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1,066篇论文匹配“Reinforcement Learning and Planning”
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Reinforcement Learning

ANURAG KOUL, Shivakanth Sujit, Shaoru Chen, Benjamin Evans, Lili Wu, Byron Xu, Rajan Chari, Riashat Islam, Raihan Seraj, Yonathan Efroni 等

Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples.

Theory · Reinforcement Learning and Planning

Jiawei Huang, Niao He, Andreas Krause

We study the sample complexity of reinforcement learning (RL) in Mean-Field Games (MFGs) with model-based function approximation that requires strategic exploration to find a Nash Equilibrium policy. We introduce the Partial Model-Based Eluder Dimension (P-MBED), a more effective notion to characterize the model class complexity. Notably, P-MBED measures the complexity of the single-agent model class converted from the given mean-field model class, and potentially, can be exponentially lower than the MBED proposed by Huang et al. (2024). We contribute a model elimination algorithm featuring a novel exploration strategy and establish sample complexity results polynomial w.r.t. P-MBED. Crucially, our results reveal that, under the basic realizability and Lipschitz continuity assumptions, *learning Nash Equilibrium in MFGs is no more statistically challenging than solving a logarithmic number of single-agent RL problems*. We further extend our results to Multi-Type MFGs, generalizing from conventional MFGs and involving multiple types of agents. This extension implies statistical tractability of a broader class of Markov Games through the efficacy of mean-field approximation. Finally, inspired by our theoretical algorithm, we present a heuristic approach with improved computational efficiency and empirically demonstrate its effectiveness.

Theory · Reinforcement Learning and Planning

Kihyuk Hong, Ambuj Tewari

We study offline reinforcement learning (RL) with linear MDPs under the infinite-horizon discounted setting which aims to learn a policy that maximizes the expected discounted cumulative reward using a pre-collected dataset. Existing algorithms for this setting either require a uniform data coverage assumptions or are computationally inefficient for finding an $\epsilon$-optimal policy with $\mathcal{O}(\epsilon^{-2})$ sample complexity. In this paper, we propose a primal dual algorithm for offline RL with linear MDPs in the infinite-horizon discounted setting. Our algorithm is the first computationally efficient algorithm in this setting that achieves sample complexity of $\mathcal{O}(\epsilon^{-2})$ with partial data coverage assumption. Our work is an improvement upon a recent work that requires $\mathcal{O}(\epsilon^{-4})$ samples. Moreover, we extend our algorithm to work in the offline constrained RL setting that enforces constraints on additional reward signals.

Reinforcement Learning · Batch/Offline

Nantian He, Shaohui Li, Zhi Li, Yu LIU, You He

The diffusion model has demonstrated impressive performance in offline reinforcement learning. However, non-deterministic sampling in diffusion models can lead to unstable performance. Furthermore, the lack of confidence measurements makes it difficult to evaluate the reliability and trustworthiness of the sampled decisions. To address these issues, we present ReDiffuser, which utilizes confidence estimation to ensure reliable decision-making. We achieve this by learning a confidence function based on Random Network Distillation. The confidence function measures the reliability of sampled decisions and contributes to quantitative recognition of reliable decisions. Additionally, we integrate the confidence function into task-specific sampling procedures to realize adaptive-horizon planning and value-embedded planning. Experiments show that the proposed ReDiffuser achieves state-of-the-art performance on standard offline RL datasets.

Reinforcement Learning · Planning

Hany Hamed, Subin Kim, Dongyeong Kim, Jaesik Yoon, Sungjin Ahn

Model-based reinforcement learning (MBRL) has been a primary approach to ameliorating the sample efficiency issue as well as to make a generalist agent. However, there has not been much effort toward enhancing the strategy of dreaming itself. Therefore, it is a question *whether and how an agent can ``*dream better*''* in a more structured and strategic way. In this paper, inspired by the observation from cognitive science suggesting that humans use a spatial divide-and-conquer strategy in planning, we propose a new MBRL agent, called **Dr. Strategy**, which is equipped with a novel **Dr**eaming **Strategy**. The proposed agent realizes a version of divide-and-conquer-like strategy in dreaming. This is achieved by learning a set of latent landmarks and then utilizing these to learn a landmark-conditioned highway policy. With the highway policy, the agent can first learn in the dream to move to a landmark, and from there it tackles the exploration and achievement task in a more focused way. In experiments, we show that the proposed model outperforms prior pixel-based MBRL methods in various visually complex and partially observable navigation tasks.

Applications · Health

Riqiang Gao, Florin-Cristian Ghesu, Simon Arberet, Shahab Basiri, Esa Kuusela, Martin Kraus, Dorin Comaniciu, Ali Kamen

In contemporary radiotherapy planning (RTP), a key module leaf sequencing is predominantly addressed by optimization-based approaches. In this paper, we propose a novel deep reinforcement learning (DRL) model termed as *Reinforced Leaf Sequencer* (RLS) in a multi-agent framework for leaf sequencing. The RLS model offers improvements to time-consuming iterative optimization steps via large-scale training and can control movement patterns through the design of reward mechanisms. We have conducted experiments on four datasets with four metrics and compared our model with a leading optimization sequencer. Our findings reveal that the proposed RLS model can achieve reduced fluence reconstruction errors, and potential faster convergence when integrated in an optimization planner. Additionally, RLS has shown promising results in a full artificial intelligence RTP pipeline. We hope this pioneer multi-agent RL leaf sequencer can foster future research on machine learning for RTP.

Theory · Reinforcement Learning and Planning

Lang Feng, Pengjie Gu, Bo An, Gang Pan

Diffusion planners have shown promise in handling long-horizon and sparse-reward tasks due to the non-autoregressive plan generation. However, their inherent stochastic risk of generating infeasible trajectories presents significant challenges to their reliability and stability. We introduce a novel approach, the Trajectory Aggregation Tree (TAT), to address this issue in diffusion planners. Compared to prior methods that rely solely on raw trajectory predictions, TAT aggregates information from both historical and current trajectories, forming a dynamic tree-like structure. Each trajectory is conceptualized as a branch and individual states as nodes. As the structure evolves with the integration of new trajectories, unreliable states are marginalized, and the most impactful nodes are prioritized for decision-making. TAT can be deployed without modifying the original training and sampling pipelines of diffusion planners, making it a training-free, ready-to-deploy solution. We provide both theoretical analysis and empirical evidence to support TAT's effectiveness. Our results highlight its remarkable ability to resist the risk from unreliable trajectories, guarantee the performance boosting of diffusion planners in 100% of tasks, and exhibit an appreciable tolerance margin for sample quality, thereby enabling planning with a more than $3\times$ acceleration.

Theory · Reinforcement Learning and Planning

Yu Chen, XiangCheng Zhang, Siwei Wang, Longbo Huang

In the realm of reinforcement learning (RL), accounting for risk is crucial for making decisions under uncertainty, particularly in applications where safety and reliability are paramount. In this paper, we introduce a general framework on Risk-Sensitive Distributional Reinforcement Learning (RS-DisRL), with static Lipschitz Risk Measures (LRM) and general function approximation. Our framework covers a broad class of risk-sensitive RL, and facilitates analysis of the impact of estimation functions on the effectiveness of RSRL strategies and evaluation of their sample complexity. We design two innovative meta-algorithms: RS-DisRL-M, a model-based strategy for model-based function approximation, and RS-DisRL-V, a model-free approach for general value function approximation. With our novel estimation techniques via Least Squares Regression (LSR) and Maximum Likelihood Estimation (MLE) in distributional RL with augmented Markov Decision Process (MDP), we derive the first $\widetilde{\mathcal{O}}(\sqrt{K})$ dependency of the regret upper bound for RSRL with static LRM, marking a pioneering contribution towards statistically efficient algorithms in this domain.

Theory · Reinforcement Learning and Planning

Michael Beukman, Samuel Coward, Michael Matthews, Mattie Fellows, Minqi Jiang, Michael Dennis, Jakob Foerster

In unsupervised environment design, reinforcement learning agents are trained on environment configurations (levels) generated by an adversary that maximises some objective. Regret is a commonly used objective that theoretically results in a minimax regret (MMR) policy with desirable robustness guarantees; in particular, the agent's maximum regret is bounded. However, once the agent reaches this regret bound on all levels, the adversary will only sample levels where regret cannot be further reduced. Although there may be possible performance improvements to be made outside of these regret-maximising levels, learning stagnates. In this work, we introduce *Bayesian level-perfect MMR* (BLP), a refinement of the minimax regret objective that overcomes this limitation. We formally show that solving for this objective results in a subset of MMR policies, and that BLP policies act consistently with a Perfect Bayesian policy over all levels. We further introduce an algorithm, *ReMiDi*, that results in a BLP policy at convergence. We empirically demonstrate that training on levels from a minimax regret adversary causes learning to prematurely stagnate, but that ReMiDi continues learning.

Reinforcement Learning

Philip Amortila, Dylan Foster, Akshay Krishnamurthy

Exploration is a major challenge in reinforcement learning, especially for high-dimensional domains that require function approximation. We propose exploration objectives---policy optimization objectives that enable downstream maximization of any reward function---as a conceptual framework to systematize the study of exploration. We introduce a new objective, L1-Coverage, which generalizes previous exploration schemes and supports three fundamental desiderata: 1. *Intrinsic complexity control.* L1-Coverage is associated with a structural parameter, L1-Coverability, which reflects the intrinsic statistical difficulty of the underlying MDP, subsuming Block and Low-Rank MDPs. 2. *Efficient planning.* For a known MDP, L1-Coverage efficiently reduces to standard policy optimization, allowing flexible integration with off-the-shelf methods such as policy gradient and Q-learning approaches. 3. *Efficient exploration.* L1-Coverage enables the first computationally efficient model-based and model-free algorithms for online (reward-free or reward-driven) reinforcement learning in MDPs with low coverability. Empirically, we find that L1-Coverage effectively drives off-the-shelf policy optimization algorithms to explore the state space.

Reinforcement Learning

Pranav Agarwal, Sheldon Andrews, Samira Ebrahimi Kahou

Model-based reinforcement learning agents utilizing transformers have shown improved sample efficiency due to their ability to model extended context, resulting in more accurate world models. However, for complex reasoning and planning tasks, these methods primarily rely on continuous representations. This complicates modeling of discrete properties of the real world such as disjoint object classes between which interpolation is not plausible. In this work, we introduce discrete abstract representations for transformer-based learning (DART), a sample-efficient method utilizing discrete representations for modeling both the world and learning behavior. We incorporate a transformer-decoder for auto-regressive world modeling and a transformer-encoder for learning behavior by attending to task-relevant cues in the discrete representation of the world model. For handling partial observability, we aggregate information from past time steps as memory tokens. DART outperforms previous state-of-the-art methods that do not use look-ahead search on the Atari 100k sample efficiency benchmark with a median human-normalized score of 0.790 and beats humans in 9 out of 26 games. We release our code at https://pranaval.github.io/DART/.

Theory · Reinforcement Learning and Planning

Kakei Yamamoto, Kazusato Oko, Zhuoran Yang, Taiji Suzuki

This work explores the feature learning capabilities of deep reinforcement learning algorithms in the pursuit of optimal policy determination. We particularly examine an over-parameterized neural actor-critic framework within the mean-field regime, where both actor and critic components undergo updates via policy gradient and temporal-difference (TD) learning, respectively. We introduce the *mean-field Langevin TD learning* (MFLTD) method, enhancing mean-field Langevin dynamics with proximal TD updates for critic policy evaluation, and assess its performance against conventional approaches through numerical analysis. Additionally, for actor policy updates, we present the *mean-field Langevin policy gradient* (MFLPG), employing policy gradient techniques augmented by Wasserstein gradient flows for parameter space exploration. Our findings demonstrate that MFLTD accurately identifies the true value function, while MFLPG ensures linear convergence of actor sequences towards the globally optimal policy, considering a Kullback-Leibler divergence regularized framework. Through both time particle and discretized analysis, we substantiate the linear convergence guarantees of our neural actor-critic algorithms, representing a notable contribution to neural reinforcement learning focusing on *global optimality* and *feature learning*, extending the existing understanding beyond the conventional scope of lazy training.

Reinforcement Learning

Chengjie Wu, Hao Hu, yiqin yang, Ning Zhang, Chongjie Zhang

The surge in volumes of video data offers unprecedented opportunities for advancing reinforcement learning (RL). This growth has motivated the development of passive RL, seeking to convert passive observations into actionable insights. This paper explores the prerequisites and mechanisms through which passive data can be utilized to improve online RL. We show that, in identifiable dynamics, where action impact can be distinguished from stochasticity, learning on passive data is statistically beneficial. Building upon the theoretical insights, we propose a novel algorithm named Multiscale State-Centric Planners (MSCP) that leverages two planners at distinct scales to offer guidance across varying levels of abstraction. The algorithm's fast planner targets immediate objectives, while the slow planner focuses on achieving longer-term goals. Notably, the fast planner incorporates pessimistic regularization to address the distributional shift between offline and online data. MSCP effectively handles the practical challenges involving imperfect pretraining and limited dataset coverage. Our empirical evaluations across multiple benchmarks demonstrate that MSCP significantly outperforms existing approaches, underscoring its proficiency in addressing complex, long-horizon tasks through the strategic use of passive data.

Reinforcement Learning · Multi-agent

Qihan Liu, Jianing Ye, Xiaoteng Ma, Jun Yang, Bin Liang, Chongjie Zhang

Multi-agent reinforcement learning (MARL) algorithms have accomplished remarkable breakthroughs in solving large-scale decision-making tasks. Nonetheless, most existing MARL algorithms are model-free, limiting sample efficiency and hindering their applicability in more challenging scenarios. In contrast, model-based reinforcement learning (MBRL), particularly algorithms integrating planning, such as MuZero, has demonstrated superhuman performance with limited data in many tasks. Hence, we aim to boost the sample efficiency of MARL by adopting model-based approaches. However, incorporating planning and search methods into multi-agent systems poses significant challenges. The expansive action space of multi-agent systems often necessitates leveraging the nearly-independent property of agents to accelerate learning. To tackle this issue, we propose the MAZero algorithm, which combines a centralized model with Monte Carlo Tree Search (MCTS) for policy search. We design an ingenious network structure to facilitate distributed execution and parameter sharing. To enhance search efficiency in deterministic environments with sizable action spaces, we introduce two novel techniques: Optimistic Search Lambda (OS($\lambda$)) and Advantage-Weighted Policy Optimization (AWPO). Extensive experiments on the SMAC benchmark demonstrate that MAZero outperforms model-free approaches in terms of sample efficiency and provides comparable or better performance than existing model-based methods in terms of both sample and computational efficiency.

Deep Learning · Sequential Models, Time series

Arnab Mondal, Siba Smarak Panigrahi, Sai Rajeswar, Kaleem Siddiqi, Siamak Ravanbakhsh

The accurate modeling of dynamics in interactive environments is critical for successful long-range prediction. Such a capability could advance Reinforcement Learning (RL) and Planning algorithms, but achieving it is challenging. Inaccuracies in model estimates can compound, resulting in increased errors over long horizons.We approach this problem from the lens of Koopman theory, where the nonlinear dynamics of the environment can be linearized in a high-dimensional latent space. This allows us to efficiently parallelize the sequential problem of long-range prediction using convolution while accounting for the agent's action at every time step.Our approach also enables stability analysis and better control over gradients through time. Taken together, these advantages result in significant improvement over the existing approaches, both in the efficiency and the accuracy of modeling dynamics over extended horizons. We also show that this model can be easily incorporated into dynamics modeling for model-based planning and model-free RL and report promising experimental results.

Reinforcement Learning · Planning

Lio Wong, Jiayuan Mao, Pratyusha Sharma, Zachary Siegel, Jiahai Feng, Noa Korneev, Joshua B Tenenbaum, Jacob Andreas

Effective planning in the real world requires not only world knowledge, but the ability to leverage that knowledge to build the right representation of the task at hand. Decades of hierarchical planning techniques have used domain-specific temporal action abstractions to support efficient and accurate planning, almost always relying on human priors and domain knowledge to decompose hard tasks into smaller subproblems appropriate for a goal or set of goals. This paper describes Ada (Action Domain Acquisition), a framework for automatically constructing task-specific planning representations using task-general background knowledge from language models (LMs). Starting with a general-purpose hierarchical planner and a low-level goal-conditioned policy, Ada interactively learns a library of planner-compatible high-level action abstractions and low-level controllers adapted to a particular domain of planning tasks. On two language-guided interactive planning benchmarks (Mini Minecraft and ALFRED Household Tasks), Ada strongly outperforms other approaches that use LMs for sequential decision-making, offering more accurate plans and better generalization to complex tasks.

Reinforcement Learning · Deep RL

Chengxing Jia, Chen-Xiao Gao, Hao Yin, Fuxiang Zhang, XiongHui Chen, Tian Xu, Lei Yuan, Zongzhang Zhang, Zhi-Hua Zhou, Yang Yu

Human beings can make adaptive decisions in a preparatory manner, i.e., by making preparations in advance, which offers significant advantages in scenarios where both online and offline experiences are expensive and limited. Meanwhile, current reinforcement learning methods commonly rely on numerous environment interactions but hardly obtain generalizable policies. In this paper, we introduce the idea of \textit{rehearsal} into policy optimization, where the agent plans for all possible outcomes in mind and acts adaptively according to actual responses from the environment. To effectively rehearse, we propose ReDM, an algorithm that generates a diverse and eligible set of dynamics models and then rehearse the policy via adaptive training on the generated model set. Rehearsal enables the policy to make decision plans for various hypothetical dynamics and to naturally generalize to previously unseen environments. Our experimental results demonstrate that ReDM is capable of learning a valid policy solely through rehearsal, even with \emph{zero} interaction data. We further extend ReDM to scenarios where limited or mismatched interaction data is available, and our experimental results reveal that ReDM produces high-performing policies compared to other offline RL baselines.

Applications · Robotics

Marius Memmel, Andrew Wagenmaker, Chuning Zhu, Dieter Fox, Abhishek Gupta

Model-free control strategies such as reinforcement learning have shown the ability to learn control strategies without requiring an accurate model or simulator of the world. While this is appealing due to the lack of modeling requirements, such methods can be sample inefficient, making them impractical in many real-world domains. On the other hand, model-based control techniques leveraging accurate simulators can circumvent these challenges and use a large amount of cheap simulation data to learn controllers that can effectively transfer to the real world. The challenge with such model-based techniques is the requirement for an extremely accurate simulation, requiring both the specification of appropriate simulation assets and physical parameters. This requires considerable human effort to design for every environment being considered. In this work, we propose a learning system that can leverage a small amount of real-world data to autonomously refine a simulation model and then plan an accurate control strategy that can be deployed in the real world. Our approach critically relies on utilizing an initial (possibly inaccurate) simulator to design effective exploration policies that, when deployed in the real world, collect high-quality data. We demonstrate the efficacy of this paradigm in identifying articulation, mass, and other physical parameters in several challenging robotic manipulation tasks, and illustrate that only a small amount of real-world data can allow for effective sim-to-real transfer.

Reinforcement Learning · Planning

Athul Jacob, Abhishek Gupta, Jacob Andreas

We study the problem of modeling a population of agents pursuing unknown goals subject to unknown computational constraints. In standard models of bounded rationality, sub-optimal decision-making is simulated by adding homoscedastic noise to optimal decisions rather than actually simulating constrained inference. In this work, we introduce a latent inference budget model (L-IBM) that models these constraints explicitly, via a latent variable (inferred jointly with a model of agents’ goals) that controls the runtime of an iterative inference algorithm. L-IBMs make it possible to learn agent models using data from diverse populations of suboptimal actors. In three modeling tasks—inferring navigation goals from routes, inferring communicative intents from human utterances, and predicting next moves in human chess games—we show that L-IBMs match or outperforms Boltzmann models of decision-making under uncertainty. Moreover, the inferred inference budgets are themselves meaningful, efficient to compute, and correlated with measures of player skill, partner skill and task difficulty.

Reinforcement Learning · Planning

Amin Rakhsha, Mete Kemertas, Mohammad Ghavamzadeh, Amir-massoud Farahmand

We propose and theoretically analyze an approach for planning with an approximate model in reinforcement learning that can reduce the adverse impact of model error. If the model is accurate enough, it accelerates the convergence to the true value function too. One of its key components is the MaxEnt Model Correction (MoCo) procedure that corrects the model’s next-state distributions based on a Maximum Entropy density estimation formulation. Based on MoCo, we introduce the Model Correcting Value Iteration (MoCoVI) algorithm, and its sampled-based variant MoCoDyna. We show that MoCoVI and MoCoDyna’s convergence can be much faster than the conventional model-free algorithms. Unlike traditional model-based algorithms, MoCoVI and MoCoDyna effectively utilize an approximate model and still converge to the correct value function.