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3,752篇论文匹配“Planning”
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Applications · Robotics

Hao Li, ziqin wang, Zi-han Ding, Shuai Yang, Yilun Chen, Yang Tian, Xiaolin Hu, Tai Wang, Dahua Lin, Feng Zhao 等

Advances in large vision-language models (VLMs) have stimulated growing interest in vision-language-action (VLA) systems for robot manipulation. However, existing manipulation datasets remain costly to curate, highly embodiment-specific, and insufficient in coverage and diversity, thereby hindering the generalization of VLA models. Recent approaches attempt to mitigate these limitations via a plan-then-execute paradigm, where high-level plans (e.g., subtasks, trace) are first generated and subsequently translated into low-level actions, but they critically rely on extra intermediate supervision, which is largely absent from existing datasets. To bridge this gap, we introduce the RoboInter Manipulation Suite, a unified resource including data, benchmarks, and models of intermediate representations for manipulation. It comprises RoboInter-Tool, a lightweight GUI that enables semi-automatic annotation of diverse representations, and RoboInter-Data, a large-scale dataset containing over 230k episodes across 571 diverse scenes, which provides dense per-frame annotations over more than 10 categories of intermediate representations, substantially exceeding prior work in scale and annotation quality. Building upon this foundation, RoboInter-VQA introduces 9 spatial and 20 temporal embodied VQA categories to systematically benchmark and enhance the embodied reasoning capabilities of VLMs. Meanwhile, RoboInter-VLA offers an integrated plan-then-execute framework, supporting modular and end-to-end VLA variants that bridge high-level planning with low-level execution via intermediate supervision. In total, RoboInter establishes a practical foundation for advancing robust and generalizable robotic learning via fine-grained and diverse intermediate representations.

Applications · Everything Else

huang kun, Weikai Xu, Yuxuan Liu, Quandong Wang, Pengzhi Gao, WEI LIU, Jian Luan, Bin Wang, Bo An

The Chain of Action-Planning Thoughts (CoaT) paradigm has been shown to improve the reasoning performance of VLM-based mobile agents in GUI tasks. However, the scarcity of diverse CoaT trajectories limits the expressiveness and generalization ability of such agents. While self-training is commonly employed to address data scarcity, existing approaches either overlook the correctness of intermediate reasoning steps or depend on expensive process-level annotations to construct process reward models (PRM). To address the above problems, we propose an Iterative Preference Learning (IPL) that constructs a CoaT-tree through interative sampling, scores leaf nodes using rule-based reward, and backpropagates feedback to derive Thinking-level Direct Preference Optimization (T-DPO) pairs. To prevent overfitting during warm-up supervised fine-tuning, we further introduce a three-stage instruction evolution, which leverages GPT-4o to generate diverse Q&A pairs based on real mobile UI screenshots, enhancing both generality and layout understanding. Experiments on three standard Mobile GUI-agent benchmarks demonstrate that our agent MobileIPL outperforms strong baselines, including continual pretraining models such as OS-ATLAS and UI-TARS. It achieves state-of-the-art performance across three standard Mobile GUI-Agents benchmarks and shows strong generalization to out-of-domain scenarios.

Reinforcement Learning · Multi-agent

Wei-Jer Chang, Akshay Rangesh, Kevin Joseph, Matthew Strong, Masayoshi Tomizuka, yihan hu, Wei Zhan

Developing autonomous vehicles (AVs) requires not only safety and efficiency, but also realistic, human-like behaviors that are socially aware and predictable. Achieving this requires sim agent policies that are human-like, fast, and scalable in multi-agent settings. Recent progress in imitation learning with large diffusion-based or tokenized models has shown that behaviors can be captured directly from human driving data, producing realistic policies. However, these models are computationally expensive, slow during inference, and struggle to adapt in reactive, closed-loop scenarios. In contrast, self-play reinforcement learning (RL) scales efficiently and naturally captures multi-agent interactions, but it often relies on heuristics and reward shaping, and the resulting policies can diverge from human norms. We propose human-like self-play, a framework that leverages a pretrained tokenized autoregressive motion model as a centralized reference policy to guide decentralized self-play. The reference model provides likelihood rewards and KL divergence, anchoring policies to the human driving distribution while preserving RL scalability. Evaluated on the Waymo Sim Agents Challenge, our method achieves competitive performance with imitation-learned policies while being up to 10× faster at inference and 50× smaller in parameter size than large generative models. In addition, we demonstrate in closed-loop ego planning evaluation tasks that our sim agents can effectively measure planner quality with fast and scalable traffic simulation, establishing a new paradigm for testing autonomous driving policies.

Computer Vision · Everything Else

Qinhong Zhou, Hongxin Zhang, Xiangye Lin, Zheyuan Zhang, Yutian Chen, Wenjun Liu, Zunzhe Zhang, Sunli Chen, Lixing Fang, Qiushi Lyu 等

The rapid progress of AI and robotics may profoundly transform society, as humans and robots begin to coexist in shared communities, bringing both opportunities and challenges. To explore this future, we present Virtual Community—an open-world platform for humans, robots, and society—built on a universal physics engine and grounded in real-world 3D scenes. With Virtual Community, we aim to enable the study of embodied social intelligence at scale. To support these, Virtual Community features: 1) An open-source multi-agent physics simulator that supports robot, human, and their interactions within a society; 2) A large‑scale, real‑world aligned environment generation pipeline, including vast outdoor space, diverse indoor scenes, and a community of grounded agents with rich characters and appearances. Leveraging Virtual Community, we propose two novel challenges. The Community Planning Challenge evaluates multi‑agent reasoning and planning in open‑world settings, such as cooperating to help agents with daily activities and efficiently connecting other agents. The Community Robot Challenge requires multiple heterogeneous robots to collaborate in solving complex open‑world tasks. We evaluate various baselines and demonstrate the challenges in both high‑level open‑world task planning and low‑level cooperation controls. We have open-sourced our project and hope that Virtual Community will unlock further study of human-robot coexistence in open worlds.

Theory · Optimization

Pankaj Agarwal, Oliver Chubet, Sharath Raghvendra, Keegan Yao

Let $(X,d)$ be a metric space and let $\mu,\nu$ be discrete probability distributions supported on finite point sets $A,B \subseteq X$. For any $p \in [1,\infty]$, the {\it $W_p$-distance} between $\mu$ and $\nu$, $W_p(\mu, \nu)$, is defined as the $p$-th root of the minimum cost of transporting all the probability mass from $\mu$ to $\nu$, where moving a probability mass of $\delta$ from $a \in A$ to $b \in B$ incurs a cost of $\delta d(a,b)^p$. We give a (Las Vegas) randomized algorithm that computes a $(4+\varepsilon)$-approximate $W_p$ optimal-transport (OT) plan in $O(n^2 + (n^{3/2}\varepsilon^{-1}\log n\log\Delta)^{1+o(1)}\log U)$ time with probability at least $1-1/n$, for all $p \in [1,\infty]$, where $\varepsilon > 0$ is an arbitrarily small constant and $\Delta$ is the ratio between the largest and smallest interpoint distances in $A\cup B$. The previous best result achieved an $O(\log n)$-approximation in $O(pn^2)$ time, for constant values of $p$. Our algorithm significantly improves the approximation factor and, importantly, is the first quadratic-time method that extends to the $W_\infty$-distance. In contrast, additive approximation methods such as Sinkhorn are efficient only for constant $p$ and fail to handle $p=\infty$. \changed{Our algorithm also extends to a query model where, for any integer $k > 1$, we give an algorithm that preprocesses $X$ into clusters in $O(n^2+kn^{1+1/k}\log n\log\Delta)$ time, after which a $O(k)$-approximate $W_p$ distance between any two distributions $\mu$ and $\nu$ with $X$ as support can be computed in $(n^{1+1/k}\log n\log\Delta)^{1+o(1)}$ time with probability at most $1-1/n$.} Finally, for $p=\infty$, we show that obtaining a relative approximation factor better than $2$ in $O(n^2)$ time would resolve the long-standing open problem of computing a perfect matching in an arbitrary bipartite graph in quadratic time.

Applications · Robotics

Junha Chun, Youngjoon Jeong, Taesup Kim

World model based planning has significantly improved decision-making in complex environments by enabling agents to simulate future states and make informed choices. This computational burden is particularly restrictive in robotics, where resources are severely constrained. To address this limitation, we propose a Sparse Imagination for Efficient Visual World Model Planning, which enhances computational efficiency by reducing the number of tokens processed during forward prediction. Our method leverages a sparsely trained vision-based world model based on transformers with randomized grouped attention strategy, allowing the model to flexibly adjust the number of tokens processed based on the computational resource. By enabling sparse imagination during latent rollout, our approach significantly accelerates planning while maintaining high control fidelity. Experimental results demonstrate that sparse imagination preserves task performance while dramatically improving inference efficiency. This general technique for visual planning is applicable from simple test-time trajectory optimization to complex real-world tasks with the latest VLAs, enabling the deployment of world models in real-time scenarios.

Calvin Luo, Zilai Zeng, Mingxi Jia, Yilun Du, Chen Sun

Video generative models trained on expert demonstrations have been utilized as performant text-conditioned visual planners for solving robotic tasks. However, generalization to unseen tasks remains a challenge. Whereas improved generalization may be facilitated by leveraging learned prior knowledge from additional pre-collected offline data sources, such as web-scale video datasets, in the era of experience we aim to design agents that can continuously improve in an online manner from self-collected behaviors. In this work we thus propose the Self-Improving Loops for Visual Robotic Planning (SILVR), where an in-domain video model iteratively updates itself on self-produced trajectories, and steadily improves its performance for a specified task of interest. We apply SILVR to a diverse suite of MetaWorld tasks, as well as two manipulation tasks on a real robot arm, and find that performance improvements continuously emerge over multiple iterations for novel tasks unseen during initial in-domain video model training. We demonstrate that SILVR is robust in the absence of human-provided ground-truth reward functions or expert-quality demonstrations, and is preferable to alternate approaches that utilize online experience in terms of performance and sample efficiency.

Computer Vision · Vision Models & Multimodal

Lu Ling, Chen-Hsuan Lin, Tsung-Yi Lin, Yifan Ding, Yu Zeng, Yichen Sheng, Yunhao Ge, Ming-Yu Liu, Aniket Bera, Max Li

Generating interactive 3D scenes from text requires not only synthesizing assets but arranging them with spatial intelligence—support, affordances, and plausibility. However, training data for interactive scenes is dominated by a few indoor datasets, so learning-based methods overfit to in-distribution layouts and struggle to compose diverse arrangements (e.g., outdoor settings and small-on-large relations). Meanwhile, LLM-based layout planners can propose diverse arrangements, but the lack of visual grounding often yields implausible placements that violate commonsense physics. We propose Scenethesis, a training-free, agentic framework that couples LLM-based scene planning with vision-guided layout refinement. Given a text prompt, Scenethesis first drafts a coarse layout with an LLM; a vision module refines the layout and extracts scene structure to capture inter-object relations. A novel optimization stage enforces pose alignment and physical plausibility, and a final judge verifies spatial coherence and triggers targeted repair when needed. Across indoor and outdoor prompts, Scenethesis produces realistic, relation-rich, and physically plausible 3D interactive scenes, reducing collisions and stability failures compared to SOTA methods, making it practical for virtual content creation, simulation, and embodied AI.

Reinforcement Learning · Multi-agent

Ziyue Wang, Junde Wu, Linghan Cai, Chang Low, Xihong Yang, Qiaxuan Li, Yueming Jin

Modern clinical diagnosis relies on the comprehensive analysis of multi-modal patient data, drawing on medical expertise to ensure systematic and rigorous reasoning. Recent advances in Vision–Language Models (VLMs) and agent-based methods are reshaping medical diagnosis by effectively integrating multi-modal information. However, they often output direct answers and empirical-driven conclusions without clinical evidence supported by quantitative analysis, which compromises their reliability and hinders clinical usability. Here we propose MedAgent-Pro, an agentic reasoning paradigm that mirrors modern diagnosis principles via a hierarchical diagnostic workflow, consisting of disease-level standardized plan generation and patient-level personalized step-by-step reasoning. To support disease-level planning, a retrieval-augmented generation agent is designed to access medical guidelines for alignment with clinical standards. For patient-level reasoning, MedAgent-Pro leverages professional tools such as visual models to take various actions to analyze multi-modal input, and performs evidence-based reflection to iteratively adjust memory, enforcing rigorous reasoning throughout the process. Extensive experiments across a wide range of anatomical regions, imaging modalities, and diseases demonstrate the superiority of MedAgent-Pro over mainstream VLMs, agentic systems and leading expert models. Ablation studies and expert evaluation further confirm its robustness and clinical relevance. Anonymized code link is available in the reproducibility statement.

Haoyuan Li, Mathias Funk, Aaqib Saeed

Federated Learning (FL) offers a powerful paradigm for training models on decentralized data, but its promise is often undermined by the immense complexity of designing and deploying robust systems. The need to select, combine, and tune strategies for multifaceted challenges like data heterogeneity and system constraints has become a critical bottleneck, resulting in brittle, bespoke solutions. To address this, we introduce Helmsman, a novel LLM-based multi-agent framework that automates the end-to-end synthesis of federated learning systems from high-level user specifications. It emulates a principled research and development workflow through three collaborative phases: (1) interactive human-in-the-loop planning to formulate a sound research plan, (2) modular code generation by supervised generative agent teams, and (3) a closed-loop of autonomous evaluation and refinement in a sandboxed simulation environment. To facilitate rigorous evaluation, we also introduce AgentFL-Bench, a new benchmark comprising 16 diverse tasks designed to assess the system-level generation capabilities of LLM-driven agentic systems in FL. Extensive experiments demonstrate that our approach generates solutions competitive with, and often superior to, established hand-crafted baselines. Our work represents a significant step towards the automated engineering of complex decentralized AI systems. Code is available at: https://github.com/haoyuan-l/Helmsman.

Applications · Neuroscience, Cognitive Science

Zizhan He, Maxime Daigle, Pouya Bashivan

Many animals possess a remarkable capacity to rapidly construct flexible cognitive maps of their environments. These maps are crucial for ethologically relevant behaviors such as navigation, exploration, and planning. Existing computational models typically require long sequential trajectories to build accurate maps, but neuroscience evidence suggests maps can also arise from integrating disjoint experiences governed by consistent spatial rules. We introduce the Episodic Spatial World Model (ESWM), a novel framework that constructs spatial maps from sparse, disjoint episodic memories. Across environments of varying complexity, ESWM predicts unobserved transitions from minimal experience, and the geometry of its latent space aligns with that of the environment. Because it operates on episodic memories that can be independently stored and updated, ESWM is inherently adaptive, enabling rapid adjustment to environmental changes. Furthermore, we demonstrate that ESWM readily enables near-optimal strategies for exploring novel environments and navigating between arbitrary points, all without the need for additional training. Our work demonstrates how neuroscience-inspired principles of episodic memory can advance the development of more flexible and generalizable world models.

Applications · Robotics

Jinbang Huang, Yixin Xiao, Zhanguang Zhang, Mark Coates, Jianye Hao, Yingxue Zhang

Pre-trained large language models (LLMs) show promise for robotic task planning but often struggle to guarantee correctness in long-horizon problems. Task and motion planning (TAMP) addresses this by grounding symbolic plans in low-level execution, yet it relies heavily on manually engineered planning domains. To improve long-horizon planning reliability and reduce human intervention, we present Planning Domain Derivation with LLMs (PDDLLM), a framework that automatically induces symbolic predicates and actions directly from demonstration trajectories by combining LLM reasoning with physical simulation roll-outs. Unlike prior domain-inference methods that rely on partially predefined or language descriptions of planning domains, PDDLLM constructs domains with minimal manual domain initialization and automatically integrates them with motion planners to produce executable plans, enhancing long-horizon planning automation. Across 1,200 tasks in nine environments, PDDLLM outperforms six LLM-based planning baselines, achieving at least 20% higher success rates, reduced token costs, and successful deployment on multiple physical robot platforms.

Theory · Interpretability and Visualization

Mohammad Taufeeque, Aaron Tucker, Adam Gleave, Adrià Garriga-Alonso

We partially reverse-engineer a convolutional recurrent neural network (RNN) trained with model-free reinforcement learning to play the box-pushing game Sokoban. We find that the RNN stores future moves (plans) as activations in particular channels of the hidden state, which we call *path channels*. A high activation in a particular location means that, when a box is in that location, it will get pushed in the channel's assigned direction. We examine the convolutional kernels between path channels and find that they encode the change in position resulting from each possible action, thus representing part of a learned *transition model*. The RNN constructs plans by starting at the boxes and goals. These kernels, *extend* activations in path channels forwards from boxes and backwards from the goal. Negative values are placed in channels at obstacles. This causes the extension kernels to propagate the negative value in reverse, thus pruning the last few steps and letting an alternative plan emerge; a form of backtracking. Our work shows that, a precise understanding of the plan representation allows us to directly understand the bidirectional planning-like algorithm learned by model-free training in more familiar terms.

Theory · Reinforcement Learning and Planning

Yue Kang, Mingshuo Liu, Bongsoo Yi, Jing Lyu, Zhi Zhang, Doudou Zhou, Yao Li

Generalized linear bandits have been extensively studied due to their broad applicability in real-world online decision-making problems. However, these methods typically assume that the expected reward function is known to the users, an assumption that is often unrealistic in practice. Misspecification of this link function can lead to the failure of all existing algorithms. In this work, we address this critical limitation by introducing a new problem of generalized linear bandits with unknown reward functions, also known as single index bandits. We first consider the case where the unknown reward function is monotonically increasing, and propose two novel and efficient algorithms, STOR and ESTOR, that achieve decent regrets under standard assumptions. Notably, our ESTOR can obtain the nearly optimal regret bound $\tilde{O}_T(\sqrt{T})$ in terms of the time horizon $T$. We then extend our methods to the high-dimensional sparse setting and show that the same regret rate can be attained with the sparsity index. Next, we introduce GSTOR, an algorithm that is agnostic to general reward functions, and establish regret bounds under a Gaussian design assumption. Finally, we validate the efficiency and effectiveness of our algorithms through experiments on both synthetic and real-world datasets.

Theory · Reinforcement Learning and Planning

Seoungbin Bae, Garyeong Kang, Dabeen Lee

We introduce contextual queueing bandits, a new context-aware framework for scheduling while simultaneously learning unknown service rates. Individual jobs carry heterogeneous contextual features, based on which the agent chooses a job and matches it with a server to maximize the departure rate. The service/departure rate is governed by a logistic model of the contextual feature with an unknown server-specific parameter. To evaluate the performance of a policy, we consider queue length regret, defined as the difference in queue length between the policy and the optimal policy. The main challenge in the analysis is that the lists of remaining job features in the queue may differ under our policy versus the optimal policy for a given time step, since they may process jobs in different orders. To address this, we propose the idea of policy-switching queues equipped with a sophisticated coupling argument. This leads to a novel queue length regret decomposition framework, allowing us to understand the short-term effect of choosing a suboptimal job-server pair and its long-term effect on queue state differences. We show that our algorithm, CQB-$\varepsilon$, achieves a regret upper bound of $\widetilde{\mathcal{O}}(T^{-1/4})$. We also consider the setting of adversarially chosen contexts, for which our second algorithm, CQB-Opt, achieves a regret upper bound of $\mathcal{O}(\log^2 T)$. Lastly, we provide experimental results that validate our theoretical findings.

Social Aspects · Accountability, Transparency and Interpretability

Uzay Macar, Paul Bogdan, Senthooran Rajamanoharan, Neel Nanda

We argue that interpreting reasoning models from a single chain-of-thought (CoT) is fundamentally inadequate. To understand computation and causal influence, one must study reasoning as a distribution of possible trajectories elicited by a given prompt. We approximate this distribution via on-policy resampling and use it to answer concrete questions about the causes of model decisions. First, when a model states a reason for its action, does that reason actually cause the action? In agentic misalignment scenarios where models seemingly blackmail to preserve themselves, we resample specific sentences to measure their downstream effects. We find that normative self-preservation sentences have unusually small and non-resilient causal impact on the final decision across models, indicating they are not a meaningful driver of blackmail. Second, are handwritten edits to CoT sufficient for steering reasoning? We find that off-policy sentence insertions common in earlier literature yield small and unstable effects in decision-making tasks, whereas on-policy resampling produces larger and more consistent effects. Third, how do we attribute causal influence when models modify their plans or correct prior errors during reasoning? We introduce a resilience metric and counterfactual importance that repeatedly resample to remove sentences such that similar content doesn't reappear downstream. Critical planning statements resist removal but have large effects when successfully eliminated. Fourth, what can our methods, which focus on the mechanistic roles of CoT, teach us about unfaithful reasoning? Adapting causal mediation analysis, we edit hint pathways mid-trajectory and find that prompt hints exert smooth and cumulative influences rather than single-step pivots. Hidden information can influence the trajectory of reasoning by shifting what decisions are made at different junctures in a CoT, and these biases can be modeled and quantified with resampling. Overall, studying distributions via resampling enables reliable causal analysis, clearer narratives of model reasoning, and principled guidance for CoT interventions.

Reinforcement Learning · Deep RL

Seungyul Han, Jaebak Hwang, Sanghyeon Lee, Jeongmo Kim

Long-horizon goal-conditioned tasks pose fundamental challenges for reinforcement learning (RL), particularly when goals are distant and rewards are sparse. While hierarchical and graph-based methods offer partial solutions, their reliance on conventional hindsight relabeling often fails to correct subgoal infeasibility, leading to inefficient high-level planning. To address this, we propose Strict Subgoal Execution (SSE), a graph-based hierarchical RL framework that integrates Frontier Experience Replay (FER) to separate unreachable from admissible subgoals and streamline high-level decision making. FER delineates the reachability frontier using failure and partial-success transitions, which identifies unreliable subgoals, increases subgoal reliability, and reduces unnecessary high-level decisions. Additionally, SSE employs a decoupled exploration policy to cover underexplored regions of the goal space and a path refinement that adjusts edge costs using observed low-level failures. Experimental results across diverse long-horizon benchmarks show that SSE consistently outperforms existing goal-conditioned and hierarchical RL methods in both efficiency and success rate.

Applications · Language, Speech and Dialog

Junhong Lin, Xinyue Zeng, Jie Zhu, Song Wang, Julian Shun, Jun Wu, Dawei Zhou

Large Language Models (LLMs) have achieved remarkable success in complex reasoning tasks, but their inference remains computationally inefficient. We observe a common failure mode in many prevalent LLMs, overthinking, where models generate verbose and tangential reasoning traces even for simple queries. Recent work has tried to mitigate this by enforcing fixed token budgets, however, this can lead to underthinking, especially on harder problems. Through empirical analysis, we identify that this inefficiency often stems from unclear problem-solving strategies. To formalize this, we develop a theoretical model, BAM (Budget Allocation Model), which models reasoning as a sequence of sub-questions with varying uncertainty, and introduce the E3 metric to capture the trade-off between correctness and computation efficiency. Building on theoretical results from BAM, we propose Plan-and-Budget, a model-agnostic, test-time framework that decomposes complex queries into sub-questions and allocates token budgets based on estimated complexity using adaptive scheduling. Plan-and-Budget improves reasoning efficiency across a range of tasks and models, achieving up to 70% accuracy gains, 39% token reduction, and 193.8% improvement in E3. Notably, it improves the efficiency of a smaller model (DS-Qwen-32B) to match the efficiency of a larger model (DS-LLaMA-70B), demonstrating Plan-and-Budget’s ability to close performance gaps without retraining. Our code is available at https://github.com/junhongmit/P-and-B.

Applications · Health

Muhammad Ahmed Chaudhry, Suhana Bedi, Pola Lydia Lagari, Brian Layden, William Galanter, Ayis Pyrros, Sanmi Koyejo

Body composition analysis through CT and MRI imaging provides critical insights for cardio-metabolic health assessment but remains limited by accessibility barriers including radiation exposure, high costs, and infrastructure requirements. We present AbdCTBench, a large-scale dataset containing 23,506 CT-derived abdominal surface meshes from 18,719 patients, paired with 87 comorbidity labels, 31 specific diagnosis codes, and 16 CT-derived biomarkers. Our key insight is that external surface geometry is predictive of internal tissue composition, enabling accessible health screening through consumer devices. We establish comprehensive benchmarks across seven computer vision architectures (ResNet-18/34/50, DenseNet-121, EfficientNet-B0, ViT-Small, Swin Transformer-Base), demonstrating that models can learn robust surface-to-biomarker representations directly from 2D mesh projections. Our best-performing models achieve clinically relevant accuracy: age prediction with MAE 6.22 years (R²=0.757), mortality prediction with AUROC 0.839, and diabetes (with chronic complications) detection with AUROC 0.801. Notably, smaller architectures consistently matched or surpassed larger models, while medical-domain pre-training (RadImageNet) and self-supervised pre-training (DINOv2) showed competitive but not superior performance. AbdCTBench represents the largest publicly available dataset bridging external body geometry with internal clinical measurements, enabling future research in accessible medical AI. We plan to release the dataset, evaluation protocols, and baseline models to accelerate research in representation learning for medical applications, immediately following the review period.

Reinforcement Learning · Multi-agent

SeungWon Seo, SooBin Lim, SeongRae Noh, Haneul Kim, HyeongYeop Kang

Embodied agents operating in multi-agent, partially observable, and decentralized environments must plan and act despite pervasive uncertainty about hidden objects and collaborators' intentions. Recent advances in applying Large Language Models (LLMs) to embodied agents have addressed many long-standing challenges, such as high-level goal decomposition and online adaptation. Yet, uncertainty is still primarily mitigated through frequent inter-agent communication. This incurs substantial token and time costs, and can disrupt established workflows, when human partners are involved. We introduce PCE, a Planner-Composer-Evaluator framework that converts the fragmented assumptions latent in LLM reasoning traces into a structured decision tree. Internal nodes encode environment assumptions and leaves map to actions; each path is then scored by scenario likelihood, goal-directed gain, and execution cost to guide rational action selection without heavy communication. Across two challenging multi-agent benchmarks (C-WAH and TDW-MAT) and three diverse LLM backbones, PCE consistently outperforms communication-centric baselines in success rate and task efficiency while showing comparable token usage. Ablation results indicate that the performance gains obtained by scaling model capacity or reasoning depth persist even when PCE is applied, while PCE consistently raises the baseline across both capacity and reasoning-depth scales, confirming that structured uncertainty handling complements both forms of scaling. A user study further demonstrates that PCE produces communication patterns that human partners perceive as more efficient and trustworthy. Together, these results establish a principled route for turning latent LLM assumptions into reliable strategies for uncertainty-aware planning.