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Qi Zhang, Jixuan Chen, Kaiyi Zhang, Xinquan Yu, Antoni B. Chan, Hui Huang

Multi-view crowd tracking estimates each person's tracking trajectories on the ground of the scene. Recent research works mainly rely on CNNs-based multi-view crowd tracking architectures, and most of them are evaluated and compared on relatively small datasets, such as Wildtrack and MultiviewX. Since these two datasets are collected in small scenes and only contain tens of frames in the evaluation stage, it is difficult for the current methods to be applied to real-world applications where scene size and occlusion are more complicated. In this paper, we propose a Transformer-based multi-view crowd tracking model, MVTrackTrans, which adopts interactions between camera views and the ground plane for enhanced multi-view tracking performance. Besides, for better evaluation, we collect and label two large real-world multi-view tracking datasets, MVCrowdTrack and CityTrack, which contain a much larger scene size over a longer time period. Compared with existing methods on the two large and new datasets, the proposed MVTrackTrans model achieves better performance, demonstrating the advantages of the model design in dealing with large scenes. We believe the proposed datasets and model will push the frontiers of the task to more practical scenarios, and the datasets and code are available at: https://github.com/zqyq/MVTrackTrans.

Geonmo Gu, Byeongho Heo, Jaemyung Yu, Jaehui Hwang, Taekyung Kim, Sangmin Lee, HeeJae Jun, Yoohoon Kang, Sangdoo Yun, Dongyoon Han

Universal Multimodal embedding models built on Multimodal Large Language Models (MLLMs) have traditionally employed contrastive learning, which aligns representations of query-target pairs across different modalities. Yet, despite its empirical success, they are primarily built on a "single-turn" formulation where each query-target pair is treated as an independent data point. This paradigm leads to computational inefficiency when scaling, as it requires a separate forward pass for each pair and overlooks potential contextual relationships between multiple queries that can relate to the same context. In this work, we introduce Multi-Turn Contrastive Learning (MuCo), a dialogue-inspired framework that revisits this process. MuCo leverages the conversational nature of MLLMs to process multiple, related query-target pairs associated with a single image within a single forward pass. This allows us to extract a set of multiple query and target embeddings simultaneously, conditioned on a shared context representation, amplifying the effective batch size and overall training efficiency. Experiments exhibit MuCo with a newly curated 5M multimodal multi-turn dataset (M3T), which yields state-of-the-art retrieval performance on MMEB and M-BEIR benchmarks, while markedly enhancing both training efficiency and representation coherence across modalities. Code and M3T are available at https://github.com/naver-ai/muco

Jiangtong Tan, Lin Liu, Jie Huang, Xiaopeng Zhang, Qi Tian, Feng Zhao

Unified multimodal models significantly improve visual generation by combining vision-language models (VLMs) with diffusion models. However, existing methods struggle to fully balance sufficient interaction and flexible implementation due to vast representation difference. Considering abundant and hierarchical information in VLM's layers from low-level details to high-level semantics, we propose ParaUni. It extracts features from variants VLM's layers in a Parallel way for comprehensive information interaction and retains a flexible separation architecture to enhance generation in Unified multimodal model. Concretely, visual features from all VLM's layers are fed in parallel into a Layer Integration Module (LIM), which efficiently integrates fine-grained details and semantic abstractions and provides the fused representation as a condition to the diffusion model. To further enhance performance, we reveal that these hierarchical layers respond unequally to different rewards in Reinforcement Learning (RL). Crucially, we design a Layer-wise Dynamic Adjustment Mechanism (LDAM) to facilitate multiple reward improvements that aligns the hierarchical properties of these layers using RL. Extensive experiments show ParaUni leverages complementary multi-layer features to substantially improve generation quality and shows strong potential for multiple reward advances during RL stages.

Kim Youwang, Lee Hyoseok, Park Subin, Gerard Pons-Moll, Tae-Hyun Oh

We introduce ELITE, an Efficient Gaussian head avatar synthesis from a monocular video via Learned Initialization and TEst-time generative adaptation. Prior works rely either on a 3D data prior or a 2D generative prior to compensate for missing visual cues in monocular videos. However, 3D data prior methods often struggle to generalize in-the-wild, while 2D generative prior methods are computationally heavy and prone to identity hallucination. We identify a complementary synergy between these two priors and design an efficient system that achieves high-fidelity animatable avatar synthesis with strong in-the-wild generalization. Specifically, we introduce a feed-forward Mesh2Gaussian Prior Model (MGPM) that enables fast initialization of a Gaussian avatar. To further bridge the domain gap at test time, we design a test-time generative adaptation stage, leveraging both real and synthetic images as supervision. Unlike previous full diffusion denoising strategies that are slow and hallucination-prone, we propose a rendering-guided single-step diffusion enhancer that restores missing visual details, grounded on Gaussian avatar renderings. Our experiments demonstrate that ELITE produces visually superior avatars to prior works, even for challenging expressions, while achieving 60x faster synthesis than the 2D generative prior method.

Guohui Zhang, Fuming Sun, Yu Zhao, Yuqiu Kong, Jing Sun, Fasheng Wang

Open-Vocabulary Camouflaged Object Segmentation (OVCOS) aims to segment camouflaged objects from unseen categories under textual guidance precisely. However, existing methods often employ a unidirectional interaction strategy, where textual prompts guide the matching of visual features. Such a design neglects the bidirectional interaction between visual and language modalities, making the model vulnerable to the semantic gap between image-level textual semantics and pixel-level segmentation cues, which in turn leads to severe semantic confusion in complex camouflaged scenarios. To address this challenge, we propose BaCLIP, a novel bidirectional semantic alignment framework for OVCOS. At its core lies the Mutual Refinement and Enhancement Module (MREM), which establishes bidirectional cross-attention between visual and textual features, enabling mutual semantic calibration to resolve ambiguity and strengthen cross-modal alignment. Moreover, we introduce an Adaptive Prompt that transforms refined textual embeddings into semantic-aware prompts for Segment Anything Model (SAM), enabling direct textual guidance and improving mask precision. Experimental results on the OVCamo benchmark demonstrate that BaCLIP consistently achieves state-of-the-art performance with a compact architecture, effectively mitigating semantic confusion and advancing the understanding of cross-modal camouflage perception. Our code is released at https://github.com/okmaybach/BaCLIP-CVPR2026.

Junxian Huang, Ruichu Cai, Juntao Fang, Hao Zhu, Boyan Xu, Weilin Chen, Zijian Li, Shenghua Gao

Humans perceive actions through key transitions that structure actions across multiple abstraction levels, whereas machines, relying on visual features, tend to over-segment. This highlights the difficulty of enabling hierarchical reasoning in video understanding. Interestingly, we observe that lower-level visual and high-level action latent variables evolve at different rates, with low-level visual variables changing rapidly, while high-level action variables evolve more slowly, making them easier to identify. Building on this insight, we propose the Hierarchical Action Learning (HAL) model for weakly-supervised action segmentation. Our approach introduces a hierarchical causal data generation process, where high-level latent action govern the dynamics of low-level visual features. To model these varying timescales effectively, we introduce deterministic processes to align these latent variables over time. The HAL model employs a hierarchical pyramid transformer to capture both visual features and latent variables, and a sparse transition constraint is applied to enforce the slower dynamics of high-level action variables. This mechanism enhances the identification of these latent variables over time. Under mild assumptions, we prove that these latent action variables are strictly identifiable. Experimental results on several benchmarks show that the HAL model significantly outperforms existing methods for weakly-supervised action segmentation, confirming its practical effectiveness in real-world applications.

Zhongxing Xu, Zhonghua Wang, Zhe Qian, Dachuan Shi, Feilong Tang, Ming Hu, Shiyan Su, Xiaocheng Zou, Wei Feng, Dwarikanath Mahapatra 等

Recent advancements in multimodal large reasoning models (MLRMs) have significantly improved performance in visual question answering. However, we observe that transition words (e.g., because, however, and wait) are closely associated with hallucinations and tend to exhibit high-entropy states. We argue that adequate contextual reasoning information can be directly extracted from the token probability distribution. Inspired by superposed representation theory, we propose leveraging latent superposed reasoning to integrate multiple candidate semantics and maintain latent reasoning trajectories. The hypothesis is that reliance on discrete textual inputs may drive the model toward sequential explicit reasoning, underutilizing dense contextual cues during high-entropy reasoning stages. Therefore, we propose constructing rich semantic representations from the token probability distributions to enhance in-context reasoning. With this goal, we present Latent Entropy-Aware Decoding (LEAD), an efficient plug-and-play decoding strategy that leverages semantic context to achieve reliable reasoning. The heart of our method lies in entropy-aware reasoning mode switching. The model employs probability-weighted continuous embeddings under high-entropy states and transitions back to discrete token embeddings as entropy decreases. Moreover, we propose a prior-guided visual anchor injection strategy that encourages the model to focus on visual information. Extensive experiments show that LEAD effectively mitigates hallucinations across various MLRMs on multiple benchmarks.

Yiming Ma, Hongkun Yang, Lionel Z. Wang, Bin Chen, Weizhi Xian, Jianzhi Teng

Prompt learning is a dominant paradigm for adapting pre-trained Vision-Language Models (VLMs) to downstream tasks. However, existing methods often rely on a simplistic, layer-centric view, assuming shallow layers capture general features while deep layers handle task-specific knowledge. This assumption results in uncontrolled interactions between learnable tokens and original tokens. Task-specific knowledge could degrade the model's core generalization and creates a trade-off between task adaptation and the preservation of zero-shot generalization. To address this, we challenge the layer-centric view and propose **DeAR**, a framework that achieves fine-grained VLM adaptation by **De**composing **A**ttention head **R**oles. We posit that the functional specialization within VLMs occurs not between layers, but at the finer-grained level of individual attention heads in the deeper layers. Based on this insight, we introduce a novel metric, Concept Entropy, to systematically classify attention heads into distinct functional roles: *Attribute*, *Generalization*, and *Mixed*. Guided by these roles, we introduce specialized attribute tokens and a Role-Based Attention Mask mechanism to precisely control information flow, ensuring generalization heads remain isolated from task-specific knowledge. We further incorporate a Task-Adaptive Fusion Strategy for inference. Extensive experiments on fifteen datasets show that DeAR achieves a strong balance between task adaptation and generalization, outperforming previous methods across various tasks.

Patrick Kwon, Chen Chen

Current story visualization methods tend to position subjects solely by text and face challenges in maintaining artistic consistency. To address these limitations, we introduce DreamingComics, a layout-aware story visualization framework. We build upon a pretrained video diffusion-transformer (DiT) model, leveraging its spatiotemporal priors to enhance identity and style consistency. For layout-based position control, we propose RegionalRoPE, a region-aware positional encoding scheme that re-indexes embeddings based on the target layout. Additionally, we introduce a masked condition loss to further constrain each subject's visual features to their designated region. To infer layouts from natural language scripts, we integrate an LLM-based layout generator trained to produce comic-style layouts, enabling flexible and controllable layout conditioning. We present a comprehensive evaluation of our approach, showing a 29.2% increase in character consistency and 36.2% increase in style similarity compared to previous methods, while displaying high spatial accuracy.

Quan Liu, Weihao Xuan, Junjue Wang, Naoto Yokoya, Ling Shao, Shijian Lu

3D large multimodal models (3D LMMs) rely heavily on ego poses for enabling directional question-answering and spatial reasoning. However, most existing point cloud benchmarks contain rich directional queries but lack the corresponding ego poses, making them inherently ill-posed in 3D large multimodal modelling. In this work, we redefine a new and rigorous paradigm that enables direction-aware 3D LMMs by identifying and supplementing ego poses into point cloud benchmarks and transforming the corresponding point cloud data according to the identified ego poses. We enable direction-aware 3D LMMs with two novel designs. The first is PoseRecover, a fully automatic pose recovery pipeline that matches questions with ego poses from RGB-D video extrinsics via object-frustum intersection and visibility check with Z-buffers. The second is PoseAlign that transforms the point cloud data to be aligned with the identified ego poses instead of either injecting ego poses into textual prompts or introducing pose-encoded features in the projection layers. Extensive experiments show that our designs yield consistent improvements across multiple 3D LMM backbones such as LL3DA, LL3DA-SONATA, Chat-Scene, and 3D-LLAVA, improving ScanRefer mIoU by 30.0% and Scan2Cap LLM-as-judge accuracy by 11.7%. In addition, our approach is simple, generic, and training-efficient, requiring only instruction tuning while establishing a strong baseline for direction-aware 3D-LMMs.

Shreshth Saini, Bowen Chen, Yilin Wang, Neil Birkbeck, Balu Adsumilli, Alan C. Bovik

High Dynamic Range (HDR) user-generated (UGC) videos are rapidly proliferating across social platforms, yet most perceptual video quality assessment (VQA) systems remain tailored to Standard Dynamic Range (SDR). HDR's higher bit depth, wide color gamut, and elevated luminance range expose distortions such as near-black crushing, highlight clipping, banding, and exposure flicker that amplify UGC artifacts and challenge SDR models. To catalyze progress, we curate HDR-UGC-44K, a large-scale subjective dataset of ~44K videos from 6.5K sources with >1.5M crowd ratings, spanning diverse scenes, capture conditions, and compression settings. We further introduce HDR-Q, the first Multimodal Large Language Model (MLLM) for HDR-UGC VQA. We propose (i) a novel HDR-aware vision encoder to produce HDR-sensitive embeddings, and (ii) HDR-Aware Policy Optimization (HAPO), an RL finetuning framework that anchors reasoning to HDR cues. HAPO augments GRPO via an HDR-SDR contrastive KL that encourages token reliance on HDR inputs and a gaussian weighted regression reward for fine-grained MOS calibration. Across HDR-UGC-44K and public HDR-VQA benchmarks, HDR-Q delivers state-of-the-art performance. Project page: https://shreshthsaini.github.io/Beynod8Bits

Gabriele Pedroni, Rakshith Madhavan, Federica Arrigoni

In this paper we focus on the viewing graph, which is used to represent cameras (as nodes) and their pairwise relationships (as edges) in the context of Structure from Motion. By analyzing this graph, it is possible to establish if the available pairwise relationships (e.g., fundamental matrices in the uncalibrated case) are theoretically enough to uniquely determine the cameras, in which case the graph is termed "solvable". Previous results considered calibrated and uncalibrated settings, whereas other camera models have not been explored in the context of viewing graph solvability: this work represents the first study under the affine camera model. We provide a characterization of the problem in terms of a linear system, from which we derive a practical method to check affine solvability. We complement this by some theoretical results providing sufficient/necessary conditions for affine solvability, in order to give further insights on the problem. Thanks to our experiments, we analyze synthetic graphs and real graphs coming from structure-from-motion datasets, where we focus on understanding the differences among different camera models (calibrated, uncalibrated and affine) in terms of solvability. In this context, we also raise an open research question and conjecture a possible answer, which is supported by empirical evidence.

Handong Li, Zikang Liu, Longteng Guo, Tongtian Yue, Yepeng Tang, Xinxin Zhu, Chuanyang Zheng, Ziming Wang, Zhibin Wang, Jun Song 等

Processing long-form videos with Video Large Language Models (Video-LLMs) is computationally prohibitive. Current efficiency methods often compromise fine-grained perception through irreversible information disposal or inhibit long-range temporal modeling via rigid, predefined sparse patterns. This paper introduces AdaSpark, an adaptive sparsity framework designed to address these limitations. AdaSpark first partitions video inputs into 3D spatio-temporal cubes. It then employs two co-designed, context-aware components: (1) Adaptive Cube-Selective Attention (AdaS-Attn), which dynamically selects a subset of relevant video cubes to attend for each query token, and (2) Adaptive Token-Selective FFN (AdaS-FFN), which selectively processes only the most salient tokens within each cube. An entropy-based (Top-p) selection mechanism adaptively allocates computational resources based on input complexity. Experiments demonstrate that AdaSpark significantly reduces computational load by up to 57% FLOPs while maintaining comparable performance to dense models and preserving fine-grained, long-range dependencies, as validated on challenging hour-scale video benchmarks.

Yunnan Wang, Kecheng Zheng, Jianyuan Wang, Minghao Chen, David Novotny, Christian Rupprecht, Yinghao Xu, Xing Zhu, Wenjun Zeng, Xin Jin 等

The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal information. While existing datasets have advanced either 3D understanding or video generation, a significant gap remains in providing a unified resource that supports both domains at scale. To bridge this chasm, we introduce SceneScribe-1M, a new large-scale, multi-modal video dataset. It comprises one million in-the-wild videos, each meticulously annotated with detailed textual descriptions, precise camera parameters, dense depth maps, and consistent 3D point tracks. We demonstrate the versatility and value of SceneScribe-1M by establishing benchmarks across a wide array of downstream tasks, including monocular depth estimation, scene reconstruction, and dynamic point tracking, as well as generative tasks such as text-to-video synthesis, with or without camera control. By open-sourcing SceneScribe-1M, we aim to provide a comprehensive benchmark and a catalyst for research, fostering the development of models that can both perceive the dynamic 3D world and generate controllable, realistic video content.

Yaohou Fan, Qingzhong Wang, Yongsong Huang, Junyi Liu, Tomo Miyazaki, Shinichiro Omachi

Current visual text generation models struggle with the trade-off between text accuracy and overall image coherence. We find that achieving high text accuracy can reduce aesthetic quality and instruction-following capability. Although reinforcement learning approaches can alleviate the problem through aligning with multiple rewards, they are often unstable for text generation, as existing approaches normally optimize multiple rewards in a weighted-sum way. In addition, it is difficult to balance the weight of each reward. Moreover, reinforcement learning requires a set of training instructions. A large number of prompts require more training time and computing resources, while a small set leads to poor performance. Hence, how to select the prompts for efficient training is an unsolved problem. In this study, we propose Pareto-Optimal Curriculum Alignment (POCA), a framework that addresses this issue as a multi-objective problem by: 1) identifying the Pareto-optimal set to avoid simple scalarization and 2) designing an adaptive curriculum alignment strategy to manage a learning sequence of a multi-reward dataset using automatic difficulty assessment, which is crucial for optimal convergence as RL methods explore in a limited data environment. In synergy, POCA finds the Pareto-optimal set in a unified reward space, which eliminates inconsistent signals to find the best trade-off solution from different rewards under an easy-to-hard optimization landscape. The experimental results show that POCA significantly improves all metrics such as CLIP, HPS scores and sentence accuracy.

Jiho Park, Sieun Choi, Jaeyoon Seo, Minho Sohn, Yeana Kim, Jihie Kim

A sketch is a distilled form of visual abstraction that conveys core concepts through simplified yet purposeful strokes while omitting extraneous detail. Despite its expressive power, quantifying the efficiency of semantic abstraction in sketches remains challenging. Existing evaluation methods that rely on reference images, low-level visual features, or recognition accuracy do not capture abstraction, the defining property of sketches.To address these limitations, we introduce SEA (Sketch Evaluation metric for Abstraction efficiency), a reference-free metric that assesses how economically a sketch represents class-defining visual elements while preserving semantic recognizability. These elements are derived per class from commonsense knowledge about features typically depicted in sketches. SEA leverages a visual question answering model to determine the presence of each element and returns a quantitative score that reflects semantic retention under simple visual representations.To support this metric, we present CommonSketch, the first semantically annotated sketch dataset, comprising 23,100 human-drawn sketches across 300 classes, each paired with a caption and element-level annotations. Experiments show that SEA aligns closely with human judgments and reliably discriminates levels of abstraction efficiency, while CommonSketch serves as a benchmark providing systematic evaluation of element-level sketch understanding across various vision-language models.

Qiaosi Yi, Shuai Li, Rongyuan Wu, Lingchen Sun, Zhengqiang Zhang, Lei Zhang

Recently, reinforcement learning (RL) has been employed for improving generative image super-resolution (ISR) performance. However, the current efforts are focused on multi-step generative ISR, while one-step generative ISR remains underexplored due to its limited stochasticity. In addition, RL methods such as Direct Preference Optimization (DPO) require the generation of positive and negative sample pairs offline, leading to a limited number of samples, while Group Relative Policy Optimization (GRPO) only calculates the likelihood of the entire image, ignoring local details that are crucial for ISR. In this paper, we propose Group Direct Preference Optimization (GDPO), a novel approach to integrate RL into one-step generative ISR model training. First, we introduce a noise-aware one-step diffusion model that can generate diverse ISR outputs. To prevent performance degradation caused by noise injection, we introduce an unequal-timestep strategy to decouple the timestep of noise addition from that of diffusion. We then present the GDPO strategy, which integrates the principle of GRPO into DPO, to calculate the group-relative advantage of each online generated sample for model optimization. Meanwhile, an attribute-aware reward function is designed to dynamically evaluate the score of each sample based on its statistics of smooth and texture areas. Experiments demonstrate the effectiveness of GDPO in enhancing the performance of one-step generative ISR models. Code: https://github.com/Joyies/GDPO.

Daniel Gilo, Or Litany

We address the task of multi-view image editing from sparse input views, where the inputs can be seen as a mix of images capturing the scene from different viewpoints. The goal is to modify the scene according to a textual instruction while preserving consistency across all views. Existing methods, based on per-scene neural fields or temporal attention mechanisms, struggle in this setting, often producing artifacts and incoherent edits. We propose InstructMix2Mix (I-Mix2Mix), a framework that distills the editing capabilities of a 2D diffusion model into a pretrained multi-view diffusion model, leveraging its data-driven 3D prior for cross-view consistency. A key contribution is replacing the conventional neural field consolidator in Score Distillation Sampling (SDS) with a multi-view diffusion student, which requires novel adaptations: incremental student updates across timesteps, a specialized teacher noise scheduler to prevent degeneration, and an attention modification that enhances cross-view coherence without additional cost. Experiments demonstrate that I-Mix2Mix significantly improves multi-view consistency while maintaining high per-frame edit quality.

Qi Zhang, Denis Rozumny, Francesco Girlanda, Sezer Karaoglu, Marc Pollefeys, Theo Gevers, Martin R. Oswald

We propose Unblur-SLAM, an RGB SLAM pipeline for sharp 3D reconstruction from blurred image inputs. In contrast to previous work, our approach is able to handle different types of blur and demonstrates state-of-the-art performance in the presence of both motion blur and defocus blur. Moreover, we adjust the computation effort with the amount of blur in the input image.As a first stage, our method uses a feed-forward image deblurring model for which we propose a suitable training scheme that can improve both tracking and mapping modules.Frames that are successfully deblurred by the feed-forward network obtain refined poses and depth through local-global multi-view optimization and loop closure. Frames that fail the first stage deblurring are directly modeled through the global 3DGS representation and an additional blur network to model multiple blurred sub-frames and simulate the blur formation process in 3D space, thereby learning sharp details and refined sub-frame poses.Experiments on several real-world datasets demonstrate consistent improvements in both pose estimation and sharp reconstruction results of geometry and texture.

Sheng Yu, Di-Hua Zhai, Yuanqing Xia

Object pose estimation is a key task for embodied robots, enabling them to interact with objects effectively. Category-level object pose estimation provides a way for robots to estimate the pose of unknown objects. However, estimating object pose from point clouds alone remains challenging. In this paper, we introduce SEGPose, a novel category-level object pose estimation method based on point clouds. Unlike previous methods, SEGPose leverages geometric, topological information, and SE(3)-equivariance, enhancing the network's accuracy in pose prediction. To utilize geometric and topological features, we propose a constraint-based feature extraction and 3D reconstruction method, enabling effective object shape reconstruction. We also design an SE(3)-equivariance feature prediction network to handle pose transformations consistently across viewpoints, improving pose accuracy. Experimental results on benchmark datasets show that SEGPose outperforms all current category-level pose estimation methods based on point clouds. Additionally, we apply the SEGPose to the robotic grasping tasks in real-world scenarios, and the results indicate that SEGPose exhibits excellent generalization capabilities.