and leverage the heterogeneity in rich, diverse robotic data sources, we propose a novel Soft Prompt approach with minimally added parameters, by infusing prompt learning concepts into cross-embodiment robot learning and introducing separate sets of learnable embeddings for each distinct data source. These embeddings serve as embodiment-specific prompts, which in unity empower VLA models with effective exploitation of varying cross-embodiment features. Our new X-VLA, a neat flow-matching-based VLA architecture, relies exclusively on soft-prompted standard Transformer encoders with an enhanced encoding pipeline, enjoying both scalability and simplicity. Evaluated across 6 simulation environments as well as 3 real-world robotics platforms, our 0.9B instantiation-X-VLA-0.9B simultaneously achieves state-of-the-art performance over a sweep of benchmark suites, demonstrating superior results on a wide axes of capabilities, from flexible dexterity to quick adaptation across embodiments, environments, and tasks.

Ram Ramrakhya, Andrew Szot, Omar Attia, Bogdan Mazoure, Anh Nguyen, Yuhao Yang, Zhe Gan, Harsh Agrawal, Alexander Toshev

Post-Training Multimodal Large Language Models (MLLMs) to build interactive agents holds promise across domains such as computer-use, web navigation, and robotics. A key challenge in scaling such post-training is lack of high-quality downstream agentic task datasets with tasks that are diverse, feasible, and verifiable. Existing approaches for task generation rely heavily on human annotation or prompting MLLM with limited downstream environment information, which is either costly or poorly scalable as it yield tasks with limited coverage. To remedy this, we present AutoPlay, a scalable pipeline for task generation that explicitly explores interactive environments to discover possible interactions and current state information to synthesize environment-grounded tasks. AutoPlay operates in two stages: (i) an exploration phase, where an MLLM explorer agent systematically uncovers novel environment states and functionalities, and (ii) a task generation phase, where a task generator leverages exploration trajectories and a set of task guideline prompts as context to synthesize diverse, executable, and verifiable tasks. We show AutoPlay generates $20$k tasks across $20$ Android applications and $10$k tasks across 13 applications Ubuntu applications to train mobile-use and computer-use agents. AutoPlay generated tasks enable large-scale task demonstration synthesis without human annotation by employing an MLLM task executor and verifier. This data enables training MLLM-based UI agents that improve success rates up to $20.0\%$ on mobile-use and $10.9\%$ on computer-use scenarios. In addition, AutoPlay generated tasks combined with MLLM verifier-based rewards enable scaling reinforcement learning training of UI agents, leading to an additional $5.7\%$ gain. coverage. These results establish AutoPlay as a scalable approach for post-training capable MLLM agents reducing reliance on human annotation.

Applications · Robotics

Yue Chen, Muqing Jiang, Kaifeng Zheng, Jiaqi Liang, Chenrui Tie, Haoran Lu, Ruihai Wu, Hao Dong

Articulated object manipulation is essential for various real-world robotic tasks, yet generalizing across diverse objects remains a major challenge. A key to generalization lies in understanding functional parts (e.g., door handles and knobs), which indicate where and how to manipulate across diverse object categories and shapes. Previous works attempted to achieve generalization by introducing foundation features, while these features are mostly 2D-based and do not specifically consider functional parts. When lifting these 2D features to geometry-profound 3D space, challenges arise, such as long runtimes, multi-view inconsistencies, and low spatial resolution with insufficient geometric information. To address these issues, we propose \textbf{Part-Aware 3D Feature Field (PA3FF)}, a novel dense 3D feature with part awareness for generalizable articulated object manipulation. PA3FF is trained by 3D part proposals from a large-scale labeled datasets, via a contrastive learning formulation. Given point clouds as input, PA3FF predicts a continuous 3D feature field in a feedforward manner, where the distance between point feature reflects the proximity of functional parts: points with similar features are more likely to belong to the same part. Building on this feature, we introduce the \textbf{Part-Aware Diffusion Policy (PADP)}, an imitation learning framework aimed at enhancing sample efficiency and generalization for robotic manipulation. We evaluate PADP on several simulated and real-world tasks, demonstrating that PA3FF consistently outperforms a range of 2D and 3D representations in manipulation scenarios, including CLIP, DINOv2, and Grounded-SAM, achieving state-of-the-art performance. Beyond imitation learning, PA3FF enables diverse downstream methods, including correspondence learning and segmentation task, making it a versatile foundation for robotic manipulation. Project page: https://pa3ff.github.io/.

Optimization · Everything Else

Jiwan Chung, SAEJIN KIM, Yongrae Jo, Jaewoo Park, Dongjun Min, Youngjae Yu

Large language models (LLMs) operate as autoregressive predictors over discrete token vocabularies, a formulation that has enabled their adaptation far beyond natural language to vision, robotics, and multimodal reasoning. However, training against one-hot targets disregards metric relationships between tokens and limits effectiveness on tasks where distance is meaningful, such as numerical values, spatial coordinates, or quantized embeddings. We introduce DIST2Loss, a distance-aware objective for discrete autoregressive models that replaces one-hot targets with reward-weighted distributions derived from predefined token distances. DIST2Loss can be interpreted as the closed-form solution to entropy-regularized policy optimization with known per-token rewards, retaining the core mechanism of reinforcement learning while avoiding sampling, rollouts, and instability. Our experiments show that DIST2Loss improves data efficiency and downstream performance across diverse domains. It yields tighter bounding boxes in visual grounding, accelerates robotic manipulation by improving action learning, enhances reward modeling for LLM alignment, and strengthens vector-quantized image generation. These results demonstrate that distance-aware supervision offers a simple and general alternative to one-hot supervision for discrete autoregressive models.

Applications · Robotics

Zihan Wang, Jiashun Wang, Jeff Tan, Yiwen Zhao, Jessica Hodgins, Shubham Tulsiani, Deva Ramanan

We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human--scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or recovers noisy geometry with artifacts that cause motion-tracking policies with scene interactions to fail. In contrast, our key insight is to fit simulation-ready convex planar primitives to a depth-based point cloud reconstruction of the scene via a simple clustering pipeline over depth, normals, and flow. To reconstruct scene geometry that might be occluded during interactions, we use human--scene contact modeling (e.g., using human posture to reconstruct the occluded seat of a chair). Finally, we ensure that human and scene reconstructions are physically plausible by using them to drive a humanoid controller via reinforcement learning. Our approach reduces motion-tracking failure rates from 55.2\% to 6.9\% on human-centric video benchmarks (EMDB, PROX), while delivering 43\% faster RL simulation throughput. This demonstrates CRISP's ability to generate physically valid human motion and interaction environments at scale, advancing real-to-sim applications for robotics. Code and interactive demos are available at our project website: https://crisp-real2sim.github.io/CRISP-Real2Sim

Applications · Robotics

Kai Zeng, Zhanqian Wu, Kaixin Xiong, Xiaobao Wei, Xiangyu Guo, Zhenxin Zhu, Kalok Ho, Lijun Zhou, Bohan Zeng, Ming Lu 等

Recent advancements in driving world models enable controllable generation of high-quality RGB videos or multimodal videos. Existing methods primarily focus on metrics related to generation quality and controllability. However, they often overlook the evaluation of downstream perception tasks, which are {\bf really crucial} for the performance of autonomous driving. Existing methods usually leverage a training strategy that first pretrains on synthetic data and finetunes on real data, resulting in twice the epochs compared to the baseline (real data only). When we double the epochs in the baseline, the benefit of synthetic data becomes negligible. To thoroughly demonstrate the benefit of synthetic data, we introduce Dream4Drive, a novel synthetic data generation framework designed for enhancing the downstream perception tasks. Dream4Drive first decomposes the input video into several 3D-aware guidance maps and subsequently renders the 3D assets onto these guidance maps. Finally, the driving world model is fine-tuned to produce the edited, multi-view photorealistic videos, which can be used to train the downstream perception models. Dream4Drive enables unprecedented flexibility in generating multi-view corner cases at scale, significantly boosting corner case perception in autonomous driving. To facilitate future research, we also contribute a large-scale 3D asset dataset named DriveObj3D, covering the typical categories in driving scenarios and enabling diverse 3D-aware video editing. We conduct comprehensive experiments to show that Dream4Drive can effectively boost the performance of downstream perception models under various training epochs. Project website: \url{https://wm-research.github.io/Dream4Drive/}.

General Machine Learning · Transfer, Multitask and Meta-learning

Fan Wang, ZHIYUAN CHEN, YUXUAN ZHONG, Sunjian Zheng, Pengtao Shao, Bo Yu, Shaoshan Liu, Jianan Wang, Ning Ding, Yang Cao 等

The capability of predicting environmental dynamics underpins both biological neural systems and general embodied AI in adapting to their surroundings. Yet prevailing approaches rest on static world models that falter when confronted with novel or rare configurations. We investigate in-context learning (ICL) of world models, shifting attention from zero-shot performance to the growth and asymptotic limits of the world model. Our contributions are three-fold: (1) we formalize ICL of a world model and identify two core mechanisms: environment recognition (ER) and environment learning (EL); (2) we derive error upper-bounds for both mechanisms that expose how the mechanisms emerge; and (3) we empirically confirm that distinct ICL mechanisms exist in the world model, and we further investigate how data distribution and model architecture affect ICL in a manner consistent with theory. These findings demonstrate the potential of self-adapting world models and highlight the key factors behind the emergence of EL/ER, most notably the necessity of long context and diverse environments. The codes are available at https://github.com/airs-cuhk/airsoul/tree/main/projects/MazeWorld.

Applications · Robotics

Yanbin Chang, Junfan Lin, Jie Jiang, Runhao Zeng, Changxin Huang, Jianqiang Li

The acquisition of robotic skills via reinforcement learning (RL) is crucial for advancing embodied intelligence, but designing effective reward functions for complex tasks remains challenging. Recent methods using large language models (LLMs) can generate reward functions from language instructions, but they often produce overly goal-oriented rewards that neglect state exploration, causing robots to get stuck in local optima. Traditional RL addresses this by adding exploration bonuses, but these are typically generic and inefficient, wasting resources on exploring task-irrelevant areas. To address these limitations, we propose Policy-grounded Synergy of Reward Shaping and Exploration (PoRSE), a novel and unified framework that guides LLMs to generate task-aware reward functions while constructing an abstract affordance space for efficient exploration bonuses. Given the vast number of possible reward-bonus combinations, it is impractical to exhaustively train a policy from scratch for each configuration to identify the best one. Instead, PoRSE employs an in-policy-improvement grounding process, dynamically and continuously generating and filtering out reward-bonus pairs along the policy improvement process. This approach accelerates skill acquisition and fosters a mutually reinforcing relationship between reward shaping, exploration and policy enhancement through close feedback. Experiments show that PoRSE is highly effective, achieving significant improvement in average returns across all robotic tasks compared to previous state-of-the-art methods. It also achieves initial success in two highly challenging manipulation tasks, marking a significant breakthrough.

Reinforcement Learning · Multi-agent

lin sun, Chuang Liu, Can Zhang, Yubin Wu, Weijia Lu, Ning Wu

Multi-Agent Systems (MAS) offer a powerful paradigm for solving complex problems through distributed reasoning and collaboration. However, their effectiveness is often hindered by the challenge of optimizing interactions among agents. To address this, we introduce AgentPO, a novel framework that directly optimizes agent collaboration. AgentPO employs reinforcement learning to train a specialized Collaborator agent, which refines its interaction policy to enhance overall system performance within a fixed multi-agent topology. We evaluated AgentPO on multiple mathematical reasoning tasks, where it consistently outperformed strong baselines. With Llama-3.2-3B-Instruct as the actor model, AgentPO achieves accuracy improvements of +1.8\% and +7.2\% over strong baselines like Role Assignment and EvoAgent, respectively. When using the larger Llama-3.1-8B-Instruct model, these gains increase to +5.6\% and +11.3\%. Crucially, AgentPO achieves these results with remarkable efficiency: it requires only 500 training samples and operates at just 7.8\% of EvoAgent's inference cost, highlighting its superior scalability and practicality.

Yanjiang Guo, Lucy Shi, Jianyu Chen, Chelsea Finn

Generalist robot policies can now perform a wide range of manipulation skills, but evaluating and improving their ability with unfamiliar objects and instructions remains a significant challenge. Rigorous evaluation requires a large number of real-world rollouts, while systematic improvement demands additional corrective data with expert labels. Both of these processes are slow, costly, and difficult to scale. World models offer a promising, scalable alternative by enabling policies to rollout within imagination space. However, a key challenge is building a controllable world model that can handle multi-step interactions with generalist robot policies. This requires a world model compatible with modern generalist policies by supporting multi-view prediction, fine-grained action control, and consistent long-horizon interactions, which is not achieved by previous works. In this paper, we make a step forward by introducing a controllable multi-view world model that can be used to evaluate and improve the instruction-following ability of generalist robot policies. Our model maintains long-horizon consistency with a pose-conditioned memory retrieval mechanism and achieves precise action control through frame-level action conditioning. Trained on the DROID dataset (95k trajectories, 564 scenes), our model generates spatially and temporally consistent trajectories under novel scenarios and new camera placements for over 20 seconds. We show that our method can accurately rank policy performance without real-world robot rollouts. Moreover, by synthesizing successful trajectories in imagination and using them for supervised fine-tuning, our approach can improve policy success by 44.7\%. Videos can be found at https://sites.google.com/view/ctrl-world.

Junhao Chen, Mingjin Chen, Jianjin Xu, Xiang Li, Junting Dong, Mingze Sun, puhua jiang, Hongxiang Li, Yuhang Yang, Hao Zhao 等

Controllable video generation (CVG) has advanced rapidly, yet current systems falter when more than one actor must move, interact, and exchange positions under noisy control signals. We address this gap with DanceTogether, the first end-to-end diffusion framework that turns a single reference image plus independent pose-mask streams into long, photorealistic videos while strictly preserving every identity. A novel MaskPoseAdapter binds “who” and “how” at every denoising step by fusing robust tracking masks with semantically rich but noisy pose heat maps, eliminating the identity drift and appearance bleeding that plague frame-wise pipelines. To train and evaluate at scale, we introduce (i) PairFS-4K, 26 h of dual-skater footage with more than 7 000 distinct IDs, (ii) HumanRob-300, a one-hour humanoid-robot interaction set for rapid cross-domain transfer, and (iii) TogetherVideoBench, a three-track benchmark centred on the DanceTogEval-100 test suite covering dance, boxing, wrestling, yoga, and figure skating. On TogetherVideoBench, DanceTogether outperforms the prior arts by a significant margin. Moreover, we show that a one-hour fine-tune yields convincing human-robot videos, underscoring broad generalisation to embodied-AI and HRI tasks. Extensive ablations confirm that persistent identity-action binding is critical to these gains. Together, our model, datasets, and benchmark lift CVG from single-subject choreography to compositionally controllable, multi-actor interaction, opening new avenues for digital production, simulation, and embodied intelligence.

Deep Learning · Theory

Jie Hui, Zhenxiang Zhang, Wenyu Mi, Jianji Wang

Despite the importance of global contextual modeling in visual tasks, a rigorous mathematical definition remains absent, and the concept is still largely described in heuristic or empirical terms. Existing methods either rely on computationally expensive attention mechanisms or are constrained by the recursive modeling nature of State Space Models (SSMs), making it challenging to achieve both efficiency and true global perception. To address this, we first propose a mathematical definition of global modeling for visual images, providing a theoretical foundation for designing globally-aware and interpretable models. Based on in-depth analysis of SSMs and frequency-domain modeling principles, we construct a complete theoretical framework that overcomes the limitations imposed by SSMs' recursive modeling mechanism from a frequency perspective, thereby adapting SSMs for global perception in image modeling. Guided by this framework, we design the Global-aware SSM (GSSM) module and formally prove that it satisfies definitional requirements of global image modeling. GSSM leverages a Discrete Fourier Transform (DFT)-based modulation mechanism, providing precise front-end control over the SSM's modeling behavior, and enabling efficient global image modeling with linear-logarithmic complexity. Building upon GSSM, we develop GMamba, a plug-and-play module that can be seamlessly integrated at any stage of Convolutional Neural Networks (CNNs). Extensive experiments across multiple tasks, including object detection, semantic segmentation, and instance segmentation, across diverse model architectures, demonstrate that GMamba consistently outperforms existing global modeling modules, validating both the effectiveness of our theoretical framework and the rigor of proposed definition. Code is available at \url{https://github.com/Xinmu-Tantai/GMamba-GSSM}

Applications · Robotics

Ke Guo, Haochen Liu, XIAOJUN WU, Chen Lv

Realistic traffic simulation is critical for the development of autonomous driving systems and urban mobility planning, yet existing imitation learning approaches often fail to model realistic traffic behaviors. Behavior cloning suffers from covariate shift, while Generative Adversarial Imitation Learning (GAIL) is notoriously unstable in multi-agent settings. We identify a key source of this instability—irrelevant interaction misguidance—where a discriminator penalizes an ego vehicle’s realistic behavior due to unrealistic interactions among its neighbors. To address this, we propose Decomposed Multi-agent GAIL (DecompGAIL), which explicitly decomposes realism into ego–map and ego–neighbor components, filtering out misleading neighbor–neighbor and neighbor–map interactions. We further introduce a social PPO objective that augments ego rewards with distance-weighted neighborhood rewards, encouraging overall realism across agents. Integrated into a lightweight SMART-based backbone, DecompGAIL achieves state-of-the-art performance on the WOMD Sim Agents 2025 benchmark.

Applications · Robotics

Jiahua Dong, Yunze Man, Pavel Tokmakov, Yu-Xiong Wang

The choice of visual representation is key to scaling generalist robot policies. However, direct evaluation via policy rollouts is expensive, even in simulation. Existing proxy metrics focus on the representation's capacity to capture narrow aspects of the visual world, like object shape, limiting generalization across environments. In this paper, we take an analytical perspective: we probe pretrained visual encoders by measuring how well they support decoding of environment state—including geometry, object structure, and physical attributes—from images. Leveraging simulation environments with access to ground-truth state, we show that this probing accuracy strongly correlates with downstream policy performance across diverse environments and learning settings, significantly outperforming prior metrics. Our study provides insight into the representational properties that support generalizable manipulation, suggesting that learning to encode full environment state is a promising objective for visual representations for control.

Applications · Robotics

Yuqi Ye, Zijian Zhang, Junhong Lin, Shangkun Sun, Changhao Peng, Wei Gao

Vision-language models (VLMs) are increasingly being adopted for end-to-end autonomous driving systems due to their exceptional performance in handling long-tail scenarios. However, current VLM-based approaches suffer from two major limitations: 1) Some VLMs directly output planning results without chain-of-thought (CoT) reasoning, bypassing crucial perception and prediction stages which creates a significant domain gap and compromises decision-making capability; 2) Other VLMs can generate outputs for perception, prediction, and planning tasks but employ a fragmented decision-making approach where these modules operate seperately, leading to a significant lack of synergy that undermines true planning performance. To address these limitations, we propose ${AutoDrive\text{-}P^3}$, a novel framework that seamlessly integrates $\underline{\textbf{P}}$erception, $\underline{\textbf{P}}$rediction, and $\underline{\textbf{P}}$lanning through structured reasoning. We introduce the ${P^3\text{-}CoT}$ dataset to facilitate coherent reasoning and propose ${P^3\text{-}GRPO}$, a hierarchical reinforcement learning algorithm that provides progressive supervision across all three tasks. Specifically, ${AutoDrive\text{-}P^3}$ progressively generates CoT reasoning and answers for perception, prediction, and planning, where perception provides essential information for subsequent prediction and planning, while both perception and prediction collectively contribute to the final planning decisions, enabling safer and more interpretable autonomous driving. Additionally, to balance inference efficiency with performance, we introduce dual thinking modes: detailed thinking and fast thinking. Extensive experiments on both open-loop (nuScenes) and closed-loop (NAVSIMv1/v2) benchmarks demonstrate that our approach achieves state-of-the-art performance in planning tasks. Code is available at https://github.com/haha-yuki-haha/AutoDrive-P3, https://openi.pcl.ac.cn/OpenAIDriving/AutoDrive-P3.

Applications · Robotics

Wenyao Zhang, Bozhou Zhang, Zekun Qi, Wenjun Zeng, Xin Jin, Li Zhang

Vision-language-action (VLA) models have shown great potential in building generalist robots, but still face a dilemma–misalignment of 2D image forecasting and 3D action prediction. Besides, such a vision-action entangled training manner limits model learning from large-scale, action-free web video data. To address these issues, we propose DeFI, a novel framework that Decouples visual Forward and Inverse dynamics pretraining to exploit respective data sources, wherein video generation and action prediction are disentangled. We introduce the General Forward Dynamics Model (GFDM), pretrained on diverse human and robot videos for future prediction, and the General Inverse Dynamics Model (GIDM), trained via self-supervised learning to infer latent actions from unlabeled video transitions. These models are then integrated into a unified architecture for end-to-end finetuning on downstream tasks. In this manner, GFDM and GIDM first shine separately and then cooperate for mutual benefit. Extensive experiments on CALVIN ABC-D and SimplerEnv demonstrate state-of-the-art performance, with DeFI achieving an average task length of 4.51 for CALVIN, 51.2% success rate on SimplerEnv-Fractal benchmark and 81.3% success rate in real-world deployment, significantly outperforming prior methods.

Applications · Robotics

Chen Li, Zhantao Yang, Han Zhang, Fangyi Chen, Chenchen Zhu, Anudeepsekhar Bolimera, Marios Savvides

Vision–Language–Action (VLA) models show promise in embodied reasoning, yet remain far from true generalists—they often require task-specific fine-tuning, incur high compute costs, and generalize poorly to unseen tasks. We propose MetaVLA, a unified, backbone-agnostic post-training framework for efficient and scalable alignment. MetaVLA introduces Context-Aware Meta Co-Training, which consolidates diverse target tasks into a single fine-tuning stage while leveraging structurally diverse auxiliary tasks to improve in-domain generalization. Unlike naive multi-task SFT, MetaVLA integrates a lightweight meta-learning mechanism—derived from Attentive Neural Processes—to enable rapid adaptation from diverse contexts with minimal architectural change or inference overhead. On the LIBERO benchmark, MetaVLA with six auxiliary tasks outperforms OpenVLA by up to 8.0\% on long-horizon tasks, reduces training steps from 240K to 75K, and cuts GPU time by 76%. These results show that scalable, low-resource post-training is achievable—paving the way toward general-purpose embodied agents. Code will be available.

Applications · Robotics

Yixin Zhang, Yunhao Luo, Utkarsh Mishra, Woo Shin, Yongxin Chen, Danfei Xu

Diffusion models excel at short-horizon robot planning, yet scaling them to long-horizon tasks remains challenging due to computational constraints and limited training data. Existing compositional approaches stitch together short segments by separately denoising each component and averaging overlapping regions. However, this suffers from instability as the factorization assumption breaks down in noisy data space, leading to inconsistent global plans. We propose that the key to stable compositional generation lies in enforcing boundary agreement on the estimated clean data (Tweedie estimates) rather than on noisy intermediate states. Our method formulates long-horizon planning as inference over a chain-structured factor graph of overlapping video chunks, where pretrained short-horizon video diffusion models provide local priors. At inference time, we enforce boundary agreement through a novel combination of synchronous and asynchronous message passing that operates on Tweedie estimates, producing globally consistent guidance without requiring additional training. Our training-free framework demonstrates significant improvements over existing baselines, effectively generalizing to unseen start-goal combinations that were not present in the original training data. Project website: https://comp-visual-planning.github.io/

Applications · Robotics

Ryan Hoque, Peide Huang, David Yoon, Mouli sivapurapu, Jian Zhang

Imitation learning for manipulation has a well-known data scarcity problem. Unlike natural language and 2D computer vision, there is no Internet-scale corpus of data for dexterous manipulation. One appealing option is egocentric human video, a passively scalable data source. However, existing large-scale datasets such as Ego4D do not have native hand pose annotations and do not focus on object manipulation. To this end, we use Apple Vision Pro to collect EgoDex: the largest and most diverse dataset of dexterous human manipulation to date. EgoDex has 829 hours of egocentric video with paired 3D hand and finger tracking data collected at the time of recording, where multiple calibrated cameras and on-device SLAM can be used to precisely track the pose of every joint of each hand. The dataset covers a wide range of diverse manipulation behaviors with everyday household objects in 194 different tabletop tasks ranging from tying shoelaces to folding laundry. Furthermore, we train and systematically evaluate imitation learning policies for hand trajectory prediction on the dataset, introducing metrics and benchmarks for measuring progress in this increasingly important area. By releasing this large-scale dataset, we hope to push the frontier of robotics, computer vision, and foundation models. EgoDex is publicly available for download at https://github.com/apple/ml-egodex.