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2,942篇论文匹配“Robotics”
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Applications · Robotics

Sixu Lin, Guanren Qiao, Yunxin Tai, Ang Li, Kui Jia, Guiliang Liu

Humanoid robots, capable of assuming human roles in various workplaces, have become essential to embodied intelligence. However, as robots with complex physical structures, learning a control model that can operate robustly across diverse environments remains inherently challenging, particularly under the discrepancies between training and deployment environments. In this study, we propose HWC-Loco, a robust whole-body control algorithm tailored for humanoid locomotion tasks. By reformulating policy learning as a robust optimization problem, HWC-Loco explicitly learns to recover from safety-critical scenarios. While prioritizing safety guarantees, overly conservative behavior can compromise the robot's ability to complete the given tasks. To tackle this challenge, HWC-Loco leverages a hierarchical policy for robust control. This policy can dynamically resolve the trade-off between goal-tracking and safety recovery, guided by human behavior norms and dynamic constraints. To evaluate the performance of HWC-Loco, we conduct extensive comparisons against state-of-the-art humanoid control models, demonstrating HWC-Loco's superior performance across diverse terrains, robot structures, and locomotion tasks under both simulated and real-world environments.

Applications · Genetics, Cell Biology, Health, etc

Changxi Chi, Jun Xia, Yufei Huang, Zhuoli Ouyang, Cheng Tan, Yunfan Liu, Jingbo Zhou, Chang Yu, Liangyu Yuan, Siyuan Li 等

Estimating single-cell responses across various perturbations facilitates the identification of key genes and enhances drug screening, significantly boosting experimental efficiency. However, single-cell sequencing is a destructive process, making it impossible to capture the same cell's phenotype before and after perturbation. Consequently, data collected under perturbed and unperturbed conditions are inherently unpaired, creating a critical yet unresolved problem in single-cell perturbation modeling. Moreover, the high dimensionality and sparsity of single-cell expression make direct modeling prone to focusing on zeros and neglecting meaningful patterns. To address these problems, we propose a new paradigm for single-cell perturbation modeling. Specifically, we leverage dual diffusion models to learn the control and perturbed distributions separately, and implicitly align them through a shared Gaussian latent space, without requiring explicit cell pairing. Furthermore, we introduce a sparsity masking strategy in which the mask model learns to predict zero-expressed genes, allowing the diffusion model to focus on capturing meaningful patterns among expressed genes and thereby preserving diversity in high-dimensional sparse data. We introduce \textbf{Doloris}, a generative framework that defines a new paradigm for modeling unpaired, high-dimensional, and sparse single-cell perturbation data. It leverages dual conditional diffusion models for separate learning of control and perturbed distributions, complemented by a sparsity masking strategy to enhance prediction of zero-valued genes. The results on publicly available datasets show that our model effectively captures the diversity of single-cell perturbations and achieves state-of-the-art performance. To facilitate reproducibility, we include the code in the supplementary materials. Code available at \url{https://github.com/ChangxiChi/Doloris}.

Applications · Robotics

Shuai Yang, Hao Li, Bin Wang, Yilun Chen, Yang Tian, Tai Wang, Hanqing Wang, Feng Zhao, Yiyi Liao, Jiangmiao Pang

To operate effectively in the real world, robots should integrate multimodal reasoning with precise action generation. However, existing vision-language-action (VLA) models often sacrifice one for the other, narrow their abilities to task-specific manipulation data, and suffer catastrophic forgetting of pre-trained vision-language capabilities. To bridge this gap, we introduce **InstructVLA**, an end-to-end VLA model that preserves the flexible reasoning of large vision-language models (VLMs) while delivering leading manipulation performance with the help of embodied reasoning. InstructVLA introduces a novel training paradigm, *Vision-Language-Action Instruction Tuning (VLA-IT)*, which employs multimodal training with mixture-of-experts adaptation to jointly optimize embodied reasoning and action generation on both standard VLM corpora and a curated 650K-sample VLA-IT dataset. On in-domain SimplerEnv tasks, InstructVLA achieves 33.3% improvement over SpatialVLA. To evaluate generalization, we introduce SimplerEnv-Instruct, an 80-task benchmark requiring closed-loop control and high-level instruction understanding, where it outperforms a fine-tuned OpenVLA by 96% and an action expert aided by GPT-4o by 29%. Additionally, InstructVLA surpasses baseline VLMs on multimodal tasks and exhibits inference-time scaling by leveraging textual reasoning to boost manipulation performance in both simulated and real-world settings. These results demonstrate InstructVLA's potential for bridging intuitive and steerable human-robot interaction with efficient policy learning.

Reinforcement Learning · Multi-agent

Michael Amir, Matteo Bettini, Amanda Prorok

The success of teams in robotics, nature, and society often depends on the division of labor among diverse specialists; however, a principled explanation for when such diversity surpasses a homogeneous team is still missing. Focusing on multi-agent task allocation problems, we study this question from the perspective of reward design: what kinds of objectives are best suited for heterogeneous teams? We first consider an instantaneous, non-spatial setting where the global reward is built by two generalized aggregation operators: an inner operator that maps the N agents’ effort allocations on individual tasks to a task score, and an outer operator that merges the M task scores into the global team reward. We prove that the curvature of these operators determines whether heterogeneity can increase reward, and that for broad reward families this collapses to a simple convexity test. Next, we ask what incentivizes heterogeneity to emerge when embodied, time-extended agents must learn an effort allocation policy. To study heterogeneity in such settings, we use multi-agent reinforcement learning (MARL) as our computational paradigm, and introduce Heterogeneity Gain Parameter Search (HetGPS), a gradient-based algorithm that optimizes the parameter space of underspecified MARL environments to find scenarios where heterogeneity is advantageous. Across different environments, we show that HetGPS rediscovers the reward regimes predicted by our theory to maximize the advantage of heterogeneity, both validating HetGPS and connecting our theoretical insights to reward design in MARL. Together, these results help us understand when behavioral diversity delivers a measurable benefit.

Applications · Robotics

Sunwoo Kim, Jeongjun Kim, Joseph Lim

Achieving both speed and accuracy is a central challenge for real-world robot manipulation. While recent imitation learning approaches, including vision-language-action (VLA) models, have achieved remarkable precision and generalization, their execution speed is often limited by slow demonstration via teleoperation and by inference latency. In this work, we introduce a method to accelerate any imitation policy that predicts action chunks, enabling speeds that surpass those of the original demonstration. A naive approach of simply increasing the execution frequency of predicted actions leads to significant state errors and task failure, as it alters the underlying transition dynamics and encounters physical reachability constraints over shorter time horizons. These errors are further amplified by misaligned actions based on outdated robot state when using asynchronous inference to accelerate execution. Our method $\textbf{\textit{RACE}}$ address these challenges with a three-part solution: 1) using desired states as imitation targets instead of commanded actions, 2) replanning the timing of action chunks to execute them as fast as the robot's physical limits allow, and 3) employing a test-time search for an aligned action chunk that maximizes controllability from the current state. Through extensive experiments in both simulation and the real world, we show that our method achieves up to a 4x acceleration over the original policy while maintaining a high success rate

Deep Learning · Generative Models and Autoencoders

Runqi Ouyang, Haoyun Li, Zhenyuan Zhang, Xiaofeng Wang, Zeyu Zhang, Zheng Zhu, Guan Huang, Sirui Han, Xingang Wang

Text-to-Motion generation has become a fundamental task in human-machine interaction, enabling the synthesis of realistic human motions from natural language descriptions. Although recent advances in large language models and reinforcement learning have contributed to high-quality motion generation, two major challenges remain. Existing approaches often fail to capture the temporal and causal complexities inherent in natural language, leading to oversimplified or incoherent motions. Additionally, RL-based methods are frequently overly complex, hindering their scalability and adaptability across various motion generation tasks. To address these challenges, we propose **Motion-R1**, a novel framework that combines decomposed Chain-of-Thought reasoning with reinforcement learning to enhance both the quality and interpretability of generated motions. Specifically, we introduce the **Decomposed CoT Data Engine**, which leverages an automated pipeline to synthesize high-quality reasoning data, allowing the model to better capture the temporal dependencies and causal relationships of human motion. We also propose **RL Binding**, a reinforcement learning strategy that incorporates multi-modal text-motion alignment into the RL reward function, guiding the model to produce motions that are both semantically accurate and motionally realistic. Extensive experiments across benchmark datasets demonstrate that Motion-R1 achieves state-of-the-art performance, with a 3.5\% improvement in MM-Dist on HumanML3D and improvements in R-Precision and FID on KIT-ML and BABEL, surpassing existing methods across key metrics and highlighting its superior capability in handling complex motion generation tasks.

Applications · Robotics

HoKyun Im, Euijin Jeong, Andrey Kolobov, Jianlong Fu, Youngwoon Lee

Vision-language-action models (VLAs) trained on large-scale robotic datasets have demonstrated strong performance on manipulation tasks, including bimanual tasks. However, because most public datasets focus on single-arm demonstrations, adapting VLAs for bimanual tasks typically requires substantial additional bimanual data and fine-tuning. To address this challenge, we introduce TwinVLA, a modular framework that composes two copies of a pretrained single-arm VLA into a coordinated bimanual VLA. Unlike monolithic cross-embodiment models trained on mixtures of single-arm and bimanual data, TwinVLA improves both data efficiency and performance by composing pretrained single-arm policies. Across diverse bimanual tasks in real-world and simulation settings, TwinVLA outperforms a comparably-sized monolithic RDT-1B model without requiring *any* bimanual pretraining. Furthermore, it narrows the gap to state-of-the-art model $\pi_0$, which relies on extensive proprietary bimanual data and compute cost. These results establish our modular composition approach as a data-efficient and scalable path toward high-performance bimanual manipulation, leveraging public single-arm data.

Deep Learning · Theory

Vincent Froese, Moritz Grillo, Christoph Hertrich, Moritz Stargalla

Neural networks with ReLU activations are a widely used model in machine learning. It is thus important to have a profound understanding of the properties of the functions computed by such networks. Recently, there has been increasing interest in the (parameterized) computational complexity of determining these properties. In this work, we close several gaps and resolve an open problem posted by Froese et al. [COLT '25] regarding the parameterized complexity of various problems related to network verification. In particular, we prove that deciding positivity (and thus surjectivity) of a function $f\colon\mathbb{R}^d\to\mathbb{R}$ computed by a 2-layer ReLU network is W[1]-hard when parameterized by $d$. This result also implies that zonotope (non-)containment is W[1]-hard with respect to $d$, a problem that is of independent interest in computational geometry, control theory, and robotics. Moreover, we show that (a) approximating the maximum within any multiplicative factor in 2-layer ReLU networks, (b) computing the $L_p$-Lipschitz constant for $p\in(0,\infty]$ in 2-layer networks, and (c) approximating the $L_p$-Lipschitz constant in 3-layer networks are all NP-hard and W[1]-hard with respect to $d$. Notably, our hardness results are the strongest known so far and imply that the naive enumeration-based methods for solving these fundamental problems are all essentially optimal under the Exponential Time Hypothesis.

Applications · Robotics

Hao Shi, Bin Xie, Yingfei Liu, Lin Sun, Fengrong Liu, Tiancai Wang, Erjin Zhou, Haoqiang Fan, Xiangyu Zhang, Gao Huang

Temporal context is essential for robotic manipulation because such tasks are inherently non-Markovian, yet mainstream VLA models typically overlook it and struggle with long-horizon, temporally dependent tasks. Cognitive science suggests that humans rely on working memory to buffer short-lived representations for immediate control, while the hippocampal system preserves verbatim episodic details and semantic gist of past experience for long-term memory. Inspired by these mechanisms, we propose MemoryVLA, a Cognition-Memory-Action framework for long-horizon robotic manipulation. A pretrained VLM encodes the observation into perceptual and cognitive tokens that form working memory, while a Perceptual-Cognitive Memory Bank stores low-level details and high-level semantics consolidated from it. Working memory retrieves decision-relevant entries from the bank, adaptively fuses them with current tokens, and updates the bank by merging redundancies. Using these tokens, a memory-conditioned diffusion action expert yields temporally aware action sequences. We evaluate MemoryVLA on 150+ simulation and real-world tasks across three robots. On SimplerEnv-Bridge, Fractal, LIBERO-5 suites and Mikasa-Robo, it achieves 71.9%, 72.7%, 96.5%, and 41.2% success rates, respectively, all outperforming state-of-the-art baselines CogACT and pi-0, with a notable +14.6 gain on Bridge and +11.8 gain on Mikasa-Robo. On 12 real-world tasks spanning general skills and long-horizon temporal dependencies, MemoryVLA achieves 84.0% success rate, with long-horizon tasks showing a +26 improvement over state-of-the-art baseline. Project Page: https://shihao1895.github.io/MemoryVLA

Applications · Robotics

Hao Wang, Chengkai Hou, Xianglong Li, Yankai Fu, Chenxuan Li, Ning Chen, Gaole Dai, Jiaming Liu, Tiejun Huang, Shanghang Zhang

Learning to control high-speed objects in dynamic environments represents a fundamental challenge in robotics. Table tennis serves as an ideal testbed for advancing robotic capabilities in dynamic environments. This task presents two fundamental challenges: it requires a high-precision vision system capable of accurately predicting ball trajectories under complex dynamics, and it necessitates intelligent control strategies to ensure precise ball striking to target regions. High-speed object manipulation typically demands advanced visual perception hardware capable of capturing rapid motion with exceptional temporal resolution. Drawing inspiration from Kahneman's dual-system theory, where fast intuitive processing complements slower deliberate reasoning, there exists an opportunity to develop more robust perception architectures that can handle high-speed dynamics while maintaining accuracy. To this end, we present \textit{\textbf{SpikePingpong}}, a novel system that integrates spike-based vision with imitation learning for high-precision robotic table tennis. We develop a cognitive-inspired Fast-Slow system architecture where System 1 provides rapid ball detection and preliminary trajectory prediction with millisecond-level responses, while System 2 employs spike-oriented neural calibration for precise hittable position corrections. For strategic ball striking, we introduce Imitation-based Motion Planning And Control Technology, which learns optimal robotic arm striking policies through demonstration-based learning. Experimental results demonstrate that \textit{\textbf{SpikePingpong}} achieves a remarkable 92\% success rate for 30 cm accuracy zones and 70\% in the more challenging 20 cm precision targeting. This work demonstrates the potential of cognitive-inspired architectures for advancing robotic capabilities in time-critical manipulation tasks.

Runyi Zhao, Sheng Xu, Ruixing Jin, Yueci Deng, Yunxin Tai, Kui Jia, Guiliang Liu

Vision-Language-Action (VLA) models represent a critical milestone toward embodied intelligence in robotic manipulation. To support their training, recent research has developed high-performance simulation engines for data synthesis. However, their effectiveness is still significantly limited by the simulation-to-reality (Sim2Real) gap, as policies trained on synthetic data often fail to generalize reliably to the real world. To address this challenge, we present Sim2Real-VLA, a generalist robot control model trained exclusively on synthetic data, yet capable of transferring seamlessly to real-world manipulation tasks. Sim2Real-VLA features a dual-system architecture: a high-level planner that infers object-centered chains-of-affordances, and a low-level actor that executes and validates these plans in real time via a tokenized action space. This design filters out manipulation-irrelevant features and prioritizes motion-critical dynamics, thereby enhancing Sim2Real domain transfer. Besides, a notable advantage of Sim2Real-VLA lies in its tight integration with automated data generation for manipulation skills, eliminating the need for manual fine-tuning and enabling scalable, hands-free training. Empirical evaluations across bimanual, dexterous, and long-horizon tasks show that Sim2Real-VLA consistently outperforms previous VLA baselines under diverse real-world environments and domain shifts.

Computer Vision · Image and Video Generation

Chonghyuk Song, Michal Stary, Boyuan Chen, George Kopanas, Vincent Sitzmann

Autoregressive video diffusion models are capable of long rollouts that are stable and consistent with history, but they are unable to guide the current generation with conditioning from the future. In camera-guided video generation with a predefined camera trajectory, this limitation leads to collisions with the generated scene, after which autoregression quickly collapses. To address this, we propose Generative View Stitching (GVS), which samples the entire sequence in parallel such that the generated scene is faithful to every part of the predefined camera trajectory. Our main contribution is a sampling algorithm that extends prior work on diffusion stitching for robot planning to video generation. While such stitching methods usually require a specially trained model, GVS is compatible with any off-the-shelf video model trained with Diffusion Forcing, a prevalent sequence diffusion framework that we show already provides the affordances necessary for stitching. We then introduce Omni Guidance, a technique that enhances the temporal consistency in stitching by conditioning on both the past and future, and that enables our proposed loop-closing mechanism for delivering long-range coherence. Overall, GVS achieves camera-guided video generation that is stable, collision-free, frame-to-frame consistent, and closes loops for a variety of predefined camera paths, including Oscar Reutersvärd’s Impossible Staircase.

Applications · Robotics

Xupeng Zhu, Yu Qi, Yizhe Zhu, Robin Walters, Robert Platt

Multi-task manipulation policy often builds on transformer's ability to jointly process language instructions and 3D observations in a shared embedding space. However, real-world tasks frequently require robots to generalize to novel 3D object poses. Policies based on shared embedding break geometric consistency and struggle in 3D generation. To address this issue, we propose EquAct, which is theoretically guaranteed to generalize to novel 3D scene transformations by leveraging SE(3) equivariance shared across both language, observations, and action. EquAct makes two key contributions: (1) an efficient SE(3)-equivariant point cloud-based U-net with spherical Fourier features for policy reasoning, and (2) SE(3)-invariant Feature-wise Linear Modulation (iFiLM) layers for language conditioning. Finally, EquAct demonstrates strong spatial generalization ability and achieves state-of-the-art across $18$ RLBench tasks with both SE(3) and SE(2) scene perturbations, different amounts of training data, and on $4$ physical tasks.

Deep Learning · Generative Models and Autoencoders

Mingyu Kim, Young-Heon Kim, Mijung Park

Safety mechanisms for diffusion and flow models have recently been developed along two distinct paths. In robot planning, control barrier functions are employed to guide generative trajectories away from obstacles at every denoising step by explicitly imposing geometric constraints. In parallel, recent data-driven, negative guidance approaches have been shown to suppress harmful content and promote diversity in generated samples. However, they rely on heuristics without clearly stating when safety guidance is actually necessary. In this paper, we first introduce a unified probabilistic framework using a Maximum Mean Discrepancy (MMD) potential for image generation tasks that recasts both Shielded Diffusion and Safe Denoiser as instances of our energy-based negative guidance against unsafe data samples. Furthermore, we leverage control-barrier functions analysis to justify the existence of a critical time window in which negative guidance must be strong; outside of this window, the guidance should decay to zero to ensure safe and high-quality generation. We evaluate our unified framework on several realistic safe generation scenarios, confirming that negative guidance should be applied in the early stages of the denoising process for successful safe generation.

Applications · Everything Else

Moises Andrade, Joonhyuk Cha, Brandon Ho, Vriksha Srihari, Karmesh Yadav, Zsolt Kira

Verifiers—functions assigning rewards to agent behavior—have been key to AI progress in domains such as math, code, and games. However, extending these gains to domains without clear-cut success criteria (e.g., computer use) remains a challenge: while humans can recognize desired outcomes, translating this intuition into scalable rules is nontrivial. Multimodal LLMs (MLLMs) emerge as a promising solution, given vast world knowledge, human-preference alignment, and reasoning capabilities. We evaluate MLLMs as verifiers across web navigation, computer use, and robotics, spanning 13+ model families, 28+ evaluation templates, curated trajectories from diverse agents and of varying lengths, and distinct verifier applications. We identify a critical limitation: a strong tendency for MLLMs to over-validate agent behavior—a phenomenon we term agreement bias. This bias is pervasive across models, resilient to test-time scaling, and can harm methods relying on MLLM evaluations, such as filtered behavior cloning and self-improvement. We provide guidance on the design and evaluation of MLLM verifiers, and introduce Self-Grounded Verification (SGV), a lightweight method that harnesses MLLMs' own sampling mechanisms by modulating (un)conditional generation to better leverage their knowledge, alignment, and reasoning. SGV operates in two steps: first, the MLLM is elicited to generate broad priors about desired behavior, independent of the data under evaluation. Then, conditioned on self-generated priors, it reasons over and evaluates a candidate trajectory. Our methods yield gains across models and environments, improving failure detection by up to 25pp and accuracy by 14pp, with benefits extending to downstream applications. In self-improvement and online supervision, SGV boosts task completion of a GUI specialist in OSWorld, a diffusion policy in robomimic, and a ReAct agent in VisualWebArena—setting a new state of the art, surpassing the previous best by 20pp. Finally, we release an updated version of VisualWebArena featuring strong agent baselines, more human-aligned evaluators, high-fidelity environment parallelism, runtime speedups exceeding 10x, and VisualWebArena-Lite, a 1/3-scale subset with comparable evaluation fidelity. Our code, models, and data are publicly available at [our project page](https://mshalimay.github.io/agreement-bias-sgv/).

General Machine Learning · Representation Learning

Yufei Zhu, Shih-Min Yang, Andrey Rudenko, Tomasz Kucner, Achim Lilienthal, Martin Magnusson

Safe and efficient robot operation in complex human environments can benefit from good models of site-specific motion patterns. Maps of Dynamics (MoDs) provide such models by encoding statistical motion patterns in a map, but existing representations use discrete spatial sampling and typically require costly offline construction. We propose a continuous spatio-temporal MoD representation based on implicit neural functions that directly map coordinates to the parameters of a Semi-Wrapped Gaussian Mixture Model. This removes the need for discretization and imputation for unevenly sampled regions, enabling smooth generalization across both space and time. Evaluated on two public datasets with real-world people tracking data, our method achieves better accuracy of motion representation and smoother velocity distributions in sparse regions while still being computationally efficient, compared to available baselines. The proposed approach demonstrates a powerful and efficient way of modeling complex human motion patterns and high performance in the trajectory prediction downstream task. The code is publicly available at https://github.com/test-bai-cpu/nemo-map.

Reinforcement Learning · Everything Else

Bill Zheng, Vivek Myers, Benjamin Eysenbach, Sergey Levine

The problem of learning how to reach goals in an environment has been a long- standing challenge in for AI researchers. Effective goal-conditioned reinforcement learning (GCRL) methods promise to enable reaching distant goals without task- specific rewards by stitching together past experiences of different complexity. Mathematically, there is a duality between the notion of optimal goal-reaching value functions (the likelihood of success at reaching a goal) and temporal dis- tances (transit times states). Recent works have exploited this property by learning quasimetric distance representations that stitch long-horizon behaviors using the in- ductive bias of their architecture. These methods have shown promise in simulated benchmarks, reducing value learning to a shortest-path problem. But quasimet- ric, and more generally, goal-conditioned RL methods still struggle in complex environments with stochasticity and high-dimensional (visual) observations. There is a fundamental tension between the local dynamic programming (TD backups, temporal distances) that enables optimal shortest-path reasoning in theory and the statistical global MC updates (multistep returns, suboptimal in theory). We show how these approaches can be integrated into a practical GCRL method that fits a quasimetric distance using a multistep Monte-Carlo return. We show our method outperforms existing GCRL methods on long-horizon simulated tasks with up to 4000 steps, even with visual observations. We also demonstrate that our method can enable stitching in the real-world robotic manipulation domain (Bridge setup). Our approach is the first end-to-end GCRL method that enables multistep stitching in this real-world manipulation domain from an unlabeled offline dataset of visual observations.

Computer Vision · Image and Video Generation

Yixuan Zhu, Jiaqi Feng, Wenzhao Zheng, Yuan Gao, Xin Tao, Pengfei Wan, Jiwen Lu, Jie Zhou

Recent advances in diffusion transformers have empowered video generation models to generate high-quality video clips from texts or images. However, world models with the ability to predict long-horizon futures from past observations and actions remain underexplored, especially for general-purpose scenarios and various forms of actions. To bridge this gap, we introduce Astra, an interactive general world model that generates real-world futures for diverse scenarios (e.g., autonomous driving, robot grasping) with precise action interactions (e.g., camera motion, robot action). We propose an autoregressive denoising architecture and use temporal causal attention to aggregate past observations and support streaming outputs. We use a noise-augmented history memory to avoid over-reliance on past frames to balance responsiveness with temporal coherence. For precise action control, we introduce an action-aware adapter that directly injects action signals into the denoising process. We further develop a mixture of action experts that dynamically route heterogeneous action modalities, enhancing versatility across diverse real-world tasks such as exploration, manipulation, and camera control. Astra achieves interactive, consistent, and general long-term video prediction and supports various forms of interactions. Experiments across multiple datasets demonstrate the improvements of Astra in fidelity, long-range prediction, and action alignment over existing state-of-the-art world models.

General Machine Learning · Causality

Armin Kekić, Jan Schneider, Dieter Büchler, Bernhard Schölkopf, michel besserve

Why do reinforcement learning (RL) policies fail or succeed? This is a challenging question due to the complex, high-dimensional nature of agent-environment interactions. We take a causal perspective on explaining the global behavior of RL policies by viewing the states, actions, and rewards as variables in a low-level causal model. We introduce random perturbations to policy actions during execution and observe their effects on the cumulative reward, learning a simplified high-level causal model that explains these relationships. To this end, we develop a nonlinear Causal Model Reduction framework that ensures approximate interventional consistency, i.e., the simplified high-level model responds to interventions in a way consistent with the original complex system. We prove that for a class of nonlinear causal models, there exists a unique solution that achieves exact interventional consistency, ensuring learned explanations reflect meaningful causal patterns. Experiments on both synthetic causal models and practical RL tasks—including pendulum control and robot table tennis—demonstrate that our approach can uncover important behavioral patterns, biases, and failure modes in trained RL policies.

Applications · Robotics

Mingxuan Liu, Honglin He, Elisa Ricci, Wayne Wu, Bolei Zhou

Urban embodied AI agents, ranging from delivery robots to quadrupeds, are increasingly populating our cities, navigating chaotic streets to provide last-mile connectivity. Training such agents requires diverse, high-fidelity urban environments to scale, yet existing human-crafted or procedurally generated simulation scenes either lack scalability or fail to capture real-world complexity. We introduce UrbanVerse, a data-driven real-to-sim system that converts crowd-sourced city-tour videos into physics-aware, interactive simulation scenes. UrbanVerse consists of: (i) UrbanVerse-100K, a repository of 100k+ annotated urban 3D assets with semantic and physical attributes, and (ii) UrbanVerse-Gen, an automatic pipeline that extracts scene layouts from video and instantiates metric-scale 3D simulations using retrieved assets. Running in IsaacSim, UrbanVerse offers 160 high-quality constructed scenes from 24 countries, along with a curated benchmark of 10 artist-designed test scenes. Experiments show that UrbanVerse scenes preserve real-world semantics and layouts, achieving human-evaluated realism comparable to manually crafted scenes. In urban navigation, policies trained in UrbanVerse exhibit scaling power laws and strong generalization, improving success by +6.3% in simulation and +30.1% in zero-shot sim-to-real transfer comparing to prior methods, accomplishing a 300 m real-world mission with only two interventions.