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1,694篇论文匹配“Function Approximation”
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Theory · Reinforcement Learning and Planning

Zeyu Jia, Jian Qian, Alexander Rakhlin, Chen-Yu Wei

We consider realizable contextual bandits with general function approximation, investigating how small reward variance can lead to better-than-minimax regret bounds. Unlike in minimax regret bounds, we show that the eluder dimension $d_{\text{elu}}$$-$a measure of the complexity of the function class$-$plays a crucial role in variance-dependent bounds. We consider two types of adversary: (1) Weak adversary: The adversary sets the reward variance before observing the learner's action. In this setting, we prove that a regret of $\Omega( \sqrt{ \min (A, d_{\text{elu}}) \Lambda } + d_{\text{elu}} )$ is unavoidable when $d_{\text{elu}} \leq \sqrt{A T}$, where $A$ is the number of actions, $T$ is the total number of rounds, and $\Lambda$ is the total variance over $T$ rounds. For the $A\leq d_{\text{elu}}$ regime, we derive a nearly matching upper bound $\tilde{O}( \sqrt{ A\Lambda } + d_{\text{elu} } )$ for the special case where the variance is revealed at the beginning of each round. (2) Strong adversary: The adversary sets the reward variance after observing the learner's action. We show that a regret of $\Omega( \sqrt{ d_{\text{elu}} \Lambda } + d_{\text{elu}} )$ is unavoidable when $\sqrt{ d_{\text{elu}} \Lambda } + d_{\text{elu}} \leq \sqrt{A T}$. In this setting, we provide an upper bound of order $\tilde{O}( d_{\text{elu}}\sqrt{ \Lambda } + d_{\text{elu}} )$.Furthermore, we examine the setting where the function class additionally provides distributional information of the reward, as studied by Wang et al. (2024). We demonstrate that the regret bound $\tilde{O}(\sqrt{d_{\text{elu}} \Lambda} + d_{\text{elu}})$ established in their work is unimprovable when $\sqrt{d_{\text{elu}} \Lambda} + d_{\text{elu}}\leq \sqrt{AT}$. However, with a slightly different definition of the total variance and with the assumption that the reward follows a Gaussian distribution, one can achieve a regret of $\tilde{O}(\sqrt{A\Lambda} + d_{\text{elu}})$.

Causality

Raj Agrawal, Sam Witty, Andy Zane, Elias Bingham

Many practical problems involve estimating low dimensional statistical quantities with high-dimensional models and datasets. Several approaches address these estimation tasks based on the theory of influence functions, such as debiased/double ML or targeted minimum loss estimation. We introduce \textit{Monte Carlo Efficient Influence Functions} (MC-EIF), a fully automated technique for approximating efficient influence functions that integrates seamlessly with existing differentiable probabilistic programming systems. MC-EIF automates efficient statistical estimation for a broad class of models and functionals that previously required rigorous custom analysis. We prove that MC-EIF is consistent, and that estimators using MC-EIF achieve optimal $\sqrt{N}$ convergence rates. We show empirically that estimators using MC-EIF are at parity with estimators using analytic EIFs. Finally, we present a novel capstone example using MC-EIF for optimal portfolio selection.

Optimization

Xixi Jia, Fangchen FENG, Deyu Meng, Defeng Sun

This paper focuses on the optimization of overparameterized, non-convex low-rank matrix sensing (LRMS)—an essential component in contemporary statistics and machine learning. Recent years have witnessed significant breakthroughs in first-order methods, such as gradient descent, for tackling this non-convex optimization problem. However, the presence of numerous saddle points often prolongs the time required for gradient descent to overcome these obstacles. Moreover, overparameterization can markedly decelerate gradient descent methods, transitioning its convergence rate from linear to sub-linear. In this paper, we introduce an approximated Gauss-Newton (AGN) method for tackling the non-convex LRMS problem. Notably, AGN incurs a computational cost comparable to gradient descent per iteration but converges much faster without being slowed down by saddle points. We prove that, despite the non-convexity of the objective function, AGN achieves Q-linear convergence from random initialization to the global optimal solution. The global Q-linear convergence of AGN represents a substantial enhancement over the convergence of the existing methods for the overparameterized non-convex LRMS. The code for this paper is available at \url{https://github.com/hsijiaxidian/AGN}.

Deep Learning · Theory

Hrittik Roy, Marco Miani, Carl Henrik Ek, Philipp Hennig, Marvin Pförtner, Lukas Tatzel, Søren Hauberg

Current approximate posteriors in Bayesian neural networks (BNNs) exhibit a crucial limitation: they fail to maintain invariance under reparameterization, i.e. BNNs assign different posterior densities to different parametrizations of identical functions. This creates a fundamental flaw in the application of Bayesian principles as it breaks the correspondence between uncertainty over the parameters with uncertainty over the parametrized function. In this paper, we investigate this issue in the context of the increasingly popular linearized Laplace approximation. Specifically, it has been observed that linearized predictives alleviate the common underfitting problems of the Laplace approximation. We develop a new geometric view of reparametrizations from which we explain the success of linearization. Moreover, we demonstrate that these reparameterization invariance properties can be extended to the original neural network predictive using a Riemannian diffusion process giving a straightforward algorithm for approximate posterior sampling, which empirically improves posterior fit.

Theory · Game Theory

Zhiyuan Fan, Christian Kroer, Gabriele Farina

First-order methods (FOMs) are arguably the most scalable algorithms for equilibrium computation in large extensive-form games. To operationalize these methods, a distance-generating function, acting as a regularizer for the strategy space, must be chosen. The ratio between the strong convexity modulus and the diameter of the regularizer is a key parameter in the analysis of FOMs.A natural question is then: what is the optimal distance-generating function for extensive-form decision spaces? In this paper, we make a number of contributions, ultimately establishing that the weight-one dilated entropy (DilEnt) distance-generating function is optimal up to logarithmic factors. The DilEnt regularizer is notable due to its iterate-equivalence with Kernelized OMWU (KOMWU)---the algorithm with state-of-the-art dependence on the game tree size in extensive-form games---when used in conjunction with the online mirror descent (OMD) algorithm. However, the standard analysis for OMD is unable to establish such a result; the only current analysis is by appealing to the iterate equivalence to KOMWU. We close this gap by introducing a pair of primal-dual treeplex norms, which we contend form the natural analytic viewpoint for studying the strong convexity of DilEnt. Using these norm pairs, we recover the diameter-to-strong-convexity ratio that predicts the same performance as KOMWU. Along with a new regret lower bound for online learning in sequence-form strategy spaces, we show that this ratio is nearly optimal.Finally, we showcase our analytic techniques by refining the analysis of Clairvoyant OMD when paired with DilEnt, establishing an $\mathcal{O}(n \log |\mathcal{V}| \log T/T)$ approximation rate to coarse correlated equilibrium in $n$-player games, where $|\mathcal{V}|$ is the number of reduced normal-form strategies of the players, establishing the new state of the art.

Generative Models · Diffusion models

Yuqing Wang, Ye He, Molei Tao

Most existing theoretical investigations of the accuracy of diffusion models, albeit significant, assume the score function has been approximated to a certain accuracy, and then use this a priori bound to control the error of generation. This article instead provides a first quantitative understanding of the whole generation process, i.e., both training and sampling. More precisely, it conducts a non-asymptotic convergence analysis of denoising score matching under gradient descent. In addition, a refined sampling error analysis for variance exploding models is also provided. The combination of these two results yields a full error analysis, which elucidates (again, but this time theoretically) how to design the training and sampling processes for effective generation. For instance, our theory implies a preference toward noise distribution and loss weighting in training that qualitatively agree with the ones used in [Karras et al., 2022]. It also provides perspectives on the choices of time and variance schedules in sampling: when the score is well trained, the design in [Song et al., 2021] is more preferable, but when it is less trained, the design in [Karras et al., 2022] becomes more preferable.

Reinforcement Learning · Planning

Kimon Protopapas, Anas Barakat

Policy Mirror Descent (PMD) stands as a versatile algorithmic framework encompassing several seminal policy gradient algorithms such as natural policy gradient, with connections with state-of-the-art reinforcement learning (RL) algorithms such as TRPO and PPO. PMD can be seen as a soft Policy Iteration algorithm implementing regularized 1-step greedy policy improvement. However, 1-step greedy policies might not be the best choice and recent remarkable empirical successes in RL such as AlphaGo and AlphaZero have demonstrated that greedy approaches with respect to multiple steps outperform their 1-step counterpart. In this work, we propose a new class of PMD algorithms called $h$-PMD which incorporates multi-step greedy policy improvement with lookahead depth $h$ to the PMD update rule. To solve discounted infinite horizon Markov Decision Processes with discount factor $\gamma$, we show that $h$-PMD which generalizes the standard PMD enjoys a faster dimension-free $\gamma^h$-linear convergence rate, contingent on the computation of multi-step greedy policies. We propose an inexact version of $h$-PMD where lookahead action values are estimated. Under a generative model, we establish a sample complexity for $h$-PMD which improves over prior work. Finally, we extend our result to linear function approximation to scale to large state spaces. Under suitable assumptions, our sample complexity only involves dependence on the dimension of the feature map space instead of the state space size.

Deep Learning · Self-Supervised Learning

Dominik Kloepfer, João Henriques, Dylan Campbell

Image feature extractors are rendered substantially more useful if different views of the same 3D location yield similar features while still being distinct from other locations. A feature extractor that achieves this goal even under significant viewpoint changes must recognise not just semantic categories in a scene, but also understand how different objects relate to each other in three dimensions. Existing work addresses this task by posing it as a patch retrieval problem, training the extracted features to facilitate retrieval of all image patches that project from the same 3D location. However, this approach uses a loss formulation that requires substantial memory and computation resources, limiting its applicability for large-scale training. We present a method for memory-efficient learning of location-consistent features that reformulates and approximates the smooth average precision objective. This novel loss function enables improvements in memory efficiency by three orders of magnitude, mitigating a key bottleneck of previous methods and allowing much larger models to be trained with the same computational resources. We showcase the improved location consistency of our trained feature extractor directly on a multi-view consistency task, as well as the downstream task of scene-stable panoptic segmentation, significantly outperforming previous state-of-the-art.

Optimization

Yuri Fonseca, Caio Peixoto, Yuri Saporito

Instrumental variables (IVs) provide a powerful strategy for identifying causal effects in the presence of unobservable confounders. Within the nonparametric setting (NPIV), recent methods have been based on nonlinear generalizations of Two-Stage Least Squares and on minimax formulations derived from moment conditions or duality. In a novel direction, we show how to formulate a functional stochastic gradient descent algorithm to tackle NPIV regression by directly minimizing the populational risk. We provide theoretical support in the form of bounds on the excess risk, and conduct numerical experiments showcasing our method's superior stability and competitive performance relative to current state-of-the-art alternatives. This algorithm enables flexible estimator choices, such as neural networks or kernel based methods, as well as non-quadratic loss functions, which may be suitable for structural equations beyond the setting of continuous outcomes and additive noise. Finally, we demonstrate this flexibility of our framework by presenting how it naturally addresses the important case of binary outcomes, which has received far less attention by recent developments in the NPIV literature.

Learning Theory

Heyang Zhao, Jiafan He, Quanquan Gu

The exploration-exploitation dilemma has been a central challenge in reinforcement learning (RL) with complex model classes. In this paper, we propose a new algorithm, Monotonic Q-Learning with Upper Confidence Bound (MQL-UCB) for RL with general function approximation. Our key algorithmic design includes (1) a general deterministic policy-switching strategy that achieves low switching cost, (2) a monotonic value function structure with carefully controlled function class complexity, and (3) a variance-weighted regression scheme that exploits historical trajectories with high data efficiency. MQL-UCB achieves minimax optimal regret of $\tilde{O}(d\sqrt{HK})$ when $K$ is sufficiently large and near-optimal policy switching cost of $\tilde{O}(dH)$, with $d$ being the eluder dimension of the function class, $H$ being the planning horizon, and $K$ being the number of episodes. Our work sheds light on designing provably sample-efficient and deployment-efficient Q-learning with nonlinear function approximation.

Generative Models · Diffusion models

Nikiforos Mimikos-Stamatopoulos, Benjamin Zhang, Markos Katsoulakis

Through an uncertainty quantification (UQ) perspective, we show that score-based generative models (SGMs) are provably robust to the multiple sources of error in practical implementation. Our primary tool is the Wasserstein uncertainty propagation (WUP) theorem, a *model-form UQ* bound that describes how the $L^2$ error from learning the score function propagates to a Wasserstein-1 ($\mathbf{d}_1$) ball around the true data distribution under the evolution of the Fokker-Planck equation. We show how errors due to (a) finite sample approximation, (b) early stopping, (c) score-matching objective choice, (d) score function parametrization expressiveness, and (e) reference distribution choice, impact the quality of the generative model in terms of a $\mathbf{d}_1$ bound of computable quantities. The WUP theorem relies on Bernstein estimates for Hamilton-Jacobi-Bellman partial differential equations (PDE) and the regularizing properties of diffusion processes. Specifically, *PDE regularity theory* shows that *stochasticity* is the key mechanism ensuring SGM algorithms are provably robust. The WUP theorem applies to integral probability metrics beyond $\mathbf{d}_1$, such as the total variation distance and the maximum mean discrepancy. Sample complexity and generalization bounds in $\mathbf{d}_1$ follow directly from the WUP theorem. Our approach requires minimal assumptions, is agnostic to the manifold hypothesis and avoids absolute continuity assumptions for the target distribution. Additionally, our results clarify the *trade-offs* among multiple error sources in SGMs.

Probabilistic Methods · Variational Inference

Diana Cai, Chirag Modi, Charles Margossian, Robert Gower, David Blei, Lawrence Saul

We develop EigenVI, an eigenvalue-based approach for black-box variational inference (BBVI). EigenVI constructs its variational approximations from orthogonal function expansions. For distributions over $\mathbb{R}^D$, the lowest order term in these expansions provides a Gaussian variational approximation, while higher-order terms provide a systematic way to model non-Gaussianity. These approximations are flexible enough to model complex distributions (multimodal, asymmetric), but they are simple enough that one can calculate their low-order moments and draw samples from them. EigenVI can also model other types of random variables (e.g., nonnegative, bounded) by constructing variational approximations from different families of orthogonal functions. Within these families, EigenVI computes the variational approximation that best matches the score function of the target distribution by minimizing a stochastic estimate of the Fisher divergence. Notably, this optimization reduces to solving a minimum eigenvalue problem, so that EigenVI effectively sidesteps the iterative gradient-based optimizations that are required for many other BBVI algorithms. (Gradient-based methods can be sensitive to learning rates, termination criteria, and other tunable hyperparameters.) We use EigenVI to approximate a variety of target distributions, including a benchmark suite of Bayesian models from posteriordb. On these distributions, we find that EigenVI is more accurate than existing methods for Gaussian BBVI.

Optimization · Zero-order and Black-box Optimization

Jaewon Chu, Jinyoung Park, Seunghun Lee, Hyunwoo Kim

Latent Bayesian optimization (LBO) approaches have successfully adopted Bayesian optimization over a continuous latent space by employing an encoder-decoder architecture to address the challenge of optimization in a high dimensional or discrete input space. LBO learns a surrogate model to approximate the black-box objective function in the latent space. However, we observed that most LBO methods suffer from the `misalignment problem', which is induced by the reconstruction error of the encoder-decoder architecture. It hinders learning an accurate surrogate model and generating high-quality solutions. In addition, several trust region-based LBO methods select the anchor, the center of the trust region, based solely on the objective function value without considering the trust region's potential to enhance the optimization process. To address these issues, we propose $\textbf{Inv}$ersion-based Latent $\textbf{B}$ayesian $\textbf{O}$ptimization (InvBO), a plug-and-play module for LBO. InvBO consists of two components: an inversion method and a potential-aware trust region anchor selection. The inversion method searches the latent code that completely reconstructs the given target data. The potential-aware trust region anchor selection considers the potential capability of the trust region for better local optimization. Experimental results demonstrate the effectiveness of InvBO on nine real-world benchmarks, such as molecule design and arithmetic expression fitting tasks. Code is available at https://github.com/mlvlab/InvBO.

Theory · Reinforcement Learning and Planning

Tian Xu, Zhilong Zhang, Ruishuo Chen, Yihao Sun, Yang Yu

As a prominent category of imitation learning methods, adversarial imitation learning (AIL) has garnered significant practical success powered by neural network approximation. However, existing theoretical studies on AIL are primarily limited to simplified scenarios such as tabular and linear function approximation and involve complex algorithmic designs that hinder practical implementation, highlighting a gap between theory and practice. In this paper, we explore the theoretical underpinnings of online AIL with general function approximation. We introduce a new method called optimization-based AIL (OPT-AIL), which centers on performing online optimization for reward functions and optimism-regularized Bellman error minimization for Q-value functions. Theoretically, we prove that OPT-AIL achieves polynomial expert sample complexity and interaction complexity for learning near-expert policies. To our best knowledge, OPT-AIL is the first provably efficient AIL method with general function approximation. Practically, OPT-AIL only requires the approximate optimization of two objectives, thereby facilitating practical implementation. Empirical studies demonstrate that OPT-AIL outperforms previous state-of-the-art deep AIL methods in several challenging tasks.

Reinforcement Learning · Function Approximation

Guhao Feng, Han Zhong

Reinforcement Learning (RL) encompasses diverse paradigms, including model-based RL, policy-based RL, and value-based RL, each tailored to approximate the model, optimal policy, and optimal value function, respectively. This work investigates the potential hierarchy of representation complexity among these RL paradigms. By utilizing computational complexity measures, including time complexity and circuit complexity, we theoretically unveil a potential representation complexity hierarchy within RL. We find that representing the model emerges as the easiest task, followed by the optimal policy, while representing the optimal value function presents the most intricate challenge. Additionally, we reaffirm this hierarchy from the perspective of the expressiveness of Multi-Layer Perceptrons (MLPs), which align more closely with practical deep RL and contribute to a completely new perspective in theoretical studying representation complexity in RL. Finally, we conduct deep RL experiments to validate our theoretical findings.

Deep Learning · Self-Supervised Learning

Arna Ghosh, Kumar Krishna Agrawal, Shagun Sodhani, Adam Oberman, Blake Richards

Recent progress in self-supervised (SSL) visual representation learning has led to the development of several different proposed frameworks that rely on augmentations of images but use different loss functions. However, there are few theoretically grounded principles to guide practice, so practical implementation of each SSL framework requires several heuristics to achieve competitive performance.In this work, we build on recent analytical results to design practical recommendations for competitive and efficient SSL that are grounded in theory. Specifically, recent theory tells us that existing SSL frameworks are actually minimizing the same idealized loss, which is to learn features that best match the data similarity kernel defined by the augmentations used.We show how this idealized loss can be reformulated to a functionally equivalent loss that is more efficient to compute.We study the implicit bias of using gradient descent to minimize our reformulated loss function, and find that using a stronger orthogonalization constraint with a reduced projector dimensionality should yield good representations.Furthermore, the theory tells us that approximating the reformulated loss should be improved by increasing the number of augmentations, and as such using multiple augmentations should lead to improved convergence.We empirically verify our findings on CIFAR, STL and Imagenet datasets, wherein we demonstrate an improved linear readout performance when training a ResNet-backbone using our theoretically grounded recommendations. Remarkably, we also demonstrate that by leveraging these insights, we can reduce the pretraining dataset size by up to 2$\times$ while maintaining downstream accuracy simply by using more data augmentations. Taken together, our work provides theoretically grounded recommendations that can be used to improve SSL convergence and efficiency.

Optimization · Discrete and Combinatorial Optimization

Mingyang Zhou, Weiji Cao, Hao Liao, Rui Mao

The influence maximization (IM) problem aims to identify a budgeted set of nodes with the highest potential to influence the largest number of users in a cascade model, a key challenge in viral marketing. Traditional \emph{IM} approaches consider each user/node independently as a potential target customer. However, in many scenarios, the target customers comprise motifs, where activating only one or a few users within a motif is insufficient for effective viral marketing, which, nevertheless, receives little attention. For instance, if a motif of three friends planning to dine together, targeting all three simultaneously is crucial for a restaurant advertisement to succeed.In this paper, we address the motif-oriented influence maximization problem under the linear threshold model. We prove that the motif-oriented IM problem is NP-hard and that the influence function is neither supermodular nor submodular, in contrast to the classical \emph{IM} setting.To simplify the problem, we establish the submodular upper and lower bounds for the influence function. By leveraging the submodular property, we propose a natural greedy strategy that simultaneously maximizes both bounds. Our algorithm has an approximation ratio of $\tau\cdot (1-1/e-\varepsilon)$ and a near-linear time complexity of $O((k+l)(m+\eta)\log \eta/\varepsilon^2)$.Experimental results on diverse datasets confirm the effectiveness of our approach in motif maximization.

Deep Learning · Theory

Jin-Hwa Kim

Recent advancements in visualizing deep neural networks provide insights into their structures and mesh extraction from Continuous Piecewise Affine (CPWA) functions. Meanwhile, developments in neural surface representation learning incorporate non-linear positional encoding, addressing issues like spectral bias; however, this poses challenges in applying mesh extraction techniques based on CPWA functions. Focusing on trilinear interpolating methods as positional encoding, we present theoretical insights and an analytical mesh extraction, showing the transformation of hypersurfaces to flat planes within the trilinear region under the eikonal constraint. Moreover, we introduce a method for approximating intersecting points among three hypersurfaces contributing to broader applications. We empirically validate correctness and parsimony through chamfer distance and efficiency, and angular distance, while examining the correlation between the eikonal loss and the planarity of the hypersurfaces.

Reinforcement Learning · Multi-agent

Josh McClellan, Naveed Haghani, John Winder, Furong Huang, Pratap Tokekar

Multi-Agent Reinforcement Learning (MARL) struggles with sample inefficiency and poor generalization [1]. These challenges are partially due to a lack of structure or inductive bias in the neural networks typically used in learning the policy. One such form of structure that is commonly observed in multi-agent scenarios is symmetry. The field of Geometric Deep Learning has developed Equivariant Graph Neural Networks (EGNN) that are equivariant (or symmetric) to rotations, translations, and reflections of nodes. Incorporating equivariance has been shown to improve learning efficiency and decrease error [ 2 ]. In this paper, we demonstrate that EGNNs improve the sample efficiency and generalization in MARL. However, we also show that a naive application of EGNNs to MARL results in poor early exploration due to a bias in the EGNN structure. To mitigate this bias, we present Exploration-enhanced Equivariant Graph Neural Networks or E2GN2. We compare E2GN2 to other common function approximators using common MARL benchmarks MPE and SMACv2. E2GN2 demonstrates a significant improvement in sample efficiency, greater final reward convergence, and a 2x-5x gain in over standard GNNs in our generalization tests. These results pave the way for more reliable and effective solutions in complex multi-agent systems.

Probabilistic Methods · Monte Carlo and Sampling Methods

Yuzhou Gu, Nikki Lijing Kuang, Yian Ma, Zhao Song, Lichen Zhang

We consider the problem of sampling from a $d$-dimensional log-concave distribution $\pi(\theta) \propto \exp(-f(\theta))$ for $L$-Lipschitz $f$, constrained to a convex body (described by $n$ hyperplanes) equipped with a barrier function, contained in a ball of radius $R$ with a $w$-warm start. We propose a \emph{robust} sampling framework that computes spectral approximations to the Hessian of the barrier functions in each iteration. We prove that for the polytope constraints, sampling with the Lee-Sidford barrier function mixes within $\widetilde O((d^2+dL^2R^2)\log(w/\delta))$ steps with a per step cost of $\widetilde O(nd^{\omega-1})$, where $\omega\approx 2.37$ is the fast matrix multiplication exponent. Compared to the prior work of Mangoubi and Vishnoi, our approach gives faster mixing time as we are able to design a generalized soft-threshold Dikin walk beyond log-barrier.We further extend our result to show how to sample from a $d$-dimensional spectrahedron, the constrained set of a semidefinite program, specified by the set $\{x\in \mathbb{R}^d: \sum_{i=1}^d x_i A_i \succeq C \}$ where $A_1,\ldots,A_d, C$ are $n\times n$ real symmetric matrices. We design a walk that mixes in $\widetilde O((nd+dL^2R^2)\log(w/\delta))$ steps with a per iteration cost of $\widetilde O(n^\omega+n^2d^{3\omega-5})$. We improve the mixing time bound of prior best Dikin walk due to Narayanan and Rakhlin that mixes in $\widetilde O((n^2d^3+n^2dL^2R^2)\log(w/\delta))$ steps.