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1,092篇论文匹配“Gaussian Processes”
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Hwihun Jeong, Heejoon Byun, Dong Un Kang, Jongho Lee

In MRI, images of the same contrast (e.g., T1) from the same subject can exhibit noticeable differences when acquired using different hardware, sequences, or scan parameters. These differences in images create a domain gap that needs to be bridged by a step called image harmonization, to process the images successfully using conventional or deep learning-based image analysis (e.g., segmentation). Several methods, including deep learning-based approaches, have been proposed to achieve image harmonization. However, they often require datasets from multiple domains for deep learning training and may still be unsuccessful when applied to images from unseen domains. To address this limitation, we propose a novel concept called 'Blind Harmonization', which utilizes only target domain data for training but still has the capability to harmonize images from unseen domains. For the implementation of blind harmonization, we developed BlindHarmony using an unconditional flow model trained on target domain data. The harmonized image is optimized to have a correlation with the input source domain image while ensuring that the latent vector of the flow model is close to the center of the Gaussian distribution. BlindHarmony was evaluated on both simulated and real datasets and compared to conventional methods. BlindHarmony demonstrated noticeable performance on both datasets, highlighting its potential for future use in clinical settings. The source code is available at: https://github.com/SNU-LIST/BlindHarmony

Mohammad Reza Karimi Dastjerdi, Jonathan Eisenmann, Yannick Hold-Geoffroy, Jean-François Lalonde

Because of the diversity in lighting environments, existing illumination estimation techniques have been designed explicitly on indoor or outdoor environments. Methods have focused specifically on capturing accurate energy (e.g., through parametric lighting models), which emphasizes shading and strong cast shadows; or producing plausible texture (e.g., with GANs), which prioritizes plausible reflections. Approaches which provide editable lighting capabilities have been proposed, but these tend to be with simplified lighting models, offering limited realism. In this work, we propose to bridge the gap between these recent trends in the literature, and propose a method which combines a parametric light model with 360deg panoramas, ready to use as HDRI in rendering engines. We leverage recent advances in GAN-based LDR panorama extrapolation from a regular image, which we extend to HDR using parametric spherical gaussians. To achieve this, we introduce a novel lighting co-modulation method that injects lighting-related features throughout the generator, tightly coupling the original or edited scene illumination within the panorama generation process. In our representation, users can easily edit light direction, intensity, number, etc. to impact shading while providing rich, complex reflections while seamlessly blending with the edits. Furthermore, our method encompasses indoor and outdoor environments, demonstrating state-of-the-art results even when compared to domain-specific methods.

Zijie Wu, Yaonan Wang, Mingtao Feng, He Xie, Ajmal Mian

Diffusion probabilistic models have achieved remarkable success in text guided image generation. However, generating 3D shapes is still challenging due to the lack of sufficient data containing 3D models along with their descriptions. Moreover, text based descriptions of 3D shapes are inherently ambiguous and lack details. In this paper, we propose a sketch and text guided probabilistic diffusion model for colored point cloud generation that conditions the denoising process jointly with a hand drawn sketch of the object and its textual description. We incrementally diffuse the point coordinates and color values in a joint diffusion process to reach a Gaussian distribution. Colored point cloud generation thus amounts to learning the reverse diffusion process, conditioned by the sketch and text, to iteratively recover the desired shape and color. Specifically, to learn effective sketch-text embedding, our model adaptively aggregates the joint embedding of text prompt and the sketch based on a capsule attention network. Our model uses staged diffusion to generate the shape and then assign colors to different parts conditioned on the appearance prompt while preserving precise shapes from the first stage. This gives our model the flexibility to extend to multiple tasks, such as appearance re-editing and part segmentation. Experimental results demonstrate that our model outperforms the recent state-of-the-art in point cloud generation.

Tuan Duc Ngo, Binh-Son Hua, Khoi Nguyen

Instance segmentation on 3D point clouds (3DIS) is a longstanding challenge in computer vision, where state-of-the-art methods are mainly based on full supervision. As annotating ground truth dense instance masks is tedious and expensive, solving 3DIS with weak supervision has become more practical. In this paper, we propose GaPro, a new instance segmentation for 3D point clouds using axis-aligned 3D bounding box supervision. Our two-step approach involves generating pseudo labels from box annotations and training a 3DIS network with the resulting labels. Additionally, we employ the self-training strategy to improve the performance of our method further. We devise an effective Gaussian Process to generate pseudo instance masks from the bounding boxes and resolve ambiguities when they overlap, resulting in pseudo instance masks with their uncertainty values. Our experiments show that GaPro outperforms previous weakly supervised 3D instance segmentation methods and has competitive performance compared to state-of-the-art fully supervised ones. Furthermore, we demonstrate the robustness of our approach, where we can adapt various state-of-the-art fully supervised methods to the weak supervision task by using our pseudo labels for training. We will release our implementation upon publication.

Minho Park, Jooyeol Yun, Seunghwan Choi, Jaegul Choo

Existing text-to-image generation approaches have set high standards for photorealism and text-image correspondence, largely benefiting from web-scale text-image datasets, which can include up to 5 billion pairs. However, text-to-image generation models trained on domain-specific datasets, such as urban scenes, medical images, and faces, still suffer from low text-image correspondence due to the lack of text-image pairs. Additionally, collecting billions of text-image pairs for a specific domain can be time-consuming and costly. Thus, ensuring high text-image correspondence without relying on web-scale text-image datasets remains a challenging task. In this paper, we present a novel approach for enhancing text-image correspondence by leveraging available semantic layouts. Specifically, we propose a Gaussian-categorical diffusion process that simultaneously generates both images and corresponding layout pairs. Our experiments reveal that we can guide text-to-image generation models to be aware of the semantics of different image regions, by training the model to generate semantic labels for each pixel. We demonstrate that our approach achieves higher text-image correspondence compared to existing text-to-image generation approaches in the Multi-Modal CelebA-HQ and the Cityscapes dataset, where text-image pairs are scarce.

Yufei Wang, Yi Yu, Wenhan Yang, Lanqing Guo, Lap-Pui Chau, Alex C. Kot, Bihan Wen

Previous raw image-based low-light image enhancement methods predominantly relied on feed-forward neural networks to learn deterministic mappings from low-light to normally-exposed images. However, they failed to capture critical distribution information, leading to visually undesirable results. This work addresses the issue by seamlessly integrating a diffusion model with a physics-based exposure model. Different from a vanilla diffusion model that has to perform Gaussian denoising, with the injected physics-based exposure model, our restoration process can directly start from a noisy image instead of pure noise. As such, our method obtains significantly improved performance and reduced inference time compared with vanilla diffusion models. To make full use of the advantages of different intermediate steps, we further propose an adaptive residual layer that effectively screens out the side-effect in the iterative refinement when the intermediate results have been already well-exposed. The proposed framework can work with both real-paired datasets, SOTA noise models, and different backbone networks. We evaluate the proposed method on various public benchmarks, achieving promising results with consistent improvements using different exposure models and backbones. Besides, the proposed method achieves better generalization capacity for unseen amplifying ratios and better performance than a larger feedforward neural model when few parameters are adopted. The code is released at https://github.com/wyf0912/ExposureDiffusion.

Kuan Tian, Yonghang Guan, Jinxi Xiang, Jun Zhang 0018, Xiao Han 0011, Wei Yang 0032

The state-of-the-art neural video codecs have outperformed the most sophisticated traditional codecs in terms of rate-distortion (RD) performance in certain cases. However, utilizing them for practical applications is still challenging for two major reasons. 1) Cross-platform computational errors resulting from floating point operations can lead to inaccurate decoding of the bitstream. 2) The high computational complexity of the encoding and decoding process poses a challenge in achieving real-time performance. In this paper, we propose a real-time cross-platform neural video codec, which is capable of efficiently decoding (25FPS) of 720P video bitstream from other encoding platforms on a consumer-grade GPU (e.g., NVIDIA RTX 2080). First, to solve the problem of inconsistency of codec caused by the uncertainty of floating point calculations across platforms, we design a calibration transmitting system to guarantee the consistent quantization of entropy parameters between the encoding and decoding stages. The parameters that may have transboundary quantization between encoding and decoding are identified in the encoding stage, and their coordinates will be delivered by auxiliary transmitted bitstream. By doing so, these inconsistent parameters can be processed properly in the decoding stage. Furthermore, to reduce the bitrate of the auxiliary bitstream, we rectify the distribution of entropy parameters using a piecewise Gaussian constraint. Second, to match the computational limitations on the decoding side for real-time video codec, we design a lightweight model. A series of efficiency techniques, such as model pruning, motion downsampling, and arithmetic coding skipping, enable our model to achieve 25 FPS decoding speed on NVIDIA RTX 2080 GPU. Experimental results demonstrate that our model can achieve real-time decoding of 720P videos while encoding on another platform. Furthermore, the real-time model brings up to a maximum of 24.2% BD-rate improvement from the perspective of PSNR with the anchor H.265 (medium).

Xinmin Qiu, Congying Han, Zicheng Zhang, Bonan Li, Tiande Guo, Xuecheng Nie

Blind face restoration (BFR) is important while challenging. Prior works prefer to exploit GAN-based frameworks to tackle this task due to the balance of quality and efficiency. However, these methods suffer from poor stability and adaptability to long-tail distribution, failing to simultaneously retain source identity and restore detail. In this paper, we propose to introduce Diffusion Probabilistic Model (DPM) for BFR to tackle the above problem, given its superiority over GAN in aspects of avoiding training collapse and generating long-tail distribution. We name the proposed framework as DiffBFR. In particular, DiffBFR utilizes a two-step design, that first restores identity information from low-quality images and then enhances texture details according to the distribution of real faces. This design is implemented with two key components: 1) Identity Restoration Module (IRM) for preserving the face details in results. Instead of denoising from pure Gaussian random distribution with LQ images as the condition during the reverse process, we propose a novel truncated sampling method which starts from LQ images with part noise added. We theoretically prove that this change shrinks the evidence lower bound of DPM and then restores more original details. With theoretical proof, two cascade conditional DPMs with different input sizes are introduced to strengthen this sampling effect and reduce training difficulty in the high-resolution image generated directly. 2) Texture Enhancement Module (TEM) for polishing the texture of the image. Here an unconditional DPM, a LQ-free model, is introduced to further force the restorations to appear realistic. We theoretically proved that this unconditional DPM trained on pure HQ images contributes to justifying the correct distribution of inference images output from IRM in pixel-level space. Concretely, truncated sampling with fractional time step is utilized to polish pixel-level textures while preserving identity information. Our experiments demonstrated that the proposed DiffBFR achieves significantly superior results to state-of-the-art methods both quantitatively and qualitatively.

Yi Tang 0008, Hiroshi Kawasaki, Takafumi Iwaguchi

In this paper, we present an approach to image enhancement with diffusion model in underwater scenes. Our method adapts conditional denoising diffusion probabilistic models to generate the corresponding enhanced images by using the underwater images and the Gaussian noise as the inputs. Additionally, in order to improve the efficiency of the reverse process in the diffusion model, we adopt two different ways. We firstly propose a lightweight transformer-based denoising network, which can effectively promote the time of network forward per iteration. On the other hand, we introduce a skip sampling strategy to reduce the number of iterations. Besides, based on the skip sampling strategy, we propose two different non-uniform sampling methods for the sequence of the time step, namely piecewise sampling and searching with the evolutionary algorithm. Both of them are effective and can further improve performance by using the same steps against the previous uniform sampling. In the end, we conduct a relative evaluation of the widely used underwater enhancement datasets between the recent state-of-the-art methods and the proposed approach. The experimental results prove that our approach can achieve both competitive performance and high efficiency. Our code is available at https://github.com/piggy2009/DM_underwater.

Jiafeng Mao, Xueting Wang, Kiyoharu Aizawa

Diffusion models have the ability to generate high quality images by denoising pure Gaussian noise images. While previous research has primarily focused on improving the control of image generation through adjusting the denoising process, we propose a novel direction of manipulating the initial noise to control the generated image. Through experiments on stable diffusion, we show that blocks of pixels in the initial latent images have a preference for generating specific content, and that modifying these blocks can significantly influence the generated image. In particular, we show that modifying a part of the initial image affects the corresponding region of the generated image while leaving other regions unaffected, which is useful for repainting tasks. Furthermore, we find that the generation preferences of pixel blocks are primarily determined by their values, rather than their position. By moving pixel blocks with a tendency to generate user-desired content to user-specified regions, our approach achieves state-of-the-art performance in layout-to-image generation. Our results highlight the flexibility and power of initial image manipulation in controlling the generated image.

Zhuoling Li, Yong Wang 0002

Some recent methods address few-shot classification by integrating visual and semantic prototypes. However, they usually ignore the difference in feature structure between the visual and semantic modalities, which leads to limited performance improvements. In this paper, we propose a novel method, called bimodal integrator (BMI), to better integrate visual and semantic prototypes. In BMI, we first construct a latent space for each modality via a variational autoencoder, and then align the semantic latent space to the visual latent space. Through this semantics-to-vision alignment, the semantic modality is mapped to the visual latent space and has the same feature structure as the visual modality. As a result, the visual and semantic prototypes can be better integrated. In addition, based on the multivariate Gaussian distribution and the prompt engineering, a data augmentation scheme is designed to ensure the accuracy of modality alignment during the training process. Experimental results demonstrate that BMI significantly improves few-shot classification, making simple baselines outperform the most advanced methods on miniImageNet and tieredImageNet datasets.

Hai Zhou, Zhe Xue, Ying Liu, Boang Li, Junping Du 0001, Meiyu Liang, Yuankai Qi

Multi-view learning aims to leverage data acquired from multiple sources to achieve better performance compared to using a single view. However, the performance of multi-view learning can be negatively impacted by noisy or corrupted views in certain real-world situations. As a result, it is crucial to assess the confidence of predictions and obtain reliable learning outcomes. In this paper, we introduce CALM, an enhanced encoding and confidence evaluation framework for trustworthy multi-view classification. Our method comprises enhanced multi-view encoding, multi-view confidence-aware fusion, and multi-view classification regularization, enabling the simultaneous evaluation of prediction confidence and the yielding trustworthy classifications. Enhanced multi-view encoding takes advantage of cross-view consistency and class diversity to improve the efficacy of the learned latent representation, facilitating more reliable classification results. Multi-view confidence-aware fusion utilizes a confidence-aware estimator to evaluate the confidence scores of classification outcomes. The final multi-view classification results are then derived through confidence-aware fusion. To achieve reliable and accurate confidence scores, multivariate Gaussian distributions are employed to model the prediction distribution. The advantage of CALM lies in its ability to evaluate the quality of each view, reducing the influence of low-quality views on the multi-view fusion process and ultimately leading to improved classification performance and confidence evaluation. Comprehensive experimental results demonstrate that our method outperforms other trusted multi-view learning methods in terms of effectiveness, reliability, and robustness.

Lianggangxu Chen, Jiale Lu, Youqi Song, Changbo Wang, Gaoqi He

A scene graph generation task is largely restricted under a class imbalance. Previous methods have alleviated the class imbalance problem by incorporating commonsense information into the classification, enabling the prediction model to rectify the incorrect head class into the correct tail class. However, the results of commonsense-based models are typically overcorrected, e.g., the visually correct head class is forcibly modified into the wrong tail class. We argue that there are two principal reasons for this phenomenon. First, existing models ignore the semantic gap between commonsense knowledge and real scenes. Second, current commonsense fusion strategies propagate the neighbors in the visual-linguistic contexts without long-range correlation. To alleviate overcorrection, we formulate the commonsense-based scene graph generation task as two sub-problems: scene-induced commonsense graph generation (SI-CGG) and commonsense-inspired scene graph generation (CI-SGG). In SI-CGG module, unlike conventional methods using fixed commonsense graph, we adaptively adjust the node embeddings in a commonsense graph according to their visual appearance and configure the new reasoning edge under a specific visual context. The CI-SGG module is proposed to propagate the information from scene-induced commonsense graph back to the scene graph. It updates the representations of each node in scene graph by the aggregation of neighbourhood information at different scales. Through maximum likelihood optimisation of the logarithmic Gaussian process, the scene graph automatically adapt to the different neighbors in the visual-linguistic contexts. Systematic experiments on the Visual Genome dataset show that our full method achieves state-of-the-art performance.

Shansan Gong, Mukai Li, Jiangtao Feng, Zhiyong Wu, Lingpeng Kong

Diffusion models have gained prominence in generating high-quality sequences of text. Nevertheless, current approaches predominantly represent discrete text within a continuous diffusion space, which incurs substantial computational overhead during training and results in slower sampling speeds. In this paper, we introduce a soft absorbing state that facilitates the diffusion model in learning to reconstruct discrete mutations based on the underlying Gaussian space, thereby enhancing its capacity to recover conditional signals. During the sampling phase, we employ state-of-the-art ODE solvers within the continuous space to expedite the sampling process. Comprehensive experimental evaluations reveal that our proposed method effectively accelerates the training convergence by 4x and generates samples of similar quality 800x faster, rendering it significantly closer to practical application.

Jiaao Chen, Aston Zhang, Mu Li, Alex Smola, Diyi Yang

Diffusion models that are based on iterative denoising have been recently proposed and leveraged in various generation tasks like image generation. Whereas, as a way inherently built for continuous data, existing diffusion models still have some limitations in modeling discrete data, e.g., languages. For example, the generally used Gaussian noise can not handle the discrete corruption well, and the objectives in continuous spaces fail to be stable for textual data in the diffusion process especially when the dimension is high. To alleviate these issues, we introduce a novel diffusion model for language modeling, Masked-Diffuse LM, with lower training cost and better performances, inspired by linguistic features in languages. Specifically, we design a linguistic-informed forward process which adds corruptions to the text through strategically soft-masking to better noise the textual data. Also, we directly predict the categorical distribution with cross-entropy loss function in every diffusion step to connect the continuous space and discrete space in a more efficient and straightforward way. Through experiments on 5 controlled generation tasks, we demonstrate that our Masked-Diffuse LM can achieve better generation quality than the state-of-the-art diffusion models with better efficiency.

Didong Li, Wenpin Tang, Sudipto Banerjee

Gaussian processes are widely employed as versatile modelling and predictive tools in spatial statistics, functional data analysis, computer modelling and diverse applications of machine learning. They have been widely studied over Euclidean spaces, where they are specified using covariance functions or covariograms for modelling complex dependencies. There is a growing literature on Gaussian processes over Riemannian manifolds in order to develop richer and more flexible inferential frameworks for non-Euclidean data. While numerical approximations through graph representations have been well studied for the Matern covariogram and heat kernel, the behaviour of asymptotic inference on the parameters of the covariogram has received relatively scant attention. We focus on asymptotic behaviour for Gaussian processes constructed over compact Riemannian manifolds. Building upon a recently introduced Matern covariogram on a compact Riemannian manifold, we employ formal notions and conditions for the equivalence of two Matern Gaussian random measures on compact manifolds to derive the parameter that is identifiable, also known as the microergodic parameter, and formally establish the consistency of the maximum likelihood estimate and the asymptotic optimality of the best linear unbiased predictor. The circle is studied as a specific example of compact Riemannian manifolds with numerical experiments to illustrate and corroborate the theory.

Emile Mathieu, Vincent Dutordoir, Michael Hutchinson, Valentin De Bortoli, Yee Whye Teh, Richard Turner

Denoising diffusion models have proven to be a flexible and effective paradigm for generative modelling.Their recent extension to infinite dimensional Euclidean spaces has allowed for the modelling of stochastic processes.However, many problems in the natural sciences incorporate symmetries and involve data living in non-Euclidean spaces.In this work, we extend the framework of diffusion models to incorporate a series of geometric priors in infinite-dimension modelling.We do so by a) constructing a noising process which admits, as limiting distribution, a geometric Gaussian process that transforms under the symmetry group of interest, and b) approximating the score with a neural network that is equivariant w.r.t. this group.We show that with these conditions, the generative functional model admits the same symmetry.We demonstrate scalability and capacity of the model, using a novel Langevin-based conditional sampler, to fit complex scalar and vector fields, with Euclidean and spherical codomain, on synthetic and real-world weather data.

Probabilistic Methods/Gaussian Processes

Jihao Andreas Lin, Javier Antorán, Shreyas Padhy, David Janz, José Miguel Hernández-Lobato, Alexander Terenin

Gaussian processes are a powerful framework for quantifying uncertainty and for sequential decision-making but are limited by the requirement of solving linear systems. In general, this has a cubic cost in dataset size and is sensitive to conditioning. We explore stochastic gradient algorithms as a computationally efficient method of approximately solving these linear systems: we develop low-variance optimization objectives for sampling from the posterior and extend these to inducing points. Counterintuitively, stochastic gradient descent often produces accurate predictions, even in cases where it does not converge quickly to the optimum. We explain this through a spectral characterization of the implicit bias from non-convergence. We show that stochastic gradient descent produces predictive distributions close to the true posterior both in regions with sufficient data coverage, and in regions sufficiently far away from the data. Experimentally, stochastic gradient descent achieves state-of-the-art performance on sufficiently large-scale or ill-conditioned regression tasks. Its uncertainty estimates match the performance of significantly more expensive baselines on a large-scale Bayesian~optimization~task.

Run Yang, Yuling Yang, Fan Zhou, Qiang Sun

Diffusion models have achieved remarkable success in diverse domains such as image synthesis, super-resolution, and 3D molecule generation. Surprisingly, the application of diffusion models in graph learning has garnered little attention. In this paper, we aim to bridge this gap by exploring the use of diffusion models for unsupervised graph representation learning. Our investigation commences with the identification of anisotropic structures within graphs and the recognition of a crucial limitation in the vanilla forward diffusion process when dealing with these anisotropic structures. The original forward diffusion process continually adds isotropic Gaussian noise to the data, which may excessively dilute anisotropic signals, leading to rapid signal-to-noise conversion. This rapid conversion poses challenges for training denoising neural networks and obstructs the acquisition of semantically meaningful representations during the reverse process. To overcome this challenge, we introduce a novel class of models termed {\it directional diffusion models}. These models adopt data-dependent, anisotropic, and directional noises in the forward diffusion process. In order to assess the effectiveness of our proposed models, we conduct extensive experiments on 12 publicly available datasets, with a particular focus on two distinct graph representation learning tasks. The experimental results unequivocally establish the superiority of our models over state-of-the-art baselines, underscoring their effectiveness in capturing meaningful graph representations. Our research not only sheds light on the intricacies of the forward process in diffusion models but also underscores the vast potential of these models in addressing a wide spectrum of graph-related tasks. Our code is available at \url{https://github.com/statsle/DDM}.

Arpit Bansal, Eitan Borgnia, Hong-Min Chu, Jie Li, Hamid Kazemi, Furong Huang, Micah Goldblum, Jonas Geiping, Tom Goldstein

Standard diffusion models involve an image transform -- adding Gaussian noise -- and an image restoration operator that inverts this degradation. We observe that the generative behavior of diffusion models is not strongly dependent on the choice of image degradation, and in fact, an entire family of generative models can be constructed by varying this choice. Even when using completely deterministic degradations (e.g., blur, masking, and more), the training and test-time update rules that underlie diffusion models can be easily generalized to create generative models. The success of these fully deterministic models calls into question the community's understanding of diffusion models, which relies on noise in either gradient Langevin dynamics or variational inference and paves the way for generalized diffusion models that invert arbitrary processes.