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4,294篇论文匹配“Physics”
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Applications · Time Series

Yuanzhao Zhang, William Gilpin

Recent time-series foundation models exhibit strong abilities to predict physical systems. These abilities include zero-shot forecasting, in which a model forecasts future states of a system given only a short trajectory as context, without knowledge of the underlying physics. Here, we show that foundation models often forecast through a simple parroting strategy, and when they are not parroting they exhibit some shared failure modes such as converging to the mean. As a result, a naive context parroting model that copies directly from the context scores higher than leading time-series foundation models on predicting a diverse range of dynamical systems, including low-dimensional chaos, turbulence, coupled oscillators, and electrocardiograms, at a tiny fraction of the computational cost. We draw a parallel between context parroting and induction heads, which explains recent works showing that large language models can often be repurposed for time series forecasting. Our dynamical systems perspective also ties the scaling between forecast accuracy and context length to the fractal dimension of the underlying chaotic attractor, providing insight into previously observed in-context neural scaling laws. By revealing the performance gaps and failure modes of current time-series foundation models, context parroting can guide the design of future foundation models and help identify in-context learning strategies beyond parroting.

Computer Vision · Vision Models & Multimodal

Zhenyu Pan, Han Liu

We present MetaSpatial, the first reinforcement learning (RL) framework for enhancing 3D spatial reasoning in vision-language models (VLMs), enabling real-time 3D scene layout generation without post-processing. MetaSpatial addresses two key challenges: (i) the need for extensive post-processing, as existing VLMs lack inherent 3D spatial reasoning to generate realistic layouts; and (ii) the inefficiency of supervised fine-tuning (SFT) for layout generation due to scarcity of perfect annotations. Our core contribution is the 3D Spatial Policy Optimization (3D-SPO) algorithm, which incorporates physics-aware modulation into advantage estimates at the object level and trajectory-level reward from a training-only multi-turn refinement pipeline. This design enhances temporal credit assignment and encourages spatially consistent policy learning. Empirical evaluations across models of varying scales demonstrate that MetaSpatial improves spatial coherence, physical plausibility, and formatting stability, leading to more realistic and functionally coherent object placements applicable to metaverse environments.

General Machine Learning · Representation Learning

Yisi Luo, Deyu Meng

Separable neural networks (SepNNs) are emerging neural architectures that significantly reduce computational costs by factorizing a multivariate function into linear combinations of univariate functions, benefiting downstream applications such as implicit neural representations (INRs) and physics-informed neural networks (PINNs). However, fundamental theoretical analysis for SepNN, including detailed representation capacity and spectral bias characterization \& alleviation, remains unexplored. This work makes three key contributions to theoretically understanding and improving SepNN. First, using Weierstrass-based approximation and universal approximation theory, we prove that SepNN can approximate any multivariate function with arbitrary precision, confirming its representation completeness. Second, we derive the neural tangent kernel (NTK) regimes for SepNN, showing that the NTK of infinite-width SepNN converges to a deterministic (or random) kernel under infinite (or fixed) decomposition rank, with corresponding convergence and spectral bias characterization. Third, we propose an efficient separable preconditioned gradient descent (SepPGD) for optimizing SepNN, which alleviates the spectral bias of SepNN by provably adjusting its NTK spectrum. The SepPGD enjoys an efficient $\mathcal{O}(nD)$ complexity for $n^D$ training samples, which is much more efficient than previous neural network PGD methods. Extensive experiments for kernel ridge regression, image and surface representation using INRs, and numerical PDEs using PINNs validate the efficiency of SepNN and the effectiveness of SepPGD for alleviating spectral bias.

Computer Vision · Image and Video Generation

Hritik Bansal, Clark Peng, Yonatan Bitton, Roman Goldenberg, Aditya Grover, Kai-Wei Chang

Large-scale video generative models, capable of creating realistic videos of diverse visual concepts, are strong candidates for general-purpose physical world simulators. However, their adherence to physical commonsense across real-world actions remains unclear (e.g., playing tennis, backflip). Existing benchmarks suffer from limitations such as limited size, lack of human evaluation, sim-to-real gaps, and absence of fine-grained physical rule analysis. To address this, we introduce VideoPhy-2, an action-centric dataset for evaluating physical commonsense in generated videos. We curate 4000 diverse and detailed prompts for video synthesis from modern generative models. We perform human evaluation that assesses semantic adherence, physical commonsense, and grounding of physical rules in the generated videos. Our findings reveal major shortcomings, with even the best model achieving only $47.7\%$ joint performance (i.e., high semantic and physical commonsense adherence) on the hard subset of VideoPhy-2. We find that the models particularly struggle with conservation laws like mass and momentum. Finally, we also train VideoPhy-2-AutoEval, an automatic evaluator for fast, reliable assessment on our dataset. Overall, VideoPhy-2 serves as a rigorous benchmark, exposing critical gaps in video generative models and guiding future research in physically-grounded video generation. The data and code is available at \url{https://videophy2.github.io/}.

Applications · Robotics

Haozhe Lou, Mingtong Zhang, Haoran Geng, Hanyang Zhou, Sicheng He, Zhiyuan Gao, Siheng Zhao, Jiageng Mao, Pieter Abbeel, Jitendra Malik 等

Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially in physical parameter identification. In this work, we introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine, enabling object mass identification from real-world visual observations and robot control signals, while enabling grasping policy learning simultaneously. Through optimizing the mass of the manipulated object, our method automatically builds high-fidelity and physically plausible digital twins. Additionally, we propose a novel approach to train force-aware grasping policies from limited data by transferring feasible human demonstrations into simulated robot demonstrations. Through comprehensive experiments, we demonstrate that our engine achieves accurate and robust performance in mass identification across various object geometries and mass values. Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance in object grasping, effectively reducing the sim-to-real gap.

Wenjie Du, Jiahui Zhang, Xuqiang Li, Sihan Wang, Zhengyang Zhou, Hongxin Xiang, Jun Xia, Ye Wei, Yang Wang

Molecular interactions are a common phenomenon in physical chemistry field, which could produce unexpected biochemical properties harmful to humans, such as drug-drug interactions. Machine learning has the potential to deliver rapid and accurate predictions. However, the complexity of molecular structures and the diversity of molecular interactions could undermine model prediction accuracy and hinder generalizability. In this context, identifying core invariant substructures (\textit{i.e.}, rationales) has become essential for enhancing interpretability and generalization. Despite notable efforts, existing models often neglect the molecular pairs’ modeling, leading to insufficient capture of interaction relationships. To address these limitations, we propose a novel framework, \textbf{I}nteraction-aware \textbf{I}nvariant \textbf{Mole}cular learning (I2Mole), for generalizable property prediction. I2Mole meticulously models atomic interactions such as hydrogen bonds by initially establishing indiscriminate connections between intermolecular atoms, which are subsequently refined using an improved graph information bottleneck theory tailored for merged graphs. To further enhance model generalization, we construct an environment codebook by environment subgraph of the merged graph. This approach not only could provide noise source for optimizing mutual information but also preserve the integrity of chemical semantic information. By comprehensively leveraging the information inherent in the merged graph, our model accurately captures core substructures and significantly enhances generalization capabilities. Extensive experimental validation demonstrates the efficacy and generalizability of I2Mole. The implementation code is available.

Zijie Zhao, Honglei Guo, Shengqian Chen, Kaixuan Xu, Bo Jiang, Yuanheng Zhu, Dongbin Zhao

Model-based reinforcement learning (MBRL) has achieved remarkable success in robotics due to its high sample efficiency and planning capability. However, extending MBRL to physical multi-robot cooperation remains challenging due to the complexity of joint dynamics. To address this challenge, we propose the Sequential World Model (**SeqWM**), a novel framework that integrates the sequential paradigm into multi-robot MBRL. SeqWM employs independent, autoregressive agent-wise world models to represent joint dynamics, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design lowers modeling complexity and enables the emergence of advanced cooperative behaviors through explicit intention sharing. Experiments on Bi-DexHands and Multi-Quadruped demonstrate that SeqWM outperforms existing state-of-the-art model-based and model-free baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation, temporal alignment, and role division. Furthermore, SeqWM has been successfully deployed on physical quadruped robots, validating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://github.com/zhaozijie2022/seqwm

Xi Wang, Yang Zhang, Yingjia Zhang, Yejia Cai, Shenji Wan

Molecular representations (MRs) that capture 3D conformations are critical for applications such as reaction prediction, drug design, and material discovery. Yet despite the rapid development of molecular representation models, there is no comprehensive benchmark to evaluate their treatment of 3D conformational information. We introduce 3DCS, the first benchmark for 3D Conformational Sensitivity in MRs. 3DCS evaluates whether representations within the same molecule (i) preserve geometric variation, (ii) capture chirality, and (iii) reflect the energy landscape. To enable this, we curate three large-scale datasets ($>$1M molecules, $\sim$10M conformers) spanning relaxed torsional scans, chiral drug candidates, and AIMD trajectories, and propose a unified Geometry–Chirality–Energy (GCE) evaluation framework. Empirical analysis reveals that while modern data-driven MRs are highly geometry-sensitive, they inconsistently handle chirality and poorly align with energy, which is often overlooked. 3DCS thus provides the first rigorous benchmark for developing physically grounded, functionally reliable 3D molecular representations. GitHub repository: https://github.com/ComDec/3DCS.

Computer Vision · Image and Video Generation

Shiqian Li, Ruihong Shen, Junfeng Ni, Chang Pan, Chi Zhang, Yixin Zhu

Predicting physical dynamics from raw visual data remains a major challenge in AI. While recent video generation models have achieved impressive visual quality, they still cannot consistently generate physically plausible videos due to a lack of modeling of physical laws. Recent approaches combining 3D Gaussian splatting and physics engines can produce physically plausible videos, but are hindered by high computational costs in both reconstruction and simulation, and often lack robustness in complex real-world scenarios. To address these issues, we introduce **Neural Gaussian Force Field (NGFF)**, an end-to-end neural framework that integrates 3D Gaussian perception with physics-based dynamic modeling to generate interactive, physically realistic 4D videos from multi-view RGB inputs, achieving two orders of magnitude faster than prior Gaussian simulators. To support training, we also present **GSCollision**, a 4D Gaussian dataset featuring diverse materials, multi-object interactions, and complex scenes, totaling over 640k rendered physical videos (∼4 TB). Evaluations on synthetic and real 3D scenarios show NGFF’s strong generalization and robustness in physical reasoning, advancing video prediction towards physics-grounded world models.

Computer Vision · Everything Else

Zekai Deng, Ye Shi, Kaiyang Ji, Lan Xu, Shaoli Huang, Jingya Wang

Human-object interaction (HOI) synthesis is crucial for applications in animation, simulation, and robotics. However, existing approaches either rely on expensive motion capture data or require manual reward engineering, limiting their scalability and generalizability. In this work, we introduce the first unified physics-based HOI framework that leverages Vision-Language Models (VLMs) to enable long-horizon interactions with diverse object types — including static, dynamic, and articulated objects. We introduce VLM-Guided Relative Movement Dynamics (RMD), a fine-grained spatio-temporal bipartite representation that automatically constructs goal states and reward functions for reinforcement learning. By encoding structured relationships between human and object parts, RMD enables VLMs to generate semantically grounded, interaction-aware motion guidance without manual reward tuning. To support our methodology, we present Interplay, a novel dataset with thousands of long-horizon static and dynamic interaction plans. Extensive experiments demonstrate that our framework outperforms existing methods in synthesizing natural, human-like motions across both simple single-task and complex multi-task scenarios. For more details, please refer to our project webpage: https://vlm-rmd.github.io/.

Computer Vision · Image and Video Generation

Haoyu Wang, Hao Tang, Donglin Di, Zhilu Zhang, Wangmeng Zuo, Feng Gao, Siwei Ma, Shiliang Zhang

Existing video generation models predominantly emphasize appearance fidelity while exhibiting limited ability to synthesize complex human motions, such as whole-body movements, long-range dynamics, and fine-grained human–environment interactions. This often leads to unrealistic or physically implausible movements with inadequate structural coherence. To conquer these challenges, we propose MoSA, which decouples the process of human video generation into two components, i.e., structure generation and appearance generation. MoSA first employs a 3D structure transformer to generate a human motion sequence from the text prompt. The remaining video appearance is then synthesized under the guidance of this structural sequence. We achieve fine-grained control over the sparse human structures by introducing Human-Aware Dynamic Control modules with a dense tracking constraint during training. The modeling of human–environment interactions is improved through the proposed contact constraint. Those two components work comprehensively to ensure the structural and appearance fidelity across the generated videos. This paper also contributes a large-scale human video dataset, which features more complex and diverse motions than existing human video datasets. We conduct comprehensive comparisons between MoSA and a variety of approaches, including general video generation models, human video generation models, and human animation models. Experiments demonstrate that MoSA substantially outperforms existing approaches across the majority of evaluation metrics.

Applications · Time Series

Xuechun Li, Shan Gao, Susu Xu

Complex causal systems with interdependent variables require inference from heterogeneous observations that vary in spatial resolution, temporal frequency, and noise characteristics due to data acquisition constraints. Existing multi-modal fusion approaches assume uniform data quality or complete observability -- assumptions often violated in real-world applications. Current methods face three limitations: they treat causally-related variables independently, failing to exploit causal relationships; they cannot integrate multi-resolution observations effectively; and they lack theoretical frameworks for cascaded approximation errors. We introduce the Score-based Variational Graphical Diffusion Model (SVGDM), which integrates score-based diffusion within causal graphical structures for inference under heterogeneous incomplete observations. SVGDM introduces causal score decomposition enabling information propagation across causally-connected variables while preserving original observation characteristics. Diffusion provides a natural way to model scale-dependent sensing noise, which is common in remote-sensing, climate, and physical measurement systems, while the causal graph encodes well-established mechanistic dependencies between latent processes. We provide theoretical analysis and demonstrate superior performance on both synthetic and real-world datasets compared to relevant baselines.

Applications · Everything Else

Shufan Jiang, Sizhou Chen, Chi Zhang, Xiao-Lei Zhang, Xuelong Li

Creating an immersive and interactive theatrical experience is a long-term goal in the field of interactive narrative. The emergence of large language models (LLMs) provides a new path to achieve this goal. However, existing LLM-based drama generation methods often produce models that lack initiative and cannot interact with the physical scene, while typically requiring detailed user input that diminishes the immersion of live performance. To address these challenges, we propose HAMLET, a hierarchical adaptive multi-agent framework focused on drama creation and real-time online performance. Given a simple topic, the framework first generates a narrative blueprint to guide the subsequent improvisational performance. In the online performance phase, each actor is equipped with an adaptive reasoning module that enables decision-making based on their personas, memories, goals, and emotional states during complex group chat scenarios. Beyond dialogue, actor agents engage in embodied interactions by changing the state of scene props through actions such as opening a letter or picking up a weapon, which are broadcast to update the global environmental context. To objectively assess the quality of live embodied theatrics, we establish a comprehensive evaluation method and introduce HAMLETJudge, a specialized critic model for automated evaluation. Experimental results demonstrate that HAMLET excels in creating expressive, coherent, and physically interactive theatrical experiences in an autonomous manner.

Applications · Robotics

Dantong Niu, Yuvan Sharma, Baifeng Shi, Rachel Ding, Matteo Gioia, Haoru Xue, Henry Tsai, Konstantinos Kallidromitis, Anirudh Pai, S. Sastry 等

Robotic manipulation policies often struggle to generalize to novel objects, limiting their real-world utility. In contrast, cognitive science suggests that children develop generalizable dexterous manipulation skills by mastering a small set of simple toys and then applying that knowledge to more complex items. Inspired by this, we study if similar generalization capabilities can also be achieved by robots. Our results indicate robots can learn generalizable grasping using randomly assembled objects that are composed from just four shape primitives: spheres, cuboids, cylinders, and rings. We show that training on these "toys" enables robust generalization to real-world objects, yielding strong zero-shot performance. Crucially, we find the key to this generalization is an object-centric visual representation induced by our proposed detection pooling mechanism. Evaluated in both simulation and on physical robots, our model achieves a 67% real-world grasping success rate on the YCB dataset, outperforming state-of-the-art approaches that rely on substantially more in-domain data. We further study how zero-shot generalization performance scales by varying the number and diversity of training toys and the demonstrations per toy. We believe this work offers a promising path to scalable and generalizable learning in robotic manipulation.

Applications · Physics

Bin Cao, Yang Liu, Longhan Zhang, Yifan Wu, Zhixun Li, Yuyu Luo, Hong Cheng, Yang Ren, Tongyi ZHANG

Crystal property prediction, governed by quantum mechanical principles, is computationally prohibitive to solve exactly for large many-body systems using traditional density functional theory. While machine learning models have emerged as efficient approximations for large-scale applications, their performance is strongly influenced by the choice of atomic representation. Although modern graph-based approaches have progressively incorporated more structural information, they often fail to capture long-range atomic interactions due to finite receptive fields and local encoding schemes. This limitation leads to distinct crystals being mapped to identical representations, hindering accurate property prediction. To address this, we introduce PRDNet that leverages unique reciprocal-space diffraction besides graph representations. To enhance sensitivity to elemental and environmental variations, we employ a data-driven pseudo-particle to generate a synthetic diffraction pattern. PRDNet ensures full invariance to crystallographic symmetries. Extensive experiments are conducted on Materials Project, JARVIS-DFT, and MatBench, demonstrating that the proposed model achieves state-of-the-art performance. The code is openly available at \url{https://github.com/Bin-Cao/PRDNet}.

Applications · Robotics

Yang Zhou, Hao Shao, Letian Wang, Zhuofan Zong, Hongsheng Li, Steven Waslander

Video generation models, as one form of world models, has emerged as one of the most exciting frontiers in AI, promising agents the ability to imagine the future by modeling the temporal evolution of complex scenes. In autonomous driving, this vision gives rise to driving world models—generative simulators that imagine ego and agent futures, enabling scalable simulation, safe testing of corner cases, and rich synthetic data generation. Yet, despite fast-growing research activity, the field lacks a rigorous benchmark to measure progress and guide priorities. Existing evaluations remain limited: generic video metrics overlook safety-critical imaging factors; trajectory plausibility is rarely quantified; temporal and agent-level consistency is neglected; and controllability with respect to ego conditioning is ignored. Moreover, current datasets fail to cover the diversity of conditions required for real-world deployment. To address these gaps, we present DrivingGen, the first comprehensive benchmark for generative driving world models. DrivingGen combines a diverse evaluation dataset—curated from both driving datasets and internet-scale video sources, spanning varied weather, time of day, geographic regions, and complex maneuvers—with a suite of new metrics that jointly assess visual realism, trajectory plausibility, temporal coherence, and controllability. Benchmarking 14 state-of-the-art models reveals clear trade-offs: general models look better but break physics, while driving-specific ones capture motion realistically but lag in visual quality. DrivingGen offers a unified evaluation framework to foster reliable, controllable, and deployable driving world models, enabling scalable simulation, planning, and data-driven decision-making.

Applications · Physics

Sandeep Cranganore, Andrei Bodnar, Arturs Berzins, Johannes Brandstetter

We introduce *Einstein Fields*, a neural representation designed to compress computationally intensive *four-dimensional* numerical relativity simulations into compact implicit neural network weights. By modeling the *metric*, the core tensor field of general relativity, Einstein Fields enable the derivation of physical quantities via automatic differentiation. Unlike conventional neural fields (e.g., signed distance, occupancy, or radiance fields), Einstein Fields fall into the class of *Neural Tensor Fields* with the key difference that, when encoding the spacetime geometry into neural field representations, dynamics emerge naturally as a byproduct. Our novel implicit approach demonstrates remarkable potential, including continuum modeling of four-dimensional spacetime, mesh-agnosticity, storage efficiency, derivative accuracy, and ease of use. It achieves up to a $\mathtt{4,000}$-fold reduction in storage memory compared to discrete representations while retaining a numerical accuracy of five to seven decimal places. Moreover, in single precision, differentiation of the Einstein Fields-parameterized metric tensor is up to five orders of magnitude more accurate compared to naive finite differencing methods. We demonstrate these properties on several canonical test beds of general relativity and numerical relativity simulation data, while also releasing an open-source $\mathtt{JAX}$-based library: https://github.com/AndreiB137/EinFields, taking the first steps to studying the potential of machine learning in numerical relativity.

Applications · Physics

Shouyi Liu, Xiaokang Yang, Yuntian Chen

Local non-stationarity is pivotal to solving partial differential equations (PDEs). However, in operator learning, the spatially local information inherent in the data is often overlooked. Even when explicitly modeled, it is usually collapsed into local superpositions within the model architecture, preventing full exploitation of local features in physical phenomena. To address this limitation, our paper proposes a novel Riesz Neural Operator (RNO) based on the spectral derivative representation. Since PDEs are fundamentally governed by local derivatives, RNO leverages the Riesz transform, a natural spectral representation of derivatives, to mix global spectral information with local directional variations. This approach allows the RNO to outperform existing operators in complex scenarios that require sensitivity to local detail. Our design bridges the gap between physical interpretability and local dynamics. Experimental results demonstrate that the RNO consistently achieves superior prediction accuracy and generalization performance compared to existing approaches across various benchmark PDE problems and complex real-world datasets, presenting superior non-linear reconstruction capability in model analysis.

Applications · Physics

Kevin Valencia, Thilina Balasooriya, Xihaier Luo, Shinjae Yoo, David Park

Multimodal spatiotemporal learning on real-world experimental data is constrained by two challenges: within-modality measurements are sparse, irregular, and noisy (QA/QC artifacts) but cross-modally correlated; the set of available modalities varies across space and time, shrinking the usable record unless models can adapt to arbitrary subsets at train and test time. We propose OmniField, a continuity-aware framework that learns a continuous neural field conditioned on available modalities and iteratively fuses cross-modal context. A multimodal crosstalk block architecture paired with iterative cross-modal refinement aligns signals prior to the decoder, enabling unified reconstruction, interpolation, forecasting, and cross-modal prediction without gridding or surrogate preprocessing. Extensive evaluations show that OmniField consistently outperforms eight strong multimodal spatiotemporal baselines. Under heavy simulated sensor noise, performance remains close to clean-input levels, highlighting robustness to corrupted measurements.

Applications · Physics

Zhe Feng, Shilong Tao, Haonan Sun, Shaohan Chen, Zhanxing Zhu, Yunhuai Liu

Deep learning-based approaches, particularly graph neural networks (GNNs), have gained prominence in simulating flexible deformations and contacts of solids, due to their ability to handle unstructured physical fields and nonlinear regression on graph structures. However, existing GNNs commonly represent meshes with graphs built solely from vertices and edges. These approaches tend to overlook higher-dimensional spatial features, e.g., 2D facets and 3D cells, from the original geometry. As a result, it is challenging to accurately capture boundary representations and volumetric characteristics, though this information is critically important for modeling contact interactions and internal physical quantity propagation, particularly under sparse mesh discretization. In this paper, we introduce MAVEN, a \textbf{m}esh-\textbf{a}ware \textbf{v}olumetric \textbf{e}ncoding \textbf{n}etwork for simulating 3D flexible deformation, which explicitly models geometric mesh elements of higher dimension to achieve a more accurate and natural physical simulation. MAVEN establishes learnable mappings among 3D cells, 2D facets, and vertices, enabling flexible mutual transformations. Explicit geometric features are incorporated into the model to alleviate the burden of implicitly learning geometric patterns. Experimental results show that MAVEN consistently achieves state-of-the-art performance across established datasets and a novel metal stretch-bending task featuring large deformations and prolonged contacts.