Image segmentation remains a challenging task in computer vision, demanding robust mask generation and precise classification. Recent mask-based approaches yield high-quality masks by capturing global context. However, accurately classifying these masks, especially in the presence of ambiguous boundaries and imbalanced class distributions, remains an open challenge. In this work, we introduce ViT-P, a novel two-stage segmentation framework that decouples mask generation from classification. The first stage employs a proposal generator to produce class-agnostic mask proposals, while the second stage utilizes a point-based classification model built on the Vision Transformer (ViT) to refine predictions. ViT-P serves as a pre-training-free adapter, allowing the integration of various pre-trained vision transformers without modifying their architecture, ensuring adaptability to dense prediction tasks. Furthermore, we demonstrate that coarse and bounding box annotations can effectively enhance classification without requiring additional training on fine annotation datasets, reducing annotation costs while maintaining strong performance. Extensive experiments across COCO, ADE20K, and Cityscapes datasets validate the effectiveness of ViT-P, achieving state-of-the-art results with 54.0 PQ on ADE20K panoptic segmentation, 87.4 mIoU on Cityscapes semantic segmentation, and 63.6 mIoU on ADE20K semantic segmentation.
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As efficient alternatives to softmax Attention, linear state space models (SSMs) achieve constant memory and linear compute, but maintain only a lossy, fading summary of the past, often leading to inferior performance in recall oriented settings. We propose Gated KalmaNet (GKA), a layer that reduces this gap by accounting for the full past when predicting the next token, while maintaining SSM-style efficiency. GKA is inspired by the Kalman Filter and solves ridge regression problems online at test time, with constant memory and linear time in the sequence length. An insight is that standard Kalman filter equations are numerically unstable in low-precision environments (e.g., bfloat16) and difficult to parallelize on modern GPUs. We address both challenges via two innovations: (1) an adaptive regularization strategy with input-dependent gating that controls the condition number of the problem, ensuring numerical stability and balancing memory retention; (2) the use of Chebyshev Iteration instead of conventional iterative solvers, which we show to be more stable in low-precision settings. To improve scalability, we implement Chebyshev Iteration in a hardware-aware, chunk-wise manner, along with custom kernels for backpropagating through our adaptive regularization and gating mechanisms. On short-context tasks, GKA shows strong language understanding capabilities and outperforms existing SSMs (e.g., Mamba2, and Gated DeltaNet). On long-context tasks, GKA excels at real-world RAG and LongQA tasks up to 128k tokens with more than 10% relative improvement over baselines. Finally, we show GKA outperforms Mamba when extended for ImageNet classification.
Immunofluorescence (IF) images reveal detailed information about structures and functions at the subcellular level. However, unlike RGB images, IF datasets pose challenges for deep learning models due to their inconsistencies in channel count and configuration, stemming from varying staining protocols across laboratories and studies. Although existing approaches build channel-adaptive models for training, they do not perform evaluations across IF datasets with unseen channel configurations. To address this, we first introduce a biologically informed view of cellular image channels by grouping them into either context or concept, where we treat the context channels as a reference for the concept channels in the image. We leverage this view to propose Channel Conditioned Cell Representations (C3R), a framework that learns representations that transfers well to both in-distribution (ID) and out-of-distribution (OOD) datasets which contain same and different channel configurations, respectively. C3R is a two-fold framework comprising a channel-adaptive encoder architecture and a masked knowledge distillation training strategy, both built around the context-concept principle. We find that C3R outperforms existing benchmarks on both ID and OOD tasks, while yielding state-of-the-art results on frozen encoder evaluation on the CHAMMI benchmark. Our method opens a new pathway for cross-dataset generalization between IF datasets, with no need for retraining on unseen channel configurations.
Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable 2D motion imagination, generating dynamic and visually coherent motion from text or image prompts. However, their outputs lack explicit 3D structure and cannot be directly used for animation or simulation. We present AniMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AniMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines its joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines.
Reliable generalization metrics are fundamental to the evaluation of machine learning models. Especially in high-stakes applications where labeled target data are scarce, evaluation of models' generalization performance under distribution shift is a pressing need. We focus on two practical scenarios: (1) Before deployment, how to select the best model for unlabeled target data? (2) After deployment, how to monitor model performance under distribution shift? The central need in both cases is a reliable and label-free proxy metric. Yet existing proxy metrics, such as model confidence or accuracy-on-the-line, are often unreliable as they only assess model output while ignoring the internal mechanisms that produce them. We address this limitation by introducing a new perspective: using the inner workings of a model, i.e., circuits, as a predictive metric of generalization performance. Leveraging circuit discovery, we extract the causal interactions between internal representations as a circuit, from which we derive two metrics tailored to the two practical scenarios. (1) Before deployment, we introduce Dependency Depth Bias, which measures different models' generalization capability on target data. (2) After deployment, we propose Circuit Shift Score, which predicts a model's generalization under different distribution shifts. Across various tasks, both metrics demonstrate significantly improved correlation with generalization performance, outperforming existing proxies by an average of 13.4% and 34.1%, respectively. Our code is available at https://github.com/deep-real/GenCircuit.
Large Vision-Language Models (LVLMs) exhibit powerful reasoning capabilities but suffer sophisticated jailbreak vulnerabilities. Fundamentally, aligning LVLMs is not just a safety challenge but a problem of economic efficiency. Current alignment methods struggle with the trade-off between safety, utility, and operational costs. Critically, a focus solely on final outputs (process-blindness) wastes significant computational budget on unsafe deliberation. This flaw allows harmful reasoning to be disguised with benign justifications, thereby circumventing simple additive safety scores.To address this, we propose EcoAlign, an inference-time framework that reframes alignment as an economically rational search by treating the LVLM as a boundedly rational agent. EcoAlign incrementally expands a thought graph and scores actions using a forward-looking function (analogous to net present value) that dynamically weighs expected safety, utility, and cost against the remaining budget. To prevent deception, path safety is enforced via the weakest-link principle. Extensive experiments across 3 closed-source and 2 open-source models on 6 datasets show that EcoAlign matches or surpasses state-of-the-art safety and utility at a lower computational cost, thereby offering a principled, economical pathway to robust LVLM alignment.
Current text-to-image (T2I) generation models often struggle with prompts that require complex reasoning or specialized knowledge, failing to accurately interpret implicit user intent. To bridge this gap, we introduce T2I-Reason, a large-scale dataset designed to empower text-to-image generation in unified multimodal models (UMMs) with reasoning and knowledge. The dataset contains 120k pairs of text triplet and image. The text triplet consists of (1) an implicit prompt, which requires reasoning or knowledge to decipher its underlying meaning; (2) a reasoning chain, which provides a step-by-step analysis to resolve the implicit prompt's meaning; and (3) an explicit prompt, a clear and straightforward visual description prepared for T2I generation. T2I-Reason is meticulously constructed: 65k samples are dedicated to reasoning, specifically targeting arithmetic reasoning, spatial-attribute relationship reasoning, deductive reasoning (cause to effect), and abductive reasoning (effect to cause). While 55k samples necessitate specialized knowledge, which covers multiple disciplines, spatial-temporal concepts, and entity knowledge. To validate the effectiveness of our dataset, we train a unified multimodal model, Bagel, on our dataset. Results across multiple benchmarks that evaluate the reasoning capabilities of T2I generation demonstrate that our model achieves significant and consistent improvements on both composition and reasoning, confirming that explicit training on intermediate reasoning chains is a pivotal step towards more intelligent unified generative models.
Music-driven 3D dance generation offers significant creative potential, yet practical applications demand versatile and multimodal control. Given the highly dynamic and complex human motion covering various styles and genres, dance generation requires satisfying diverse conditions beyond just music (e.g., spatial trajectories, keyframe gestures, or style descriptions). However, the absence of a large-scale and richly annotated dataset severely hinders progress. In this paper, we build OpenDanceSet, an extensive human dance dataset comprising over 100 hours across 14 genres and 147 subjects. Each sample has rich annotations to facilitate robust cross-modal learning: 3D motion, paired music, 2D keypoints, trajectories, and expert-annotated text descriptions. Furthermore, we propose OpenDanceNet, a unified masked modeling framework for controllable dance generation, including a disentangled auto-encoder and a multimodal joint-prediction Transformer. OpenDanceNet supports generation conditioned on music and arbitrary combinations of text, keypoints, or trajectories. Comprehensive experiments demonstrate that our work achieves high-fidelity synthesis with strong diversity and realistic physical contacts, while also offering flexible control over spatial and stylistic conditions.
Accelerating Diffusion via Hybrid Data-Pipeline Parallelism Based on Conditional Guidance Scheduling
PDF ↗Diffusion models have achieved remarkable progress in high-fidelity image, video, and audio generation, yet inference remains computationally expensive. Nevertheless, current diffusion acceleration methods based on distributed parallelism suffer from noticeable generation artifacts and fail to achieve substantial acceleration proportional to the number of GPUs. Therefore, we propose a hybrid parallelism framework that combines a novel data parallel strategy, condition-based partitioning, with an optimal pipeline scheduling method, adaptive parallelism switching, to reduce generation latency and achieve high generation quality in conditional diffusion models. The key ideas are to (i) leverage the conditional and unconditional denoising paths as a new data-partitioning perspective and (ii) adaptively enable optimal pipeline parallelism according to the denoising discrepancy between these two paths. Our framework achieves 2.31xand 2.07xlatency reductions on SDXL and SD3, respectively, using two NVIDIA RTX 3090 GPUs, while preserving image quality. This result confirms the generality of our approach across U-Net-based diffusion models and DiT-based flow-matching architectures. Our approach also outperforms existing methods in acceleration under high-resolution synthesis settings. Code is available at https://github.com/kaist-dmlab/Hybridiff.
Reconstructing 3D human motion and human-object interactions (HOI) from Internet videos is a fundamental step toward building large-scale datasets of human behavior. Existing methods struggle to recover globally consistent 3D motion under dynamic cameras, especially for motion types underrepresented in current motion-capture datasets, and face additional difficulty recovering coherent human-object interactions in 3D. We introduce a two-stage framework leveraging 2D diffusion that reconstructs 3D human motion and HOI from Internet videos. In the first stage, we synthesize multi-view 2D motion data for each domain, leveraging 2D keypoints extracted from Internet videos to incorporate human motions that rarely appear in existing MoCap datasets. In the second stage, a camera-conditioned multi-view 2D motion diffusion model is trained on the domain-specific synthetic data to recover 3D human motion and 3D HOI in the world space. We demonstrate the effectiveness of our method on Internet videos featuring challenging motions such as gymnastics, as well as in-the-wild HOI videos, and show that it outperforms prior work in producing realistic human motion and human-object interaction.
MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts
PDF ↗Generating realistic 3D cities is fundamental to world models, virtual reality, and game development, where an ideal urban scene must satisfy both stylistic diversity, fine-grained, and controllability. However, existing methods struggle to balance the creative flexibility offered by text-based generation with the object-level editability enabled by explicit structural representations. We introduce MajutsuCity, a natural language-driven and aesthetically adaptive framework for synthesizing structurally consistent and stylistically diverse 3D urban scenes. MajutsuCity represents a city as a composition of controllable layouts, assets, and materials, and operates through a four-stage pipeline. To extend controllability beyond initial generation, we further integrate MajutsuAgent, an interactive language-grounded editing agent that supports five object-level operations. To support photorealistic and customizable scene synthesis, we also construct MajutsuDataset, a high-quality multimodal dataset containing 2D semantic layouts and height maps, diverse 3D building assets, and curated PBR materials and skyboxes, each accompanied by detailed annotations. Meanwhile, we develop a practical set of evaluation metrics, covering key dimensions such as structural consistency, scene complexity, material fidelity, and lighting atmosphere. Extensive experiments demonstrate MajutsuCity reduces layout FID by 83.7% compared with CityDreamer and by 20.1% over CityCraft. Our method ranks first across all AQS and RDR scores, outperforming existing methods by a clear margin. These results confirm MajutsuCity as a new state-of-the-art in geometric fidelity, stylistic adaptability, and semantic controllability for 3D city generation. We expect our framework can inspire new avenues of research in 3D city generation. Our project page: https://longhz140516.github.io/MajutsuCity/
Visual-Language-Action (VLA) models report impressive success rates exceeding 95% on robotic manipulation benchmarks, yet these results may mask fundamental weaknesses in robustness. Current simulation-based robustness evaluations suffer from narrow perturbation coverage, manual design constraints, and coarse-grained analysis that fails to reveal when and how models fail. To address this gap, we propose LIBERO-Plus, a comprehensive, automatic, and fine-grained evaluation framework with controlled perturbations across seven dimensions: object layouts, camera viewpoints, robot initial states, language instructions, lighting conditions, background textures, and sensor noise. Our systematic analysis of ten state-of-the-art models reveals consistent brittleness beneath apparent competence, with performance dropping from 95% to below 30% under modest perturbations. Our findings challenge the assumption that high benchmark scores equate to true competency and highlight the need for evaluation practices that assess reliability under realistic variation.
ReAttnCLIP: Training-Free Open-Vocabulary Remote Sensing Image Segmentation via Re-defined Attention in CLIP
PDF ↗Remote sensing image segmentation is critical for a range of applications, including natural disaster monitoring and precision agriculture. Open-vocabulary segmentation enhances flexibility by removing fixed category constraints, enabling more fine-grained and adaptive scene understanding. Unlike CLIP's original pretraining objective, which emphasizes global image-text alignment, segmentation tasks require accurate and discriminative patch-level representations to support precise pixel-wise predictions. As a result, the quality of attention maps--particularly those generated in the final transformer layers--plays a pivotal role in guiding inter-region interactions. However, current methods generate suboptimal representations when capturing the complex spatial hierarchies in remote sensing. We address this gap by optimizing CLIP's 197x197 attention matrix through three key modifications: (1) substituting the 196x196 patch-to-patch submatrix with intermediate-layer feature similarities to preserve spatial structures; (2) prioritizing intermediate-layer attention for global-to-local (class-to-patch) token alignment to reduce classification interference; (3) disabling the \texttt [CLS] token's self-attention to mitigate bias. Extensive experiments on eight remote sensing benchmarks and two building/road extraction datasets demonstrate that our method achieves state-of-the-art performance among existing training-free approaches.
Beyond Sequential Tools: A Unified VLM Agent System for Photographic Post-Processing via Dynamic Multi-Expert Fusion
PDF ↗Real-world image restoration is challenged by complex, coupled degradations. Existing "all-in-one" models often lack generalization, while agentic systems suffer from inefficient sequential tool invocation. We propose a VLM-guided one-shot framework for universal photographic post-processing. Our system employs a Vision-Language Model (VLM) as an orchestrator to perform nuanced intent understanding and degradation analysis, dynamically allocating weights to a suite of specialized expert LoRA modules. To ensure superior composability, these experts adapt only Key (K) and Value (V) matrices and are simultaneously merged into a pretrained diffusion backbone for synergistic, single-pass restoration. Furthermore, we introduce a lightweight branch trained via Direct Preference Optimization (DPO) to ensure perceptually optimal weight allocation. Our method achieves state-of-the-art performance across diverse synthetic and real-world datasets. Crucially, it demonstrates remarkable zero-shot generalization on authentic real-world data without additional fine-tuning.
Existing GUI benchmarks primarily focus on evaluating models' comprehensive capabilities but largely overlook hallucination phenomena in grounding tasks, which are crucial to the reliability of GUI understanding. In this work, we expose two major types of hallucinations in GUI grounding: 1) Confusion Hallucination, where distractor elements are mistakenly selected, and 2) Fabricated Hallucination, where nonexistent elements are hallucinated with plausible coordinates. To systematically investigate their origins, we introduce GUI-HalluBench, a benchmark comprising two complementary subsets: a parsing subset for assessing structural representation of GUI elements and a hallucination subset for measuring grounding robustness under challenging conditions. This design allows us to associate hallucination patterns with deficiencies in prerequisite abilities: parsing errors are closely tied to both fabricated and confusion hallucinations. Experiments on state-of-the-art models confirm these connections, offering new insights into the root causes of hallucinations and guiding the development of more reliable GUI understanding tools.
Pose-guided human image animation aims to synthesize realistic videos of a reference character driven by a sequence of poses. While diffusion-based methods have achieved remarkable success, most existing approaches are limited to single-character animation. We observe that naively extending these methods to multi-character scenarios often leads to identity confusion and implausible occlusions between characters. To address these challenges, in this paper, we propose an extensible multi-character image animation framework built upon modern Diffusion Transformers (DiTs) for video generation. At its core, our framework introduces two novel components--Identifier Assigner and Identifier Adapter--which collaboratively capture per-person positional cues and inter-person spatial relationships. This mask-driven scheme, along with a scalable training strategy, not only enhances flexibility but also enables generalization to scenarios with more characters than those seen during training. Remarkably, trained on only a two-character dataset, our model generalizes to multi-character animation while maintaining compatibility with single-character cases. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in multi-character image animation, surpassing existing diffusion-based baselines. Codes will be released.
Generalized-CVO: Fast and Correspondence-Free Local Point Cloud Registration with Second Order Riemannian Optimization
PDF ↗We propose a fast and correspondence-free local point cloud registration method that leverages geometric surface structure and reproducing kernel Hilbert space (RKHS) embeddings. The method represents point clouds as continuous functions with point-wise anisotropic kernels that encode local geometry. This formulation improves alignment along surface normals while relaxing alignment along tangential directions. To solve the resulting registration problem, we propose a second-order on-manifold optimization scheme with approximate Riemannian Hessians, achieving a speedup of up to 10x over the first-order solvers used in prior correspondence-free RKHS-based methods. We demonstrate improved frame-to-frame LiDAR and RGB-D tracking accuracy across diverse indoor and outdoor datasets. On a LiDAR tracking registration task in the driving domain, we achieve a reduction of >55% in both translational and rotational drift in challenging feature-sparse environments. On object registration benchmarks, we show improved robustness over ICP-based methods and further gains when refining global initialization, particularly under moderate misalignment.
PhysIR-Splat: Physically Consistent Thermal Infrared Radiative Transfer in 3D Gaussian Splatting
PDF ↗Thermal infrared (TIR) 3D reconstruction provides geometry that is intrinsically coupled to the temperature field, even in low-light, nighttime, and smoke-obscured environments. TIR imaging measures self-emitted thermal radiation driven by object temperature and is largely independent of external illumination; therefore, simply carrying over visible-spectrum assumptions to TIR-based 3D reconstruction and novel view synthesis (NVS) often results in floating artifacts and blurred edges. In addition, radiometric inconsistency and low contrast in TIR weaken structure-from-motion (SfM) initialization, which in turn hinders subsequent 3D Gaussian Splatting (3DGS) optimization. We present PhysIR-Splat, a 3DGS framework that follows infrared radiative transfer: we explicitly model temperature, emissivity, and environmental irradiance on Gaussian primitives and, during rendering, jointly account for thermal emission, the reflected component, and atmospheric transmittance to produce physically consistent thermal synthesis. We also introduce VGGT-IR, a Transformer-based feed-forward initializer that takes TIR input with optional RGB and directly regresses camera poses and initial geometry, providing a modality-aligned and stable starting point for PhysIR-Splat. Extensive experiments demonstrate that our method significantly surpasses existing approaches in thermal reconstruction quality and cross-view consistency, effectively suppressing floating artifacts and enhancing boundary sharpness. The source code will be publicly available at : https://github.com/JingyuanGao0919/physir-splat.
Equivariance is a fundamental property in computer vision models, yet strict equivariance is rarely satisfied in real-world data, which can limit a model's performance. Controlling the degree of equivariance is therefore desirable. We propose a general framework for constructing soft equivariant models by projecting the model weights into a designed subspace. The method applies to any pre-trained architecture and provides theoretical bounds on the induced equivariance error. Empirically, we demonstrate the effectiveness of our method on multiple pre-trained backbones, including ViT and ResNet, across image classification, semantic segmentation, and human-trajectory prediction tasks. Notably, our approach improves the performance while simultaneously reducing equivariance error on the competitive ImageNet benchmark.
Human mesh recovery (HMR) from a single RGB image is inherently ambiguous, as multiple 3D poses can correspond to the same 2D observation. Recent diffusion-based methods tackle this by generating various hypotheses, but often sacrifice accuracy. They yield predictions that are either physically implausible or drift from the input image, especially under occlusion or in cluttered, in-the-wild scenes. To address this, we introduce a dual-memory augmented HMR critique agent with self-reflection to produce context-aware quality scores for predicted meshes. These scores distill fine-grained cues about 3D human motion structure, physical feasibility, and alignment with the input image. We use these scores to build a group-wise HMR preference dataset. Leveraging this dataset, we propose a group preference alignment framework for finetuning diffusion-based HMR models. This process injects the rich preference signals into the model, guiding it to generate more physically plausible and image-consistent human meshes. Extensive experiments demonstrate that our method achieves superior performance compared to state-of-the-art approaches.