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Liyao Jiang, Ruichen Chen, Chao Gao, Di Niu

Recent text-to-image (T2I) diffusion models achieve remarkable realism, yet faithful prompt-image alignment remains challenging, particularly for complex prompts with multiple objects, relations, and fine-grained attributes. Existing training-free inference-time scaling methods rely on fixed iteration budgets that cannot adapt to prompt difficulty, while reflection-tuned models require carefully curated reflection datasets and extensive joint fine-tuning of diffusion and vision-language models, often overfitting to reflection paths data and lacking transferability across models. We introduce RAISE (Requirement-Adaptive Self-Improving Evolution), a training-free, requirement-driven evolutionary framework for adaptive T2I generation. RAISE formulates image generation as a requirement-driven adaptive scaling process, evolving a population of candidates at inference time through a diverse set of refinement actions--including prompt rewriting, noise resampling, and instructional editing. Each generation is verified against a structured checklist of requirements, enabling the system to dynamically identify unsatisfied items and allocate further computation only where needed. This achieves adaptive test-time scaling that aligns computational effort with semantic query complexity. On GenEval and DrawBench, RAISE attains state-of-the-art alignment (0.94 overall GenEval) while incurring fewer generated samples (reduced by 30-40%) and VLM calls (reduced by 80%) than prior scaling and reflection-tuned baselines, demonstrating efficient, generalizable, and model-agnostic multi-round self-improvement. Code is available at https://github.com/LiyaoJiang1998/RAISE.

Junjie Zhou, Bao Xue, Meiling Wang, Wei Shao, Daoqiang Zhang

To enhance the precision of cancer prognosis, recent research has increasingly focused on multimodal survival methods by integrating genomic data and histology images. However, current approaches overlook the fact that the proteome serves as an intermediate layer bridging genomic alterations and histopathological features while providing complementary biological information essential for survival prediction. This biological reality exposes another architectural limitation: existing integrative analysis studies fuse these heterogeneous data sources in a flat manner that fails to capture their inherent biological hierarchy. To address these limitations, we propose HFGPI, a hierarchical fusion framework that models the biological progression from genes to proteins to histology images from a systems biology perspective. Specifically, we introduce Molecular Tokenizer, a molecular encoding strategy that integrates identity embeddings with expression profiles to construct biologically informed representations for genes and proteins. We then develop Gene-Regulated Protein Fusion (GRPF), which employs graph-aware cross-attention with structure-preserving alignment to explicitly model gene-protein regulatory relationships and generate gene-regulated protein representations. Additionally, we propose Protein-Guided Hypergraph Learning (PGHL), which establishes associations between proteins and image patches, leveraging hypergraph convolution to capture higher-order protein-morphology relationships. The final features are progressively fused across hierarchical layers to achieve precise survival outcome prediction. Extensive experiments on five benchmark datasets demonstrate the superiority of HFGPI over state-of-the-art methods.

Ke Zhang, Jiacong Xu, Yiqun Mei, Vishal M. Patel

Producing long, coherent video sequences with stable 3D structure remains a major challenge, particularly in streaming scenarios. Motivated by this, we introduce Endless World, a real-time framework for infinite, 3D-consistent video generation. To support infinite video generation, we introduce a conditional autoregressive training strategy that aligns newly generated content with existing video frames. This design preserves long-range dependencies while remaining computationally efficient, enabling real-time inference on a single GPU without additional training overhead. Moreover, our Endless World integrates global 3D-aware attention to provide continuous geometric guidance across time. Our 3D injection mechanism enforces physical plausibility and geometric consistency throughout extended sequences, addressing key challenges in long-horizon and dynamic scene synthesis. Extensive experiments demonstrate that Endless World produces long, stable, and visually coherent videos, achieving competitive or superior performance to existing methods in both visual fidelity and spatial consistency. Our code will be released after review.

Yu Shi, Yu Liu, Zhong-Cheng Wu, Juan Cheng, Huafeng Li, Xun Chen

Complex degradations like noise, blur, and low resolution are typical challenges in real-world image fusion tasks, limiting the performance and practicality of existing methods. End-to-end neural network-based approaches are generally simple to design and highly efficient in inference, but their black-box nature leads to limited interpretability. Diffusion-based methods alleviate this to some extent by providing powerful generative priors and a more structured inference process. However, they are trained to learn a single-domain target distribution, whereas fusion lacks natural fused data and relies on modeling complementary information from multiple sources, making diffusion hard to apply directly in practice. To address these challenges, this paper proposes an efficient degradation-aware diffusion framework for image fusion under arbitrary degradation scenarios. Specifically, instead of explicitly predicting noise as in conventional diffusion models, our method performs implicit denoising by directly regressing the fused image, enabling flexible adaptation to diverse fusion tasks under complex degradations with limited steps. Moreover, we design a joint observation model correction mechanism that simultaneously imposes degradation and fusion constraints during sampling to ensure high reconstruction accuracy. Experiments on diverse fusion tasks and degradation configurations demonstrate the superiority of the proposed method under complex degradation scenarios. Code: https://github.com/YShi-cool/DRFusion.

Song Lai, Zhe Zhao, Fei Zhu, Ji Cheng, Xi Lin, Qingfu Zhang, Gaofeng Meng

Rehearsal-based methods are the cornerstone of modern online class-incremental learning (OCIL), yet they face a fundamental challenge: the gradient of the current task often conflicts with that of the rehearsal data from the memory buffer, leading to catastrophic forgetting. Recent works have implicitly addressed this by using hypergradients, but the underlying mechanism has remained poorly understood. In this paper, we provide a formal analysis revealing that hypergradients mitigate forgetting by aligning task-specific gradients towards a common meta-objective, thereby reducing their conflict. However, we argue that this conflict-reducing alignment is inherently myopic--it only considers the immediate gradient directions, failing to account for the loss landscape geometry one step ahead. To overcome this limitation, we introduce a novel framework: Lookahead Optimization for Rehearsal (LOR). LOR explores a set of future model states by taking lookahead steps along different directions that balance plasticity and stability and optimizes a first-order Log-Sum-Exp (LSE) surrogate to emphasize the worst-performing sampled lookahead directions. Theoretical analysis from both optimization and statistical perspectives corroborates the robustness of our approach. Extensive experiments on Seq-CIFAR10, Seq-CIFAR100, and Seq-TinyImageNet demonstrate that LOR significantly outperforms state-of-the-art methods, establishing a new and more robust paradigm for rehearsal-based OCIL.

Shikun Sun, Liao Qu, Huichao Zhang, Yiheng Liu, Yangyang Song, Xian Li, Yi Jiang, Xu Wang, Jia Jia, Daniel K. Du 等

Visual generation is dominated by three paradigms: AutoRegressive (AR), diffusion, and Visual AutoRegressive (VAR) models. Unlike AR and diffusion, VARs operate on heterogeneous input structures across their generation steps, which creates severe asynchronous policy conflicts. This issue becomes particularly acute in reinforcement learning (RL) scenarios, leading to unstable training and suboptimal alignment. To resolve this, we propose a novel framework to enhance Group Relative Policy Optimization (GRPO) by explicitly managing these conflicts. Our method integrates three synergistic components: 1) a stabilizing intermediate reward to guide early-stage generation; 2) a dynamic time-step reweighting scheme for precise credit assignment; and 3) a novel mask propagation algorithm, derived from principles of Reward Feedback Learning (ReFL), designed to isolate optimization effects both spatially and temporally. Our approach demonstrates significant improvements in sample quality and objective alignment over the vanilla GRPO baseline, enabling robust and effective optimization for VAR models. Our official page is https://github.com/ByteVisionLab/NextFlow.

Xinguo He, Yixin Shen, Rahul Chaudhari

Hand mesh reconstruction has attracted growing attention in recent years.Despite significant progress, existing methods often struggle to balance reconstruction quality and inference efficiency.In this work, we propose TokenHand, a novel framework for single-view 3D hand mesh reconstruction that achieves both high accuracy and real-time inference.Our method represents a 3D hand model using M discrete tokens, each describing a specific sub-structure of the hand.This compositional representation enables efficient modeling with minimal reconstruction error.Furthermore, we reformulate hand mesh reconstruction as a classification problem rather than a regression task.Specifically, a classifier predicts the categories of the M tokens from an input image, and a pre-trained decoder network subsequently reconstructs the 3D hand mesh from the predicted tokens without any post-processing.Extensive experiments demonstrate that TokenHand achieves comparable or superior performance to existing methods across standard benchmarks, while maintaining high efficiency in practical scenarios.

Yuqing Huang, Guotian Zeng, Zhenqiao Yuan, Zhenyu He, Xin Li, Yaowei Wang, Ming-Hsuan Yang

Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To overcome this limitation, we introduce Interactive Tracking, a new paradigm that allows users to guide the tracker at any time using natural language commands. To support research in this direction, we make three main contributions. First, we present InteractTrack, the first large-scale benchmark for interactive tracking, containing 150 videos with dense bounding box annotations and timestamped language instructions. Second, we propose a comprehensive evaluation protocol and evaluate 25 representative trackers, showing that state-of-the-art methods fail in interactive scenarios--strong performance on conventional benchmarks does not transfer. Third, we introduce Interactive Memory-Augmented Tracking (IMAT), a new baseline that employs a dynamic memory mechanism to learn from user feedback and update tracking behavior accordingly. Our benchmark, protocol, and baseline establish a foundation for developing more intelligent, adaptive, and collaborative tracking systems, bridging the gap between automated perception and human guidance. The full benchmark, tracking results, and analysis are available at \href https://github.com/NorahGreen/InteractTrack.git this URL .

Tongtian Yue, Xuange Gao, Longteng Guo, Zijia Zhao, Zikang Liu, Jie Jiang, Hua Huang, Jing Liu

Recent advances in multimodal large language models (MLLMs) have shown impressive progress in integrating visual and linguistic understanding. However, most existing MLLMs inject visual information into the input space of large language models (LLMs), which substantially increases context length and computational overhead, while often disrupting pretrained linguistic priors by forcing the LLM to optimize on vision-dominant multimodal sequences. In this work, we propose a rotation-based vision injection paradigm that aligns visual information with the parameter space of LLMs. Visual semantics are encoded as rotation matrices and applied directly to the pretrained parameters. This parameter-space injection eliminates the need for long input sequences, thus avoiding the quadratic computational overhead inherent in input-space injection. Besides, it preserves the linguistic competence of the LLM by maintaining the intrinsic geometric structure of the pretrained parameters. Building upon this paradigm, we develop ROSE, a 7B MLLM that achieves fine-grained vision-language alignment with remarkable computational efficiency. Extensive experiments across 12 multimodal benchmarks show that ROSE delivers superior or competitive performance compared with leading models.At comparable accuracy, ROSE reduces FLOPs by 80.7% and inference latency by 56.4% relative to Qwen2.5-VL-7B, demonstrating the effectiveness and scalability. The code and model weights will be publicly released.

Mingze Sun, Cheng Zeng, Jiansong Pei, Junhao Chen, Chaoyue Song, Shaohui Wang, Tianyuan Chang, Bin Huang, Zijiao Zeng, Ruqi Huang

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck for real-world animation workflows. To address this, we propose an animator-centric SG framework that achieves high-quality skeleton prediction on complex inputs while providing intuitive control handles. Our contributions are threefold. First, we curate a large-scale dataset of 82,633 rigged meshes with diverse and complicated structures. Second, we introduce a novel semantic-aware tokenization scheme for auto-regressive modeling. This scheme effectively complements purely geometric prior methods by subdividing bones into semantically meaningful groups, thereby enhancing robustness to structural complexity and enabling a key control mechanism. Third, we design a learnable density interval module that allows animators to exert soft, direct control over bone density. Extensive experiments demonstrate that our framework not only generates high-quality skeletons for challenging inputs but also successfully fulfills two critical requirements from professional animators. Our work paves the way for more flexible and efficient animation pipelines.

Mohammed Rahman Sherif Khan Mohammad, Ardhendu Behera, Sandip Pradhan, Swagat Kumar, Amr Ahmed

Recent adapter-based CLIP tuning (e.g., Tip-Adapter) is a strong few-shot learner, achieving efficiency by caching support features for fast prototype matching. However, these methods rely on global uni-modal feature vectors, overlooking fine-grained patch relations and their structural alignment with class text. To bridge this gap without incurring inference costs, we introduce a novel asymmetric training-only framework. Instead of altering the lightweight adapter, we construct a high-capacity auxiliary Heterogeneous Graph Teacher that operates solely during training. This teacher (i) integrates multi-scale visual patches and text prompts into a unified graph, (ii) performs deep cross-modal reasoning via a Modality-aware Graph Transformer (MGT), and (iii) applies discriminative node filtering to extract high-fidelity class features. Crucially, we employ a cache-aware dual-objective strategy to supervise this relational knowledge directly into the Tip-Adapter's key-value cache, effectively upgrading the prototypes while the graph teacher is discarded at test time. Thus, inference remains identical to Tip-Adapter with zero extra latency or memory. Across standard 1-16-shot benchmarks, our method consistently establishes a new state-of-the-art. Ablations confirm that the auxiliary graph supervision, text-guided reasoning, and node filtering are the essential ingredients for robust few-shot adaptation.

Zhihao Sun, Zhiying Du, Xitong Yang, Zuxuan Wu

Hand-object interaction forms the foundation of how humans interact with the world. Understanding the connection between hand action and egocentric video is essential for enabling embodied agents to perceive, simulate, and plan like humans. However, it is challenging to learn and predict across hand actions and egocentric videos due to their non-linear relationship. In this work, we introduce HandWorld, a unified generative framework that focuses on hand-object interaction and jointly models egocentric videos and hand actions. HandWorld learns shared cross-domain conditions through a dual-branch condition network that integrates information from both video and action domains. MANO-rendered hand representation is incorporated as an intermediate input to further enhance cross-domain coherence. Conditioned on the shared representation, two decoupled diffusion transformers are trained to predict in their respective domain. A flexible training strategy enables the model to learn across diverse task configurations, including action forecasting and controllable video generation. Experiments on large-scale egocentric HOI datasets demonstrate that HandWorld achieves high-fidelity video synthesis and accurate action prediction, outperforming existing baselines across diverse scenarios.

Yi He, Tao Wang, Yi Jin, Congyan Lang, Yidong Li, Haibin Ling

Recent advances in 3D Gaussian Splatting (3DGS) have enabled highly efficient and photorealistic novel view synthesis. However, segmenting objects accurately in 3DGS remains challenging due to the discrete nature of Gaussian representations, which often leads to aliasing and artifacts at object boundaries. In this paper, we introduce NG-GS, a novel framework for high-quality object segmentation in 3DGS that explicitly addresses boundary discretization. Our approach begins by automatically identifying ambiguous Gaussians at object boundaries using mask variance analysis. We then apply radial basis function (RBF) interpolation to construct a spatially continuous feature field, enhanced by multi-resolution hash encoding for efficient multi-scale representation. A joint optimization strategy aligns 3DGS with a lightweight NeRF module through alignment and spatial continuity losses, ensuring smooth and consistent segmentation boundaries. Extensive experiments on NVOS and LERF-OVS benchmarks demonstrate that our method achieves state-of-the-art performance, with significant gains in boundary mIoU.

Lei Jiang, Xin Liu, Xinze Tong, Zhiliang Li, Jie Liu, Jie Tang, Gangshan Wu

Image Super-Resolution (SR) aims to reconstruct high-resolution images from degraded low-resolution inputs. While diffusion-based SR methods offer powerful generative capabilities, their performance heavily depends on how semantic priors are structured and integrated into the generation process. Existing approaches often rely on entangled or coarse-grained priors that mix global layout with local details, or conflate structural and textural cues, thereby limiting semantic controllability and interpretability. In this work, we propose DTPSR, a novel diffusion-based SR framework that introduces disentangled textual priors along two complementary dimensions: spatial hierarchy (global vs. local) and frequency semantics (low- vs. high-frequency). By explicitly separating these priors, DTPSR enables the model to simultaneously capture scene-level structure and object-specific details with frequency-aware semantic guidance. The corresponding embeddings are injected via specialized cross-attention modules, forming a progressive generation pipeline that reflects the semantic granularity of visual content--from global layout to fine-grained textures. To support this paradigm, we construct DisText-SR, a large-scale dataset containing approximately 95,000 image-text pairs with carefully disentangled global, low-frequency, and high-frequency descriptions. To further enhance controllability and consistency, we adopt a multi-branch classifier-free guidance strategy with frequency-aware negative prompts to suppress hallucinations and semantic drift. Extensive experiments on synthetic and real-world benchmarks show that DTPSR achieves high perceptual quality, competitive fidelity, and strong generalization across diverse degradation scenarios.

Shiran Ge, Chenyi Huang, Yuang Ai, Qihang Fan, Huaibo Huang, Ran He

Group Relative Policy Optimization (GRPO) is a powerful technique for aligning generative models, but its effectiveness is bottlenecked by the conflict between large group sizes and prohibitive computational costs. In this work, we investigate the trade-off through empirical studies, yielding two key observations. First, we discover the reward clustering phenomenon in which many trajectories collapse toward the group-mean reward, offering limited optimization value. Second, we design a heuristic strategy named Optimal Variance Filtering (OVF), and verify that a high-variance subset of trajectories selected by OVF can outperform the larger, unfiltered group. However, this static, post-sampling OVF approach still necessitates critical computational overhead, as it performs unnecessary sampling for trajectories that are ultimately discarded. To resolve this, we propose Pro-GRPO (Proactive GRPO), a novel dynamic framework that integrates latent feature-based trajectory pruning into the sampling process. Through the early termination of reward-clustered trajectories, Pro-GRPO reduces computational overhead. Leveraging its efficiency, Pro-GRPO employs an "Expand-and-Prune" strategy. This strategy first expands the size of initial sampling group to maximize trajectory diversity, then it applies multi-step OVF to the latents, avoiding prohibitive computational costs. Extensive experiments on both diffusion-based and flow-based models demonstrate the generality and effectiveness of our Pro-GRPO framework.

Duc Vu, Kien Nguyen, Trong-Tung Nguyen, Ngan Nguyen, Phong Nguyen, Khoi Nguyen, Cuong Pham, Anh Tran

Recent diffusion-based models achieve photorealism in image inpainting but require many sampling steps, limiting practical use. Few-step text-to-image models offer faster generation, but naively applying them to inpainting yields poor harmonization and artifacts between the background and inpainted region. We trace this cause to random Gaussian noise initialization, which under low function evaluations causes semantic misalignment and reduced fidelity. To overcome this, we propose InverFill, a one-step inversion method tailored for inpainting that injects semantic information from the input masked image into the initial noise, enabling high-fidelity few-step inpainting. Instead of training inpainting models, InverFill leverages few-step text-to-image models in a blended sampling pipeline with semantically aligned noise as input, significantly improving vanilla blended sampling and even matching specialized inpainting models at low NFEs. Moreover, InverFill does not require real-image supervision and only adds minimal inference overhead. Extensive experiments show that InverFill consistently boosts baseline few-step models, improving image quality and text coherence without costly retraining or heavy iterative optimization.

Tian Ye, Song Fei, Lei Zhu

Diffusion transformers have recently delivered strong text-to-image generation around 1K resolution, but we show that extending them to native 4K across diverse aspect ratios exposes a tightly coupled failure mode spanning positional encoding, VAE compression, and optimization. Tackling any of these factors in isolation leaves substantial quality on the table. We therefore take a data--model co-design view and introduce UltraFlux, a Flux-based DiT trained natively at 4K on MultiAspect-4K-1M, a 1M-image 4K corpus with controlled multi-AR coverage, bilingual captions, and rich VLM/IQA metadata for resolution- and AR-aware sampling. On the model side, UltraFlux couples (i) Resonance 2D RoPE with YaRN for training-window-, frequency-, and AR-aware positional encoding at 4K; (ii) a simple, non-adversarial VAE post-training scheme that improves 4K reconstruction fidelity; (iii) an SNR-Aware Huber Wavelet objective that rebalances gradients across timesteps and frequency bands; and (iv) a Stage-wise Aesthetic Curriculum Learning strategy that concentrates high-aesthetic supervision on high-noise steps governed by the model prior. Together, these components yield a stable, detail-preserving 4K DiT that generalizes across wide, square, and tall ARs. On the Aesthetic-Eval@4096 benchmark and multi-AR 4K settings, UltraFlux consistently outperforms strong open-source baselines across fidelity, aesthetic, and alignment metrics, and--with a LLM prompt refiner--matches or surpasses the proprietary Seedream 4.0.

Changxing Liu, Zichen Chao, Siheng Chen

Collaborative perception leverages data exchange among multiple agents to enhance overall perception capabilities. However, heterogeneity across agents introduces domain gaps that hinder collaboration, and this is further exacerbated by an underexplored issue: modality isolation. It arises when multiple agents with different modalities never co-occur in any training data frame, enlarging cross-modal domain gaps. Existing alignment methods rely on supervision from spatially overlapping observations, thus fail to handle modality isolation. To address this challenge, we propose CodeAlign, the first efficient, co-occurrence-free alignment framework that smoothly aligns modalities via cross-modal feature-code-feature(FCF) translation. The key idea is to explicitly identify the representation consistency through codebook, and directly learn mappings between modality-specific feature spaces, thereby eliminating the need for spatial correspondence. Codebooks regularize feature spaces into code spaces, providing compact yet expressive representations. With a prepared code space for each modality, CodeAlign learns FCF translations that map features to the corresponding codes of other modalities, which are then decoded back into features in the target code space, enabling effective alignment. Experiments show that, when integrating three modalities, CodeAlign requires only 8% of the training parameters of prior alignment methods, reduces communication load by 1024x, and achieves state-of-the-art perception performance on both OPV2V and DAIR-V2X dataset. Code will be released.

Sumit Chaturvedi, Yannick Hold-Geoffroy, Mengwei Ren, Jingyuan Liu, He Zhang, Yiqun Mei, Julie Dorsey, Zhixin Shu

This paper presents a method for image relighting that enables precise and continuous control over multiple illumination attributes in a photograph. We formulate relighting as a conditional image generation task and introduce attribute tokens to encode distinct lighting factors such as intensity, color, ambient illumination, diffuse level, and 3D light positions. The model is trained on a large-scale synthetic dataset with ground-truth lighting annotations, supplemented by a small set of real captures to enhance realism and generalization. We validate our approach across a variety of relighting tasks, including controlling in-scene lighting fixtures and editing environment illumination using virtual light sources, on synthetic and real images. Our method achieves state-of-the-art quantitative and qualitative performance compared to prior work. Remarkably, without explicit inverse rendering supervision, the model exhibits an inherent understanding of how light interacts with scene geometry, occlusion, and materials, yielding convincing lighting effects even in traditionally challenging scenarios such as placing lights within objects or relighting transparent materials plausibly.

Hao Zhang, Jiahao Luo, Bohui Wan, Yizhou Zhao, Zongrui Li, Michael Vasilkovsky, Chaoyang Wang, Jian Wang, Narendra Ahuja, Bing Zhou

Despite significant progress in 4D generation, rig and motion--the core structural and dynamic components of animation--are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling