Emotional interaction is increasingly crucial for conversational AI, yet current systems lack a self-emotion determination mechanism to drive the streaming text-to-speech (TTS) synthesis. We propose an emotion-planning framework that determines the emotion prior to the textual generation, grounding the downstream emotional TTS in a streaming manner. The framework is implemented by a plug-and-play LLM module, initialized from pretrained LLMs, and trained by reinforcement learning (RL) with emotions as the actions. A hybrid reward is employed which combines imitation signals with theory-driven scoring, in which the theory of Plutchik’s wheel of emotions is adopted. By experiments on DailyDialog, EmoryNLP, IMEOCAP, and MELD, our method outperforms prompting and finetuning baselines on both emotion determination and response quality. We finally implement an entire streaming pipeline for real-time deployment, with the speech quality confirming the framework’s emotional alignment, contextual coherence, and expressive fluency. Codes, cases, and demos are available in https://sixingdeguo.github.io/EmoQ-page/.
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Bridging Reasoning and Action: Hybrid LLM–RL Framework for Efficient Cross-Domain Task-Oriented Dialogue
PDF ↗Cross-domain task-oriented dialogue requires reasoning over implicit and explicit feasibility constraints while planning long-horizon, multi-turn actions. Large language models (LLMs) can infer such constraints but are unreliable over long horizons, while Reinforcement learning (RL) optimizes long-horizon behavior yet cannot recover constraints from raw dialogue. Naively coupling LLMs with RL is therefore brittle: unverified or unstructured LLM outputs can corrupt state representations and misguide policy learning. Motivated by this, we propose Verified LLM-Knowledge empowered RL (VLK-RL), a hybrid framework that makes LLM-derived constraint reasoning usable for RL. VLK-RL first elicits candidate constraints with an LLM and then verifies them via a dual-role cross-examination procedure to suppress hallucinations and cross-turn inconsistencies. The verified constraints are mapped into ontology-aligned slot–value representations, yielding a structured, constraint-aware state for RL policy optimization. Experiments across multiple benchmarks demonstrate that VLK-RL significantly improves generalization and robustness, outperforming strong single-model baselines on long-horizon tasks.
Large language models (LLMs) augmented with multi-step reasoning and action generation abilities have shown promise in leveraging external tools to tackle complex tasks that require long-horizon planning. However, existing approaches either rely on implicit planning in the reasoning stage or introduce explicit planners without systematically addressing how to optimize the planning stage. As evidence, we observe that under vanilla reinforcement learning (RL), planning tokens exhibit significantly higher entropy than other action tokens, revealing uncertain decision points that remain under-optimized. To address this, we introduce DeepPlanner, an end-to-end RL framework that effectively enhances the planning capabilities of deep research agents. Our approach shapes token-level advantage with an entropy-based term to allocate larger updates to high entropy tokens, and selectively upweights sample-level advantages for planning-intensive rollouts. Extensive experiments across seven deep research benchmarks demonstrate that DeepPlanner improves planning quality and achieves state-of-the-art results under a substantially lower training budget.
Large language models (LLMs) have achieved impressive success in single-turn function calling, yet real-world applications such as travel planning or multi-stage data analysis typically unfold across multi-turn conversations. In these settings, LLMs must not only issue accurate function calls at each step but also maintain progress awareness, the ability to summarize past interactions and plan future actions to ensure coherent, long-horizon task execution. Existing approaches, however, either reduce multi-turn training to isolated single-turn samples, which neglects task-level planning, or employ end-to-end reinforcement learning (RL) that struggles with redundancy and lacks explicit integration of progress awareness. To overcome these limitations, we introduce Progra, a framework that explicitly incorporates progress awareness into LLM training for multi-turn function calling. Progra combines (i) a Progress Awareness Generation (PAG) pipeline, which automatically constructs datasets coupling conversation summaries with future task planning, and (ii) a Progress Awareness-Guided Reinforcement Learning (PAG-RL) algorithm, which integrates progress awareness into RL training to reduce contextual redundancy and improve alignment between local actions and global task completion. Empirical results on two public benchmarks demonstrate that Progra significantly outperforms existing methods, highlighting the effectiveness of progress awareness in enabling robust and efficient multi-turn function calling. Our code is available at https://github.com/FatCatCHC/Progra .
Reason in Chains, Learn in Trees: Self-Rectification and Grafting for Multi-turn Agent Policy Optimization
PDF ↗Reinforcement learning for Large Language Model agents is often hindered by sparse rewards in multi-step reasoning tasks. Existing approaches like Group Relative Policy Optimization treat sampled trajectories as independent chains, assigning uniform credit to all steps in each chain and ignoring the existence of critical steps that may disproportionally impact reasoning outcome. In this paper, we propose T-STAR(Tree-structured Self-Taught Agent Rectification), a framework that recovers the latent correlated reward structure across seemingly independent trajectories. Specifically, we consolidate trajectories into a unified Cognitive Tree by identifying and merging functionally similar steps/nodes. It enables an Introspective Valuation mechanism that back-propagates trajectory-level rewards through the tree to obtain a new notion of variance-reduced relative advantage at step-level. Using the Cognitive Tree, we also develop In-Context Thought Grafting to synthesize corrective reasoning by contrasting successful and failed branches at critical divergence points/steps. Our proposed Surgical Policy Optimization then capitalizes on the rich policy gradient information concentrated at these critical points/steps through a Bradley-Terry type of surgical loss. Extensive experiments across embodied, interactive, reasoning, and planning benchmarks demonstrate that T-STAR achieves consistent improvements over strong baselines, with gains most pronounced on tasks requiring extended reasoning chains.
We introduce AVACraft — the first multimodal benchmark environment for complex decision-making in StarCraft II, supporting both traditional Multi-Agent Reinforcement Learning (MARL) and modern Vision-Language Model (VLM) paradigms. Existing StarCraft II environments like SMAC rely on abstract state representations that deviate from human perception and lack support for emerging VLM-based decision-making. AVACraft mitigates these limitations via a unified framework, which provides RGB visual inputs, natural language observations and structured state information, enabling systematic comparisons between training-based and zero-shot decision-making methods. Our benchmark features 21 carefully designed scenarios covering micromanagement, coordination and strategic planning, with standardized evaluation protocols for both paradigms. We establish comprehensive baselines using four MARL algorithms (IQL, QMIX, QTRAN, VDN) and multiple state-of-the-art VLMs (GPT-4o, Qwen-VL, etc.). Experimental results reveal their complementary strengths: MARL methods achieve up to 27.1% win rate after 1M training steps in complex scenarios, while VLMs deliver superior zero-shot performance (75–81% win rate) and human-aligned decision processes without any training. Systematic analysis (including expert human evaluation) also identifies key trade-offs between training efficiency, performance ceilings and interpretability across the two paradigms. Our implementation is available at https://anonymous.4open.science/r/VLM-Play-StarCraft2-70C4 .
AI-generated content has evolved from monolithic models to modular workflows, particularly on platforms like ComfyUI, enabling customization in creative pipelines. However, crafting effective workflows requires great expertise to orchestrate numerous specialized components, presenting a steep learning curve for users. To address this challenge, we introduce ComfyUI-R1, the first large reasoning model for automated workflow generation. Starting with our curated knowledge bases, we construct long chain-of-thought (CoT) reasoning data, including node selection, workflow planning, and code-level workflow representation. ComfyUI-R1 is trained through a two-stage framework: (1) CoT fine-tuning for cold start, adapting models to the ComfyUI domain; (2) reinforcement learning for incentivizing reasoning capability, guided by a fine-grained rule-metric hybrid reward, ensuring format validity, structural integrity, and node-level fidelity. Experiments show that our 7B-parameter model achieves a 97% format validity rate, along with high pass rate, node-level and graph-level F1 scores, surpassing prior state-of-the-art methods that employ leading closed-source models such as GPT-4o and Claude series. Qualitative analysis further highlights our model’s strength in synthesizing intricate workflows with diverse nodes, aligning with human instructions, and generalizing to newly introduced nodes, underscoring the potential of long CoT reasoning in AI art creation.
Revealing the Seen, Imagining the Beyond: A Survey of Image-Grounded Chain-of-Thought Reasoning in Multimodal LLMs
PDF ↗Multimodal large language models (MLLMs) are making rapid strides in complex visual reasoning. This survey synthesizes the emerging paradigm of Image-Grounded Chain-of-Thought (IG-CoT), where models ground intermediate inferences by interleaving textual rationales with visual state updates. We formalize IG-CoT, present a method-centric taxonomy covering prompting, supervised fine-tuning, and reinforcement learning, and map these techniques to representative benchmarks. Our analysis identifies two domains where IG-CoT offers significant advantages: detail-oriented reasoning requiring meticulous perception, and imagined-world reasoning for simulating unseen states in games, geometry, and planning. We discuss the practical trade-offs of current methods regarding controllability, data, and compute. We conclude by highlighting key challenges (efficiency, data quality, and generative capabilities) and outlining promising future directions, including lightweight architectures, richer intermediate supervision, and method-aware evaluations that better assess faithfulness and long-horizon reasoning. We maintain a continuously updated paper list at https://github.com/dddraxxx/Awesome-Image-Grounded-CoT.
Large language models (LLMs) are post-trained through reinforcement learning (RL) to evolve into Reasoning Language Models (RLMs), where the hallmark of this advanced reasoning is “aha” moments when they start to perform strategies, such as self-reflection and deep thinking, within chain of thoughts (CoTs). Motivated by this, this paper proposes a novel reinforced strategy injection mechanism (rSIM), that enables any LLM to become an RLM by employing a small planner to guide the LLM’s CoT through the adaptive injection of reasoning strategies. To achieve this, the planner (leader agent) is jointly trained with an LLM (follower agent) using multi-agent RL (MARL), based on a leader-follower framework and straightforward rule-based rewards. Experimental results show that rSIM enables Qwen2.5-0.5B to become an RLM and significantly outperform Qwen2.5-14B across mathematical, coding, and financial reasoning tasks. Moreover, the planner is generalizable: it only needs to be trained once and can be applied as a plug-in to substantially improve the reasoning capabilities of existing LLMs. In addition, the planner supports continual learning across various tasks, allowing its planning abilities to gradually improve and generalize to a wider range of problems. Our source code is available under the examples/rSIM of https://github.com/AgenticFinLab/eparl.
Recent advances in multimodal LLMs and systems that use tools for long-video QA point to the promise of reasoning over hour-long episodes. However, many methods still compress content into lossy summaries or rely on limited toolsets, weakening temporal grounding and missing fine-grained cues. We propose a multi-agent framework in which a master LLM coordinates a grounding agent to localize question-relevant segments and a vision agent to extract targeted textual observations. The master agent plans with a step limit, and is trained with reinforcement learning to encourage concise, correct, and efficient multi-agent cooperation. This design helps the master agent focus on relevant clips via grounding, complements subtitles with visual detail, and yields interpretable trajectories. On our proposed *LongTVQA* and *LongTVQA+* which are episode-level datasets aggregated from TVQA/TVQA+, our multi-agent system significantly outperforms strong non-agent baselines. Experiments also show reinforcement learning further strengthens reasoning and planning for the trained agent.
Embodied planning requires agents to make coherent multi-step decisions based on dynamic visual observations and verbal goals. While recent vision-language models (VLMs) excel at static perception tasks, they struggle in interactive environments. Reinforcement learning (RL) offers a natural way to address this limitation, yet online RL approaches suffer from costly interaction and sparse rewards in embodied settings. This paper introduces ORBIT, an On-policy Reinforcement fine-tuning (RFT) framework with offline rewards for EmBodIed Task Planning, that preserves the generalization benefits of RFT while addressing the challenges of costly interaction and sparse rewards, supported by solid theoretical guarantees. Our approach is evaluated on EmbodiedBench, a recent benchmark for interactive embodied tasks, covering both in-domain and out-of-domain scenarios. Experimental results show that ORBIT achieves SOTA performance on EB-ALFRED, outperforming all closed-source and online-RL-based methods, while being substantially more efficient in training speed and computational cost, remaining robust to sub-optimal expert trajectories, and exhibiting strong generalization to unseen environments. We released all code and data at https://github.com/mail-taii/Reinforced-Reasoning-for-Embodied-Planning.
Psychiatric interviewing is a strategic, goal-oriented interaction that requires proactively steering the conversation to elicit latent information. However, existing methods often degenerate into rigid interrogation or aimless chitchat due to a lack of strategic planning. In this work, we introduce S4, a comprehensive framework grounded in Speech Act Theory, modeling the interview as a unified process of internal strategy (Illocution and Perlocution) and external realization (Locution). We synthesize a large-scale dataset with fine-grained psychiatric speech act annotations. Trained on this data, S4Dial employs reinforcement learning driven by long-term therapeutic effects to optimize the strategic chaining of atomic acts, aiming to maximally elicit information and maintain patient engagement. Experiments demonstrate that S4 significantly outperforms baselines, validating the effectiveness of our effect-driven strategic modeling.
Can Compact Language Models Search Like Agents? Distillation-Guided Policy Optimization for Preserving Agentic RAG Capabilities
PDF ↗Reinforcement Learning has emerged as a dominant post-training approach to elicit agentic RAG behaviors such as search and planning from language models. Despite its success with larger models, applying RL to compact models (e.g., 0.5-1B parameters) presents unique challenges. The compact models exhibit poor initial performance, resulting in sparse rewards and unstable training. To overcome these difficulties, we propose Distillation-Guided Policy Optimization (DGPO), which employs cold-start initialization from teacher demonstrations and continuous teacher guidance during policy optimization. To understand how compact models preserve agentic behavior, we introduce Agentic RAG Capabilities (ARC), a fine-grained metric analyzing reasoning, search coordination, and response synthesis. Comprehensive experiments demonstrate that DGPO enables compact models to achieve sophisticated agentic search behaviors, even outperforming the larger teacher model in some cases. DGPO makes agentic RAG feasible in computing resource-constrained environments.
R^3: End-to-End Reasoning-based Planning for Multi-step Retrosynthesis via Reinforcement Learning
PDF ↗Multi-step retrosynthetic planning is a fundamental challenge in organic chemistry, traditionally modeled as a combinatorial search problem guided by single-step prediction models. However, this search-centric paradigm often disconnects from the explicit chemical reasoning processes employed by human experts. In this paper, we propose R^3 (Reinforced Reasoning Retrosynthesis), a novel framework that reformulates this task as end-to-end generative reasoning. Instead of traversing a search tree, R^3 simulates the problem-solving logic of chemists to directly generate complete synthetic pathways. To achieve this, we initialize the model with domain knowledge and employ end-to-end Reinforcement Learning (RL) to optimize the entire planning policy. Experimental results on Retrobench show that R^3 achieves a state-of-the-art Top-1 accuracy of 43.7%, demonstrating that generative reasoning offers a superior alternative to traditional search algorithms in solving complex retrosynthetic problems.
Large language model (LLM) agents have exhibited strong problem-solving competence across domains like research and coding. Yet, it remains underexplored whether LLM agents can tackle compounding real-world problems that require a diverse set of tools to complete. Given a broad, heterogeneous tool repository, LLM agents must not only select appropriate tools based on task planning analysis but also strategically schedule the execution order to ensure efficiency. This paper introduces TPS-Bench to benchmark the ability of LLM agents in solving such problems that demand Tool Planning and Scheduling. TPS-Bench collects 200 compounding tasks of two difficulty levels, based on a tool repository containing hundreds of model context protocol (MCP) tools. In particular, each task is composed of multiple subtasks, such as web search, map navigation, calendar checking, etc., and each subtask can be completed by a basic tool. Our evaluation emphasizes both task completion rate and efficiency. The empirical studies on popular closed-source and open-source LLMs indicate that most models can perform reasonable tool planning, but differ in scheduling. For example, GLM-4.5 achieves an outperforming task completion rate of 64.72% with extensive sequential tool calls, hence suffering from significantly long execution time. By contrast, GPT-4o prioritizes parallel tool calls but achieves only a 45.08% completion rate. Considering reinforcement learning (RL) can be a viable way to improve the scheduling efficiency without compromising performance, we perform an initial study on Qwen3-1.7B and witness a 14% reduction in execution time alongside a 6% gain in task completion rate based on only 597 RL training samples.
Self-SoftCoT: A Self-Consistent Framework via Position-Aware Latent Space Reinforcement Learning
PDF ↗While Chain-of-Thought (CoT) reasoning empowers Large Language Models (LLMs) to tackle complex tasks, its reliance on discrete token decoding imposes an inherent Discreteness Bottleneck, limiting expressiveness within a restricted vocabulary space. Existing continuous reasoning approaches, such as SoftCoT, mitigate this but typically rely on external auxiliary models, resulting in complex deployment and fractured inference pipelines. To address these challenges, we propose Self-SoftCoT, a self-contained framework that enables a frozen LLM to internally generate and consume latent thoughts without external assistants. By establishing a single-stream "Thinking → Speaking" closed-loop, we decouple latent planning from explicit generation. Furthermore, we adopt Group Sequence Policy Optimization (GSPO) to stabilize learning and employ Position-Aware Independent Projection to mitigate representation homogenization. Experimental results on five reasoning benchmarks demonstrate that our method significantly improves the reasoning performance of frozen LLMs. Specifically, our Qwen2.5-based model uses only N=2 soft tokens to outperform the SoftCoT baseline (N=4), improving the average accuracy from 75.06% to 78.42%. Similarly, LLaMA-3.1 performance increases from 70.52% to 74.55%.
Image-goal navigation steers an agent to a target location specified by an image in unseen environments. Existing methods primarily handle this task by learning an end-to-end navigation policy, which compares the similarities of target and observation images and directly predicts the actions. However, when the target is distant or lies in another room, such methods fail to extract informative visual cues, leading the agent to wander around. Motivated by the human cognitive principle that deliberate, high-level reasoning guides fast, reactive execution in complex tasks, we propose Hierarchical Reasoning Navigation (HRNav), a framework that decomposes image-goal navigation into high-level planning and low-level execution. In high-level planning, a vision-language model is trained on a self-collected dataset to generate a short-horizon plan, such as whether the agent should walk through the door or down the hallway. This downgrades the difficulty of the long-horizon task, making it more amenable to the execution part. In low-level execution, an online reinforcement learning policy is utilized to decide actions conditioned on the short-horizon plan. We also devise a novel Wandering Suppression Penalty (WSP) to further reduce the wandering problem. Together, these components form a hierarchical framew ork for Image-Goal Navigation. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method.
Entity matching (EM) requires fine-grained contextual understanding and domain knowledge. Recent work shows that large language models (LLMs) can serve as strong matchers across domains, but most methods either make independent pairwise decisions or rely on manually designed composite pipelines, thus lacking flexibility in realistic multi-candidate settings. At the same time, they typically ignore inference cost at scale. We formulate LLM-based EM with candidates as a cost-aware sequential decision problem and propose CaRL-EM, a reinforcement learning controller that manages LLM operations. Given the state of an anchor record, its candidate set, and the cost, CaRL-EM adaptively chooses among different operators (Match/Compare/Select/Decide) and model capacities to maximize a quality–cost objective. The policy interacts with abstract operators, allowing the same controller to be reused with different underlying LLM backends at inference time without retraining. Experiments on 7 benchmarks show that CaRL-EM (i) learns to dynamically plan the usage of inexpensive and expensive operators based on task complexity, (ii) achieves robust zero-shot transfer across diverse datasets and domains, and (iii) consistently achieves a better quality–cost trade-off than strong LLM-based baselines and manually designed pipelines, yielding a lower inference cost at comparable or higher quality.
Recent advances in Reinforcement Learning with Verifiable Rewards (RLVR) have demonstrated significant potential in single-turn reasoning tasks. With the paradigm shift toward self-evolving agentic learning, models are increasingly expected to learn from trajectories by synthesizing tools or accumulating explicit experiences. However, prevailing methods typically rely on large-scale LLMs or multi-agent frameworks, which hinder their deployment in resource-constrained environments. The inherent sparsity of outcome-based rewards also poses a substantial challenge, as agents typically receive feedback only upon task completion. To address these limitations, we introduce a Tool-Memory based self-evolving agentic framework SEARL. Unlike approaches that directly utilize interaction experiences, our method constructs a structured experience memory that integrates planning with execution. This provides a novel form of state abstraction that facilitates the aggregation of actions within functionally analogous contexts, such as tool reuse. Consequently, agents not only extract explicit knowledge from historical data but also leverage inter-trajectory correlations to densify reward signals. We evaluate our framework on knowledge reasoning and complex search tasks, demonstrating its effectiveness in achieving more practical and efficient agentic learning.
SPARK: Strategic Policy-Aware Exploration via Dynamic Branching for Long-Horizon Agentic Learning
PDF ↗Reinforcement learning has empowered large language models to act as intelligent agents, yet training them for long-horizon tasks remains challenging due to the scarcity of high-quality trajectories, especially under limited resources. Existing methods typically scale up rollout sizes and indiscriminately allocate computational resources among intermediate steps. Such attempts inherently waste substantial computation budget on trivial steps while failing to guarantee sample quality. To address this, we propose **SPARK** (**S**trategic **P**olicy-**A**ware explo**R**ation via **K**ey-state dynamic branching), a novel framework that selectively branches at critical decision states for resource-efficient exploration. Our key insight is to activate adaptive branching exploration at critical decision points to probe promising trajectories, thereby achieving precise resource allocation that prioritizes sampling quality over blind coverage. This design leverages the agent’s intrinsic decision-making signals to reduce dependence on human priors, enabling the agent to autonomously expand exploration and achieve stronger generalization. Experiments across diverse tasks (e.g., embodied planning), demonstrate that **SPARK** achieves superior success rates with significantly fewer training samples, exhibiting robust generalization even in unseen scenarios. Our code and checkpoints are available at https://github.com/jinyangwu/SPARK.