GUI grounding, which translates natural language instructions into precise pixel coordinates, is essential for developing practical GUI agents. However, we observe that existing grounding models exhibit significant coordinate prediction instability--minor visual perturbations (e.g., cropping a few pixels) can drastically alter predictions, flipping results between correct and incorrect. This instability severely undermines model performance, especially for samples with high-resolution and small UI elements. To address this issue, we propose Multi-View Prediction (MVP), a training-free framework that enhances grounding performance through multi-view inference. Our key insight is that while single-view predictions may be unstable, aggregating predictions from multiple carefully cropped views can effectively distinguish correct coordinates from outliers. MVP comprises two components: (1) Attention-Guided View Proposal, which derives diverse views guided by instruction-to-image attention scores, and (2) Multi-Coordinates Clustering, which ensembles predictions by selecting the centroid of the densest spatial cluster. Extensive experiments demonstrate MVP's effectiveness across various models and benchmarks. Notably, on ScreenSpot-Pro, MVP boosts UI-TARS-1.5-7B to 56.1%, GTA1-7B to 61.7%, Qwen3VL-8B-Instruct to 65.3%, and Qwen3VL-32B-Instruct to 74.0%.
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Bird's-Eye-View (BEV) detection has become a dominant paradigm for 3D object detection in autonomous driving, due to its strong perception capability. However, most existing methods mainly focus on constructing high-quality BEV feature representations, while neglecting the design of task-specific detection heads. In practice, they directly adopt the center-based head originally developed for 2D detection, without any specific optimization. This leads to three inherent limitations: (i) a geometric mismatch between the Gaussian kernel used for classification and the real BEV object, (ii) degraded end-to-end performance without Non-Maximum Suppression (NMS), and (iii) sparse supervisory signals. To address these issues, we propose Spe-BEVHead, a detection head specifically tailored for BEV 3D object detection. Spe-BEVHead introduces three BEV-specific adaptations: (1) a Rotated Box Kernel that generates geometry-aligned classification weights, (2) a Local Response Refinement Module (LRRM) that suppresses non-peak responses and improves end-to-end performance, and (3) a dual-branch architecture that provides richer supervisory signals to promote more robust learning while inherently preserving the performance for end-to-end inference. Extensive experiments show that Spe-BEVHead can be seamlessly integrated into existing BEV backbones, delivering direct performance gains while retaining competitive performance under the challenging end-to-end setting.
Safe highway autonomy for heavy trucks remains an open and unsolved challenge: due to long braking distances, scene understanding of hundreds of meters is required for anticipatory planning and to allow safe braking margins. However, existing driving datasets primarily cover urban scenes, with perception effectively limited to short ranges of only up to 100 meters. To address this gap, we introduce TruckDrive, a highway-scale multimodal driving dataset, captured with a sensor suite purpose-built for long range sensing: seven long-range FMCW LiDARs measuring range and radial velocity, three high-resolution short-range LiDARs, eleven 8MP surround cameras with varying focal lengths and ten 4D FMCW radars. The dataset offers 475 thousands samples with 165 thousands densely annotated frames for driving perception benchmarking up to 1,000 meters for 2D detection and 400 meters for 3D detection, depth estimation, tracking, planning and end to end driving over 20 seconds sequences at highway speeds. We find that state-of-the-art autonomous driving models do not generalize to ranges beyond 150 meters, with drops between 31% and 99% in 3D perception tasks, exposing a systematic long-range gap that current architectures and training signals cannot close.
Do Vision-Language Models Measure Up? Benchmarking Visual Measurement Reading with MeasureBench
PDF ↗Reading measurement instruments is effortless for humans and requires relatively little domain expertise, yet it remains surprisingly challenging for current vision-language models (VLMs) as we find in preliminary evaluation. In this work, we introduce MeasureBench, a benchmark on visual measurement reading covering both real-world and synthesized images of various types of measurements, along with an extensible pipeline for data synthesis. Our pipeline procedurally generates a specified type of gauge with controllable visual appearance, enabling scalable variation in key details such as pointers, scales, fonts, lighting, and clutter. Evaluation on popular proprietary and open-weight VLMs shows that even the strongest frontier VLMs struggle with measurement reading in general. We have also conducted preliminary experiments with reinforcement finetuning (RFT) over synthetic data, and find a significant improvement on both in-domain synthetic subset and real-world images. Our analysis highlights a fundamental limitation of current VLMs in fine-grained spatial grounding. We hope this resource and our code releases can help future advances on visually grounded numeracy and precise spatial perception of VLMs, bridging the gap between recognizing numbers and measuring the world.
A Closer Look at Cross-Domain Few-Shot Object Detection: Fine-Tuning Matters and Parallel Decoder Helps
PDF ↗Few-shot object detection (FSOD) is challenging due to unstable optimization and limited generalization arising from the scarcity of training samples. To address these issues, we propose a hybrid ensemble decoder that enhances generalization during fine-tuning. Inspired by ensemble learning, the decoder comprises a shared hierarchical layer followed by multiple parallel decoder branches, where each branch employs denoising queries either inherited from the shared layer or newly initialized to encourage prediction diversity. This design fully exploits pretrained weights without introducing additional parameters, and the resulting diverse predictions can be effectively ensembled to improve generalization. We further leverage a unified progressive fine-tuning framework with a plateau-aware learning rate schedule, which stabilizes optimization and achieves strong few-shot adaptation without complex data augmentations or extensive hyperparameter tuning. Extensive experiments on CD-FSOD, ODinW-13, and RF100-VL validate the effectiveness of our approach. Notably, on RF100-VL, which includes 100 datasets across diverse domains, our method achieves an average performance of 41.9 in the 10-shot setting, significantly outperforming the recent approach SAM3, which obtains 35.7. We further construct a mixed-domain test set from CD-FSOD to evaluate robustness to out-of-distribution (OOD) samples, showing that our proposed modules lead to clear improvement gains. These results highlight the effectiveness, generalization, and robustness of the proposed method. Code is available at: https://github.com/Intellindust-AI-Lab/FT-FSOD.
In real-world multimodal applications, systems usually need to comprehend arbitrarily combined and interleaved multimodal inputs from users, while also generating outputs in any interleaved multimedia form. This capability defines the goal of any-to-any interleaved multimodal learning under a unified paradigm of understanding and generation, posing new challenges and opportunities for advancing Multimodal Large Language Models (MLLMs). To foster and benchmark this capability, this paper introduces the UniM benchmark, the first Unified Any-to-Any Interleaved Multimodal dataset. UniM contains 31K high-quality instances across 30 domains and 7 representative modalities: text, image, audio, video, document, code, and 3D, each requiring multiple intertwined reasoning and generation capabilities. We further introduce the UniM Evaluation Suite, which assesses models along three dimensions: Semantic Correctness & Generation Quality, Response Structure Integrity, and Interleaved Coherence. In addition, we propose UniMA, an agentic baseline model equipped with traceable reasoning for structured interleaved generation. Comprehensive experiments demonstrate the difficulty of UniM and highlight key challenges and directions for advancing unified any-to-any multimodal intelligence.
Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3-D Constrained Terrains
PDF ↗Robust humanoid locomotion requires accurate and globally consistent perception of the surrounding 3D environment. However, existing perception modules, mainly based on depth images or elevation maps, offer only partial and locally flattened views of the environment, failing to capture the full 3D structure. This paper presents Gallant, a voxel-grid-based framework for humanoid locomotion and local navigation in 3D constrained terrains. It leverages voxelized LiDAR data as a lightweight and structured perceptual representation, and employs a z-grouped 2D CNN to map this representation to the control policy, enabling fully end-to-end optimization. A high-fidelity LiDAR simulation that dynamically generates realistic observations is developed to support scalable, LiDAR-based training and ensure sim-to-real consistency. Experimental results show that Gallant's broader perceptual coverage facilitates the use of a single policy that goes beyond the limitations of previous methods confined to ground-level obstacles, extending to lateral clutter, overhead constraints, multi-level structures, and narrow passages. Gallant also firstly achieves over-90% success rates in challenging scenarios such as stair climbing and stepping onto elevated platforms through improved end-to-end optimization. Website: https://gallantloco.github.io/.
Storyboard synthesis plays a crucial role in visual storytelling, aiming to generate coherent shot sequences that visually narrate cinematic events with consistent characters, scenes, and transitions. However, existing approaches are mostly adapted from text-to-image diffusion models, which struggle to maintain long-range temporal coherence, consistent character identities, and narrative flow across multiple shots. In this paper, we introduce DreamShot, a video generative model based storyboard framework that fully exploits powerful video diffusion priors for controllable multi-shot synthesis. DreamShot supports both Text-to-Shot and Reference-to-Shot generation, as well as story continuation conditioned on previous frames, enabling flexible and context-aware storyboard generation. By leveraging the spatial-temporal consistency inherent in video generative models, DreamShot produces visually and semantically coherent sequences with improved narrative fidelity and character continuity. Furthermore, DreamShot incorporates a multi-reference role conditioning module that accepts multiple character reference images and enforces identity alignment via a Role-Attention Consistency Loss, explicitly constraining attention between reference and generated roles. Extensive experiments demonstrate that DreamShot achieves superior scene coherence, role consistency, and generation efficiency compared to state-of-the-art text-to-image storyboard models, establishing a new direction toward controllable video model-driven visual storytelling.
Current mainstream methods of aligning diffusion models with human preferences typically employ VLM-based reward models.However, these reward models, pre-trained for semantic alignment, struggle to capture the essential perceptual qualities--such as aesthetics, composition, and visual harmony.In this work, we argue that a model capable of high-fidelity generation must possess a profound understanding of these visual attributes.Based on this insight, we introduce the Diffusion-based Reward Model (DRM), a novel paradigm that use the pre-trained diffusion model as a powerful evaluative backbone.A key advantage of the DRM is its unique ability to assess not only the final image but also the noisy intermediate latents at any stage of the generative process. We leverage this step-wise evaluative capacity in two ways.First, we propose Step-wise GRPO, a reinforcement learning algorithm that provides dense, per-step rewards to resolve the imprecise credit assignment problem in GRPO algorithm, leading to more stable and effective alignment.Second, we introduce Step-wise Sampling, a novel inference strategy that employs the DRM as a dynamic guide to evaluate multiple generation paths at each step, steering the process towards higher-quality outcomes.Extensive experiments confirm that our approach significantly enhances the final quality of generated images.
See and Fix the Flaws: Enabling VLMs and Diffusion Models to Comprehend Visual Artifacts via Agentic Data Synthesis
PDF ↗Despite recent advances in diffusion models, AI generated images still often contain visual artifacts that compromise realism. Although more thorough pre-training and bigger models might reduce artifacts, there is no assurance that they can be completely eliminated, which makes artifact mitigation a highly crucial area of study. Previous artifact-aware methodologies depend on human-labeled artifact datasets, which are costly and difficult to scale, underscoring the need for an automated approach to reliably acquire artifact-annotated datasets. In this paper, we propose **ArtiAgent**, which efficiently creates pairs of real and artifact-injected images. It comprises three agents: a perception agent that recognizes and grounds entities and subentities from real images, a synthesis agent that introduces artifacts via artifact injection tools through novel patch-wise embedding manipulation within a diffusion transformer, and a curation agent that filters the synthesized artifacts and generates both local and global explanations for each instance. Using our pipeline, we collect 100K pairwise instances and demonstrate both efficacy and versatility across diverse applications. Code is available at https://github.com/krafton-ai/ArtiAgent.
We present SceneTok, a novel tokenizer for encoding view sets of scenes into a compressed and diffusable set of unstructured tokens. Existing approaches for 3D scene representation and generation commonly use 3D data structures or view-aligned fields. In contrast, we introduce the first method that encodes scene information into a small set of permutation-invariant tokens that is disentangled from the spatial grid. The scene tokens are predicted by a multi-view tokenizer given many context views and rendered into novel views by employing a light-weight rectified flow decoder. We show that the compression is 1-3 orders of magnitude stronger than for other representations while still reaching state-of-the-art reconstruction quality. Further, our representation can be rendered from novel trajectories, including ones deviating from the input trajectory, and we show that the decoder gracefully handles uncertainty. Finally, the highly-compressed set of unstructured latent scene tokens enables simple and efficient scene generation in 5 seconds, achieving a much better quality-speed trade-off than previous paradigms.
Bridging Brain and Semantics: A Hierarchical Framework for Semantically Enhanced fMRI-to-Video Reconstruction
PDF ↗Reconstructing dynamic visual experiences as videos from functional magnetic resonance imaging (fMRI) is pivotal for advancing the understanding of neural processes. However, current fMRI-to-video reconstruction methods are hindered by a semantic gap between noisy fMRI signals and the rich content of videos, stemming from a reliance on incomplete semantic embeddings that neither capture video-specific cues (e.g., actions) nor integrate prior knowledge. To this end, we draw inspiration from the dual-pathway processing mechanism in human brain and introduce CineNeuron, a novel hierarchical framework for semantically enhanced video reconstruction from fMRI signals with two synergistic stages. First, a bottom-up semantic enrichment stage maps fMRI signals to a rich embedding space that comprehensively captures textual semantics, image contents, action concepts, and object categories. Second, a top-down memory integration stage utilizes the proposed Mixture-of-Memories method to dynamically select relevant "memories" from previously seen data and fuse them with the fMRI embedding to refine the video reconstruction. Extensive experimental results on two fMRI-to-video benchmarks demonstrate that CineNeuron surpasses state-of-the-art methods across various metrics.
The conventional checkerboard-based calibration for standard cameras faces fundamental limitations when applied to bio-inspired event cameras. Specifically, this stems from two challenges: (i) Events are triggered asynchronously at different timestamps along motion trajectories. If we accumulate them directly on the image plane, it causes temporal misalignment and produces blurred edges. (ii) Checkerboard corners on event cameras show near-zero event occurrence at the corner itself. This hinders reliable corner localization and makes calibration difficult. To address these issues, we present a novel calibration framework that directly detects checkerboard corners from event data without learning-based grayscale image reconstruction. We first mathematically analyze the absence of events at corner points. Based on this fact, we then leverage edge-driven event cues to initialize corner positions. Using the near-zero event occurrence at checkerboard corners, we gradually refine the estimated corner toward low event-density regions, achieving sub-pixel accuracy. Furthermore, we extend the corner detection to fiducial markers such as AprilTag, resulting in reliable detection even under partial visibility or occlusion. Evaluations on self-collected and public data demonstrate reliable checkerboard corner detection and stable camera calibration. Additional information is available at the following link: https://vision3d-lab.github.io/corner2tag/.
FontCrafter: High-Fidelity Element-Driven Artistic Font Creation with Visual In-Context Generation
PDF ↗Artistic font generation aims to synthesize stylized glyphs based on a reference style. However, existing approaches suffer from limited style diversity and coarse control. In this work, we explore the potential of element-driven artistic font generation. Elements are the fundamental visual units of a font, serving as reference images for the desired style. Conceptually, we categorize elements into object elements (e.g., flowers or stones) with distinct structures and amorphous elements (e.g., flames or clouds) with unstructured textures. We introduce FontCrafter, an element-driven framework for font creation, and construct a large-scale dataset, ElementFont, which contains diverse element types and high-quality glyph images. However, achieving high-fidelity reconstruction of both texture and structure of reference elements remains challenging. To address this, we propose an in-context generation strategy that treats element images as visual context and uses an inpainting model to transfer element styles into glyph regions at the pixel level. To further control glyph shapes, we design a lightweight Context-aware Mask Adapter (CMA) that injects shape information. Moreover, a training-free attention redirection mechanism enables region-aware style control and suppresses stroke hallucination. In addition, edge repainting is applied to make boundaries more natural. Extensive experiments demonstrate that FontCrafter achieves strong zero-shot generation performance, particularly in preserving structural and textural fidelity, while also supporting flexible controls such as style mixture.
Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation and interaction. Conventional compositional reconstruction approaches primarily emphasize on visual appearance and show limited generalization ability to real-world scenarios. In this paper, we propose SimRecon, a framework that realizes a "Perception-Generation-Simulation" pipeline towards cluttered scene reconstruction, which first conducts scene-level semantic reconstruction from video input, then performs single-object generation, and finally assembles these assets in the simulator. However, naively combining these three stages leads to visual infidelity of generated assets and physical implausibility of the final scene, a problem particularly severe for complex scenes. Thus, we further propose two bridging modules between the three stages to address this problem. To be specific, for the transition from Perception to Generation, critical for visual fidelity, we introduce Active Viewpoint Optimization, which actively searches in 3D space to acquire optimal projected images as conditions for single-object completion. Moreover, for the transition from Generation to Simulation, essential for physical plausibility, we propose a Scene Graph Synthesizer, which guides the construction from scratch in 3D simulators, mirroring the native, constructive principle of the real world. Extensive experiments on the ScanNet dataset validate our method's superior performance over previous state-of-the-art approaches.
Existing zero-shot Object Goal Navigation (ObjectNav) methods often exploit commonsense knowledge from large language or vision-language models to guide navigation. However, such knowledge arises from internet-scale text rather than embodied 3D experience, and episodic observations collected during navigation are typically discarded, preventing the accumulation of lifelong experience.To this end, we propose Trajectory RAG (TrajRAG), a retrieval-augmented generation framework that enhances large-model reasoning by retrieving geometric-semantic experiences. TrajRAG incrementally accumulates episodic observations from past navigation episodes. To structure these observations, we propose a topological-polar (topo-polar) trajectory representation that compactly encodes spatial layouts and semantic contexts, effectively removing redundancies in raw episodic observations. A hierarchical chunking structure further organizes similar topo-polar trajectories into unified summaries, enabling coarse-to-fine retrieval. During navigation, candidate frontiers generate multiple trajectory hypotheses that query TrajRAG for similar past trajectories, guiding large-model reasoning for waypoint selection. New experiences are continually consolidated into TrajRAG, enabling the accumulation of lifelong navigation experience.Experiments on MP3D, HM3D-v1, and HM3D-v2 show that TrajRAG effectively retrieves relevant geometric-semantic experiences and improves zero-shot ObjectNav performance.
Autoregressive (AR) language models rely on causal tokenization, but extending this paradigm to vision remains non-trivial. Current visual tokenizers either flatten 2D patches into non-causal sequences or enforce heuristic orderings that misalign with the "next-token prediction" pattern. Recent diffusion autoencoders similarly fall short: conditioning the decoder on all tokens lacks causality, while applying nested dropout mechanism introduces imbalance. To address these challenges, we present CaTok, a 1D causal image tokenizer with a MeanFlow decoder. By selecting tokens over time intervals and binding them to the MeanFlow objective, CaTok learns causal 1D representations that support both fast one-step generation and high-fidelity multi-step sampling, while naturally capturing diverse visual concepts across token intervals. To further stabilize and accelerate training, we propose a straightforward regularization REPA-A, which aligns encoder features with Vision Foundation Models (VFMs). Experiments demonstrate that CaTok achieves state-of-the-art results on ImageNet reconstruction, reaching 0.75 FID, 22.53 PSNR and 0.674 SSIM with fewer training epochs, and the AR model attains performance comparable to leading approaches. Project website is available in https://sharelab-sii.github.io/catok-web.
Is Bin Generation Indispensable? A Bin-Generation-Free Dataset Quantization via Semantic Perspective
PDF ↗Dataset quantization has recently emerged as a promising solution for mitigating the computational and memory challenges of large-scale datasets. However, existing approaches rely on a bin generation step that is computationally expensive and inefficient for large-scale datasets. Moreover, a fixed drop ratio in its patch dropping step fails to adapt to the diverse redundancy levels across samples, which degrades the representational quality of the quantized coreset. To address these limitations, we present Bin-Generation-Free Dataset Quantization (BGFDQ), a fully restructured framework that incorporates a simple yet effective KNN-based neighbor identification and neighbor-aware coreset selection strategy. We theoretically demonstrate that the proposed selection strategy achieves superior sampling efficiency compared to bin-generation-based methods. Additionally, we introduce an adaptive patch dropping strategy to further enhance the quality of the quantized dataset. Extensive experiments on four image classification benchmarks show that BGFDQ consistently outperforms state-of-the-art baselines. In particular, we achieve up to 5% validation accuracy improvement on CIFAR-100. Moreover, our framework successfully scales to datasets containing up to 10^5 same-class samples while existing bin-generation-based approaches fail due to memory constraints. Code is available at https://github.com/MaijieDeng/BGFDQ.
We present ReFlow, a unified framework for monocular dynamic scene reconstruction that learns 3D motion in a novel self-correction manner from raw video. Existing methods often suffer from incomplete scene initialization for dynamic regions, leading to unstable reconstruction and motion estimation, which often resorts to external dense motion guidance such as pre-computed optical flow to further stabilize and constrain the reconstruction of dynamic components. However, this introduces additional complexity and potential error propagation.To address these issues, ReFlow integrates a Complete Canonical Space Construction module for enhanced initialization of both static and dynamic regions, and a Separation-Based Dynamic Scene Modeling module that decouples static and dynamic components for targeted motion supervision.The core of ReFlow is a novel self-correction flow matching mechanism, consisting of Full Flow Matching to align 3D scene flow with time-varying 2D observations, and Camera Flow Matching to enforce multi-view consistency for static objects. Together, these modules enable robust and accurate dynamic scene reconstruction.Extensive experiments across diverse scenarios demonstrate that ReFlow achieves superior reconstruction quality and robustness, establishing a novel self-correction paradigm for monocular 4D reconstruction.
Autoregressive models are structurally misaligned with the inherently parallel nature of geospatial understanding, forcing a rigid sequential narrative onto scenes and fundamentally hindering the generation of structured and coherent outputs. We challenge this paradigm by reframing geospatial generation as a parallel refinement process, enabling a holistic, coarse-to-fine synthesis that resolves all semantic elements simultaneously. To operationalize this, we introduce GeoDiT, the first diffusion-based vision-language model tailored for the geospatial domain. Extensive experiments demonstrate that GeoDiT establishes a new state-of-the-art on benchmarks requiring structured, object-centric outputs. It achieves significant gains in image captioning, visual grounding, and multi-object detection, precisely the tasks where autoregressive models falter. Our work validates that aligning the generative process with the data's intrinsic structure is key to unlocking superior performance in complex geospatial analysis.