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2,942篇论文匹配“Robotics”
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Applications · Robotics

Kefei Zhu, Fengshuo Bai, YuanHao Xiang, Yishuai Cai, Xinglin Chen, Ruochong Li, Xingtao Wang, Hao Dong, Yaodong Yang, Xiaopeng Fan 等

Dexterous manipulation is critical for advancing robot capabilities in real-world applications, yet diverse and high-quality datasets remain scarce. Existing data collection methods either rely on human teleoperation or require significant human engineering, or generate data with limited diversity, which restricts their scalability and generalization. In this paper, we introduce DexFlyWheel, a scalable data generation framework that employs a self-improving cycle to continuously enrich data diversity. Starting from efficient seed demonstrations warmup, DexFlyWheel expands the dataset through iterative cycles. Each cycle follows a closed-loop pipeline that integrates Imitation Learning (IL), residual Reinforcement Learning (RL), rollout trajectory collection, and data augmentation. Specifically, IL extracts human-like behaviors from demonstrations, and residual RL enhances policy generalization. The learned policy is then used to generate trajectories in simulation, which are further augmented across diverse environments and spatial configurations before being fed back into the next cycle. Over successive iterations, a self-improving data flywheel effect emerges, producing datasets that cover diverse scenarios and thereby scaling policy performance. Experimental results demonstrate that DexFlyWheel generates over 2,000 diverse demonstrations across four challenging tasks. Policies trained on our dataset achieve an average success rate of 81.9\% on the challenge test sets and successfully transfer to the real world through digital twin, achieving a 78.3\% success rate on dual-arm lift tasks.

Applications · Robotics

Jared Perlo, Alexander Robey, Fazl Barez, Jakob Mökander

The field of embodied AI (EAI) is rapidly advancing. Unlike virtual AI, EAI systems can exist in, learn from, reason about, and act in the physical world. With recent advances in AI and hardware research and design, EAI systems are becoming increasingly capable across an expanding set of operational domains. While EAI systems can offer many benefits, they also pose significant short- and long-term risks, including physical harm, surveillance, and societal disruption. These risks require urgent attention from policymakers, as existing policies for industrial robots and autonomous vehicles are insufficient to manage the full range of concerns EAI systems present. To address this issue, this paper makes three contributions. First, we provide a taxonomy of the physical, informational, economic, and social risks EAI systems pose. Second, we analyze policies in the US, UK, and EU to assess how existing frameworks address these risks and to identify critical gaps. We conclude by offering policy recommendations for the safe and beneficial deployment of EAI systems, such as mandatory testing and certification schemes, clarified liability frameworks, and strategies to manage EAI’s potentially transformative economic and societal impacts.

Applications · Robotics

Xiaoyuan Cheng, Xiaohang Tang, Yiming Yang

Diffusion models have made significant strides in recent years, exhibiting strong generalization capabilities in planning and control tasks. However, most diffusion-based policies remain focused on reward maximization or cost minimization, often overlooking critical aspects of safety and stability. In this work, we propose Safe and Stable Diffusion ($S^2$Diff), a model-based framework that explores how diffusion models can ensure safety and stability from a Lyapunov perspective. We demonstrate that $S^2$Diff eliminates the reliance on both complex gradient-based solvers (e.g., quadratic programming, non-convex solvers) and control-affine structures, leading to globally valid control policies driven by the learned certificate functions. Additionally, we uncover intrinsic connections between diffusion sampling and almost Lyapunov theory, enabling the use of trajectory-level control policies to learn better certificate functions for safety and stability guarantees. To validate our approach, we conduct experiments on a wide variety of dynamical control systems, where $S^2$Diff consistently outperforms both certificate-based controllers and model-based diffusion baselines in terms of safety, stability, and overall control performance.

Applications · Everything Else

Fanhu Zeng, Haiyang Guo, Fei Zhu, Li Shen, Hao Tang

Fine-tuning pre-trained models with custom data leads to numerous expert models on specific tasks. Merging models into one universal model to empower multi-task ability refraining from data leakage has gained popularity. With the expansion in data and model size, parameter-efficient tuning becomes the common practice for obtaining task-specific models efficiently. However, few methods are dedicated to efficient merging, and existing methods designed for full fine-tuning merging fail under efficient merging. To address the issue, we analyze from low-rank decomposition and reveal that direction robustness during merging is crucial for merging efficient modules. We furthermore uncover that compensating for the gap between stark singular values contributes to direction robustness. Therefore, we propose RobustMerge, a training-free parameter-efficient merging method with complementary parameter adaptation to maintain direction robustness. Specifically, we (1) prune parameters and scale coefficients from inter-parameter relations for singular values to maintain direction stability away from task interference, and (2) perform cross-task normalization to enhance unseen task generalization. We establish a benchmark consisting of diverse multimodal tasks, on which we conduct experiments to certify the outstanding performance and generalizability of our method. Additional studies and extensive analyses further showcase the effectiveness.

Applications · Robotics

Yuxin Liu, Zhenghao (Mark) Peng, Xuanhao Cui, Bolei Zhou

Scenario-based testing is essential for validating the performance of autonomous driving (AD) systems. However, such testing is limited by the scarcity of long-tailed, safety-critical scenarios in existing datasets collected in the real world. To tackle the data issue, we propose the Adv-BMT framework, which augments real-world scenarios with diverse and realistic adversarial interactions. The core component of Adv-BMT is a bidirectional motion transformer (BMT) model to perform inverse traffic motion predictions, which takes the last frame of the scenario as input and reconstruct the traffic in the inverse of chronological order, till the initial time step. The Adv-BMT framework is a two-stage pipeline: it first conducts adversarial initializations and then inverse motion predictions. Different from previous work, we do not need any collision data for pretraining and are still able to generate realistic and diverse collision interactions. Our experimental results validate the quality of generated collision scenarios by Adv-BMT: training in our augmented dataset would reduce episode collision rates by 20\% compared to previous work. The code will be made available.

Deep Learning · Graph Neural Networks

Philipp Dahlinger, Tai Hoang, Denis Blessing, Niklas Freymuth, Gerhard Neumann

Accurately simulating physics is crucial across scientific domains, with applications spanning from robotics to materials science. While traditional mesh-based simulations are precise, they are often computationally expensive and require knowledge of physical parameters, such as material properties. In contrast, data-driven approaches like Graph Network Simulators (GNSs) offer faster inference but suffer from two key limitations: Firstly, they must be retrained from scratch for even minor variations in physical parameters, and secondly they require labor-intensive data collection for each new parameter setting. This is inefficient, as simulations with varying parameters often share a common underlying latent structure. In this work, we address these challenges by learning this shared structure through meta-learning, enabling fast adaptation to new physical parameters without retraining. To this end, we propose a novel architecture that generates a latent representation by encoding graph trajectories using conditional neural processes (CNPs). To mitigate error accumulation over time, we combine CNPs with a novel neural operator architecture. We validate our approach, Meta Neural Graph Operator (MaNGO), on several dynamics prediction tasks with varying material properties, demonstrating superior performance over existing GNS methods. Notably, MaNGO achieves accuracy on unseen material properties close to that of an oracle model.

Applications · Robotics

Mingxuan Yan, Yuping Wang, Zechun Liu, Jiachen Li

To tackle long-horizon tasks, recent hierarchical vision-language-action (VLAs) frameworks employ vision-language model (VLM)-based planners to decompose complex manipulation tasks into simpler sub-tasks that low-level visuomotor policies can easily handle. Typically, the VLM planner is finetuned to learn to decompose a target task. This finetuning requires target task demonstrations segmented into sub-tasks by either human annotation or heuristic rules. However, the heuristic subtasks can deviate significantly from the training data of the visuomotor policy, which degrades task performance. To address these issues, we propose a Retrieval-based Demonstration Decomposer (RDD) that automatically decomposes demonstrations into sub-tasks by aligning the visual features of the decomposed sub-task intervals with those from the training data of the low-level visuomotor policies. Our method outperforms the state-of-the-art sub-task decomposer on both simulation and real-world tasks, demonstrating robustness across diverse settings. Code and more results are available at rdd-neurips.github.io

Deep Learning · Algorithms

Manchao Bao, Shengjiang Fang, Tao Yue, Xuemei Hu

Long-distance depth imaging holds great promise for applications such as autonomous driving and robotics. Direct time-of-flight (dToF) imaging offers high-precision, long-distance depth sensing, yet demands ultra-short pulse light sources and high-resolution time-to-digital converters. In contrast, indirect time-of-flight (iToF) imaging often suffers from phase wrapping and low signal-to-noise ratio (SNR) as the sensing distance increases. In this paper, we introduce a novel ToF imaging paradigm, termed Burst-Encodable Time-of-Flight (BE-ToF), which facilitates high-fidelity, long-distance depth imaging. Specifically, the BE-ToF system emits light pulses in burst mode and estimates the phase delay of the reflected signal over the entire burst period, thereby effectively avoiding the phase wrapping inherent to conventional iToF systems. Moreover, to address the low SNR caused by light attenuation over increasing distances, we propose an end-to-end learnable framework that jointly optimizes the coding functions and the depth reconstruction network. A specialized double well function and first-order difference term are incorporated into the framework to ensure the hardware implementability of the coding functions. The proposed approach is rigorously validated through comprehensive simulations and real-world prototype experiments, demonstrating its effectiveness and practical applicability. The code is available at: https://github.com/ComputationalPerceptionLab/BE-ToF.

Reinforcement Learning · Multi-agent

Runyu Lu, Peng Zhang, Ruochuan Shi, Yuanheng Zhu, Dongbin Zhao, Yang Liu, Dong Wang, Cesare Alippi

Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics and security, requires exponential time to be accurately solved. When the underlying graph structure varies, even the state-of-the-art RL methods require recomputation or at least fine-tuning, which can be time-consuming and impair real-time applicability. This paper proposes an Equilibrium Policy Generalization (EPG) framework to effectively learn a generalized policy with robust cross-graph zero-shot performance. In the context of PEGs, our framework is generally applicable to both pursuer and evader sides in both no-exit and multi-exit scenarios. These two generalizability properties, to our knowledge, are the first to appear in this domain. The core idea of the EPG framework is to train an RL policy across different graph structures against the equilibrium policy for each single graph. To construct an equilibrium oracle for single-graph policies, we present a dynamic programming (DP) algorithm that provably generates pure-strategy Nash equilibrium with near-optimal time complexity. To guarantee scalability with respect to pursuer number, we further extend DP and RL by designing a grouping mechanism and a sequence model for joint policy decomposition, respectively. Experimental results show that, using equilibrium guidance and a distance feature proposed for cross-graph PEG training, the EPG framework guarantees desirable zero-shot performance in various unseen real-world graphs. Besides, when trained under an equilibrium heuristic proposed for the graphs with exits, our generalized pursuer policy can even match the performance of the fine-tuned policies from the state-of-the-art PEG methods.

Applications · Robotics

Zhanyi Sun, Shuran Song

Visuomotor policies trained via behavior cloning are vulnerable to covariate shift, where small deviations from expert trajectories can compound into failure. Common strategies to mitigate this issue involve expanding the training distribution through human-in-the-loop corrections or synthetic data augmentation. However, these approaches are often labor-intensive, rely on strong task assumptions, or compromise the quality of imitation. We introduce Latent Policy Barrier, a framework for robust visuomotor policy learning. Inspired by Control Barrier Functions, LPB treats the latent embeddings of expert demonstrations as an implicit barrier separating safe, in-distribution states from unsafe, out-of-distribution (OOD) ones. Our approach decouples the role of precise expert imitation and OOD recovery into two separate modules: a base diffusion policy solely on expert data, and a dynamics model trained on both expert and suboptimal policy rollout data. At inference time, the dynamics model predicts future latent states and optimizes them to stay within the expert distribution. Both simulated and real-world experiments show that LPB improves both policy robustness and data efficiency, enabling reliable manipulation from limited expert data and without additional human correction or annotation. More details are on our anonymous project website https://latentpolicybarrier.github.io.

Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu, Quentin Leboutet, Katelyn Gao, Michael Paulitsch, Benjamin Ummenhofer, Shenlong Wang

Digitizing the physical world into accurate simulation‑ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and scene-understanding methods commonly fall short in one or more critical aspects, such as geometry completeness, object interactivity, physical plausibility, photorealistic rendering, or realistic physical properties for reliable dynamic simulation. To address these limitations, we introduce HoloScene, a novel interactive 3D reconstruction framework that simultaneously achieves these requirements. HoloScene leverages a comprehensive interactive scene-graph representation, encoding object geometry, appearance, and physical properties alongside hierarchical and inter-object relationships. Reconstruction is formulated as an energy-based optimization problem, integrating observational data, physical constraints, and generative priors into a unified, coherent objective. Optimization is efficiently performed via a hybrid approach combining sampling-based exploration with gradient-based refinement. The resulting digital twins exhibit complete and precise geometry, physical stability, and realistic rendering from novel viewpoints. Evaluations conducted on multiple benchmark datasets demonstrate superior performance, while practical use-cases in interactive gaming and real-time digital-twin manipulation illustrate HoloScene's broad applicability and effectiveness.

Applications · Language, Speech and Dialog

Boaz Lavon, Shahar Katz, Lior Wolf

We present a novel approach to neural code generation that incorporates real-time execution signals into the language model generation process. While large language models (LLMs) have demonstrated impressive code generation capabilities, they typically do not utilize execution feedback during inference, a critical signal that human programmers regularly leverage. Our method, Execution-Guided Classifier-Free Guidance EG-CFG, dynamically incorporates execution signals as the model generates code, providing line-by-line feedback that guides the generation process toward executable solutions. EG-CFG employs a multi-stage process: first, we conduct beam search to sample candidate program completions for each line; second, we extract execution signals by executing these candidates against test cases; and finally, we incorporate these signals into the prompt during generation. By maintaining consistent signals across tokens within the same line and refreshing signals at line boundaries, our approach provides coherent guidance while preserving syntactic structure. Moreover, the method naturally supports native parallelism at the task level in which multiple agents operate in parallel, exploring diverse reasoning paths and collectively generating a broad set of candidate solutions. Our experiments across diverse coding tasks demonstrate that EG-CFG significantly improves code generation performance compared to standard approaches, achieving state-of-the-art results across various levels of complexity, from foundational problems to challenging competitive programming and data science tasks.

Applications · Robotics

Jiahui Zhang, Yurui Chen, Yueming Xu, Ze Huang, Yanpeng Zhou, Yu-Jie Yuan, Xinyue Cai, Guowei Huang, Xingyue Quan, Hang Xu 等

Leveraging diverse robotic data for pretraining remains a critical challenge. Existing methods typically model the dataset’s action distribution using simple observations as inputs. However, these inputs are often incomplete, resulting in a dispersed conditional action distribution—an issue we refer to as coordinate system chaos and state chaos. This inconsistency significantly hampers pretraining efficiency. To address this, we propose 4D-VLA, a novel approach that effectively integrates 4D information into the input to mitigate these sources of chaos. Our model introduces depth and temporal information into visual features with sequential RGB-D inputs, aligning the coordinate systems of the robot and the scene. This alignment endows the model with strong spatiotemporal reasoning capabilities while minimizing training overhead. Additionally, we introduce Memory bank sampling, a frame sampling strategy designed to extract informative frames from historical images, further improving effectiveness and efficiency. Experimental results demonstrate that our pretraining method and architectural components substantially enhance model performance. In both simulated and real-world experiments, our model achieves a significant increase in success rate over OpenVLA.To further assess spatial perception and generalization to novel views, we introduce MV-Bench, a multi-view simulation benchmark. Our model consistently outperforms existing methods, demonstrating stronger spatial understanding and adaptability.

Rui Xu, Dakuan Lu, Zicheng Zhao, Xiaoyu Tan, Xintao Wang, Siyu Yuan, Jiangjie Chen, yinghui xu

Spatial reasoning is a key capability in the field of artificial intelligence, especially crucial in areas such as robotics, computer vision, and natural language understanding. However, evaluating the ability of multimodal large language models (MLLMs) in complex spatial reasoning still faces challenges, particularly in scenarios requiring multi-step reasoning and precise mathematical constraints. This paper introduces ORIGAMISPACE, a new dataset and benchmark designed to evaluate the multi-step spatial reasoning ability and the capacity to handle mathematical constraints of MLLMs through origami tasks. The dataset contains 350 data instances, each comprising a strictly formatted crease pattern (CP diagram), the Compiled Flat Pattern, the complete Folding Process, and the final Folded Shape Image. We propose four evaluation tasks: Pattern Prediction, Multi-step Spatial Reasoning, Spatial Relationship Prediction, and End-to-End CP Code Generation. For the CP code generation task, we design an interactive environment and explore the possibility of using reinforcement learning methods to train MLLMs. Through experiments on existing MLLMs, we initially reveal the strengths and weaknesses of these models in handling complex spatial reasoning tasks.

Applications · Robotics

Chenyang Ma, Kai Lu, Ruta Desai, Xavier Puig, Andrew Markham, Niki Trigoni

To understand and collaborate with humans, robots must account for individual human traits, habits, and activities over time. However, most robotic assistants lack these abilities, as they primarily focus on predefined tasks in structured environments and lack a human model to learn from. This work introduces COOPERA, a novel framework for COntinual, OPen-Ended human-Robot Assistance, where simulated humans, driven by psychological traits and long-term intentions, interact with robots in complex environments. By integrating continuous human feedback, our framework, for the first time, enables the study of long-term, open-ended human-robot collaboration (HRC) in different collaborative tasks across various time-scales. Within COOPERA, we introduce a benchmark and an approach to personalize the robot's collaborative actions by learning human traits and context-dependent intents. Experiments validate the extent to which our simulated humans reflect realistic human behaviors and demonstrate the value of inferring and personalizing to human intents for open-ended and long-term HRC.

Computer Vision · Image and Video Generation

Yu Shang, Xin Zhang, Yinzhou Tang, Lei Jin, Chen Gao, Wei Wu, Yong Li

World models have become indispensable tools for embodied intelligence, serving as powerful simulators capable of generating realistic robotic videos while addressing critical data scarcity challenges. However, current embodied world models exhibit limited physical awareness, particularly in modeling 3D geometry and motion dynamics, resulting in unrealistic video generation for contact-rich robotic scenarios. In this paper, we present RoboScape, a unified physics-informed world model that jointly learns RGB video generation and physics knowledge within an integrated framework. We introduce two key physics-informed joint training tasks: temporal depth prediction that enhances 3D geometric consistency in video rendering, and keypoint dynamics learning that implicitly encodes physical properties (e.g., object shape and material characteristics) while improving complex motion modeling. Extensive experiments demonstrate that RoboScape generates videos with superior visual fidelity and physical plausibility across diverse robotic scenarios. We further validate its practical utility through downstream applications including robotic policy training with generated data and policy evaluation. Our work provides new insights for building efficient physics-informed world models to advance embodied intelligence research. Our code and demos are available at: https://github.com/tsinghua-fib-lab/RoboScape.

Applications

Ziru Wang, Mengmeng Wang, Guang Dai, Yongliu Long, Jingdong Wang

Although learning 3D manipulation policies from monocular RGB images is lightweight and deployment-friendly, the lack of structural information often leads to inaccurate action estimation. While explicit 3D inputs can mitigate this issue, they typically require additional sensors and introduce data acquisition overhead. An intuitive alternative is to incorporate a pre-trained depth estimator; however, this often incurs substantial inference-time cost. To address this, we propose MonoLift, a tri-level knowledge distillation framework that transfers spatial, temporal, and action-level knowledge from a depth-guided teacher to a monocular RGB student. By jointly distilling geometry-aware features, temporal dynamics, and policy behaviors during training, MonoLift enables the student model to perform 3D-aware reasoning and precise control at deployment using only monocular RGB input. Extensive experiments on both simulated and real-world manipulation tasks show that MonoLift not only outperforms existing monocular approaches but even surpasses several methods that rely on explicit 3D input, offering a resource-efficient and effective solution for vision-based robotic control. The video demonstration is available on our project page: https://robotasy.github.io/MonoLift/.

Computer Vision · 3D Rendering & Reconstruction

Yixuan Yang, Zhen Luo, Tongsheng Ding, Junru Lu, Mingqi Gao, Jinyu Yang, Victor Sanchez, Feng Zheng

Automatic indoor layout generation has attracted increasing attention due to its potential in interior design, virtual environment construction, and embodied AI. Existing methods fall into two categories: prompt-driven approaches that leverage proprietary LLM services (e.g., GPT APIs), and learning-based methods trained on layout data upon diffusion-based models. Prompt-driven methods often suffer from spatial inconsistency and high computational costs, while learning-based methods are typically constrained by coarse relational graphs and limited datasets, restricting their generalization to diverse room categories. In this paper, we revisit LLM-based indoor layout generation and present 3D-SynthPlace, a large-scale dataset that combines synthetic layouts generated via a `GPT synthesize, Human inspect' pipeline, upgraded from the 3D-Front dataset. 3D-SynthPlace contains nearly 17,000 scenes, covering four common room types—bedroom, living room, kitchen, and bathroom—enriched with diverse objects and high-level spatial annotations. We further introduce OptiScene, a strong open-source LLM optimized for indoor layout generation, fine-tuned based on our 3D-SynthPlace dataset through our two-stage training. For the warum-up stage I, we adopt supervised fine-tuning (SFT), which is taught to first generate high-level spatial descriptions then conditionally predict concrete object placements. For the reinforcing stage II, to better align the generated layouts with human design preferences, we apply multi-turn direct preference optimization (DPO), which significantly improving layout quality and generation success rates. Extensive experiments demonstrate that OptiScene outperforms traditional prompt-driven and learning-based baselines. Moreover, OptiScene shows promising potential in interactive tasks such as scene editing and robot navigation, highlighting its applicability beyond static layout generation.

Applications · Robotics

Yichao Shen, Fangyun Wei, Zhiying Du, Yaobo Liang, Yan Lu, Jiaolong Yang, Nanning Zheng, Baining Guo

Generalization in robot manipulation is essential for deploying robots in open-world environments and advancing toward artificial general intelligence. While recent Vision-Language-Action (VLA) models leverage large pre-trained understanding models for perception and instruction following, their ability to generalize to novel tasks, objects, and settings remains limited. In this work, we present VideoVLA, a simple approach that explores the potential of transforming large video generation models into robotic VLA manipulators. Given a language instruction and an image, VideoVLA predicts an action sequence as well as the future visual outcomes. Built on a multi-modal Diffusion Transformer, VideoVLA jointly models video, language, and action modalities, using pre-trained video generative models for joint visual and action forecasting. Our experiments show that high-quality imagined futures correlate with reliable action predictions and task success, highlighting the importance of visual imagination in manipulation. VideoVLA demonstrates strong generalization, including imitating other embodiments' skills and handling novel objects. This dual-prediction strategy—forecasting both actions and their visual consequences—explores a paradigm shift in robot learning and unlocks generalization capabilities in manipulation systems.

Applications · Robotics

Shuo Wang, Yongcai Wang, Wanting Li, Xudong Cai, Yucheng Wang, Maiyue Chen, kaihui.wang, Zhizhong Su, Deying Li, Zhaoxin Fan

Vision-Language Navigation is a critical task for developing embodied agents that can follow natural language instructions to navigate in complex real-world environments. Recent advances by finetuning large pretrained models have significantly improved generalization and instruction grounding compared to traditional approaches. However, the role of reasoning strategies in navigation—an action-centric, long-horizon task—remains underexplored, despite Chain-of-Thought reasoning's demonstrated success in static tasks like question answering and visual reasoning. To address this gap, we conduct the first systematic evaluation of reasoning strategies for VLN, including No-Think (direct action prediction), Pre-Think (reason before action), and Post-Think (reason after action). Surprisingly, our findings reveal the Inference-time Reasoning Collaps issue, where inference-time reasoning degrades navigation accuracy, highlighting the challenges of integrating reasoning into VLN. Based on this insight, we propose Aux-Think, a framework that trains models to internalize structured reasoning patterns through CoT supervision during training, while preserving No-Think inference for efficient action prediction. To support this framework, we release R2R-CoT-320k, a large-scale Chain-of-Thought annotated dataset. Empirically, Aux-Think significantly reduces training effort without compromising performance.