论文检索

输入标题、作者或关键词,从 100,903 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
100,903篇论文
第 504 / 5046 页

Ao Zhou, Zhiwei Jiang, Zifeng Cheng, Cong Wang, Yafeng Yin, Shufan Yang, Qing Gu

Fine-tuning vision-language models such as CLIP has become the mainstream paradigm for multi-label image recognition, and prompt tuning is widely adopted due to its lightweight parameter cost and strong transferability. However, we find that when these methods use Binary Cross-entropy as the supervision loss, the model's confidence structure becomes systematically distorted, leading to pronounced miscalibration. Existing calibration techniques, such as temperature scaling or regularization-based methods, largely fail in multi-label settings because they cannot capture inherent semantic dependencies between classes, nor can they correct the global structural shifts introduced during fine-tuning. To address this issue, we propose Class-wise Covariance Regularization, which aligns the predicted covariance structure of class confidences with the semantic correlations encoded in pretrained text embeddings. This alignment preserves the geometric consistency of the class space throughout fine-tuning, resulting in more stable and interpretable confidence distributions across categories. Experiments on multi-label benchmarks show that CCR significantly reduces calibration errors while maintaining or even improving recognition performance.

Andrew Jeong, Jaemin Kim, Sebin Lee, Sung-Eui Yoon

Robotic manipulation involves kinematic and semantic transitions that are inherently coupled via underlying actions. However, existing approaches plan within either semantic or latent space without explicitly aligning these cross-modal transitions. To address this, we propose CLaD, a framework that models how proprioceptive and semantic states jointly evolve under actions through asymmetric cross-attention that allows kinematic transitions to query semantic ones. CLaD predicts grounded latent foresights via self-supervised objectives with EMA target encoders and auxiliary reconstruction losses, preventing representation collapse while anchoring predictions to observable states. Predicted foresights are modulated with observations to condition a diffusion policy for action generation. On LIBERO-LONG benchmark, CLaD achieves 94.7% success rate, competitive with large VLAs with significantly fewer parameters.

Xurui Zhou, Gongwei Chen, Yuquan Xie, Zaijing Li, Kaiwen Zhou, Shuai Wang, Shuo Yang, Zhuotao Tian, Rui Shao

Graphical User Interface (GUI) agents require effective utilization of historical context to perform sequential navigation tasks. While incorporating past actions and observations can significantly improve decision-making, naively using full history leads to excessive computational overhead and potential distraction from irrelevant information. In this work, we introduce ****HiconAgent****, a GUI agent trained with ****History Context-aware Policy Optimization (HCPO)**** for effective and efficient utilization of historical information. HCPO explicitly optimizes history usage in both sampling and policy updates by integrating two complementary components: ****(1) Dynamic Context Sampling (DCS)**** presents the agent with variable-length histories during sampling, enabling adaptive use of the most relevant historical context to improve sequential decision quality; ****(2) Anchor-guided History Compression (AHC)**** refines the policy update phase via a dual-branch optimization strategy, where the compressed branch drops history observations while keeping history actions as information flow anchors. The compressed and uncompressed branches are coupled through a history-enhanced alignment loss to enforce consistent history usage, achieving efficiency with minimal performance degradation. Extensive experiments on mainstream GUI navigation benchmarks demonstrate the strong performance of our model. Despite its smaller size, HiconAgent-3B outperforms GUI-R1-7B by ****+8.46****% grounding and ****+11.32****% step successful rate on GUI-Odyssey, while achieving comparable results on AndroidControl and AITW, with up to ****2.47x computational speedup**** and ****60% FLOPs reduction****.

Yiwen Zhang, Joseph Tung, Ruojin Cai, David Fouhey, Hadar Averbuch-Elor

3D foundation models (3DFMs) have recently transformed 3D vision, enabling joint prediction of depths, poses, and point maps directly from images. Yet their ability to reason under extreme, non-overlapping views remains largely unexplored. In this work, we study their internal representations and find that 3DFMs exhibit an emergent understanding of extreme-view geometry, despite never being trained for such conditions. To further enhance these capabilities, we introduce a lightweight alignment scheme that refines their internal 3D representation by tuning only a small subset of backbone bias terms, leaving all decoder heads frozen. This targeted adaptation substantially improves relative pose estimation under extreme viewpoints without degrading per-image depth or point quality. Additionally, we contribute MegaUnScene, a new benchmark of Internet scenes unseen by existing 3DFMs, with dedicated test splits for both relative pose estimation and dense 3D reconstruction.

Zichuan Wang, Songlin Yang, Bo Peng, Zhenchen Tang, Yang Li, Beibei Dong, Jing Dong

Large Vision-Language Models (LVLMs) often suffer from object hallucination, generating objects that are absent from the image. Prior work largely attributes this to insufficient visual attention. However, in this work, we are surprised to find that both real and hallucinated objects receive equally strong visual attention in the model's mid-to-late layers. This indicates that the key issue may not be how much the model attends, but **what it attends to and why**. To this end, we decode the visual features of high-attention regions using Logit Lens, and observe that high-attention regions corresponding to real objects can be correctly decoded to the target object token, whereas those for hallucinated objects cannot. Building on this, we identify two distinct hallucination mechanisms: **(i) visual uncertainty**, triggered by semantically similar or confusable regions, masking these regions eliminates the hallucination. **(ii) contextual prior**, triggered by strong co-occurrence priors, even when the initially attended region is masked, the hallucination persists and attention drifts to other regions. Based on these findings, we propose a simple yet effective training-free **Detect-Mitigate framework** comprising a Logit-Lens Consistency Check to detect hallucination and targeted remedies: High-Attention Regions Masking (HARM) for visual uncertainty hallucination, and Visual Evidence Enhanced Decoding (VEED) for contextual prior hallucination, which leverages genuine visual evidence to suppress erroneous priors. Our approach achieves state-of-the-art results on multiple hallucination benchmarks.

Ran Zuo, Haoxiang Hu, Chenxi Pei, Yanxuan Liu, Wenwen Qiang, Fang Liu, Xiaoming Deng, Cuixia Ma, Yong-Jin Liu

Transforming sparse, partial pixel sketches from diverse media into complete, editable vector drawings is essential yet underexplored in digital creation. Prior methods either generate from scratch or inpaint local gaps without predicting global structure, leading to coarse contours and limited detail. To address this, we introduce SketchRevive, a two-stage framework for fine-grained pixel-to-vector sketch completion that couples diffusion-based pixel completion with MLLM-driven refinement and vectorization to produce coherent, detail-faithful SVG results. Specifically, we first construct a practical benchmark by augmenting stroke-annotated sketches from paper and whiteboards. Stage I trains a diffusion model with a line-distribution head to predict per-pixel stroke presence, producing structurally and visually consistent completions. Stage II fine-tunes an MLLM for structure-aware SVG vectorization with iterative refinement, optimized by instance-level stroke attribute similarities. To align key clues, e.g., spatial structure, appearance details across both stages, we introduce a diffusion-prior aggregated encoding module by injecting multi-scale UNet features from Stage I into the MLLM's visual embeddings and using line prediction logits for token compression to prioritize informative tokens. Experiments indicate that SketchRevive completes topology-coherent vector outputs with high fidelity and recognizability while preserving user intent, suitable for interactive creation and artistic design.

Sven Elflein, Ruilong Li, Sérgio Agostinho, Zan Gojcic, Laura Leal-Taixé, Qunjie Zhou, Aljosa Osep

We present a scalable 3D reconstruction model that addresses a critical limitation in offline feed-forward methods: their computational and memory requirements grow quadratically w.r.t. the number of input images. Our approach is built on the key insight that this bottleneck stems from the varying-length Key-Value (KV) space representation of scene geometry, which we distill into a fixed-size Multi-Layer Perceptron (MLP) via test-time training. Our VGG-T^3 (Visual Geometry Grounded Test Time Training) scales linearly w.r.t. the number of input views, similar to online models, and reconstructs a 1k image collection in just 54 seconds, achieving a 11.6xspeed-up over baselines that rely on softmax attention. Since our method retains global scene aggregation capability, our point map reconstruction error outperforming other linear-time methods by large margins. Finally, we demonstrate visual localization capabilities of our model by querying the scene representation with unseen images.

Qianying Liu, Xiao Liang, Zhiqiang Zhang, Yibo Chen, Xu Tang, Zhongfei Qing, Fengfan Zhou, Yao Hu, Paul Henderson

We present ReMatch, a framework that leverages the generative strength of MLLMs for multimodal retrieval. Previous approaches treated an MLLM as a simple encoder, ignoring its generative nature, and under-utilising its compositional reasoning and world knowledge. We train the embedding MLLM end-to-end with a chat-style generative matching stage. The matching stage uses the same MLLM to autoregressively decide relevance from multi-view inputs, including both raw data and its own projected embeddings for each query and document. It provides instance-wise discrimination supervision that complements a standard contrastive loss, offering stronger gradients on hard negatives and preserving the compositional strengths of the original MLLM. To obtain semantically richer multimodal embeddings, we use multiple learnable tokens to augment each input, generating fine-grained contextual, mutually orthogonal embeddings with low inference cost. Leveraging our established high-performance baseline, we assemble the ideas mentioned above into a powerful training recipe and achieve a new state-of-the-art on the Massive Multimodal Embedding Benchmark(MMEB). Our experiments show particularly strong zero-shot generalization results on five datasets, highlighting the robustness and transferability of ReMatch.

Kyle Sargent, Ruiqi Gao, Philipp Henzler, Charles Herrmann, Aleksander Holynski, Li Fei-Fei, Jiajun Wu, Jason Y. Zhang

Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human perception.In order to align compression models to human perception, prior work has employed differentiable perceptual losses consisting of neural networks calibrated on large-scale datasets of human psycho-visual judgments. We show that, surprisingly, state-of-the-art vision-language models (VLMs) can replicate binary human two-alternative forced choice (2AFC) judgments zero-shot when asked to reason about the differences between pairs of images. Motivated to exploit the powerful zero-shot visual reasoning capabilities of VLMs, we propose Vision Language Models for Image Compression (VLIC), a diffusion-based image compression system designed to be post-trained with binary VLM judgments. VLIC leverages existing techniques for diffusion model post-training with preferences, rather than distilling the VLM judgments into a separate perceptual loss network. We show that calibrating this system on VLM judgments produces competitive or state-of-the-art performance on human-aligned visual compression depending on the dataset, according to perceptual metrics and large-scale user studies. We additionally conduct an extensive analysis of the VLM-based reward design and training procedure and share important insights.

Zehao Deng, An Liu, Yan Wang

Zero-shot 3D Anomaly Detection (ZS3DAD) is an emerging task that aims to detect anomalies in a target dataset without any target training data, which is particularly important in scenarios constrained by sample scarcity and data privacy concerns. While current methods adapt CLIP by projecting 3D point clouds into 2D representations, they face challenges. The projection inherently loses some geometric details, and the reliance on a single 2D modality provides an incomplete visual understanding, limiting their ability to detect diverse anomaly types. To address these limitations, we propose the Geometry-Aware Prompt and Synergistic View Representation Learning (GS-CLIP) framework, which enables the model to identify geometric anomalies through a two-stage learning process. In the stage 1, we dynamically generate text prompts embedded with 3D geometric priors. These prompts contain global shape context and local defect information distilled by our Geometric Defect Distillation Module (GDDM). In the stage 2, we introduce Synergistic View Representation Learning architecture that processes rendered and depth images in parallel. A Synergistic Refinement Module (SRM) subsequently fuses the features of both streams, capitalizing on their complementary strengths. Comprehensive experimental results on four large-scale public datasets show that GS-CLIP achieves superior performance in detection and segmentation. Code will be released upon acceptance.

Yongkang Zhang, Dongyu She, Baiyu Ji, Qichuan Geng, Zhong Zhou, Yan Wang

The rapid evolution of generative AI, including such models as Sora, has intensified the threat of video misinformation. A critical challenge in detecting these AI-generated video misinformation lies in a fundamental disconnect between existing datasets and practical deception tactics. Current datasets often disrupt cross-modal consistency through editing techniques, resulting in unrealistic and easily detectable artifacts. By contrast, generative video misinformation strives for semantic consistency across modalities to remain realism. To address this gap, we introduce RAVM: the first Realistic AI-Generated Video Misinformation Detection Dataset. Unlike existing Video Misinformation Detection (VMD) datasets that are limited to single-source manipulations, RAVM encompasses multiple manipulation sources--Claim, Video, Audio, and Cross-Modal Manipulation--each incorporating diverse manipulation techniques to generate realistic AI-generated video misinformation. To achieve this, we introduce an agent-driven framework for generating realistic video misinformation. Furthermore, we propose an IEEG model that represents multimodal evidence, fact-checking results, and their dependencies as an evidence graph for interpretable detection of AI-generated video misinformation. Extensive experiments on RAVM reveal the vulnerability of existing Multimodal Large Language Models (MLLMs) in detecting AI-generated video misinformation, while the proposed IEEG achieves state-of-the-art performance on RAVM. The dataset is publicly available at: https://gitee.com/VR_NAVE/ravm

Chenting Wang, Yuhan Zhu, Yicheng Xu, Jiange Yang, Ziang Yan, Yali Wang, Yi Wang, Limin Wang

Large-scale video-text pretraining achieves strong performance but depends on noisy, synthetic captions with limited semantic coverage, often overlooking implicit world knowledge such as object motion, 3D geometry, and physical cues. In contrast, masked video modeling (MVM) directly exploits spatiotemporal structures but trails text-supervised methods on general tasks.We find this gap arises from overlooked architectural issues: pixel-level reconstruction struggles with convergence and its low-level requirement often conflicts with semantics, while latent prediction often encourages shortcut learning.To address these, we disentangle the traditional encoder-decoder design into an Encoder-Predictor-Decoder (EPD) framework, where the predictor acts as a latent world model, and propose InternVideo-Next, a two-stage pretraining scheme that builds a semantically consistent yet detail-preserving latent space for this world model.First, conventional linear decoder in pixel MVM enforces the predictor's output latent to be linearly projected to, thus separable in pixel space, causing the conflict with semantic abstraction.Our Stage 1 proposes a conditional diffusion decoder and injects clean image-level semantic priors to enhance semantics and convergence, thus bridging pixel-level fidelity with high-level semantic abstraction.Stage 2 further learns world knowledge by predicting frozen Stage 1 targets within this space, mitigating shortcut learning.Trained on public, unlabeled videos, InternVideo-Next achieves state-of-the-art results across benchmarks and provides a scalable path toward general video representation learning.

Benyuan Meng, Qianqian Xu, Zitai Wang, Xiaochun Cao, Longtao Huang, Qingming Huang

As powerful generative models, text-to-image diffusion models have recently been explored for discriminative tasks. A line of research focuses on adapting a pre-trained diffusion model to semantic segmentation without any further training, leading to training-free diffusion segmentors. These methods typically rely on cross-attention maps from the model's attention layers, which are assumed to capture semantic relationships between image pixels and text tokens. Ideally, such approaches should benefit from more powerful diffusion models, i.e., stronger generative capability should lead to better segmentation. However, we observe that existing methods often fail to scale accordingly. To understand this issue, we identify two underlying gaps: (i) Cross-attention is computed across multiple heads and layers, but there exists a discrepancy between these individual attention maps and a unified global representation. (ii) Even when a global map is available, it does not directly translate to accurate semantic correlation for segmentation, due to score imbalances among different text tokens. To bridge these gaps, we propose two techniques: auto aggregation and per-pixel rescaling, which together enable training-free segmentation to better leverage generative capability. We evaluate our approach on standard semantic segmentation benchmarks and further integrate it into a generative technique, demonstrating both improved performance and broad applicability. Codes are at https://github.com/Darkbblue/goca.

Halima Bouzidi, Haoyu Liu, Yonatan Achamyeleh, Praneetsai Iddamsetty, Mohammad Al Faruque

Recent Tracking-by-Query-Propagation (TBP) methods have advanced Multi-Object Tracking (MOT) by enabling end-to-end (E2E) pipelines with long-range temporal modeling. However, this reliance on query propagation introduces unexplored architectural vulnerabilities to adversarial attacks. We present FADE, a novel attack framework designed to exploit these specific vulnerabilities. FADE employs two attack strategies targeting core TBP mechanisms: (i) Temporal Query Flooding: Generates spurious temporally consistent track queries to exhaust the tracker's limited query budget, forcing it to terminate valid tracks. (ii) Temporal Memory Corruption: Directly attacks the query updater's memory by severing temporal links via state de-correlation and erasing the learned feature identity of matched tracks. Furthermore, we introduce a differentiable pipeline to optimize these attacks for physical-world realizability by leveraging simulations of advanced perception sensor spoofing. Experiments on MOT17 and MOT20 benchmarks demonstrate that FADE is highly effective against state-of-the-art TBP trackers, causing significant identity switches and track terminations.

Mingyu Zhang, Lifeng Zhuo, Tianxi Tan, Guocan Xie, Xian Nie, Yan Li, Renjie Zhao, Zizhu He, Ziyu Wang, Jiting Cai 等

Humans learn by observing, interacting with environments, and internalizing physics and causality. We explore whether agents can similarly acquire human-like reasoning through interaction and experience. To study this, we introduce a Game-to-Unseen (G2U) benchmark of 1,000+ heterogeneous games that exhibit significant visual domain gaps. Existing approaches, including VLMs and world models, struggle with underlying physics and causality due to overfitting on visual details. VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, IPR performs robustly on levels from primitive intuition to goal-driven reasoning, and even surpasses GPT-5 overall. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning. Further demos and details can be found at https://mybearyzhang.github.io/ipr-1.

Hongyu Liu, Xuan Wang, Zijian Wu, Yating Wang, Ziyu Wan, Yue Ma, Runtao Liu, Boyao Zhou, Yujun Shen, Qifeng Chen

We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting. This sequential approach allows for precise, adaptive construction, dynamically adjusting point density and the total number of points based on the subject's complexity. During point generation, the AR model also jointly predicts per-point binding information, enabling realistic animation. After generation, a dedicated Gaussian decoder converts the points into complete, renderable Gaussian attributes. We demonstrate that conditioning the decoder on the latent features from the AR generator enables effective interaction between stages and markedly improves fidelity. Extensive experiments validate that AvatarPointillist produces high-quality, photorealistic, and controllable avatars. We believe this autoregressive formulation represents a new paradigm for avatar generation, and we will release our code to inspire future research.

Xin Cai, Zhiyuan You, Zhoutong Zhang, Tianfan Xue

Reducing the token count is crucial for efficient training and inference of latent diffusion models, especially at high resolution. A common approach is to build high-compression image tokenizers that store more information by allocating more channels per token. However, when trained solely with reconstruction objectives, high-dimensional latent spaces often fail to maintain meaningful structure, which complicates diffusion training. Existing methods introduce additional objectives, such as semantic alignment or selective dropout, to enforce structure, but typically require costly retraining of the diffusion model. In contrast, pretrained diffusion models already exhibit a structured, lower-dimensional latent space, suggesting a simpler strategy: expand the latent dimensionality while preserving this structure. To this end, we propose Detail-Aligned VAE (DA-VAE), which increases the compression ratio of a pretrained VAE with only lightweight adaptation of the diffusion backbone. DA-VAE imposes an explicit latent layout: the first C channels are inherited from the pretrained VAE at a base resolution, while additional D channels encode high-resolution details. We introduce a simple yet effective detail-alignment mechanism that explicitly regularizes the expanded latent space to preserve the structural properties of the original space defined by the first C channels. Finally, we present a warm-start fine-tuning strategy that enables 1024 x1024 image generation with Stable Diffusion 3.5 using only 32 x32 tokens, 4xfewer than the original model, within a compute budget of 5 H100-days. It further enables 2048 x2048 generation with SD3.5, achieving a 6xspeedup while preserving image quality. We also validate the method and its design choices quantitatively on ImageNet.

Yitong Jiang, Collin McCarthy, Hongjun Wang, Hanrong Ye, Qi Dou, Tianfan Xue, Jinwei Gu, Jan Kautz, Hongxu Yin, Pavlo Molchanov 等

Scaling vision foundation models is constrained by the quadratic complexity of self-attention. Although subquadratic attention alternatives like linear attention variants and state-space models successfully reduce the model complexity, they typically serialize images into 1D token sequences, compromising spatial coherence and efficiency. Generalized Spatial Propagation Networks (GSPN) offer a linear-time alternative that propagates context directly on the 2D grid via line-scan propagation and removes positional embeddings, yet the original design hits GPU-scaling limits: growing batch/channels saturate SM concurrency, serializing scans, and spiking latency. We introduce Compact GSPN (C-GSPN), a ViT block that compresses the propagation space to preserve accuracy while cutting propagation latency by nearly 10x. We further improve efficiency with lightweight projections and fused CUDA kernels. To enable large-scale pretraining, we adopta two-stage cross-operator distillation strategy that combines layer-wise supervision with end-to-end alignment. In a representative 1K configuration (batch 32, C=1152), C-GSPN achieves up to 2x speedup, maintains competitive zero-shot accuracy, and improves segmentation by +2.1%. Extensive experiments and ablations show that the proposed compression and two-stage distillation are criticalfor strong transfer while substantially reducing compute, enabling the first extension of a subquadratic operator to foundation-scale (CLIP-style) vision pretraining.

Zepeng Xin, Kaiyu Li, Luodi Chen, Wanchen Li, Xiao Yuchen, Hui Qiao, Weizhan Zhang, Deyu Meng, Xiangyong Cao

Effectively grounding complex language to pixels in remote sensing (RS) images is a critical challenge for applications like disaster response and environmental monitoring. Current models can parse simple, single-target commands but fail when presented with complex geospatial scenarios, e.g., segmenting objects at various granularities, executing multi-target instructions, and interpreting implicit user intent. To drive progress against these failures, we present LaSeRS, the first large-scale dataset built for comprehensive training and evaluation across four critical dimensions of language-guided segmentation: hierarchical granularity, target multiplicity, reasoning requirements, and linguistic variability. By capturing these dimensions, LaSeRS moves beyond simple commands, providing a benchmark for complex geospatial reasoning. This addresses a critical gap: existing datasets oversimplify, leading to sensitivity-prone real-world models. We also propose SegEarth-R2, an MLLM architecture designed for comprehensive language-guided segmentation in RS, which directly confronts these challenges. The model's effectiveness stems from two key improvements: (1) a spatial attention supervision mechanism specifically handles the localization of small objects and their components, and (2) a flexible and efficient segmentation query mechanism that handles both single-target and multi-target scenarios. Experimental results demonstrate that our SegEarth-R2 achieves outstanding performance on LaSeRS and other benchmarks, establishing a powerful baseline for the next generation of geospatial segmentation. All data and code will be released.

Wei Xiang, Yexinrui Wu, Xinli Chen, Xinran Li, Shi Chen

User Interface (UI) display defect detection poses challenges far beyond UI understanding, requiring fine-grained element boundary understanding, missing-content detection, and reasoning about sequential interface semantic consistency. However, the capabilities of multimodal large language models (MLLMs) and vision-language models (VLMs) for detecting UI defects in realistic, complex interfaces have not been systematically validated. To fill this gap, we present UI-Lens, the first multi-dimensional UI display detection benchmark for Chinese-language UI scenarios. The dataset comprises 4,759 pages meticulously annotated by design experts, covering six core display defect categories. We conduct a systematic evaluation of 10 mainstream models (8 closed-source, 2 open-source). Results show clear shortcomings in current models: for tasks requiring fine-grained element boundary understanding, performance is near random, with task-average F1 scores of 20.36% and 31.21% on Text Overflow and Container Overlap, respectively; for sequential interface semantic consistency (e.g., Text Inconsistency), the task-average F1 score is only 10.61%, indicating severe underperformance. We release UI-Lens to catalyze research toward more robust UI display defect detection with fine-grained boundary awareness in realistic, complex interfaces.