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Reinforcement Learning · Multi-agent

Dongsu Lee, Minhae Kwon

Understanding cognitive processes in multi-agent interactions is a primary goal in cognitive science. It can guide the direction of artificial intelligence (AI) research toward social decision-making in multi-agent systems, which includes uncertainty from character heterogeneity. In this paper, we introduce *episodic future thinking (EFT) mechanism* for a reinforcement learning (RL) agent, inspired by the cognitive processes observed in animals. To enable future thinking functionality, we first develop a *multi-character policy* that captures diverse characters with an ensemble of heterogeneous policies. The *character* of an agent is defined as a different weight combination on reward components, representing distinct behavioral preferences. The future thinking agent collects observation-action trajectories of the target agents and leverages the pre-trained multi-character policy to infer their characters. Once the character is inferred, the agent predicts the upcoming actions of target agents and simulates the potential future scenario. This capability allows the agent to adaptively select the optimal action, considering the predicted future scenario in multi-agent scenarios. To evaluate the proposed mechanism, we consider the multi-agent autonomous driving scenario in which autonomous vehicles with different driving traits are on the road. Simulation results demonstrate that the EFT mechanism with accurate character inference leads to a higher reward than existing multi-agent solutions. We also confirm that the effect of reward improvement remains valid across societies with different levels of character diversity.

Computer Vision

Takeshi Noda, Chao Chen, Weiqi Zhang, Xinhai Liu, Yu-Shen Liu, Zhizhong Han

Reconstructing a continuous surface from a raw 3D point cloud is a challenging task. Latest methods employ supervised learning or pretrained priors to learn a signed distance function (SDF). However, neural networks tend to smooth local details due to the lack of ground truth signed distnaces or normals, which limits the performance of learning-based methods in reconstruction tasks. To resolve this issue, we propose a novel method, named MultiPull, to learn multi-scale implicit fields from raw point clouds to optimize accurate SDFs from coarse to fine. We achieve this by mapping 3D query points into a set of frequency features, which makes it possible to leverage multi-level features during optimization. Meanwhile, we introduce optimization constraints from the perspective of spatial distance and normal consistency, which play a key role in point cloud reconstruction based on multi-scale optimization strategies. Our experiments on widely used object and scene benchmarks demonstrate that our method outperforms the state-of-the-art methods in surface reconstruction.

Computer Vision · Segmentation

Kangning Liu, Brian Price, Jason Kuen, Yifei Fan, Zijun Wei, Luis Figueroa, Krzysztof Geras, Carlos Fernandez-Granda

The Segment Anything Model (SAM) is a large-scale foundation model that has revolutionized segmentation methodology. Despite its impressive generalization ability, the segmentation accuracy of SAM on images with intricate structures is often unsatisfactory. Recent works have proposed lightweight fine-tuning using high-quality annotated data to improve accuracy on such images. However, here we provide extensive empirical evidence that this strategy leads to forgetting how to "segment anything": these models lose the original generalization abilities of SAM, in the sense that they perform worse for segmentation tasks not represented in the annotated fine-tuning set. To improve performance without forgetting, we introduce a novel framework that combines high-quality annotated data with a large unlabeled dataset. The framework relies on two methodological innovations. First, we quantify the uncertainty in the SAM pseudo labels associated with the unlabeled data and leverage it to perform uncertainty-aware fine-tuning. Second, we encode the type of segmentation task associated with each training example using a $\textit{task prompt}$ to reduce ambiguity. We evaluated the proposed Segmentation with Uncertainty Model (SUM) on a diverse test set consisting of 14 public benchmarks, where it achieves state-of-the-art results. Notably, our method consistently surpasses SAM by 3-6 points in mean IoU and 4-7 in mean boundary IoU across point-prompt interactive segmentation rounds. Code is available at https://github.com/Kangningthu/SUM

Computer Vision

Donghwan Kim, Tae-Kyun Kim

3D human shape reconstruction under severe occlusion due to human-object or human-human interaction is a challenging problem. While implicit function methods capture detailed clothed shapes, they require aligned shape priors and or are weak at inpainting occluded regions given an image input. Parametric models i.e. SMPL, instead offer whole body shapes, however, are often misaligned with images. In this work, we propose a novel pipeline composed of a probabilistic SMPL model and point cloud diffusion for pixel-aligned detailed 3D human reconstruction under occlusion. Multiple hypotheses generated by the probabilistic SMPL method are conditioned via continuous 3D shape representations. Point cloud diffusion refines the distribution of 3D points fitted to both the multi-hypothesis shape condition and pixel-aligned image features, offering detailed clothed shapes and inpainting occluded parts of human bodies. In the experiments using the CAPE, MultiHuman and Hi4D datasets, the proposed method outperforms various SOTA methods based on SMPL, implicit functions, point cloud diffusion, and their combined, under synthetic and real occlusions. Our code is publicly available at https://donghwankim0101.github.io/projects/mhcdiff.

Amrith Setlur, Saurabh Garg, Xinyang Geng, Naman Garg, Virginia Smith, Aviral Kumar

Training on model-generated synthetic data is a promising approach for finetuning LLMs, but it remains unclear when it helps or hurts. In this paper, we investigate this question for math reasoning via an empirical study, followed by building a conceptual understanding of our observations. First, we find that while the typical approach of finetuning a model on synthetic correct or positive problem-solution pairs generated by capable models offers modest performance gains, sampling more correct solutions from the finetuned learner itself followed by subsequent fine-tuning on this self-generated data doubles the efficiency of the same synthetic problems. At the same time, training on model-generated positives can amplify various spurious correlations, resulting in flat or even inverse scaling trends as the amount of data increases. Surprisingly, we find that several of these issues can be addressed if we also utilize negative responses, i.e., model-generated responses that are deemed incorrect by a final answer verifier. Crucially, these negatives must be constructed such that the training can appropriately recover the utility or advantage of each intermediate step in the negative response. With this per-step scheme, we are able to attain consistent gains over only positive data, attaining performance similar to amplifying the amount of synthetic data by $\mathbf{8 \times}$. We show that training on per-step negatives can help to unlearn spurious correlations in the positive data, and is equivalent to advantage-weighted reinforcement learning (RL), implying that it inherits robustness benefits of RL over imitating positive data alone.

Trustworthy Machine Learning

Hoin Jung, Taeuk Jang, Xiaoqian Wang

Recent advancements in Vision-Language Models (VLMs) have enabled complex multimodal tasks by processing text and image data simultaneously, significantly enhancing the field of artificial intelligence. However, these models often exhibit biases that can skew outputs towards societal stereotypes, thus necessitating debiasing strategies. Existing debiasing methods focus narrowly on specific modalities or tasks, and require extensive retraining. To address these limitations, this paper introduces Selective Feature Imputation for Debiasing (SFID), a novel methodology that integrates feature pruning and low confidence imputation (LCI) to effectively reduce biases in VLMs. SFID is versatile, maintaining the semantic integrity of outputs and costly effective by eliminating the need for retraining. Our experimental results demonstrate SFID's effectiveness across various VLMs tasks including zero-shot classification, text-to-image retrieval, image captioning, and text-to-image generation, by significantly reducing gender biases without compromising performance. This approach not only enhances the fairness of VLMs applications but also preserves their efficiency and utility across diverse scenarios.

Computer Vision · Text Understanding

Yaoyuan Liang, Zhuojun Cai, Jian Xu, Guanbo Huang, Yiran Wang, Xiao Liang, Jiahao Liu, Ziran Li, Jingang Wang, Shao-Lun Huang

The Multi-modal Large Language Model (MLLM) based Referring Expression Generation (REG) task has gained increasing popularity, which aims to generate an unambiguous text description that applies to exactly one object or region in the image by leveraging foundation models. We empirically found that there exists a potential trade-off between the detailedness and the correctness of the descriptions for the referring objects. On the one hand, generating sentences with more details is usually required in order to provide more precise object descriptions. On the other hand, complicated sentences could easily increase the probability of hallucinations. To address this issue, we propose a training-free framework, named ``unleash-then-eliminate'', which first elicits the latent information in the intermediate layers, and then adopts a cycle-consistency-based decoding method to alleviate the production of hallucinations. Furthermore, to reduce the computational load of cycle-consistency-based decoding, we devise a Probing-based Importance Estimation method to statistically estimate the importance weights of intermediate layers within a subset. These importance weights are then incorporated into the decoding process over the entire dataset, intervening in the next token prediction from intermediate layers.Extensive experiments conducted on the RefCOCOg and PHD benchmarks show that our proposed framework could outperform existing methods on both semantic and hallucination-related metrics. Code will be made available in https://github.com/Glupayy/unleash-eliminate.

Theory · Game Theory

Gabriele Farina, Charilaos Pipis

It is a well-known fact that correlated equilibria can be computed in polynomial time in a large class of concisely represented games using the celebrated Ellipsoid Against Hope algorithm \citep{Papadimitriou2008:Computing, Jiang2015:Polynomial}. However, the landscape of efficiently computable equilibria in sequential (extensive-form) games remains unknown. The Ellipsoid Against Hope does not apply directly to these games, because they do not have the required ``polynomial type'' property. Despite this barrier, \citet{Huang2008:Computing} altered the algorithm to compute exact extensive-form correlated equilibria.In this paper, we generalize the Ellipsoid Against Hope and develop a simple algorithmic framework for efficiently computing saddle-points in bilinear zero-sum games, even when one of the dimensions is exponentially large. Moreover, the framework only requires a ``good-enough-response'' oracle, which is a weakened notion of a best-response oracle.Using this machinery, we develop a general algorithmic framework for computing exact linear $\Phi$-equilibria in any polyhedral game (under mild assumptions), including correlated equilibria in normal-form games, and extensive-form correlated equilibria in extensive-form games. This enables us to give the first polynomial-time algorithm for computing exact linear-deviation correlated equilibria in extensive-form games, thus resolving an open question by \citet{Farina2023:Polynomial}. Furthermore, even for the cases for which a polynomial time algorithm for exact equilibria was already known, our framework provides a conceptually simpler solution.

Optimization

Emanuele Zangrando, Steffen Schotthöfer, Gianluca Ceruti, Jonas Kusch, Francesco Tudisco

Reducing parameter redundancies in neural network architectures is crucial for achieving feasible computational and memory requirements during train and inference of large networks. Given its easy implementation and flexibility, one promising approach is layer factorization, which reshapes weight tensors into a matrix format and parameterizes it as the product of two rank-r matrices. However, this family of approaches often requires an initial full-model warm-up phase, prior knowledge of a feasible rank, and it is sensitive to parameter initialization.In this work, we introduce a novel approach to train the factors of a Tucker decomposition of the weight tensors. Our training proposal proves to be optimal in locally approximating the original unfactorized dynamics and stable for the initialization. Furthermore, the rank of each mode is dynamically updated during training.We provide a theoretical analysis of the algorithm, showing convergence, approximation and local descent guarantees. The method's performance is further illustrated through a variety of experiments, showing remarkable training compression rates and comparable or even better performance than the full baseline and alternative layer factorization strategies.

Generative Models · New Approaches

Sapana Chaudhary, Ujwal Dinesha, Dileep Kalathil, Srinivas Shakkottai

We consider the challenge of mitigating the generation of negative or toxic content by the Large Language Models (LLMs) in response to certain prompts. We propose integrating risk-averse principles into LLM fine-tuning to minimize the occurrence of harmful outputs, particularly rare but significant events. By optimizing the risk measure of Conditional Value at Risk (CVaR), our methodology trains LLMs to exhibit superior performance in avoiding toxic outputs while maintaining effectiveness in generative tasks. Empirical evaluations on sentiment modification and toxicity mitigation tasks demonstrate the efficacy of risk-averse reinforcement learning with human feedback (RLHF) in promoting a safer and more constructive online discourse environment.

Online Learning

Mengxiao Zhang, Ramiro Deo-Campo Vuong, Haipeng Luo

We consider the problem of online multi-agent Nash social welfare (NSW) maximization. While previous works of Hossain et al. [2021], Jones et al. [2023] study similar problems in stochastic multi-agent multi-armed bandits and show that $\sqrt{T}$-regret is possible after $T$ rounds, their fairness measure is the product of all agents' rewards, instead of their NSW (that is, their geometric mean). Given the fundamental role of NSW in the fairness literature, it is more than natural to ask whether no-regret fair learning with NSW as the objective is possible. In this work, we provide a complete answer to this question in various settings. Specifically, in stochastic $N$-agent $K$-armed bandits, we develop an algorithm with $\widetilde{\mathcal{O}}(K^{\frac{2}{N}}T^{\frac{N-1}{N}})$ regret and prove that the dependence on $T$ is tight, making it a sharp contrast to the $\sqrt{T}$-regret bounds of Hossain et al. [2021], Jones et al. [2023]. We then consider a more challenging version of the problem with adversarial rewards. Somewhat surprisingly, despite NSW being a concave function, we prove that no algorithm can achieve sublinear regret. To circumvent such negative results, we further consider a setting with full-information feedback and design two algorithms with $\sqrt{T}$-regret: the first one has no dependence on $N$ at all and is applicable to not just NSW but a broad class of welfare functions, while the second one has better dependence on $K$ and is preferable when $N$ is small.Finally, we also show that logarithmic regret is possible whenever there exists one agent who is indifferent about different arms.

Theory · Reinforcement Learning and Planning

Haque Ishfaq, Thanh Nguyen-Tang, Songtao Feng, Raman Arora, Mengdi Wang, Ming Yin, Doina Precup

We study offline multitask representation learning in reinforcement learning (RL), where a learner is provided with an offline dataset from different tasks that share a common representation and is asked to learn the shared representation. We theoretically investigate offline multitask low-rank RL, and propose a new algorithm called MORL for offline multitask representation learning. Furthermore, we examine downstream RL in reward-free, offline and online scenarios, where a new task is introduced to the agent that shares the same representation as the upstream offline tasks. Our theoretical results demonstrate the benefits of using the learned representation from the upstream offline task instead of directly learning the representation of the low-rank model.

Learning Theory

Austin Watkins, Thanh Nguyen-Tang, Enayat Ullah, Raman Arora

We study adversarially robust transfer learning, wherein, given labeled data on multiple (source) tasks, the goal is to train a model with small robust error on a previously unseen (target) task.In particular, we consider a multi-task representation learning (MTRL) setting, i.e., we assume that the source and target tasks admit a simple (linear) predictor on top of a shared representation (e.g., the final hidden layer of a deep neural network).In this general setting, we provide rates on~the excess adversarial (transfer) risk for Lipschitz losses and smooth nonnegative losses.These rates show that learning a representation using adversarial training on diverse tasks helps protect against inference-time attacks in data-scarce environments.Additionally, we provide novel rates for the single-task setting.

Jun Xia, Shaorong Chen, Jingbo Zhou, Shan Xiaojun, Wenjie Du, Zhangyang Gao, Cheng Tan, Bozhen Hu, Jiangbin Zheng, Stan Z. Li

Tandem mass spectrometry has played a pivotal role in advancing proteomics, enabling the high-throughput analysis of protein composition in biological tissues. Despite the development of several deep learning methods for predicting amino acid sequences (peptides) responsible for generating the observed mass spectra, training data biases hinder further advancements of \emph{de novo} peptide sequencing. Firstly, prior methods struggle to identify amino acids with Post-Translational Modifications (PTMs) due to their lower frequency in training data compared to canonical amino acids, further resulting in unsatisfactory peptide sequencing performance. Secondly, various noise and missing peaks in mass spectra reduce the reliability of training data (Peptide-Spectrum Matches, PSMs). To address these challenges, we propose AdaNovo, a novel and domain knowledge-inspired framework that calculates Conditional Mutual Information (CMI) between the mass spectra and amino acids or peptides, using CMI for robust training against above biases. Extensive experiments indicate that AdaNovo outperforms previous competitors on the widely-used 9-species benchmark, meanwhile yielding 3.6\% - 9.4\% improvements in PTMs identification. The supplements contain the code.

Reinforcement Learning · Multi-agent

Thanh Nguyen-Tang, Raman Arora

We study learning in a dynamically evolving environment modeled as a Markov game between a learner and a strategic opponent that can adapt to the learner's strategies. While most existing works in Markov games focus on external regret as the learning objective, external regret becomes inadequate when the adversaries are adaptive. In this work, we focus on \emph{policy regret} -- a counterfactual notion that aims to compete with the return that would have been attained if the learner had followed the best fixed sequence of policy, in hindsight. We show that if the opponent has unbounded memory or if it is non-stationary, then sample-efficient learning is not possible. For memory-bounded and stationary, we show that learning is still statistically hard if the set of feasible strategies for the learner is exponentially large. To guarantee learnability, we introduce a new notion of \emph{consistent} adaptive adversaries, wherein, the adversary responds similarly to similar strategies of the learner. We provide algorithms that achieve $\sqrt{T}$ policy regret against memory-bounded, stationary, and consistent adversaries.

Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Yunjuan Wang, Raman Arora

We focus on developing a theoretical understanding of meta-learning. Given multiple tasks drawn i.i.d. from some (unknown) task distribution, the goal is to find a good pre-trained model that can be adapted to a new, previously unseen, task with little computational and statistical overhead. We introduce a novel notion of stability for meta-learning algorithms, namely *uniform meta-stability*. We instantiate two uniformly meta-stable learning algorithms based on regularized empirical risk minimization and gradient descent and give explicit generalization bounds for convex learning problems with smooth losses and for weakly convex learning problems with non-smooth losses. Finally, we extend our results to stochastic and adversarially robust variants of our meta-learning algorithm.

Learning Theory

Gautam Chandrasekaran, Vasilis Kontonis, Konstantinos Stavropoulos, Kevin Tian

We study the problem of PAC learning $\gamma$-margin halfspaces with Massart noise. We propose a simple proper learning algorithm, the Perspectron, that has sample complexity $\widetilde{O}((\epsilon\gamma)^{-2})$ and achieves classification error at most $\eta+\epsilon$ where $\eta$ is the Massart noise rate. Prior works (DGT19, CKMY20) came with worse sample complexity guarantees (in both $\epsilon$ and $\gamma$) or could only handle random classification noise (DDKWZ23,KITBMV23)--- a much milder noise assumption. We also show that our results extend to the more challenging setting of learning generalized linear models with a known link function under Massart noise, achieving a similar sample complexity to the halfspace case. This significantly improves upon the prior state-of-the-art in this setting due to CKMY20, who introduced this model.

Theory · Game Theory

Angelos Assos, Yuval Dagan, Constantinos Daskalakis

Learning algorithms are often used to make decisions in sequential decision-making environments. In multi-agent settings, the decisions of each agent can affect the utilities/losses of the other agents. Therefore, if an agent is good at anticipating the behavior of the other agents, in particular how they will make decisions in each round as a function of their experience that far, it could try to judiciously make its own decisions over the rounds of the interaction so as to influence the other agents to behave in a way that ultimately benefits its own utility. In this paper, we study repeated two-player games involving two types of agents: a learner, which employs an online learning algorithm to choose its strategy in each round; and an optimizer, which knows the learner's utility function and the learner's online learning algorithm. The optimizer wants to plan ahead to maximize its own utility, while taking into account the learner's behavior. We provide two results: a positive result for repeated zero-sum games and a negative result for repeated general-sum games. Our positive result is an algorithm for the optimizer, which exactly maximizes its utility against a learner that plays the Replicator Dynamics --- the continuous-time analogue of Multiplicative Weights Update (MWU). Additionally, we use this result to provide an algorithm for the optimizer against MWU, i.e.~for the discrete-time setting, which guarantees an average utility for the optimizer that is higher than the value of the one-shot game. Our negative result shows that, unless P=NP, there is no Fully Polynomial Time Approximation Scheme (FPTAS) for maximizing the utility of an optimizer against a learner that best-responds to the history in each round. Yet, this still leaves open the question of whether there exists a polynomial-time algorithm that optimizes the utility up to $o(T)$.

Data-centric AI

Zifan Liu, Amin Karbasi, Theodoros Rekatsinas

Finetuning foundation models for specific tasks is an emerging paradigm in modern machine learning. The efficacy of task-specific finetuning largely depends on the selection of appropriate training data. We present TSDS (Task-Specific Data Selection), a framework to select data for task-specific model finetuning, guided by a small but representative set of examples from the target task. To do so, we formulate data selection for task-specific finetuning as an optimization problem with a distribution alignment loss based on optimal transport to capture the discrepancy between the selected data and the target distribution. In addition, we add a regularizer to encourage the diversity of the selected data and incorporate kernel density estimation into the regularizer to reduce the negative effects of near-duplicates among the candidate data.We connect our optimization problem to nearest neighbor search and design efficient algorithms to compute the optimal solution based on approximate nearest neighbor search techniques.We evaluate our method on data selection for both continued pretraining and instruction tuning of language models.We show that instruction tuning using data selected by our method with a 1\% selection ratio often outperforms using the full dataset and beats the baseline selection methods by 1.5 points in F1 score on average.

Computer Vision

Liyuan Zhang, Le Hui, qi liu, Bo Li, Yuchao Dai

Multi-instance point cloud registration aims to estimate the pose of all instances of a model point cloud in the whole scene. Existing methods all adopt the strategy of first obtaining the global correspondence and then clustering to obtain the pose of each instance. However, due to the cluttered and occluded objects in the scene, it is difficult to obtain an accurate correspondence between the model point cloud and all instances in the scene. To this end, we propose a simple yet powerful 3D focusing-and-matching network for multi-instance point cloud registration by learning the multiple pair-wise point cloud registration. Specifically, we first present a 3D multi-object focusing module to locate the center of each object and generate object proposals. By using self-attention and cross-attention to associate the model point cloud with structurally similar objects, we can locate potential matching instances by regressing object centers. Then, we propose a 3D dual-masking instance matching module to estimate the pose between the model point cloud and each object proposal. It performs instance mask and overlap mask masks to accurately predict the pair-wise correspondence. Extensive experiments on two public benchmarks, Scan2CAD and ROBI, show that our method achieves a new state-of-the-art performance on the multi-instance point cloud registration task.