Partisan gerrymandering, i.e., manipulation of electoral district boundaries for political advantage, is one of the major challenges to election integrity in modern day democracies. Yet most of the existing methods for detecting partisan gerrymandering are narrowly tailored toward fully contested two-party elections, and fail if there are more parties or if the number of candidates per district varies. We propose a new method, applying nonparametric statistical learning to detect anomalies in the relation between (aggregate) votes and (aggregate) seats. Unlike in most of the existing methods, we propose to learn the standard of fairness in districting from empirical data rather than assume one a priori. Finally, we test the proposed methods against experimental data as well as real-life data from 17 countries employing the plurality (FPTP) system.
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Enhancing Cooperation through Selective Interaction and Long-term Experiences in Multi-Agent Reinforcement Learning
PDF ↗The significance of network structures in promoting group cooperation within social dilemmas has been widely recognized. Prior studies attribute this facilitation to the assortment of strategies driven by spatial interactions. Although reinforcement learning has been employed to investigate the impact of dynamic interaction on the evolution of cooperation, there remains a lack of understanding about how agents develop neighbour selection behaviours and the formation of strategic assortment within an explicit interaction structure. To address this, our study introduces a computational framework based on multi-agent reinforcement learning in the spatial Prisoner's Dilemma game. This framework allows agents to select dilemma strategies and interacting neighbours based on their long-term experiences, differing from existing research that relies on preset social norms or external incentives. By modelling each agent using two distinct Q-networks, we disentangle the coevolutionary dynamics between cooperation and interaction. The results indicate that long-term experience enables agents to develop the ability to identify non-cooperative neighbours and exhibit a preference for interaction with cooperative ones. This emergent self-organizing behaviour leads to the clustering of agents with similar strategies, thereby increasing network reciprocity and enhancing group cooperation.
A Generalizable Theory-Driven Agent-Based Framework to Study Conflict-Induced Forced Migration
PDF ↗Large-scale population displacements arising from conflict-induced forced migration generate uncertainty and introduce several policy challenges. Addressing these concerns requires an interdisciplinary approach that integrates knowledge from both computational modeling and social sciences. We propose a generalized computational agent-based modeling framework grounded by Theory of Planned Behavior to model conflict-induced migration outflows within Ukraine during the start of that conflict in 2022. Existing migration modeling frameworks that attempt to address policy implications primarily focus on destination while leaving absent a generalized computational framework grounded by social theory focused on the conflict-induced region. We propose an agent-based framework utilizing a spatiotemporal gravity model and a Bi-threshold model over a Graph Dynamical System to update migration status of agents in conflict-induced regions at fine temporal and spatial granularity. This approach significantly outperforms previous work when examining the case of Russian invasion in Ukraine. Policy implications of the proposed framework are demonstrated by modeling the migration behavior of Ukrainian civilians attempting to flee from regions encircled by Russian forces. We also showcase the generalizability of the model by simulating a past conflict in Burundi, an alternative conflict setting. Results demonstrate the utility of the framework for assessing conflict-induced migration in varied settings as well as identifying vulnerable civilian populations.
Current datasets for unwanted social bias auditing are limited to studying protected demographic features such as race and gender. In this work, we introduce a comprehensive benchmark that is meant to capture the amplification of social bias, via stigmas, in generative language models. Taking inspiration from social science research, we start with a documented list of 93 US-centric stigmas and curate a question-answering (QA) dataset which involves simple social situations. Our benchmark, SocialStigmaQA, contains roughly 10K prompts, with a variety of prompt styles, carefully constructed to systematically test for both social bias and model robustness. We present results for SocialStigmaQA with two open source generative language models and we find that the proportion of socially biased output ranges from 45% to 59% across a variety of decoding strategies and prompting styles. We demonstrate that the deliberate design of the templates in our benchmark (e.g., adding biasing text to the prompt or using different verbs that change the answer that indicates bias) impacts the model tendencies to generate socially biased output. Additionally, through manual evaluation, we discover problematic patterns in the generated chain-of-thought output that range from subtle bias to lack of reasoning. Warning: This paper contains examples of text which are toxic, biased, and potentially harmful.
Game theory, as an analytical tool, is frequently utilized to analyze human behavior in social science research. With the high alignment between the behavior of Large Language Models (LLMs) and humans, a promising research direction is to employ LLMs as substitutes for humans in game experiments, enabling social science research. However, despite numerous empirical researches on the combination of LLMs and game theory, the capability boundaries of LLMs in game theory remain unclear. In this research, we endeavor to systematically analyze LLMs in the context of game theory. Specifically, rationality, as the fundamental principle of game theory, serves as the metric for evaluating players' behavior --- building a clear desire, refining belief about uncertainty, and taking optimal actions. Accordingly, we select three classical games (dictator game, Rock-Paper-Scissors, and ring-network game) to analyze to what extent LLMs can achieve rationality in these three aspects. The experimental results indicate that even the current state-of-the-art LLM (GPT-4) exhibits substantial disparities compared to humans in game theory. For instance, LLMs struggle to build desires based on uncommon preferences, fail to refine belief from many simple patterns, and may overlook or modify refined belief when taking actions. Therefore, we consider that introducing LLMs into game experiments in the field of social science should be approached with greater caution.
Over the past two decades, there has been a tremendous increase in the growth of representation learning methods for graphs, with numerous applications across various fields, including bioinformatics, chemistry, and the social sciences. However, current dynamic network approaches focus on discrete-time networks or treat links in continuous-time networks as instantaneous events. Therefore, these approaches have limitations in capturing the persistence or absence of links that continuously emerge and disappear over time for particular durations. To address this, we propose a novel stochastic process relying on survival functions to model the durations of links and their absences over time. This forms a generic new likelihood specification explicitly accounting for intermittent edge-persistent networks, namely GraSSP: Graph Representation with Sequential Survival Process. We apply the developed framework to a recent continuous time dynamic latent distance model characterizing network dynamics in terms of a sequence of piecewise linear movements of nodes in latent space. We quantitatively assess the developed framework in various downstream tasks, such as link prediction and network completion, demonstrating that the developed modeling framework accounting for link persistence and absence well tracks the intrinsic trajectories of nodes in a latent space and captures the underlying characteristics of evolving network structure.
MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI
PDF ↗We introduce MMMU: a new benchmark designed to evaluate multimodal models on massive multi-discipline tasks demanding college-level subject knowledge and deliberate reasoning. MMMU includes 11.5K meticulously collected multimodal questions from college exams quizzes and textbooks covering six core disciplines: Art & Design Business Science Health & Medicine Humanities & Social Science and Tech & Engineering. These questions span 30 subjects and 183 subfields comprising 30 highly heterogeneous image types such as charts diagrams maps tables music sheets and chemical structures. Unlike existing benchmarks MMMU focuses on advanced perception and reasoning with domain-specific knowledge challenging models to perform tasks akin to those faced by experts. The evaluation of 28 open-source LMMs as well as the proprietary GPT-4V(ision) and Gemini highlights the substantial challenges posed by MMMU. Even the advanced GPT-4V and Gemini Ultra only achieve accuracies of 56% and 59% respectively indicating significant room for improvement. We believe MMMU will stimulate the community to build next-generation multimodal foundation models towards expert artificial general intelligence.
ValueScope: Unveiling Implicit Norms and Values via Return Potential Model of Social Interactions
PDF ↗This study introduces ValueScope, a framework leveraging language models to quantify social norms and values within online communities, grounded in social science perspectives on normative structures. We employ ValueScope to dissect and analyze linguistic and stylistic expressions across 13 Reddit communities categorized under gender, politics, science, and finance. Our analysis provides a quantitative foundation confirming that even closely related communities exhibit remarkably diverse norms. This diversity supports existing theories and adds a new dimension to understanding community interactions. ValueScope not only delineates differences in social norms but also effectively tracks their evolution and the influence of significant external events like the U.S. presidential elections and the emergence of new sub-communities. The framework thus highlights the pivotal role of social norms in shaping online interactions, presenting a substantial advance in both the theory and application of social norm studies in digital spaces.
While much research has explored enhancing the reasoning capabilities of large language models (LLMs) in the last few years, there is a gap in understanding the alignment of these models with social values and norms. We introduce the task of judging social acceptance. Social acceptance requires models to judge and rationalize the acceptability of people’s actions in social situations. For example, is it socially acceptable for a neighbor to ask others in the community to keep their pets indoors at night? We find that LLMs’ understanding of social acceptance is often misaligned with human consensus. To alleviate this, we introduce SocialGaze, a multi-step prompting framework, in which a language model verbalizes a social situation from multiple perspectives before forming a judgment. Our experiments demonstrate that the SocialGaze approach improves the alignment with human judgments by up to 11 F1 points with the GPT-3.5 model. We also identify biases and correlations in LLMs in assigning blame that is related to features such as the gender (males are significantly more likely to be judged unfairly) and age (LLMs are more aligned with humans for older narrators).
Human writers plan, _then_ write. For large language models (LLMs) to play a role in longer-form article generation, we must understand the planning steps humans make before writing. We explore one kind of planning, source-selection in news, as a case-study for evaluating plans in long-form generation. We ask: why do _specific_ stories call for _specific_ kinds of sources? We imagine a generative process for story writing where a source-selection schema is first selected by a journalist, and then sources are chosen based on categories in that schema. Learning the article’s _plan_ means predicting the schema initially chosen by the journalist. Working with professional journalists, we adapt five existing schemata and introduce three new ones to describe journalistic plans for the inclusion of sources in documents. Then, inspired by Bayesian latent-variable modeling, we develop metrics to select the most likely plan, or schema, underlying a story, which we use to compare schemata. We find that two schemata: _stance_ and _social affiliation_ best explain source plans in most documents. However, other schemata like _textual entailment_ explain source plans in factually rich topics like “Science”. Finally, we find we can predict the most suitable schema given just the article’s headline with reasonable accuracy. We see this as an important case-study for human planning, and provides a framework and approach for evaluating other kinds of plans, like discourse or plot-oriented plans. We release a corpora, _NewsSources_, with annotations for 4M articles, for further study.
Role-playing has wide-ranging applications in customer support, embodied agents, and computational social science. The influence of parametric world knowledge of large language models (LLMs) often causes role-playing characters to act out of character and to hallucinate about things outside the scope of their knowledge. In this work, we focus on the evaluation and mitigation of hallucination in fictional character role-play. We introduce a dataset with over 2,000 characters and 72,000 interviews, including 18,000 adversarial questions. We propose RoleFact, a role-playing method that mitigates hallucination by modulating the influence of parametric knowledge using a pre-calibrated confidence threshold. Experiments show that the proposed method improves the factual precision of generated responses by 18% for adversarial questions with a 44% reduction in temporal hallucination for time-sensitive interviews. The code and the dataset are available at https://github.com/NafisSadeq/rolefact.git.
Modern language models, while sophisticated, exhibit some inherent shortcomings, particularly in conversational settings. We claim that many of the observed shortcomings can be attributed to violation of one or more conversational principles. By drawing upon extensive research from both the social science and AI communities, we propose a set of maxims – quantity, quality, relevance, manner, benevolence, and transparency – for describing effective human-AI conversation. We first justify the applicability of the first four maxims (from Grice) in the context of human-AI interactions. We then argue that two new maxims, benevolence (concerning the generation of, and engagement with, harmful content) and transparency (concerning recognition of one’s knowledge boundaries, operational constraints, and intents), are necessary for addressing behavior unique to modern human-AI interactions. We evaluate the degree to which various language models are able to understand these maxims and find that models possess an internal prioritization of principles that can significantly impact accurate interpretability of the maxims.
Given the growing influx of misinformation across news and social media, there is a critical need for systems that can provide effective real-time verification of news claims. Large language or multimodal model based verification has been proposed to scale up online policing mechanisms for mitigating spread of false and harmful content. While these can potentially reduce burden on human fact-checkers, such efforts may be hampered by foundation model training data becoming outdated. In this work, we test the limits of improving foundation model performance without continual updating through an initial study of knowledge transfer using either existing intra- and inter-domain benchmarks or explanations generated from large language models (LLMs).We evaluate on 12 public benchmarks for fact-checking and misinformation detection as well as two other tasks relevant to content moderation - toxicity and stance detection. Our results on two recent multi-modal fact-checking benchmarks, Mocheg and Fakeddit, indicate that knowledge transfer strategies can improve Fakeddit performance over the state-of-the-art by up to 1.7% and Mocheg performance by up to 2.9%. The code, model checkpoints, and dataset are available: https://github.com/given131/ fact-verifier-knowledge-transfer.
Tabular data, from public opinion surveys to records of interactions with social services, is foundational to the social sciences. One application of such data is to fit supervised learning models in order to predict consequential outcomes, for example: whether a family is likely to be evicted, whether a student will graduate from high school or is at risk of dropping out, and whether a voter will turn out in an upcoming election. While supervised learning has seen drastic improvements in performance with advancements in deep learning technology, these gains are largely lost on tabular data which poses unique difficulties for deep learning frameworks. We propose a technique for transforming tabular data to text data and demonstrate the extent to which this technique can improve the performance of deep learning models for tabular data. Overall, we find modest gains (1.5% on average). Interestingly, we find that these gains do not depend on using large language models to generate text.
An LLM-Enabled Knowledge Elicitation and Retrieval Framework for Zero-Shot Cross-Lingual Stance Identification
PDF ↗Stance detection aims to identify the attitudes toward specific targets from text, which is an important research area in text mining and social media analytics. Existing research is mainly conducted in monolingual setting on English datasets. To tackle the data scarcity problem in low-resource languages, cross-lingual stance detection (CLSD) transfers the knowledge from high-resource (source) language to low-resource (target) language. The CLSD task is the most challenging in zero-shot setting when no training data is available in target language, and transferring stance-relevant knowledge learned from high-resource language to bridge the language gap is the key for improving the performance of zero-shot CLSD. In this paper, we leverage the capability of large language model (LLM) for stance knowledge acquisition, and propose KEAR, a knowledge elicitation and retrieval framework. The knowledge elicitation module in KEAR first derives different types of stance knowledge from LLM’s reasoning process. Then, the knowledge retrieval module in KEAR matches the target language input to the most relevant stance knowledge for enhancing text representations. Experiments on multilingual datasets show the effectiveness of KEAR compared with competitive baselines as well as the CLSD approaches trained with labeled data in target language.
Humans share a wide variety of images related to their personal experiences within conversations via instant messaging tools. However, existing works focus on (1) image-sharing behavior in singular sessions, leading to limited long-term social interaction, and (2) a lack of personalized image-sharing behavior. In this work, we introduce , a large-scale long-term multi-modal dialogue dataset that covers a wide range of social personas in a multi-modality format, time intervals, and images. To construct automatically, we propose a novel multi-modal contextualization framework, , that generates long-term multi-modal dialogue distilled from ChatGPT and our proposed image aligner. Using our , we train a multi-modal conversation model, 7B, which demonstrates impressive visual imagination ability. Furthermore, we demonstrate the effectiveness of our dataset in human evaluation. The code, dataset, and model will be publicly released after publication.
In recent years, Large Language Models (LLMs) have achieved almost human-like performance on various tasks. While some LLMs have been trained on multilingual data, most of the training data is in English; hence, their performance in English greatly exceeds other languages. To our knowledge, we are the first to collect and translate a large collection of texts, instructions, and benchmarks and train, evaluate, and release open-source LLMs tailored for Romanian. We evaluate our methods on four different categories, including academic benchmarks, MT-Bench (manually translated), and a professionally built historical, cultural, and social benchmark adapted to Romanian. We argue for the usefulness and high performance of RoLLMs by obtaining state-of-the-art results across the board. We publicly release all resources (i.e., data, training and evaluation code, models) with the goal of supporting and encouraging research on Romanian LLMs while concurrently creating a generalizable recipe adequate for other low or less-resourced languages.
Cross-platform topic dissemination is one of the research subjects that delved into media analysis; sometimes it fails to grasp the authentic topics due to platform-induced biases, which may be caused by aggregating documents from multiple platforms and running them on an existing topic model. This work deals with the impact of unique platform characteristics on the performance of topic models and proposes a new approach to enhance the effectiveness of topic modeling. The data utilized in this study consisted of a total of 1.5 million posts collected using the keyword ”ChatGPT” on the three social media platforms. The devised model reduces platform influence in topic models by developing a platform-invariant contrastive learning algorithm and removing platform-specific jargon word sets. The proposed approach was thoroughly validated through quantitative and qualitative experiments alongside standard and state-of-the-art topic models and showed its supremacy. This method can mitigate biases arising from platform influences when modeling topics from texts collected across various platforms.
The Potential and Challenges of Evaluating Attitudes, Opinions, and Values in Large Language Models
PDF ↗Recent advances in Large Language Models (LLMs) have sparked wide interest in validating and comprehending the human-like cognitive-behavioral traits LLMs may capture and convey. These cognitive-behavioral traits include typically Attitudes, Opinions, Values (AOVs). However, measuring AOVs embedded within LLMs remains opaque, and different evaluation methods may yield different results. This has led to a lack of clarity on how different studies are related to each other and how they can be interpreted. This paper aims to bridge this gap by providing a comprehensive overview of recent works on the evaluation of AOVs in LLMs. Moreover, we survey related approaches in different stages of the evaluation pipeline in these works. By doing so, we address the potential and challenges with respect to understanding the model, human-AI alignment, and downstream application in social sciences. Finally, we provide practical insights into evaluation methods, model enhancement, and interdisciplinary collaboration, thereby contributing to the evolving landscape of evaluating AOVs in LLMs.
Large language models (LLMs) are increasingly being used in human-centered social scientific tasks, such as data annotation, synthetic data creation, and engaging in dialog. However, these tasks are highly subjective and dependent on human factors, such as one’s environment, attitudes, beliefs, and lived experiences. Thus, it may be the case that employing LLMs (which do not have such human factors) in these tasks results in a lack of variation in data, failing to reflect the diversity of human experiences. In this paper, we examine the role of prompting LLMs with human-like personas and asking the models to answer as if they were a specific human. This is done explicitly, with exact demographics, political beliefs, and lived experiences, or implicitly via names prevalent in specific populations. The LLM personas are then evaluated via (1) subjective annotation task (e.g., detecting toxicity) and (2) a belief generation task, where both tasks are known to vary across human factors. We examine the impact of explicit vs. implicit personas and investigate which human factors LLMs recognize and respond to. Results show that explicit LLM personas show mixed results when reproducing known human biases, but generally fail to demonstrate implicit biases. We conclude that LLMs may capture the statistical patterns of how people speak, but are generally unable to model the complex interactions and subtleties of human perceptions, potentially limiting their effectiveness in social science applications.