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2,942篇论文匹配“Robotics”
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Applications · Robotics

Sergio Gómez Colmenarejo, Jost Springenberg, Jose Enrique Chen, Jonathan Scholz, Raia Hadsell, Claudio Fantacci, Alex Lee, Maria Bauza Villalonga, Yuxiang Zhou, Dushyant Rao 等

The ability to leverage heterogeneous robotic experience from different robots and tasks to quickly master novel skills and embodiments has the potential to transform robot learning. Inspired by recent advances in foundation models for vision and language, we propose a multi-embodiment, multi-task generalist agent for robotic manipulation. This agent, named RoboCat, is a visual goal-conditioned decision transformer capable of consuming action-labelled visual experience. This data spans a large repertoire of motor control skills from simulated and real robotic arms with varying sets of observations and actions. With RoboCat, we demonstrate the ability to generalise to new tasks and robots, both zero-shot as well as through adaptation using only 100–1000 examples for the target task. We also show how a trained model itself can be used to generate data for subsequent training iterations, thus providing a basic building block for an autonomous improvement loop. We investigate the agent’s capabilities, with large-scale evaluations both in simulation and on three different real robot embodiments. We find that as we grow and diversify its training data, RoboCat not only shows signs of cross-task transfer, but also becomes more efficient at adapting to new tasks.

Theory · Reinforcement Learning and Planning

Wesley Suttle, Aamodh Suresh, Carlos Nieto-Granda

Entropy-based objectives are widely used to perform state space exploration in reinforcement learning (RL) and dataset generation for offline RL. Behavioral entropy (BE), a rigorous generalization of classical entropies that incorporates cognitive and perceptual biases of agents, was recently proposed for discrete settings and shown to be a promising metric for robotic exploration problems. In this work, we propose using BE as a principled exploration objective for systematically generating datasets that provide diverse state space coverage in complex, continuous, potentially high-dimensional domains. To achieve this, we extend the notion of BE to continuous settings, derive tractable $k$-nearest neighbor estimators, provide theoretical guarantees for these estimators, and develop practical reward functions that can be used with standard RL methods to learn BE-maximizing policies. Using standard MuJoCo environments, we experimentally compare the performance of offline RL algorithms for a variety of downstream tasks on datasets generated using BE, R\'{e}nyi, and Shannon entropy-maximizing policies, as well as the SMM and RND algorithms. We find that offline RL algorithms trained on datasets collected using BE outperform those trained on datasets collected using Shannon entropy, SMM, and RND on all tasks considered, and on 80\% of the tasks compared to datasets collected using Renyi entropy.

Qinsi Wang, Jinghan Ke, Masayoshi Tomizuka, Kurt Keutzer, Chenfeng Xu

Large language models (LLMs) have sparked a new wave of AI applications; however, their substantial computational costs and memory demands pose significant challenges to democratizing access to LLMs for a broader audience. Singular Value Decomposition (SVD), a technique studied for decades, offers a hardware-independent and flexibly tunable solution for LLM compression. In this paper, we present new directions using SVD: we first theoretically analyze the optimality of truncating weights and truncating activations, then we further identify three key issues on SVD-based LLM compression, including (1) How can we determine the optimal truncation position for each weight matrix in LLMs? (2) How can we efficiently update the weight matrices based on truncation position? (3) How can we address the inherent "injection" nature that results in the information loss of the SVD? We propose an effective approach, **Dobi-SVD**, to tackle the three issues. First, we propose a **differentiable** truncation-value learning mechanism, along with gradient-robust backpropagation, enabling the model to adaptively find the optimal truncation positions. Next, we utilize the Eckart-Young-Mirsky theorem to derive a theoretically **optimal** weight update formula through rigorous mathematical analysis. Lastly, by observing and leveraging the quantization-friendly nature of matrices after SVD decomposition, we reconstruct a mapping between truncation positions and memory requirements, establishing a **bijection** from truncation positions to memory. Experimental results show that with a 40\% parameter-compression rate, our method achieves a perplexity of 9.07 on the Wikitext2 dataset with the compressed LLama-7B model, a 78.7\% improvement over the state-of-the-art SVD for LLM compression method. We emphasize that Dobi-SVD is the first to achieve such a high-ratio LLM compression with minimal performance drop. We also extend our Dobi-SVD to VLM compression, achieving a 20\% increase in throughput with minimal performance degradation. We hope that the inference speedup—up to 12.4x on 12GB NVIDIA Titan Xp GPUs and 3x on 80GB A100 GPUs for LLMs, and 1.2x on 80GB A100 GPUs for VLMs—will bring significant benefits to the broader community such as robotics.

Deep Learning · Generative Models and Autoencoders

Saumya Gupta, Dimitris Samaras, Chao Chen

Diffusion models excel at creating visually impressive images but often struggle to generate images with a specified topology. The Betti number, which represents the number of structures in an image, is a fundamental measure in topology. Yet, diffusion models fail to satisfy even this basic constraint. This limitation restricts their utility in applications requiring exact control, like robotics and environmental modeling. To address this, we propose TopoDiffusionNet (TDN), a novel approach that enforces diffusion models to maintain the desired topology. We leverage tools from topological data analysis, particularly persistent homology, to extract the topological structures within an image. We then design a topology-based objective function to guide the denoising process, preserving intended structures while suppressing noisy ones. Our experiments across four datasets demonstrate significant improvements in topological accuracy. TDN is the first to integrate topology with diffusion models, opening new avenues of research in this area.

Probabilistic Methods · Variational Inference

Charles Dawson, Van Tran, Max Li, Chuchu Fan

Increased deployment of autonomous systems in fields like transportation and robotics have seen a corresponding increase in safety-critical failures. These failures can be difficult to model and debug due to the relative lack of data: compared to tens of thousands of examples from normal operations, we may have only seconds of data leading up to the failure. This scarcity makes it challenging to train generative models of rare failure events, as existing methods risk either overfitting to noise in the limited failure dataset or underfitting due to an overly strong prior. We address this challenge with CalNF, or calibrated normalizing flows, a self-regularized framework for posterior learning from limited data. CalNF achieves state-of-the-art performance on data-limited failure modeling and inverse problems and enables a first-of-a-kind case study into the root causes of the 2022 Southwest Airlines scheduling crisis.

Luca Scofano, Alessio Sampieri, Tommaso Campari, Valentino Sacco, Indro Spinelli, Lamberto Ballan, Fabio Galasso

The success of collaboration between humans and robots in shared environments relies on the robot's real-time adaptation to human motion. Specifically, in Social Navigation, the agent should be close enough to assist but ready to back up to let the human move freely, avoiding collisions. Human trajectories emerge as crucial cues in Social Navigation, but they are partially observable from the robot's egocentric view and computationally complex to process.We present the first Social Dynamics Adaptation model (SDA) based on the robot's state-action history to infer the social dynamics. We propose a two-stage Reinforcement Learning framework: the first learns to encode the human trajectories into social dynamics and learns a motion policy conditioned on this encoded information, the current status, and the previous action. Here, the trajectories are fully visible, i.e., assumed as privileged information. In the second stage, the trained policy operates without direct access to trajectories. Instead, the model infers the social dynamics solely from the history of previous actions and statuses in real-time.Tested on the novel Habitat 3.0 platform, SDA sets a novel state-of-the-art (SotA) performance in finding and following humans. The code can be found at https://github.com/L-Scofano/SDA.

Reinforcement Learning · Inverse

Changyeon Kim, Minho Heo, Doohyun Lee, Honglak Lee, Jinwoo Shin, Joseph Lim, Kimin Lee

Reinforcement Learning (RL) agents have demonstrated their potential across various robotic tasks. However, they still heavily rely on human-engineered reward functions, requiring extensive trial-and-error and access to target behavior information, often unavailable in real-world settings. This paper introduces REDS: REward learning from Demonstration with Segmentations, a novel reward learning framework that leverages action-free videos with minimal supervision. Specifically, REDS employs video demonstrations segmented into subtasks from diverse sources and treats these segments as ground-truth rewards. We train a dense reward function conditioned on video segments and their corresponding subtasks to ensure alignment with ground-truth reward signals by minimizing the Equivalent-Policy Invariant Comparison distance. Additionally, we employ contrastive learning objectives to align video representations with subtasks, ensuring precise subtask inference during online interactions. Our experiments show that REDS significantly outperforms baseline methods on complex robotic manipulation tasks in Meta-World and more challenging real-world tasks, such as furniture assembly in FurnitureBench, with minimal human intervention. Moreover, REDS facilitates generalization to unseen tasks and robot embodiments, highlighting its potential for scalable deployment in diverse environments.

Applications · Robotics

Weitai Kang, Mengxue Qu, Jyoti Kini, Yunchao Wei, Mubarak Shah, Yan Yan

In real-life scenarios, humans seek out objects in the 3D world to fulfill their daily needs or intentions. This inspires us to introduce 3D intention grounding, a new task in 3D object detection employing RGB-D, based on human intention, such as "I want something to support my back." Closely related, 3D visual grounding focuses on understanding human reference. To achieve detection based on human intention, it relies on humans to observe the scene, reason out the target that aligns with their intention ("pillow" in this case), and finally provide a reference to the AI system, such as "A pillow on the couch". Instead, 3D intention grounding challenges AI agents to automatically observe, reason and detect the desired target solely based on human intention. To tackle this challenge, we introduce the new Intent3D dataset, consisting of 44,990 intention texts associated with 209 fine-grained classes from 1,042 scenes of the ScanNet dataset. We also establish several baselines based on different language-based 3D object detection models on our benchmark. Finally, we propose IntentNet, our unique approach, designed to tackle this intention-based detection problem. It focuses on three key aspects: intention understanding, reasoning to identify object candidates, and cascaded adaptive learning that leverages the intrinsic priority logic of different losses for multiple objective optimization.

Reinforcement Learning · Inverse

Anish Abhijit Diwan, Julen Urain, Jens Kober, Jan Peters

This paper introduces a new imitation learning framework based on energy-based generative models capable of learning complex, physics-dependent, robot motion policies through state-only expert motion trajectories. Our algorithm, called Noise-conditioned Energy-based Annealed Rewards (NEAR), constructs several perturbed versions of the expert's motion data distribution and learns smooth, and well-defined representations of the data distribution's energy function using denoising score matching. We propose to use these learnt energy functions as reward functions to learn imitation policies via reinforcement learning. We also present a strategy to gradually switch between the learnt energy functions, ensuring that the learnt rewards are always well-defined in the manifold of policy-generated samples. We evaluate our algorithm on complex humanoid tasks such as locomotion and martial arts and compare it with state-only adversarial imitation learning algorithms like Adversarial Motion Priors (AMP). Our framework sidesteps the optimisation challenges of adversarial imitation learning techniques and produces results comparable to AMP in several quantitative metrics across multiple imitation settings.

Seonghyeon Ye, Joel Jang, Byeongguk Jeon, Se June Joo, Jianwei Yang, Baolin Peng, Ajay Mandlekar, Reuben Tan, Yu-Wei Chao, Bill Yuchen Lin 等

We introduce Latent Action Pretraining for general Action models (LAPA), the first unsupervised method for pretraining Vision-Language-Action (VLA) models without ground-truth robot action labels. Existing Vision-Language-Action models require action labels typically collected by human teleoperators during pretraining, which significantly limits possible data sources and scale. In this work, we propose a method to learn from internet-scale videos that do not have robot action labels. We first train an action quantization model leveraging VQ-VAE-based objective to learn discrete latent actions between image frames, then pretrain a latent VLA model to predict these latent actions from observations and task descriptions, and finally finetune the VLA on small-scale robot manipulation data to map from latent to robot actions. Experimental results demonstrate that our method significantly outperforms existing techniques that train robot manipulation policies from large-scale videos. Furthermore, it outperforms the state-of-the-art VLA model trained with robotic action labels on real-world manipulation tasks that require language conditioning, generalization to unseen objects, and semantic generalization to unseen instructions. Training only on human manipulation videos also shows positive transfer, opening up the potential for leveraging web-scale data for robotics foundation models.

Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Xinyue Wang, Biwei Huang

Generalization in reinforcement learning (RL) remains a significant challenge, especially when agents encounter novel environments with unseen dynamics. Drawing inspiration from human compositional reasoning—where known components are reconfigured to handle new situations—we introduce World Modeling with Compositional Causal Components (WM3C). This novel framework enhances RL generalization by learning and leveraging compositional causal components. Unlike previous approaches focusing on invariant representation learning or meta-learning, WM3C identifies and utilizes causal dynamics among composable elements, facilitating robust adaptation to new tasks. Our approach integrates language as a compositional modality to decompose the latent space into meaningful components and provides theoretical guarantees for their unique identification under mild assumptions. Our practical implementation uses a masked autoencoder with mutual information constraints and adaptive sparsity regularization to capture high-level semantic information and effectively disentangle transition dynamics. Experiments on numerical simulations and real-world robotic manipulation tasks demonstrate that WM3C significantly outperforms existing methods in identifying latent processes, improving policy learning, and generalizing to unseen tasks.

Reinforcement Learning · Multi-agent

Qixin ZHANG, Zongqi Wan, Yu Yang, Li Shen, Dacheng Tao

Coordinating multiple agents to collaboratively maximize submodular functions in unpredictable environments is a critical task with numerous applications in machine learning, robot planning and control. The existing approaches, such as the OSG algorithm, are often hindered by their poor approximation guarantees and the rigid requirement for a fully connected communication graph. To address these challenges, we firstly present a $\textbf{MA-OSMA}$ algorithm, which employs the multi-linear extension to transfer the discrete submodular maximization problem into a continuous optimization, thereby allowing us to reduce the strict dependence on a complete graph through consensus techniques. Moreover, $\textbf{MA-OSMA}$ leverages a novel surrogate gradient to avoid sub-optimal stationary points. To eliminate the computationally intensive projection operations in $\textbf{MA-OSMA}$, we also introduce a projection-free $\textbf{MA-OSEA}$ algorithm, which effectively utilizes the KL divergence by mixing a uniform distribution. Theoretically, we confirm that both algorithms achieve a regret bound of $\widetilde{O}(\sqrt{\frac{C_{T}T}{1-\beta}})$ against a  $(\frac{1-e^{-c}}{c})$-approximation to the best comparator in hindsight, where $C_{T}$ is the deviation of maximizer sequence, $\beta$ is the spectral gap of the network and $c$ is the joint curvature of submodular objectives. This result significantly improves the $(\frac{1}{1+c})$-approximation provided by the state-of-the-art OSG algorithm. Finally, we demonstrate the effectiveness of our proposed algorithms through simulation-based multi-target tracking.

Applications · Computer Vision

Jianhua Sun, Yuxuan Li, Liang Chai, Cewu Lu

Human trajectory prediction is fundamental for autonomous driving and service robot. The research community has studied various important aspects of this task and made remarkable progress recently. However, there is an essential perspective which is not well exploited in previous research all along, namely individual feedback. Individual feedback exists in the sequential nature of trajectory prediction, where earlier predictions of a target can be verified over time by his ground-truth trajectories to obtain feedback which provides valuable experience for subsequent predictions on the same agent. In this paper, we show such feedback can reveal the strengths and weaknesses of the model's predictions on a specific target and heuristically guide to deliver better predictions on him. We present an interactive adjustment network to effectively model and leverage the feedback. This network first exploits the feedback from previous predictions to dynamically generate an adjuster which then interactively makes appropriate adjustments to current predictions for more accurate ones. We raise a novel displacement expectation loss to train this interactive architecture. Through experiments on representative prediction methods and widely-used benchmarks, we demonstrate the great value of individual feedback and the superior effectiveness of proposed interactive adjustment network.

Applications · Computer Vision

Emily Jin, Joy Hsu, Jiajun Wu

State classification of objects and their relations is core to many long-horizon tasks, particularly in robot planning and manipulation. However, the combinatorial explosion of possible object-predicate combinations, coupled with the need to adapt to novel real-world environments, makes it a desideratum for state classification models to generalize to novel queries with few examples. To this end, we propose PHIER, which leverages predicate hierarchies to generalize effectively in few-shot scenarios. PHIER uses an object-centric scene encoder, self-supervised losses that infer semantic relations between predicates, and a hyperbolic distance metric that captures hierarchical structure; it learns a structured latent space of image-predicate pairs that guides reasoning over state classification queries. We evaluate PHIER in the CALVIN and BEHAVIOR robotic environments and show that PHIER significantly outperforms existing methods in few-shot, out-of-distribution state classification, and demonstrates strong zero- and few-shot generalization from simulated to real-world tasks. Our results demonstrate that leveraging predicate hierarchies improves performance on state classification tasks with limited data.

Deep Learning · Generative Models and Autoencoders

Sumeet Singh, Vikas Sindhwani, Stephen Tu

A crucial design decision for any robot learning pipeline is the choice of policy representation: what type of model should be used to generate the next set of robot actions? Owing to the inherent multi-modal nature of many robotic tasks, combined with the recent successes in generative modeling, researchers have turned to state-of-the-art probabilistic models such as diffusion models for policy representation. In this work, we revisit the choice of energy-based models (EBM) as a policy class. We show that the prevailing folklore---that energy models in high dimensional continuous spaces are impractical to train---is false. We develop a practical training objective and algorithm for energy models which combines several key ingredients: (i) ranking noise contrastive estimation (R-NCE), (ii) learnable negative samplers, and (iii) non-adversarial joint training. We prove that our proposed objective function is asymptotically consistent and quantify its limiting variance. On the other hand, we show that the Implicit Behavior Cloning (IBC) objective is actually biased even at the population level, providing a mathematical explanation for the poor performance of IBC trained energy policies in several independent follow-up works. We further extend our algorithm to learn a continuous stochastic process that bridges noise and data, modeling this process with a family of EBMs indexed by scale variable. In doing so, we demonstrate that the core idea behind recent progress in generative modeling is actually compatible with EBMs. Altogether, our proposed training algorithms enable us to train energy-based models as policies which compete with---and even outperform---diffusion models and other state-of-the-art approaches in several challenging multi-modal benchmarks: obstacle avoidance path planning and contact-rich block pushing.

Miscellaneous Aspects of Machine Learning · Representation Learning

Mohammad Omama, Po-han Li, Sandeep Chinchali

Image retrieval is crucial in robotics and computer vision, with downstream applications in robot place recognition and vision-based product recommendations. Modern retrieval systems face two key challenges: scalability and efficiency.State-of-the-art image retrieval systems train specific neural networks for each dataset, an approach that lacks scalability. Furthermore, since retrieval speed is directly proportional to embedding size, existing systems that use large embeddings lack efficiency. To tackle scalability, recent works propose using off-the-shelf foundation models. However, these models, though applicable across datasets, fall short in achieving performance comparable to that of dataset-specific models. Our key observation is that, while foundation models capture necessary subtleties for effective retrieval, the underlying distribution of their embedding space can negatively impact cosine similarity searches. We introduce Autoencoders with Strong Variance Constraints (AE-SVC), which, when used for projection, significantly improves the performance of foundation models. We provide an in-depth theoretical analysis of AE-SVC. Addressing efficiency, we introduce Single-Shot Similarity Space Distillation ((SS)2D), a novel approach to learn embeddings with adaptive sizes that offers a better trade-off between size and performance. We conducted extensive experiments on four retrieval datasets, including Stan-ford Online Products (SoP) and Pittsburgh30k, using four different off-the-shelf foundation models, including DinoV2 and CLIP. AE-SVC demonstrates up to a 16% improvement in retrieval performance, while (SS)2D shows a further 10% improvement for smaller embedding sizes.

Applications · Robotics

Leonardo Barcellona, Andrii Zadaianchuk, Davide Allegro, Samuele Papa, Stefano Ghidoni, Efstratios Gavves

A world model provides an agent with a representation of its environment, enabling it to predict the causal consequences of its actions. Current world models typically cannot directly and explicitly imitate the actual environment in front of a robot, often resulting in unrealistic behaviors and hallucinations that make them unsuitable for real-world robotics applications. To overcome those challenges, we propose to rethink robot world models as learnable digital twins. We introduce DreMa, a new approach for constructing digital twins automatically using learned explicit representations of the real world and its dynamics, bridging the gap between traditional digital twins and world models.DreMa replicates the observed world and its structure by integrating Gaussian Splatting and physics simulators, allowing robots to imagine novel configurations of objects and to predict the future consequences of robot actions thanks to its compositionality.We leverage this capability to generate new data for imitation learning by applying equivariant transformations to a small set of demonstrations. Our evaluations across various settings demonstrate significant improvements in accuracy and robustness by incrementing actions and object distributions, reducing the data needed to learn a policy and improving the generalization of the agents. As a highlight, we show that a real Franka Emika Panda robot, powered by DreMa’s imagination, can successfully learn novel physical tasks from just a single example per task variation (one-shot policy learning).Our project page can be found in: https://dreamtomanipulate.github.io/.

Applications · Robotics

Muhan Li, Lingji Kong, Sam Kriegman

The automatic design of embodied agents (e.g. robots) has existed for 31 years and is experiencing a renaissance of interest in the literature. To date however, the field has remained narrowly focused on two kinds of anatomically simple robots: (1) fully rigid, jointed bodies; and (2) fully soft, jointless bodies. Here we bridge these two extremes with the open ended creation of terrestrial endoskeletal robots: deformable soft bodies that leverage jointed internal skeletons to move efficiently across land. Simultaneous de novo generation of external and internal structures is achieved by (i) modeling 3D endoskeletal body plans as integrated collections of elastic and rigid cells that directly attach to form soft tissues anchored to compound rigid bodies; (ii) encoding these discrete mechanical subsystems into a continuous yet coherent latent embedding; (iii) optimizing the sensorimotor coordination of each decoded design using model-free reinforcement learning; and (iv) navigating this smooth yet highly non-convex latent manifold using evolutionary strategies. This yields an endless stream of novel species of ``higher robots'' that, like all higher animals, harness the mechanical advantages of both elastic tissues and skeletal levers for terrestrial travel. It also provides a plug-and-play experimental platform for benchmarking evolutionary design and representation learning algorithms in complex hierarchical embodied systems.

Applications · Robotics

Yi Li, Yuquan Deng, Jesse Zhang, Joel Jang, Marius Memmel, Caelan Garrett, Fabio Ramos, Dieter Fox, Anqi Li, Abhishek Gupta 等

Large foundation models have shown strong open-world generalization to complex problems in vision and language, but similar levels of generalization have yet to be achieved in robotics. One fundamental challenge is the lack of robotic data, which are typically obtained through expensive on-robot operation. A promising remedy is to leverage cheaper, *off-domain* data such as action-free videos, hand-drawn sketches, or simulation data. In this work, we posit that *hierarchical* vision-language-action (VLA) models can be more effective in utilizing off-domain data than standard monolithic VLA models that directly finetune vision-language models (VLMs) to predict actions.In particular, we study a class of hierarchical VLA models, where the high-level VLM is finetuned to produce a coarse 2D path indicating the desired robot end-effector trajectory given an RGB image and a task description. The intermediate 2D path prediction is then served as guidance to the low-level, 3D-aware control policy capable of precise manipulation. Doing so alleviates the high-level VLM from fine-grained action prediction, while reducing the low-level policy's burden on complex task-level reasoning.We show that, with the hierarchical design, the high-level VLM can transfer across significant domain gaps between the off-domain finetuning data and real-robot testing scenarios, including differences in embodiments, dynamics, visual appearances, and task semantics, etc.In the real-robot experiments, we observe an average of 20% improvement in success rate across seven different axes of generalization over OpenVLA, representing a 50% relative gain.Visual results are provided at: [https://hamster-robot.github.io/](https://hamster-robot.github.io/)

Applications · Robotics

Keyi Shen, Jiangwei Yu, Jose Barreiros, Huan Zhang, Yunzhu Li

Neural-network-based dynamics models learned from observational data have shown strong predictive capabilities for scene dynamics in robotic manipulation tasks. However, their inherent non-linearity presents significant challenges for effective planning. Current planning methods, often dependent on extensive sampling or local gradient descent, struggle with long-horizon motion planning tasks involving complex contact events.In this paper, we present a GPU-accelerated branch-and-bound (BaB) framework for motion planning in manipulation tasks that require trajectory optimization over neural dynamics models. Our approach employs a specialized branching heuristic to divide the search space into sub-domains and applies a modified bound propagation method, inspired by the state-of-the-art neural network verifier $\alpha,\beta$-CROWN, to efficiently estimate objective bounds within these sub-domains. The branching process guides planning effectively, while the bounding process strategically reduces the search space.Our framework achieves superior planning performance, generating high-quality state-action trajectories and surpassing existing methods in challenging, contact-rich manipulation tasks such as non-prehensile planar pushing with obstacles, object sorting, and rope routing in both simulated and real-world settings. Furthermore, our framework supports various neural network architectures, ranging from simple multilayer perceptrons to advanced graph neural dynamics models, and scales efficiently with different model sizes.