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Datasets and Benchmarks

Kenneth Enevoldsen, Márton Kardos, Niklas Muennighoff, Kristoffer Nielbo

The evaluation of English text embeddings has transitioned from evaluating a handful of datasets to broad coverage across many tasks through benchmarks such as MTEB. However, this is not the case for multilingual text embeddings due to a lack of available benchmarks. To address this problem, we introduce the Scandinavian Embedding Benchmark (SEB). SEB is a comprehensive framework that enables text embedding evaluation for Scandinavian languages across 24 tasks, 10 subtasks, and 4 task categories. Building on SEB, we evaluate more than 26 models, uncovering significant performance disparities between public and commercial solutions not previously captured by MTEB. We open-source SEB and integrate it with MTEB, thus bridging the text embedding evaluation gap for Scandinavian languages.

Generative Models · Reasoning

Ke Wang, Junting Pan, Weikang Shi, Zimu Lu, Houxing Ren, Aojun Zhou, Mingjie Zhan, Hongsheng Li

Recent advancements in Large Multimodal Models (LMMs) have shown promising results in mathematical reasoning within visual contexts, with models exceeding human-level performance on existing benchmarks such as MathVista. However, we observe significant limitations in the diversity of questions and breadth of subjects covered by these benchmarks. To address this issue, we present the MATH-Vision (MATH-V) dataset, a meticulously curated collection of 3,040 high-quality mathematical problems with visual contexts sourced from real math competitions. Spanning 16 distinct mathematical disciplines and graded across 5 levels of difficulty, our dataset provides a comprehensive and diverse set of challenges for evaluating the mathematical reasoning abilities of LMMs. Through extensive experimentation, we unveil a notable performance gap between current LMMs and human performance on \datasetname, underscoring the imperative for further advancements in LMMs. Moreover, our detailed categorization allows for a thorough error analysis of LMMs, offering valuable insights to guide future research and development. The dataset is released at [MathLLMs/MathVision](https://huggingface.co/datasets/MathLLMs/MathVision)

Datasets and Benchmarks

Yunong Liu, Cristobal Eyzaguirre, Manling Li, Shubh Khanna, Juan Carlos Niebles, Vineeth Ravi, Saumitra Mishra, Weiyu Liu, Jiajun Wu

Shape assembly is a ubiquitous task in daily life, integral for constructing complex 3D structures like IKEA furniture. While significant progress has been made in developing autonomous agents for shape assembly, existing datasets have not yet tackled the 4D grounding of assembly instructions in videos, essential for a holistic understanding of assembly in 3D space over time. We introduce IKEA Video Manuals, a dataset that features 3D models of furniture parts, instructional manuals, assembly videos from the Internet, and most importantly, annotations of dense spatio-temporal alignments between these data modalities. To demonstrate the utility of IKEA Video Manuals, we present five applications essential for shape assembly: assembly plan generation, part-conditioned segmentation, part-conditioned pose estimation, video object segmentation, and furniture assembly based on instructional video manuals. For each application, we provide evaluation metrics and baseline methods. Through experiments on our annotated data, we highlight many challenges in grounding assembly instructions in videos to improve shape assembly, including handling occlusions, varying viewpoints, and extended assembly sequences.

Datasets and Benchmarks

Mehreen Saeed, Adrian Chan, Anupam Mijar, joseph Moukarzel, Gerges Habchi, Carlos Younes, amin elias, Chau-Wai Wong, Akram Khater

We present the Manuscripts of Handwritten Arabic (Muharaf) dataset, which is a machine learning dataset consisting of more than 1,600 historic handwritten page images transcribed by experts in archival Arabic. Each document image is accompanied by spatial polygonal coordinates of its text lines as well as basic page elements. This dataset was compiled to advance the state of the art in handwritten text recognition (HTR), not only for Arabic manuscripts but also for cursive text in general. The Muharaf dataset includes diverse handwriting styles and a wide range of document types, including personal letters, diaries, notes, poems, church records, and legal correspondences. In this paper, we describe the data acquisition pipeline, notable dataset features, and statistics. We also provide a preliminary baseline result achieved by training convolutional neural networks using this data.

Datasets and Benchmarks

HyunJun Jung, Weihang Li, Shun-Cheng Wu, William Bittner, Nikolas Brasch, Jifei Song, Eduardo Pérez-Pellitero, Zhensong Zhang, Arthur Moreau, Nassir Navab 等

Traditionally, 3d indoor datasets have generally prioritized scale over ground-truth accuracy in order to obtain improved generalization. However, using these datasets to evaluate dense geometry tasks, such as depth rendering, can be problematic as the meshes of the dataset are often incomplete and may produce wrong ground truth to evaluate the details. In this paper, we propose SCRREAM, a dataset annotation framework that allows annotation of fully dense meshes of objects in the scene and registers camera poses on the real image sequence, which can produce accurate ground truth for both sparse 3D as well as dense 3D tasks. We show the details of the dataset annotation pipeline and showcase four possible variants of datasets that can be obtained from our framework with example scenes, such as indoor reconstruction and SLAM, scene editing \& object removal, human reconstruction and 6d pose estimation. Recent pipelines for indoor reconstruction and SLAM serve as new benchmarks. In contrast to previous indoor dataset, our design allows to evaluate dense geometry tasks on eleven sample scenes against accurately rendered ground truth depth maps.

Generative Models · Reasoning

Shubham Toshniwal, Ivan Moshkov, Sean Narenthiran, Daria Gitman, Fei Jia, Igor Gitman

Recent work has shown the immense potential of synthetically generated datasets for training large language models (LLMs), especially for acquiring targeted skills. Current large-scale math instruction tuning datasets such as MetaMathQA (Yu et al., 2024) and MAmmoTH (Yue et al., 2024) are constructed using outputs from closed-source LLMs with commercially restrictive licenses. A key reason limiting the use of open-source LLMs in these data generation pipelines has been the wide gap between the mathematical skills of the best closed-source LLMs, such as GPT-4, and the best open-source LLMs. Building on the recent progress in open-source LLMs, our proposed prompting novelty, and some brute-force scaling, we construct OpenMathInstruct-1, a math instruction tuning dataset with 1.8M problem-solution pairs. The dataset is constructed by synthesizing code-interpreter solutions for GSM8K and MATH, two popular math reasoning benchmarks, using the recently released and permissively licensed Mixtral model. Our best model, OpenMath-CodeLlama-70B, trained on a subset of OpenMathInstruct-1, achieves a score of 84.6% on GSM8K and 50.7% on MATH, which is competitive with the best gpt-distilled models. We will release our code, models, and the OpenMathInstruct-1 dataset under a commercially permissive license.

Hao Shao, Shengju Qian, Han Xiao, Guanglu Song, ZHUOFAN ZONG, Letian Wang, Yu Liu, Hongsheng Li

Multi-Modal Large Language Models (MLLMs) have demonstrated impressive performance in various VQA tasks. However, they often lack interpretability and struggle with complex visual inputs, especially when the resolution of the input image is high or when the interested region that could provide key information for answering the question is small. To address these challenges, we collect and introduce the large-scale Visual CoT dataset comprising 438k question-answer pairs, annotated with intermediate bounding boxes highlighting key regions essential for answering the questions. Additionally, about 98k pairs of them are annotated with detailed reasoning steps. Importantly, we propose a multi-turn processing pipeline that dynamically focuses on visual inputs and provides interpretable thoughts. We also introduce the related benchmark to evaluate the MLLMs in scenarios requiring specific local region identification.Extensive experiments demonstrate the effectiveness of our framework and shed light on better inference strategies. The Visual CoT dataset, benchmark, and pre-trained models are available on this [website](https://hao-shao.com/projects/viscot.html) to support further research in this area.

Datasets and Benchmarks

Yohann PERRON, Vladyslav Sydorov, Adam P. Wijker, Damian Evans, Christophe Pottier, Loic Landrieu

Airborne Laser Scanning (ALS) technology has transformed modern archaeology by unveiling hidden landscapes beneath dense vegetation. However, the lack of expert-annotated, open-access resources has hindered the analysis of ALS data using advanced deep learning techniques. We address this limitation with Archaeoscape (available at https://archaeoscape.ai/data/2024), a novel large-scale archaeological ALS dataset spanning 888 km² in Cambodia with 31,141 annotated archaeological features from the Angkorian period. Archaeoscape is over four times larger than comparable datasets, and the first ALS archaeology resource with open-access data, annotations, and models.We benchmark several recent segmentation models to demonstrate the benefits of modern vision techniques for this problem and highlight the unique challenges of discovering subtle human-made structures under dense jungle canopies. By making Archaeoscape available in open access, we hope to bridge the gap between traditional archaeology and modern computer vision methods.

Datasets and Benchmarks

Yilun Jin, Zheng Li, Chenwei Zhang, Tianyu Cao, Yifan Gao, Pratik Jayarao, Mao Li, Xin Liu, Ritesh Sarkhel, Xianfeng Tang 等

Online shopping is a complex multi-task, few-shot learning problem with a wide and evolving range of entities, relations, and tasks. However, existing models and benchmarks are commonly tailored to specific tasks, falling short of capturing the full complexity of online shopping. Large Language Models (LLMs), with their multi-task and few-shot learning abilities, have the potential to profoundly transform online shopping by alleviating task-specific engineering efforts and by providing users with interactive conversations. Despite the potential, LLMs face unique challenges in online shopping, such as domain-specific concepts, implicit knowledge, and heterogeneous user behaviors. Motivated by the potential and challenges, we propose Shopping MMLU, a diverse multi-task online shopping benchmark derived from real-world Amazon data. Shopping MMLU consists of 57 tasks covering 4 major shopping skills: concept understanding, knowledge reasoning, user behavior alignment, and multi-linguality, and can thus comprehensively evaluate the abilities of LLMs as general shop assistants. With Shoppping MMLU, we benchmark over 20 existing LLMs and uncover valuable insights about practices and prospects of building versatile LLM-based shop assistants. Shopping MMLU can be publicly accessed at https://github.com/KL4805/ShoppingMMLU. In addition, with Shopping MMLU, we are hosting a competition in KDD Cup 2024 with over 500 participating teams. The winning solutions and the associated workshop can be accessed at our website https://amazon-kddcup24.github.io/.

Datasets and Benchmarks

Zijian Chen, Wei Sun, Yuan Tian, Jun Jia, Zicheng Zhang, Wang Jiarui, Ru Huang, Xiongkuo Min, Guangtao Zhai, Wenjun Zhang

Assessing action quality is both imperative and challenging due to its significant impact on the quality of AI-generated videos, further complicated by the inherently ambiguous nature of actions within AI-generated video (AIGV). Current action quality assessment (AQA) algorithms predominantly focus on actions from real specific scenarios and are pre-trained with normative action features, thus rendering them inapplicable in AIGVs. To address these problems, we construct GAIA, a Generic AI-generated Action dataset, by conducting a large-scale subjective evaluation from a novel causal reasoning-based perspective, resulting in 971,244 ratings among 9,180 video-action pairs. Based on GAIA, we evaluate a suite of popular text-to-video (T2V) models on their ability to generate visually rational actions, revealing their pros and cons on different categories of actions. We also extend GAIA as a testbed to benchmark the AQA capacity of existing automatic evaluation methods. Results show that traditional AQA methods, action-related metrics in recent T2V benchmarks, and mainstream video quality methods perform poorly with an average SRCC of 0.454, 0.191, and 0.519, respectively, indicating a sizable gap between current models and human action perception patterns in AIGVs. Our findings underscore the significance of action quality as a unique perspective for studying AIGVs and can catalyze progress towards methods with enhanced capacities for AQA in AIGVs.

Datasets and Benchmarks

Liang Peng, Junyuan Gao, Xinran Liu, Weihong Li, Shaohua Dong, Zhipeng Zhang, Heng Fan, Libo Zhang

In this paper, we propose a novel benchmark, named VastTrack, aiming to facilitate the development of general visual tracking via encompassing abundant classes and videos. VastTrack consists of a few attractive properties: (1) Vast Object Category. In particular, it covers targets from 2,115 categories, significantly surpassing object classes of existing popular benchmarks (e.g., GOT-10k with 563 classes and LaSOT with 70 categories). Through providing such vast object classes, we expect to learn more general object tracking. (2) Larger scale. Compared with current benchmarks, VastTrack provides 50,610 videos with 4.2 million frames, which makes it to date the largest dataset in term of the number of videos, and hence could benefit training even more powerful visual trackers in the deep learning era. (3) Rich Annotation. Besides conventional bounding box annotations, VastTrack also provides linguistic descriptions with more than 50K sentences for the videos. Such rich annotations of VastTrack enable the development of both vision-only and vision-language tracking. In order to ensure precise annotation, each frame in the videos is manually labeled with multi-stage of careful inspections and refinements. To understand performance of existing trackers and to provide baselines for future comparison, we extensively evaluate 25 representative trackers. The results, not surprisingly, display significant drops compared to those on current datasets due to lack of abundant categories and videos from diverse scenarios for training, and more efforts are urgently required to improve general visual tracking. Our VastTrack, the toolkit, and evaluation results are publicly available at https://github.com/HengLan/VastTrack.

Datasets and Benchmarks

Anisha Pal, Julia Kruk, Mansi Phute, Manognya Bhattaram, Diyi Yang, Duen Horng Chau, Judy Hoffman

Text-to-image diffusion models have impactful applications in art, design, and entertainment, yet these technologies also pose significant risks by enabling the creation and dissemination of misinformation. Although recent advancements have produced AI-generated image detectors that claim robustness against various augmentations, their true effectiveness remains uncertain. Do these detectors reliably identify images with different levels of augmentation? Are they biased toward specific scenes or data distributions? To investigate, we introduce **Semi-Truths**, featuring $27,600$ real images, $223,400$ masks, and $1, 329, 155$ AI-augmented images that feature targeted and localized perturbations produced using diverse augmentation techniques, diffusion models, and data distributions. Each augmented image is accompanied by metadata for standardized and targeted evaluation of detector robustness. Our findings suggest that state-of-the-art detectors exhibit varying sensitivities to the types and degrees of perturbations, data distributions, and augmentation methods used, offering new insights into their performance and limitations. The code for the augmentation and evaluation pipeline is available at https://github.com/J-Kruk/SemiTruths.

Multimodal Models

Pengxiang Li, Zhi Gao, Bofei Zhang, Tao Yuan, Yuwei Wu, Mehrtash Harandi, Yunde Jia, Song-Chun Zhu, Qing Li

Vision language models (VLMs) have achieved impressive progress in diverse applications, becoming a prevalent research direction. In this paper, we build FIRE, a feedback-refinement dataset, consisting of 1.1M multi-turn conversations that are derived from 27 source datasets, empowering VLMs to spontaneously refine their responses based on user feedback across diverse tasks. To scale up the data collection, FIRE is collected in two components: FIRE-100K and FIRE-1M, where FIRE-100K is generated by GPT-4V, and FIRE-1M is freely generated via models trained on FIRE-100K. Then, we build FIRE-Bench, a benchmark to comprehensively evaluate the feedback-refining capability of VLMs, which contains 11K feedback-refinement conversations as the test data, two evaluation settings, and a model to provide feedback for VLMs. We develop the FIRE-LLaVA model by fine-tuning LLaVA on FIRE-100K and FIRE-1M, which shows remarkable feedback-refining capability on FIRE-Bench and outperforms untrained VLMs by 50%, making more efficient user-agent interactions and underscoring the significance of the FIRE dataset.

Datasets and Benchmarks

Jieyu Zhang, Weikai Huang, Zixian Ma, Oscar Michel, Dong He, Tanmay Gupta, Wei-Chiu Ma, Ali Farhadi, Aniruddha Kembhavi, Ranjay Krishna

Benchmarks for large multimodal language models (MLMs) now serve to simultaneously assess the general capabilities of models instead of evaluating for a specific capability. As a result, when a developer wants to identify which models to use for their application, they are overwhelmed by the number of benchmarks and remain uncertain about which benchmark's results are most reflective of their specific use case. This paper introduces Task-Me-Anything, a benchmark generation engine which produces a benchmark tailored to a user's needs. Task-Me-Anything maintains an extendable taxonomy of visual assets and can programmatically generate a vast number of task instances. Additionally, it algorithmically addresses user queries regarding MLM performance efficiently within a computational budget. It contains 113K images, 10K videos, 2K 3D object assets, over 365 object categories, 655 attributes, and 335 relationships. It can generate 500M image/video question-answering pairs, which focus on evaluating MLM perceptual capabilities. Task-Me-Anything reveals critical insights: open-source MLMs excel in object and attribute recognition but lack spatial and temporal understanding; each model exhibits unique strengths and weaknesses; larger models generally perform better, though exceptions exist; and GPT4O demonstrates challenges in recognizing rotating/moving objects and distinguishing colors.

Haoyu Geng, Hang Ruan, Runzhong Wang, Yang Li, YANG WANG, Lei Chen, Junchi Yan

Predictive combinatorial optimization, where the parameters of combinatorial optimization (CO) are unknown at the decision-making time, is the precise modeling of many real-world applications, including energy cost-aware scheduling and budget allocation on advertising. Tackling such a problem usually involves a prediction model and a CO solver. These two modules are integrated into the predictive CO pipeline following two design principles: ''Predict-then-Optimize (PtO)'', which learns predictions by supervised training and subsequently solves CO using predicted coefficients, while the other, named ''Predict-and-Optimize (PnO)'', directly optimizes towards the ultimate decision quality and claims to yield better decisions than traditional PtO approaches. However, there lacks a systematic benchmark of both approaches, including the specific design choices at the module level, as well as an evaluation dataset that covers representative real-world scenarios. To this end, we develop a modular framework to benchmark 11 existing PtO/PnO methods on 8 problems, including a new industrial dataset for combinatorial advertising that will be released. Our study shows that PnO approaches are better than PtO on 7 out of 8 benchmarks, but there is no silver bullet found for the specific design choices of PnO. A comprehensive categorization of current approaches and integration of typical scenarios are provided under a unified benchmark. Therefore, this paper could serve as a comprehensive benchmark for future PnO approach development and also offer fast prototyping for application-focused development. The code is available at \url{https://github.com/Thinklab-SJTU/PredictiveCO-Benchmark}.

Datasets and Benchmarks

Kaiyan Zhang, Sihang Zeng, Ermo Hua, Ning Ding, Zhang-Ren Chen, Zhiyuan Ma, Haoxin Li, Ganqu Cui, Biqing Qi, Xuekai Zhu 等

Large Language Models (LLMs) have demonstrated remarkable capabilities across various domains and are moving towards more specialized areas. Recent advanced proprietary models such as GPT-4 and Gemini have achieved significant advancements in biomedicine, which have also raised privacy and security challenges. The construction of specialized generalists hinges largely on high-quality datasets, enhanced by techniques like supervised fine-tuning and reinforcement learning from human or AI feedback, and direct preference optimization. However, these leading technologies (e.g., preference learning) are still significantly limited in the open source community due to the scarcity of specialized data. In this paper, we present the UltraMedical collections, which consist of high-quality manual and synthetic datasets in the biomedicine domain, featuring preference annotations across multiple advanced LLMs. By utilizing these datasets, we fine-tune a suite of specialized medical models based on Llama-3 series, demonstrating breathtaking capabilities across various medical benchmarks. Moreover, we develop powerful reward models skilled in biomedical and general reward benchmark, enhancing further online preference learning within the biomedical LLM community.

Datasets and Benchmarks

Zeyu Wang, Xiyuxing Zhang, Ruotong Yu, Yuntao Wang, Kenneth Christofferson, Jingru Zhang, Alex Mariakakis, Yuanchun Shi

Poor quality sleep can be characterized by the occurrence of events ranging from body movement to breathing impairment. Widely available earbuds equipped with sensors (also known as earables) can be combined with a sleep event detection algorithm to offer a convenient alternative to laborious clinical tests for individuals suffering from sleep disorders. Although various solutions utilizing such devices have been proposed to detect sleep events, they ignore the fact that individuals often share sleeping spaces with roommates or couples. To address this issue, we introduce DreamCatcher, the first publicly available dataset for wearer-aware sleep event algorithm development on earables. DreamCatcher encompasses eight distinct sleep events, including synchronous dual-channel audio and motion data collected from 12 pairs (24 participants) totaling 210 hours (420 hour.person) with fine-grained label. We tested multiple benchmark models on three tasks related to sleep event detection, demonstrating the usability and unique challenge of DreamCatcher. We hope that the proposed DreamCatcher can inspire other researchers to further explore efficient wearer-aware human vocal activity sensing on earables. DreamCatcher is publicly available at https://github.com/thuhci/DreamCatcher.

Datasets and Benchmarks

Ziyu Liu, Tao Chu, Yuhang Zang, Xilin Wei, Xiaoyi Dong, Pan Zhang, Zijian Liang, Yuanjun Xiong, Yu Qiao, Dahua Lin 等

Generating natural and meaningful responses to communicate with multi-modal human inputs is a fundamental capability of Large Vision-Language Models (LVLMs). While current open-source LVLMs demonstrate promising performance in simplified scenarios such as single-turn single-image input, they fall short in real-world conversation scenarios such as following instructions in a long context history with multi-turn and multi-images. Existing LVLM benchmarks primarily focus on single-choice questions or short-form responses, which do not adequately assess the capabilities of LVLMs in real-world human-AI interaction applications. Therefore, we introduce MMDU, a comprehensive benchmark, and MMDU-45k, a large-scale instruction tuning dataset, designed to evaluate and improve LVLMs' abilities in multi-turn and multi-image conversations. We employ the clustering algorithm to find the relevant images and textual descriptions from the open-source Wikipedia and construct the question-answer pairs by human annotators with the assistance of the GPT-4o model.MMDU has a maximum of 18k image+text tokens, 20 images, and 27 turns, which is at least 5x longer than previous benchmarks and poses challenges to current LVLMs. Our in-depth analysis of 15 representative LVLMs using MMDU reveals that open-source LVLMs lag behind closed-source counterparts due to limited conversational instruction tuning data.We demonstrate that fine-tuning open-source LVLMs on MMDU-45k significantly address this gap, generating longer and more accurate conversations, and improving scores on MMDU and existing benchmarks (MMStar: +1.1%, MathVista: +1.5%, ChartQA: +1.2%). Our contributions pave the way for bridging the gap between current LVLM models and real-world application demands. The links to MMDU, and MMDU-45k are available in the supplementary material.

Computer Vision · Video Generation

Alex Stergiou

This paper introduces a LArge-scale Video Interpolation Benchmark (LAVIB) for the low-level video task of Video Frame Interpolation (VFI). LAVIB comprises a large collection of high-resolution videos sourced from the web through an automated pipeline with minimal requirements for human verification. Metrics are computed for each video's motion magnitudes, luminance conditions, frame sharpness, and contrast. The collection of videos and the creation of quantitative challenges based on these metrics are under-explored by current low-level video task datasets. In total, LAVIB includes 283K clips from 17K ultra-HD videos, covering 77.6 hours. Benchmark train, val, and test sets maintain similar video metric distributions. Further splits are also created for out-of-distribution (OOD) challenges, with train and test splits including videos of dissimilar attributes.

Datasets and Benchmarks

Fredrik Johansson

Evaluating observational estimators of causal effects demands information that is rarely available: unconfounded interventions and outcomes from the population of interest, created either by randomization or adjustment. As a result, it is customary to fall back on simulators when creating benchmark tasks. Simulators offer great control but are often too simplistic to make challenging tasks, either because they are hand-designed and lack the nuances of real-world data, or because they are fit to observational data without structural constraints. In this work, we propose a general, repeatable strategy for turning observational data into sequential structural causal models and challenging estimation tasks by following two simple principles: 1) fitting real-world data where possible, and 2) creating complexity by composing simple, hand-designed mechanisms. We implement these ideas in a highly configurable software package and apply it to the well-known Adult income data set to construct the IncomeSCM simulator. From this, we devise multiple estimation tasks and sample data sets to compare established estimators of causal effects. The tasks present a suitable challenge, with effect estimates varying greatly in quality between methods, despite similar performance in the modeling of factual outcomes, highlighting the need for dedicated causal estimators and model selection criteria.