Diffusion-based generative models’ impressive ability to create convincing images has garnered global attention. However, their complex internal structures and operations often pose challenges for non-experts to grasp. We introduce Diffusion Explainer, the first interactive visualization tool designed to elucidate how Stable Diffusion transforms text prompts into images. It tightly integrates a visual overview of Stable Diffusion’s complex components with detailed explanations of their underlying operations. This integration enables users to fluidly transition between multiple levels of abstraction through animations and interactive elements. Offering real-time hands-on experience, Diffusion Explainer allows users to adjust Stable Diffusion’s hyperparameters and prompts without the need for installation or specialized hardware. Accessible via users’ web browsers, Diffusion Explainer is making significant strides in democratizing AI education, fostering broader public access. More than 7,200 users spanning 113 countries have used our open-sourced tool at https://poloclub.github.io/diffusion-explainer/. A video demo is available at https://youtu.be/MbkIADZjPnA.
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Recently, deepfake detection research has been actively conducted. While many deepfake detectors have been proposed, validating the practicality of such systems against real world settings has not been explored much. Indeed, there are some gaps and disparities when they are applied in the real world. In this work, we developed a real time integrated web-based deepfake detection system, iFakeDetector, which incorporates the recent high performing deepfake detectors, and enables easy access for non-expert users to evaluate deepfake videos. Our system takes a deepfake video as input, allowing users to upload videos and select different detectors, and provides detection results on whether the uploaded video is a deepfake or not. Also, we provide an analysis tool that enables the video to be analyzed on a frame-by-frame basis with the probability of each frame being manipulated. Finally, we tested and deployed iFakeDetector in a real world scenario to verify its practicality and feasibility.
In this work, we propose a novel framework for image segmentation guided by visual prompting which leverages the power of vision foundation models. Inspired by recent advancements in computer vision, our approach integrates multiple large-scale pretrained models to address the challenges of segmentation tasks with limited and sparsely annotated data interactively provided by a user. Our method combines a frozen feature extraction backbone with a scalable and efficient probabilistic feature correspondence (soft matching) procedure derived from Optimal Transport to couple pixels between reference and target images. Moreover, a pretrained segmentation model is harnessed to translate user scribbles into reference masks and matched target pixels into output target segmentation masks. This results in a framework that we name Softmatcher, a versatile and fast training-free architecture for image segmentation by visual prompting. We demonstrate the efficiency and scalability of Softmatcher for real-time interactive image segmentation by visual prompting and showcase it in diverse visual domains including technical visual inspection use cases.
An Interactive Human-Machine Learning Interface for Collecting and Learning from Complex Annotations
PDF ↗Human-Computer Interaction has been shown to lead to improvements in machine learning systems by boosting model performance, accelerating learning and building user confidence. In this work, we aim to alleviate the expectation that human annotators adapt to the constraints imposed by traditional labels by allowing for extra flexibility in the form that supervision information is collected. For this, we propose a human-machine learning interface for binary classification tasks which enables human annotators to utilise counterfactual examples to complement standard binary labels as annotations for a dataset. Finally we discuss the challenges in future extensions of this work.
Human-AI Interaction Generation: A Connective Lens for Generative AI and Procedural Content Generation
PDF ↗Generative AI has recently gained popularity as a paradigm for content generation. In this paper, we link this paradigm to an older one: Procedural Content Generation (PCG). We propose a lens to identify the commonalities between both paradigms that we call human-AI interactive generation. Using this lens, we identify three beneficial attributes then survey recent related work and summarize relevant findings.
Reassessing Evaluation Functions in Algorithmic Recourse: An Empirical Study from a Human-Centered Perspective
PDF ↗In this study, we critically examine the foundational premise of algorithmic recourse - a process of generating counterfactual action plans (i.e., recourses) assisting individuals to reverse adverse decisions made by AI systems. The assumption underlying algorithmic recourse is that individuals accept and act on recourses that minimize the gap between their current and desired states. This assumption, however, remains empirically unverified. To address this issue, we conducted a user study with 362 participants and assessed whether minimizing the distance function, a metric of the gap between the current and desired states, indeed prompts them to accept and act upon suggested recourses. Our findings reveal a nuanced landscape: participants' acceptance of recourses did not correlate with the recourse distance. Moreover, participants' willingness to act upon recourses peaked at the minimal recourse distance but was otherwise constant. These findings cast doubt on the prevailing assumption of algorithmic recourse research and signal the need to rethink the evaluation functions to pave the way for human-centered recourse generation.
Towards Proactive Interactions for In-Vehicle Conversational Assistants Utilizing Large Language Models
PDF ↗Research demonstrates that the proactivity of in-vehicle conversational assistants (IVCAs) can help to reduce distractions and enhance driving safety, better meeting users' cognitive needs. However, existing IVCAs struggle with user intent recognition and context awareness, which leads to suboptimal proactive interactions. Large language models (LLMs) have shown potential for generalizing to various tasks with prompts, but their application in IVCAs and exploration of proactive interaction remain under-explored. These raise questions about how LLMs improve proactive interactions for IVCAs and influence user perception. To investigate these questions systematically, we establish a framework with five proactivity levels across two dimensions—assumption and autonomy—for IVCAs. According to the framework, we propose a ``Rewrite + ReAct + Reflect'' strategy, aiming to empower LLMs to fulfill the specific demands of each proactivity level when interacting with users. Both feasibility and subjective experiments are conducted. The LLM outperforms the state-of-the-art model in success rate and achieves satisfactory results for each proactivity level. Subjective experiments with 40 participants validate the effectiveness of our framework and show the proactive level with strong assumptions and user confirmation is most appropriate.
Wearable Sensor-Based Few-Shot Continual Learning on Hand Gestures for Motor-Impaired Individuals via Latent Embedding Exploitation
PDF ↗Hand gestures can provide a natural means of human-computer interaction and enable people who cannot speak to communicate efficiently. Existing hand gesture recognition methods heavily depend on pre-defined gestures, however, motor-impaired individuals require new gestures tailored to each individual's gesture motion and style. Gesture samples collected from different persons have distribution shifts due to their health conditions, the severity of the disability, motion patterns of the arms, etc. In this paper, we introduce the Latent Embedding Exploitation (LEE) mechanism in our replay-based Few-Shot Continual Learning (FSCL) framework that significantly improves the performance of fine-tuning a model for out-of-distribution data. Our method produces a diversified latent feature space by leveraging a preserved latent embedding known as gesture prior knowledge, along with intra-gesture divergence derived from two additional embeddings. Thus, the model can capture latent statistical structure in highly variable gestures with limited samples. We conduct an experimental evaluation using the SmartWatch Gesture and the Motion Gesture datasets. The proposed method results in an average test accuracy of 57.0%, 64.6%, and 69.3% by using one, three, and five samples for six different gestures. Our method helps motor-impaired persons leverage wearable devices, and their unique styles of movement can be learned and applied in human-computer interaction and social communication. Code is available at: https://github.com/riyadRafiq/wearable-latent-embedding-exploitation.
Hand gesture recognition (HGR) plays a pivotal role in natural and intuitive human-computer interactions. Recent HGR methods focus on recognizing gestures from vision-based images or videos. However, vision-based methods are limited in recognizing micro hand gestures (MHGs) (e.g., pinch within 1cm) and gestures with occluded fingers. To address these issues, combined with the electromyography (EMG) technique, we propose BeyondVision, an EMG-driven MHG recognition system based on deep learning. BeyondVision consists of a wristband-style EMG sampling device and a tailored lightweight neural network BV-Net that can accurately translate EMG signals of MHGs to control commands in real-time. Moreover, we propose a post-processing mechanism and a weight segmentation algorithm to effectively improve the accuracy rate of MHG recognition. Subjective and objective experimental results show that our approach achieves over 95% average recognition rate, 2000Hz sampling frequency, and real-time micro gesture recognition. Our technique has been applied in a commercially available product, introduced at: https://github.com/tyc333/NoBarriers.
Dialogue Cross-Enhanced Central Engagement Attention Model for Real-Time Engagement Estimation
PDF ↗Real-time engagement estimation has been an important research topic in human-computer interaction in recent years. The emergence of the NOvice eXpert Interaction (NOXI) dataset, enriched with frame-wise engagement annotations, has catalyzed a surge in research efforts in this domain. Existing feature sequence partitioning methods for ultra-long videos have encountered challenges including insufficient information utilization and repetitive inference. Moreover, those studies focus mainly on the target participants’ features without taking into account those of the interlocutor. To address these issues, we propose the center-based sliding window method to obtain feature subsequences. The core of these subsequences is modeled using our innovative Central Engagement Attention Model (CEAM). Additionally, we introduce the dialogue cross-enhanced module that effectively incorporates the interlocutor’s features via cross-attention. Our proposed method outperforms the current best model, achieving a substantial gain of 1.5% in coordination correlation coefficient (CCC) and establishing a new state-of-the-art result. Our source codes and model checkpoints are available at https://github.com/wujiekd/Dialogue-Cross-Enhanced-CEAM.
A central question for cognitive science is to understand how humans process visual scenes, i.e, to uncover human low-dimensional concept representation space from high-dimensional visual stimuli. Generating visual stimuli with controlling concepts is the key. However, there are currently no generative models in AI to solve this problem. Here, we present the Concept based Controllable Generation (CoCoG) framework. CoCoG consists of two components, a simple yet efficient AI agent for extracting interpretable concept and predicting human decision-making in visual similarity judgment tasks, and a conditional generation model for generating visual stimuli given the concepts. We quantify the performance of CoCoG from two aspects, the human behavior prediction accuracy and the controllable generation ability. The experiments with CoCoG indicate that 1) the reliable concept embeddings in CoCoG allows to predict human behavior with 64.07% accuracy in the THINGS-similarity dataset; 2) CoCoG can generate diverse stimuli through the control of concepts; 3) CoCoG can manipulate human similarity judgment behavior by intervening key concepts. CoCoG offers visual objects with controlling concepts to advance our understanding of causality in human cognition. The code of CoCoG framework is available at https://github.com/ncclab-sustech/CoCoG.
Efficiently estimating the full-body pose with minimal wearable devices presents a worthwhile research direction. Despite significant advancements in this field, most current research neglects to explore full-body avatar estimation under low-quality signal conditions, which is prevalent in practical usage. To bridge this gap, we summarize three scenarios that may be encountered in real-world applications: standard scenario, instantaneous data-loss scenario, and prolonged data-loss scenario, and propose a new evaluation benchmark. The solution we propose to address data-loss scenarios is integrating the full-body avatar pose estimation problem with motion prediction. Specifically, we present ReliaAvatar, a real-time, reliable avatar animator equipped with predictive modeling capabilities employing a dual-path architecture. ReliaAvatar operates effectively, with an impressive performance rate of 109 frames per second (fps). Extensive comparative evaluations on widely recognized benchmark datasets demonstrate ReliaAvatar's superior performance in both standard and low data-quality conditions. The code is available at https://github.com/MIV-XJTU/ReliaAvatar.
Designing Behavior-Aware AI to Improve the Human-AI Team Performance in AI-Assisted Decision Making
PDF ↗With the rapid development of decision aids that are driven by AI models, the practice of AI-assisted decision making has become increasingly prevalent. To improve the human-AI team performance in decision making, earlier studies mostly focus on enhancing humans' capability in better utilizing a given AI-driven decision aid. In this paper, we tackle this challenge through a complementary approach—we aim to train "behavior-aware AI" by adjusting the AI model underlying the decision aid to account for humans' behavior in adopting AI advice. In particular, as humans are observed to accept AI advice more when their confidence in their own judgement is low, we propose to train AI models with a human-confidence-based instance weighting strategy, instead of solving the standard empirical risk minimization problem. Under an assumed, threshold-based model characterizing when humans will adopt the AI advice, we first derive the optimal instance weighting strategy for training AI models. We then validate the efficacy and robustness of our proposed method in improving the human-AI joint decision making performance through systematic experimentation on synthetic datasets. Finally, via randomized experiments with real human subjects along with their actual behavior in adopting the AI advice, we demonstrate that our method can significantly improve the decision making performance of the human-AI team in practice.
Screen user interfaces (UIs) and infographics, sharing similar visual language and design principles, play important roles in human communication and human-machine interaction. We introduce ScreenAI, a vision-language model that specializes in UI and infographics understanding. Our model improves upon the PaLI architecture with the flexible patching strategy of pix2struct and is trained on a unique mixture of datasets. At the heart of this mixture is a novel screen annotation task in which the model has to identify the type and location of UI elements. We use these text annotations to describe screens to Large Language Models and automatically generate question-answering (QA), UI navigation, and summarization training datasets at scale. We run ablation studies to demonstrate the impact of these design choices. At only 5B parameters, ScreenAI achieves new state-of-the-art results on UI- and infographics-based tasks (Multipage DocVQA, WebSRC, and MoTIF), and new best-in-class performance on others (ChartQA, DocVQA, and InfographicVQA) compared to models of similar size. Finally, we release three new datasets: one focused on the screen annotation task and two others focused on question answering.
Humor is a crucial part of human communication. Understanding humor and generating humorous responses in dialogue can provide natural and empathic human-computer interactions. However, most existing pre-trained language models (PLMs) perform unsatisfactorily in humor generation. On one hand, the serious shortage of humor corpus and datasets pose challenges for constructing models that can understand and generate humorous expressions. On the other hand, humor generation relies on rich knowledge and commonsense, which is often tacit and unspoken. In this paper, we construct the largest Chinese Explainable Humor Response Dataset to date with chain-of-humor and humor mind map annotations, which can be used to comprehensively evaluate as well as improve the humorous response ability of PLMs. We further design humor-related auxiliary tasks to further enhance PLMs' humorous response performance. Extensive evaluations demonstrate that our proposed dataset and auxiliary tasks effectively help PLMs to generate humorous responses, laying the groundwork for future humor research.
Extracting keypoint locations from input hand frames known as 3D hand pose estimation is a critical task in various human-computer interaction applications. Essentially the 3D hand pose estimation can be regarded as a 3D point subset generative problem conditioned on input frames. Thanks to the recent significant progress on diffusion-based generative models hand pose estimation can also benefit from the diffusion model to estimate keypoint locations with high quality. However directly deploying the existing diffusion models to solve hand pose estimation is non-trivial since they cannot achieve the complex permutation mapping and precise localization. Based on this motivation this paper proposes HandDiff a diffusion-based hand pose estimation model that iteratively denoises accurate hand pose conditioned on hand-shaped image-point clouds. In order to recover keypoint permutation and accurate location we further introduce joint-wise condition and local detail condition. Experimental results demonstrate that the proposed HandDiff significantly outperforms the existing approaches on four challenging hand pose benchmark datasets. Codes and pre-trained models are publicly available at https://github.com/cwc1260/HandDiff.
L4D-Track: Language-to-4D Modeling Towards 6-DoF Tracking and Shape Reconstruction in 3D Point Cloud Stream
PDF ↗3D visual language multi-modal modeling plays an important role in actual human-computer interaction. However the inaccessibility of large-scale 3D-language pairs restricts their applicability in real-world scenarios. In this paper we aim to handle a real-time multi-task for 6-DoF pose tracking of unknown objects leveraging 3D-language pre-training scheme from a series of 3D point cloud video streams while simultaneously performing 3D shape reconstruction in current observation. To this end we present a generic Language-to-4D modeling paradigm termed L4D-Track that tackles zero-shot 6-DoF \underline Track ing and shape reconstruction by learning pairwise implicit 3D representation and multi-level multi-modal alignment. Our method constitutes two core parts. 1) Pairwise Implicit 3D Space Representation that establishes spatial-temporal to language coherence descriptions across continuous 3D point cloud video. 2) Language-to-4D Association and Contrastive Alignment enables multi-modality semantic connections between 3D point cloud video and language. Our method trained exclusively on public NOCS-REAL275 dataset achieves promising results on both two publicly benchmarks. This not only shows powerful generalization performance but also proves its remarkable capability in zero-shot inference.
Conversational explainable artificial intelligence (ConvXAI) systems based on large language models (LLMs) have garnered significant interest from the research community in natural language processing (NLP) and human-computer interaction (HCI). Such systems can provide answers to user questions about explanations in dialogues, have the potential to enhance users’ comprehension and offer more information about the decision-making and generation processes of LLMs. Currently available ConvXAI systems are based on intent recognition rather than free chat, as this has been found to be more precise and reliable in identifying users’ intentions. However, the recognition of intents still presents a challenge in the case of ConvXAI, since little training data exist and the domain is highly specific, as there is a broad range of XAI methods to map requests onto. In order to bridge this gap, we present CoXQL, the first dataset in the NLP domain for user intent recognition in ConvXAI, covering 31 intents, seven of which require filling multiple slots. Subsequently, we enhance an existing parsing approach by incorporating template validations, and conduct an evaluation of several LLMs on CoXQL using different parsing strategies. We conclude that the improved parsing approach (MP+) surpasses the performance of previous approaches. We also discover that intents with multiple slots remain highly challenging for LLMs.
Can LLMs Learn Uncertainty on Their Own? Expressing Uncertainty Effectively in A Self-Training Manner
PDF ↗Large language models (LLMs) often exhibit excessive, random, and uninformative uncertainty, rendering them unsuitable for decision-making in human-computer interactions. In this paper, we aim to instigate a heightened awareness of self-uncertainty in LLMs, enabling them to express uncertainty more effectively. To accomplish this, we propose an uncertainty-aware instruction tuning (UaIT) method, aligning LLMs’ perception with the probabilistic uncertainty of the generation. We conducted experiments using LLaMA2 and Mistral on multiple free-form QA tasks. Experimental results revealed a surprising 45.2% improvement in the effectiveness of uncertainty expression by LLMs, accompanied by reasonably good out-of-domain generalization capabilities. Moreover, this uncertainty expression can serve as a valuable real-time basis for human decision-making, e.g., retrieving external documents and incorporating stronger LLMs.
Human-computer interaction
Gesture synthesis is a vital realm of human-computer interaction, with wide-ranging applications across various fields like film, robotics, and virtual reality. Recent advancements have utilized the diffusion model to improve gesture synthesis. However, the high computational complexity of these techniques limits the application in reality. In this study, we explore the potential of state space models (SSMs).Direct application of SSMs in gesture synthesis encounters difficulties, which stem primarily from the diverse movement dynamics of various body parts. The generated gestures may also exhibit unnatural jittering issues.To address these, we implement a two-stage modeling strategy with discrete motion priors to enhance the quality of gestures.Built upon the selective scan mechanism, we introduce MambaTalk, which integrates hybrid fusion modules, local and global scans to refine latent space representations.Subjective and objective experiments demonstrate that our method surpasses the performance of state-of-the-art models. Our project is publicly available at~\url{https://kkakkkka.github.io/MambaTalk/}.