Recent portrait animation methods have made significant strides in generating realistic lip synchronization. However, they often lack explicit control over head movements and facial expressions, and cannot produce videos from multiple viewpoints, resulting in less controllable and expressive animations. Moreover, text-guided portrait animation remains underexplored, despite its user-friendly nature. In this paper, we present a novel two-stage text-guided framework, MVPortrait, to generate expressive multi-view portrait animations that faithfully capture the described motion and emotion. MVPortrait is the first to introduce FLAME as an intermediate representation, effectively embedding facial movements, expressions, and view transformations within its parameter space. In the first stage, we separately train the FLAME motion and emotion diffusion models based on text input. In the second stage, we train a multi-view video generation model conditioned on a reference portrait image and multi-view FLAME rendering sequences from the first stage. Experimental results exhibit that MVPortrait outperforms existing methods in terms of motion and emotion control, as well as view consistency. Furthermore, by leveraging FLAME as a bridge, MVPortrait becomes the first controllable portrait animation framework that is compatible with text, speech, and video as driving signals.
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LongVALE: Vision-Audio-Language-Event Benchmark Towards Time-Aware Omni-Modal Perception of Long Videos
PDF ↗Despite impressive advancements in video understanding, most efforts remain limited to coarse-grained or visual-only video tasks. However, real-world videos encompass omni-modal information (vision, audio, and speech) with a series of events forming a cohesive storyline. The lack of multi-modal video data with fine-grained event annotations and the high cost of manual labeling are major obstacles to comprehensive omni-modality video perception. To address this gap, we propose an automatic pipeline consisting of high-quality multi-modal video filtering, semantically coherent omni-modal event boundary detection, and cross-modal correlation-aware event captioning. In this way, we present LongVALE, the first-ever Vision-Audio-Language Event understanding benchmark comprising 105K omni-modal events with precise temporal boundaries and detailed relation-aware captions within 8.4K high-quality long videos. Further, we build a baseline that leverages LongVALE to enable video large language models (LLMs) for omni-modality fine-grained temporal video understanding for the first time. Extensive experiments demonstrate the effectiveness and great potential of LongVALE in advancing comprehensive multi-modal video understanding.
We present a unified model capable of simultaneously grounding both spoken language and non-speech sounds within a visual scene, addressing key limitations in current audio-visual grounding models. Existing approaches are typically limited to handling either speech or non-speech sounds independently, or at best, together but sequentially without mixing. This limitation prevents them from capturing the complexity of real-world audio sources that are often mixed. Our approach introduces a "mix-and-separate" framework with audio-visual alignment objectives that jointly learn correspondence and disentanglement using mixed audio. Through these objectives, our model learns to produce distinct embeddings for each audio type, enabling effective disentanglement and grounding across mixed audio sources.Additionally, we created a new dataset to evaluate simultaneous grounding of mixed audio sources, demonstrating that our model outperforms prior methods. Our approach also achieves state-of-the-art performance in standard segmentation and cross-modal retrieval tasks, highlighting the benefits of our mix-and-separate approach.
Despite the recent progress of audio-driven video generation, existing methods mostly focus on driving facial movements, leading to non-coherent head and body dynamics. Moving forward, it is desirable yet challenging to generate holistic human videos with both accurate lip-sync and delicate co-speech gestures w.r.t. given audio. In this work, we propose AudCast, a generalized audio-driven human video generation framework adopting a cascade Diffusion-Transformers (DiTs) paradigm, which synthesizes holistic human videos based on a reference image and a given audio. 1) Firstly, an audio-conditioned Holistic Human DiT architecture is proposed to directly drive the movements of any human body with vivid gesture dynamics. 2) Then to enhance hand and face details that are well-knownly difficult to handle, a Regional Refinement DiT leverages regional 3D fitting as the bridge to reform the signals, producing the final results. Extensive experiments demonstrate that our framework generates high-fidelity audio-driven holistic human videos with temporal coherence and fine facial and hand details.
Co-speech gestures are crucial non-verbal cues that enhance speech clarity and expressiveness in human communication, which have attracted increasing attention in multimodal research. While the existing methods have made strides in gesture accuracy, challenges remain in generating diverse and coherent gestures, as most approaches assume independence among multimodal inputs and lack explicit modeling of their interactions. In this work, we propose a novel multimodal learning method named HOP for co-speech gesture generation that captures the heterogeneous entanglement between gesture motion, audio rhythm, and text semantics, enabling the generation of coordinated gestures. By leveraging spatiotemporal graph modeling, we achieve the alignment of audio and action. Moreover, to enhance modality coherence, we build the audio-text semantic representation based on a reprogramming module, which is beneficial for cross-modality adaptation. Our approach enables the trimodal system to learn each other's features and represent them in the form of topological entanglement. Extensive experiments demonstrate that HOP achieves state-of-the-art performance, offering more natural and expressive co-speech gesture generation. More information, codes, and demos are available here: https://star-uu-wang.github.io/HOP/.
We address the task of video chaptering, i.e., partitioning a long video timeline into semantic units and generating corresponding chapter titles. While relatively underexplored, automatic chaptering has the potential to enable efficient navigation and content retrieval in long-form videos. In this paper, we achieve strong chaptering performance on hour-long videos by efficiently addressing the problem in the text domain with our "Chapter-Llama" framework. Specifically, we leverage a pre-trained large language model (LLM) with large context window, and feed as input (i) speech transcripts and (ii) captions describing video frames, along with their respective timestamps. Given the inefficiency of exhaustively captioning all frames, we propose a lightweight speech-guided frame selection strategy based on speech transcript content, and experimentally demonstrate remarkable advantages. We train the LLM to output timestamps for the chapter boundaries, as well as free-form chapter titles. This simple yet powerful approach scales to processing one-hour long videos in a single forward pass. Our results demonstrate substantial improvements (e.g., 45.3 vs 26.7 F1 score) over the state of the art on the recent VidChapters-7M benchmark. To promote further research, we release our code and models at our project page.
Recent video large language models (Video LLMs) often depend on costly human annotations or proprietary APIs (e.g., GPT-4o) to produce training data, which limits their training at scale. In this paper, we explore large-scale training for Video LLM with cheap automatic speech recognition (ASR) transcripts. Specifically, we propose a novel streaming training approach that densely interleaves the ASR words and video frames according to their timestamps. Compared to previous studies in vision-language representation with ASR, our method naturally fits the streaming characteristics of ASR, thus enabling the model to learn temporally-aligned, fine-grained vision-language modeling. To support the training algorithm, we introduce a data pipeline for YouTube videos and their closed captions (CC), resulting in \texttt Live-CC-10M pre-training set and \texttt Live-WhisperX-408K high-quality supervised fine-tuning (SFT) set. Remarkably, even without SFT, the pre-trained model \texttt LiveCC-7B demonstrates significant improvements in general video QA and exhibits a new capability in real-time video commentary. To evaluate this, we carefully design a new benchmark \texttt LiveSports-3K , using LLM-as-a-judge to measure the free-form commentary. Experiments show our final model \texttt LiveCC-7B can surpass LLaVA-Video-72B in commentary quality even working in a real-time mode. Meanwhile, it achieves state-of-the-art results at the 7B scale on popular benchmarks such as VideoMME, demonstrating its broad generalizability. All resources of this paper have been released at \href https://showlab.github.io/livecc showlab.github.io/livecc .
Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics
PDF ↗Recent advancements in speech-driven 3D talking head generation have made significant progress in lip synchronization. However, existing models still struggle to capture the perceptual alignment between varying speech characteristics and corresponding lip movements. In this work, we claim that three criteria--Temporal Synchronization, Lip Readability, and Expressiveness--are crucial for achieving perceptually accurate lip movements. Motivated by our hypothesis that a desirable representation space exists to meet these three criteria, we introduce a speech-mesh synchronized representation that captures intricate correspondences between speech signals and 3D face meshes. We found that our learned representation exhibits desirable characteristics, and we plug it into existing models as a perceptual loss to better align lip movements to the given speech. In addition, we utilize this representation as a perceptual metric and introduce two other physically grounded lip synchronization metrics to assess how well the generated 3D talking heads align with these three criteria. Experiments show that training 3D talking head generation models with our perceptual loss significantly improve all three aspects of perceptually accurate lip synchronization. Codes and datasets are available at https://perceptual-3d-talking-head.github.io/.
Generating natural listener responses in conversational scenarios is crucial for creating engaging digital humans and avatars. Recent work has shown that large language models (LLMs) can be effectively leveraged for this task, demonstrating remarkable capabilities in generating contextually appropriate listener behaviors. However, current LLM-based methods face two critical limitations: they rely solely on speech content, overlooking other crucial communication signals, and they entangle listener identity with response generation, compromising output fidelity and generalization. In this work, we present a novel framework that addresses these limitations while maintaining the advantages of LLMs. Our approach introduces a Multimodal-LM architecture that jointly processes speech content, acoustics, and speaker emotion, capturing the full spectrum of communication cues. Additionally, we propose an identity disentanglement strategy using instance normalization and adaptive instance normalization in a VQ-VAE framework, enabling high-fidelity listening head synthesis with flexible identity control. Extensive experiments demonstrate that our method significantly outperforms existing approaches in terms of response naturalness and fidelity, while enabling effective identity control without retraining.
SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters
PDF ↗Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet foundamental problem. In this paper, we introduce SOLAMI, the first end-to-end Social vision-Language-Action (VLA) Modeling framework for Immersive interaction with 3D autonomous characters. Specifically, SOLAMI builds 3D autonomous characters from three aspects: 1) Social VLA Architecture: We propose a unified social VLA framework to generate multimodal response (speech and motion) based on the user's multimodal input to drive the character for social interaction. 2) Interactive Multimodal Data: We present SynMSI, a synthetic multimodal social interaction dataset generated by an automatic pipeline using only existing motion datasets to address the issue of data scarcity. 3) Immersive VR Interface: We develop a VR interface that enables users to immersively interact with these characters driven by various architectures. Extensive quantitative experiments and user studies demonstrate that our framework leads to more precise and natural character responses (in both speech and motion) that align with user expectations with lower latency.
The objective of this study is to generate high-quality speech from silent talking face videos, a task also known as video-to-speech synthesis. A significant challenge in video-to-speech synthesis lies in the substantial modality gap between silent video and multi-faceted speech. In this paper, we propose a novel video-to-speech system that effectively bridges this modality gap, significantly enhancing the quality of synthesized speech. This is achieved by learning of hierarchical representations from video to speech. Specifically, we gradually transform silent video into acoustic feature spaces through three sequential stages -- content, timbre, and prosody modeling. In each stage, we align visual factors -- lip movements, face identity, and facial expressions -- with corresponding acoustic counterparts to ensure the seamless transformation. Additionally, to generate realistic and coherent speech from the visual representations, we employ a flow matching model that estimates direct trajectories from a simple prior distribution to the target speech distribution. Extensive experiments demonstrate that our method achieves exceptional generation quality comparable to real utterances, outperforming existing methods by a significant margin.
Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for creating virtual characters that can communicate naturally in applications like games, films, and virtual reality. However, existing motion generation models are typically limited to specific input modalities--either speech, text, or motion data--and cannot fully leverage the diversity of available data. In this paper, we propose a novel framework that unifies verbal and non-verbal language using multimodal language models for human motion understanding and generation. This model is flexible in taking text, speech, and motion or any combination of them as input. Coupled with our novel pre-training strategy, our model not only achieves state-of-the-art performance on co-speech gesture generation but also requires much less data for training. Our model also unlocks an array of novel tasks such as editable gesture generation and emotion prediction from motion. We believe unifying the verbal and non-verbal language of human motion is essential for real-world applications, and language models offer a powerful approach to achieving this goal.
Recent advancements in speech-language models have yielded significant improvements in speech tokenization and synthesis. However, effectively mapping the complex, multidimensional attributes of speech into discrete tokens remains challenging. This process demands acoustic, semantic, and contextual information for precise speech representations. Existing speech representations generally fall into two categories: acoustic tokens from audio codecs and semantic tokens from speech self-supervised learning models. Although recent efforts have unified acoustic and semantic tokens for improved performance, they overlook the crucial role of contextual representation in comprehensive speech modeling. Our empirical investigations reveal that the absence of contextual representations results in elevated Word Error Rate (WER) and Word Information Lost (WIL) scores in speech transcriptions. To address these limitations, we propose two novel distillation approaches: (1) a language model (LM)-guided distillation method that incorporates contextual information, and (2) a combined LM and self-supervised speech model (SM)-guided distillation technique that effectively distills multimodal representations (acoustic, semantic, and contextual) into a comprehensive speech tokenizer, termed DM-Codec. The DM-Codec architecture adopts a streamlined encoder-decoder framework with a Residual Vector Quantizer (RVQ) and incorporates the LM and SM during the training process. Experiments show DM-Codec significantly outperforms state-of-the-art speech tokenization models, reducing WER by up to 13.46%, WIL by 9.82%, and improving speech quality by 5.84% and intelligibility by 1.85% on the LibriSpeech benchmark dataset.
Hate speech on social media in Turkey remains a critical issue, frequently targeting minority groups. Effective moderation requires not only detecting hateful posts but also identifying the specific hateful expressions within them. To address this, we introduce HATECAT-TR, a span-annotated dataset of Turkish tweets, containing 4465 hateful spans across 2981 posts, each directed at one of eight minority groups. Annotations were created using a semi-automated approach, combining GPT-4o-generated spans with human expert review to ensure accuracy. Each hateful span is categorized into one of five discourse types, enabling a fine-grained analysis of the nature and intent behind hateful content. We frame span detection as binary and multi-class token classification tasks and utilize the state-of-the-art language models to establish a baseline performance for the new dataset. Our findings highlight the challenges of detecting and categorizing implicit hate speech, particularly when spans are subtle and highly contextual. The source code is available at github.com/boun-tabi/hatecat-tr and HATECAT-TR can be shared by complying with the terms of X upon contacting the authors.
While recent advances in reference-based speaker cloning have significantly improved the authenticity of synthetic speech, speaker generation driven by multimodal cues such as visual appearance, textual descriptions, and other biometric signals remains in its early stages. To pioneer truly multimodal-controllable speaker generation, we propose UniSpeaker, the first framework supporting unified voice synthesis from arbitrary modality combinations. Specifically, self-distillation is firstly applied to a large-scale speech generation model for speaker disentanglement. To overcome data sparsity and one-to-many mapping challenges, a novel KV-Former based unified voice aggregator is introduced, where multiple modalities are projected into a shared latent space through soft contrastive learning to ensure accurate alignment with user-specified vocal characteristics. Additionally, to advance the field, the first Multimodal Voice Control (MVC) benchmark is established to evaluate voice suitability, diversity, and quality. When tested across five MVC tasks, UniSpeaker is shown to surpass existing modality-specific models. Speech samples and the MVC benchmark are available at https://UniSpeaker.github.io.
Who Speaks Matters: Analysing the Influence of the Speaker’s Linguistic Identity on Hate Classification
PDF ↗Large Language Models (LLMs) offer a lucrative promise for scalable content moderation, including hate speech detection. However, they are also known to be brittle and biased against marginalised communities and dialects. This requires their applications to high-stakes tasks like hate speech detection to be critically scrutinized. In this work, we investigate the robustness of hate speech classification using LLMs particularly when explicit and implicit markers of the speaker’s ethnicity are injected into the input. For explicit markers, we inject a phrase that mentions the speaker’s linguistic identity. For the implicit markers, we inject dialectal features. By analysing how frequently model outputs flip in the presence of these markers, we reveal varying degrees of brittleness across 3 LLMs and 1 LM and 5 linguistic identities. We find that the presence of implicit dialect markers in inputs causes model outputs to flip more than the presence of explicit markers. Further, the percentage of flips varies across ethnicities. Finally, we find that larger models are more robust. Our findings indicate the need for exercising caution in deploying LLMs for high-stakes tasks like hate speech detection.
Speakers of unwritten languages have the potential to benefit from speech-based automatic information retrieval systems. This paper proposes a speech embedding technique that facilitates such a system that we can be used in a zero-shot manner on the target language. After conducting development experiments on several written Indic languages, we evaluate our method on a corpus of Gormati – an unwritten language – that was previously collected in partnership with an agrarian Banjara community in Maharashtra State, India, specifically for the purposes of information retrieval. Our system achieves a Top 5 retrieval rate of 87.9% on this data, giving the hope that it may be useable by unwritten language speakers worldwide.
Object detection is a core challenge in computer vision. Traditional methods primarily rely on intermediate modalities such as text, speech, or visual cues to interpret user intent, leading to inefficient and potentially distorted expressions of intent. Brain signals, particularly fMRI signals, emerge as a novel modality that can directly reflect user intent, eliminating ambiguities introduced during modality conversion. However, brain signal-based object detection still faces challenges in accuracy and robustness. To address these challenges, we present BrainLoc, a lightweight object detection model guided by fMRI signals. First, we employ a multi-modal alignment strategy that enhances fMRI signal feature extraction by incorporating various modalities including images and text. Second, we propose a cross-domain fusion module that promotes interaction between fMRI features and category features, improving the representation of category information in fMRI signals. Extensive experiments demonstrate that BrainLoc achieves state-of-the-art performance in brain signal-based object detection tasks, showing significant advantages in both accuracy and convenience.
Marmoset monkeys exhibit complex vocal communication, challenging the view that nonhuman primates’ vocal communication is entirely innate, and show similar features of human speech, such as vocal labeling of others and turn-taking. Studying their vocal communication offers a unique opportunity to link it with brain activity—especially given the difficulty of accessing the human brain in speech and language research. Since Marmosets communicate primarily through vocalizations, applying standard LLM approaches is not straightforward. We introduce Generative Marmoset Spoken Language Modeling (GmSLM), an optimized spoken language model pipeline for Marmoset vocal communication. We designed a novel zero-shot evaluation metrics using unsupervised in-the-wild data, alongside weakly labeled conversational data, to assess GmSLM and demonstrate its advantage over a basic human-speech-based baseline. GmSLM generated vocalizations closely matched real resynthesized samples acoustically and performed well on downstream tasks. Despite being fully unsupervised, GmSLM effectively distinguish real from artificial conversations and may support further investigations of the neural basis of vocal communication and provides a practical framework linking vocalization and brain activity. We believe GmSLM stands to benefit future work in neuroscience, bioacoustics, and evolutionary biology. Samples are provided under: https://pages.cs.huji.ac.il/adiyoss-lab/GmSLM/.
As language models have a greater impact on society, it is important to ensure they are aligned to a diverse range of perspectives and are able to reflect nuance in human values. However, the most popular training paradigms for modern language models often assume there is one optimal answer for every query, leading to generic responses and poor alignment. In this work, we aim to enhance pluralistic alignment of language models in a low-resource setting with two methods: pluralistic decoding and model steering. We empirically demonstrate that model steering offers consistent improvement over zero-shot and few-shot baselines with only 50 annotated samples. Our proposed methods decrease false positives in several high-stakes tasks such as hate speech detection and misinformation detection, and improves the distributional alignment to human values from different demographics. We hope our work highlights the importance of diversity and how language models can be adapted to consider nuanced perspectives.