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2,942篇论文匹配“Robotics”
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Applications · Robotics

zhou changshi, Feng Luan, hujiarui, Shaoqiang Meng, Zhipeng Wang, Yanchao Dong, Yanmin Zhou, Bin He

Garment manipulation is a significant challenge for robots due to the complex dynamics and potential self-occlusion of garments. Most existing methods of efficient garment unfolding overlook the crucial role of standardization of flattened garments, which could significantly simplify downstream tasks like folding, ironing, and packing. This paper presents APS-Net, a novel approach to garment manipulation that combines unfolding and standardization in a unified framework. APS-Net employs a dual-arm, multi-primitive policy with dynamic fling to quickly unfold crumpled garments and pick-and-place(p&p) for precise alignment. The purpose of garment standardization during unfolding involves not only maximizing surface coverage but also aligning the garment’s shape and orientation to predefined requirements. To guide effective robot learning, we introduce a novel factorized reward function for standardization, which incorporates garment coverage (Cov), keypoint distance (KD), and intersection-over-union (IoU) metrics. Additionally, we introduce a spatial action mask and an Action Optimized Module to improve unfolding efficiency by selecting actions and operation points effectively. In simulation, APS-Net outperforms state-of-the-art methods for long sleeves, achieving 3.9% better coverage, 5.2% higher IoU, and a 0.14 decrease in KD (7.09% relative reduction). Real-world folding tasks further demonstrate that standardization simplifies the folding process. Project page: https://hellohaia.github.io/APS/

Reinforcement Learning

Suning Huang, Zheyu Zhang, Tianhai Liang, Yihan Xu, Zhehao Kou, Chenhao Lu, Guowei Xu, Zhengrong Xue, Huazhe Xu

Visual deep reinforcement learning (RL) enables robots to acquire skills from visual input for unstructured tasks. However, current algorithms suffer from low sample efficiency, limiting their practical applicability. In this work, we present MENTOR, a method that improves both the *architecture* and *optimization* of RL agents. Specifically, MENTOR replaces the standard multi-layer perceptron (MLP) with a mixture-of-experts (MoE) backbone and introduces a task-oriented perturbation mechanism. MENTOR outperforms state-of-the-art methods across three simulation benchmarks and achieves an average of 83\% success rate on three challenging real-world robotic manipulation tasks, significantly surpassing the 32% success rate of the strongest existing model-free visual RL algorithm. These results underscore the importance of sample efficiency in advancing visual RL for real-world robotics. Experimental videos are available at https://suninghuang19.github.io/mentor_page/.

General Machine Learning · Sequential, Network, and Time Series Modeling

Andrea Testa, Søren Hauberg, Tamim Asfour, Leonel Rozo

Accurately modeling and predicting complex dynamical systems, particularly those involving force exchange and dissipation, is crucial for applications ranging from fluid dynamics to robotics, but presents significant challenges due to the intricate interplay of geometric constraints and energy transfer. This paper introduces Geometric Contact Flows (GFC), a novel framework leveraging Riemannian and Contact geometry as inductive biases to learn such systems. GCF constructs a latent contact Hamiltonian model encoding desirable properties like stability or energy conservation. An ensemble of contactomorphisms then adapts this model to the target dynamics while preserving these properties. This ensemble allows for uncertainty-aware geodesics that attract the system’s behavior toward the data support, enabling robust generalization and adaptation to unseen scenarios. Experiments on learning dynamics for physical systems and for controlling robots on interaction tasks demonstrate the effectiveness of our approach.

General Machine Learning · Representation Learning

Angel Villar-Corrales, Sven Behnke

Predicting future scene representations is a crucial task for enabling robots to understand andinteract with the environment. However, most existing methods rely on videos and simulationswith precise action annotations, limiting their ability to leverage the large amount of avail-able unlabeled video data. To address this challenge, we propose PlaySlot, an object-centricvideo prediction model that infers object representations and latent actions from unlabeledvideo sequences. It then uses these representations to forecast future object states and videoframes. PlaySlot allows the generation of multiple possible futures conditioned on latent actions,which can be inferred from video dynamics, provided by a user, or generated by a learned actionpolicy, thus enabling versatile and interpretable world modeling. Our results show that PlaySlotoutperforms both stochastic and object-centric baselines for video prediction across different environments. Furthermore, we show that our inferred latent actions can be used to learn robot behaviors sample-efficiently from unlabeled videodemonstrations. Videos and code are available on our project website.

Applications · Robotics

Yuqi Fan, Zhiyong Cui, Zhenning Li, Yilong Ren, Haiyang Yu

Reliable planning is crucial for achieving autonomous driving. Rule-based planners are efficient but lack generalization, while learning-based planners excel in generalization yet have limitations in real-time performance and interpretability. In long-tail scenarios, these challenges make planning particularly difficult. To leverage the strengths of both rule-based and learning-based planners, we proposed the **Scenario-Aware Hybrid Planner** (SAH-Drive) for closed-loop vehicle trajectory planning. Inspired by human driving behavior, SAH-Drive combines a lightweight rule-based planner and a comprehensive learning-based planner, utilizing a dual-timescale decision neuron to determine the final trajectory. To enhance the computational efficiency and robustness of the hybrid planner, we also employed a diffusion proposal number regulator and a trajectory fusion module. The experimental results show that the proposed method significantly improves the generalization capability of the planning system, achieving state-of-the-art performance in interPlan, while maintaining computational efficiency without incurring substantial additional runtime.

Reinforcement Learning · Inverse

Zhenglin Wan, Xingrui Yu, David Bossens, Yueming LYU, Qing Guo, Flint Xiaofeng Fan, Yew Soon ONG, Ivor Tsang

Imitation learning (IL) has shown promise in robot locomotion but is often limited to learning a single expert policy, constraining behavior diversity and robustness in unpredictable real-world scenarios. To address this, we introduce Quality Diversity Inverse Reinforcement Learning (QD-IRL), a novel framework that integrates quality-diversity optimization with IRL methods, enabling agents to learn diverse behaviors from limited demonstrations. This work introduces Extrinsic Behavioral Curiosity (EBC), which allows agents to receive additional curiosity rewards from an external critic based on how novel the behaviors are with respect to a large behavioral archive. To validate the effectiveness of EBC in exploring diverse locomotion behaviors, we evaluate our method on multiple robot locomotion tasks. EBC improves the performance of QD-IRL instances with GAIL, VAIL, and DiffAIL across all included environments by up to 185\%, 42\%, and 150\%, even surpassing expert performance by 20\% in Humanoid. Furthermore, we demonstrate that EBC is applicable to Gradient-Arborescence-based Quality Diversity Reinforcement Learning (QD-RL) algorithms, where it substantially improves performance and provides a generic technique for diverse robot locomotion. The source code of this work is provided at https://github.com/vanzll/EBC.

Reinforcement Learning · Multi-agent

Yan Chen, Jerry Bai, Yiteng Zhang, Maria Dimakopoulou, Shi Dong, Qi Sun, Zhengyuan Zhou

Designing learning agents that explore efficiently in a complex environment has been widely recognized as a fundamental challenge in reinforcement learning. While a number of works have demonstrated the effectiveness of techniques based on randomized value functions on a single agent, it remains unclear, from a theoretical point of view, whether injecting randomization can help a society of agents concurently explore an environment. The theoretical results established in this work tender an affirmative answer to this question. We adapt the concurrent learning framework to randomized least-squares value iteration (RLSVI) with aggregated state representation. We demonstrate polynomial worst-case regret bounds in both finite- and infinite-horizon environments.In both setups the per-agent regret decreases at an optimal rate of $\Theta\left(\frac{1}{\sqrt{N}}\right)$, highlighting the advantage of concurent learning. Our algorithm exhibits significantly lower space complexity compared to Russo (2019) and Agrawal et. al (2021). We reduce the space complexity by a factor of $K$ while incurring only a $\sqrt{K}$ increase in the worst-case regret bound, compared to Russo (2019) and Agrawal et. al (2021). Interestingly, our algorithm improves the worst-case regret bound of Russo (2019) by a factor of $H^{1/2}$, matching the improvement in Agrawal et. al (2021). However, this result is achieved through a fundamentally different algorithmic enhancement and proof technique. Additionally, we conduct numerical experiments to demonstrate our theoretical findings.

Reinforcement Learning

Marco Bagatella, Jonas Hübotter, Georg Martius, Andreas Krause

Pre-trained generalist policies are rapidly gaining relevance in robot learning due to their promise of fast adaptation to novel, in-domain tasks.This adaptation often relies on collecting new demonstrations for a specific task of interest and applying imitation learning algorithms, such as behavioral cloning.However, as soon as several tasks need to be learned, we must decide *which tasks should be demonstrated and how often?*We study this multi-task problem and explore an interactive framework in which the agent *adaptively* selects the tasks to be demonstrated.We propose AMF (Active Multi-task Fine-tuning), an algorithm to maximize multi-task policy performance under a limited demonstration budget by collecting demonstrations yielding the largest information gain on the expert policy.We derive performance guarantees for AMF under regularity assumptions and demonstrate its empirical effectiveness to efficiently fine-tune neural policies in complex and high-dimensional environments.

Applications · Robotics

Xupeng Zhu, Fan Wang, Robin Walters, Jane Shi

Diffusion Policies are effective at learning closed-loop manipulation policies from human demonstrations but generalize poorly to novel arrangements of objects in 3D space, hurting real-world performance. To address this issue, we propose Spherical Diffusion Policy (SDP), an SE(3) equivariant diffusion policy that adapts trajectories according to 3D transformations of the scene. Such equivariance is achieved by embedding the states, actions, and the denoising process in spherical Fourier space. Additionally, we employ novel spherical FiLM layers to condition the action denoising process equivariantly on the scene embeddings. Lastly, we propose a spherical denoising temporal U-net that achieves spatiotemporal equivariance with computational efficiency. In the end, SDP is end-to-end SE(3) equivariant, allowing robust generalization across transformed 3D scenes. SDP demonstrates a large performance improvement over strong baselines in 20 simulation tasks and 5 physical robot tasks including single-arm and bi-manual embodiments. Code is available at https://github.com/amazon-science/Spherical_Diffusion_Policy.

Reinforcement Learning · Batch/Offline

Jinmin He, Kai Li, Yifan Zang, Haobo Fu, Qiang Fu, Junliang Xing, Jian Cheng

Offline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any online interaction with the environment. However, it faces significant challenges in effectively sharing knowledge across tasks. Inspired by the efficient knowledge abstraction observed in human learning, we propose Goal-Oriented Skill Abstraction (GO-Skill), a novel approach designed to extract and utilize reusable skills to enhance knowledge transfer and task performance. Our approach uncovers reusable skills through a goal-oriented skill extraction process and leverages vector quantization to construct a discrete skill library. To mitigate class imbalances between broadly applicable and task-specific skills, we introduce a skill enhancement phase to refine the extracted skills. Furthermore, we integrate these skills using hierarchical policy learning, enabling the construction of a high-level policy that dynamically orchestrates discrete skills to accomplish specific tasks. Extensive experiments on diverse robotic manipulation tasks within the MetaWorld benchmark demonstrate the effectiveness and versatility of GO-Skill.

Applications · Robotics

Letian Chen, Nina Moorman, Matthew Gombolay

Reinforcement learning (RL) has demonstrated compelling performance in robotic tasks, but its success often hinges on the design of complex, ad hoc reward functions. Researchers have explored how Large Language Models (LLMs) could enable non-expert users to specify reward functions more easily. However, LLMs struggle to balance the importance of different features, generalize poorly to out-of-distribution robotic tasks, and cannot represent the problem properly with only text-based descriptions. To address these challenges, we propose ELEMENTAL (intEractive LEarning froM dEmoNstraTion And Language), a novel framework that combines natural language guidance with visual user demonstrations to align robot behavior with user intentions better. By incorporating visual inputs, ELEMENTAL overcomes the limitations of text-only task specifications, while leveraging inverse reinforcement learning (IRL) to balance feature weights and match the demonstrated behaviors optimally. ELEMENTAL also introduces an iterative feedback-loop through self-reflection to improve feature, reward, and policy learning. Our experiment results demonstrate that ELEMENTAL outperforms prior work by 42.3% on task success, and achieves 41.3% better generalization in out-of-distribution tasks, highlighting its robustness in LfD.

Applications · Robotics

Ziru Wang, Mengmeng Wang, Jade Dai, Teli Ma, Guo-Jun Qi, Yong Liu, Guang Dai, Jingdong Wang

Integrating natural language instructions and visual perception with decision-making is a critical challenge for embodied agents. Existing methods often struggle to balance the conciseness of language commands with the richness of video content. To bridge the gap between modalities, we propose extracting key spatiotemporal patterns from video that capture visual saliency and temporal evolution, referred to as dynamic representation. Building on this, we introduce DynaMind, a framework that enhances decision-making through dynamic reasoning. Specifically, we design an adaptive FrameScorer to evaluate video frames based on semantic consistency and visual saliency, assigning each frame an importance score. These scores are used to filter redundant video content and synthesize compact dynamic representations. Leveraging these representations, we predict critical future dynamics and apply a dynamic-guided policy to generate coherent and context-aware actions. Extensive results demonstrate that DynaMind significantly outperforms the baselines across several simulation benchmarks and real-world scenarios.

Applications · Robotics

Haibo Zhao, Dian Wang, Yizhe Zhu, Xupeng Zhu, Owen Howell, Linfeng Zhao, Yaoyao Qian, Robin Walters, Robert Platt

Recent advances in hierarchical policy learning highlight the advantages of decomposing systems into high-level and low-level agents, enabling efficient long-horizon reasoning and precise fine-grained control. However, the interface between these hierarchy levels remains underexplored, and existing hierarchical methods often ignore domain symmetry, resulting in the need for extensive demonstrations to achieve robust performance. To address these issues, we propose Hierarchical Equivariant Policy (HEP), a novel hierarchical policy framework. We propose a frame transfer interface for hierarchical policy learning, which uses the high-level agent's output as a coordinate frame for the low-level agent, providing a strong inductive bias while retaining flexibility. Additionally, we integrate domain symmetries into both levels and theoretically demonstrate the system's overall equivariance. HEP achieves state-of-the-art performance in complex robotic manipulation tasks, demonstrating significant improvements in both simulation and real-world settings.

Applications · Robotics

Lucy Xiaoyang Shi, brian ichter, Michael Equi, Liyiming Ke, Karl Pertsch, Quan Vuong, James Tanner, Anna Walling, Haohuan Wang, Niccolo Fusai 等

Generalist robots that can perform a range of different tasks in open-world settings must be able to not only reason about the steps needed to accomplish their goals, but also process complex instructions, prompts, and even feedback during task execution. Intricate instructions (e.g., "Could you make me a vegetarian sandwich?" or "I don't like that one") require not just the ability to physically perform the individual steps, but the ability to situate complex commands and feedback in the physical world. In this work, we describe a system that uses vision-language models in a hierarchical structure, first reasoning over complex prompts and user feedback to deduce the most appropriate next step to fulfill the task, and then performing that step with low-level actions. In contrast to direct instruction following methods that can fulfill simple commands ("pick up the cup"), our system can reason through complex prompts and incorporate situated feedback during task execution ("that's not trash"). We evaluate our system across three robotic platforms, including single-arm, dual-arm, and dual-arm mobile robots, demonstrating its ability to handle tasks such as cleaning messy tables, making sandwiches, and grocery shopping.Videos are available at https://www.pi.website/research/hirobot

Applications · Robotics

Flavio Petruzzellis, Cristina Cornelio, Pietro Lió

Large Language Models (LLMs) have shown promise as robotic planners but often struggle with long-horizon and complex tasks, especially in specialized environments requiring external knowledge. While hierarchical planning and Retrieval-Augmented Generation (RAG) address some of these challenges, they remain insufficient on their own and a deeper integration is required for achieving more reliable systems. To this end, we propose a neuro-symbolic approach that enhances LLMs-based planners with Knowledge Graph-based RAG for hierarchical plan generation. This method decomposes complex tasks into manageable subtasks, further expanded into executable atomic action sequences. To ensure formal correctness and proper decomposition, we integrate a Symbolic Validator, which also functions as a failure detector by aligning expected and observed world states. Our evaluation against baseline methods demonstrates the consistent significant advantages of integrating hierarchical planning, symbolic verification, and RAG across tasks of varying complexity and different LLMs. Additionally, our experimental setup and novel metrics not only validate our approach for complex planning but also serve as a tool for assessing LLMs' reasoning and compositional capabilities. Code available at https://github.com/corneliocristina/HVR.

Reinforcement Learning

Andrew Wagenmaker, Zhiyuan Zhou, Sergey Levine

Developing autonomous agents that quickly explore an environment and adapt their behavior online is a canonical challenge in robotics and machine learning. While humans are able to achieve such fast online exploration and adaptation, often acquiring new information and skills in only a handful of interactions, existing algorithmic approaches tend to rely on random exploration and slow, gradient-based behavior updates. How can we endow autonomous agents with such capabilities on par with humans? Taking inspiration from recent progress on both in-context learning and large-scale behavioral cloning, in this work we propose behavioral exploration: training agents to internalize what it means to explore and adapt in-context over the space of ''expert'' behaviors. To achieve this, given access to a dataset of expert demonstrations, we train a long-context generative model to predict expert actions conditioned on a context of past observations and a measure of how ''exploratory'' the expert's behaviors are relative to this context. This enables the model to not only mimic the behavior of an expert, but also, by feeding its past history of interactions into its context, to select different expert behaviors than what have been previously selected, thereby allowing for fast online adaptation and targeted, ''expert-like'' exploration. We demonstrate the effectiveness of our method in both simulated locomotion and manipulation settings, as well as on real-world robotic manipulation tasks, illustrating its ability to learn adaptive, exploratory behavior.

Reinforcement Learning

Haoyuan Cai, Zhenghao Peng, Bolei Zhou

Interactive Imitation Learning (IIL) allows agents to acquire desired behaviors through human interventions, but current methods impose high cognitive demands on human supervisors. We propose the Adaptive Intervention Mechanism (AIM), a novel robot-gated IIL algorithm that learns an adaptive criterion for requesting human demonstrations. AIM utilizes a proxy Q-function to mimic the human intervention rule and adjusts intervention requests based on the alignment between agent and human actions. By assigning high Q-values when the agent deviates from the expert and decreasing these values as the agent becomes proficient, the proxy Q-function enables the agent to assess the real-time alignment with the expert and request assistance when needed. Our expert-in-the-loop experiments reveal that AIM significantly reduces expert monitoring efforts in both continuous and discrete control tasks. Compared to the uncertainty-based baseline Thrifty-DAgger, our method achieves a 40% improvement in terms of human take-over cost and learning efficiency.Furthermore, AIM effectively identifies safety-critical states for expert assistance, thereby collecting higher-quality expert demonstrations and reducing overall expert data and environment interactions needed. Code and demo video are available at https://github.com/metadriverse/AIM.

Reinforcement Learning

Chia-Han Yeh, Tse-Sheng Nan, Risto Vuorio, Wei Hung, Hung-Yen Wu, Shao-Hua Sun, Ping-Chun Hsieh

Policy learning under action constraints plays a central role in ensuring safe behaviors in various robot control and resource allocation applications.In this paper, we study a new problem setting termed Action-Constrained Imitation Learning (ACIL), where an action-constrained imitator aims to learn from a demonstrative expert with larger action space.The fundamental challenge of ACIL lies in the unavoidable mismatch of occupancy measure between the expert and the imitator caused by the action constraints. We tackle this mismatch through trajectory alignment and propose DTWIL, which replaces the original expert demonstrations with a surrogate dataset that follows similar state trajectories while adhering to the action constraints. Specifically, we recast trajectory alignment as a planning problem and solve it via Model Predictive Control, which aligns the surrogate trajectories with the expert trajectories based on the Dynamic Time Warping (DTW) distance. Through extensive experiments, we demonstrate that learning from the dataset generated by DTWIL significantly enhances performance across multiple robot control tasks and outperforms various benchmark imitation learning algorithms in terms of sample efficiency.

Reinforcement Learning · Multi-agent

Guangyi Liu, Suzan Iloglu, Michael Caldara, Joseph Durham, Michael Zavlanos

In Amazon robotic warehouses, the destination-to-chute mapping problem is crucial for efficient package sorting. Often, however, this problem is complicated by uncertain and dynamic package induction rates, which can lead to increased package recirculation. To tackle this challenge, we introduce a Distributionally Robust Multi-Agent Reinforcement Learning (DRMARL) framework that learns a destination-to-chute mapping policy that is resilient to adversarial variations in induction rates. Specifically, DRMARL relies on group distributionally robust optimization (DRO) to learn a policy that performs well not only on average but also on each individual subpopulation of induction rates within the group that capture, for example, different seasonality or operation modes of the system. This approach is then combined with a novel contextual bandit-based estimator of the worst-case induction distribution for each state-action pair, significantly reducing the cost of exploration and thereby increasing the learning efficiency and scalability of our framework. Extensive simulations demonstrate that DRMARL achieves robust chute mapping in the presence of varying induction distributions, reducing package recirculation by an average of 80% in the simulation scenario.

Reinforcement Learning · Online

Mehrdad Moghimi, Hyejin Ku

In domains such as finance, healthcare, and robotics, managing worst-case scenarios is critical, as failure to do so can lead to catastrophic outcomes. Distributional Reinforcement Learning (DRL) provides a natural framework to incorporate risk sensitivity into decision-making processes. However, existing approaches face two key limitations: (1) the use of fixed risk measures at each decision step often results in overly conservative policies, and (2) the interpretation and theoretical properties of the learned policies remain unclear. While optimizing a static risk measure addresses these issues, its use in the DRL framework has been limited to the simple static CVaR risk measure. In this paper, we present a novel DRL algorithm with convergence guarantees that optimizes for a broader class of static Spectral Risk Measures (SRM). Additionally, we provide a clear interpretation of the learned policy by leveraging the distribution of returns in DRL and the decomposition of static coherent risk measures. Extensive experiments demonstrate that our model learns policies aligned with the SRM objective, and outperforms existing risk-neutral and risk-sensitive DRL models in various settings.