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Jinzhou Tang, Fan Feng, Minghao Fu, Wenjun Lin, Jing Yang, Biwei Huang, Keze Wang

Learned world models excel at interpolative generalization but fail at extrapolative generalization to novel physical properties. This limitation arises because they learn statistical correlations rather than the environment's underlying generative rules, such as physical invariances and conservation laws. We argue that learning these invariances is key to robust extrapolation. To achieve this, we first introduce Symmetry Exploration, an unsupervised exploration strategy where an agent is intrinsically motivated by a Hamiltonian-based curiosity bonus to actively probe and challenge its understanding of conservation laws, thereby collecting physically informative data. Second, we design a Hamiltonian-based world model that learns from the collected data, using a novel self-supervised contrastive objective to identify the invariant physical state from raw, view-dependent pixel observations. Our framework, DreamSAC, trained on this actively curated data, significantly outperforms state-of-the-art baselines in 3D physics simulations on tasks requiring extrapolation.

Jiachen Yang, Xianhui Lin, Yi Dong, Zebiao Zheng, Xing Liu, Hong Gu, Yanmei Fang

Face retouching requires removing subtle imperfections while preserving unique facial identity features, in order to enhance overall aesthetic appeal. However, existing methods suffer from a fundamental trade-off. Supervised learning on labeled data is constrained to pixel-level label mimicry, failing to capture complex subjective human aesthetic preferences. Conversely, while online reinforcement learning (RL) excels at preference alignment, its stochastic exploration paradigm conflicts with the high-fidelity demands of face retouching and often introduces noticeable noise artifacts due to accumulated stochastic drift. To address these limitations, we propose BeautyGRPO, a reinforcement learning framework that aligns face retouching with human aesthetic preferences. We construct FRPref-10K, a fine-grained preference dataset covering five key retouching dimensions, and train a specialized reward model capable of evaluating subtle perceptual differences. To reconcile exploration and fidelity, we introduce Dynamic Path Guidance (DPG). DPG stabilizes the stochastic sampling trajectory by dynamically computing an anchor-based ODE path and replanning a guided trajectory at each sampling timestep, effectively correcting stochastic drift while maintaining controlled exploration. Extensive experiments show that BeautyGRPO outperforms both specialized face retouching methods and general image editing models, achieving superior texture quality, more accurate blemish removal, and overall results that better align with human aesthetic preferences. Our code will be made publicly available.

Gyanendra Das, Sai Jena

Model editing aims to update knowledge to add new concepts and change relevant information without retraining. Lifelong editing is a challenging task, prone to disrupting previously learned concepts, especially for Vision Language Models (VLMs), because sequential edits can lead to degraded reasoning and cross-modal misalignment. Existing VLM knowledge editing methods based on gated adapters, activation edits, and parameter merging techniques address catastrophic forgetting seen in full fine-tuning; however, they still operate in the shared representation space of the VLM, where concepts are entangled, so edits interfere with other non-relevant concepts. We hypothesize that this instability persists because current methods algorithmically control edits via optimization rather than structurally separating knowledge. We introduce Dynamic Subspace Concept Alignment (DSCA) which by design mitigates this limitation by decomposing the representation space into a set of orthogonal semantic subspaces and proposing edits only in those transformed spaces. These subspaces are obtained through incremental clustering and PCA on joint vision-language representations. This process structurally isolates concepts, enabling precise, non-interfering edits by turning isolation from a soft training objective into an architectural property. The surgical edits are guided by a multi-term loss function for maintaining task fidelity, edit locality, and cross-modal alignment. With the base model frozen, our method achieves 98% single-edit success, remains over 95% after 1,000 sequential edits, lowers hallucination by 3-5%, and achieves the best backward transfer (BWT) scores on continual instruction-tuning benchmarks. Extensive experiments demonstrate DSCA's state-of-the-art stability and knowledge retention capability in continual lifelong editing across various datasets and benchmarks.

Christina Ourania Tze, Daniel Dauner, Yiyi Liao, Dzmitry Tsishkou, Andreas Geiger

Existing approaches to 3D semantic urban scene generation predominantly rely on voxel-based representations, which are bound by fixed resolution, challenging to edit, and memory-intensive in their dense form. In contrast, we advocate for a primitive-based paradigm where urban scenes are represented using compact, semantically meaningful 3D elements that are easy to manipulate and compose. To this end, we introduce PrITTI, a latent diffusion model that leverages vectorized object primitives and rasterized ground surfaces for generating diverse, controllable, and editable 3D semantic urban scenes. This hybrid representation yields a structured latent space that facilitates object- and ground-level manipulation. Experiments on KITTI-360 show that primitive-based representations unlock the full capabilities of diffusion transformers, achieving state-of-the-art 3D scene generation quality with lower memory requirements, faster inference, and greater editability than voxel-based methods. Beyond generation, PrITTI supports a range of downstream applications, including scene editing, inpainting, outpainting, and photo-realistic street-view synthesis.

Hongxiang Huang, Hongwei Ren, Xiaopeng Lin, Yulong Huang, Zeke Xie, Bojun Cheng

Moving instance segmentation (MIS) attracts increasing attention due to its broad applications in traffic surveillance, autonomous driving, and animal tracking. Event cameras record asynchronous brightness changes, providing high temporal resolution and dynamic range, which makes them highly sensitive to motion information. By fusing event and image features, motion cues from events can complement spatial details from images, enhancing the performance of MIS. However, current multimodal MIS methods still struggle to segment small moving instances, as event cameras often yield sparse features under limited resolution. Moreover, event features entangle appearance attributes with motion cues, which further restricts effective cross-modal fusion. To address these challenges, we first propose a dual-disentangling feature extraction framework that separates and extracts appearance and motion information within both image and event modalities, thereby improving feature density. Subsequently, a multi-granularity cross-modal alignment is introduced to align distributionally and semantically consistent features across modalities, enabling more effective fusion with rich spatial and temporal details. The experiment results demonstrate that our method achieves state-of-the-art performance in multimodal MIS, especially for small instances under challenging conditions such as fast motion and low-light settings.

Suhyeon Lee, Jong Chul Ye

Despite recent progress, reinforcement learning (RL)-based fine-tuning of diffusion models often struggles with generalization, composability, and robustness against reward hacking. Recent studies have explored prompt refinement as a modular alternative, but most adopt a feed-forward approach that applies a single refined prompt throughout the entire sampling trajectory, thereby failing to fully leverage the sequential nature of reinforcement learning. To address this, we introduce PromptLoop, a plug-and-play RL framework that incorporates latent feedback into step-wise prompt refinement. Rather than modifying diffusion model weights, a multimodal large language model (MLLM) is trained with RL to iteratively update prompts based on intermediate latent states of diffusion models. This design achieves a structural analogy to the Diffusion RL approach, while retaining the flexibility and generality of prompt-based alignment. Extensive experiments across diverse reward functions and diffusion backbones demonstrate that PromptLoop (i) achieves effective reward optimization, (ii) generalizes seamlessly to unseen models, (iii) composes orthogonally with existing alignment methods, and (iv) mitigates over-optimization and reward hacking while introducing only a practically negligible inference overhead.

Long Nguyen, Micha Fauth, Bernhard Jaeger, Daniel Dauner, Maximilian Igl, Andreas Geiger, Kashyap Chitta

Simulators can generate virtually unlimited driving data, yet imitation learning policies in simulation still struggle to achieve robust closed-loop performance. Motivated by this gap, we empirically study how misalignment between privileged expert demonstrations and sensor-based student observations can limit the effectiveness of imitation learning. More precisely, experts have significantly higher visibility (e.g., ignoring occlusions) and far lower uncertainty (e.g., knowing other vehicles' actions), making them difficult to imitate reliably. Furthermore, navigational intent (i.e., the route to follow) is under-specified in student models at test time via only a single target point. We demonstrate that these asymmetries can measurably limit driving performance in CARLA and offer practical interventions to address them. After careful modifications to narrow the gaps between expert and student, our TransFuser v6 (TFv6) student policy achieves a new state of the art on all major publicly available CARLA closed-loop benchmarks, reaching 95 DS on Bench2Drive and more than doubling prior performances on Longest6 v2 and Town13. Additionally, by integrating perception supervision from our dataset into a shared sim-to-real pipeline, we show consistent gains on the NAVSIM and Waymo Vision-Based End-to-End driving benchmarks. Our code, data, and models are publicly available at https://github.com/kesai-labs/lead.

Inha Kang, Eunki Kim, Wonjeong Ryu, Jaeyo Shin, Seungjun Yu, Yoon-Hee Kang, Seongeun Jeong, Eunhye Kim, Soontae Kim, Hyunjung Shim

Accurate long horizon forecasting of particulate matter (PM) concentration fields is essential for operational public health decisions. However, achieving reliable forecasts remains challenging in regions with complex terrain and strong atmospheric dynamics such as East Asia. While foundation models such as Aurora offer global generality, they often miss region-specific dynamics and rely on non-real-time inputs, limiting their practical utility for localized warning systems. To address this gap, we construct and release the real-world observations and high-resolution CMAQ--OBS dataset for East Asia, reducing regional error by 59.5% and enabling real-time 48-120 hour forecasts critical for public health alerts. However, standard point-wise objectives cannot reflect asymmetric operational costs, where false alarms deteriorate public trust while missed severe events endanger populations. This cost mismatch causes SFT models to over-predict and yield high False Alarm Rates. We introduce Group-Relative Policy Optimization (GRPO) with class-wise rewards and curriculum rollout to align predictions with operational priorities. Experimental results demonstrate that our framework significantly improves the reliability of the forecast. Compared to the SFT-only baseline, our model reduces the False Alarm Rate by 47.3% while achieving a competitive F1-score, proving its effectiveness for practical, real-world air quality forecasting systems on long lead time scenarios. Code and dataset are publicly available at https://github.com/kaist-cvml/FAKER-Air.

Ali Mosleh, Faraz Ali, Fengjia Zhang, Stavros Tsogkas, Junyong Lee, Michael S. Brown, Alex Levinshtein

Digital zoom on smartphones relies on learning-based super-resolution (SR) models that operate on RAW sensor images, but obtaining sensor-specific training data is challenging due to the lack of ground-truth images. Synthetic data generation via "unprocessing" pipelines offers a potential solution by simulating the degradations that transform high-resolution (HR) images into their low-resolution (LR) counterparts. However, these pipelines can introduce domain gaps due to incomplete or unrealistic degradation modeling. In this paper, we demonstrate that principled and carefully designed degradation modeling can enhance SR performance in real-world conditions. Instead of relying on generic priors for camera blur and noise, we model device-specific degradations through calibration and unprocess publicly available rendered images into the RAW domain of different smartphones. Using these image pairs, we train a single-image SR model that operates on mosaicked RAW images and evaluate it on real data from a held-out device. Our experiments show that accurate degradation modeling leads to noticeable improvements, with our SR model outperforming baselines trained on large pools of arbitrarily chosen degradations.

Donglai Xiang, Vismay Modi, Rishit Dagli, Ty Trusty, Gilles Daviet, Anka He Chen, Nicholas Sharp, David I.W. Levin

We present a novel formulation for mesh-free, reduced-order simulation of deformable hyperelastic objects. Existing work in reduced-order elastodynamic simulation represents the input geometry by either meshes, which can be difficult to obtain due to challenges in scanning and triangulating complex shapes, or by neural fields that require per-shape optimization. We propose to adopt a Reproducing Kernel Particle Method (RKPM) representation, which enables the construction of reduced-order skinning weights by solving a generalized eigensystem on the Hessian matrix of the elastic energy. We demonstrate that this formulation not only leads to a 40x training speedup compared with the per-shape optimization of neural fields, but also achieves lower simulation error when evaluated against the converged results of finite element method. We show our simulation results on a wide variety of objects in different representations including meshes and Gaussian splats, as well as the application of our method in the downstream task of robot simulation.

Shilong Li, Xiurui Xie, Qiugang Zhan, Luochao Wang, Yong Deng, Guisong Liu

The temporal evolution patterns of surface spatial structures constitute a central concern within the field of intelligent remote sensing interpretation.However, constrained by the availability of only two temporal phases, modeling sparse spatio-temporal change processes to effectively interpret surface alterations remains a core challenge in intelligent remote sensing analysis. To address this, this paper proposes SpikeAdapter, a lightweight enhancement framework. This framework comprises Geo-Spike Interpolation (GSI-P), an spiking neural network (SNN) feature extractor, and the spatio-temporal fusion module STSpikeFuse. Inspired by the brain's perceptual response to new and fading stimuli, the core GSI-P module transforms bi-temporal radiometric differences into sparse spike sequences with time-to-first-spike characteristics.Then we use a feature extractor of SNN to capture dynamic variations of land-surface targets. The STSpkeFuse module employs a learnable temporal decay mechanism to adaptively fuse the SNN features with the semantic representations. This representations are generated by a traditional artificial neural network (ANN) backbone.Extensive experiments on change detection datasets demonstrate that SpikeAdapter effectively enhances temporal awareness and interpretability.

Yuanbo Wang, Xinning Wang, Zhaoxuan Zhang, Changlong Wang, Qianchen Xia, Xiaopeng Wei, Xin Yang

Point cloud completion is crucial for robust 3D perception but remains challenging. Coarse-to-fine methods can lead to unconstrained local guesses in the absence of key structures, whereas diffusion-based approaches may introduce geometric inconsistencies. To overcome these limitations, we present TouchDream, a novel framework that leverages a diffusion model to `dream' of tactile sensing on object surfaces, which reformulates the sensing process as a learnable generative modeling task. Unlike visual cues, tactile data provides rich local geometry that can be directly converted into 3D space for point fusion, offering a powerful guide for detail-aware completion. Specifically, our approach generate compact tactile latent representations conditioned on coarse points and sampled touch poses. These generated touches are then used to optimize the coarse geometry. Extensive experiments show that our TouchDream model achieves the state-of-the-art performance.

E-Ro Nguyen, Yichi Zhang, Kanchana Ranasinghe, Xiang Li, Michael S. Ryoo

We present DAWN (Diffusion is All We Need for robot control), a unified diffusion-based framework for language-conditioned robotic manipulation that bridges high-level motion intent and low-level robot action via structured pixel motion representation. In DAWN, both the high-level and low-level controllers are modeled as diffusion processes, yielding a fully trainable, end-to-end system with interpretable intermediate motion abstractions. DAWN achieves state-of-the-art results on the challenging CALVIN benchmark, demonstrating strong multi-task performance, and further validates its effectiveness on MetaWorld. Despite the substantial domain gap between simulation and reality and limited real-world data, we demonstrate reliable real-world transfer with only minimal finetuning, illustrating the practical viability of diffusion-based motion abstractions for robotic control. Our results show the effectiveness of combining diffusion modeling with motion-centric representations as a strong baseline for scalable and robust robot learning.

Zhiwen Fan, Jian Zhang, Renjie Li, Junge Zhang, Runjin Chen, Hezhen Hu, Kevin Wang, Peihao Wang, Huaizhi Qu, Shijie Zhou 等

The rapid advancement of Large Multimodal Models (LMMs) for 2D images and videos has sparked interest in extending these models to 3D scenes, with the goal of human-like visual-spatial intelligence. However, achieving deep spatial understanding comparable to human capabilities remains challenging for both model design and data acquisition. Existing methods often rely on external depth sensors for geometry capture or off-the-shelf algorithms for pre-constructing 3D maps, which limits their scalability.In this work, we introduce VLM-3R, a framework for Vision-Language Models that couples 3D reconstructive instruction tuning with scalable training data curation and a new benchmark for temporal reasoning. Specifically, VLM-3R processes monocular video frames with a geometry encoder that derives implicit 3D tokens representing scene context (spatial tokens) and camera motion (view tokens). In parallel, we build a scalable data creation pipeline with over 200K 3D reconstructive instruction-tuning question-answer pairs. To evaluate temporal reasoning, we further introduce the Vision-Spatial-Temporal Intelligence benchmark (VSTI-Bench), which contains over 138.6K question-answer pairs across five distinct tasks focused on evolving spatial relationships. Extensive experiments show that VLM-3R supports robust visual-spatial reasoning and improves the understanding of temporal 3D context changes, enabling monocular 3D spatial assistance and embodied reasoning.

Arian Sabaghi, Jose Oramas

Weakly supervised object localization (WSOL) aims to localize target objects in images using only image-level labels. Despite recent progress, many approaches still rely on multi-stage pipelines or full fine-tuning of large backbones, increasing training cost, while the broader WSOL community continues to face the challenge of partial object coverage. We present TriLite, a single-stage WSOL framework that leverages a frozen Vision Transformer with DINOv2 pre-training in a self-supervised manner, and introduces only a minimal number of trainable parameters (fewer than 800K on ImageNet-1K) for both classification and localization. At its core is the proposed TriHead module, which decomposes patch features into foreground, background, and ambiguous regions, thereby improving object coverage while suppressing spurious activations. By disentangling classification and localization objectives, TriLite effectively exploits the universal representations learned by self-supervised ViTs without requiring expensive end-to-end training. Extensive experiments on CUB-200-2011, ImageNet-1K, and OpenImages demonstrate that TriLite sets a new state of the art, while remaining significantly more parameter-efficient and easier to train than prior methods. Code is available at: https://github.com/ariansabaghi/TriLite

Zhiqiang Wu, Yitong Dong, Xian Wei

Diffusion-based generative models have achieved remarkable success in real-world image super-resolution (SR). With tiled diffusion techniques, these models can produce high-resolution images that exceed their native-supported resolution. However, the quality of such high-resolution (e.g 2048^2) outputs often remains extremely poor, primarily due to two factors we consider: the image upsampling ratio (e.g x8) exceeding the model's native-supported upsampling ratio (e.g x4), and the model's native-supported resolution. In practice, training a native high-resolution model requires larger architectures, which incur significant computational overhead and GPU memory costs, making it hard on limited-resource equipment. Thus, we present TUDSR, a Twice Upsampling-Diffusion framework for higher SR. The TUDSR framework mainly consists of two stages: the first involves training at R-resolution, and the second introduces a looped chunk-based training strategy at NR-resolution. Each stage adapts a one-step GAN architecture comprising a generator and a discriminator. Based on SD2.1-base, we develop TUDSR-S, which achieves state-of-the-art performance across multiple benchmarks. Extensive experiments further demonstrate that TUDSR-S generates high-quality images at the resolutions of 1024^2 and even 2048^2, significantly outperforming existing approaches. Code is available at https://github.com/wuer5/TUDSR.

Qian Li, Rao Fu, Jiangtao Li, Fan Liu

Unsigned distance fields (UDFs) are well suited for representing open surfaces, but learning them from multi-view images is challenging because ground-truth surfaces are unavailable for supervision in most cases and the gradient of a UDF is undefined on the underlying surface. Prior methods optimize UDFs with global objectives and apply gradient-based priors ignoring the non-differentiability for queries on the target surface, which leads to unstable training and over-smoothing on fine details. We address these issues by distilling a patch-based UDF prior, trained on synthetic ground truth algebraic surfaces with closed form expressions, into a lightweight student UDF inside Gaussian optimization process. We design band-limited knowledge distillation strategy that leverages a pretrained patch-based UDF predictor to provide reliable near-surface UDF supervision, enabling stable student training and the recovery of high-frequency geometric details. In addition, we introduce a visibility- and geometry-aware confidence weighting that modulates teacher influence, further steering the student toward accurate surfaces in ambiguous or weakly constrained regions. Extensive experiments on various datasets demonstrate that our approach consistently improves reconstruction accuracy while maintaining competitive efficiency compared to existing UDF- and SDF-based methods.

Yuta Oshima, Daiki Miyake, Kohsei Matsutani, Yusuke Iwasawa, Masahiro Suzuki, Yutaka Matsuo, Hiroki Furuta

Recent text-to-image generation models have acquired the ability of multi-reference generation and editing; that is, to inherit the appearance of subjects from multiple reference images and re-render them in new contexts. However, existing benchmark datasets often focus on generation using a single or a few reference images, which prevents us from measuring progress in model performance or identifying weaknesses when following instructions with a larger number of references. In addition, their task definitions are still vague, limited to axes such as "what to edit" or "how many references are given", and therefore fail to capture the challenges inherent in combining heterogeneous references. To address this gap, we introduce MultiBanana, which is designed to assess the edge of model capabilities by widely covering problems specific to multi-reference settings: (1) varying the number of references (up to 8), (2) domain mismatch among references (e.g., photo vs. anime), (3) scale mismatch between reference and target scenes, (4) references containing rare concepts (e.g., a red banana), and (5) multilingual textual references for rendering. Our analysis among a variety of text-to-image models reveals their respective performances, typical failure modes, and areas for improvement.

Renjie Wu, Hongdong Li, Jose M. Alvarez, Miaomiao Liu

This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior reconstruction, they are typically limited to either a single object or objects with only small deformations, struggling to maintain temporally consistent surface reconstruction of large deformations over time. We propose "4DSurf", a novel and unified framework for generic dynamic surface reconstruction that does not require specifying the number or types of objects in the scene, can handle large surface deformations and temporal inconsistency in reconstruction. The key innovation of our framework is the introduction of Gaussian deformations induced Signed Distance Function Flow Regularization that constrains the motion of Gaussians to align with the evolving surface. To handle large deformations, we introduce an Overlapping Segment Partitioning strategy that divides the sequence into overlapping segments with small deformations and incrementally passes geometric information across segments through the shared overlapping timestep. Experiments on two challenging dynamic scene datasets, Hi4D and CMU Panoptic, demonstrate that our method outperforms state-of-the-art surface reconstruction methods by 49% and 19% in Chamfer distance, respectively, and achieves superior temporal consistency under sparse-view settings.

Tim Engelbracht, René Zurbrügg, Matteo Wohlrapp, Martin Büchner, Abhinav Valada, Marc Pollefeys, Hermann Blum, Zuria Bauer

We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in 38 environments. Each object is operated in four embodiments - (i) human hand, (ii) human hand with a wrist-mounted camera, (iii) handheld UMI gripper, and (iv) a custom Hoi! gripper, where the tool embodiment provides end-effector forces and tactile sensing. Our dataset offers a holistic view of interaction understanding from video, enabling researchers to evaluate how well methods transfer between human and robotic viewpoints, but also investigate underexplored modalities such as interaction forces. The Project Website can be found at https://hoi-dataset.ethz.ch.