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Reinforcement Learning · Everything Else

Zerui Wang, Qinghao Hu, Chang Chen, Jiecheng Zhou, Haojie Duanmu, Xingcheng Zhang, Peng Sun, Dahua Lin

Reinforcement learning (RL) is increasingly used to align vision--language models (VLMs), yet scaling RL for VLMs is bottlenecked by multimodal data handling and extreme workload skew. In typical RL pipelines, visual data loading and preprocessing are centralized, creating severe I/O and CPU/memory stragglers, while batches that mix short image-text prompts with long video contexts lead to large cross-GPU imbalance during rollouts, inference, and training. We present FlexRL, an end-to-end system that removes these bottlenecks. FlexRL introduces: (1) ShadowLoader, a distributed, metadata-driven pipeline that keeps only lightweight visual metadata on the controller, pushes decoding and preprocessing to worker-side preprocessors, and asynchronously materializes tensors to overlap I/O with GPU computation; (2) FlexUlysses, a cost-aware sub-sequence sharding and execution engine that adaptively splits sequences to balance compute and memory. Our evaluation shows that across multiple VLM scales and multimodal datasets on 128-GPU clusters, FlexRL improves end-to-end throughput by up to 8.47$\times$ over state-of-the-art RL systems.

Reinforcement Learning · Everything Else

Yanning Dai, Yuhui Wang, Dylan Ashley, Jürgen Schmidhuber

Morphology-control co-design concerns the coupled optimization of an agent’s body structure and control policy. This problem exhibits a bi-level structure, where the control dynamically adapts to the morphology to maximize performance. Existing methods typically neglect the control’s adaptation dynamics by adopting a single-level formulation that treats the control policy as fixed when optimizing morphology. This can lead to inefficient optimization, as morphology updates may be misaligned with control adaptation. In this paper, we revisit the co-design problem from a game-theoretic perspective, modeling the intrinsic coupling between morphology and control as a novel variant of a Stackelberg game. We propose *Stackelberg Proximal Policy Optimization (Stackelberg PPO)*, which explicitly incorporates the control’s adaptation dynamics into morphology optimization. By modeling this intrinsic coupling, our method aligns morphology updates with control adaptation, thereby stabilizing training and improving learning efficiency. Experiments across diverse co-design tasks demonstrate that Stackelberg PPO outperforms standard PPO in both stability and final performance, opening the way for dramatically more efficient robotics designs.

Reinforcement Learning · Planning

Jundong Xu, Hao (Scofield) Fei, Huichi Zhou, Xin Quan, Qijun Huang, Shengqiong Wu, William Wang, Mong-Li Lee, Wynne Hsu

Although LLMs exhibit strong reasoning capabilities, existing training methods largely depend on outcome-based feedback, which can produce correct answers with flawed reasoning. Prior work introduces supervision on intermediate steps but still lacks guarantees of logical soundness, which is crucial in high-stakes scenarios where logical consistency is paramount. To address this, we propose LogicReward, a novel reward system that guides model training by enforcing step-level logical correctness with a theorem prover. We further introduce Autoformalization with Soft Unification, which reduces natural language ambiguity and improves formalization quality, enabling more effective use of the theorem prover. An 8B model trained on data constructed with LogicReward surpasses GPT-4o and o4-mini by 11.6\% and 2\% on natural language inference and logical reasoning tasks with simple training procedures. Further analysis shows that LogicReward enhances reasoning faithfulness, improves generalizability to unseen tasks such as math and commonsense reasoning, and provides a reliable reward signal even without ground-truth labels. The code and data are available at https://llm-symbol.github.io/LogicReward.

Reinforcement Learning · Planning

Tanmay Sadanand Ambadkar, Djordje Zikelic, Abhinav Verma

Logical specifications have been shown to help reinforcement learning algorithms in achieving complex tasks. However, when a task is under-specified, agents might fail to learn useful policies. In this work, we explore the possibility of improving coarse-grained logical specifications via an exploration-guided strategy. We propose **AutoSpec**, a framework that searches for a logical specification refinement whose satisfaction implies satisfaction of the original specification, but which provides additional guidance therefore making it easier for reinforcement learning algorithms to learn useful policies. **AutoSpec** is applicable to reinforcement learning tasks specified via the SpectRL specification logic. We exploit the compositional nature of specifications written in SpectRL, and design four refinement procedures that modify the abstract graph of the specification by either refining its existing edge specifications or by introducing new edge specifications. We prove that all four procedures maintain specification soundness, i.e. any trajectory satisfying the refined specification also satisfies the original. We then show how **AutoSpec** can be integrated with existing reinforcement learning algorithms for learning policies from logical specifications. Our experiments demonstrate that **AutoSpec** yields promising improvements in terms of the complexity of control tasks that can be solved, when refined logical specifications produced by **AutoSpec** are utilized.

Reinforcement Learning · Planning

Zijian Zhao, Sen Li

On-demand ride-sharing platforms, such as Uber and Lyft, face the intricate real-time challenge of bundling and matching passengers—each with distinct origins and destinations—to available vehicles, all while navigating significant system uncertainties. Due to the extensive observation space arising from the large number of drivers and orders, order dispatching, though fundamentally a centralized task, is often addressed using Multi-Agent Reinforcement Learning (MARL). However, independent MARL methods fail to capture global information and exhibit poor cooperation among workers, while Centralized Training Decentralized Execution (CTDE) MARL methods suffer from the curse of dimensionality. To overcome these challenges, we propose Triple-BERT, a centralized Single Agent Reinforcement Learning (MARL) method designed specifically for large-scale order dispatching on ride-sharing platforms. Built on a variant TD3, our approach addresses the vast action space through an action decomposition strategy that breaks down the joint action probability into individual driver action probabilities. To handle the extensive observation space, we introduce a novel BERT-based network, where parameter reuse mitigates parameter growth as the number of drivers and orders increases, and the attention mechanism effectively captures the complex relationships among the large pool of driver and orders. We validate our method using a real-world ride-hailing dataset from Manhattan. Triple-BERT achieves approximately an 11.95% improvement over current state-of-the-art methods, with a 4.26% increase in served orders and a 22.25% reduction in pickup times. Our code, trained model parameters, and processed data are publicly available at https://github.com/RS2002/Triple-BERT .

Reinforcement Learning · Online

Haoran Dang, Cuiling Lan, Hai Wan, Xibin Zhao, Yan Lu

Temperature is a crucial hyperparameter in large language models (LLMs), controlling the trade-off between exploration and exploitation during text generation. High temperatures encourage diverse but noisy outputs, while low temperatures produce focused outputs but may cause premature convergence. Yet static or heuristic temperature schedules fail to adapt to the dynamic demands of reinforcement learning (RL) throughout training, often limiting policy improvement. We propose Temperature Adaptive Meta Policy Optimization (TAMPO), a new framework that recasts temperature control as a learnable meta-policy. TAMPO operates through a hierarchical two-loop process. In the inner loop, the LLM policy is updated (e.g., using GRPO) with trajectories sampled at the temperature selected by the meta-policy. In the outer loop, meta-policy updates the distribution over candidate temperatures by rewarding those that maximize the likelihood of high-advantage trajectories. This trajectory-guided, reward-driven mechanism enables online adaptation without additional rollouts, directly aligning exploration with policy improvement. On five mathematical reasoning benchmarks, TAMPO outperforms baselines using fixed or heuristic temperatures, establishing temperature as an effective learnable meta-policy for adaptive exploration in LLM reinforcement learning.

Reinforcement Learning · Online

Dongxie Wen, Hanyan Yin, Xiao Zhang, Peng Zhao, Lijun Zhang, Zhewei Wei

Linear bandits have become a cornerstone of online learning and sequential decision-making, providing solid theoretical foundations for balancing exploration and exploitation. Within this domain, matrix sketching serves as a critical component for achieving computational efficiency, especially when confronting high-dimensional problem instances. The sketch-based approaches reduce per-round complexity from $\Omega(d^2)$ to $O(dl)$, where $d$ is the dimension and $l<d$ is the sketch size. However, this computational efficiency comes with a fundamental pitfall: when the streaming matrix exhibits heavy spectral tails, such algorithms can incur vacuous *linear regret*. In this paper, we revisit the regret bounds and algorithmic design for sketch-based linear bandits. Our analysis reveals that inappropriate sketch sizes can lead to substantial spectral error, severely undermining regret guarantees. To overcome this issue, we propose Dyadic Block Sketching, a novel multi-scale matrix sketching approach that dynamically adjusts the sketch size during the learning process. We apply this technique to linear bandits and demonstrate that the new algorithm achieves *sublinear regret* bounds without requiring prior knowledge of the streaming matrix properties. It establishes a general framework for efficient sketch-based linear bandits, which can be integrated with any matrix sketching method that provides covariance guarantees. Comprehensive experimental evaluation demonstrates the superior utility-efficiency trade-off achieved by our approach.

Reinforcement Learning · Online

Naoki Morihira, Amal Nahar, Kartik Bharadwaj, Yasuhiro Kato, Akinobu Hayashi, Tatsuya Harada

A central challenge in image-based Model-Based Reinforcement Learning (MBRL) is to learn representations that distill essential information from irrelevant visual details. While promising, reconstruction-based methods often waste capacity on large task-irrelevant regions. Decoder-free methods instead learn robust representations by leveraging Data Augmentation (DA), but reliance on such external regularizers limits versatility. We propose R2-Dreamer, a decoder-free MBRL framework with a self-supervised objective that serves as an internal regularizer, preventing representation collapse without resorting to DA. The core of our method is a \emph{redundancy-reduction} objective inspired by Barlow Twins, which can be easily integrated into existing frameworks. On DeepMind Control Suite and Meta-World, R2-Dreamer is competitive with strong baselines such as DreamerV3 and TD-MPC2 while training 1.59$\times$ faster than DreamerV3, and yields substantial gains on DMC-Subtle with tiny task-relevant objects. These results suggest that an effective internal regularizer can enable versatile, high-performance decoder-free MBRL. Code is available at https://github.com/NM512/r2dreamer.

Reinforcement Learning · Online

Deng Qiyuan, Kehai Chen, Min Zhang, Zhongwen Xu

Reinforcement Learning from Verifiable Rewards (RLVR) is a promising method for enhancing the complex problem-solving abilities of large language models (LLMs). This is particularly evident in domains requiring long-horizon reasoning and precise execution, such as solving complex mathematical problems where solutions hinge on a fragile sequence of tool-based actions. However, current approaches are often crippled by two interconnected issues: the near-miss problem, where sparse rewards nullify the learning signal for almost-correct attempts, and the resulting exploration stagnation, which prevents the model from discovering better solutions. To address these challenges, we introduce HiPO (Hint-guided Policy Optimization), a novel RLVR framework that enables the agent to learn from its own rare successes. Our core insight is to capture an occasional successful trajectory within a training batch and repurpose its initial correct steps as an on-policy “hint”. This process transforms a single, stochastically-found success into a dense contrastive learning signal, effectively allowing the model to teach itself how to overcome the near-miss problem and break exploration stagnation. On a challenging suite of five mathematical reasoning benchmarks, HiPO improves the average avg@32 by +5.0 percentage points (pp) over the strong GRPO baseline. This improvement is driven by substantial absolute point gains on challenging datasets, including +10.3 pp on CMIMC 2025, +4.9 pp on BRUMO 2025, +4.6 pp on AIME 2024, and +3.1 pp on AIME 2025. Furthermore, HiPO demonstrates a new exploration paradigm, repurposing rare successes into reusable guidance to significantly accelerate skill acquisition for complex tasks, establishing a more efficient and scalable path for models to autonomously master intricate reasoning.

Reinforcement Learning · Multi-agent

Yiqin Yang, Xu Yang, Yuhua Jiang, Ni Mu, Hao Hu, Runpeng Xie, Ziyou Zhang, Siyuan Li, Yuan-Hua Ni, Qianchuan Zhao 等

In the realm of multi-agent systems, the challenge of partial observability is a critical barrier to effective coordination and decision-making. Existing approaches, such as belief state estimation and inter-agent communication, often fall short. Belief-based methods are limited by their focus on past experiences without fully leveraging global information, while communication methods often lack a robust model to effectively utilize the auxiliary information they provide. To solve this issue, we propose Global State Diffusion Algorithm to infer the global state based on the local observations. By formulating the state inference process as a multi-modal diffusion process, GlobeDiff overcomes ambiguities in state estimation while simultaneously inferring the global state with high fidelity. We prove that the estimation error of GlobeDiff under both unimodal and multi-modal distributions can be bounded. Extensive experimental results demonstrate that GlobeDiff achieves superior performance and is capable of accurately inferring the global state.

Reinforcement Learning · Multi-agent

Jiwon Jeon, Myungsik Cho, Youngchul Sung

Offline multi-agent reinforcement learning (MARL) with multi-task datasets is challenging due to varying numbers of agents across tasks and the need to generalize to unseen scenarios. Prior works employ transformers with observation tokenization and hierarchical skill learning to address these issues. However, they underutilize the transformer attention mechanism for inter-agent coordination and rely on a single history token, which limits their ability to capture long-horizon temporal dependencies in partially observable MARL settings. In this paper, we propose STAIRS-Former, a transformer architecture augmented with spatial and temporal hierarchies that enables effective attention over critical tokens while capturing long interaction histories. We further introduce token dropout to enhance robustness and generalization across varying agent populations. Extensive experiments on diverse multi-agent benchmarks, including SMAC, SMAC-v2, MPE, and MaMuJoCo, with multi-task datasets demonstrate that STAIRS-Former consistently outperforms prior methods and achieves new state-of-the-art performance.

Reinforcement Learning · Multi-agent

Xuefeng Wang, Lei Zhang, Henglin Pu, Husheng Li, Ahmed Hussain Qureshi

Multi-agent reinforcement learning (MARL) has made significant progress in recent years, but most algorithms still rely on a discrete-time Markov Decision Process (MDP) with fixed decision intervals. This formulation is often ill-suited for complex multi-agent dynamics, particularly in high-frequency or irregular time-interval settings, leading to degraded performance and motivating the development of continuous-time MARL (CT-MARL). Existing CT-MARL methods are mainly built on Hamilton–Jacobi–Bellman (HJB) equations. However, they rarely account for safety constraints such as collision penalties, since these introduce discontinuities that make HJB-based learning difficult. To address this challenge, we propose a continuous-time constrained MDP (CT-CMDP) formulation and a novel MARL framework that transforms discrete MDPs into CT-CMDPs via an epigraph-based reformulation. We then solve this by proposing a novel physics-informed neural network (PINN)-based actor–critic method that enables stable and efficient optimization in continuous time. We evaluate our approach on continuous-time safe multi-particle environments (MPE) and safe multi-agent MuJoCo benchmarks. Results demonstrate smoother value approximations, more stable training, and improved performance over safe MARL baselines, validating the effectiveness and robustness of our method. Code is available at https://github.com/Wangxuefeng1024/Safe-Continuous-time-Multi-Agent-Reinforcement-Learning-via-Epigraph-Form.

Reinforcement Learning · Inverse

Silvia Sapora, R Devon Hjelm, Omar Attia, Alexander Toshev, Bogdan Mazoure

Inverse Reinforcement Learning aims to recover reward models from expert demonstrations, but traditional methods yield black-box models that are difficult to interpret and debug. In this work, we introduce GRACE (**G**enerating **R**ewards **A**s **C**od**E**), a method for using Large Language Models within an evolutionary search to reverse-engineer an interpretable, code-based reward function directly from expert trajectories. The resulting reward function is executable code that can be inspected and verified. We empirically validate GRACE on the MuJoCo, BabyAI and AndroidWorld benchmarks, where it efficiently learns highly accurate rewards, even in complex, multi-task settings. Further, we demonstrate that the resulting reward leads to strong policies, compared to both competitive Imitation Learning and online RL approaches with ground-truth rewards. Finally, we show that GRACE is able to build complex reward APIs in multi-task setups.

Reinforcement Learning · Deep RL

Zhuoming Chen, Hongyi Liu, Yang Zhou, Haizhong Zheng, Beidi Chen

Reinforcement learning (RL) has become an increasingly important paradigm for improving large language models (LLMs) on alignment, reasoning, and coding tasks, yet it remains extremely costly. The majority of training time is spent on rollouts. Allowing actor and policy distributions to differ could unlock substantial scalability and efficiency benefits, such as supporting large-batch or asynchronous training, and even enabling a lightweight rollout model. However, existing importance sampling–based corrections for distribution mismatch suffer from an inherent trade-off between stability and training performance. To tackle this problem, we propose Jackpot, which leverages Optimal Budget Rejection Sampling to directly reduce the gap between actor and policy distributions. For efficiency and stability in practical training, We introduce an efficient probability estimation strategy based on Top-$K$ logits with batch bias correction, and designs a stabilized Jackpot-PPO loss that jointly accounts for both the importance sampling ratio and the trust-region constraint in PPO. Empirically, our method achieves stable improvements in large-batch and asynchronous training, and in extreme off-policy training it substantially delays the onset of collapse and delivers competitive performance. Specifically, we achieve 20\% improvement on AMC benchmarks and ~8\% AIME benchmarks over the off-policy baseline under 128$\times$ actor-policy update ratio for Qwen3-4B-Base and 64$\times$ for Qwen3-8B-Base, while achieving greater stability and better performance than prior off-policy RL methods under extreme settings.

Reinforcement Learning · Deep RL

Yuanfu Wang, Zhixuan Liu, Xiangtian Li, Chaochao Lu, yang chao

The dominant paradigm for training large reasoning models—combining Supervised Fine-Tuning (SFT) with Reinforcement Learning with Verifiable Rewards (RLVR)—is fundamentally constrained by its reliance on high-quality, human-annotated reasoning data and external verifiers. This dependency incurs significant data-collection costs, risks embedding human cognitive biases, and confines the reinforcement learning stage to objectively assessable domains like mathematics and coding, leaving a vast landscape of unverifiable tasks unaddressed. To overcome these limitations, we introduce Native Reasoning Training (NRT), a novel framework that cultivates complex reasoning by having the model generate its own reasoning traces using only standard question-answer pairs, thereby obviating the need for expert-written demonstrations. NRT reframes the training problem by treating the reasoning process as a latent variable. It employs a unified training objective that models reasoning as an optimization problem, intrinsically rewarding paths that increase the model's likelihood of producing the ground-truth answer. This unified perspective allows us to analyze intrinsic failure modes of prior methods, such as policy collapse, and systematically design more robust reward aggregation functions, creating a self-correcting feedback loop where the model learns to \textit{think} in ways that resolve its own uncertainty. Empirical evaluation on Llama and Mistral model families demonstrates that NRT achieves state-of-the-art performance among verifier-free methods, significantly outperforming standard SFT baselines and prior verifier-free RL methods. Our approach yields particularly strong performance gains in complex reasoning domains and exhibits high robustness to policy collapse, offering a general, scalable path toward building more powerful and broadly applicable reasoning systems.

Reinforcement Learning · Deep RL

Yifan Zhang, Yifeng Liu, Rina Hughes, Yang Yuan, Quanquan Gu, Andrew Yao

Policy gradient algorithms have been successfully applied to enhance the reasoning capabilities of large language models (LLMs). KL regularization is ubiquitous, yet the design surface, choice of KL direction (forward vs. reverse), normalization (normalized vs. unnormalized), and estimator ($k_1/k_2/k_3$), is scattered across the literature and often intertwined with off-policy estimation. We ask a focused question: under the off-policy setting, what weighting is required for each KL variant so that the surrogate we optimize yields the exact gradient of the intended KL-regularized objective? We answer this with a compact, unified derivation we call the Regularized Policy Gradient (\textbf{RPG}) view. RPG (i) unifies normalized and unnormalized KL variants and shows that the widely-used $k_3$ penalty is exactly the unnormalized KL; (ii) specifies conditions under which REINFORCE-style losses with stop-gradient are gradient-equivalent to fully differentiable surrogates; (iii) identifies and corrects an off-policy importance-weighting mismatch in GRPO's KL term; and (iv) introduces RPG-Style Clip, a truncated-importance-sampling step within RPG-REINFORCE that enables stable, off-policy policy-gradient training at scale. On mathematical reasoning benchmarks (AIME24, AIME25), RPG-REINFORCE with RPG-Style Clip improves accuracy by up to $+6$ absolute percentage points over DAPO. Notably, RPG is a \emph{stable and scalable} RL algorithm for LLM reasoning, realized via (a) a KL-correct objective, (b) truncated importance sampling, and (c) an iterative reference-policy update scheme.

Reinforcement Learning · Deep RL

Marco Bagatella, Matteo Pirotta, Ahmed Touati, Alessandro Lazaric, Andrea Tirinzoni

Latent prediction–where agents learn by predicting their own latents–has emerged as a powerful paradigm for training general representations in machine learning. In reinforcement learning (RL), this approach has been explored to define auxiliary losses for a variety of settings, including reward-based and unsupervised RL, behavior cloning, and world modeling. While existing methods are typically limited to single-task learning, one-step prediction, or on-policy trajectory data, we show that temporal difference (TD) learning enables learning representations predictive of long-term latent dynamics across multiple policies from offline, reward-free transitions. Building on this, we introduce TD-JEPA, which leverages TD-based latent-predictive representations into unsupervised RL. TD-JEPA trains explicit state and task encoders, a policy-conditioned multi-step predictor, and a set of parameterized policies directly in latent space. This enables zero-shot optimization of any reward function at test time. Theoretically, we show that an idealized variant of TD-JEPA avoids collapse with proper initialization, and learns encoders that capture a low-rank factorization of long-term policy dynamics, while the predictor recovers their successor features in latent space. Empirically, TD-JEPA matches or outperforms state-of-the-art baselines on locomotion, navigation, and manipulation tasks across 13 datasets in ExoRL and OGBench, especially in the challenging setting of zero-shot RL from pixels.

Reinforcement Learning · Deep RL

Seohong Park, Aditya Oberai, Pranav Atreya, Sergey Levine

In this work, we present Transitive Reinforcement Learning (TRL), a new value learning algorithm based on a divide-and-conquer paradigm. TRL is designed for offline goal-conditioned reinforcement learning (GCRL) problems, where the aim is to find a policy that can reach any state from any other state in the smallest number of steps. TRL converts a triangle inequality structure present in GCRL into a practical divide-and-conquer value update rule. This has several advantages compared to alternative value learning paradigms. Compared to temporal difference (TD) methods, TRL suffers less from bias accumulation, as in principle it only requires $O(\log T)$ recursions (as opposed to $O(T)$ in TD learning) to handle a length-T trajectory. Unlike Monte Carlo methods, TRL suffers less from high variance as it performs dynamic programming. Experimentally, we show that TRL achieves the best performance in highly challenging, long-horizon benchmark tasks compared to previous offline GCRL algorithms.

Reinforcement Learning · Deep RL

Hongliang Lu, Yuhang Wen, Pengyu Cheng, Ruijin Ding, Jiaqi Guo, Haotian Xu, Chutian Wang, Haonan Chen, xiaoxi jiang, guanjunjiang

Reinforcement learning with verifiable rewards (RLVR) has become the mainstream technique for training LLM agents. However, RLVR highly depends on well-crafted task queries and corresponding ground-truth answers to provide accurate rewards, which requires significant human effort and hinders the scaling of RL processes, especially in agentic scenarios. Although a few recent works explore task synthesis methods, the difficulty of generated agentic tasks can hardly be controlled to provide effective RL training advantages. To achieve agentic RLVR with higher scalability, we explore self-play training for deep search agents, in which the learning LLM utilizes multi-turn search engine calling and acts simultaneously as both a task proposer and a problem solver. The task proposer aims to generate deep search queries with well-defined ground-truth answers and increasing task difficulty. The problem solver tries to handle the generated search queries and output the correct answer predictions. To ensure that each generated search query has accurate ground truth, we collect all the searching results from the proposer's trajectory as external knowledge, then conduct retrieval-augmentation generation (RAG) to test whether the proposed query can be correctly answered with all necessary search documents provided. In this search self-play (SSP) game, the proposer and the solver co-evolve their agent capabilities through both competition and cooperation. With substantial experimental results, we find that SSP can significantly improve search agents' performance uniformly on various benchmarks without any supervision under both from-scratch and continuous RL training setups. The code is at https://github.com/Qwen-Applications/SSP.

Reinforcement Learning · Batch/Offline

Yihong Guo, Yu Yang, Pan Xu, Anqi Liu

We study off-dynamics offline reinforcement learning, where the goal is to learn a policy from offline source and limited target datasets with mismatched dynamics. Existing methods either penalize the reward or discard source transitions occurring in parts of the transition space with high dynamics shift. As a result, they optimize the policy using data from low-shift regions, limiting exploration of high-reward states in the target domain that do not fall within these regions. Consequently, such methods often fail when the dynamics shift is significant or the optimal trajectories lie outside the low-shift regions. To overcome this limitation, we propose MOBODY, a Model-Based Off-Dynamics Offline RL algorithm that optimizes a policy using learned target dynamics transitions to explore the target domain, rather than only being trained with the low dynamics-shift transitions. For the dynamics learning, built on the observation that achieving the same next state requires taking different actions in different domains, MOBODY employs separate action encoders for each domain to encode different actions to the shared latent space while sharing a unified representation of states and a common transition function. We further introduce a target Q-weighted behavior cloning loss in policy optimization to avoid out-of-distribution actions, which push the policy toward actions with high target-domain Q-values, rather than high source domain Q-values or uniformly imitating all actions in the offline dataset. We evaluate MOBODY on a wide range of MuJoCo and Adroit benchmarks, demonstrating that it outperforms state-of-the-art off-dynamics RL baselines as well as policy learning methods based on different dynamics learning baselines, with especially pronounced improvements in challenging scenarios where existing methods struggle.