Open-vocabulary scene understanding with online panoptic mapping is essential for embodied applications to perceive and interact with environments. However, existing methods are predominantly offline or lack instance-level understanding, limiting their applicability to real-world robotic tasks. In this paper, we propose OnlinePG, a novel and effective system that integrates geometric reconstruction and open-vocabulary perception using 3D Gaussian Splatting in an online setting. Technically, to achieve online panoptic mapping, we employ an efficient local-to-global paradigm with a sliding window. To build local consistency map, we construct a 3D segment clustering graph that jointly leverages geometric and semantic cues, fusing inconsistent segments within sliding window into complete instances. Subsequently, to update the global map, we construct explicit spatial attribute grids for the local 3D Gaussian map and fuse them into the global map via robust bidirectional bipartite 3D Gaussian instance matching. Finally, we utilize the fused VLM features inside the 3D spatial attribute grids to achieve open-vocabulary scene understanding. Extensive experiments on widely used datasets demonstrate that our method achieves better performance among online approaches, while maintaining real-time efficiency.
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Recent end-to-end autonomous driving approaches have leveraged Vision-Language Models (VLMs) to enhance planning capabilities in complex driving scenarios. However, VLMs are inherently trained as generalist models, lacking specialized understanding of driving-specific reasoning in 3D space and time. When applied to autonomous driving, these models struggle to establish structured spatial-temporal representations that capture geometric relationships, scene context, and motion patterns critical for safe trajectory planning.To address these limitations, we propose SGDrive, a novel framework that explicitly structures the VLM's representation learning around driving-specific knowledge hierarchies. Built upon a pre-trained VLM backbone, SGDrive decomposes driving understanding into a scene-agent-goal hierarchy that mirrors human driving cognition: drivers first perceive the overall environment (scene context), then attend to safety-critical agents and their behaviors, and finally formulate short-term goals before executing actions. This hierarchical decomposition provides the structured spatial-temporal representation that generalist VLMs lack, integrating multi-level information into a compact yet comprehensive format for trajectory planning.Extensive experiments on the NAVSIM benchmark demonstrate that SGDrive achieves state-of-the-art performance among camera-only methods, validating the effectiveness of hierarchical knowledge structuring for adapting generalist VLMs to autonomous driving.
Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and \pi^3 have a computational cost that scales quadratically with the number of input images, making them inefficient when applied to large image collections. Sequential-reconstruction approaches reduce this cost but sacrifice reconstruction quality. We introduce ZipMap, a stateful feed-forward model that achieves linear-time, bidirectional 3D reconstruction while matching or surpassing the accuracy of quadratic-time methods. ZipMap employs test-time training layers to zip an entire image collection into a compact hidden scene state in a single forward pass, enabling reconstruction of over 700 frames in under 10 seconds on a single H100 GPU, more than 20x faster than state-of-the-art methods such as VGGT. Moreover, we demonstrate the benefits of having a stateful representation in real-time scene-state querying and its extension to sequential streaming reconstruction.
Learning from Semantic Dictionaries: Discriminative Codebook Contrastive Learning for Unified Visual Representation and Generation
PDF ↗Discriminative and generative vision models excel in their respective domains but remain semantically misaligned, hindering progress toward unified visual learning. We introduce LEASE (LEArning from SEmantic Dictionaries), a self-supervised framework that bridges this gap using a paired generative-discriminative codebook design. LEASE operates entirely in a discrete token space produced through a one-time precomputation step, enabling efficient training without data augmentations, teacher models, or online tokenizers. LEASE integrates two complementary objectives: a masked token reconstruction loss that captures fine-grained generative detail, and a codebook contrast loss that aligns encoder features with discriminative semantics via adaptive centroid weighting. This dual supervision yields a unified latent space that supports both high-quality generation and strong representation learning.On ImageNet-1K, LEASE achieves state-of-the-art unified performance, outperforming prior VQGAN-based methods such as MAGE and Sorcen across linear probing, unconditional generation, few-shot learning, transfer, and robustness benchmarks. It also competes favorably with domain-specialized contrastive and generative models while surpassing previous MIM methods. The unsupervised LEASE model can also be extended to conditional generation by building upon its learned representations, proving competitive with specialized baselines.Overall, LEASE provides an efficient and effective step toward general-purpose vision models that jointly understand and generate visual content. Code will be released upon acceptance.
The approximation and convergence properties of implicit neural representations (INRs) are known to be highly sensitive to parameter initialization strategies. While several data-driven initialization methods demonstrate significant improvements over standard random sampling, the reasons for their success -- specifically, whether they encode classical statistical signal priors or more complex features -- remain poorly understood. In this study, we explore this phenomenon through a series of experimental analyses leveraging noise pretraining. We pretrain INRs on diverse noise classes (e.g., Gaussian, Dead Leaves, Spectral) and measure their ability to both fit unseen signals and encode priors for an inverse imaging task (denoising). Our analyses on image and video data reveal a surprising finding: simply pretraining on unstructured noise (Uniform, Gaussian) dramatically improves signal fitting capacity compared to all other baselines. However, unstructured noise also yields poor deep image priors for denoising. In contrast, we also find that noise with the classic 1/|f^\alpha| spectral structure of natural images achieves an excellent balance of signal fitting and inverse imaging capabilities, performing on par with the best data-driven initialization methods. This finding enables more efficient INR training in applications lacking sufficient prior domain-specific data.
Human perception of visual similarity is inherently adaptive and subjective, depending on the users' interests and focus. However, most image retrieval systems fail to reflect this flexibility, relying on a fixed, monolithic metric that cannot incorporate multiple conditions simultaneously. To address this, we propose CLAY, an adaptive similarity computation method that reframes the embedding space of pretrained Vision-Language Models (VLMs) as a text-conditional similarity space without additional training. This design separates the textual conditioning process and visual feature extraction, allowing highly efficient and multi-conditioned retrieval with fixed visual embeddings. We also construct a synthetic evaluation dataset CLAY-EVAL, for comprehensive assessment under diverse conditioned retrieval settings. Experiments on standard datasets and our proposed dataset show that CLAY achieves state-of-the art retrieval accuracy and notable computational efficiency compared to previous works.
Hand-object interaction (HOI) reconstruction and synthesis are becoming central to embodied AI and AR/VR. Yet, despite rapid progress, existing HOI generation research remains fragmented across three disjoint tracks: (1) pose-only synthesis that predicts MANO trajectories without producing pixels; (2) single-image HOI generation that hallucinates appearance from masks or 2D cues but lacks dynamics; and (3) video generation methods that require both the entire pose sequence and the ground-truth first frame as inputs, preventing true sim-to-real deployment. Inspired by the philosophy of previous work, we think that HOI generation requires a unified engine that brings together pose, appearance, and motion within one coherent framework. Thus we introduce PAM: a Pose-Appearance-Motion Engine for controllable HOI video generation. The performance of our engine is validated by: (1) On DexYCB, we obtain an FVD of 29.13 (vs. 38.83 for InterDyn), and MPJPE of 19.37 mm (vs. 30.05 mm for CosHand), while generating higher-resolution 480x720 videos compared to 256x256/256x384 baselines. (2) On OAKINK2, our full multi-condition model improves FVD from 68.76 - 46.31. (3) An ablation over input conditions on DexYCB shows that combining depth, segmentation, and keypoints consistently yields the best results. (4) For a downstream hand pose estimation task using SimpleHand, augmenting training with 3,400 synthetic videos (207k frames) allows a model trained on only 50% of the real data plus our synthetic data to match the 100% real baseline.
WeMMU: Enhanced Bridging of Vision-Language Models and Diffusion Models via Noisy Query Tokens
PDF ↗Recent progress in multimodal large language models (MLLMs) has highlighted the challenge of efficiently bridging pre-trained Vision-Language Models (VLMs) with Diffusion Models. While methods using a fixed number of learnable query tokens offer computational efficiency, they suffer from task generalization collapse, failing to adapt to new tasks that are distant from their pre-training tasks. To overcome this, we propose Noisy Query Tokens, which learn a distributed representation space between the VLM and Diffusion Model via end-to-end optimization, enhancing continual learning. Additionally, we introduce a VAE branch with linear projection to recover fine-grained image details. Experimental results confirm our approach mitigates generalization collapse and enables stable continual learning across diverse tasks.
MeanFlow (MF) is a diffusion-motivated generative model that enables efficient few-step generation by learning long jumps directly from noise to data. In practice, it is often used as a latent MF by leveraging the pre-trained Stable Diffusion variational autoencoder (SD-VAE) for high-dimensional data modeling. However, MF training remains computationally demanding and is often unstable. During inference, the SD-VAE decoder dominates the generation cost, and MF depends on complex guidance hyperparameters for class-conditional generation. In this work, we develop an efficient training and sampling scheme for MF in the latent space of a Representation Autoencoder (RAE), where a pre-trained vision encoder (e.g., DINO) provides semantically rich latents paired with a lightweight decoder. We observe that naive MF training in the RAE latent space suffers from severe gradient explosion. To stabilize and accelerate training, we adopt Consistency Mid-Training for trajectory-aware initialization and use a two-stage scheme: distillation from a pre-trained flow matching teacher to speed convergence and reduce variance, followed by an optional bootstrapping stage with a one-point velocity estimator to further reduce deviation from the oracle mean flow. This design removes the need for guidance, simplifies training configurations, and reduces computation in both training and sampling. Empirically, our method achieves a 1-step FID of 2.03, outperforming vanilla MF's 3.43, while reducing sampling GFLOPS by 38% and total training cost by 83% on ImageNet 256. We further scale our approach to ImageNet 512, achieving a competitive one-step FID of 3.23 with the lowest GFLOPS among all baselines.
Dense Video Object Captioning (DVOC) is the task of jointly detecting, tracking, and captioning object trajectories in a video, requiring the ability to understand spatio-temporal details and describe them in natural language.Due to the complexity of the task and the high cost associated with manual annotation, previous approaches resort to training strategies with limited data, potentially leading to suboptimal performance.To circumvent this issue, we propose to generate captions about spatio-temporally localized entities leveraging a state-of-the-art VLM, and extend the LVIS and LV-VIS datasets with our synthetic captions (LVISCap and LV-VISCap). Moreover, we introduce an end-to-end model, CaptionFormer, capable of jointly detecting, segmenting, tracking and captioning object trajectories.With pretraining on LVISCap and LV-VISCap, CaptionFormer achieves state-of-the-art DVOC results on three existing benchmarks, VidSTG, VLN and BenSMOT.
Reinforcement Learning with Verifiable Rewards (RLVR) traditionally relies on a sparse, outcome-based signal. Recent work shows that providing a fine-grained, model-intrinsic signal--rewarding the confidence growth in the ground-truth answer--effectively improves language reasoning training by providing step-level guidance without costly external models. While effective for unimodal text, we find that naively applying this global reward to vision-language (V-L) reasoning is a suboptimal strategy, as the task is a heterogeneous mix of sparse visual perception and dense textual reasoning. This global normalization creates mixture-induced signal degradation, where the training signal for visual steps is statistically distorted by the predominant textual steps. We propose Perception-Decomposed Confidence Reward (PDCR), a framework that solves this by aligning the reward structure with the task's heterogeneous nature. PDCR first performs an unsupervised skill decomposition, introducing a model-internal Visual Dependence Score to quantify visual reliance and applying a clustering algorithm to separate perception and reasoning steps. Based on this, PDCR computes a decomposed advantage by normalizing confidence gains within each skill cluster. This intra-cluster normalization provides a stable, correctly-scaled signal for both perception and reasoning. We demonstrate that PDCR outperforms the naive, global-reward formulation and sparse-reward baselines on key V-L reasoning benchmarks.
With the surge of pre-trained text-to-image flow matching models, text-based image editing performance has gained remarkable improvement, especially for **simple editing** that only contains a single editing target. However, to satisfy the exploding editing requirements, the **complex editing** that contains multiple editing targets is posed as a more challenging task. However, current complex editing solutions: single-round and multi-round editing are limited by long text following and cumulative inconsistency, respectively. Thus, they struggle to strike a balance between semantic alignment and source consistency.In this paper, we propose **FlowDC**, which decouples the complex editing into multiple sub-editing effects and superposes them in parallel during the editing process. Meanwhile, we observed that the velocity quantity that is orthogonal to the editing displacement harms the source structure preserving. Thus, we decompose the velocity and decay the orthogonal part for better source consistency.To evaluate the effectiveness of complex editing settings, we construct a complex editing benchmark: Complex-PIE-Bench. On two benchmarks, FlowDC shows superior results compared with existing methods. We also detail the ablations of our module designs.
Long video understanding presents significant challenges for vision-language models due to extremely long context windows. Existing solutions relying on naive chunking strategies with retrieval-augmented generation, typically suffer from information fragmentation and a loss of global coherence. We present HAVEN, a unified framework for long-video understanding that enables coherent and comprehensive reasoning by integrating audiovisual entity cohesion and hierarchical video indexing with agentic search. First, we preserve semantic consistency by integrating entity-level representations across visual and auditory streams, while organizing content into a structured hierarchy spanning global summary, scene, segment, and entity levels. Then we employ an agentic search mechanism to enable dynamic retrieval and reasoning across these layers, facilitating coherent narrative reconstruction and fine-grained entity tracking. Extensive experiments demonstrate that our method achieves good temporal coherence, entity consistency, and retrieval efficiency, establishing a new state-of-the-art with an overall accuracy of 84.1% on LVBench. Notably, it achieves outstanding performance in the challenging reasoning category, reaching 80.1%. These results highlight the effectiveness of structured, multimodal reasoning for comprehensive and context-consistent understanding of long-form videos.
Preference-based finetuning of vision-language models (VLMs) is notoriously unstable, as trivially wrong negatives inject uninformative gradients that distort optimization and degrade calibration. This work revisits this issue through the lens of learning dynamics and identifies a core pathology, the squeezing effect, where easy negatives retain large, misaligned gradients despite having negligible loss.To address this, we propose Cooling-Weighted Direct Preference Optimization (CW-DPO), a two-stage framework that first smooths and then stabilizes the alignment process. Stage 1 employs a constrained SFT phase with low-weight "gentle negatives" to regularize overconfident distributions and flatten the loss landscape. Stage 2 introduces a competence-aware cooling weight that adaptively scales negative gradients according to the model's average per-token log-probability, suppressing uninformative updates while emphasizing hard, on-policy contrasts. This dynamics-aware weighting effectively mitigates the squeezing effect and enables smoother convergence.Extensive experiments on mainstream benchmarks--including COCO, Flickr30k, NoCaps, MMMU, and MMBench1.1--show that CW-DPO achieves state-of-the-art performance, for example +3.4 CIDEr over PPO and +2.4% absolute accuracy on MMMU, while improving calibration and halving convergence steps. This demonstrates that smoothing before cooling constitutes a simple yet general principle for robust VLM preference optimization.
Image captions serve as efficient surrogates for visual content in multimodal systems such as retrieval, recommendation, multi-step agentic inference pipelines. Yet current evaluation practices miss a fundamental question: Can captions stand-in for images in real downstream tasks? We propose a utility-based benchmark, CaptionQA, to evaluate model-generated captions, where caption quality is measured by how well it supports downstream tasks. CaptionQA is an extensible domain-dependent benchmark covering 4 domains, Natural, Document, E-commerce, and Embodied AI, each with fine-grained taxonomies (25 top-level and 69 subcategories) that identify useful information for domain-specific tasks. CaptionQA builds 33,027 densely annotated multiple-choice questions (50.3 per image on average) that explicitly require visual information to answer, providing a comprehensive probe of caption utility. In our evaluation protocol, an LLM answers these questions using captions alone, directly measuring whether captions preserve image-level utility and are utilizable by a downstream LLM. Evaluating state-of-the-art MLLMs reveals substantial gaps between the image and its caption utility. Notably, models nearly identical on traditional image-QA benchmarks lower by up to 32% in caption utility. We release CaptionQA along with an open-source pipeline for extension to new domains.
Large Vision-Language Models (LVLMs) excel in visual understanding and reasoning, but the excessive visual tokens lead to high inference costs. Although recent token reduction methods mitigate this issue, they mainly target single-turn Visual Question Answering (VQA), leaving the more practical multi-turn VQA (MT-VQA) scenario largely unexplored. MT-VQA introduces additional challenges, as subsequent questions are unknown beforehand and may refer to arbitrary image regions, making existing reduction strategies ineffective. Specifically, current approaches fall into two categories: prompt-dependent methods, which bias toward the initial text prompt and discard information useful for subsequent turns; prompt-agnostic ones, which, though technically applicable to multi-turn settings, rely on heuristic reduction metrics such as attention scores, leading to suboptimal performance. In this paper, we propose a learning-based prompt-agnostic method, termed MetaCompress, overcoming the limitations of heuristic designs. We begin by formulating token reduction as a learnable compression mapping, unifying existing formats such as pruning and merging into a single learning objective. Upon this formulation, we introduce a data-efficient training paradigm capable of learning optimal compression mappings with limited computational costs. Extensive experiments on MT-VQA benchmarks and across multiple LVLM architectures demonstrate that MetaCompress achieves superior efficiency-accuracy trade-offs while maintaining strong generalization across dialogue turns. Our code is available at https://github.com/MArSha1147/MetaCompress.
Reliable 4D object detection, which refers to 3D object detection in streaming video, is crucial for perceiving and understanding the real world. Existing open-set 4D object detection methods typically make predictions on a frame-by-frame basis without modeling temporal consistency, or rely on complex multi-stage pipelines that are prone to error propagation across cascaded stages. Progress in this area has been hindered by the lack of large-scale datasets that capture continuous reliable 3D bounding box (b-box) annotations. To overcome these challenges, we first introduce DA4D, a large-scale 4D detection dataset containing over 280k sequences with high-quality b-box annotations collected under diverse conditions. Building on DA4D, we propose DetAny4D, an open-set end-to-end framework that predicts 3D b-boxes directly from sequential inputs. DetAny4D fuses multi-modal features from pre-trained foundational models and designs a geometry-aware spatiotemporal decoder to effectively capture both spatial and temporal dynamics. Furthermore, it adopts a multi-task learning architecture coupled with a dedicated training strategy to maintain global consistency across sequences of varying lengths. Extensive experiments show that DetAny4D achieves competitive detection accuracy and significantly improves temporal stability, effectively addressing long-standing issues of jitter and inconsistency in 4D object detection. Data and code will be released upon acceptance.
Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high computational costs make them unsuitable for streaming. Moreover, existing interactive approaches are typically restricted to the head-and-shoulder region, limiting their ability to produce gestures and body motions. To address these challenges, we propose a two-stage autoregressive adaptation and acceleration framework that applies autoregressive distillation and adversarial refinement to adapt a high-fidelity human video diffusion model for real-time, interactive streaming. To ensure long-term stability and consistency, we introduce three key components: a Reference Sink, a Reference-Anchored Positional Re-encoding (RAPR) strategy, and a Consistency-Aware Discriminator. Building on this framework, we develop a one-shot, interactive, human avatar model capable of generating both natural talking and listening behaviors with coherent gestures. Extensive experiments demonstrate that our method achieves state-of-the-art performance, surpassing existing approaches in generation quality, real-time efficiency, and interaction naturalness.
Recent diffusion models increasingly favor Transformer backbones, motivated by the remarkable scalability of fully attentional architectures. Yet the locality bias, parameter efficiency, and hardware friendliness--the attributes that established ConvNets as the efficient vision backbone--have seen limited exploration in modern generative modeling. Here we introduce the fully convolutional diffusion model (FCDM), a model having a backbone similar to ConvNeXt, but designed for conditional diffusion modeling. We find that using only 50% of the FLOPs of DiT-XL/2, FCDM-XL achieves competitive performance with 7x and 7.5x fewer training steps at 256x256 and 512x512 resolutions, respectively. Remarkably, FCDM-XL can be trained on a 4-GPU system, highlighting the exceptional training efficiency of our architecture. Our results demonstrate that modern convolutional designs provide a competitive and highly efficient alternative for scaling diffusion models, reviving ConvNeXt as a simple yet powerful building block for efficient generative modeling.
Modern generative models can propose striking 3D vehicle shapes from text and images, but turning these sketches into aerodynamically efficient, regulation compliant designs still requires weeks of high-fidelity computational fluid dynamics (CFD) and manual iteration. As a result, fast 3D generation without trustworthy physics in the loop does little to reduce end-to-end design time. We study how an AI agent can close this loop under a strict CFD budget. We introduce AeroAgent, a vision-physics-decision framework built around a single 3D, editable surface representation for vehicle shapes. A vision module turns text and 2D references into diverse, standardized 3D candidates and supports image-level edits. A physics module, AeroFormer is a geometry-guided Transformer surrogate trained on a large-scale vehicle aerodynamics dataset of roughly 50k CFD simulations; three task-specific heads predict drag Cd, surface pressure, and velocity fields on shared 3D grids. A decision module encodes regulatory size limits and aesthetic constraints as feasibility tests, uses prototype priors and surrogate sensitivities to guide free-form deformation edits, and runs a budget-aware propose evaluate refine loop in which only the final top K shapes are confirmed by high-fidelity CFD. In extensive experiments across five common vehicle classes, running only five propose evaluate refine iterations per vehicle reduces drag by an average of 2-12% and cuts high-fidelity CFD calls by 50-80% compared to baseline workflows, while preserving or improving styling quality.