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2,942篇论文匹配“Robotics”
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Applications · Robotics

Hongyin Zhang, Zifeng Zhuang, Han Zhao, Pengxiang Ding, Hongchao Lu, Donglin Wang

Vision-Language-Action (VLA) models have shown great potential in general robotic decision-making tasks via imitation learning. However, the variable quality of training data often constrains the performance of these models. On the other hand, offline Reinforcement Learning (RL) excels at learning robust policy models from mixed-quality data. In this paper, we introduce Reinforced robot GPT (ReinboT), a novel end-to-end VLA model that integrates the RL principle of maximizing cumulative reward. ReinboT achieves a deeper understanding of the data quality distribution by predicting dense returns that capture the nuances of manipulation tasks. The dense return prediction capability enables the robot to generate more robust decision-making actions, oriented towards maximizing future benefits. Extensive experiments show that ReinboT achieves state-of-the-art performance on the CALVIN mixed-quality dataset and exhibits superior few-shot learning and out-of-distribution generalization capabilities in real-world tasks.

General Machine Learning · Supervised Learning

Yang Li, Jiale Ma, Yebin Yang, Qitian Wu, Hongyuan Zha, Junchi Yan

Predicting labels directly from data has been the standard in label learning tasks, e.g., supervised learning, where models often prioritize feature compression and extraction from inputs under the assumption that label information is less complex. However, recent prediction tasks often face predicting complex labels, exacerbating the challenge of learning mappings from learned features to high-fidelity label representations. To this end, we draw inspiration from the consistency training concept in generative consistency models and propose predictive consistency learning (PCL), a novel learning paradigm that decomposes the full label information into a progressive learning procedure, mitigating the label capture challenge. Besides data inputs, PCL additionally receives input from noise-perturbed labels as an additional reference, pursuing predictive consistency across different noise levels. It simultaneously learns the relationship between latent features and a spectrum of label information, which enables progressive learning for complex predictions and allows multi-step inference analogous to gradual denoising, thereby enhancing the prediction quality. Experiments on vision, text, and graph tasks show the superiority of PCL over conventional supervised training in complex label prediction tasks.

Reinforcement Learning · Deep RL

Adrià López Escoriza, Nicklas Hansen, Stone Tao, Tongzhou Mu, Hao Su

Long-horizon tasks in robotic manipulation present significant challenges in reinforcement learning (RL) due to the difficulty of designing dense reward functions and effectively exploring the expansive state-action space. However, despite a lack of dense rewards, these tasks often have a multi-stage structure, which can be leveraged to decompose the overall objective into manageable sub-goals. In this work, we propose DEMO³, a framework that exploits this structure for efficient learning from visual inputs. Specifically, our approach incorporates multi-stage dense reward learning, a bi-phasic training scheme, and world model learning into a carefully designed demonstration-augmented RL framework that strongly mitigates the challenge of exploration in long-horizon tasks. Our evaluations demonstrate that our method improves data-efficiency by an average of 40% and by 70% on particularly difficult taskscompared to state-of-the-art approaches. We validate this across 16 sparse-reward tasks spanning four domains, including challenging humanoid visual control tasks using as few as five demonstrations.

Reinforcement Learning

Bang You, Puze Liu, Huaping Liu, Jan Peters, Oleg Arenz

Simplicity is a powerful inductive bias. In reinforcement learning, regularization is used for simpler policies, data augmentation for simpler representations, and sparse reward functions for simpler objectives, all that, with the underlying motivation to increase generalizability and robustness by focusing on the essentials. Supplementary to these techniques, we investigate how to promote simple behavior throughout the episode. To that end, we introduce a modification of the reinforcement learning problem that additionally maximizes the total correlation within the induced trajectories. We propose a practical algorithm that optimizes all models, including policy and state representation, based on a lower-bound approximation. In simulated robot environments, our method naturally generates policies that induce periodic and compressible trajectories, and that exhibit superior robustness to noise and changes in dynamics compared to baseline methods, while also improving performance in the original tasks.

Reinforcement Learning · Multi-agent

Harsh Goel, Mohammad Omama, Behdad Chalaki, Vaishnav Tadiparthi, Ehsan Moradi Pari, Sandeep Chinchali

Multi-agent reinforcement learning (MARL) has achieved significant progress in large-scale traffic control, autonomous vehicles, and robotics. Drawing inspiration from biological systems where roles naturally emerge to enable coordination, role-based MARL methods have been proposed to enhance cooperation learning for complex tasks. However, existing methods exclusively derive roles from an agent's past experience during training, neglecting their influence on its future trajectories. This paper introduces a key insight: an agent’s role should shape its future behavior to enable effective coordination. Hence, we propose Role Discovery and Diversity through Dynamics Models (R3DM), a novel role-based MARL framework that learns emergent roles by maximizing the mutual information between agents' roles, observed trajectories, and expected future behaviors. R3DM optimizes the proposed objective through contrastive learning on past trajectories to first derive intermediate roles that shape intrinsic rewards to promote diversity in future behaviors across different roles through a learned dynamics model. Benchmarking on SMAC and SMACv2 environments demonstrates that R3DM outperforms state-of-the-art MARL approaches, improving multi-agent coordination to increase win rates by up to 20%. The code is available at https://github.com/UTAustin-SwarmLab/R3DM.

Deep Learning

Shiba Biswal, Karthik Elamvazhuthi, Rishi Sonthalia

This paper investigates the use of transformers to approximate the mean-field dynamics of interacting particle systems exhibiting collective behavior. Such systems are fundamental in modeling phenomena across physics, biology, and engineering, including opinion formation, biological networks, and swarm robotics. The key characteristic of these systems is that the particles are indistinguishable, leading to permutation-equivariant dynamics. First, we empirically demonstrate that transformers are well-suited for approximating a variety of mean field models, including the Cucker-Smale model for flocking and milling, and the mean-field system for training two-layer neural networks. We validate our numerical experiments via mathematical theory. Specifically, we prove that if a finite-dimensional transformer effectively approximates the finite-dimensional vector field governing the particle system, then the $L_\infty$ distance between the \textit{expected transformer} and the infinite-dimensional mean-field vector field can be bounded by a function of the number of particles observed during training. Leveraging this result, we establish theoretical bounds on the distance between the true mean-field dynamics and those obtained using the transformer.

Applications · Robotics

Jinghan Li, Zhicheng Sun, Yadong Mu

In the endeavor to make autonomous robots take actions, task planning is a major challenge that requires translating high-level task descriptions to long-horizon action sequences. Despite recent advances in language model agents, they remain prone to planning errors and limited in their ability to plan ahead. To address these limitations in robotic planning, we advocate a self-refining scheme that iteratively refines a draft plan until an equilibrium is reached. Remarkably, this process can be optimized end-to-end from an analytical perspective without the need to curate additional verifiers or reward models, allowing us to train self-refining planners in a simple supervised learning fashion. Meanwhile, a nested equilibrium sequence modeling procedure is devised for efficient closed-loop planning that incorporates useful feedback from the environment (or an internal world model). Our method is evaluated on the VirtualHome-Env benchmark, showing advanced performance with improved scaling w.r.t. inference-time computation. Code is available at https://github.com/anonymous-icml-2025/equilibrium-planner.

Reinforcement Learning · Deep RL

Cansu Sancaktar, Christian Gumbsch, Andrii Zadaianchuk, Pavel Kolev, Georg Martius

Exploration is a cornerstone of reinforcement learning (RL). Intrinsic motivation attempts to decouple exploration from external, task-based rewards. However, established approaches to intrinsic motivation that follow general principles such as information gain, often only uncover low-level interactions. In contrast, children’s play suggests that they engage in meaningful high-level behavior by imitating or interacting with their caregivers. Recent work has focused on using foundation models to inject these semantic biases into exploration. However, these methods often rely on unrealistic assumptions, such as language-embedded environments or access to high-level actions. We propose SEmaNtically Sensible ExploratIon (SENSEI), a framework to equip model-based RL agents with an intrinsic motivation for semantically meaningful behavior. SENSEI distills a reward signal of interestingness from Vision Language Model (VLM) annotations, enabling an agent to predict these rewards through a world model. Using model-based RL, SENSEI trains an exploration policy that jointly maximizes semantic rewards and uncertainty. We show that in both robotic and video game-like simulations SENSEI discovers a variety of meaningful behaviors from image observations and low-level actions. SENSEI provides a general tool for learning from foundation model feedback, a crucial research direction, as VLMs become more powerful.

Reinforcement Learning

Yun Hua, Haosheng Chen, Wenhao Li, Bo Jin, Baoxiang Wang, Hongyuan Zha, Xiangfeng Wang

Addressing reward design complexities in deep reinforcement learning is facilitated by knowledge transfer across different domains. To this end, we define \textit{reward translation} to describe the cross-domain reward transfer problem. However, current methods struggle with non-pairable and non-time-alignable incompatible MDPs.This paper presents an adaptable reward translation framework \textit{neural reward translation} featuring \textit{semi-alignable MDPs}, which allows efficient reward translation under relaxed constraints while handling the intricacies of incompatible MDPs. Given the inherent difficulty of directly mapping semi-alignable MDPs and transferring rewards, we introduce an indirect mapping method through reward machines, created using limited human input or LLM-based automated learning.Graph-matching techniques establish links between reward machines from distinct environments, thus enabling cross-domain reward translation within semi-alignable MDP settings. This broadens the applicability of DRL across multiple domains. Experiments substantiate our approach's effectiveness in tasks under environments with semi-alignable MDPs.

Applications · Robotics

Alexandre Capone, Ryan Cosner, Aaron Ames, Sandra Hirche

Control tasks with safety requirements under high levels of model uncertainty are increasingly common. Machine learning techniques are frequently used to address such tasks, typically by leveraging model error bounds to specify robust constraint-based safety filters. However, if the learned model uncertainty is very high, the corresponding filters are potentially invalid, meaning no control input satisfies the constraints imposed by the safety filter. While most works address this issue by assuming some form of safe backup controller, ours tackles it by collecting additional data on the fly using a Gaussian process bandit-type algorithm. We combine a control barrier function with a learned model to specify a robust certificate that ensures safety if feasible. Whenever infeasibility occurs, we leverage the control barrier function to guide exploration, ensuring the collected data contributes toward the closed-loop system safety. By combining a safety filter with exploration in this manner, our method provably achieves safety in a general setting that does not require any prior model or backup controller, provided that the true system lies in a reproducing kernel Hilbert space. To the best of our knowledge, it is the first safe learning-based control method that achieves this.

Applications · Robotics

Wei Xiao, Johnson Tsun-Hsuan Wang, Chuang Gan, Daniela Rus

Safe learning is central to AI-enabled robots where a single failure may lead to catastrophic results. Existing safe learning methods are not scalable, inefficient and hard to train, and tend to generate unstable signals under noisy inputs that are challenging to be deployed for robots. To address these challenges, we propose Adaptive explicit-Barrier Net (ABNet) in which barriers explicitly show up in the closed-form model that guarantees safety. The ABNet has the potential to incrementally scale toward larger safe foundation models. Each head of ABNet could learn safe control policies from different features and focuses on specific part of the observation. In this way, we do not need to directly construct a large model for complex tasks, which significantly facilitates the training of the model while ensuring its stable output. Most importantly, we can still formally prove the safety guarantees of the ABNet. We demonstrate the efficiency and strength of ABNet in 2D robot obstacle avoidance, safe robot manipulation, and vision-based end-to-end autonomous driving, with results showing much better robustness and guarantees over existing models.

Applications · Robotics

Sung June Kim, Gyeongrok Oh, Heeju Ko, Daehyun Ji, Dongwook Lee, Byung-Jun Lee, Sujin Jang, Sangpil Kim

Navigating in an unfamiliar environment during deployment poses a critical challenge for a vision-language navigation (VLN) agent. Yet, test-time adaptation (TTA) remains relatively underexplored in robotic navigation, leading us to the fundamental question: what are the key properties of TTA for online VLN? In our view, effective adaptation requires three qualities: 1) flexibility in handling different navigation outcomes, 2) interactivity with external environment, and 3) maintaining a harmony between plasticity and stability. To address this, we introduce FeedTTA, a novel TTA framework for online VLN utilizing feedback-based reinforcement learning. Specifically, FeedTTA learns by maximizing binary episodic feedback, a practical setup in which the agent receives a binary scalar after each episode that indicates the success or failure of the navigation. Additionally, we propose a gradient regularization technique that leverages the binary structure of FeedTTA to achieve a balance between plasticity and stability during adaptation. Our extensive experiments on challenging VLN benchmarks demonstrate the superior adaptability of FeedTTA, even outperforming the state-of-the-art offline training methods in REVERIE benchmark with a single stream of learning.

Reinforcement Learning · Batch/Offline

Thomas Schmied, Thomas Adler, Vihang Patil, Maximilian Beck, Korbinian Pöppel, Johannes Brandstetter, Günter Klambauer, Razvan Pascanu, Sepp Hochreiter

In recent years, there has been a trend in the field of Reinforcement Learning (RL) towards large action models trained offline on large-scale datasets via sequence modeling. Existing models are primarily based on the Transformer architecture, which results in powerful agents. However, due to slow inference times, Transformer-based approaches are impractical for real-time applications, such as robotics. Recently, modern recurrent architectures, such as xLSTM and Mamba, have been proposed that exhibit parallelization benefits during training similar to the Transformer architecture while offering fast inference. In this work, we study the aptitude of these modern recurrent architectures for large action models. Consequently, we propose a Large Recurrent Action Model (LRAM) with an xLSTM at its core that comes with linear-time inference complexity and natural sequence length extrapolation abilities. Experiments on 432 tasks from 6 domains show that LRAM compares favorably to Transformers in terms of performance and speed.

Deep Learning · Generative Models and Autoencoders

Tim Pearce, Tabish Rashid, David Bignell, Raluca Georgescu, Sam Devlin, Katja Hofmann

The performance of embodied agents has been shown to improve by increasing model parameters, dataset size, and compute. This has been demonstrated in domains from robotics to video games, when generative learning objectives on offline datasets (pre-training) are used to model an agent's behavior (imitation learning) or their environment (world modeling). This paper characterizes the role of scale in these tasks more precisely. Going beyond the simple intuition that `bigger is better', we show that the same types of power laws found in language modeling also arise in world modeling and imitation learning (e.g. between loss and optimal model size). However, the coefficients of these laws are heavily influenced by the tokenizer, task \& architecture -- this has important implications on the optimal sizing of models and data.

Applications · Robotics

Dongxiu Liu, Haoyi Niu, Zhihao Wang, Jinliang Zheng, Yinan Zheng, Zhonghong Ou, Jianming HU, Jianxiong Li, Xianyuan Zhan

Current robotic planning methods often rely on predicting multi-frame images with full pixel details. While this fine-grained approach can serve as a generic world model, it introduces two significant challenges for downstream policy learning: substantial computational costs that hinder real-time deployment, and accumulated inaccuracies that can mislead action extraction. Planning with coarse-grained subgoals partially alleviates efficiency issues. However, their forward planning schemes can still result in off-task predictions due to accumulation errors, leading to misalignment with long-term goals. This raises a critical question: Can robotic planning be both efficient and accurate enough for real-time control in long-horizon, multi-stage tasks?To address this, we propose a **B**ackward **P**lanning scheme in **L**atent space (**LBP**), which begins by grounding the task into final latent goals, followed by recursively predicting intermediate subgoals closer to the current state. The grounded final goal enables backward subgoal planning to always remain aware of task completion, facilitating on-task prediction along the entire planning horizon. The subgoal-conditioned policy incorporates a learnable token to summarize the subgoal sequences and determines how each subgoal guides action extraction.Through extensive simulation and real-robot long-horizon experiments, we show that LBP outperforms existing fine-grained and forward planning methods, achieving SOTA performance. Project Page: [https://lbp-authors.github.io](https://lbp-authors.github.io).

Applications · Robotics

Gaoyue Zhou, Hengkai Pan, Yann LeCun, Lerrel Pinto

The ability to predict future outcomes given control actions is fundamental for physical reasoning. However, such predictive models, often called world models, remain challenging to learn and are typically developed for task-specific solutions with online policy learning. To unlock world models' true potential, we argue that they should 1) be trainable on offline, pre-collected trajectories, 2) support test-time behavior optimization, and 3) facilitate task-agnostic reasoning. To this end, we present DINO World Model (DINO-WM), a new method to model visual dynamics without reconstructing the visual world. DINO-WM leverages spatial patch features pre-trained with DINOv2, enabling it to learn from offline behavioral trajectories by predicting future patch features. This allows DINO-WM to achieve observational goals through action sequence optimization, facilitating task-agnostic planning by treating goal features as prediction targets. We demonstrate that DINO-WM achieves zero-shot behavioral solutions at test time on six environments without expert demonstrations, reward modeling, or pre-learned inverse models, outperforming prior state-of-the-art work across diverse task families such as arbitrarily configured mazes, push manipulation with varied object shapes, and multi-particle scenarios.

Applications · Robotics

Guiliang Liu, Yueci Deng, Runyi Zhao, Huayi Zhou, Jian Chen, Jietao Chen, Ruiyan Xu, Yunxin Tai, Kui Jia

A critical prerequisite for achieving generalizable robot control is the availability of a large-scale robot training dataset. Due to the expense of collecting realistic robotic data, recent studies explored simulating and recording robot skills in virtual environments. While simulated data can be generated at higher speeds, lower costs, and larger scales, the applicability of such simulated data remains questionable due to the gap between simulated and realistic environments. To advance the Sim2Real generalization, in this study, we present DexScale, a data engine designed to perform automatic skills simulation and scaling for learning deployable robot manipulation policies. Specifically, DexScale ensures the usability of simulated skills by integrating diverse forms of realistic data into the simulated environment, preserving semantic alignment with the target tasks. For each simulated skill in the environment, DexScale facilitates effective Sim2Real data scaling by automating the process of domain randomization and adaptation. Tuned by the scaled dataset, the control policy achieves zero-shot Sim2Real generalization across diverse tasks, multiple robot embodiments, and widely studied policy model architectures, highlighting its importance in advancing Sim2Real embodied intelligence.

Applications · Robotics

Yue Meng, Chuchu Fan

Learning to solve complex tasks with signal temporal logic (STL) specifications is crucial to many real-world applications. However, most previous works only consider fixed or parametrized STL specifications due to the lack of a diverse STL dataset and encoders to effectively extract temporal logic information for downstream tasks. In this paper, we propose TeLoGraF, Temporal Logic Graph-encoded Flow, which utilizes Graph Neural Networks (GNN) encoder and flow-matching to learn solutions for general STL specifications. We identify four commonly used STL templates and collect a total of 200K specifications with paired demonstrations. We conduct extensive experiments in five simulation environments ranging from simple dynamical models in the 2D space to high-dimensional 7DoF Franka Panda robot arm and Ant quadruped navigation. Results show that our method outperforms other baselines in the STL satisfaction rate. Compared to classical STL planning algorithms, our approach is 10-100X faster in inference and can work on any system dynamics. Besides, we show our graph-encoding method's capability to solve complex STLs and robustness to out-distribution STL specifications. Code is available at https://github.com/mengyuest/TeLoGraF

Deep Learning · Algorithms

Lorenzo Magnino, Yuchen Zhu, Mathieu Lauriere

Optimal stopping is a fundamental problem in optimization with applications in risk management, finance, robotics, and machine learning. We extend the standard framework to a multi-agent setting, named multi-agent optimal stopping (MAOS), where agents cooperate to make optimal stopping decisions in a finite-space, discrete-time environment. Since solving MAOS becomes computationally prohibitive as the number of agents is very large, we study the mean-field optimal stopping (MFOS) problem, obtained as the number of agents tends to infinity. We establish that MFOS provides a good approximation to MAOS and prove a dynamic programming principle (DPP) based on mean-field control theory. We then propose two deep learning approaches: one that learns optimal stopping decisions by simulating full trajectories and another that leverages the DPP to compute the value function and to learn the optimal stopping rule using backward induction. Both methods train neural networks to approximate optimal stopping policies. We demonstrate the effectiveness and the scalability of our work through numerical experiments on 6 different problems in spatial dimension up to 300. To the best of our knowledge, this is the first work to formalize and computationally solve MFOS in discrete time and finite space, opening new directions for scalable MAOS methods.

Applications · Robotics

Zhendong Wang, Max Li, Ajay Mandlekar, Zhenjia Xu, Jiaojiao Fan, Yashraj Narang, Jim Fan, Yuke Zhu, Yogesh Balaji, Mingyuan Zhou 等

Diffusion models, praised for their success in generative tasks, are increasingly being applied to robotics, demonstrating exceptional performance in behavior cloning. However, their slow generation process stemming from iterative denoising steps poses a challenge for real-time applications in resource-constrained robotics setups and dynamically changing environments.In this paper, we introduce the One-Step Diffusion Policy (OneDP), a novel approach that distills knowledge from pre-trained diffusion policies into a single-step action generator, significantly accelerating response times for robotic control tasks. We ensure the distilled generator closely aligns with the original policy distribution by minimizing the Kullback-Leibler (KL) divergence along the diffusion chain, requiring only $2\%$-$10\%$ additional pre-training cost for convergence. We evaluated OneDP on 6 challenging simulation tasks as well as 4 self-designed real-world tasks using the Franka robot. The results demonstrate that OneDP not only achieves state-of-the-art success rates but also delivers an order-of-magnitude improvement in inference speed, boosting action prediction frequency from 1.5 Hz to 62 Hz, establishing its potential for dynamic and computationally constrained robotic applications. A video demo is provided at our project page, and the code will be publicly available.