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2,942篇论文匹配“Robotics”
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Applications · Robotics

William Liang, Sam Wang, Hung-Ju Wang, Osbert Bastani, Yecheng Jason Ma, Dinesh Jayaraman

The ability to conduct and learn from interaction and experience is a central challenge in robotics, offering a scalable alternative to labor-intensive human demonstrations. However, realizing such "play" requires (1) a policy robust to diverse, potentially out-of-distribution environment states, and (2) a procedure that continuously produces useful robot experience. To address these challenges, we introduce Tether, a method for autonomous functional play involving structured, task-directed interactions. First, we design a novel open-loop policy that warps actions from a small set of source demonstrations (≤10) by anchoring them to semantic keypoint correspondences in the target scene. We show that this design is extremely data-efficient and robust even under significant spatial and semantic variations. Second, we deploy this policy for autonomous functional play in the real world via a continuous cycle of task selection, execution, evaluation, and improvement, guided by the visual understanding capabilities of vision-language models. This procedure generates diverse, high-quality datasets with minimal human intervention. In a household-like multi-object setup, our method is the first to perform many hours of autonomous multi-task play in the real world starting from only a handful of demonstrations. This produces a stream of data that consistently improves the performance of closed-loop imitation policies over time, ultimately yielding over 1000 expert-level trajectories and training policies competitive with those learned from human-collected demonstrations.

Computer Vision · Vision Models & Multimodal

Jingzhong Lin, Xinru Li, Yuanyuan Qi, Bohao Zhang, Wenxiang Liu, Kecheng Tang, Wenxuan Huang, Xiangfeng Xu, Bangyan Li, Changbo Wang 等

Reactive dance generation (RDG), the task of generating a dance conditioned on a lead dancer's motion, holds significant promise for enhancing human-robot interaction and immersive digital entertainment. Despite progress in duet synchronization and motion-music alignment, two key challenges remain: generating fine-grained spatial interactions and ensuring long-term temporal coherence. In this work, we introduce $\textbf{ReactDance}$, a diffusion framework that operates on a novel hierarchical latent space to address these spatiotemporal challenges in RDG. First, for fine-grained spatial control and artistic expression, we propose Hierarchical Finite Scalar Quantization ($\textbf{HFSQ}$). This multi-scale motion representation effectively disentangles coarse body posture from high-frequency dynamics, enabling independent and detailed control over both aspects through a layered guidance mechanism. Second, to efficiently generate long sequences with high temporal coherence, we propose Blockwise Local Context ($\textbf{BLC}$), a non-autoregressive sampling strategy. Departing from slow, frame-by-frame generation, BLC partitions the sequence into blocks and synthesizes them in parallel via periodic causal masking and positional encodings. Coherence across these blocks is ensured by a dense sliding-window training approach that enriches the representation with local temporal context. Extensive experiments show that ReactDance substantially outperforms state-of-the-art methods in motion quality, long-term coherence, and sampling efficiency.

Applications · Genetics, Cell Biology, Health, etc

Chang Yu, Siyuan Li, Zicheng Liu, Jingbo Zhou, Xianglong Guo, Kai Yu, Yuqing Zhou, Ken Li, Zelin Zang, Zhen Lei 等

Linking genomic DNA to quantitative, context-specific expression remains a central challenge in computational biology. Current foundation models capture either tissue context or sequence features, but not both. Cross-omics systems, in turn, often overlook critical mechanisms such as alternative splicing and isoform reuse. We present CDBridge, a post-training strategy that unifies pretrained DNA and protein models into a context-aware framework without full retraining. CDBridge operates in two stages: (a) Seq-context learning, where a splicing-inspired token merge compresses long genomic regions into isoform-aware representations, and (b) Env-context learning, where a conditional decoder injects tissue embeddings to model expression under diverse biological contexts. To benchmark this setting, we introduce GTEx-Benchmark, derived from GTEx and Ensembl, which requires models to capture long-range exon dependencies, resolve isoform reuse, and predict tissue-specific expression levels. Across qualitative and quantitative tasks, CDBridge consistently outperforms prior methods that ignore central dogma constraints or context dependence, offering a scalable and biologically faithful solution for DNA-to-expression modeling.

Applications · Robotics

Haozhe Lou, Mingtong Zhang, Haoran Geng, Hanyang Zhou, Sicheng He, Zhiyuan Gao, Siheng Zhao, Jiageng Mao, Pieter Abbeel, Jitendra Malik 等

Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially in physical parameter identification. In this work, we introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine, enabling object mass identification from real-world visual observations and robot control signals, while enabling grasping policy learning simultaneously. Through optimizing the mass of the manipulated object, our method automatically builds high-fidelity and physically plausible digital twins. Additionally, we propose a novel approach to train force-aware grasping policies from limited data by transferring feasible human demonstrations into simulated robot demonstrations. Through comprehensive experiments, we demonstrate that our engine achieves accurate and robust performance in mass identification across various object geometries and mass values. Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance in object grasping, effectively reducing the sim-to-real gap.

Zijie Zhao, Honglei Guo, Shengqian Chen, Kaixuan Xu, Bo Jiang, Yuanheng Zhu, Dongbin Zhao

Model-based reinforcement learning (MBRL) has achieved remarkable success in robotics due to its high sample efficiency and planning capability. However, extending MBRL to physical multi-robot cooperation remains challenging due to the complexity of joint dynamics. To address this challenge, we propose the Sequential World Model (**SeqWM**), a novel framework that integrates the sequential paradigm into multi-robot MBRL. SeqWM employs independent, autoregressive agent-wise world models to represent joint dynamics, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design lowers modeling complexity and enables the emergence of advanced cooperative behaviors through explicit intention sharing. Experiments on Bi-DexHands and Multi-Quadruped demonstrate that SeqWM outperforms existing state-of-the-art model-based and model-free baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation, temporal alignment, and role division. Furthermore, SeqWM has been successfully deployed on physical quadruped robots, validating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://github.com/zhaozijie2022/seqwm

Applications · Robotics

Jinwoo Jang, Minjong Yoo, Sihyung Yoon, Honguk Woo

Language model (LM)-based embodied agents are increasingly deployed in real-world settings. Yet, their adaptability remains limited in dynamic environments, where constructing accurate and flexible world models is crucial for effective reasoning and decision-making. To address this challenge, we extend the Mixture-of-Experts (MoE) paradigm to embodied agents. While conventional MoE architectures modularize knowledge into expert components with pre-trained routing, they remain rigid once deployed, making them less effective for adapting to unseen domains in dynamic environments. We therefore propose Test-time Mixture of World Models (TMoW), a framework that enhances adaptability to unseen and evolving domains. TMoW updates its routing function over world models at test time, unlike conventional MoE where the function remains fixed, enabling agents to recombine existing models and integrate new ones for continual adaptation. It achieves this through (i) multi-granular prototype-based routing, which adapts mixtures across object- to scene-level similarities, (ii) test-time refinement that aligns unseen domain features with prototypes during inference, and (iii) distilled mixture-based augmentation, which efficiently constructs new models from few-shot data and existing prototypes. We evaluate TMoW on VirtualHome, ALFWorld, and RLBench benchmarks, demonstrating strong performance in both zero-shot adaptation and few-shot expansion scenarios, and showing that it enables embodied agents to operate effectively in dynamic environments.

Computer Vision · Everything Else

Zekai Deng, Ye Shi, Kaiyang Ji, Lan Xu, Shaoli Huang, Jingya Wang

Human-object interaction (HOI) synthesis is crucial for applications in animation, simulation, and robotics. However, existing approaches either rely on expensive motion capture data or require manual reward engineering, limiting their scalability and generalizability. In this work, we introduce the first unified physics-based HOI framework that leverages Vision-Language Models (VLMs) to enable long-horizon interactions with diverse object types — including static, dynamic, and articulated objects. We introduce VLM-Guided Relative Movement Dynamics (RMD), a fine-grained spatio-temporal bipartite representation that automatically constructs goal states and reward functions for reinforcement learning. By encoding structured relationships between human and object parts, RMD enables VLMs to generate semantically grounded, interaction-aware motion guidance without manual reward tuning. To support our methodology, we present Interplay, a novel dataset with thousands of long-horizon static and dynamic interaction plans. Extensive experiments demonstrate that our framework outperforms existing methods in synthesizing natural, human-like motions across both simple single-task and complex multi-task scenarios. For more details, please refer to our project webpage: https://vlm-rmd.github.io/.

Applications · Robotics

Haisheng Su, Wei Wu, Feixiang Song, Junjie Zhang, Zhenjie Yang, Junchi Yan

Recent advances towards End-to-End Autonomous Driving (E2E-AD) focus on integrating modular designs into a unified framework for joint optimization. Most of these advances follow a sequential paradigm (i.e., perception-prediction-planning) based on separable Transformer decoders and rely on dense BEV features to encode scene representations. However, such manual ordering design can inevitably cause information loss and cumulative errors, lacking flexible and diverse relation modeling among different modules and sensors. Meanwhile, insufficient training of image backbone and quadratic-complexity of attention mechanism also hinder the scalability and efficiency of E2E-AD system to handle spatiotemporal input. To this end, we propose DriveMamba, a Task-Centric Scalable paradigm for efficient E2E-AD, which integrates dynamic task relation modeling, implicit view correspondence learning and long-term temporal fusion into a single-stage Unified Mamba decoder. Specifically, both extracted image features and expected task outputs are converted into token-level sparse representations in advance, which are then sorted by their instantiated positions in 3D space. The linear-complexity operator enables efficient long-context sequential token modeling to capture task-related inter-dependencies simultaneously. Additionally, a bidirectional trajectory-guided "local-to-global" scan method is designed to preserve spatial locality from ego-perspective, thus facilitating the ego-planning. Extensive experiments conducted on nuScenes and Bench2Drive datasets demonstrate the superiority, generalizability and great efficiency of DriveMamba.

Applications · Robotics

Dantong Niu, Yuvan Sharma, Baifeng Shi, Rachel Ding, Matteo Gioia, Haoru Xue, Henry Tsai, Konstantinos Kallidromitis, Anirudh Pai, S. Sastry 等

Robotic manipulation policies often struggle to generalize to novel objects, limiting their real-world utility. In contrast, cognitive science suggests that children develop generalizable dexterous manipulation skills by mastering a small set of simple toys and then applying that knowledge to more complex items. Inspired by this, we study if similar generalization capabilities can also be achieved by robots. Our results indicate robots can learn generalizable grasping using randomly assembled objects that are composed from just four shape primitives: spheres, cuboids, cylinders, and rings. We show that training on these "toys" enables robust generalization to real-world objects, yielding strong zero-shot performance. Crucially, we find the key to this generalization is an object-centric visual representation induced by our proposed detection pooling mechanism. Evaluated in both simulation and on physical robots, our model achieves a 67% real-world grasping success rate on the YCB dataset, outperforming state-of-the-art approaches that rely on substantially more in-domain data. We further study how zero-shot generalization performance scales by varying the number and diversity of training toys and the demonstrations per toy. We believe this work offers a promising path to scalable and generalizable learning in robotic manipulation.

Haoran Jiang, Jin Chen, Qingwen Bu, Li Chen, Modi Shi, Yanjie Zhang, Delong Li, Chuanzhe Suo, wang chuang, zhihui peng 等

Humanoid robots require precise locomotion and dexterous manipulation to perform challenging locomanipulation tasks. Yet existing approaches, modular or end-to-end, are deficient in manipulation-aware locomotion. This confines the robot to a limited workspace, preventing it from performing large-space loco-manipulation. We attribute this to: (1) the challenge of acquiring loco-manipulation knowledge due to the scarcity of humanoid teleoperation data, and (2) the difficulty of faithfully and reliably executing locomotion commands, stemming from the limited precision and stability of existing RL controllers. To acquire richer loco-manipulation knowledge, we propose a unified latent learning framework that enables Vision-Language-Action (VLA) system to learn from low-cost action-free egocentric videos. Moreover, an efficient data collection pipeline is devised to augment the dataset and scale the benefits. To more precisely execute the desired locomotion commands, we present a loco–manipulation–oriented (LMO) RL policy specifically tailored for accurate and stable core loco-manipulation movements, such as advancing, turning, and squatting. Building on these components, we introduce WholeBodyVLA, a unified framework for humanoid loco-manipulation. To the best of our knowledge, WholeBodyVLA is one of its kind enabling large-space humanoid loco–manipulation. It is verified via comprehensive experiments on the AgiBot X2 humanoid, outperforming prior baseline by 21.3%. It also demonstrates strong generalization and high extensibility across a broad range of tasks. Code and checkpoints would be made public.

Applications · Robotics

Yunpeng Gao, Chenhui Li, Zhongrui You, Junli Liu, Li Zhen, Pengan CHEN, Qizhi Chen, Zhonghan Tang, Liansheng Wang, Yangpenghui 等

Aerial Vision-Language Navigation (VLN) seeks to guide UAVs by leveraging language instructions and visual cues, establishing a new paradigm for human-UAV interaction. However, the collection of VLN data demands extensive human effort to construct trajectories and corresponding instructions, hindering the development of large-scale datasets and capable models. To address this problem, we propose OpenFly, a comprehensive platform for aerial VLN. Firstly, OpenFly integrates 4 rendering engines and advanced techniques for diverse environment simulation, including Unreal Engine, GTA V, Google Earth, and 3D Gaussian Splatting (3D GS). Particularly, 3D GS supports real-to-sim rendering, further enhancing the realism of our environments. Secondly, we develop a highly automated toolchain for aerial VLN data collection, streamlining point cloud acquisition, scene semantic segmentation, flight trajectory creation, and instruction generation. Thirdly, based on the toolchain, we construct a large-scale aerial VLN dataset with 100k trajectories, covering samples of diverse scenarios and assets across 18 scenes. Moreover, we propose OpenFly-Agent, a keyframe-aware VLN model emphasizing key observations to promote performance and reduce computations. For benchmarking, extensive experiments and analyses are conducted, where our navigation success rate outperforms others by 14.0\% and 7.9\% on the seen and unseen scenarios, respectively. The toolchain, dataset, and codes will be open-sourced.

Applications · Robotics

Yang Zhou, Hao Shao, Letian Wang, Zhuofan Zong, Hongsheng Li, Steven Waslander

Video generation models, as one form of world models, has emerged as one of the most exciting frontiers in AI, promising agents the ability to imagine the future by modeling the temporal evolution of complex scenes. In autonomous driving, this vision gives rise to driving world models—generative simulators that imagine ego and agent futures, enabling scalable simulation, safe testing of corner cases, and rich synthetic data generation. Yet, despite fast-growing research activity, the field lacks a rigorous benchmark to measure progress and guide priorities. Existing evaluations remain limited: generic video metrics overlook safety-critical imaging factors; trajectory plausibility is rarely quantified; temporal and agent-level consistency is neglected; and controllability with respect to ego conditioning is ignored. Moreover, current datasets fail to cover the diversity of conditions required for real-world deployment. To address these gaps, we present DrivingGen, the first comprehensive benchmark for generative driving world models. DrivingGen combines a diverse evaluation dataset—curated from both driving datasets and internet-scale video sources, spanning varied weather, time of day, geographic regions, and complex maneuvers—with a suite of new metrics that jointly assess visual realism, trajectory plausibility, temporal coherence, and controllability. Benchmarking 14 state-of-the-art models reveals clear trade-offs: general models look better but break physics, while driving-specific ones capture motion realistically but lag in visual quality. DrivingGen offers a unified evaluation framework to foster reliable, controllable, and deployable driving world models, enabling scalable simulation, planning, and data-driven decision-making.

Applications · Robotics

Shihan Wu, Xu Luo, Ji Zhang, Junlin Xie, Jingkuan Song, Heng Tao Shen, Lianli Gao

Generalist robot policies, or robotic foundation models, hold immense potential to enable flexible, general-purpose and dexterous robotic systems. Despite their advancements, our empirical experiments reveal that existing robot policies are prone to learning spurious correlations from pre-training trajectories, adversely affecting their generalization capabilities during inference. To tackle this, we propose a novel Policy Contrastive Decoding (PCD) approach, which redirects the robot policy’s focus toward object-relevant visual clues by contrasting action probability distributions derived from original and object-masked visual inputs. As a training-free method, our PCD can be used as a plugin to improve different types of robot policies without needing to finetune or access model weights. We conduct extensive experiments on top of three open-source robot policies, including the autoregressive policy OpenVLA and the diffusion-based policies Octo and Pi-0. The obtained results in both simulation and real-world environments prove PCD’s flexibility and effectiveness, e.g., PCD enhances the state-of-the-art policy $\pi_0$ by 8.9% in the simulation environment and by 108% in the real-world environment. Our code is publicly available at: https://github.com/pcd-robot/PCD.

Applications · Robotics

Yiyang Lu, Yufeng Tian, Zhecheng Yuan, Xianbang Wang, Pu Hua, Zhengrong Xue, Huazhe Xu

Visuomotor policy learning has witnessed substantial progress in robotic manipulation, with recent approaches predominantly relying on generative models to model the action distribution. However, these methods often overlook the critical coupling between visual perception and action prediction. In this work, we introduce Triply-Hierarchical Diffusion Policy (H$^3$DP), a novel visuomotor learning framework that explicitly incorporates hierarchical structures to strengthen the integration between visual features and action generation. H$^3$DP contains $\mathbf{3}$ levels of hierarchy: (1) depth-aware input layering that organizes RGB-D observations based on depth information; (2) multi-scale visual representations that encode semantic features at varying levels of granularity; and (3) a hierarchically conditioned diffusion process that aligns the generation of coarse-to-fine actions with corresponding visual features. Extensive experiments demonstrate that H$^3$DP yields a $+ \mathbf{27.5}$% average relative improvement over baselines across $\mathbf{44}$ simulation tasks and achieves superior performance in $\mathbf{4}$ challenging bimanual real-world manipulation tasks. Project Page: https://h3-dp.github.io/.

Shayan Mohajer Hamidi, Linfeng Ye, Konstantinos Plataniotis

Autonomous agents capable of perceiving complex environments, understanding instructions, and performing multi-step tasks hold transformative potential across domains such as robotics, scientific discovery, and web automation. While large language models (LLMs) provide a powerful foundation, they struggle with closed-loop decision-making due to static pretraining and limited temporal grounding. Prior approaches either rely on expensive, real-time environment interactions or brittle imitation policies, both with safety and efficiency trade-offs. We introduce DreamPhase, a modular framework that plans through offline imagination. A learned latent world model simulates multi-step futures in latent space; imagined branches are scored with an uncertainty-aware value and filtered by a safety gate. The best branch is distilled into a short natural-language reflection that conditions the next policy query, improving behavior without modifying the LLM. Crucially, DreamPhase attains its performance with substantially fewer real interactions: on WebShop, average API calls per episode drop from $\sim$40 with ARMAP-M (token-level search) to $<10$ with DreamPhase, a $4\times$ reduction that lowers latency and reduces executed irreversible actions by $\sim 5\times$ on WebShop (4.9$\times$ on ALFWorld) per incident logs. Across web, science, and embodied tasks, DreamPhase improves sample efficiency, safety, and cost over search-based and reward-based baselines. This offers a scalable path toward safe, high-performance autonomous agents via imagination-driven planning. Code: \url{https://anonymous.4open.science/r/DreamPhase-A8AD/README.md}.

Applications · Robotics

Ce Hao, Xuanran Zhai, Yaohua Liu, Harold Soh

Diffusion-based policies have recently shown strong results in robot manipulation, but their extension to multi-task scenarios is hindered by the high cost of scaling model size and demonstrations. We introduce Skill Mixture-of-Experts Policy (SMP), a diffusion-based mixture-of-experts policy that learns a compact orthogonal skill basis and uses sticky routing to compose actions from a small, task-relevant subset of experts at each step. A variational training objective supports this design, and adaptive expert activation at inference yields fast sampling without oversized backbones. We validate SMP in simulation and on a real dual-arm platform with multi-task learning and transfer learning tasks, where SMP achieves higher success rates and markedly lower inference cost than large diffusion baselines. These results indicate a practical path toward scalable, transferable multi-task manipulation: learn reusable skills once, activate only what is needed, and adapt quickly when tasks change.

Applications · Robotics

Tengjun Ni, Xin Yuan, Shenghong Li, Kai Wu, Ren Liu, Wei Ni, Wenjie Zhang

Robotic systems can require multimodal reasoning under stringent constraints of latency, memory, and energy. Standard instruction tuning and token-level distillation fail to deliver decision quality, reliability, and interpretability under these constraints. We introduce BOLT, a decision-aligned distillation and budget-aware routing framework that treats multi-choice prediction as a decision surface to be aligned during training and selectively refined at inference. During training, BOLT introduces Option-level Decision Distillation to align student models directly on the decision surface of multi-choice answers, thereby eliminating prompt artifacts, improving calibration, and optimizing the exact output space. At inference, BOLT activates Budget-aware Test-time Augmentation, a calibrated router that uses low-cost signals such as confidence, margin, entropy, retrieval affinity, and agreement across short question decompositions to trigger high-resolution reevaluation, type-matched retrieval exemplars, or question decomposition only when their expected benefit outweighs cost. On Robo2VLM-1, a 2B BOLT student distilled from LLaVA-1.5-13B improves accuracy from 28.66 in zero-shot to 42.89 with decision distillation and to 50.50 with budgeted routing, surpassing the 13B teacher at 36.74. It lowers expected calibration error, strengthens the risk-coverage frontier, and slashes GPU memory from 26,878 MB for the teacher to 3,035 MB for the distilled student, and 3,817 MB with all augmentations enabled. By constraining outputs to valid options while exposing retrieved evidence and decomposition traces, BOLT reduces hallucination and provides transparent decision-making, enabling large-model quality on edge robots.

Computer Vision · Segmentation

Fengyuan Lu, Zixuan Duan, Xunzhi Xiang, ZHICHENG ZHANG, Wenbin Li, Yang Gao, Qi Fan

Deploying semantic segmentation in driving and robotics requires both real-time inference and robustness to domain shifts, formalized as Real-Time Domain-Generalized Semantic Segmentation (RT-DGSS), which has not been fully addressed. Existing methods often treat real-time(RT) inference and domain generalization (DG) separately, with DG improving robustness but lacking real-time performance, and real-time models being brittle under distribution shifts. To address the RT-DGSS problem, we propose QPrompt-R1, a real-time Query-Prompt architecture built on a ViT backbone. QPrompt-R1 injects a small set of learnable queries only at the final transformer block, performing a single query–image alignment step and eliminating decoder overhead. To further enhance alignment without test-time cost, we introduce a Group Relative Query Alignment (GRQA) objective, which uses group-relative supervision within each group to align queries with features, improving domain generalization through group-relative rewards. QPrompt-R1 achieves 54 FPS, delivering strong performance in synthetic-to-real transfer, real-to-real generalization, and robustness under adverse conditions. Additionally, GRQA is plug-and-play, improving state-of-the-art DGSS methods like REIN (+1.2) and SoMA (+0.5) without inference-time overhead.

Computer Vision · 3D Rendering & Reconstruction

Haowen Wang, Xiaoping Yuan, Zhao Jin, Zhen Zhao, Zhengping Che, Yousong Xue, Jing Tian, Yakun Huang, Jian Tang

Articulated objects are ubiquitous and important in robotics, AR/VR, and digital twins. Most self-supervised methods for articulated object modeling reconstruct discrete interaction states and relate them via cross-state geometric consistency, yielding representational fragmentation and drift that hinder smooth control of articulated configurations. We introduce PD$^{2}$GS, a novel framework that learns a shared canonical Gaussian field and models the arbitrary interaction state as its continuous deformation, jointly encoding geometry and kinematics. By associating each interaction state with a latent code and refining part boundaries using generic vision priors, PD$^{2}$GS enables accurate and reliable part-level decoupling while enforcing mutual exclusivity between parts and preserving scene-level coherence. This unified formulation supports part-aware reconstruction, fine-grained continuous control, and accurate kinematic modeling, all without manual supervision. To assess realism and generalization, we release RS-Art, a real-to-sim RGB-D dataset aligned with reverse-engineered 3D models, supporting real-world evaluation. Extensive experiments demonstrate that PD$^{2}$GS surpasses prior methods in geometric and kinematic accuracy, and in consistency under continuous control, both on synthetic and real data.

Computer Vision · Vision Models & Multimodal

Lei Lei, Jie Gu, Xiaokang Ma, Chu Tang, Jingmin Chen, Tong Xu

Existing Multimodal Large Language Models (MLLMs) process a large number of visual tokens, leading to significant computational costs and inefficiency. Instruction-related visual token compression demonstrates strong task relevance, which aligns well with MLLMs’ ultimate goal of instruction following. Previous works generally assume that visual tokens achieve better vision–language alignment in the shallow layers of LLMs, which have led to task-related token compression being primarily applied in intermediate LLM layers. In contrast, our study reveals that with proper selection, task-related token compression is feasible at the input stage of LLM with negligible performance loss. This new paradigm significantly reduces task-irrelevant visual tokens and its model-agnostic design enables application without modifying the LLM architecture. Specifically, we suggest that explainability methods for transformer-based architechtures can evaluate the global importance of each visual token with respect to the given instruction, which can effectively guide the task-related token compression for MLLMs. Furthermore, we propose to learn a mapping from the attention map of the first LLM layer to the explanation results, thereby avoiding the need for a full inference pass. Interestingly, this mapping can be learned using a simple and lightweight convolutional network, whose training is efficient and independent of MLLMs. Extensive experiments on 13 image and video benchmarks across three leading MLLMs (Qwen2-VL, LLaVA-OneVision, and VILA1.5) demonstrate the remarkable effectiveness and strong generalization of our approach. Additionally, our new compression paradigm achieves faster inference with reductions in both prefilling time and KV-cache memory.