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Applications · Computer Vision

James Burgess, Xiaohan Wang, Yuhui Zhang, Anita Rau, Alejandro Lozano, Lisa Dunlap, trevor darrell, Serena Yeung

How do two individuals differ when performing the same action? In this work, we introduce Video Action Differencing (VidDiff), the novel task of identifying subtle differences between videos of the same action, which has numerous applications, such as coaching and skill learning. To enable development on this new task, we first create VidDiffBench, a benchmark dataset containing 549 video pairs, with human annotations of 4,469 fine-grained action differences and 2,075 timestamps indicating where these differences occur. Our experiments demonstrate that VidDiffBench poses a significant challenge for state-of-the-art large multimodal models (LMMs), such as GPT-4o and Qwen2-VL. By analyzing the failure cases of LMMs on VidDiffBench, we highlight two key challenges for this task: localizing relevant sub-actions over two videos and fine-grained frame comparison. To overcome these, we propose the VidDiff method, an agentic workflow that breaks the task into three stages: action difference proposal, keyframe localization, and frame differencing, each stage utilizing specialized foundation models. To encourage future research in this new task, we release the benchmark and code.

Miscellaneous Aspects of Machine Learning · Causality

Xiuchuan Li, Tongliang Liu

Most traditional causal discovery methods assume that all task-relevant variables are observed, an assumption often violated in practice. Although some recent works allow the presence of latent variables, they typically assume the absence of certain special causal relations to ensure a degree of simplicity, which might also be invalid in real-world scenarios. This paper tackles a challenging and important setting where latent and observed variables are interconnected through complex causal relations. Under a pure children assumption ensuring that latent variables leave adequate footprints in observed variables, we develop novel theoretical results, leading to an efficient causal discovery algorithm which is the first one capable of handling the setting with both latent variables and complex relations within polynomial time. Our algorithm first sequentially identifies latent variables from leaves to roots and then sequentially infers causal relations from roots to leaves. Moreover, we prove trustworthiness of our algorithm, meaning that when the assumption is invalid, it can raise an error signal rather than draw an incorrect causal conclusion, thus preventing potential damage to downstream tasks. We demonstrate the efficacy of our algorithm through experiments. Our work significantly enhances efficiency and reliability of causal discovery in complex systems. Our code is available at: https://github.com/XiuchuanLi/ICLR2025-ETCD

Deep Learning · Large Language Models

Suyu Ge, Xihui Lin, Yunan Zhang, Jiawei Han, Hao Peng

Training and serving long-context large language models (LLMs) incurs substantial overhead. To address this, two critical steps are often required: a pretrained LLM typically undergoes a separate stage for context length extension by training on long-context data, followed by architectural modifications to reduce the overhead of KV cache during serving. This paper argues that integrating length extension with a GPU-friendly KV cache reduction architecture not only reduces training overhead during length extension, but also achieves better long-context performance. This leads to our proposed LongGen, which finetunes a pretrained LLM into an efficient architecture during length extension. LongGen builds on three key insights: (1) Sparse attention patterns, such as window attention (attending to recent tokens), attention sink (initial ones), and blockwise sparse attention (strided token blocks) are well-suited for building efficient long-context models, primarily due to their GPU-friendly memory access patterns, enabling efficiency gains not just theoretically but in practice as well. (2) It is essential for the model to have direct access to all tokens. A hybrid architecture with 1/3 full attention layers and 2/3 efficient ones achieves a balanced trade-off between efficiency and long-context performance.(3) Lightweight training on 5B long-context data is sufficient to extend the hybrid model's context length from 4K to 128K.We evaluate LongGen on both Llama-2 7B and Llama-2 70B, demonstrating its effectiveness across different scales. During training with 128K-long contexts, LongGen achieves 1.55x training speedup and reduces wall-clock time by 36%, compared to a full-attention baseline. During inference, LongGen reduces KV cache memory by 62%, achieving 1.67x prefilling speedup and 1.41x decoding speedup.Compared to baselines that apply KV-cache reduction techniques to full-attention long-context LLMs, LongGen achieves substantially stronger performance not only on the Needle-in-a-Haystack retrieval task, but also on more challenging long-context reasoning tasks, including BABILong and RULER.

Deep Learning · Attention Mechanisms

Yiming Liu, Yuhui Zhang, Serena Yeung

Vision language models (VLMs), such as GPT-4o, have rapidly evolved, demonstrating impressive capabilities across diverse tasks. However, much of the progress in this field has been driven by engineering efforts, with a limited understanding of how these models work. The lack of scientific insight poses challenges to further enhancing their robustness, generalization, and interpretability, especially in high-stakes settings. In this work, we systematically review the use of mechanistic interpretability methods to foster a more scientific and transparent understanding of VLMs. Specifically, we examine five prominent techniques: probing, activation patching, logit lens, sparse autoencoders, and automated explanation. We summarize the key insights these methods provide into how VLMs process information and make decisions. We also discuss critical challenges and limitations that must be addressed to further advance the field.

Deep Learning · Algorithms

Haocheng Xi, Han Cai, Ligeng Zhu, Yao Lu, Kurt Keutzer, Jianfei Chen, Song Han

FP8 training has emerged as a promising method for improving training efficiency. Existing frameworks accelerate training by applying FP8 computation to linear layers while leaving optimizer states and activations in higher precision, which fails to fully optimize memory usage. This paper introduces COAT (**C**ompressing **O**ptimizer States and **A**ctivations for FP8 **T**raining), a novel FP8 training framework designed to significantly reduce memory footprint when training large models. COAT addresses current limitations through two key innovations: (1) **Dynamic Range Expansion**, which aligns optimizer state distributions more closely with the FP8 representation range, thereby reducing quantization error, and (2) **Mixed-Granularity Activation Quantization**, which optimizes activation memory using a combination of per-tensor and per-group quantization strategies. Experiments demonstrate that COAT effectively reduces end-to-end training memory footprint by **1.54×** compared to BF16 while achieving nearly lossless performance across various tasks, such as Large Language Model pretraining and fine-tuning and Vision Language Model training. COAT also achieves a **1.43×** end-to-end training speedup compared to BF16, performing on par with or surpassing TransformerEngine's speedup. COAT enables efficient full-parameter training of large models on fewer GPUs, and facilitates doubling the batch size in distributed training settings, providing a practical solution for scaling large-scale model training. Code will be released upon publication.

Haoyi Zhu, Honghui Yang, Yating Wang, Jiange Yang, Limin Wang, Tong He

In this paper, we introduce SPA, a novel representation learning framework that emphasizes the importance of 3D spatial awareness in embodied AI. Our approach leverages differentiable neural rendering on multi-view images to endow a vanilla Vision Transformer (ViT) with intrinsic spatial understanding. We present the most comprehensive evaluation of embodied representation learning to date, covering 268 tasks across 8 simulators with diverse policies in both single-task and language-conditioned multi-task scenarios. The results are compelling: SPA consistently outperforms more than 10 state-of-the-art representation methods, including those specifically designed for embodied AI, vision-centric tasks, and multi-modal applications, while using less training data. Furthermore, we conduct a series of real-world experiments to confirm its effectiveness in practical scenarios. These results highlight the critical role of 3D spatial awareness for embodied representation learning. Our strongest model takes more than 6000 GPU hours to train and we are committed to open-sourcing all code and model weights to foster future research in embodied representation learning.

Reinforcement Learning · Online

Yuheng Zhang, Dian Yu, Baolin Peng, Linfeng Song, Ye Tian, Mingyue Huo, Nan Jiang, Haitao Mi, Dong Yu

Reinforcement Learning with Human Feedback (RLHF) has achieved great successin aligning large language models (LLMs) with human preferences. PrevalentRLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. Inthis paper, we explore RLHF under a general preference framework and approachit from a game-theoretic perspective. Specifically, we formulate the problem asa two-player game and propose a novel online algorithm, iterative Nash policyoptimization (INPO). The key idea is to let the policy play against itself via no-regret learning, thereby approximating the Nash policy. Unlike previous methods,INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead,we introduce a new loss objective that is directly minimized over a preferencedataset. We provide theoretical analysis for our approach and demonstrate itseffectiveness through experiments on various representative benchmarks. With anLLaMA-3-8B-based SFT model, INPO achieves a 42.6% length-controlled winrate on AlpacaEval 2.0 and a 37.8% win rate on Arena-Hard, showing substantialimprovement over the state-of-the-art online RLHF algorithms.

Theory · Reinforcement Learning and Planning

Yuheng Zhang, Nan Jiang

We investigate off-policy evaluation (OPE), a central and fundamental problemin reinforcement learning (RL), in the challenging setting of Partially ObservableMarkov Decision Processes (POMDPs) with large observation spaces. Recentworks of Uehara et al. (2023a); Zhang & Jiang (2024) developed a model-freeframework and identified important coverage assumptions (called belief and outcome coverage) that enable accurate OPE of memoryless policies with polynomial sample complexities, but handling more general target policies that depend onthe entire observable history remained an open problem. In this work, we proveinformation-theoretic hardness for model-free OPE of history-dependent policies inseveral settings, characterized by additional assumptions imposed on the behaviorpolicy (memoryless vs. history-dependent) and/or the state-revealing property ofthe POMDP (single-step vs. multi-step revealing). We further show that some hardness can be circumvented by a natural model-based algorithm—whose analysis has surprisingly eluded the literature despite the algorithm’s simplicity—demonstratingprovable separation between model-free and model-based OPE in POMDPs.

Yuheng Zhang, Dian Yu, Baolin Peng, Linfeng Song, Ye Tian, Mingyue Huo, Nan Jiang, Haitao Mi, Dong Yu

Reinforcement Learning with Human Feedback (RLHF) has achieved great successin aligning large language models (LLMs) with human preferences. PrevalentRLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. Inthis paper, we explore RLHF under a general preference framework and approachit from a game-theoretic perspective. Specifically, we formulate the problem asa two-player game and propose a novel online algorithm, iterative Nash policyoptimization (INPO). The key idea is to let the policy play against itself via no-regret learning, thereby approximating the Nash policy. Unlike previous methods,INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead,we introduce a new loss objective that is directly minimized over a preferencedataset. We provide theoretical analysis for our approach and demonstrate itseffectiveness through experiments on various representative benchmarks. With anLLaMA-3-8B-based SFT model, INPO achieves a 42.6% length-controlled winrate on AlpacaEval 2.0 and a 37.8% win rate on Arena-Hard, showing substantialimprovement over the state-of-the-art online RLHF algorithms.

Haipeng Luo, Qingfeng Sun, Can Xu, Pu Zhao, Jian-Guang Lou, Chongyang Tao, Xiubo Geng, Qingwei Lin, Shifeng Chen, Yansong Tang 等

Large language models (LLMs), such as GPT-4, have shown remarkable performance in natural language processing (NLP) tasks, including challenging mathematical reasoning. However, most existing open-source models are only pre-trained on large-scale internet data and without math-related optimization. In this paper, we present WizardMath, which enhances the mathematical reasoning abilities of LLMs, by applying our proposed Reinforcement Learning from Evol-Instruct Feedback (RLEIF) method to the domain of math. Through extensive experiments on two mathematical reasoning benchmarks, namely GSM8k and MATH, we reveal the extraordinary capabilities of our model. Remarkably, WizardMath-Mistral 7B surpasses all other open-source LLMs by a substantial margin. Furthermore, WizardMath 70B even outperforms ChatGPT-3.5, Claude Instant, Gemini Pro and Mistral Medium. Additionally, our preliminary exploration highlights the pivotal role of instruction evolution and process supervision in achieving exceptional math performance.

Applications · Chemistry and Drug Discovery

Mohamed Amine Ketata, Nicholas Gao, Johanna Sommer, Tom Wollschläger, Stephan Günnemann

We introduce a new framework for 2D molecular graph generation using 3D molecule generative models. Our Synthetic Coordinate Embedding (SyCo) framework maps 2D molecular graphs to 3D Euclidean point clouds via synthetic coordinates and learns the inverse map using an E($n$)-Equivariant Graph Neural Network (EGNN). The induced point cloud-structured latent space is well-suited to apply existing 3D molecule generative models. This approach simplifies the graph generation problem into a point cloud generation problem followed by node and edge classification tasks, without relying on molecular fragments nor autoregressive decoding. Further, we propose a novel similarity-constrained optimization scheme for 3D diffusion models based on inpainting and guidance. As a concrete implementation of our framework, we develop EDM-SyCo based on the E(3) Equivariant Diffusion Model (EDM). EDM-SyCo achieves state-of-the-art performance in distribution learning of molecular graphs, outperforming the best non-autoregressive methods by more than 26\% on ZINC250K and 16\% on the GuacaMol dataset while improving conditional generation by up to 3.9 times.

Deep Learning · Large Language Models

Andrew Jesson, Nicolas Beltran-Velez, David Blei

This work is about estimating when a conditional generative model (CGM) can solve an in-context learning (ICL) problem. An in-context learning (ICL) problem comprises a CGM, a dataset, and a prediction task. The CGM could be a multi-modal foundation model; the dataset, a collection of patient histories, test results, and recorded diagnoses; and the prediction task to communicate a diagnosis to a new patient. A Bayesian interpretation of ICL assumes that the CGM computes a posterior predictive distribution over an unknown Bayesian model defining a joint distribution over latent explanations and observable data. From this perspective, Bayesian model criticism is a reasonable approach to assess the suitability of a given CGM for an ICL problem. However, such approaches---like posterior predictive checks (PPCs)---often assume that we can sample from the likelihood and posterior defined by the Bayesian model, which are not explicitly given for contemporary CGMs. To address this, we show when ancestral sampling from the predictive distribution of a CGM is equivalent to sampling datasets from the posterior predictive of the assumed Bayesian model. Then we develop the generative predictive $p$-value, which enables PPCs and their cousins for contemporary CGMs. The generative predictive $p$-value can be used in a statistical decision procedure to determine when the model is appropriate for an ICL problem. Our method only requires generating queries and responses from a CGM and evaluating its response log probability. Using large language models, we empirically evaluate our method on tasks involving tabular data, imaging data, and natural language data.

Deep Learning · Other Representation Learning

Wenji Fang, Shang Liu, Jing Wang, Zhiyao Xie

The rapid advancements of AI rely on the support of integrated circuits (ICs). However, the growing complexity of digital ICs makes the traditional IC design process costly and time-consuming. In recent years, AI-assisted IC design methods have demonstrated great potential, but most methods are task-specific or focus solely on the circuit structure in graph format, overlooking other circuit modalities with rich functional information. In this paper, we introduce CircuitFusion, the first multimodal and implementation-aware circuit encoder. It encodes circuits into general representations that support different downstream circuit design tasks. To learn from circuits, we propose to fuse three circuit modalities: hardware code, structural graph, and functionality summary. More importantly, we identify four unique properties of circuits: parallel execution, functional equivalent transformation, multiple design stages, and circuit reusability. Based on these properties, we propose new strategies for both the development and application of CircuitFusion: 1) During circuit preprocessing, utilizing the parallel nature of circuits, we split each circuit into multiple sub-circuits based on sequential-element boundaries, each sub-circuit in three modalities. It enables fine-grained encoding at the sub-circuit level. 2) During CircuitFusion pre-training, we introduce three self-supervised tasks that utilize equivalent transformations both within and across modalities. We further utilize the multi-stage property of circuits to align representation with ultimate circuit implementation. 3) When applying CircuitFusion to downstream tasks, we propose a new retrieval-augmented inference method, which retrieves similar known circuits as a reference for predictions. It improves fine-tuning performance and even enables zero-shot inference. Evaluated on five different circuit design tasks, CircuitFusion consistently outperforms the state-of-the-art supervised method specifically developed for every single task, demonstrating its generalizability and ability to learn circuits' inherent properties.

Deep Learning · Other Representation Learning

Nikolaos Nakis, Niels Raunkjær Holm, Andreas Lyhne Fiehn, Morten Mørup

Low-dimensional embeddings are essential for machine learning tasks involving graphs, such as node classification, link prediction, community detection, network visualization, and network compression. Although recent studies have identified exact low-dimensional embeddings, the limits of the required embedding dimensions remain unclear. We presently prove that lower dimensional embeddings are possible when using Euclidean metric embeddings as opposed to vector-based Logistic PCA (LPCA) embeddings. In particular, we provide an efficient logarithmic search procedure for identifying the exact embedding dimension and demonstrate how metric embeddings enable inference of the exact embedding dimensions of large-scale networks by exploiting that the metric properties can be used to provide linearithmic scaling. Empirically, we show that our approach extracts substantially lower dimensional representations of networks than previously reported for small-sized networks. For the first time, we demonstrate that even large-scale networks can be effectively embedded in very low-dimensional spaces, and provide examples of scalable, exact reconstruction for graphs with up to a million nodes. Our approach highlights that the intrinsic dimensionality of networks is substantially lower than previously reported and provides a computationally efficient assessment of the exact embedding dimension also of large-scale networks. The surprisingly low dimensional representations achieved demonstrate that networks in general can be losslessly represented using very low dimensional feature spaces, which can be used to guide existing network analysis tasks from community detection and node classification to structure revealing exact network visualizations.

Social Aspects · Accountability, Transparency and Interpretability

Tom Sander, Pierre Fernandez, Alain Oliviero Durmus, Teddy Furon, Matthijs Douze

Image watermarking methods are not tailored to handle small watermarked areas.This restricts applications in real-world scenarios where parts of the image may come from different sources or have been edited.We introduce a deep-learning model for localized image watermarking, dubbed the Watermark Anything Model (WAM). The WAM embedder imperceptibly modifies the input image, while the extractor segments the received image into watermarked and non-watermarked areas and recovers one or several hidden messages from the areas found to be watermarked.The models are jointly trained at low resolution and without perceptual constraints, then post-trained for imperceptibility and multiple watermarks.Experiments show that WAM is competitive with state-of-the art methods in terms of imperceptibility and robustness, especially against inpainting and splicing, even on high-resolution images. Moreover, it offers new capabilities: WAM can locate watermarked areas in spliced images and extract distinct 32-bit messages with less than 1 bit error from multiple small regions -- no larger than 10\% of the image surface -- even for small $256\times 256$ images.Training and inference code and model weights are available at https://github.com/facebookresearch/watermark-anything.

Reinforcement Learning · Everything Else

Ivan Anokhin, Rishav Rishav, Matt Riemer, Stephen Chung, Irina Rish, Samira Ebrahimi Kahou

Real-time reinforcement learning (RL) introduces several challenges. First, policies are constrained to a fixed number of actions per second due to hardware limitations. Second, the environment may change while the network is still computing an action, leading to observational delay. The first issue can partly be addressed with pipelining, leading to higher throughput and potentially better policies. However, the second issue remains: if each neuron operates in parallel with an execution time of $\tau$, an $N$-layer feed-forward network experiences observation delay of $\tau N$.Reducing the number of layers can decrease this delay, but at the cost of the network's expressivity. In this work, we explore the trade-off between minimizing delay and network's expressivity. We present a theoretically motivated solution that leverages temporal skip connections combined with history-augmented observations. We evaluate several architectures and show that those incorporating temporal skip connections achieve strong performance across various neuron execution times, reinforcement learning algorithms, and environments, including four Mujoco tasks and all MinAtar games. Moreover, we demonstrate parallel neuron computation can accelerate inference by 6-350\% on standard hardware. Our investigation into temporal skip connections and parallel computations paves the way for more efficient RL agents in real-time setting.

Reinforcement Learning · Multi-agent

Antonis Antoniades, Albert Örwall, Kexun Zhang, Yuxi Xie, Anirudh Goyal, William Wang

Software engineers operating in complex and dynamic environments must continuously adapt to evolving requirements, learn iteratively from experience, and reconsider their approaches based on new insights. However, current large language model (LLM)-based software agents often follow linear, sequential processes that prevent backtracking and exploration of alternative solutions, limiting their ability to rethink their strategies when initial approaches prove ineffective. To address these challenges, we propose SWE-Search, a multi-agent framework that integrates Monte Carlo Tree Search (MCTS) with a self-improvement mechanism to enhance software agents' performance on repository-level software tasks. SWE-Search extends traditional MCTS by incorporating a hybrid value function that leverages LLMs for both numerical value estimation and qualitative evaluation. This enables self-feedback loops where agents iteratively refine their strategies based on both quantitative numerical evaluations and qualitative natural language assessments of pursued trajectories. The framework includes a SWE-Agent for adaptive exploration, a Value Agent for iterative feedback, and a Discriminator Agent that facilitates multi-agent debate for collaborative decision-making. Applied to the SWE-bench benchmark, our approach demonstrates a 23% relative improvement in performance across five models compared to standard open-source agents without MCTS. Our analysis reveals how performance scales with increased inference-time compute through deeper search, providing a pathway to improve software agents without requiring larger models or additional training data. This highlights the potential of self-evaluation driven search techniques in complex software engineering environments.

Applications · Robotics

Ruoxuan Feng, Jiangyu Hu, Wenke Xia, Tianci Gao, Ao Shen, Yuhao Sun, Bin Fang, Di Hu

Visuo-tactile sensors aim to emulate human tactile perception, enabling robots to precisely understand and manipulate objects. Over time, numerous meticulously designed visuo-tactile sensors have been integrated into robotic systems, aiding in completing various tasks. However, the distinct data characteristics of these low-standardized visuo-tactile sensors hinder the establishment of a powerful tactile perception system. We consider that the key to addressing this issue lies in learning unified multi-sensor representations, thereby integrating the sensors and promoting tactile knowledge transfer between them. To achieve unified representation of this nature, we introduce TacQuad, an aligned multi-modal multi-sensor tactile dataset from four different visuo-tactile sensors, which enables the explicit integration of various sensors. Recognizing that humans perceive the physical environment by acquiring diverse tactile information such as texture and pressure changes, we further propose to learn unified multi-sensor representations from both static and dynamic perspectives. By integrating tactile images and videos, we present AnyTouch, a unified static-dynamic multi-sensor representation learning framework with a multi-level structure, aimed at both enhancing comprehensive perceptual abilities and enabling effective cross-sensor transfer. This multi-level architecture captures pixel-level details from tactile data via masked modeling and enhances perception and transferability by learning semantic-level sensor-agnostic features through multi-modal alignment and cross-sensor matching. We provide a comprehensive analysis of multi-sensor transferability, and validate our method on various offline datasets and in the real-world pouring task. Experimental results show that our method outperforms existing methods, exhibits outstanding static and dynamic perception capabilities across various sensors. The code, TacQuad dataset and AnyTouch model are fully available at gewu-lab.github.io/AnyTouch/.

Deep Learning · Large Language Models

Orion Weller, Ben Van Durme, Dawn Lawrie, Ashwin Paranjape, Yuhao Zhang, Jack Hessel

Instruction-tuned language models (LM) are able to respond to imperative commands, providing a more natural user interface compared to their base counterparts. In this work, we present Promptriever, the first retrieval model able to be prompted like an LM. To train Promptriever, we curate and release a new instance-level instruction training set from MS MARCO, spanning nearly 500k instances. Promptriever not only achieves strong performance on standard retrieval tasks, but also follows instructions. We observe: (1) large gains (reaching SoTA) on following detailed relevance instructions (+14.3 p-MRR / +3.1 nDCG on FollowIR), (2) significantly increased robustness to lexical choices/phrasing in the query+instruction (+12.9 Robustness@10 on InstructIR), and (3) the ability to perform hyper-parameter search via prompting to reliably improve retrieval performance (+1.4 average increase on BEIR). Promptriever demonstrates that retrieval models can be controlled with prompts on a per-query basis, setting the stage for future work aligning LM prompting techniques with information retrieval.

Deep Learning · Everything Else

Junghun Oh, Sungyong Baik, Kyoung Mu Lee

The Lottery Ticket Hypothesis (LTH) posits the existence of a sparse subnetwork (a.k.a. winning ticket) that can generalize comparably to its over-parameterized counterpart when trained from scratch.The common approach to finding a winning ticket is to preserve the original strong generalization through Iterative Pruning (IP) and transfer information useful for achieving the learned generalization by applying the resulting sparse mask to an untrained network.However, existing IP methods still struggle to generalize their observations beyond ad-hoc initialization and small-scale architectures or datasets, or they bypass these challenges by applying their mask to trained weights instead of initialized ones.In this paper, we demonstrate that the parameter sign configuration plays a crucial role in conveying useful information for generalization to any randomly initialized network.Through linear mode connectivity analysis, we observe that a sparse network trained by an existing IP method can retain its basin of attraction if its parameter signs and normalization layer parameters are preserved.To take a step closer to finding a winning ticket, we alleviate the reliance on normalization layer parameters by preventing high error barriers along the linear path between the sparse network trained by our method and its counterpart with initialized normalization layer parameters.Interestingly, across various architectures and datasets, we observe that any randomly initialized network can be optimized to exhibit low error barriers along the linear path to the sparse network trained by our method by inheriting its sparsity and parameter sign information, potentially achieving performance comparable to the original.The code is available at https://github.com/JungHunOh/AWS_ICLR2025.git.