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1,444篇论文匹配“Dialogue”
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Aum Kendapadi, Kerem Zaman, Rakesh R Menon, Shashank Srivastava

Large language models (LLMs) excel at answering questions but remain passive learners—absorbing static data without the ability to question and refine knowledge. This paper explores how LLMs can transition to interactive, question-driven learning through student-teacher dialogues. We introduce INTERACT (INTERactive learning for Adaptive Concept Transfer), a framework in which a “student” LLM engages a “teacher” LLM through iterative inquiries to acquire knowledge across 1,347 contexts, including song lyrics, news articles, movie plots, academic papers, and images. Our experiments show that across a wide range of scenarios and LLM architectures, interactive learning consistently enhances performance, achieving up to a 25% improvement, with ‘cold-start’ student models matching static learning baselines in as few as five dialogue turns. Interactive setups can also mitigate the disadvantages of weaker teachers, showcasing the robustness of question-driven learning.

Zhen Tan, Jun Yan, I-Hung Hsu, Rujun Han, Zifeng Wang, Long Le, Yiwen Song, Yanfei Chen, Hamid Palangi, George Lee 等

Large Language Models (LLMs) have made significant progress in open-ended dialogue, yet their inability to retain and retrieve relevant information from long-term interactions limits their effectiveness in applications requiring sustained personalization. External memory mechanisms have been proposed to address this limitation, enabling LLMs to maintain conversational continuity. However, existing approaches struggle with two key challenges. First, rigid memory granularity fails to capture the natural semantic structure of conversations, leading to fragmented and incomplete representations. Second, fixed retrieval mechanisms cannot adapt to diverse dialogue contexts and user interaction patterns. In this work, we propose Reflective Memory Management (RMM), a novel mechanism for long-term dialogue agents, integrating forward- and backward-looking reflections: (1) Prospective Reflection, which dynamically summarizes interactions across granularities—utterances, turns, and sessions—into a personalized memory bank for effective future retrieval, and (2) Retrospective Reflection, which iteratively refines the retrieval in an online reinforcement learning (RL) manner based on LLMs’ cited evidence. Experiments show that RMM demonstrates consistent improvement across various metrics and benchmarks. For example, RMM shows more than 10% accuracy improvement over the baseline without memory management on the LongMemEval dataset.

Anthony Sicilia, Malihe Alikhani

Typically, when evaluating Theory of Mind, we consider the beliefs of others to be binary: held or not held. But what if someone is unsure about their own beliefs? How can we quantify this uncertainty? We propose a new suite of tasks, challenging language models (LMs) to model the uncertainty of participants in a dialogue. We design these tasks around conversation forecasting, where the goal is to predict the probability of an unobserved conversation outcome. Uniquely, we view conversation agents themselves as forecasters, asking an LM to predict the uncertainty of an individual from their language use. We experiment with scaling methods, bagging, and demographic context for this regression task, conducting experiments on three dialogue corpora (social, negotiation, task-oriented) with eight LMs. While LMs can explain up to 7% variance in the uncertainty of others, we highlight the difficulty of the tasks and room for future work, especially in tasks that require explicit shifts in perspective.

Ramon Ruiz-Dolz, Zlata Kikteva, John Lawrence

Argumentation scheme mining is the task of automatically identifying reasoning mechanisms behind argument inferences. These mechanisms provide insights into underlying argument structures and guide the assessment of natural language arguments. Research on argumentation scheme mining, however, has always been limited by the scarcity of large enough publicly available corpora containing scheme annotations. In this paper, we present the first state-of-the-art results for mining argumentation schemes in natural language dialogue. For this purpose, we create QT-Schemes, a new corpus of 441 arguments annotated with 24 argumentation schemes. Using this corpus, we leverage the capabilities of LLMs and Transformer-based models, pre-training them on a large corpus containing textbook-like argumentation schemes and validating their applicability in real-world scenarios.

Yuhang Wu, Wenmeng Yu, Yean Cheng, Yan Wang, Xiaohan Zhang, Jiazheng Xu, Ming Ding, Yuxiao Dong

Evaluating the alignment capabilities of large Vision-Language Models (VLMs) is essential for determining their effectiveness as helpful assistants. However, existing benchmarks primarily focus on basic abilities using nonverbal methods, such as yes-no and multiple-choice questions. In this paper, we address this gap by introducing AlignMMBench, which provides more nuanced evaluations of alignment capabilities and is the first benchmark specifically designed for Chinese visual contexts. This benchmark is meticulously curated from real-world scenarios and internet sources, encompassing thirteen specific tasks across three categories, and includes both single-turn and multi-turn dialogue scenarios. Incorporating a prompt rewrite strategy, AlignMMBench encompasses 1,054 images and 4,978 question-answer pairs. To facilitate the evaluation pipeline, we develop CritiqueVLM, a rule-calibrated evaluator that exceeds GPT-4’s evaluation ability. Additionally, we measure the “alignment score”, a quantitative metric designed to assess the robustness and stability of models across diverse prompts. Finally, we evaluate the performance of representative VLMs on AlignMMBench, offering insights into the capabilities and limitations of different VLM architectures. The evaluation code and data are available at https://github.com/THUDM/AlignMMBench.

Weiqi Wu, Hongqiu Wu, Hai Zhao

The Turing test examines whether AIs exhibit human-like behaviour in natural language conversations. The traditional setting limits each participant to one message at a time and requires constant human participation. This fails to reflect a natural conversational style and hinders the evaluation of dialogue agents based on Large Language Models (LLMs) in complex and prolonged interactions. This paper proposes X-Turing, which enhances the original test with a burst dialogue pattern, allowing more dynamic exchanges using consecutive messages. It further reduces human workload by iteratively generating dialogues that simulate the long-term interaction between the agent and a human to compose the majority of the test process. With the pseudo-dialogue history, the agent then engages in a shorter dialogue with a real human, which is paired with a human-human conversation on the same topic to be judged using questionnaires. We introduce the X-Turn Pass-Rate metric to assess the human likeness of LLMs across varying durations. While LLMs like GPT-4 initially perform well, achieving pass rates of 51.9% and 38.9% during 3 turns and 10 turns of dialogues respectively, their performance drops as the dialogue progresses, which underscores the difficulty in maintaining consistency in the long term.

Kuofeng Gao, Shu-Tao Xia, Ke Xu, Philip Torr, Jindong Gu

Large Audio-Language Models (LALMs), such as GPT-4o, have recently unlocked audio dialogue capabilities, enabling direct spoken exchanges with humans. The potential of LALMs broadens their applicability across a wide range of practical scenarios supported by audio dialogues. However, given these advancements, a comprehensive benchmark to evaluate the performance of LALMs in the open-ended audio dialogue understanding remains absent currently. To address this gap, we propose an **A**udio **D**ialogue **U**nderstanding **Bench**mark **(ADU-Bench),** which consists of 4 benchmark datasets. They assess the open-ended audio dialogue ability for LALMs in 3 general scenarios, 12 skills, 9 multilingual languages, and 4 categories of ambiguity handling. Notably, *we firstly propose the evaluation of ambiguity handling* in audio dialogues that expresses different intentions beyond the same literal meaning of sentences, *e.g.,* ‘“Really!?”‘ with different intonations. In summary, ADU-Bench includes over 20,000 open-ended audio dialogues for the assessment of LALMs. Through extensive experiments conducted on 16 LALMs, our analysis reveals that existing LALMs struggle with mathematical symbols and formulas, understanding human behavior such as roleplay, comprehending multiple languages, and handling audio dialogue ambiguities from different phonetic elements, such as intonations, pause positions, and homophones. The benchmark is available at https://adu-bench.github.io/.

Rena Gao, Xuetong Wu, Tatsuki Kuribayashi, Mingrui Ye, Siya Qi, Carsten Roever, Yuanxing Liu, Zheng Yuan, Jey Han Lau

This study evaluates Large Language Models’ (LLMs) ability to simulate non-native-like English use observed in human second language (L2) learners interfered with by their native first language (L1). In dialogue-based interviews, we prompt LLMs to mimic L2 English learners with specific L1s (e.g., Japanese, Thai, Urdu) across seven languages, comparing their outputs to real L2 learner data. Our analysis examines L1-driven linguistic biases, such as reference word usage and avoidance behaviors, using information-theoretic and distributional density measures. Results show that modern LLMs (e.g., Qwen2.5, LLAMA3, DeepseekV3, GPT 4o) replicate L1-dependent patterns observed in human L2 data, with distinct influences from various languages (e.g., Japanese, Korean, and Mandarin significantly affect tense agreement, and Urdu influences noun-verb collocations). Our results reveal LLMs’ potential for L2 dialogue generation and evaluation for future educational applications.

Jiale Hong, Hongqiu Wu, Hai Zhao

Game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it. This paper introduces the \textit{Chat Game Engine (ChatGE)} powered by LLM, which allows everyone to develop a custom game using natural language through Human-LLM interaction. To enable an LLM to function as a ChatGE, we instruct it to perform the following processes in each turn: (1) P_{script}: configure the game script segment based on the user’s input; (2) P_{code}: generate the corresponding code snippet based on the game script segment; (3) P_{utter}: interact with the user, including guidance and feedback. We propose a data synthesis pipeline based on LLM to generate game script-code pairs and interactions from a few manually crafted seed data. We propose a three-stage training strategy following curriculum learning principles to transfer the dialogue-based LLM to our ChatGE smoothly. We construct a ChatGE for poker games as a case study and comprehensively evaluate it from two perspectives: interaction quality and code correctness.

Haiyang Wang, Zhiliang Tian, Yuchen Pan, Xin Song, Xin Niu, Minlie Huang, Bin Zhou

Non-collaborative dialogue involves two participants with conflicting interests engaging in a multi-round dialogue to achieve their own goals. Strategy planning is the key to guiding both participants towards a consensus. Most LLMs-based methods use stimulus prompts or external strategy planners for strategy planning. However, stimulus prompts fail to teach LLMs to plan dialogue strategies explicitly. Moreover, training external strategy planners doesn’t fully account for adversarial interactions, thereby limiting their effectiveness against tough resisters. In this paper, to mitigate the above issues, we propose \textbf{GAIA}, a \textbf{G}ame-based \textbf{A}dversarial self-play \textbf{I}nter\textbf{A}ctive training paradigm, which constructs an adversarial two-player (a persuader and a resister) zero-sum game and guides the game to approximate Nash Equilibrium (NE) via reinforcement learning (RL) for the non-collaborative dialogues. First, we design a Chain-of-Mind prompt to reason the resister’s dialogue act step-by-step to plan the persuasive strategies. Secondly, to adversarially improve the persuader, we construct diverse resistant planners and theoretically improve the persuader’s optimal lower bound. Finally, we iteratively optimise their policies via adversarial self-play interactive RL and design an \epsilon-NE verification algorithm to approximate the game’s NE. Experiments on three datasets show that our model obtains state-of-the-art performance.

Yushi Bai, Shangqing Tu, Jiajie Zhang, Hao Peng, Xiaozhi Wang, Xin Lv, Shulin Cao, Jiazheng Xu, Lei Hou, Yuxiao Dong 等

This paper introduces LongBench v2, a benchmark designed to assess the ability of LLMs to handle long-context problems requiring deep understanding and reasoning across real-world multitasks. LongBench v2 consists of 503 challenging multiple-choice questions, with contexts ranging from 8k to 2M words, across six major task categories: single-document QA, multi-document QA, long in-context learning, long-dialogue history understanding, code repository understanding, and long structured data understanding. To ensure the breadth and the practicality, we collect data from nearly 100 highly educated individuals with diverse professional backgrounds. We employ both automated and manual review processes to maintain high quality and difficulty, resulting in human experts achieving only 53.7% accuracy under a 15-minute time constraint. Our evaluation reveals that the best-performing model, when directly answers the questions, achieves only 50.1% accuracy. In contrast, the o1-preview model, which includes longer reasoning, achieves 57.7%, surpassing the human baseline by 4%. These results highlight the importance of enhanced reasoning ability and scaling inference-time compute to tackle the long-context challenges in LongBench v2.

Yangyang Zhao, Ben Niu, Libo Qin, Shihan Wang

Deep Reinforcement Learning (DRL) is widely used in task-oriented dialogue systems to optimize dialogue policy, but it struggles to balance exploration and exploitation due to the high dimensionality of state and action spaces. This challenge often results in local optima or poor convergence. Evolutionary Algorithms (EAs) have been proven to effectively explore the solution space of neural networks by maintaining population diversity. Inspired by this, we innovatively combine the global search capabilities of EA with the local optimization of DRL to achieve a balance between exploration and exploitation. Nevertheless, the inherent flexibility of natural language in dialogue tasks complicates this direct integration, leading to prolonged evolutionary times. Thus, we further propose an elite individual injection mechanism to enhance EA’s search efficiency by adaptively introducing best-performing individuals into the population. Experiments across four datasets show that our approach significantly improves the balance between exploration and exploitation, boosting performance. Moreover, the effectiveness of the EII mechanism in reducing exploration time has been demonstrated, achieving an efficient integration of EA and DRL on task-oriented dialogue policy tasks.

Youngmin Kim, Jiwan Chung, Jisoo Kim, Sunghyun Lee, Sangkyu Lee, Junhyeok Kim, Cheoljong Yang, Youngjae Yu

Nonverbal communication is integral to human interaction, with gestures, facial expressions, and body language conveying critical aspects of intent and emotion. However, existing large language models (LLMs) fail to effectively incorporate these nonverbal elements, limiting their capacity to create fully immersive conversational experiences. We introduce MARS, a multimodal language model designed to understand and generate nonverbal cues alongside text, bridging this gap in conversational AI.Our key innovation is VENUS, a large-scale dataset comprising annotated videos with time-aligned text, facial expressions, and body language.Leveraging VENUS, we train MARS with a next-token prediction objective, combining text with vector-quantized nonverbal representations to achieve multimodal understanding and generation within a unified framework.Based on various analyses of the VENUS datasets, we validate its substantial scale and high effectiveness. Our quantitative and qualitative results demonstrate that MARS successfully generates text and nonverbal languages, corresponding to conversational input.Our dataset and code are available at https://github.com/winston1214/nonverbal-conversation.

Haojie Xie, Yirong Chen, Xiaofen Xing, Jingkai Lin, Xiangmin Xu

Currently, large language models (LLMs) have made significant progress in the field of psychological counseling. However, existing mental health LLMs overlook a critical issue where they do not consider the fact that different psychological counselors exhibit different personal styles, including linguistic style and therapy techniques, etc. As a result, these LLMs fail to satisfy the individual needs of clients who seek different counseling styles. To help bridge this gap, we propose PsyDT, a novel framework using LLMs to construct the Digital Twin of Psychological counselor with personalized counseling style. Compared to the time-consuming and costly approach of collecting a large number of real-world counseling cases to create a specific counselor’s digital twin, our framework offers a faster and more cost-effective solution. To construct PsyDT, we utilize dynamic one-shot learning by using GPT-4 to capture counselor’s unique counseling style, mainly focusing on linguistic style and therapy techniques. Subsequently, using existing single-turn long-text dialogues with client’s questions, GPT-4 is guided to synthesize multi-turn dialogues of specific counselor. Finally, we fine-tune the LLMs on the synthetic dataset, PsyDTCorpus, to achieve the digital twin of psychological counselor with personalized counseling style. Experimental results indicate that our proposed PsyDT framework can synthesize multi-turn dialogues that closely resemble real-world counseling cases and demonstrate better performance compared to other baselines, thereby show that our framework can effectively construct the digital twin of psychological counselor with a specific counseling style.

Deep Learning · Large Language Models

Avery Ma, Yangchen Pan, Amir-massoud Farahmand

Many-shot jailbreaking circumvents the safety alignment of LLMs by exploiting their ability to process long input sequences. To achieve this, the malicious target prompt is prefixed with hundreds of fabricated conversational exchanges between the user and the model. These exchanges are randomly sampled from a pool of unsafe question-answer pairs, making it appear as though the model has already complied with harmful instructions. In this paper, we present PANDAS: a hybrid technique that improves many-shot jailbreaking by modifying these fabricated dialogues with Positive Affirmations, Negative Demonstrations, and an optimized Adaptive Sampling method tailored to the target prompt's topic. We also introduce ManyHarm, a dataset of harmful question–answer pairs, and demonstrate through extensive experiments that PANDAS significantly outperforms baseline methods in long-context scenarios. Through attention analysis, we provide insights into how long-context vulnerabilities are exploited and show how PANDAS further improves upon many-shot jailbreaking.

Applications · Language, Speech and Dialog

Xiong Wang, Yangze Li, Chaoyou Fu, Yike Zhang, Yunhang Shen, Lei Xie, Ke Li, Xing Sun, Long Ma

The GPT-4o's excellent duplex speech interaction ability has given users an impressive experience. Researchers have recently proposed several multimodal LLMs to achieve user-agent speech-to-speech conversations. In this paper, we propose a novel speech-text multimodal LLM architecture called Freeze-Omni, and our main contribution is that the speech input and output modalities can be easily connected to a textual LLM while keeping the LLM's parameters frozen throughout the training process. We effectively ensure that the intelligence of the Freeze-Omni in the speech modality is at the same level as that in the text modality of its backbone LLM while achieving low latency in the end-to-end spoken response. In addition, we also designed a method to achieve duplex dialogue ability through multitask training, giving Freeze-Omni a more natural style of dialogue ability between users and agents. In summary, Freeze-Omni holds great potential to conduct speech-to-speech dialogue based on a multimodal LLM under the condition of a frozen LLM, avoiding the catastrophic forgetting problem caused by limited data and training resources.

Applications · Computer Vision

Akashah Shabbir, Ilmuz Zaman Mohammed Zumri, Mohammed Bennamoun, Fahad Khan, Salman Khan

Recent advances in large multimodal models (LMMs) have recognized fine-grained grounding as an imperative factor of visual understanding and dialogue. However, the benefits of such representation in LMMs are limited to the natural image domain, and these models perform poorly for remote sensing (RS). The distinct overhead viewpoint, scale variation, and presence of small objects in high-resolution RS imagery present a unique challenge in region-level comprehension. Moreover, the development of the grounding conversation capability of LMMs within RS is hindered by the lack of granular, RS domain-specific grounded data. Addressing these limitations, we propose GeoPixel - the first end-to-end high-resolution RS-LMM that supports pixel-level grounding. This capability allows fine-grained visual perception by generating interleaved masks in conversation. GeoPixel supports up to 4K HD resolution in any aspect ratio, ideal for high-precision RS image analysis. To support the grounded conversation generation (GCG) in RS imagery, we curate a visually grounded dataset GeoPixelD through a semi-automated pipeline that utilizes set-of-marks prompting and spatial priors tailored for RS data to methodically control the data generation process. GeoPixel demonstrates superior performance in pixel-level comprehension, surpassing existing LMMs in both single-target and multi-target segmentation tasks. Our methodological ablation studies validate the effectiveness of each component in the overall architecture. Our code and data will be publicly released.

Applications · Language, Speech and Dialog

Anne Wu, Laurent Mazaré, Neil Zeghidour, Alexandre Défossez

We propose a novel preference alignment framework for improving spoken dialogue models on real-time conversations from user interactions. Current preference learning methods primarily focus on text-based language models, and are not directly suited to the complexities of real-time speech interactions, with richer dynamics (e.g. interruption, interjection) and no explicit segmentation between speaker turns.We create a large-scale dataset of more than 150,000 preference pairs from raw multi-turn speech conversations, annotated with AI feedback, to cover preferences over both linguistic content and temporal context variations. We leverage offline alignment methods to finetune a full-duplex autoregressive speech-to-speech model. Extensive experiments demonstrate that feedback on generic conversations can be consistently effective in improving spoken dialogue models to produce more factual, safer and more contextually aligned interactions. We deploy the finetuned model and conduct holistic human evaluations to assess the impact beyond single-turn conversations. Our findings shed light on the importance of a well-calibrated balance among various dynamics, crucial for natural real-time speech dialogue systems.

Applications · Computer Vision

Yiding Lu, Mouxing Yang, Dezhong Peng, Peng Hu, Yijie Lin, Xi Peng

Traditional text-based person ReID assumes that person descriptions from witnesses are complete and provided at once. However, in real-world scenarios, such descriptions are often partial or vague. To address this limitation, we introduce a new task called interactive person re-identification (Inter-ReID). Inter-ReID is a dialogue-based retrieval task that iteratively refines initial descriptions through ongoing interactions with the witnesses. To facilitate the study of this new task, we construct a dialogue dataset that incorporates multiple types of questions by decomposing fine-grained attributes of individuals. We further propose LLaVA-ReID, a question model that generates targeted questions based on visual and textual contexts to elicit additional details about the target person. Leveraging a looking-forward strategy, we prioritize the most informative questions as supervision during training. Experimental results on both Inter-ReID and text-based ReID benchmarks demonstrate that LLaVA-ReID significantly outperforms baselines.

Deep Learning · Large Language Models

Aviv Bick, Eric Xing, Albert Gu

State-space models (SSMs) offer efficient alternatives to Transformers for long sequences, but their fixed-size recurrent state limits capability on algorithmic tasks, such as retrieving past context.In this work, we examine how in-context retrieval operates in Transformer- and SSM-based language models and find that both rely on a Gather-and-Aggregate (G&A) mechanism:a Gather Head extracts relevant information from context, which an Aggregate Head integrates into representation.In both architectures, G&A concentrates in a few heads, forming bottlenecks even for simple retrieval.For example, disabling a single Gather or Aggregate Head in a pruned Llama-3.1-8B impairs retrieving the correct answer letter in MMLU, reducing its accuracy from 66% to 25%.Moreover, this retrieval bottleneck can obscure knowledge demands of tasks as the pruned model succeeds on MMLU with functioning G&A heads yet fails on other knowledge benchmarks.The bottleneck similarly extends to tasks where SSMs typically underperform, like GSM8K, BBH, and dialogue.We show that SSMs' retrieval challenges manifest in these heads, creating smoother attention patterns instead of the sharp transitions effective G&A requires.Thus, the Transformer-SSM retrieval gap exists in just a few heads, rather than the entire language model.% Result 3: Analyzing Hybrid modelsThis suggests a unified explanation for Transformer vs. SSM performance gap while showing how to merge their strengths.We find that pretrained hybrid models, where SSMs are combined with attention layers, delegate the role of Aggregate Heads to attention.Similarly, replacing a single G&A head in a pretrained SSM with an attention variant boosts retrieval and benchmark scores.