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1,248篇论文匹配“Deep RL”
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Reinforcement Learning · Deep RL

Xuehui Yu, Mhairi Dunion, Xin Li, Stefano Albrecht

Meta-Reinforcement Learning (Meta-RL) agents can struggle to operate across tasks with varying environmental features that require different optimal skills (i.e., different modes of behaviour). Using context encoders based on contrastive learning to enhance the generalisability of Meta-RL agents is now widely studied but faces challenges such as the requirement for a large sample size, also referred to as the $\log$-$K$ curse. To improve RL generalisation to different tasks, we first introduce Skill-aware Mutual Information (SaMI), an optimisation objective that aids in distinguishing context embeddings according to skills, thereby equipping RL agents with the ability to identify and execute different skills across tasks. We then propose Skill-aware Noise Contrastive Estimation (SaNCE), a $K$-sample estimator used to optimise the SaMI objective. We provide a framework for equipping an RL agent with SaNCE in practice and conduct experimental validation on modified MuJoCo and Panda-gym benchmarks. We empirically find that RL agents that learn by maximising SaMI achieve substantially improved zero-shot generalisation to unseen tasks. Additionally, the context encoder trained with SaNCE demonstrates greater robustness to a reduction in the number of available samples, thus possessing the potential to overcome the $\log$-$K$ curse.

Reinforcement Learning · Deep RL

Jinqiu Li, Enmin Zhao, Tong Wei, Junliang Xing, SHIMING XIANG

Partial observability in environments poses significant challenges that impede the formation of effective policies in reinforcement learning. Prior research has shown that borrowing the complete state information can enhance sample efficiency. This strategy, however, frequently encounters unstable learning with high variance in practical applications due to the over-reliance on complete information. This paper introduces DCRL, a Dual Critic Reinforcement Learning framework designed to adaptively harness full-state information during training to reduce variance for optimized online performance. In particular, DCRL incorporates two distinct critics: an oracle critic with access to complete state information and a standard critic functioning within the partially observable context. It innovates a synergistic strategy to meld the strengths of the oracle critic for efficiency improvement and the standard critic for variance reduction, featuring a novel mechanism for seamless transition and weighting between them. We theoretically prove that DCRL mitigates the learning variance while maintaining unbiasedness. Extensive experimental analyses across the Box2D and Box3D environments have verified DCRL's superior performance. The source code is available in the supplementary.

Reinforcement Learning · Deep RL

Ilgee Hong, Zichong Li, Alexander Bukharin, Yixiao Li, Haoming Jiang, Tianbao Yang, Tuo Zhao

Reinforcement learning from human feedback (RLHF) is a prevalent approach to align AI systems with human values by learning rewards from human preference data. Due to various reasons, however, such data typically takes the form of rankings over pairs of trajectory segments, which fails to capture the varying strengths of preferences across different pairs. In this paper, we propose a novel adaptive preference loss, underpinned by distributionally robust optimization (DRO), designed to address this uncertainty in preference strength. By incorporating an adaptive scaling parameter into the loss for each pair, our method increases the flexibility of the reward function. Specifically, it assigns small scaling parameters to pairs with ambiguous preferences, leading to more comparable rewards, and large scaling parameters to those with clear preferences for more distinct rewards. Computationally, our proposed loss function is strictly convex and univariate with respect to each scaling parameter, enabling its efficient optimization through a simple second-order algorithm. Our method is versatile and can be readily adapted to various preference optimization frameworks, including direct preference optimization (DPO). Our experiments with robotic control and natural language generation with large language models (LLMs) show that our method not only improves policy performance but also aligns reward function selection more closely with policy optimization, simplifying the hyperparameter tuning process.

Trustworthy Machine Learning

Xuan Chen, Yuzhou Nie, Wenbo Guo, Xiangyu Zhang

Recent studies developed jailbreaking attacks, which construct jailbreaking prompts to "fool" LLMs into responding to harmful questions.Early-stage jailbreaking attacks require access to model internals or significant human efforts. More advanced attacks utilize genetic algorithms for automatic and black-box attacks.However, the random nature of genetic algorithms significantly limits the effectiveness of these attacks.In this paper, we propose RLbreaker, a black-box jailbreaking attack driven by deep reinforcement learning (DRL).We model jailbreaking as a search problem and design an RL agent to guide the search, which is more effective and has less randomness than stochastic search, such as genetic algorithms.Specifically, we design a customized DRL system for the jailbreaking problem, including a novel reward function and a customized proximal policy optimization (PPO) algorithm.Through extensive experiments, we demonstrate that RLbreaker is much more effective than existing jailbreaking attacks against six state-of-the-art (SOTA) LLMs. We also show that RLbreaker is robust against three SOTA defenses and its trained agents can transfer across different LLMs.We further validate the key design choices of RLbreaker via a comprehensive ablation study.

Reinforcement Learning · Deep RL

Pei Xiao, Zizhen Zhang, Jinbiao Chen, Jiahai Wang, Zhenzhen Zhang

We consider the robust routing problem with uncertain travel times under the min-max regret criterion, which represents an extended and robust version of the classic traveling salesman problem (TSP) and vehicle routing problem (VRP). The general budget uncertainty set is employed to capture the uncertainty, which provides the capability to control the conservatism of obtained solutions and covers the commonly used interval uncertainty set as a special case. The goal is to obtain a robust solution that minimizes the maximum deviation from the optimal routing time in the worst-case scenario. Given the significant advancements and broad applications of neural combinatorial optimization methods in recent years, we present our initial attempt to combine neural approaches for solving this problem. We propose a dual multi-head cross attention mechanism to extract problem features represented by the inputted uncertainty sets. To tackle the built-in maximization problem, we derive the regret value by invoking a pre-trained model, subsequently utilizing it as the reward during the model training. Our experimental results on the robust TSP and VRP demonstrate the efficacy of our neural combinatorial optimization method, showcasing its ability to efficiently handle the robust routing problem of various sizes within a shorter time compared with alternative heuristic approaches.

Reinforcement Learning · Deep RL

Gautham Vasan, Mohamed Elsayed, Seyed Alireza Azimi, Jiamin He, Fahim Shahriar, Colin Bellinger, Martha White, Rupam Mahmood

Modern deep policy gradient methods achieve effective performance on simulated robotic tasks, but they all require large replay buffers or expensive batch updates, or both, making them incompatible for real systems with resource-limited computers. We show that these methods fail catastrophically when limited to small replay buffers or during *incremental learning*, where updates only use the most recent sample without batch updates or a replay buffer. We propose a novel incremental deep policy gradient method --- *Action Value Gradient (AVG)* and a set of normalization and scaling techniques to address the challenges of instability in incremental learning. On robotic simulation benchmarks, we show that AVG is the only incremental method that learns effectively, often achieving final performance comparable to batch policy gradient methods. This advancement enabled us to show for the first time effective deep reinforcement learning with real robots using only incremental updates, employing a robotic manipulator and a mobile robot.

Reinforcement Learning · Deep RL

Tankred Saanum, Peter Dayan, Eric Schulz

To solve control problems via model-based reasoning or planning, an agent needs to know how its actions affect the state of the world. The actions an agent has at its disposal often change the state of the environment in systematic ways. However, existing techniques for world modelling do not guarantee that the effect of actions are represented in such systematic ways. We introduce the Parsimonious Latent Space Model (PLSM), a world model that regularizes the latent dynamics to make the effect of the agent's actions more predictable. Our approach minimizes the mutual information between latent states and the change that an action produces in the agent's latent state, in turn minimizing the dependence the state has on the dynamics. This makes the world model softly state-invariant. We combine PLSM with different model classes used for i) future latent state prediction, ii) planning, and iii) model-free reinforcement learning. We find that our regularization improves accuracy, generalization, and performance in downstream tasks, highlighting the importance of systematic treatment of actions in world models.

Reinforcement Learning · Deep RL

Xianghua Zeng, Hao Peng, Angsheng Li

Traditional information theory provides a valuable foundation for Reinforcement Learning (RL), particularly through representation learning and entropy maximiza tion for agent exploration. However, existing methods primarily concentrate on modeling the uncertainty associated with RL’s random variables, neglecting the in herent structure within the state and action spaces. In this paper, we propose a novel Structural Information principles-based Effective Exploration framework, namely SI2E. Structural mutual information between two variables is defined to address the single-variable limitation in structural information, and an innovative embedding principle is presented to capture dynamics-relevant state-action representations. The SI2E analyzes value differences in the agent’s policy between state-action pairs and minimizes structural entropy to derive the hierarchical state-action struc ture, referred to as the encoding tree. Under this tree structure, value-conditional structural entropy is defined and maximized to design an intrinsic reward mechanism that avoids redundant transitions and promotes enhanced coverage in the state-action space. Theoretical connections are established between SI2E and classical information-theoretic methodologies, highlighting our framework’s rationality and advantage. Comprehensive evaluations in the MiniGrid, MetaWorld, and DeepMind Control Suite benchmarks demonstrate that SI2E significantly outperforms state-of-the-art exploration baselines regarding final performance and sample efficiency, with maximum improvements of 37.63% and 60.25%, respectively.

Reinforcement Learning · Deep RL

Hyeonah Kim, Minsu Kim, Sanghyeok Choi, Jinkyoo Park

The challenge of discovering new molecules with desired properties is crucial in domains like drug discovery and material design. Recent advances in deep learning-based generative methods have shown promise but face the issue of sample efficiency due to the computational expense of evaluating the reward function. This paper proposes a novel algorithm for sample-efficient molecular optimization by distilling a powerful genetic algorithm into deep generative policy using GFlowNets training, the off-policy method for amortized inference. This approach enables the deep generative policy to learn from domain knowledge, which has been explicitly integrated into the genetic algorithm. Our method achieves state-of-the-art performance in the official molecular optimization benchmark, significantly outperforming previous methods. It also demonstrates effectiveness in designing inhibitors against SARS-CoV-2 with substantially fewer reward calls.

Neuroscience, Cognitive Science

Jonas Guan, Shon Verch, Claas Voelcker, Ethan Jackson, Nicolas Papernot, William Cunningham

A computational problem in biological reward-based learning is how credit assignment is performed in the nucleus accumbens (NAc). Much research suggests that NAc dopamine encodes temporal-difference (TD) errors for learning value predictions. However, dopamine is synchronously distributed in regionally homogeneous concentrations, which does not support explicit credit assignment (like used by backpropagation). It is unclear whether distributed errors alone are sufficient for synapses to make coordinated updates to learn complex, nonlinear reward-based learning tasks. We design a new deep Q-learning algorithm, Artificial Dopamine, to computationally demonstrate that synchronously distributed, per-layer TD errors may be sufficient to learn surprisingly complex RL tasks. We empirically evaluate our algorithm on MinAtar, the DeepMind Control Suite, and classic control tasks, and show it often achieves comparable performance to deep RL algorithms that use backpropagation.

Reinforcement Learning · Multi-agent

Hao-Lun Hsu, Weixin Wang, Miroslav Pajic, Pan Xu

We present the first study on provably efficient randomized exploration in cooperative multi-agent reinforcement learning (MARL). We propose a unified algorithm framework for randomized exploration in parallel Markov Decision Processes (MDPs), and two Thompson Sampling (TS)-type algorithms, CoopTS-PHE and CoopTS-LMC, incorporating the perturbed-history exploration (PHE) strategy and the Langevin Monte Carlo exploration (LMC) strategy respectively, which are flexible in design and easy to implement in practice. For a special class of parallel MDPs where the transition is (approximately) linear, we theoretically prove that both CoopTS-PHE and CoopTS-LMC achieve a $\widetilde{\mathcal{O}}(d^{3/2}H^2\sqrt{MK})$ regret bound with communication complexity $\widetilde{\mathcal{O}}(dHM^2)$, where $d$ is the feature dimension, $H$ is the horizon length, $M$ is the number of agents, and $K$ is the number of episodes. This is the first theoretical result for randomized exploration in cooperative MARL. We evaluate our proposed method on multiple parallel RL environments, including a deep exploration problem (i.e., $N$-chain), a video game, and a real-world problem in energy systems. Our experimental results support that our framework can achieve better performance, even under conditions of misspecified transition models. Additionally, we establish a connection between our unified framework and the practical application of federated learning.

Reinforcement Learning · Deep RL

Scott Jeen, Tom Bewley, Jonathan Cullen

Zero-shot reinforcement learning (RL) promises to provide agents that can perform _any_ task in an environment after an offline, reward-free pre-training phase. Methods leveraging successor measures and successor features have shown strong performance in this setting, but require access to large heterogenous datasets for pre-training which cannot be expected for most real problems. Here, we explore how the performance of zero-shot RL methods degrades when trained on small homogeneous datasets, and propose fixes inspired by _conservatism_, a well-established feature of performant single-task offline RL algorithms. We evaluate our proposals across various datasets, domains and tasks, and show that conservative zero-shot RL algorithms outperform their non-conservative counterparts on low quality datasets, and perform no worse on high quality datasets. Somewhat surprisingly, our proposals also outperform baselines that get to see the task during training. Our code is available via the project page https://enjeeneer.io/projects/zero-shot-rl/.

Reinforcement Learning · Deep RL

Bo-Ruei Huang, Chun-Kai Yang, Chun-Mao Lai, Dai-Jie Wu, Shao-Hua Sun

Learning from Observation (LfO) aims to imitate experts by learning from state-only demonstrations without requiring action labels. Existing adversarial imitation learning approaches learn a generator agent policy to produce state transitions that are indistinguishable to a discriminator that learns to classify agent and expert state transitions. Despite its simplicity in formulation, these methods are often sensitive to hyperparameters and brittle to train. Motivated by the recent success of diffusion models in generative modeling, we propose to integrate a diffusion model into the adversarial imitation learning from observation framework. Specifically, we employ a diffusion model to capture expert and agent transitions by generating the next state, given the current state. Then, we reformulate the learning objective to train the diffusion model as a binary classifier and use it to provide ``realness'' rewards for policy learning. Our proposed framework, Diffusion Imitation from Observation (DIFO), demonstrates superior performance in various continuous control domains, including navigation, locomotion, manipulation, and games.

Reinforcement Learning · Deep RL

Woosung Kim, Hayeong Lee, Jongmin Lee, Byung-Jun Lee

In this paper, we propose a novel policy optimization framework that maximizes Return on Investment (ROI) of a policy using a fixed dataset within a Markov Decision Process (MDP) equipped with a cost function. ROI, defined as the ratio between the return and the accumulated cost of a policy, serves as a measure of efficiency of the policy. Despite the importance of maximizing ROI in various applications, it remains a challenging problem due to its nature as a ratio of two long-term values: return and accumulated cost. To address this, we formulate the ROI maximizing reinforcement learning problem as a linear fractional programming. We then incorporate the stationary distribution correction (DICE) framework to develop a practical offline ROI maximization algorithm.Our proposed algorithm, ROIDICE, yields an efficient policy that offers a superior trade-off between return and accumulated cost compared to policies trained using existing frameworks.

Deep Learning · Representation Learning

Beyazit Yalcinkaya, Niklas Lauffer, Marcell Vazquez-Chanlatte, Sanjit Seshia

Goal-conditioned reinforcement learning is a powerful way to control an AI agent's behavior at runtime. That said, popular goal representations, e.g., target states or natural language, are either limited to Markovian tasks or rely on ambiguous task semantics. We propose representing temporal goals using compositions of deterministic finite automata (cDFAs) and use cDFAs to guide RL agents. cDFAs balance the need for formal temporal semantics with ease of interpretation: if one can understand a flow chart, one can understand a cDFA. On the other hand, cDFAs form a countably infinite concept class with Boolean semantics, and subtle changes to the automaton can result in very different tasks, making them difficult to condition agent behavior on. To address this, we observe that all paths through a DFA correspond to a series of reach-avoid tasks and propose pre-training graph neural network embeddings on "reach-avoid derived" DFAs. Through empirical evaluation, we demonstrate that the proposed pre-training method enables zero-shot generalization to various cDFA task classes and accelerated policy specialization without the myopic suboptimality of hierarchical methods.

Reinforcement Learning · Deep RL

Hao Bai, Yifei Zhou, Jiayi Pan, Mert Cemri, Alane Suhr, Sergey Levine, Aviral Kumar

Pre-trained vision language models (VLMs), though powerful, typically lack training on decision-centric data, rendering them sub-optimal for decision-making tasks such as in-the-wild device control through Graphical User Interfaces (GUIs) when used off-the-shelf. While training with static demonstrations has shown some promise, we show that such methods fall short when controlling real GUIs due to their failure to deal with real world stochasticity and dynamism not captured in static observational data. This paper introduces a novel autonomous RL approach, called DigiRL, for training in-the-wild device control agents through fine-tuning a pre-trained VLM in two stages: offline and offline-to-online RL. We first build a scalable and parallelizable Android learning environment equipped with a VLM-based general-purpose evaluator and then identify the key design choices for simple and effective RL in this domain. We demonstrate the effectiveness of DigiRL using the Android-in-the-Wild (AitW) dataset, where our 1.5B VLM trained with RL achieves a 49.5\% absolute improvement -- from 17.7 to 67.2\% success rate -- over supervised fine-tuning with static human demonstration data. It is worth noting that such improvement is achieved without any additional supervision or demonstration data. These results significantly surpass not only the prior best agents, including AppAgent with GPT-4V (8.3\% success rate) and the 17B CogAgent trained with AitW data (14.4\%), but also our implementation of prior best autonomous RL approach based on filtered behavior cloning (57.8\%), thereby establishing a new state-of-the-art for digital agents for in-the-wild device control.

Reinforcement Learning · Deep RL

Esraa Elelimy, Adam White, Michael Bowling, Martha White

Recurrent Neural Networks (RNNs) are used to learn representations in partially observable environments. For agents that learn online and continually interact with the environment, it is desirable to train RNNs with real-time recurrent learning (RTRL); unfortunately, RTRL is prohibitively expensive for standard RNNs. A promising direction is to use linear recurrent architectures (LRUs), where dense recurrent weights are replaced with a complex-valued diagonal, making RTRL efficient. In this work, we build on these insights to provide a lightweight but effective approach for training RNNs in online RL. We introduce Recurrent Trace Units (RTUs), a small modification on LRUs that we nonetheless find to have significant performance benefits over LRUs when trained with RTRL. We find RTUs significantly outperform GRUs and Transformers across several partially observable environments while using significantly less computation.

Reinforcement Learning · Deep RL

Jialong Wu, Shaofeng Yin, Ningya Feng, Xu He, Dong Li, Jianye Hao, Mingsheng Long

World models empower model-based agents to interactively explore, reason, and plan within imagined environments for real-world decision-making. However, the high demand for interactivity poses challenges in harnessing recent advancements in video generative models for developing world models at scale. This work introduces Interactive VideoGPT (iVideoGPT), a scalable autoregressive transformer framework that integrates multimodal signals—visual observations, actions, and rewards—into a sequence of tokens, facilitating an interactive experience of agents via next-token prediction. iVideoGPT features a novel compressive tokenization technique that efficiently discretizes high-dimensional visual observations. Leveraging its scalable architecture, we are able to pre-train iVideoGPT on millions of human and robotic manipulation trajectories, establishing a versatile foundation that is adaptable to serve as interactive world models for a wide range of downstream tasks. These include action-conditioned video prediction, visual planning, and model-based reinforcement learning, where iVideoGPT achieves competitive performance compared with state-of-the-art methods. Our work advances the development of interactive general world models, bridging the gap between generative video models and practical model-based reinforcement learning applications. Code and pre-trained models are available at https://thuml.github.io/iVideoGPT.

Reinforcement Learning · Deep RL

Hongyao Tang, Min Zhang, Chen Chen, Jianye Hao

Knowing the learning dynamics of policy is significant to unveiling the mysteries of Reinforcement Learning (RL). It is especially crucial yet challenging to Deep RL, from which the remedies to notorious issues like sample inefficiency and learning instability could be obtained. In this paper, we study how the policy networks of typical DRL agents evolve during the learning process by empirically investigating several kinds of temporal change for each policy parameter. In popular MuJoCo and DeepMind Control Suite (DMC) environments, we find common phenomena for TD3 and RAD agents: (1) the activity of policy network parameters is highly asymmetric and policy networks advance monotonically along a very limited number of major parameter directions; (2) severe detours occur in parameter update and harmonic-like changes are observed for all minor parameter directions. By performing a novel temporal SVD along the policy learning path, the major and minor parameter directions are identified as the columns of the right unitary matrix associated with dominant and insignificant singular values respectively. Driven by the discoveries above, we propose a simple and effective method, called Policy Path Trimming and Boosting (PPTB), as a general plug-in improvement to DRL algorithms. The key idea of PPTB is to trim the policy learning path by canceling the policy updates in minor parameter directions, and boost the learning path by encouraging the advance in major directions. In experiments, we demonstrate that our method improves the learning performance of TD3, RAD, and DoubleDQN regarding scores and efficiency in MuJoCo, DMC, and MinAtar tasks respectively.

Reinforcement Learning · Deep RL

Aneesh Muppidi, Zhiyu Zhang, Heng Yang

A key challenge in lifelong reinforcement learning (RL) is the loss of plasticity, where previous learning progress hinders an agent's adaptation to new tasks. While regularization and resetting can help, they require precise hyperparameter selection at the outset and environment-dependent adjustments. Building on the principled theory of online convex optimization, we present a parameter-free optimizer for lifelong RL, called TRAC, which requires no tuning or prior knowledge about the distribution shifts. Extensive experiments on Procgen, Atari, and Gym Control environments show that TRAC works surprisingly well—mitigating loss of plasticity and rapidly adapting to challenging distribution shifts—despite the underlying optimization problem being nonconvex and nonstationary.