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2,072篇论文匹配“Methodology”
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Yongxin Guo, Xiaoying Tang, Tao Lin

Federated Learning (FL) is an evolving distributed machine learning approach that safeguards client privacy by keeping data on edge devices. However, the variation in data among clients poses challenges in training models that excel across all local distributions. Recent studies suggest clustering as a solution to address client heterogeneity in FL by grouping clients with distribution shifts into distinct clusters. Nonetheless, the diverse learning frameworks used in current clustered FL methods create difficulties in integrating these methods, leveraging their advantages, and making further enhancements. To this end, this paper conducts a thorough examination of existing clustered FL methods and introduces a four-tier framework, named HCFL, to encompass and extend the existing approaches. Utilizing the HCFL, we identify persistent challenges associated with current clustering methods in each tier and propose an enhanced clustering method called HCFL$^{+}$ to overcome these challenges. Through extensive numerical evaluations, we demonstrate the effectiveness of our clustering framework and the enhanced components. Our code is available at \url{https://github.com/LINs-lab/HCFL}.

Applications · Neuroscience, Cognitive Science

Cory Efird, Alex Murphy, Joel Zylberberg, Alona Fyshe

Prior work has offered evidence for functional localization in the brain; different anatomical regions preferentially activate for certain types of visual input. For example, the fusiform face area preferentially activates for visual stimuli that include a face. However, the spectrum of visual semantics is extensive, and only a few semantically-tuned patches of cortex have so far been identified in the human brain. Using a multimodal (natural language and image) neural network architecture (CLIP, \cite{CLIP}, we train a highly accurate contrastive model that maps brain responses during naturalistic image viewing to CLIP embeddings. We then use a novel adaptation of the DBSCAN clustering algorithm to cluster the parameters of these participant-specific contrastive models. This reveals what we call Shared Decodable Concepts (SDCs): clusters in CLIP space that are decodable from common sets of voxels across multiple participants.Examining the images most and least associated with each SDC cluster gives us additional insight into the semantic properties of each SDC. We note SDCs for previously reported visual features (e.g. orientation tuning in early visual cortex) as well as visual semantic concepts such as faces, places and bodies. In cases where our method finds multiple clusters for a visuo-semantic concept, the least associated images allow us to dissociate between confounding factors. For example, we discovered two clusters of food images, one driven by color, the other by shape. We also uncover previously unreported areas with visuo-semantic sensitivity such as regions of extrastriate body area (EBA) tuned for legs/hands and sensitivity to numerosity in right intraparietal sulcus, sensitivity associated with visual perspective (close/far) and more. Thus, our contrastive-learning methodology better characterizes new and existing visuo-semantic representations in the brain by leveraging multimodal neural network representations and a novel adaptation of clustering algorithms.

Applications · Physics

Zihan Zhou, Xiaoxue Wang, Tianshu Yu

Generating physically feasible dynamics in a data-driven context is challenging, especially when adhering to physical priors expressed in specific equations or formulas. Existing methodologies often overlook the integration of ''physical priors'', resulting in violation of basic physical laws and suboptimal performance. In this paper, we introduce a novel framework that seamlessly incorporates physical priors into diffusion-based generative models to address this limitation. Our approach leverages two categories of priors: 1) distributional priors, such as roto-translational invariance, and 2) physical feasibility priors, including energy and momentum conservation laws and PDE constraints. By embedding these priors into the generative process, our method can efficiently generate physically realistic dynamics, encompassing trajectories and flows. Empirical evaluations demonstrate that our method produces high-quality dynamics across a diverse array of physical phenomena with remarkable robustness, underscoring its potential to advance data-driven studies in AI4Physics. Our contributions signify a substantial advancement in the field of generative modeling, offering a robust solution to generate accurate and physically consistent dynamics.

Reinforcement Learning · Everything Else

Thomas Bush, Stephen Chung, Usman Anwar, Adrià Garriga-Alonso, David Krueger

We present the first mechanistic evidence that model-free reinforcement learning agents can learn to plan. This is achieved by applying a methodology based on concept-based interpretability to a model-free agent in Sokoban -- a commonly used benchmark for studying planning. Specifically, we demonstrate that DRC, a generic model-free agent introduced by [Guez et al. (2019)](https://arxiv.org/abs/1901.03559), uses learned concept representations to internally formulate plans that both predict the long-term effects of actions on the environment and influence action selection. Our methodology involves: (1) probing for planning-relevant concepts, (2) investigating plan formation within the agent's representations, and (3) verifying that discovered plans (in the agent's representations) have a causal effect on the agent's behavior through interventions. We also show that the emergence of these plans coincides with the emergence of a planning-like property: the ability to benefit from additional test-time compute. Finally, we perform a qualitative analysis of the planning algorithm learned by the agent and discover a strong resemblance to parallelized bidirectional search. Our findings advance understanding of the internal mechanisms underlying planning behavior in agents, which is important given the recent trend of emergent planning and reasoning capabilities in LLMs through RL.

Deep Learning · Theory

Yonatan Sverdlov, Ido Springer, Nadav Dym

This paper explores the characterization of equivariant linear layers for representations of permutations and related groups. Unlike traditional approaches,which address these problems using parameter-sharing, we consider an alternativemethodology based on irreducible representations and Schur’s lemma. Using thismethodology, we obtain an alternative derivation for existing models like DeepSets,2-IGN graph equivariant networks, and Deep Weight Space (DWS) networks. Thederivation for DWS networks is significantly simpler than that of previous results.Next, we extend our approach to unaligned symmetric sets, where equivarianceto the wreath product of groups is required. Previous works have addressed thisproblem in a rather restrictive setting, in which almost all wreath equivariant layersare Siamese. In contrast, we give a full characterization of layers in this case andshow that there is a vast number of additional non-Siamese layers in some settings.We also show empirically that these additional non-Siamese layers can improveperformance in tasks like graph anomaly detection, weight space alignment, andlearning Wasserstein distances.

Applications · Chemistry and Drug Discovery

Qizhi Pei, Rui Yan, Kaiyuan Gao, Jinhua Zhu, Lijun Wu

The integration of molecular and natural language representations has emerged as a focal point in molecular science, with recent advancements in Language Models (LMs) demonstrating significant potential for comprehensive modeling of both domains. However, existing approaches face notable limitations, particularly in their neglect of three-dimensional (3D) information, which is crucial for understanding molecular structures and functions. While some efforts have been made to incorporate 3D molecular information into LMs using external structure encoding modules, significant difficulties remain, such as insufficient interaction across modalities in pre-training and challenges in modality alignment. To address the limitations, we propose \textbf{3D-MolT5}, a unified framework designed to model molecule in both sequence and 3D structure spaces. The key innovation of our approach lies in mapping fine-grained 3D substructure representations into a specialized 3D token vocabulary. This methodology facilitates the seamless integration of sequence and structure representations in a tokenized format, enabling 3D-MolT5 to encode molecular sequences, molecular structures, and text sequences within a unified architecture. Leveraging this tokenized input strategy, we build a foundation model that unifies the sequence and structure data formats. We then conduct joint pre-training with multi-task objectives to enhance the model's comprehension of these diverse modalities within a shared representation space. Thus, our approach significantly improves cross-modal interaction and alignment, addressing key challenges in previous work. Further instruction tuning demonstrated that our 3D-MolT5 has strong generalization ability and surpasses existing methods with superior performance in multiple downstream tasks, such as nearly 70\% improvement on the molecular property prediction task compared to state-of-the-art methods. Our code is available at \url{https://github.com/QizhiPei/3D-MolT5}.

Applications · Computer Vision

Pengfei Chen, Lingxi Xie, xinyue huo, Xuehui Yu, XIAOPENG ZHANG, Yingfei Sun, Zhenjun Han, Qi Tian

The Segment Anything model (SAM) has shown a generalized ability to group image pixels into patches, but applying it to semantic-aware segmentation still faces major challenges. This paper presents SAM-CP, a simple approach that establishes two types of composable prompts beyond SAM and composes them for versatile segmentation. Specifically, given a set of classes (in texts) and a set of SAM patches, the Type-I prompt judges whether a SAM patch aligns with a text label, and the Type-II prompt judges whether two SAM patches with the same text label also belong to the same instance. To decrease the complexity in dealing with a large number of semantic classes and patches, we establish a unified framework that calculates the affinity between (semantic and instance) queries and SAM patches, and then merges patches with high affinity to the query. Experiments show that SAM-CP achieves semantic, instance, and panoptic segmentation in both open and closed domains. In particular, it achieves state-of-the-art performance in open-vocabulary segmentation. Our research offers a novel and generalized methodology for equipping vision foundation models like SAM with multi-grained semantic perception abilities. Codes are released on https://github.com/ucas-vg/SAM-CP.

Deep Learning · Algorithms

Nikos Dimitriadis, Pascal Frossard, François Fleuret

Multi-task trade-offs in machine learning can be addressed via Pareto Front Learning (PFL) methods that parameterize the Pareto Front (PF) with a single model. PFL permits to select the desired operational point during inference, contrary to traditional Multi-Task Learning (MTL) that optimizes for a single trade-off decided prior to training. However, recent PFL methodologies suffer from limited scalability, slow convergence, and excessive memory requirements, while exhibiting inconsistent mappings from preference to objective space. We introduce PaLoRA, a novel parameter-efficient method that addresses these limitations in two ways. First, we augment any neural network architecture with task-specific low-rank adapters and continuously parameterize the Pareto Front in their convex hull. Our approach steers the original model and the adapters towards learning general and task-specific features, respectively. Second, we propose a deterministic sampling schedule of preference vectors that reinforces this division of labor, enabling faster convergence and strengthening the validity of the mapping from preference to objective space throughout training. Our experiments show that PaLoRA outperforms state-of-the-art MTL and PFL baselines across various datasets, scales to large networks, reducing the memory overhead $23.8-31.7$ times compared with competing PFL baselines in scene understanding benchmarks.

Deep Learning · Everything Else

Cyan Subhra Mishra, Deeksha Chaudhary, Jack Sampson, Mahmut Kandemir, Chita Das

The deployment of Deep Neural Networks (DNNs) in energy-constrained environments, such as Energy Harvesting Wireless Sensor Networks (EH-WSNs), introduces significant challenges due to the intermittent nature of power availability. This study introduces NExUME, a novel training methodology designed specifically for DNNs operating under such constraints. We propose a dynamic adjustment of training parameters—dropout rates and quantization levels—that adapt in real-time to the available energy, which varies in energy harvesting scenarios.This approach utilizes a model that integrates the characteristics of the network architecture and the specific energy harvesting profile. It dynamically adjusts training strategies, such as the intensity and timing of dropout and quantization, based on predictions of energy availability. This method not only conserves energy but also enhances the network’s adaptability, ensuring robust learning and inference capabilities even under stringent power constraints. Our results show a 6% to 22% improvement in accuracy over current methods, with an increase of less than 5% in computational overhead. This paper details the development of the adaptive training framework, describes the integration of energy profiles with dropout and quantization adjustments, and presents a comprehensive evaluation using real-world data. Additionally, we introduce a novel dataset aimed at furthering the application of energy harvesting in computational settings.

Applications · Robotics

Xiangyu Wang, Donglin Yang, ziqin wang, Hohin Kwan, Jinyu Chen, wenjun wu, Hongsheng Li, Yue Liao, Si Liu

Developing agents capable of navigating to a target location based on language instructions and visual information, known as vision-language navigation (VLN), has attracted widespread interest. Most research has focused on ground-based agents, while UAV-based VLN remains relatively underexplored. Recent efforts in UAV vision-language navigation predominantly adopt ground-based VLN settings, relying on predefined discrete action spaces and neglecting the inherent disparities in agent movement dynamics and the complexity of navigation tasks between ground and aerial environments. To address these disparities and challenges, we propose solutions from three perspectives: platform, benchmark, and methodology. To enable realistic UAV trajectory simulation in VLN tasks, we propose the OpenUAV platform, which features diverse environments, realistic flight control, and extensive algorithmic support. We further construct a target-oriented VLN dataset consisting of approximately 12k trajectories on this platform, serving as the first dataset specifically designed for realistic UAV VLN tasks. To tackle the challenges posed by complex aerial environments, we propose an assistant-guided UAV object search benchmark called UAV-Need-Help, which provides varying levels of guidance information to help UAVs better accomplish realistic VLN tasks. We also propose a UAV navigation LLM that, given multi-view images, task descriptions, and assistant instructions, leverages the multimodal understanding capabilities of the MLLM to jointly process visual and textual information, and performs hierarchical trajectory generation. The evaluation results of our method significantly outperform the baseline models, while there remains a considerable gap between our results and those achieved by human operators, underscoring the challenge presented by the UAV-Need-Help task.

Optimization · Learning for Optimization

Sirui Li, Janardhan Kulkarni, Ishai Menache, Cathy Wu, Beibin Li

Mixed Integer Linear Programming (MILP) is essential for modeling complex decision-making problems but faces challenges in computational tractability and interpretability. Current deep learning approaches for MILP focus on specific problem classes and do not generalize to unseen classes. To address this shortcoming, we take a foundation model training approach, where we train a single deep learning model on a diverse set of MILP problems to generalize across problem classes. As existing datasets for MILP lack diversity and volume, we introduce MILP-Evolve, a novel LLM-based evolutionary framework that is capable of generating a large set of diverse MILP classes with an unlimited amount of instances. We study our methodology on three key learning tasks that capture diverse aspects of MILP: (1) integrality gap prediction, (2) learning to branch, and (3) a new task of aligning MILP instances with natural language descriptions. Our empirical results show that models trained on the data generated by MILP-Evolve achieve significant improvements on unseen problems, including MIPLIB benchmarks. Our work highlights the potential of moving towards a foundation model approach for MILP that can generalize to a broad range of MILP problem classes. Our code and data are publicly available at https://github.com/microsoft/OptiGuide.

Reinforcement Learning · Multi-agent

Mingyang Liu, Gabriele Farina, Asuman Ozdaglar

Policy gradient methods have become a staple of any single-agent reinforcement learning toolbox, due to their combination of desirable properties: iterate convergence, efficient use of stochastic trajectory feedback, and theoretically-sound avoidance of importance sampling corrections. In multi-agent imperfect-information settings (extensive-form games), however, it is still unknown whether the same desiderata can be guaranteed while retaining theoretical guarantees. Instead, sound methods for extensive-form games rely on approximating \emph{counterfactual} values (as opposed to Q values), which are incompatible with policy gradient methodologies. In this paper, we investigate whether policy gradient can be safely used in two-player zero-sum imperfect-information extensive-form games (EFGs). We establish positive results, showing for the first time that a policy gradient method leads to provable best-iterate convergence to a regularized Nash equilibrium in self-play.

Optimization · Large Scale, Parallel and Distributed

Hanzhen Zhao, Xingyu Xie, Cong Fang, Zhouchen Lin

Training Large Language Models (LLMs) presents a significant communication bottleneck, predominantly due to the growing scale of the gradient to communicate across multi-device clusters. However, how to mitigate communication overhead in practice remains a formidable challenge due to the weakness of the methodology of the existing compression methods, especially the neglect of the characteristics of the gradient. In this paper, we consider and demonstrate the low-rank properties of gradient and Hessian observed in LLMs training dynamic, and take advantage of such natural properties to design SEPARATE, a simple low-rank projection for gradient compression in modern large-scale model training processes. SEPARATE realizes dimensional reduction by common random Gaussian variables and an improved moving average error-feedback technique. We theoretically demonstrate that SEPARATE-based optimizers maintain the original convergence rate for SGD and Adam-Type optimizers for general non-convex objectives. Experimental results show that SEPARATE accelerates training speed by up to 2× for GPT-2-Medium pre-training, and improves performance on various benchmarks for LLAMA2-7B fine-tuning.

Ruiyi Fang, Bingheng Li, zhao kang, Qiuhao Zeng, Nima Hosseini Dashtbayaz, Ruizhi Pu, Charles Ling, Boyu Wang

Graph Domain Adaptation (GDA) addresses a pressing challenge in cross-network learning, particularly pertinent due to the absence of labeled data in real-world graph datasets. Recent studies attempted to learn domain invariant representations by eliminating structural shifts between graphs. In this work, we show that existing methodologies have overlooked the significance of the graph node attribute, a pivotal factor for graph domain alignment. Specifically, we first reveal the impact of node attributes for GDA by theoretically proving that in addition to the graph structural divergence between the domains, the node attribute discrepancy also plays a critical role in GDA. Moreover, we also empirically show that the attribute shift is more substantial than the topology shift, which further underscore the importance of node attribute alignment in GDA. Inspired by this finding, a novel cross-channel module is developed to fuse and align both views between the source and target graphs for GDA. Experimental results on a variety of benchmark verify the effectiveness of our method.

Zhimin Fan 0001, Jie Guo 0001, Yiming Wang, Tianyu Xiao, Hao Zhang, Chenxi Zhou, Zhenyu Chen 0001, Pengpei Hong, Yanwen Guo 0001, Lingqi Yan 0001

Finding valid light paths that involve specular vertices in Monte Carlo rendering requires solving many non-linear, transcendental equations in high-dimensional space. Existing approaches heavily rely on Newton iterations in path space, which are limited to obtaining at most a single solution each time and easily diverge when initialized with improper seeds. We propose specular polynomials, a Newton iteration-free methodology for finding a complete set of admissible specular paths connecting two arbitrary endpoints in a scene. The core is a reformulation of specular constraints into polynomial systems, which makes it possible to reduce the task to a univariate root-finding problem. We first derive bivariate systems utilizing rational coordinate mapping between the coordinates of consecutive vertices. Subsequently, we adopt the hidden variable resultant method for variable elimination, converting the problem into finding zeros of the determinant of univariate matrix polynomials. This can be effectively solved through Laplacian expansion for one bounce and a bisection solver for more bounces. Our solution is generic, completely deterministic, accurate for the case of one bounce, and GPU-friendly. We develop efficient CPU and GPU implementations and apply them to challenging glints and caustic rendering. Experiments on various scenarios demonstrate the superiority of specular polynomial-based solutions compared to Newton iteration-based counterparts. Our implementation is available at https://github.com/mollnn/spoly.

Pramod Rao, Gereon Fox, Abhimitra Meka, Mallikarjun B. R. 0001, Fangneng Zhan, Tim Weyrich, Bernd Bickel, Hanspeter Pfister, Wojciech Matusik, Mohamed A. Elgharib 等

Achieving photorealistic 3D view synthesis and relighting of human portraits is pivotal for advancing AR/VR applications. Existing methodologies in portrait relighting demonstrate substantial limitations in terms of generalization and 3D consistency, coupled with inaccuracies in physically realistic lighting and identity preservation. Furthermore, personalization from a single view is difficult to achieve and often requires multiview images during the testing phase or involves slow optimization processes. This paper introduces Lite2Relight , a novel technique that can predict 3D consistent head poses of portraits while performing physically plausible light editing at interactive speed. Our method uniquely extends the generative capabilities and efficient volumetric representation of EG3D, leveraging a lightstage dataset to implicitly disentangle face reflectance and perform relighting under target HDRI environment maps. By utilizing a pre-trained geometry-aware encoder and a feature alignment module, we map input images into a relightable 3D space, enhancing them with a strong face geometry and reflectance prior. Through extensive quantitative and qualitative evaluations, we show that our method outperforms the state-of-the-art methods in terms of efficacy, photorealism, and practical application. This includes producing 3D-consistent results of the full head, including hair, eyes, and expressions. Lite2Relight paves the way for large-scale adoption of photorealistic portrait editing in various domains, offering a robust, interactive solution to a previously constrained problem.

Rolandos Alexandros Potamias, Michael Tarasiou, Stylianos Ploumpis, Stefanos Zafeiriou

In the realm of 3D computer vision, parametric models have emerged as a ground-breaking methodology for the creation of realistic and expressive 3D avatars. Traditionally, they rely on Principal Component Analysis (PCA), given its ability to decompose data to an orthonormal space that maximally captures shape variations. However, due to the orthogonality constraints and the global nature of PCA's decomposition, these models struggle to perform localized and disentangled editing of 3D shapes, which severely affects their use in applications requiring fine control such as face sculpting. In this paper, we leverage diffusion models to enable diverse and fully localized edits on 3D meshes, while completely preserving the un-edited regions. We propose an effective diffusion masking training strategy that, by design, facilitates localized manipulation of any shape region, without being limited to predefined regions or to sparse sets of predefined control vertices. Following our framework, a user can explicitly set their manipulation region of choice and define an arbitrary set of vertices as handles to edit a 3D mesh. Compared to the current state-of-the-art our method leads to more interpretable shape manipulations than methods relying on latent code state, greater localization and generation diversity while offering faster inference than optimization based approaches. Code has been included in the supplementary material.

Yuxuan Li, Sarthak Kumar Maharana, Yunhui Guo

With the increasing prevalence of Machine Learning as a Service (MLaaS) platforms, there is a growing focus on deep neural network (DNN) watermarking techniques. These methods are used to facilitate the verification of ownership for a target DNN model to protect intellectual property. One of the most widely employed watermarking techniques involves embedding a trigger set into the source model. Unfortunately, existing methodologies based on trigger sets are still susceptible to functionality-stealing attacks, potentially enabling adversaries to steal the functionality of the source model without a reliable means of verifying ownership. In this paper, we first introduce a novel perspective on trigger set-based watermarking methods from a feature learning perspective. Specifically, we demonstrate that by selecting data exhibiting multiple features, also referred to as \emph{multi-view data}, it becomes feasible to effectively defend functionality stealing attacks. Based on this perspective, we introduce a novel watermarking technique based on Multi-view dATa, called MAT, for efficiently embedding watermarks within DNNs. This approach involves constructing a trigger set with multi-view data and incorporating a simple feature-based regularization method for training the source model. We validate our method across various benchmarks and demonstrate its efficacy in defending against model extraction attacks, surpassing relevant baselines by a significant margin.

Letian Huang, Jiayang Bai, Jie Guo, Yuanqi Li, Yanwen Guo

3D Gaussian Splatting has garnered extensive attention and application in real-time neural rendering. Concurrently, concerns have been raised about the limitations of this technology in aspects such as point cloud storage, performance, and robustness in sparse viewpoints, leading to various improvements. However, there has been a notable lack of attention to the fundamental problem of projection errors introduced by the local affine approximation inherent in the splatting itself, and the consequential impact of these errors on the quality of photo-realistic rendering. This paper addresses the projection error function of 3D Gaussian Splatting, commencing with the residual error from the first-order Taylor expansion of the projection function. The analysis establishes a correlation between the error and the Gaussian mean position. Subsequently, leveraging function optimization theory, this paper analyzes the function's minima to provide an optimal projection strategy for Gaussian Splatting referred to Optimal Gaussian Splatting, which can accommodate a variety of camera models. Experimental validation further confirms that this projection methodology reduces artifacts, resulting in a more convincingly realistic rendering.

Anas Mahmoud, Ali Harakeh, Steven Waslander

Pre-trained on extensive and diverse multi-modal datasets, 2D foundation models excel at addressing 2D tasks with little or no downstream supervision, owing to their robust representations. The emergence of 2D-to-3D distillation frameworks has extended these capabilities to 3D models. However, distilling 3D representations for autonomous driving datasets presents challenges like self-similarity, class imbalance, and point cloud sparsity, hindering the effectiveness of contrastive distillation, especially in zero-shot learning contexts. Whereas other methodologies, such as similarity-based distillation, enhance zero-shot performance, they tend to yield less discriminative representations, diminishing few-shot performance. We investigate the gap in structure between the 2D and the 3D representations that result from state-of-the-art distillation frameworks and reveal a significant mismatch between the two. Additionally, we demonstrate that the observed structural gap is negatively correlated with the efficacy of the distilled representations on zero-shot and few-shot 3D semantic segmentation. To bridge this gap, we propose a relational distillation framework enforcing intra-modal and cross-modal constraints, resulting in distilled 3D representations that closely capture the structure of the 2D representation. This alignment significantly enhances 3D representation performance over those learned through contrastive distillation in zero-shot segmentation tasks. Furthermore, our relational loss consistently improves the quality of 3D representations in both in-distribution and out-of-distribution few-shot segmentation tasks, outperforming approaches that rely on the similarity loss.