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Trustworthy Machine Learning

Sumukh K Aithal, Pratyush Maini, Zachary Lipton, J. Zico Kolter

Colloquially speaking, image generation models based upon diffusion processes are frequently said to exhibit ''hallucinations'' samples that could never occur in the training data. But where do such hallucinations come from? In this paper, we study a particular failure mode in diffusion models, which we term ***mode interpolation***. Specifically, we find that diffusion models smoothly ``interpolate'' between nearby data modes in the training set, to generate samples that are completely outside the support of the original training distribution; this phenomenon leads diffusion models to generate artifacts that never existed in real data (i.e., hallucinations). We systematically study the reasons for, and the manifestation of this phenomenon. Through experiments on 1D and 2D Gaussians, we show how a discontinuous loss landscape in the diffusion model's decoder leads to a region where any smooth approximation will cause such hallucinations. Through experiments on artificial datasets with various shapes, we show how hallucination leads to the generation of combinations of shapes that never existed. We extend the validity of mode interpolation in real-world datasets by explaining the unexpected generation of images with additional or missing fingers similar to those produced by popular text-to-image generative models. Finally, we show that diffusion models in fact ***know*** when they go out of support and hallucinate. This is captured by the high variance in the trajectory of the generated sample towards the final few backward sampling process. Using a simple metric to capture this variance, we can remove over 95\% of hallucinations at generation time. We conclude our exploration by showing the implications of such hallucination (and its removal) on the collapse (and stabilization) of recursive training on synthetic data with experiments on datasets like MNIST .

Aviv Bick, Kevin Li, Eric Xing, J. Zico Kolter, Albert Gu

Transformer architectures have become a dominant paradigm for domains like language modeling but suffer in many inference settings due to their quadratic-time self-attention. Recently proposed subquadratic architectures, such as Mamba, have shown promise, but have been pretrained with substantially less computational resources than the strongest Transformer models. In this work, we present a method that is able to distill a pretrained Transformer architecture into alternative architectures such as state space models (SSMs). The key idea to our approach is that we can view both Transformers and SSMs as applying different forms of mixing matrices over the token sequences. We can thus progressively distill the Transformer architecture by matching different degrees of granularity in the SSM: first matching the mixing matrices themselves, then the hidden units at each block, and finally the end-to-end predictions. Our method, called MOHAWK, is able to distill a Mamba-2 variant based on the Phi-1.5 architecture (Phi-Mamba) using only 3B tokens. Despite using less than 1% of the training data typically used to train models from scratch, Phi-Mamba boasts substantially stronger performance compared to all past open-source non-Transformer models. MOHAWK allows models like SSMs to leverage computational resources invested in training Transformer-based architectures, highlighting a new avenue for building such models.

Generative Models · Diffusion models

Yash Savani, Marc Finzi, J. Zico Kolter

We introduce a novel, training-free method for sampling *differentiable representations* (diffreps) using pretrained diffusion models. Rather than merely mode-seeking, our method achieves sampling by "pulling back" the dynamics of the reverse-time process—from the image space to the diffrep parameter space—and updating the parameters according to this pulled-back process. We identify an implicit constraint on the samples induced by the diffrep and demonstrate that addressing this constraint significantly improves the consistency and detail of the generated objects. Our method yields diffreps with substantially **improved quality and diversity** for images, panoramas, and 3D NeRFs compared to existing techniques. Our approach is a general-purpose method for sampling diffreps, expanding the scope of problems that diffusion models can tackle.

Sriyash Poddar, Yanming Wan, Hamish Ivison, Abhishek Gupta, Natasha Jaques

Reinforcement Learning from Human Feedback (RLHF) is a powerful paradigm for aligning foundation models to human values and preferences. However, current RLHF techniques cannot account for the naturally occurring differences in individual human preferences across a diverse population. When these differences arise, traditional RLHF frameworks simply average over them, leading to inaccurate rewards and poor performance for individual subgroups. To address the need for pluralistic alignment, we develop a class of multimodal RLHF methods. Our proposed techniques are based on a latent variable formulation - inferring a novel user-specific latent and learning reward models and policies conditioned on this latent without additional user-specific data. While conceptually simple, we show that in practice, this reward modeling requires careful algorithmic considerations around model architecture and reward scaling. To empirically validate our proposed technique, we first show that it can provide a way to combat underspecification in simulated control problems, inferring and optimizing user-specific reward functions. Next, we conduct experiments on pluralistic language datasets representing diverse user preferences and demonstrate improved reward function accuracy. We additionally show the benefits of this probabilistic framework in terms of measuring uncertainty, and actively learning user preferences. This work enables learning from diverse populations of users with divergent preferences, an important challenge that naturally occurs in problems from robot learning to foundation model alignment.

Optimization

Ruichen Jiang, Ali Kavis, Qiujiang Jin, Sujay Sanghavi, Aryan Mokhtari

We propose adaptive, line-search-free second-order methods with optimal rate of convergence for solving convex-concave min-max problems. By means of an adaptive step size, our algorithms feature a simple update rule that requires solving only one linear system per iteration, eliminating the need for line-search or backtracking mechanisms. Specifically, we base our algorithms on the optimistic method and appropriately combine it with second-order information. Moreover, distinct from common adaptive schemes, we define the step size recursively as a function of the gradient norm and the prediction error in the optimistic update. We first analyze a variant where the step size requires knowledge of the Lipschitz constant of the Hessian. Under the additional assumption of Lipschitz continuous gradients, we further design a parameter-free version by tracking the Hessian Lipschitz constant locally and ensuring the iterates remain bounded. We also evaluate the practical performance of our algorithm by comparing it to existing second-order algorithms for minimax optimization.

Theory · Active Learning and Interactive Learning

Sebastiaan De Peuter, Shibei Zhu, Yujia Guo, Andrew Howes, Samuel Kaski

Preference learning methods make use of models of human choice in order to infer the latent utilities that underlie human behavior. However, accurate modeling of human choice behavior is challenging due to a range of context effects that arise from how humans contrast and evaluate options. Cognitive science has proposed several models that capture these intricacies but, due to their intractable nature, work on preference learning has, in practice, had to rely on tractable but simplified variants of the well-known Bradley-Terry model. In this paper, we take one state-of-the-art intractable cognitive model and propose a tractable surrogate that is suitable for deployment in preference learning. We then introduce a mechanism for fitting the surrogate to human data and extend it to account for data that cannot be explained by the original cognitive model. We demonstrate on large-scale human data that this model produces significantly better inferences on static and actively elicited data than existing Bradley-Terry variants. We further show in simulation that when using this model for preference learning, we can significantly improve utility in a range of real-world tasks.

Theory · Game Theory

Zhiyuan Fan, Christian Kroer, Gabriele Farina

First-order methods (FOMs) are arguably the most scalable algorithms for equilibrium computation in large extensive-form games. To operationalize these methods, a distance-generating function, acting as a regularizer for the strategy space, must be chosen. The ratio between the strong convexity modulus and the diameter of the regularizer is a key parameter in the analysis of FOMs.A natural question is then: what is the optimal distance-generating function for extensive-form decision spaces? In this paper, we make a number of contributions, ultimately establishing that the weight-one dilated entropy (DilEnt) distance-generating function is optimal up to logarithmic factors. The DilEnt regularizer is notable due to its iterate-equivalence with Kernelized OMWU (KOMWU)---the algorithm with state-of-the-art dependence on the game tree size in extensive-form games---when used in conjunction with the online mirror descent (OMD) algorithm. However, the standard analysis for OMD is unable to establish such a result; the only current analysis is by appealing to the iterate equivalence to KOMWU. We close this gap by introducing a pair of primal-dual treeplex norms, which we contend form the natural analytic viewpoint for studying the strong convexity of DilEnt. Using these norm pairs, we recover the diameter-to-strong-convexity ratio that predicts the same performance as KOMWU. Along with a new regret lower bound for online learning in sequence-form strategy spaces, we show that this ratio is nearly optimal.Finally, we showcase our analytic techniques by refining the analysis of Clairvoyant OMD when paired with DilEnt, establishing an $\mathcal{O}(n \log |\mathcal{V}| \log T/T)$ approximation rate to coarse correlated equilibrium in $n$-player games, where $|\mathcal{V}|$ is the number of reduced normal-form strategies of the players, establishing the new state of the art.

Deep Learning · Algorithms

Haizhong Zheng, Xiaoyan Bai, Xueshen Liu, Zhuoqing Morley Mao, Beidi Chen, Fan Lai, Atul Prakash

Large Language Models (LLMs) have achieved remarkable success with their billion-level parameters, yet they incur high inference overheads. The emergence of activation sparsity in LLMs provides a natural approach to reduce this cost by involving only parts of the parameters for inference. However, existing methods only focus on utilizing this naturally formed activation sparsity in a post-training setting, overlooking the potential for further amplifying this inherent sparsity. In this paper, we hypothesize that LLMs can learn to be efficient by achieving more structured activation sparsity. To achieve this, we introduce a novel training algorithm, Learn-To-be-Efficient (LTE), designed to train efficiency-aware LLMs to learn to activate fewer neurons and achieve a better trade-off between sparsity and performance. Furthermore, unlike SOTA MoEfication methods, which mainly focus on ReLU-based models, LTE can also be applied to LLMs like LLaMA using non-ReLU activations. Extensive evaluation on language understanding, language generation, and instruction tuning tasks show that LTE consistently outperforms SOTA baselines. Along with our hardware-aware custom kernel implementation, LTE reduces LLaMA2-7B inference latency by 25% at 50% sparsity.

Generative Models · Diffusion models

Yuqing Wang, Ye He, Molei Tao

Most existing theoretical investigations of the accuracy of diffusion models, albeit significant, assume the score function has been approximated to a certain accuracy, and then use this a priori bound to control the error of generation. This article instead provides a first quantitative understanding of the whole generation process, i.e., both training and sampling. More precisely, it conducts a non-asymptotic convergence analysis of denoising score matching under gradient descent. In addition, a refined sampling error analysis for variance exploding models is also provided. The combination of these two results yields a full error analysis, which elucidates (again, but this time theoretically) how to design the training and sampling processes for effective generation. For instance, our theory implies a preference toward noise distribution and loss weighting in training that qualitatively agree with the ones used in [Karras et al., 2022]. It also provides perspectives on the choices of time and variance schedules in sampling: when the score is well trained, the design in [Song et al., 2021] is more preferable, but when it is less trained, the design in [Karras et al., 2022] becomes more preferable.

Probabilistic Methods

Lennert De Smet, Pedro Zuidberg Dos Martires

As illustrated by the success of integer linear programming, linear integer arithmetics is a powerful tool for modelling combinatorial problems. Furthermore, the probabilistic extension of linear programming has been used to formulate problems in neurosymbolic AI. However, two key problems persist that prevent the adoption of neurosymbolic techniques beyond toy problems. First, probabilistic inference is inherently hard, #P-hard to be precise. Second, the discrete nature of integers renders the construction of meaningful gradients challenging, which is problematic for learning. In order to mitigate these issues, we formulate linear arithmetics over integer-valued random variables as tensor manipulations that can be implemented in a straightforward fashion using modern deep learning libraries. At the core of our formulation lies the observation that the addition of two integer-valued random variables can be performed by adapting the fast Fourier transform to probabilities in the log-domain. By relying on tensor operations we obtain a differentiable data structure, which unlocks, virtually for free, gradient-based learning. In our experimental validation we show that tensorising probabilistic integer linear arithmetics and leveraging the fast Fourier transform allows us to push the state of the art by several orders of magnitude in terms of inference and learning times.

Learning Theory

Leo Zhou, Joao Basso, Song Mei

The quantum approximate optimization algorithm (QAOA) is a general-purpose algorithm for combinatorial optimization that has been a promising avenue for near-term quantum advantage. In this paper, we analyze the performance of the QAOA on the spiked tensor model, a statistical estimation problem that exhibits a large computational-statistical gap classically. We prove that the weak recovery threshold of $1$-step QAOA matches that of $1$-step tensor power iteration. Additional heuristic calculations suggest that the weak recovery threshold of $p$-step QAOA matches that of $p$-step tensor power iteration when $p$ is a fixed constant. This further implies that multi-step QAOA with tensor unfolding could achieve, but not surpass, the asymptotic classical computation threshold $\Theta(n^{(q-2)/4})$ for spiked $q$-tensors. Meanwhile, we characterize the asymptotic overlap distribution for $p$-step QAOA, discovering an intriguing sine-Gaussian law verified through simulations. For some $p$ and $q$, the QAOA has an effective recovery threshold that is a constant factor better than tensor power iteration.Of independent interest, our proof techniques employ the Fourier transform to handle difficult combinatorial sums, a novel approach differing from prior QAOA analyses on spin-glass models without planted structure.

Probabilistic Methods · Variational Inference

Julius Kunze, Daniel Severo, Jan-Willem van de Meent, James Townsend

We present a general method for lossless compression of unordered data structures, including multisets and graphs. It is a variant of shuffle coding that is many orders of magnitude faster than the original and enables 'one-shot' compression of single unordered objects. Our method achieves state-of-the-art compression rates on various large-scale network graphs at speeds of megabytes per second, efficiently handling even a multi-gigabyte plain graph with one billion edges. We release an implementation that can be easily adapted to different data types and statistical models.

Trustworthy Machine Learning

Tong Zhou, Xuandong Zhao, Xiaolin Xu, Shaolei Ren

Text watermarks for large language models (LLMs) have been commonly used to identify the origins of machine-generated content, which is promising for assessing liability when combating deepfake or harmful content. While existing watermarking techniques typically prioritize robustness against removal attacks, unfortunately, they are vulnerable to spoofing attacks: malicious actors can subtly alter the meanings of LLM-generated responses or even forge harmful content, potentially misattributing blame to the LLM developer. To overcome this, we introduce a bi-level signature scheme, Bileve, which embeds fine-grained signature bits for integrity checks (mitigating spoofing attacks) as well as a coarse-grained signal to trace text sources when the signature is invalid (enhancing detectability) via a novel rank-based sampling strategy. Compared to conventional watermark detectors that only output binary results, Bileve can differentiate 5 scenarios during detection, reliably tracing text provenance and regulating LLMs. The experiments conducted on OPT-1.3B and LLaMA-7B demonstrate the effectiveness of Bileve in defeating spoofing attacks with enhanced detectability.

Deep Learning · Autoencoders

Sifei Liu, Shalini De Mello, Jan Kautz

In this paper, we introduce Cosine Autoencoder (CosAE), a novel, generic Autoencoder that seamlessly leverages the classic Fourier series with a feed-forward neural network. CosAE represents an input image as a series of 2D Cosine time series, each defined by a tuple of learnable frequency and Fourier coefficients. This method stands in contrast to a conventional Autoencoder that often sacrifices detail in their reduced-resolution bottleneck latent spaces. CosAE, however, encodes frequency coefficients, i.e., the amplitudes and phases, in its bottleneck. This encoding enables extreme spatial compression, e.g., $64\times$ downsampled feature maps in the bottleneck, without losing detail upon decoding. We showcase the advantage of CosAE via extensive experiments on flexible-resolution super-resolution and blind image restoration, two highly challenging tasks that demand the restoration network to effectively generalize to complex and even unknown image degradations. Our method surpasses state-of-the-art approaches, highlighting its capability to learn a generalizable representation for image restoration. The project page is maintained at [https://sifeiliu.net/CosAE-page/](https://sifeiliu.net/CosAE-page/).

Reinforcement Learning · Everything Else

Mingyu Chen, Aldo Pacchiano, Xuezhou Zhang

In this work, we study the \textit{state-free RL} problem, where the algorithm does not have the states information before interacting with the environment. Specifically, denote the reachable state set by $\mathcal{S}^\Pi := \{ s|\max_{\pi\in \Pi}q^{P, \pi}(s)>0 \}$, we design an algorithm which requires no information on the state space $S$ while having a regret that is completely independent of $\mathcal{S}$ and only depend on $\mathcal{S}^\Pi$. We view this as a concrete first step towards \textit{parameter-free RL}, with the goal of designing RL algorithms that require no hyper-parameter tuning.

Fairness

Madeline Navarro, Samuel Rey, Andrei Buciulea, Antonio G. Marques, Santiago Segarra

We propose estimating Gaussian graphical models (GGMs) that are fair with respect to sensitive nodal attributes. Many real-world models exhibit unfair discriminatory behavior due to biases in data. Such discrimination is known to be exacerbated when data is equipped with pairwise relationships encoded in a graph. Additionally, the effect of biased data on graphical models is largely underexplored. We thus introduce fairness for graphical models in the form of two bias metrics to promote balance in statistical similarities across nodal groups with different sensitive attributes. Leveraging these metrics, we present Fair GLASSO, a regularized graphical lasso approach to obtain sparse Gaussian precision matrices with unbiased statistical dependencies across groups. We also propose an efficient proximal gradient algorithm to obtain the estimates. Theoretically, we express the tradeoff between fair and accurate estimated precision matrices. Critically, this includes demonstrating when accuracy can be preserved in the presence of a fairness regularizer. On top of this, we study the complexity of Fair GLASSO and demonstrate that our algorithm enjoys a fast convergence rate. Our empirical validation includes synthetic and real-world simulations that illustrate the value and effectiveness of our proposed optimization problem and iterative algorithm.

Fairness

Arjun Subramonian, Jian Kang, Yizhou Sun

Graph Neural Networks (GNNs) often perform better for high-degree nodes than low-degree nodes on node classification tasks. This degree bias can reinforce social marginalization by, e.g., privileging celebrities and other high-degree actors in social networks during social and content recommendation. While researchers have proposed numerous hypotheses for why GNN degree bias occurs, we find via a survey of 38 degree bias papers that these hypotheses are often not rigorously validated, and can even be contradictory. Thus, we provide an analysis of the origins of degree bias in message-passing GNNs with different graph filters. We prove that high-degree test nodes tend to have a lower probability of misclassification regardless of how GNNs are trained. Moreover, we show that degree bias arises from a variety of factors that are associated with a node's degree (e.g., homophily of neighbors, diversity of neighbors). Furthermore, we show that during training, some GNNs may adjust their loss on low-degree nodes more slowly than on high-degree nodes; however, with sufficiently many epochs of training, message-passing GNNs can achieve their maximum possible training accuracy, which is not significantly limited by their expressive power. Throughout our analysis, we connect our findings to previously-proposed hypotheses for the origins of degree bias, supporting and unifying some while drawing doubt to others. We validate our theoretical findings on 8 common real-world networks, and based on our theoretical and empirical insights, describe a roadmap to alleviate degree bias.

Time Series

Wenjie Mei, Dongzhe Zheng, Shihua Li

Neural ODEs (NODEs) are continuous-time neural networks (NNs) that can process data without the limitation of time intervals. They have advantages in learning and understanding the evolution of complex real dynamics. Many previous works have focused on NODEs in concise forms, while numerous physical systems taking straightforward forms in fact belong to their more complex quasi-classes, thus appealing to a class of general NODEs with high scalability and flexibility to model those systems. This however may result in intricate nonlinear properties. In this paper, we introduce ControlSynth Neural ODEs (CSODEs). We show that despite their highly nonlinear nature, convergence can be guaranteed via tractable linear inequalities. In the composition of CSODEs, we introduce an extra control term for learning the potential simultaneous capture of dynamics at different scales, which could be particularly useful for partial differential equation-formulated systems. Finally, we compare several representative NNs with CSODEs on important physical dynamics under the inductive biases of CSODEs, and illustrate that CSODEs have better learning and predictive abilities in these settings.

Optimization · Learning for Optimization

Mathieu Tanneau, Pascal Van Hentenryck

This paper presents Dual Lagrangian Learning (DLL), a principled learning methodology for dual conic optimization proxies.DLL leverages conic duality and the representation power of ML models to provide high-duality, dual-feasible solutions, and therefore valid Lagrangian dual bounds, for linear and nonlinear conic optimization problems.The paper introduces a systematic dual completion procedure, differentiable conic projection layers, and a self-supervised learning framework based on Lagrangian duality.It also provides closed-form dual completion formulae for broad classes of conic problems, which eliminate the need for costly implicit layers.The effectiveness of DLL is demonstrated on linear and nonlinear conic optimization problems.The proposed methodology significantly outperforms a state-of-the-art learning-based method, and achieves 1000x speedups over commercial interior-point solvers with optimality gaps under 0.5\% on average.

Trustworthy Machine Learning

Lars van der Laan, Ahmed Alaa

In machine learning, model calibration and predictive inference are essential for producing reliable predictions and quantifying uncertainty to support decision-making. Recognizing the complementary roles of point and interval predictions, we introduce Self-Calibrating Conformal Prediction, a method that combines Venn-Abers calibration and conformal prediction to deliver calibrated point predictions alongside prediction intervals with finite-sample validity conditional on these predictions. To achieve this, we extend the original Venn-Abers procedure from binary classification to regression. Our theoretical framework supports analyzing conformal prediction methods that involve calibrating model predictions and subsequently constructing conditionally valid prediction intervals on the same data, where the conditioning set or conformity scores may depend on the calibrated predictions. Real-data experiments show that our method improves interval efficiency through model calibration and offers a practical alternative to feature-conditional validity.