Incomplete multi-view clustering aims to learn complete correlations among samples by leveraging complementary information across multiple views for clustering. Anchor-based methods further establish sample-level similarities for representative anchor generation, effectively addressing scalability issues in large-scale scenarios. Despite efficiency improvements, existing methods overlook the misguidance in anchors learning induced by partial missing samples, i.e., the absence of samples results in shift of learned anchors, further leading to sub-optimal clustering performance. To conquer the challenges, our solution involves a cross-view reconstruction strategy that not only alleviate the anchor shift problem through a carefully designed cross-view learning process, but also reconstructs missing samples in a way that transcends the limitations imposed by convex combinations. By employing affine combinations, our method explores areas beyond the convex hull defined by anchors, thereby illuminating blind spots in the reconstruction of missing samples. Experimental results on four benchmark datasets and three large-scale datasets validate the effectiveness of our proposed method.
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Learning Theory
The Stackelberg prediction game (SPG) is a popular model for characterizing strategic interactions between a learner and an adversarial data provider. Although optimization problems in SPGs are often NP-hard, a notable special case involving the least squares loss (SPG-LS) has gained significant research attention recently, (Bishop et al. 2020; Wang et al. 2021; Wang et al. 2022). The latest state-of-the-art method for solving the SPG-LS problem is the spherically constrained least squares reformulation (SCLS) method proposed in the work of Wang et al. (2022). However, the lack of theoretical analysis on the error of the SCLS method limits its large-scale applications. In this paper, we investigate the estimation error between the learner obtained by the SCLS method and the actual learner. Specifically, we reframe the estimation error of the SCLS method as a Primary Optimization ($\textbf{PO}$) problem and utilize the Convex Gaussian min-max theorem (CGMT) to transform the $\textbf{PO}$ problem into an Auxiliary Optimization ($\textbf{AO}$) problem. Subsequently, we provide a theoretical error analysis for the SCLS method based on this simplified $\textbf{AO}$ problem. This analysis not only strengthens the theoretical framework of the SCLS method but also confirms the reliability of the learner produced by it. We further conduct experiments to validate our theorems, and the results are in excellent agreement with our theoretical predictions.
Learning Theory
Autoregressively trained transformers have brought a profound revolution to the world, especially with their in-context learning (ICL) ability to address downstream tasks. Recently, several studies suggest that transformers learn a mesa-optimizer during autoregressive (AR) pretraining to implement ICL. Namely, the forward pass of the trained transformer is equivalent to optimizing an inner objective function in-context.However, whether the practical non-convex training dynamics will converge to the ideal mesa-optimizer is still unclear.Towards filling this gap, we investigate the non-convex dynamics of a one-layer linear causal self-attention model autoregressively trained by gradient flow, where the sequences are generated by an AR process $x_{t+1} = W x_t$. First, under a certain condition of data distribution, we prove that an autoregressively trained transformer learns $W$ by implementing one step of gradient descent to minimize an ordinary least squares (OLS) problem in-context. It then applies the learned $\widehat{W}$ for next-token prediction, thereby verifying the mesa-optimization hypothesis. Next, under the same data conditions, we explore the capability limitations of the obtained mesa-optimizer. We show that a stronger assumption related to the moments of data is the sufficient and necessary condition that the learned mesa-optimizer recovers the distribution. Besides, we conduct exploratory analyses beyond the first data condition and prove that generally, the trained transformer will not perform vanilla gradient descent for the OLS problem. Finally, our simulation results verify the theoretical results.
Optimization · Large Scale, Parallel and Distributed
We consider the task of minimizing the sum of convex functions stored in a decentralized manner across the nodes of a communication network. This problem is relatively well-studied in the scenario when the objective functions are smooth, or the links of the network are fixed in time, or both. In particular, lower bounds on the number of decentralized communications and (sub)gradient computations required to solve the problem have been established, along with matching optimal algorithms. However, the remaining and most challenging setting of non-smooth decentralized optimization over time-varying networks is largely underexplored, as neither lower bounds nor optimal algorithms are known in the literature. We resolve this fundamental gap with the following contributions: (i) we establish the first lower bounds on the communication and subgradient computation complexities of solving non-smooth convex decentralized optimization problems over time-varying networks; (ii) we develop the first optimal algorithm that matches these lower bounds and offers substantially improved theoretical performance compared to the existing state of the art.
Learning Theory
Sparse ridge regression problems play a significant role across various domains. To solve sparse ridge regression, Liu et al. (2023) recently propose an advanced algorithm, Scalable Optimal $K$-Sparse Ridge Regression (OKRidge), which is both faster and more accurate than existing approaches. However, the absence of theoretical analysis on the error of OKRidge impedes its large-scale applications. In this paper, we reframe the estimation error of OKRidge as a Primary Optimization ($\textbf{PO}$) problem and employ the Convex Gaussian min-max theorem (CGMT) to simplify the $\textbf{PO}$ problem into an Auxiliary Optimization ($\textbf{AO}$) problem. Subsequently, we provide a theoretical error analysis for OKRidge based on the $\textbf{AO}$ problem. This error analysis improves the theoretical reliability of OKRidge. We also conduct experiments to verify our theorems and the results are in excellent agreement with our theoretical findings.
Optimization · Large Scale, Parallel and Distributed
In developing efficient optimization algorithms, it is crucial to account for communication constraints—a significant challenge in modern Federated Learning. The best-known communication complexity among non-accelerated algorithms is achieved by DANE, a distributed proximal-point algorithm that solves local subproblems at each iteration and that can exploit second-order similarity among individual functions. However, to achieve such communication efficiency, the algorithm requires solving local subproblems sufficiently accurately resulting in slightly sub-optimal local complexity. Inspired by the hybrid-projection proximal-point method, in this work, we propose a novel distributed algorithm S-DANE. Compared to DANE, this method uses an auxiliary sequence of prox-centers while maintaining the same deterministic communication complexity. Moreover, the accuracy condition for solving the subproblem is milder, leading to enhanced local computation efficiency. Furthermore, S-DANE supports partial client participation and arbitrary stochastic local solvers, making it attractive in practice. We further accelerate S-DANE and show that the resulting algorithm achieves the best-known communication complexity among all existing methods for distributed convex optimization while still enjoying good local computation efficiency as S-DANE. Finally, we propose adaptive variants of both methods using line search, obtaining the first provably efficient adaptive algorithms that could exploit local second-order similarity without the prior knowledge of any parameters.
Theory · Everything Else
We present a new random walk for uniformly sampling high-dimensional convex bodies. It achieves state-of-the-art runtime complexity with stronger guarantees on the output than previously known, namely in Rényi divergence (which implies TV, $\mathcal{W}_2$, KL, $\chi^2$). The proof departs from known approaches for polytime algorithms for the problem - we utilize a stochastic diffusion perspective to show contraction to the target distribution with the rate of convergence determined by functional isoperimetric constants of the stationary density.
Miscellaneous Aspects of Machine Learning · General Machine Learning Techniques
As a popular paradigm for juggling data privacy and collaborative training, federated learning (FL) is flourishing to distributively process the large scale of heterogeneous datasets on edged clients. Due to bandwidth limitations and security considerations, it ingeniously splits the original problem into multiple subproblems to be solved in parallel, which empowers primal dual solutions to great application values in FL. In this paper, we review the recent development of classical federated primal dual methods and point out a serious common defect of such methods in non-convex scenarios, which we say is a ``dual drift'' caused by dual hysteresis of those longstanding inactive clients under partial participation training. To further address this problem, we propose a novel Aligned Federated Primal Dual (A-FedPD) method, which constructs virtual dual updates to align global consensus and local dual variables for those protracted unparticipated local clients. Meanwhile, we provide a comprehensive analysis of the optimization and generalization efficiency for the A-FedPD method on smooth non-convex objectives, which confirms its high efficiency and practicality. Extensive experiments are conducted on several classical FL setups to validate the effectiveness of our proposed method.
Optimization · Convex
We give a faster algorithm for computing an approximate John ellipsoid around $n$ points in $d$ dimensions. The best known prior algorithms are based on repeatedly computing the leverage scores of the points and reweighting them by these scores (Cohen et al., 2019). We show that this algorithm can be substantially sped up by delaying the computation of high accuracy leverage scores by using sampling, and then later computing multiple batches of high accuracy leverage scores via fast rectangular matrix multiplication. We also give low-space streaming algorithms for John ellipsoids using similar ideas.
Optimization · Convex
Unlike classical control theory, such as Linear Quadratic Control (LQC), real-world control problems are highly complex. These problems often involve adversarial perturbations, bandit feedback models, and non-quadratic, adversarially chosen cost functions. A fundamental yet unresolved question is whether optimal regret can be achieved for these general control problems. The standard approach to addressing this problem involves a reduction to bandit convex optimization with memory. In the bandit setting, constructing a gradient estimator with low variance is challenging due to the memory structure and non-quadratic loss functions.In this paper, we provide an affirmative answer to this question. Our main contribution is an algorithm that achieves an $\tilde{O}(\sqrt{T})$ optimal regret for bandit non-stochastic control with strongly-convex and smooth cost functions in the presence of adversarial perturbations, improving the previously known $\tilde{O}(T^{2/3})$ regret bound from \citep{cassel2020bandit}. Our algorithm overcomes the memory issue by reducing the problem to Bandit Convex Optimization (BCO) without memory and addresses general strongly-convex costs using recent advancements in BCO from \citep{suggala2024second}. Along the way, we develop an improved algorithm for BCO with memory, which may be of independent interest.
Optimization
Stochastic gradient descent (SGD) is perhaps the most prevalent optimization method in modern machine learning. Contrary to the empirical practice of sampling from the datasets \emph{without replacement} and with (possible) reshuffling at each epoch, the theoretical counterpart of SGD usually relies on the assumption of \emph{sampling with replacement}. It is only very recently that SGD using sampling without replacement -- shuffled SGD -- has been analyzed with matching upper and lower bounds. However, we observe that those bounds are too pessimistic to explain often superior empirical performance of data permutations (sampling without replacement) over vanilla counterparts (sampling with replacement) on machine learning problems. Through fine-grained analysis in the lens of primal-dual cyclic coordinate methods and the introduction of novel smoothness parameters, we present several results for shuffled SGD on smooth and non-smooth convex losses, where our novel analysis framework provides tighter convergence bounds over all popular shuffling schemes (IG, SO, and RR). Notably, our new bounds predict faster convergence than existing bounds in the literature -- by up to a factor of $O(\sqrt{n})$, mirroring benefits from tighter convergence bounds using component smoothness parameters in randomized coordinate methods. Lastly, we numerically demonstrate on common machine learning datasets that our bounds are indeed much tighter, thus offering a bridge between theory and practice.
Optimization · Convex
We present adaptive gradient methods (both basic and accelerated) for solvingconvex composite optimization problems in which the main part is approximatelysmooth (a.k.a. $(\delta, L)$-smooth) and can be accessed only via a(potentially biased) stochastic gradient oracle.This setting covers many interesting examples including Hölder smooth problemsand various inexact computations of the stochastic gradient.Our methods use AdaGrad stepsizes and are adaptive in the sense that they donot require knowing any problem-dependent constants except an estimate of thediameter of the feasible set but nevertheless achieve the best possibleconvergence rates as if they knew the corresponding constants.We demonstrate that AdaGrad stepsizes work in a variety of situationsby proving, in a unified manner, three types of new results.First, we establish efficiency guarantees for our methods in the classicalsetting where the oracle's variance is uniformly bounded.We then show that, under more refined assumptions on the variance,the same methods without any modifications enjoy implicit variancereduction properties allowing us to express their complexity estimates interms of the variance only at the minimizer.Finally, we show how to incorporate explicit SVRG-type variance reduction intoour methods and obtain even faster algorithms.In all three cases, we present both basic and accelerated algorithmsachieving state-of-the-art complexity bounds.As a direct corollary of our results, we obtain universal stochastic gradientmethods for Hölder smooth problems which can be used in all situations.
Reinforcement Learning · Everything Else
Rewards are a critical aspect of formulating Reinforcement Learning (RL) problems; often, one may be interested in testing multiple reward functions, or the problem may naturally involve multiple rewards. In this study, we investigate the _Multi-Reward Best Policy Identification_ (MR-BPI) problem, where the goal is to determine the best policy for all rewards in a given set $\mathcal{R}$ with minimal sample complexity and a prescribed confidence level. We derive a fundamental instance-specific lower bound on the sample complexity required by any Probably Correct (PC) algorithm in this setting. This bound guides the design of an optimal exploration policy attaining minimal sample complexity. However, this lower bound involves solving a hard non-convex optimization problem. We address this challenge by devising a convex approximation, enabling the design of sample-efficient algorithms. We propose MR-NaS, a PC algorithm with competitive performance on hard-exploration tabular environments. Extending this approach to Deep RL (DRL), we also introduce DBMR-BPI, an efficient algorithm for model-free exploration in multi-reward settings.
Probabilistic Methods
Machine learning (ML) has achieved remarkable success in prediction tasks. In many real-world scenarios, rather than solely predicting an outcome using an ML model, the crucial concern is how to make decisions to prevent the occurrence of undesired outcomes, known as the *avoiding undesired future (AUF)* problem. To this end, a new framework called *rehearsal learning* has been proposed recently, which works effectively in stationary environments by leveraging the influence relations among variables. In real tasks, however, the environments are usually non-stationary, where the influence relations may be *dynamic*, leading to the failure of AUF by the existing method. In this paper, we introduce a novel sequential methodology that effectively updates the estimates of dynamic influence relations, which are crucial for rehearsal learning to prevent undesired outcomes in non-stationary environments. Meanwhile, we take the cost of decision actions into account and provide the formulation of AUF problem with minimal action cost under non-stationarity. We prove that in linear Gaussian cases, the problem can be transformed into the well-studied convex quadratically constrained quadratic program (QCQP). In this way, we establish the first polynomial-time rehearsal-based approach for addressing the AUF problem. Theoretical and experimental results validate the effectiveness and efficiency of our method under certain circumstances.
Reinforcement Learning · Multi-agent
This paper concerns imitation learning (IL) in cooperative multi-agent systems.The learning problem under consideration poses several challenges, characterized by high-dimensional state and action spaces and intricate inter-agent dependencies. In a single-agent setting, IL was shown to be done efficiently via an inverse soft-Q learning process. However, extending this framework to a multi-agent context introduces the need to simultaneously learn both local value functions to capture local observations and individual actions, and a joint value function for exploiting centralized learning.In this work, we introduce a new multi-agent IL algorithm designed to address these challenges. Our approach enables thecentralized learning by leveraging mixing networks to aggregate decentralized Q functions.We further establish conditions for the mixing networks under which the multi-agent IL objective function exhibits convexity within the Q function space.We present extensive experiments conducted on some challenging multi-agent game environments, including an advanced version of the Star-Craft multi-agent challenge (SMACv2), which demonstrates the effectiveness of our algorithm.
Optimization · Non-Convex
In this paper, we study Adam in non-convex smooth scenarios with potential unbounded gradients and affine variance noise. We consider a general noise model which governs affine variance noise, bounded noise, and sub-Gaussian noise. We show that Adam with a specific hyper-parameter setup can find a stationary point with a $\mathcal{O}(\text{poly}(\log T)/\sqrt{T})$ rate in high probability under this general noise model where $T$ denotes total number iterations, matching the lower rate of stochastic first-order algorithms up to logarithm factors. We also provide a probabilistic convergence result for Adam under a generalized smooth condition which allows unbounded smoothness parameters and has been illustrated empirically to capture the smooth property of many practical objective functions more accurately.
Learning Theory
While neural networks can enjoy an outstanding flexibility and exhibit unprecedented performance, the mechanism behind their behavior is still not well-understood. To tackle this fundamental challenge, researchers have tried to restrict and manipulate some of their properties in order to gain new insights and better control on them. Especially, throughout the past few years, the concept of *bi-Lipschitzness* has been proved as a beneficial inductive bias in many areas. However, due to its complexity, the design and control of bi-Lipschitz architectures are falling behind, and a model that is precisely designed for bi-Lipschitzness realizing a direct and simple control of the constants along with solid theoretical analysis is lacking. In this work, we investigate and propose a novel framework for bi-Lipschitzness that can achieve such a clear and tight control based on convex neural networks and the Legendre-Fenchel duality. Its desirable properties are illustrated with concrete experiments to illustrate its broad range of applications.
Trustworthy Machine Learning
We introduce an efficient method for learning linear models from uncertain data, where uncertainty is represented as a set of possible variations in the data, leading to predictive multiplicity. Our approach leverages abstract interpretation and zonotopes, a type of convex polytope, to compactly represent these dataset variations, enabling the symbolic execution of gradient descent on all possible worlds simultaneously. We develop techniques to ensure that this process converges to a fixed point and derive closed-form solutions for this fixed point. Our method provides sound over-approximations of all possible optimal models and viable prediction ranges. We demonstrate the effectiveness of our approach through theoretical and empirical analysis, highlighting its potential to reason about model and prediction uncertainty due to data quality issues in training data.
Optimization · Convex
Variational inequalities represent a broad class of problems, including minimization and min-max problems, commonly found in machine learning. Existing second-order and high-order methods for variational inequalities require precise computation of derivatives, often resulting in prohibitively high iteration costs. In this work, we study the impact of Jacobian inaccuracy on second-order methods. For the smooth and monotone case, we establish a lower bound with explicit dependence on the level of Jacobian inaccuracy and propose an optimal algorithm for this key setting. When derivatives are exact, our method converges at the same rate as exact optimal second-order methods. To reduce the cost of solving the auxiliary problem, which arises in all high-order methods with global convergence, we introduce several Quasi-Newton approximations. Our method with Quasi-Newton updates achieves a global sublinear convergence rate. We extend our approach with a tensor generalization for inexact high-order derivatives and support the theory with experiments.
Optimization · Optimization and Learning under Uncertainty
We consider the penalized distributionally robust optimization (DRO) problem with a closed, convex uncertainty set, a setting that encompasses learning using $f$-DRO and spectral/$L$-risk minimization. We present Drago, a stochastic primal-dual algorithm which combines cyclic and randomized components with a carefully regularized primal update to achieve dual variance reduction. Owing to its design, Drago enjoys a state-of-the-art linear convergence rate on strongly convex-strongly concave DRO problems witha fine-grained dependency on primal and dual condition numbers. The theoretical results are supported with numerical benchmarks on regression and classification tasks.