The communication complexity of a voting rule is the worst-case number of bits that n voters must transmit to a central authority under the most efficient elicitation protocol in an election with m candidates. We study the communication complexity of Instant-Runoff Voting (IRV). Conitzer and Sandholm [2005] established an upper bound of O(n (log m)^2), but did not provide a matching lower bound beyond Omega(n log m). We resolve this open problem by raising the lower bound to Omega(n (log m)^2) using the fooling set technique, thereby showing that the communication complexity of IRV is Theta(n (log m)^2). We further show that this complexity drops to Theta(n log m) under the single-peakedness restriction, and that both the IRV-Average variant and Single Transferable Vote (STV), the multiwinner extension of IRV, have the same asymptotic communication complexity as IRV. (Extended version with appendices: https://shs.hal.science/hal-05566718. Short video: https://youtu.be/gTXV3R2DS6o.)
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We study the optimal design of a self-financing event, a problem that requires balancing the recruitment of costly, positive-value participants with revenue-generating agents who may impose negative values on the event. We introduce a novel two-sided mechanism design framework with plus agents equipped with private costs and positive impact, and minus agents with private values and negative impact upon inclusion in the event, to maximize the overall quality of the event under a budget-balanced (BB) constraint so that the designer does not run a deficit. We conduct a comprehensive study on the theory of optimal event curation on various utility functions. For additive utility, we fully characterize the optimal incentive-compatible Bayesian mechanism under both the ex-ante and ex-post BB constraints. For submodular utility, we propose an ex-ante BB mechanism that achieves a constant-factor approximation to the optimal Bayesian mechanism.
We study the limit CM rate of single-winner voting rules under Impartial Culture, defined as the probability that a preference profile is coalitionally manipulable in the limit of large electorates. For three candidates, Lepelley and Valognes [1999] derived a closed-form expression for Plurality with Runoff, or equivalently Instant-Runoff Voting (IRV), and showed that its limit CM rate is strictly below one. This is remarkable because Kim and Roush [1996] established a limit of one for several major rules, including Maximin and all positional scoring rules except Veto. In this paper, we generalize the result of Lepelley and Valognes to any number of candidates greater than or equal to four. We show that Plurality with Runoff has a limit CM rate equal to one for all such numbers of candidates, whereas IRV retains a limit CM rate strictly below one. To this end, we rely on the notion of Super Condorcet Winner, recently introduced by Durand [2025], which yields an upper bound on the CM rate of IRV. We prove that this bound is asymptotically tight and compute the probability that a Super Condorcet Winner exists, thereby obtaining the exact limit CM rate of IRV. (Extended version with appendices: https://hal.science/hal-05566713. Short video: https://youtu.be/4i2A7qUP-eo.)
Finding an arbitrary number of shortest paths in a graph is a fundamental problem in Graph Theory and Artificial Intelligence with numerous applications to real-world problems. While some algorithms produce paths which might contain loops, the most interesting and challenging problem variant consists of finding simple (or loopless) paths. This problem has been addressed with algorithms which always conduct an arbitrary number of Dijkstra searches. While the current state-of-the-art leverages the notion of sidetrack edge, a new development upon sidetrack edges has been recently introduced which can be used to produce non-simple paths very efficiently, centroids. In this paper, centroids are used to compute an arbitrary number of simple paths with some important benefits: the expansion of a single centroid delivers an arbitrary number of paths; only a single Dijkstra search is required to complete the task; the same algorithm can be easily coupled with heuristics that improve search efficiency. Experimental results across various domains show substantial improvements over the current state of the art, both in runtime and memory usage.
Convex clustering is a well-regarded clustering method, resembling the similar centroid-based approach of Lloyd's $k$-means, without requiring a predefined cluster count. It starts with each data point as its centroid and iteratively merges them. Despite its advantages, this method can fail when dealing with data exhibiting linearly non-separable or non-convex structures. To mitigate the limitations, we propose a kernelized extension of the convex clustering method. This approach projects the data points into a Reproducing Kernel Hilbert Space (RKHS) using a feature map, enabling convex clustering in this transformed space. This kernelization not only allows for better handling of complex data distributions but also produces an embedding in a finite-dimensional vector space. We provide a comprehensive theoretical underpinning for our kernelized approach, proving algorithmic convergence and establishing finite sample bounds for our estimates. The effectiveness of our method is demonstrated through extensive experiments on both synthetic and real-world datasets, showing superior performance compared to state-of-the-art clustering techniques. This work marks a significant advancement in the field, offering an effective solution for clustering in non-linear and non-convex data scenarios.
Knowledge Graphs (KGs) are extensively used across different domains and in several applications. Often, these KGs are very large in size. Such KGs become unwieldy for tasks such as question answering and visualization. Summarization of KGs offers a viable alternative in such cases. Furthermore, personalized KG summarization is crucial in the current data-driven world as it captures the specific requirements of users based on their query patterns. Since it only maintains relevant information, the personalized summaries of KG are small, resulting in significantly smaller storage requirements and query runtime. In this work, we adapt the coreset theory to create personalized KG summaries. For a given dataset and a user-specific query workload, we present an approach that samples a relevant subset of triples using sensitivity-based importance sampling. We ensure that the subset approximates the characteristics of the full dataset with bounded approximation error. We define sensitivity scores that measure the importance of a triple with respect to a user’s query workload, which are then used by our coreset construction algorithm. We explicitly focus on personalized knowledge graph summarization by constructing summaries independently for each user based on their query behaviour. Our evaluation on Freebase, WikiData, and DBpedia shows that COREKG delivers higher query-answering accuracy and structural coverage than the state-of-the-art methods, such as GLIMPSE, PPR, PEGASUS and APEX² while requiring only a tiny fraction of the original graph.
An index is a function that measures the extent to which an election has a particular feature. We seek indices that capture agreement, diversity, and polarization among voters in approval elections, normalized with respect to saturation. The latter means that if two elections differ by the fraction of candidates approved by an average voter, but otherwise are of similar nature, then they should have similar index values. We propose several indices, analyze their properties, and use them to derive a new map of approval elections, and compare various real-life elections from Pabulib, Preflib and other sources.
We study the problem of allocating a set of indivisible items among agents whose preferences include externalities. Unlike the standard fair division model, agents may derive positive or negative utility not only from items allocated directly to them, but also from items allocated to other agents. Since exact envy-freeness cannot be guaranteed, prior work has focused on its relaxations. However, two central questions remained open: does there always exist an allocation that is envy-free up to one item (EF1), and if not, what is the optimal relaxation EF-k that can always be attained? We settle both questions by deriving tight asymptotic bounds on the number of items sufficient to eliminate envy. We show that for any instance with n agents, an allocation that is envy-free up to O(√n) items always exists and can be found in polynomial time. Additionally, via a reduction from fair division with externalities to discrepancy theory combined with recent discrepancy lower bounds, we prove a matching Ω(√n) lower bound showing that this result is tight even when the valuations are binary and satisfy the no-chores condition, which refutes a conjecture from previous work and resolves the main open question in the area, ruling out the existence of EF1 allocations when agents have externalities.
In this paper, we prove the existence of an envy-free up to one item (EF1) division for a discrete chore. Our approach builds upon the powerful Simmons-Su framework, which leverages Sperner’s lemma to guarantee the existence of a simplex corresponding to a sequence of similar fractional divisions, ensuring that each agent is satisfied with a different bundle. For allocations of goods, existing works have introduced rounding techniques that convert an envy-free fractional division into a connected integral EF1 division for any number of agents with monotone valuations. However, the analogous problem for chores has remained unresolved, and existing rounding techniques fail due to the asymmetric definitions of EF1 for goods and chores. To overcome this asymmetry, we refine the existing rounding techniques and show that connected EF1 divisions exist for a discrete chore.
We introduce missingness-MDPs (miss-MDPs), a novel subclass of partially observable Markov decision processes (POMDPs) that incorporates the theory of missing data. A miss-MDP is a POMDP whose observation function is a missingness function, specifying the probability that individual state features are missing (i.e., unobserved) at a time step. The literature distinguishes three canonical missingness types: (1) missing completely at random (MCAR), (2) missing at random (MAR), and (3) missing not at random (MNAR). The problem is to compute near-optimal policies for a miss-MDP with an unknown missingness function, given a dataset of action-observation histories. Achieving such optimality guarantees for policies requires learning the missingness function from data, which is infeasible for general POMDPs. To overcome this challenge, we exploit the structural properties of different missingness types to derive probably approximately correct (PAC) algorithms for learning the missingness function. These algorithms yield an approximate but fully specified miss-MDP that we solve using off-the-shelf planning methods. We prove that, with high probability, the resulting policies are ε-optimal in the true miss-MDP. Empirical results confirm the theory and demonstrate superior performance of our approach over two model-free methods.
Decentralized Multi Agent Reinforcement Learning (MARL) faces a fundamental dilemma in real world deployments: agents must operate under epistemic fragmentation, where local observations are severely occluded, while navigating heterogeneous value landscapes, where sparse, critical events carry disproportionately high stakes. Existing paradigms typically decouple state estimation from policy optimization, guiding perception modules merely to minimize uniform reconstruction error. This leads to a Perception Value Misalignment, where agents squander computational resources reconstructing task irrelevant background noise while failing to resolve uncertainties in high value regions. To bridge this gap, we propose EVA-Gen (Epistemic Value Alignment via Generative Models) that establishes a cybernetic loop between generative perception and value based decision making. We formulate the Value Conditioned Reconstruction Paradigm, establishing that optimal perception under resource constraints is functionally weighted by the gradient of the value function. EVA-Gen couples Backward Flow to steer diffusion toward high stakes manifolds, Collaborative Information Bottleneck to filter communication for value relevant consensus, and Risk Sensitive Rectification to prevent sparse signal dilution, synergistically closing the perception control loop. Empirically, we demonstrate that EVA-Gen achieves superior performance in three value-heterogeneous multi agent environments.
Combining predictions from heterogeneous classifiers—such as in-house deep learning models, human experts, and large language models (LLMs)—is a key challenge, especially in data-scarce environments such as humanitarian operations. We propose a flexible Bayesian framework to effectively fuse these diverse inputs. By integrating classifier logits with auxiliary human feedback (e.g., confidence, image clarity) using an ordered probit process, our model generalizes prior work to accommodate the real-world properties of these classifiers. We validate our framework on a challenging product recognition task in food bank operations, an environment defined by data scarcity and an inexperienced volunteer workforce. Our combined model significantly outperforms standalone ResNet, human, and LLM-based approaches, demonstrating the practical benefits of fusing these heterogeneous signal sources.
The quantal response (QR) model is widely used in Stackelberg security games (SSGs) to capture boundedly rational adversaries. Existing work on SSGs under QR, however, almost exclusively assumes a homogeneous attacker population, ignoring heterogeneity in attacker preferences and rationality. We study SSG with mixed quantal response attackers, where the follower population consists of multiple discrete attacker types, each following a type-specific QR model. The defender allocates limited resources across targets, while an attacker drawn from this heterogeneous population observes the defender’s strategy and attacks a single target. This results in a highly non-convex equilibrium computation problem. We develop a polynomial-time approximation scheme (PTAS) for this setting when the number of attacker types is bounded, based on an exponential cone programming formulation combined with a carefully designed Branch-and-Bound procedure. Experiments demonstrate that our approach outperforms standard gradient-based methods and that explicitly modeling attacker heterogeneity yields significant gains over traditional SSG models with a single QR attacker.
Motivated by practical allocation problems, we study integer splittable congestion games with capacitated resources and player-specific costs. In this setting, each player has an integer weight that has to be split in integer units across multiple resources, each with a capacity limiting the total assigned weight, i.e., its congestion. The latency of a resource is equal to a player-specific constant when its congestion is not greater than the capacity and becomes prohibitive, i.e., equal to ∞, once the capacity is exceeded. We analyze the computational complexity of finding an allocation that optimizes utilitarian social welfare under two cost models (total cost and per-unit cost). Furthermore, we investigate the computation of, speed of convergence to, and efficiency of Nash equilibria.
Detecting hidden confounding is crucial for reliable causal analysis from observational data, directly determining which downstream causal inference method to be deployed. Inspired by the theory of higher-order regression, recent sample-efficient hypothesis testing strategies overcome the restrictive requirement of multiple heterogeneous data environment. Despite their progress on single-environment confounder detection, such methods suffer from intrinsic flaws that the structural functions of the causal models should be specified in prior (linear or specific kernel functions). By contrast, real-world data acquisition exhibits diverse, unknown forms of structural functions, imposing an important but challenging gap between theories of higher-order regressions to practical confounder detection. In this paper, we contribute a Bi-level Kernel Confounder Detection (BiKCD) framework by learning adaptive kernelized structural space of structural functions. Subsequently, our BiKCD constructs hypothesis testing by comparing coefficients from the higher-order regression and the classical ordinary least squares in learned kernelized space. Finally, the hypothesis is calibrated to ensure valid inference under adaptivity. Theoretically, we establish an oracle-type risk bound for the selected structural space over a candidate kernel family, with the Type-I error control for the downstream test. Extensive experiments on synthetic and real-world datasets demonstrate the effectiveness of the proposed BiKCD.
Progression, the task of updating a knowledge base to reflect action effects, generally requires second-order logic. Identifying first-order special cases, by restricting either the knowledge base or action effects, has long been a central topic in reasoning about actions. It is known that local-effect, normal, and acyclic actions, three increasingly expressive classes, admit first-order progression. However, a systematic analysis of the size of such progressions, crucial for practical applications, has been missing. In this paper, using the framework of Situation Calculus, we show that under reasonable assumptions, first-order progression for these action classes grows only polynomially. Moreover, we show that when the KB belongs to decidable fragments such as two-variable first-order logic or universal theories with constants, the progression remains within the same fragment, ensuring decidability and practical applicability.
Potential games are a fundamental class of games in which pure Nash equilibria are guaranteed to exist, yet computing such equilibria is computationally intractable for several subclasses. This has led to extensive research on computing approximate pure Nash equilibria. In this paper, we study payoff-maximization potential games. For these games, strong approximation guarantees are known only for restricted subclasses, most notably Pd--Flip games. We show that standard approaches based on unilateral improvement moves can fail to provide any finite approximation guarantee even for simple extensions of Pd--Flip games. To overcome this limitation, we propose an algorithmic framework based on coordinated moves by small groups of players, whose approximation guarantee and number of moves are controlled by two natural game parameters, the stretch and the spread, which are bounded for broad classes of games of interest. In the special case of Pd--Flip games, our framework can be configured to recover the existing algorithm, matching its approximation guarantee and the number of moves performed.
Social Law Synthesis (SLS) in strategic environments is a novel multi-unit mechanism design problem, spanning modeling to computational challenges. We derive a method to specify the problem succinctly, reduce payment determination to allocation determination, and design an integer linear programming (ILP)-based algorithm that further reduces allocation to a polynomial-time ILP formulation. This offloads intractability to powerful ILP solvers, yielding a truthful, individually rational, and profit-optimal mechanism.
Empowering Precise Embodied Agents with Executable Analytic Concepts as Semantic-Physical Blueprints
A core challenge for embodied agents is the ``semantic-to-physical gap"—the difficulty of mapping symbolic reasoning to precise execution. While Vision-Language Models (VLMs) enhance agent task planning, they often fail in problem classes requiring accurate alignment between functional geometry and physical constraints, such as articulated object manipulation or precision assembly. To address these challenges, we propose GRACE, an agent framework that adopts Executable Analytic Concepts (EAC) as a core knowledge annotation paradigm for object understanding. Under this paradigm, the agent does not merely perceive objects as unstructured visual data; instead, it interprets and annotates them as ``Semantic-Physical Blueprints", which provide a structured cognitive representation that encodes geometric primitives, mechanical affordances, and manipulation constraints. Central to our framework is a policy scaffolding mechanism, which allows the agent to dynamically ground VLM-based insights into these instantiated blueprints. This enables the agent to model and resolve complex decision-making tasks involving parameterized object descriptions and constrained motion planning. Experimental results demonstrate that agents utilizing this paradigm achieve high robustness in complex manipulation tasks. Furthermore, we demonstrate that GRACE supports automated concept discovery, offering a scalable and modular solution for high-precision embodied intelligence.
In this work, we propose the first constant-approximation algorithms, LinAst and LinAtg, which simultaneously achieve optimal query complexity O(n) and adaptive complexity O(log n) for non-monotone submodular maximization under a cardinality constraint k over a ground set of size n. Specifically, compared with existing algorithms that attain the best known adaptive complexity of O(log n), our approach preserves this adaptivity while reducing the query complexity from O(n log k) to O(n) and improving the approximation ratio from 0.172-epsilon to 0.193-epsilon. Our algorithms are built upon LinAdapt, which achieves a constant approximation ratio with O(log n) adaptive rounds and linear query complexity by requiring only O(1) candidate guesses of the optimal value. We further introduce the BoostAdapt algorithm, which improves the approximation guarantee to 0.25-\epsilon with O(log n log k) adaptive complexity and O(n log k) query complexity, based on a novel staggered greedy threshold framework that alternately constructs two disjoint solution sets over O(log k) sequential rounds. Extensive experiments on standard benchmark datasets demonstrate that our algorithms consistently outperform state-of-the-art methods in terms of solution quality, query complexity, and running time.