A key scalability challenge in neural solvers for industrial-scale physics simulations is efficiently capturing both fine-grained local interactions and long-range global dependencies across millions of spatial elements. We introduce the Multi-Scale Patch Transformer (MSPT), an architecture that combines local point attention within patches with global attention to coarse patch-level representations. To partition the input domain into spatially-coherent patches, we employ ball trees, which handle irregular geometries efficiently. This dual-scale design enables MSPT to scale to millions of points on a single GPU. We validate MSPT on standard PDE benchmarks (elasticity, plasticity, fluid dynamics, porous flow) and large-scale aerodynamic datasets (ShapeNet-Car, Ahmed-ML), achieving state-of-the-art accuracy with substantially lower memory footprint and computational cost.
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Fast SceneScript: Fast and Accurate Language-Based 3D Scene Understanding via Multi-Token Prediction
PDF ↗Recent perception-generalist approaches based on language models have achieved state-of-the-art results across diverse tasks, including 3D scene layout estimation and 3D object detection, via unified architecture and interface. However, these approaches rely on autoregressive next-token prediction, which is inherently slow. In this work, we introduce Fast SceneScript, a novel structured language model for accurate and efficient 3D scene understanding. Our method employs multi-token prediction (MTP) to reduce the number of autoregressive iterations and significantly accelerate inference. While MTP improves speed, unreliable token predictions can significantly reduce accuracy. To filter out unreliable tokens, we adapt self-speculative decoding (SSD) for structured language models and introduce confidence-guided decoding (CGD) with an improved scoring mechanism for token reliability. Furthermore, we design a parameter-efficient mechanism that reduces the parameter overhead of MTP. Extensive experiments on synthetic and real-world benchmarks demonstrate that Fast SceneScript can generate up to 9 tokens per decoder inference step without compromising accuracy, while adding only 7.5% additional parameters.
Vision-Language-Action models have emerged as essential generalist robot policies for diverse manipulation tasks, conventionally relying on directly translating multimodal inputs into actions via Vision-Language Model embeddings. Recent advancements have introduced explicit intermediary reasoning--such as sub-task prediction (language) or goal image synthesis (vision)--to guide action generation. However, these intermediate reasoning are often indirect and inherently limited in their capacity to convey the full, granular information required for precise action execution. Instead, we posit that the most effective form of reasoning is one that deliberates directly in the action space. We introduce Action Chain-of-Thought (ACoT), a paradigm where the reasoning process itself is formulated as a structured sequence of coarse action intents that guide the final policy. In this paper, we propose ACoT-VLA, a novel architecture that materializes the ACoT paradigm. Specifically, we introduce two complementary components: an Explicit Action Reasoner (EAR) and Implicit Action Reasoner (IAR). The former proposes coarse reference trajectories as explicit action-level reasoning steps, while the latter extracts latent action priors from internal representations of multimodal input, co-forming an ACoT that conditions the downstream action head to enable grounded policy learning. Extensive experiments in real-world and simulation environments demonstrate the superiority of our proposed method. Code is available at: https://github.com/AgibotTech/ACoT-VLA.
Scene text editing seeks to modify textual content in natural images while maintaining visual realism and semantic consistency. Existing methods often require task-specific training or paired data, limiting their scalability and adaptability. In this paper, we propose TextFlow, a training-free scene text editing framework that integrates the strengths of Attention Boost (AttnBoost) and Flow Manifold Steering (FMS) to enable flexible, high-fidelity text manipulation without additional training. Specifically, FMS preserves the structural and style consistency by modeling the visual flow of characters and background regions, while AttnBoost enhances the rendering of textual content through attention-based guidance. By jointly leveraging these complementary modules, our approach performs end-to-end text editing through semantic alignment and spatial refinement in a plug-and-play manner. Extensive experiments demonstrate that our framework achieves visual quality and text accuracy comparable to or superior to those of training-based counterparts, generalizing well across diverse scenes and languages. This study advances scene text editing toward a more efficient, generalizable, and training-free paradigm.
Imitation learning enables robots to learn how to execute tasks via observation. However, real-world environments like homes and offices are often severely partially observed due to their large spatial scales. In addition, many tasks involve executing a series of subtasks requiring autonomous robots to reason over extended time horizons. To address these challenges, we propose using scene graphs as an explicit and structured memory mechanism in imitation learning. By maintaining a dynamic scene graph that captures object-centric relationships and their evolution over time, our method allows the agent to retain relevant historical context during task execution to efficiently reason over incrementally accrued scene information. Our experiments on simulated mobile manipulation and real-world tabletop manipulation demonstrate that our approach substantially improves policy performance, particularly in settings that demand long-term reasoning and robust generalization under partial observability.
SO(3)-Equivariant ViT-Adapter for Data-Efficient Zero-Shot Sim-to-Real Indoor Panoramic Depth Estimation
PDF ↗Panoramic depth estimation enables a complete 360^\circ understanding of 3D environments but faces significant challenges in generalizing to real-world scenes. While recent zero-shot depth models like Depth Anything achieve remarkable generalization on perspective images, their performance sharply degrades on panoramas due to projection distortions and the lack of spherical geometric awareness. Moreover, collecting large-scale panoramic RGB-D data is costly, hindering the large-scale training of panoramic foundation models. To address these issues, we propose an SO(3)-Equivariant ViT-Adapter, which transfers the powerful zero-shot capability of the perspective pre-trained ViT to panoramic depth estimation by explicitly incorporating a rotation-equivariant inductive bias. Our adapter introduces an SO(3) deformable cross-attention mechanism to effectively align SO(3)-equivariant features with perspective features, enhancing rotational consistency without modifying the ViT backbone. Trained solely on synthetic panoramas, our framework achieves robust zero-shot sim-to-real performance on real indoor benchmarks, including Matterport3D and Stanford2D3D, demonstrating both data efficiency and strong generalization for panoramic depth estimation.
Precise spatial control in diffusion-based style transfer remains challenging. This challenge arises because diffusion models treat style as a global feature and lack explicit spatial grounding of style representations, making it difficult to restrict style application to specific objects or regions. To our knowledge, existing diffusion models are unable to perform true localized style transfer, typically relying on handcrafted masks or multi-stage post-processing that introduce boundary artifacts and limit generalization. To address this, we propose an attention-supervised diffusion framework that explicitly teaches the model where to apply a given style by aligning the attention scores of style tokens with object masks during training. Two complementary objectives, a Focus loss based on KL divergence and a Cover loss using binary cross-entropy, jointly encourage accurate localization and dense coverage. A modular LoRA-MoE design further enables efficient and scalable multi-style adaptation. To evaluate localized stylization, we introduce the Regional Style Editing Score, which measures Regional Style Matching through CLIP-based similarity within the target region and Identity Preservation via masked LPIPS and pixel-level consistency on unedited areas. Experiments show that our method achieves mask-free, single-object style transfer at inference, producing regionally accurate and visually coherent results that outperform existing diffusion-based editing approaches.
PP-OCRv5: A Specialized 5M-Parameter Model Rivaling Billion-Parameter Vision-Language Models on OCR Tasks
PDF ↗The advent of "OCR 2.0" and large-scale vision-language models (VLMs) has set new benchmarks in text recogni- tion. However, these unified architectures often come with significant computational demands, challenges in precise text localization within complex layouts, and a propen- sity for textual hallucinations. Revisiting the prevailing notion that model scale is the sole path to high accu- racy, this paper introduces PP-OCRv5, a meticulously op- timized, lightweight OCR system with merely 5 million pa- rameters. We demonstrate that PP-OCRv5 achieves per- formance competitive with many billion-parameter VLMs on standard OCR benchmarks, while offering superior lo- calization precision and reduced hallucinations. The cor- nerstone of our success lies not in architectural expansion but in a data-centric investigation. We systematically dis- sect the role of training data by quantifying three critical dimensions: data difficulty, data accuracy, and data diver- sity. Our extensive experiments reveal that with a sufficient volume of high-quality, accurately labeled, and diverse data, the performance ceiling for traditional, efficient two- stage OCR pipelines is far higher than commonly assumed. This work provides compelling evidence for the viability of lightweight, specialized models in the large-model era and offers practical insights into data curation for OCR. The source code and models are publicly available at https: //github.com/PaddlePaddle/PaddleOCR.
Cooperative perception significantly enhances scene understanding by integrating complementary information from diverse agents. However, existing research often overlooks critical challenges inherent in real-world multi-source data integration, specifically high temporal latency and multi-source noise. To address these practical limitations, we propose Collaborative Alignment and Transformation Network (CATNet), an adaptive compensation framework that resolves temporal latency and noise interference in multi-agent systems. Our key innovations can be summarized in three aspects. First, we introduce a Spatio-Temporal Recurrent Synchronization (STSync) that aligns asynchronous feature streams via adjacent-frame differential modeling, establishing a temporal-spatially unified representation space. Second, we design a Dual-Branch Wavelet Enhanced Denoiser (WTDen) that suppresses global noise and reconstructs localized feature distortions within aligned representations. Third, we construct an Adaptive Feature Selector (AdpSel) that dynamically focuses on critical perceptual features for robust fusion. Extensive experiments on multiple datasets demonstrate that CATNet consistently outperforms existing methods under complex traffic conditions, proving its superior robustness and adaptability.
BiPreManip: Learning Affordance-Based Bimanual Preparatory Manipulation through Anticipatory Collaboration
PDF ↗Many everyday objects are difficult to directly grasp (e.g., a flat iPad) or manipulate functionally (e.g., opening the cap of a pen lying on a desk). Such tasks require sequential, asymmetric coordination between two arms, where one arm performs preparatory manipulation that enables the other's goal-directed action--for instance, pushing the iPad to the table's edge before picking it up, or lifting the pen body to allow the other hand to remove its cap. In this work, we introduce Collaborative Preparatory Manipulation, a class of bimanual manipulation tasks that demand understanding object semantics and geometry, anticipating spatial relationships, and planning long-horizon coordinated actions between the two arms. To tackle this challenge, we propose a visual affordance-based framework that first envisions the final goal-directed action and then guides one arm to perform a sequence of preparatory manipulations that facilitate the other arm's subsequent operation. This affordance-centric representation enables anticipatory inter-arm reasoning and coordination, generalizing effectively across various objects spanning diverse categories. Extensive experiments in both simulation and the real world demonstrate that our approach substantially improves task success rates and generalization compared to competitive baselines.
Bundle adjustment is a long-standing problem in computer vision that solves for camera parameters and 3D point coordinates from 2D image observations. While there has been much work on various aspects, like adaptation to different camera models and sensors, and considerations for solving the optimization problem, in this paper, we deal with a fundamental and distinct question of the uniqueness of its solution. In particular, we examine the unique solvability of the 3D reconstruction problem using parallel rigidity theory. We design an algorithm to ensure that the topology of the bipartite graph formed by the camera-3D point relations in bundle adjustment does not result in independent scaling of the edges in its subgraphs. To tackle the generally large-sized bipartite graph, we leverage camera-camera relationships in 3D reconstruction problems for efficiency. We demonstrate the benefits of our analysis for a global structure-from-motion pipeline. Applying our proposed algorithm results in significantly cleaner reconstructions by removing misplaced cameras and 3D points.
DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer
PDF ↗Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world data alone in an automated and scalable way. However, while methods such as NeRF and 3D Gaussian Splatting can produce visually compelling results, they often exhibit artifacts particularly when rendering novel views, and fail to realistically integrate inserted dynamic objects, especially when they were captured from different scenes. To overcome these limitations we introduce DiffusionHarmonizer, an online generative enhancement framework that transforms renderings from such imperfect scenes into photorealistic, temporally consistent outputs. At its core is a single-step temporally-conditioned enhancer that is converted from a pretrained multi-step image diffusion model, capable of running in online simulators on a single GPU. The key to training it effectively, is a custom data curation pipeline that constructs synthetic-real pairs emphasizing appearance harmonization, artifact correction, and lighting realism. Experiments show that DiffusionHarmonizer substantially improves perceptual realism, being chosen by 84.28% of users in our comparative study over the second best method. Furthermore, it matches the temporal coherence of state-of-the art video models while maintaining the inference efficiency of single-step image models, offering a scalable and practical solution for photorealistic simulation in both research and production settings.
Mirror Illusion Art is a novel reflection-conditioned 3D illusion where one object yields two target appearances (front and mirror). The task is formulated as inverse design from two target 2D images (front and mirror) to a printable 3D object with geometry and texture. Prior topology-driven and shadow-based approaches demand substantial manual effort, optimize shape only, and often yield non-smooth or incomplete geometry. To address these challenges, we propose AutoMIA, an automated Mirror Illusion Art design pipeline that jointly optimizes shape and color. To stabilize optimization and suppress artifacts, four mechanisms are introduced: (1) projection-alignment component (PAC) selection to reduce surface noise, (2) position-weighted adaptive (PWA) suppression for background noise, (3) internal voxel preservation (IVP) to prevent internal fractures, and (4) shape-color decoupled (SCD) optimization that balance shape and color optimization. AutoMIA generate diverse smooth Mirror Illusion artworks successfully both in the digital and physical world, with only around 76s design time and 2.6 GB memory on average using a single RTX 3090, advancing inverse graphics and computational design.
A key barrier to the real-world deployment of humanoid robots is the lack of autonomous loco-manipulation skills. We introduce VIRAL, a visual sim-to-real framework that learns humanoid loco-manipulation entirely in simulation and deploys it zero-shot to real hardware. VIRAL follows a teacher-student design: a privileged RL teacher, operating on full state, learns long-horizon loco-manipulation using a delta action space and reference state initialization. A vision-based student policy is then distilled from the teacher via large-scale simulation with tiled rendering, trained with a mixture of online DAgger and behavior cloning. We find that compute scale is critical: scaling simulation to tens of GPUs (up to 64) makes both teacher and student training reliable, while low-compute regimes often fail. To bridge the sim-to-real gap, VIRAL combines large-scale visual domain randomization--over lighting, materials, camera parameters, image quality, and sensor delays--with real-to-sim alignment of the dexterous hand and cameras. Deployed on a Unitree G1 humanoid, the resulting RGB-based policy performs continuous loco-manipulation for up to 54 cycles, generalizing to diverse spatial and appearance variations without any real-world fine-tuning, and approaching expert-level teleoperation performance. Extensive ablations dissect the key design choices required to make RGB-based humanoid loco-manipulation work in practice.
The performance of mean-based prototypical methods in few-shot learning is frequently compromised by noise and hard positives, where entangled feature representations cause prototype instability. We present a novel "Filter-Repair-Expand" framework grounded in Determinantal Point Process (DPP) theory. The method leverages DPP as its core logic, employing it to estimate sample confidence to filter anomalous samples from the initial set, guide a diffusion process via volume-maximization to enhance the sample representation, and subsequently maximize the volume of synergistic disentangled subspaces, constructing robust and diverse prototype subspaces. Experimental results establish new state-of-the-art performance on multiple benchmarks, demonstrating significant gains in few-shot learning robustness. Code is available at https://github.com/24sleeping90/DDSF.
Better, Stronger, Faster: Tackling the Trilemma in MLLM-based Segmentation with Simultaneous Textual Mask Prediction
PDF ↗Integrating segmentation into Multimodal Large Language Models (MLLMs) presents a core trilemma: simultaneously preserving dialogue ability, achieving high segmentation performance, and ensuring fast inference. Prevailing paradigms are forced into a compromise. Embedding prediction methods introduce a conflicting pixel-level objective that degrades the MLLM's general dialogue abilities. The alternative, next-token prediction, reframes segmentation as an autoregressive task, which preserves dialogue but forces a trade-off between poor segmentation performance with sparse outputs or prohibitive inference speeds with rich ones. We resolve this trilemma with all-mask prediction, a novel paradigm that decouples autoregressive dialogue generation from non-autoregressive mask prediction. We present STAMP: Simultaneous Textual All-Mask Prediction, an MLLM that embodies this paradigm. After generating a textual response, STAMP predicts an entire segmentation mask in a single forward pass by treating it as a parallel "fill-in-the-blank" task over image patches. This design maintains the MLLM's dialogue ability by avoiding conflicting objectives, enables high segmentation performance by leveraging rich, bidirectional spatial context for all mask tokens, and achieves exceptional speed. Extensive experiments show that STAMP significantly outperforms state-of-the-art methods across multiple segmentation benchmarks, providing a solution that excels in dialogue, segmentation, and speed without compromise.
Incremental 3D object perception is a critical step toward embodied intelligence in dynamic indoor environments. However, existing incremental 3D detection methods rely on extensive annotations of novel classes for satisfactory performance. To address this limitation, we propose FI3Det, a Few-shot Incremental 3D Detection framework that enables efficient 3D perception with only a few novel samples by leveraging vision-language models (VLMs) to learn knowledge of unseen categories. FI3Det introduces a VLM-guided unknown object learning module in the base stage to enhance perception of unseen categories. Specifically, it employs VLMs to mine unknown objects and extract comprehensive representations, including 2D semantic features and class-agnostic 3D bounding boxes. To mitigate noise in these representations, a weighting mechanism is further designed to re-weight the contributions of point- and box-level features based on their spatial locations and feature consistency within each box. Moreover, FI3Det proposes a gated multimodal prototype imprinting module, where category prototypes are constructed from aligned 2D semantic and 3D geometric features to compute classification scores, which are then fused via a multimodal gating mechanism for novel object detection. As the first framework for few-shot incremental 3D object detection, we establish both batch and sequential evaluation settings on two datasets, ScanNet V2 and SUN RGB-D, where FI3Det achieves strong and consistent improvements over baseline methods.
Bridging the modality gap between infrared and visible imagery is critical for cross-modal understanding and for enriching multimodal benchmarks. However, existing approaches remain confined to one-to-one mappings and are typically evaluated on unidirectional or closed-set scenarios. To address this challenge, we present SynthRGB-T, a unified framework for diverse and bidirectional image translation. Specifically, we formulate image translation as a vision-language guided denoising diffusion process, enabling flexible conditioning and open-world generalization. To enhance semantic alignment, a Visual Grounding Pipeline (VGP) is introduced to exploit the world knowledge of foundation models for fine-grained translation guidance. During the diffusion process, we propose to adopt a decoupling injection strategy to alleviate interference among multiple guidance. In addition, a Dual Conditional Cross-Attention (DCCA) module is designed to facilitate collaborative representation learning in latent space. SynthRGB-T is simple and versatile--capable of synthesizing diverse, high-fidelity data that substantially extends multimodal resources within the community. Comprehensive evaluations on multiple real-world benchmarks confirm that SynthRGB-T delivers superior performance and enhanced visual diversity over existing approaches.
We introduce SketchDeco, a training-free approach to sketch colourisation that bridges the gap between professional design needs and intuitive, region-based control. Our method empowers artists to use simple masks and colour palettes for precise spatial and chromatic specification, avoiding both the tediousness of manual assignment and the ambiguity of text-based prompts. We reformulate this task as a novel, training-free composition problem. Our core technical contribution is a guided latent-space blending process: we first leverage diffusion inversion to precisely "paint" user-defined colours into specified regions, and then use a custom self-attention mechanism to harmoniously blend these local edits with a globally consistent base image. This ensures both local colour fidelity and global harmony without requiring any model fine-tuning. Our system produces high-quality results in 15--20 inference steps on consumer GPUs, making professional-quality, controllable colourisation accessible.
Finding correspondences is a fundamental and extensively researched problem in computer vision and graphics. In this work, we examine the underexplored task of estimating segmentation-to-segmentation correspondence between images in the wild and untextured 3D shapes. This task is highly challenging due to substantial differences in appearance, geometry, and viewpoint. Our approach bridges the cross-modality gap by linking pixels in the image segment to vertices in the corresponding semantic part of the 3D shape. To achieve this, we first distill deep visual features from a 2D vision model onto the 3D shape surface, allowing for the computation of feature similarity between image pixels and shape vertices. Then, we identify Best Segmentation Buddies, vertices whose most similar image pixel lies within the image segmentation region, enabling the reliable discovery of vertices in semantically corresponding shape parts. Finally, we leverage distilled 3D features from the 2D image segmentation model to segment the shape directly in 3D, bootstrapping the correspondence process. We demonstrate the generality and robustness of our approach across a wide range of image-shape pairs, showcasing accurate and semantically meaningful correspondences. Our project page is at https://threedle.github.io/bsb/.