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Optimization

Antonio Terpin, Nicolas Lanzetti, Martín Gadea, Florian Dorfler

Diffusion regulates numerous natural processes and the dynamics of many successful generative models. Existing models to learn the diffusion terms from observational data rely on complex bilevel optimization problems and model only the drift of the system.We propose a new simple model, JKOnet*, which bypasses the complexity of existing architectures while presenting significantly enhanced representational capabilities: JKOnet* recovers the potential, interaction, and internal energy components of the underlying diffusion process. JKOnet* minimizes a simple quadratic loss and outperforms other baselines in terms of sample efficiency, computational complexity, and accuracy. Additionally, JKOnet* provides a closed-form optimal solution for linearly parametrized functionals, and, when applied to predict the evolution of cellular processes from real-world data, it achieves state-of-the-art accuracy at a fraction of the computational cost of all existing methods.Our methodology is based on the interpretation of diffusion processes as energy-minimizing trajectories in the probability space via the so-called JKO scheme, which we study via its first-order optimality conditions.

Ricardo Dominguez-Olmedo, Moritz Hardt, Celestine Mendler-Dünner

Surveys have recently gained popularity as a tool to study large language models. By comparing models’ survey responses to those of different human reference populations, researchers aim to infer the demographics, political opinions, or values best represented by current language models. In this work, we critically examine language models' survey responses on the basis of the well-established American Community Survey by the U.S. Census Bureau. Evaluating 43 different language models using de-facto standard prompting methodologies, we establish two dominant patterns. First, models' responses are governed by ordering and labeling biases, for example, towards survey responses labeled with the letter “A”. Second, when adjusting for these systematic biases through randomized answer ordering, models across the board trend towards uniformly random survey responses, irrespective of model size or training data. As a result, models consistently appear to better represent subgroups whose aggregate statistics are closest to uniform for the survey under consideration, leading to potentially misguided conclusions about model alignment.

Dengwei Zhao, Shikui Tu, Lei Xu

Monte-Carlo tree search (MCTS) and reinforcement learning contributed crucially to the success of AlphaGo and AlphaZero, and A$^*$ is a tree search algorithm among the most well-known ones in the classical AI literature. MCTS and A$^*$ both perform heuristic search and are mutually beneficial. Efforts have been made to the renaissance of A$^*$ from three possible aspects, two of which have been confirmed by studies in recent years, while the third is about the OPEN list that consists of open nodes of A$^*$ search, but still lacks deep investigation. This paper aims at the third, i.e., developing the Sampling-exploration enhanced A$^*$ (SeeA$^*$) search by constructing a dynamic subset of OPEN through a selective sampling process, such that the node with the best heuristic value in this subset instead of in the OPEN is expanded. Nodes with the best heuristic values in OPEN are most probably picked into this subset, but sometimes may not be included, which enables SeeA$^*$ to explore other promising branches. Three sampling techniques are presented for comparative investigations. Moreover, under the assumption about the distribution of prediction errors, we have theoretically shown the superior efficiency of SeeA$^*$ over A$^*$ search, particularly when the accuracy of the guiding heuristic function is insufficient. Experimental results on retrosynthetic planning in organic chemistry, logic synthesis in integrated circuit design, and the classical Sokoban game empirically demonstrate the efficiency of SeeA$^*$, in comparison with the state-of-the-art heuristic search algorithms.

Chunlin Tian, Zhan Shi, Zhijiang Guo, Li Li, Cheng-Zhong Xu

Adapting Large Language Models (LLMs) to new tasks through fine-tuning has been made more efficient by the introduction of Parameter-Efficient Fine-Tuning (PEFT) techniques, such as LoRA. However, these methods often underperform compared to full fine-tuning, particularly in scenarios involving complex datasets. This issue becomes even more pronounced in complex domains, highlighting the need for improved PEFT approaches that can achieve better performance. Through a series of experiments, we have uncovered two critical insights that shed light on the training and parameter inefficiency of LoRA. Building on these insights, we have developed HydraLoRA, a LoRA framework with an asymmetric structure that eliminates the need for domain expertise. Our experiments demonstrate that HydraLoRA outperforms other PEFT approaches, even those that rely on domain knowledge during the training and inference phases. Our anonymous codes are submitted with the paper and will be publicly available. Code is available: https://github.com/Clin0212/HydraLoRA.

Interpretability

Tianyu He, Darshil Doshi, Aritra Das, Andrey Gromov

Large language models can solve tasks that were not present in the training set. This capability is believed to be due to in-context learning and skill composition. In this work, we study the emergence of in-context learning and skill composition in a collection of modular arithmetic tasks. Specifically, we consider a finite collection of linear modular functions $z = a x + b y \text{ mod } p$ labeled by the vector $(a, b) \in \mathbb{Z}_p^2$. We use some of these tasks for pre-training and the rest for out-of-distribution testing. We empirically show that a GPT-style transformer exhibits a transition from in-distribution to out-of-distribution generalization as the number of pre-training tasks increases. We find that the smallest model capable of out-of-distribution generalization requires two transformer blocks, while for deeper models, the out-of-distribution generalization phase is *transient*, necessitating early stopping. Finally, we perform an interpretability study of the pre-trained models, revealing highly structured representations in both attention heads and MLPs; and discuss the learned algorithms. Notably, we find an algorithmic shift in deeper models, as we go from few to many in-context examples.

Optimization

Aaron Defazio, Xingyu Yang, Ahmed Khaled, Konstantin Mishchenko, Harsh Mehta, Ashok Cutkosky

Existing learning rate schedules that do not require specification of the optimization stopping step $T$ are greatly out-performed by learning rate schedules that depend on $T$. We propose an approach that avoids the need for this stopping time by eschewing the use of schedules entirely, while exhibiting state-of-the-art performance compared to schedules across a wide family of problems ranging from convex problems to large-scale deep learning problems. Our Schedule-Free approach introduces no additional hyper-parameters over standard optimizers with momentum. Our method is a direct consequence of a new theory we develop that unifies scheduling and iterate averaging. An open source implementation of our method is available at https://github.com/facebookresearch/schedule_free. Schedule-Free AdamW is the core algorithm behind our winning entry to the MLCommons 2024 AlgoPerf Algorithmic Efficiency Challenge Self-Tuning track.

Generative Models · Diffusion models

Joan Bruna, Jiequn Han

Score-based diffusion models have significantly advanced high-dimensional data generation across various domains, by learning a denoising oracle (or score) from datasets. From a Bayesian perspective, they offer a realistic modeling of data priors and facilitate solving inverse problems through posterior sampling. Although many heuristic methods have been developed recently for this purpose, they lack the quantitative guarantees needed in many scientific applications. This work addresses the topic from two perspectives. We first present a hardness result indicating that a generic method leveraging the prior denoising oracle for posterior sampling becomes infeasible as soon as the measurement operator is mildly ill-conditioned. We next develop the *tilted transport* technique, which leverages the quadratic structure of the log-likelihood in linear inverse problems in combination with the prior denoising oracle to exactly transform the original posterior sampling problem into a new one that is provably easier to sample from. We quantify the conditions under which the boosted posterior is strongly log-concave, highlighting how task difficulty depends on the condition number of the measurement matrix and the signal-to-noise ratio. The resulting general scheme is shown to match the best-known sampling methods for Ising models, and is further validated on high-dimensional Gaussian mixture models.

Reinforcement Learning · Multi-agent

Sudeep Salgia, Yuejie Chi

We consider the problem of Federated Q-learning, where $M$ agents aim to collaboratively learn the optimal Q-function of an unknown infinite horizon Markov Decision Process with finite state and action spaces. We investigate the trade-off between sample and communication complexity for the widely used class of intermittent communication algorithms. We first establish the converse result, where we show that any Federated Q-learning that offers a linear speedup with respect to number of agents in sample complexity needs to incur a communication cost of at least $\Omega(\frac{1}{1-\gamma})$, where $\gamma$ is the discount factor. We also propose a new Federated Q-learning algorithm, called Fed-DVR-Q, which is the first Federated Q-learning algorithm to simultaneously achieve order-optimal sample and communication complexities. Thus, together these results provide a complete characterization of the sample-communication complexity trade-off in Federated Q-learning.

Theory · Game Theory

Simina Branzei, MohammadTaghi Hajiaghayi, Reed Phillips, Suho Shin, Kun Wang

We consider the setting of repeated fair division between two players, denoted Alice and Bob, with private valuations over a cake. In each round, a new cake arrives, which is identical to the ones in previous rounds. Alice cuts the cake at a point of her choice, while Bob chooses the left piece or the right piece, leaving the remainder for Alice. We consider two versions: sequential, where Bob observes Alice's cut point before choosing left/right, and simultaneous, where he only observes her cut point after making his choice. The simultaneous version was first considered by Aumann and Maschler. We observe that if Bob is almost myopic and chooses his favorite piece too often, then he can be systematically exploited by Alice through a strategy akin to a binary search. This strategy allows Alice to approximate Bob's preferences with increasing precision, thereby securing a disproportionate share of the resource over time.We analyze the limits of how much a player can exploit the other one and show that fair utility profiles are in fact achievable. Specifically, the players can enforce the equitable utility profile of $(1/2, 1/2)$ in the limit on every trajectory of play, by keeping the other player's utility to approximately $1/2$ on average while guaranteeing they themselves get at least approximately $1/2$ on average. We show this theorem using a connection with Blackwell approachability.Finally, we analyze a natural dynamic known as fictitious play, where players best respond to the empirical distribution of the other player. We show thatfictitious play converges to the equitable utility profile of $(1/2, 1/2)$ at a rate of $O(1/\sqrt{T})$.

Shaoteng Liu, Haoqi Yuan, Minda Hu, Yanwei Li, Yukang Chen, Shu Liu, Zongqing Lu, Jiaya Jia

Large Language Models (LLMs) have demonstrated proficiency in utilizing various tools by coding, yet they face limitations in handling intricate logic and precise control. In embodied tasks, high-level planning is amenable to direct coding, while low-level actions often necessitate task-specific refinement, such as Reinforcement Learning (RL). To seamlessly integrate both modalities, we introduce a two-level hierarchical framework, RL-GPT, comprising a slow agent and a fast agent. The slow agent analyzes actions suitable for coding, while the fast agent executes coding tasks. This decomposition effectively focuses each agent on specific tasks, proving highly efficient within our pipeline. Our approach outperforms traditional RL methods and existing GPT agents, demonstrating superior efficiency. In the Minecraft game, it rapidly obtains diamonds within a single day on an RTX3090. Additionally, it achieves SOTA performance across all designated MineDojo tasks.

Zhe Hu, Tuo Liang, Jing Li, Yiren Lu, Yunlai Zhou, Yiran Qiao, Jing Ma, Yu Yin

Recent advancements in large vision language models have demonstrated remarkable proficiency across a wide range of tasks. Yet, these models still struggle with understanding the nuances of human humor through juxtaposition, particularly when it involves nonlinear narratives that underpin many jokes and humor cues. This paper investigates this challenge by focusing on comics with contradictory narratives, where each comic consists of two panels that create a humorous contradiction. We introduce the YesBut benchmark, which comprises tasks of varying difficulty aimed at assessing AI's capabilities in recognizing and interpreting these comics, ranging from literal content comprehension to deep narrative reasoning. Through extensive experimentation and analysis of recent commercial or open-sourced large vision language models, we assess their capability to comprehend the complex interplay of the narrative humor inherent in these comics. Our results show that even the state-of-the-art models still struggle with this task. Our findings offer insights into the current limitations and potential improvements for AI in understanding human creative expressions.

Zekun Shi, Zheyuan Hu, Min Lin, Kenji Kawaguchi

Optimizing neural networks with loss that contain high-dimensional and high-order differential operators is expensive to evaluate with back-propagation due to $\mathcal{O}(d^{k})$ scaling of the derivative tensor size and the $\mathcal{O}(2^{k-1}L)$ scaling in the computation graph, where $d$ is the dimension of the domain, $L$ is the number of ops in the forward computation graph, and $k$ is the derivative order. In previous works, the polynomial scaling in $d$ was addressed by amortizing the computation over the optimization process via randomization. Separately, the exponential scaling in $k$ for univariate functions ($d=1$) was addressed with high-order auto-differentiation (AD). In this work, we show how to efficiently perform arbitrary contraction of the derivative tensor of arbitrary order for multivariate functions, by properly constructing the input tangents to univariate high-order AD, which can be used to efficiently randomize any differential operator. When applied to Physics-Informed Neural Networks (PINNs), our method provides >1000$\times$ speed-up and >30$\times$ memory reduction over randomization with first-order AD, and we can now solve 1-million-dimensional PDEs in 8 minutes on a single NVIDIA A100 GPU. This work opens the possibility of using high-order differential operators in large-scale problems.

Chenlu Ye, Wei Xiong, Yuheng Zhang, Hanze Dong, Nan Jiang, Tong Zhang

We investigate Reinforcement Learning from Human Feedback (RLHF) in the context of a general preference oracle. In particular, we do not assume the existence of a reward function and an oracle preference signal drawn from the Bradley-Terry model as most of the prior works do. We consider a standard mathematical formulation, the reverse-KL regularized minimax game between two LLMs for RLHF under general preference oracle. The learning objective of this formulation is to find a policy so that it is consistently preferred by the KL-regularized preference oracle over any competing LLMs. We show that this framework is strictly more general than the reward-based one, and propose sample-efficient algorithms for both the offline learning from a pre-collected preference dataset and online learning where we can query the preference oracle along the way of training. Empirical studies verify the effectiveness of the proposed framework.

Generative Models · Diffusion models

Tero Karras, Miika Aittala, Tuomas Kynkäänniemi, Jaakko Lehtinen, Timo Aila, Samuli Laine

The primary axes of interest in image-generating diffusion models are image quality, the amount of variation in the results, and how well the results align with a given condition, e.g., a class label or a text prompt. The popular classifier-free guidance approach uses an unconditional model to guide a conditional model, leading to simultaneously better prompt alignment and higher-quality images at the cost of reduced variation. These effects seem inherently entangled, and thus hard to control. We make the surprising observation that it is possible to obtain disentangled control over image quality without compromising the amount of variation by guiding generation using a smaller, less-trained version of the model itself rather than an unconditional model. This leads to significant improvements in ImageNet generation, setting record FIDs of 1.01 for 64x64 and 1.25 for 512x512, using publicly available networks. Furthermore, the method is also applicable to unconditional diffusion models, drastically improving their quality.

Generative Models

Tianhong Li, Dina Katabi, Kaiming He

Unconditional generation -- the problem of modeling data distribution without relying on human-annotated labels -- is a long-standing and fundamental challenge in generative models, creating a potential of learning from large-scale unlabeled data. In the literature, the generation quality of an unconditional method has been much worse than that of its conditional counterpart. This gap can be attributed to the lack of semantic information provided by labels. In this work, we show that one can close this gap by generating semantic representations in the representation space produced by a self-supervised encoder. These representations can be used to condition the image generator. This framework, called Representation-Conditioned Generation (RCG), provides an effective solution to the unconditional generation problem without using labels. Through comprehensive experiments, we observe that RCG significantly improves unconditional generation quality: e.g., it achieves a new state-of-the-art FID of 2.15 on ImageNet 256x256, largely reducing the previous best of 5.91 by a relative 64%. Our unconditional results are situated in the same tier as the leading class-conditional ones. We hope these encouraging observations will attract the community's attention to the fundamental problem of unconditional generation. Code is available at [https://github.com/LTH14/rcg](https://github.com/LTH14/rcg).

Reinforcement Learning · Deep RL

Xiong-Hui Chen, Ziyan Wang, Yali Du, Shengyi Jiang, Meng Fang, Yang Yu, Jun Wang

When humans need to learn a new skill, we can acquire knowledge through written books, including textbooks, tutorials, etc. However, current research for decision-making, like reinforcement learning (RL), has primarily required numerous real interactions with the target environment to learn a skill, while failing to utilize the existing knowledge already summarized in the text. The success of Large Language Models (LLMs) sheds light on utilizing such knowledge behind the books. In this paper, we discuss a new policy learning problem called Policy Learning from tutorial Books (PLfB) upon the shoulders of LLMs’ systems, which aims to leverage rich resources such as tutorial books to derive a policy network. Inspired by how humans learn from books, we solve the problem via a three-stage framework: Understanding, Rehearsing, and Introspecting (URI). In particular, it first rehearses decision-making trajectories based on the derived knowledge after understanding the books, then introspects in the imaginary dataset to distill a policy network. We build two benchmarks for PLfB~based on Tic-Tac-Toe and Football games. In experiment, URI's policy achieves at least 44% net win rate against GPT-based agents without any real data; In Football game, which is a complex scenario, URI's policy beat the built-in AIs with a 37% while using GPT-based agent can only achieve a 6\% winning rate. The project page: https://plfb-football.github.io.

Computer Vision

Xiang Zhang, Bingxin Ke, Hayko Riemenschneider, Nando Metzger, Anton Obukhov, Markus Gross, Konrad Schindler, Christopher Schroers

By training over large-scale datasets, zero-shot monocular depth estimation (MDE) methods show robust performance in the wild but often suffer from insufficient detail. Although recent diffusion-based MDE approaches exhibit a superior ability to extract details, they struggle in geometrically complex scenes that challenge their geometry prior, trained on less diverse 3D data. To leverage the complementary merits of both worlds, we propose BetterDepth to achieve geometrically correct affine-invariant MDE while capturing fine details. Specifically, BetterDepth is a conditional diffusion-based refiner that takes the prediction from pre-trained MDE models as depth conditioning, in which the global depth layout is well-captured, and iteratively refines details based on the input image. For the training of such a refiner, we propose global pre-alignment and local patch masking methods to ensure BetterDepth remains faithful to the depth conditioning while learning to add fine-grained scene details. With efficient training on small-scale synthetic datasets, BetterDepth achieves state-of-the-art zero-shot MDE performance on diverse public datasets and on in-the-wild scenes. Moreover, BetterDepth can improve the performance of other MDE models in a plug-and-play manner without further re-training.

Generative Models · New Approaches

Keyu Tian, Yi Jiang, Zehuan Yuan, BINGYUE PENG, Liwei Wang

We present Visual AutoRegressive modeling (VAR), a new generation paradigm that redefines the autoregressive learning on images as coarse-to-fine "next-scale prediction" or "next-resolution prediction", diverging from the standard raster-scan "next-token prediction". This simple, intuitive methodology allows autoregressive (AR) transformers to learn visual distributions fast and generalize well: VAR, for the first time, makes GPT-style AR models surpass diffusion transformers in image generation. On ImageNet 256x256 benchmark, VAR significantly improve AR baseline by improving Frechet inception distance (FID) from 18.65 to 1.73, inception score (IS) from 80.4 to 350.2, with around 20x faster inference speed. It is also empirically verified that VAR outperforms the Diffusion Transformer (DiT) in multiple dimensions including image quality, inference speed, data efficiency, and scalability. Scaling up VAR models exhibits clear power-law scaling laws similar to those observed in LLMs, with linear correlation coefficients near -0.998 as solid evidence. VAR further showcases zero-shot generalization ability in downstream tasks including image in-painting, out-painting, and editing. These results suggest VAR has initially emulated the two important properties of LLMs: Scaling Laws and zero-shot task generalization. We have released all models and codes to promote the exploration of AR/VAR models for visual generation and unified learning.

Interpretability

Francesco Paissan, Luca Della Libera, Mirco Ravanelli, Cem Subakan

Interpreting the decisions of deep learning models, including audio classifiers, is crucial for ensuring the transparency and trustworthiness of this technology. In this paper, we introduce LMAC-ZS (Listenable Maps for Zero-Shot Audio Classifiers), which, to the best of our knowledge, is the first decoder-based post-hoc explanation method for explaining the decisions of zero-shot audio classifiers. The proposed method utilizes a novel loss function that aims to closely reproduce the original similarity patterns between text-and-audio pairs in the generated explanations. We provide an extensive evaluation using the Contrastive Language-Audio Pretraining (CLAP) model to showcase that our interpreter remains faithful to the decisions in a zero-shot classification context. Moreover, we qualitatively show that our method produces meaningful explanations that correlate well with different text prompts.

Computer Vision · Segmentation

Tomoya Sakai, Haoxiang Qiu, Takayuki Katsuki, Daiki Kimura, Takayuki Osogami, Tadanobu Inoue

The goal of *generalized* few-shot semantic segmentation (GFSS) is to recognize *novel-class* objects through training with a few annotated examples and the *base-class* model that learned the knowledge about the base classes.Unlike the classic few-shot semantic segmentation, GFSS aims to classify pixels into both base and novel classes, meaning it is a more practical setting.Current GFSS methods rely on several techniques such as using combinations of customized modules, carefully designed loss functions, meta-learning, and transductive learning.However, we found that a simple rule and standard supervised learning substantially improve the GFSS performance.In this paper, we propose a simple yet effective method for GFSS that does not use the techniques mentioned above.Also, we theoretically show that our method perfectly maintains the segmentation performance of the base-class model over most of the base classes.Through numerical experiments, we demonstrated the effectiveness of our method.It improved in novel-class segmentation performance in the $1$-shot scenario by $6.1$% on the PASCAL-$5^i$ dataset, $4.7$% on the PASCAL-$10^i$ dataset, and $1.0$% on the COCO-$20^i$ dataset.Our code is publicly available at https://github.com/IBM/BCM.