论文检索

输入标题、作者或关键词,从 1,014 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
1,014篇论文
第 46 / 51 页

Zheng Wei 0003, Xian Xu, Lik-Hang Lee, Wai Tong, Huamin Qu, Pan Hui 0001

The high cost and limited availability of soundstages for cinematography lighting education pose significant challenges for art institutions. Traditional teaching methods, combining basic lighting equipment operation with slide lectures, often yield unsatisfactory results, hindering students' mastery of cinematography lighting techniques. Therefore, we propose Metashadow, a virtual reality (VR) cinematography lighting education system demonstrating the feasibility of learning in a virtual soundstage. Based on the presence theory, Metashadow features high-fidelity lighting devices that enable users to adjust multiple parameters, providing a quantifiable learning approach. We evaluated Metashadow with 24 participants and found that it provides better learning outcomes than traditional teaching methods regarding presence, collaboration, usability, realism, creativity, and flexibility. Six experts also praised the Metashadow's expressiveness and its learning outcomes. Our study demonstrates the potential of VR technology to enhance cinematography lighting education while imposing a smaller cost burden and space requirement.

Xiangfei Sheng, Leida Li, Pengfei Chen 0003, Jinjian Wu, Weisheng Dong, Yuzhe Yang 0001, Liwu Xu, Yaqian Li, Guangming Shi

Image aesthetics assessment (IAA) aims at predicting the aesthetic quality of images. Recently, large pre-trained vision-language models, like CLIP, have shown impressive performances on various visual tasks. When it comes to IAA, a straightforward way is to finetune the CLIP image encoder using aesthetic images. However, this can only achieve limited success without considering the uniqueness of multimodal data in the aesthetics domain. People usually assess image aesthetics according to fine-grained visual attributes, e.g., color, light and composition. However, how to learn aesthetics-aware attributes from CLIP-based semantic space has not been addressed before. With this motivation, this paper presents a CLIP-based multi-attribute contrastive learning framework for IAA, dubbed AesCLIP. Specifically, AesCLIP consists of two major components, i.e., aesthetic attribute-based comment classification and attribute-aware learning. The former classifies the aesthetic comments into different attribute categories. Then the latter learns an aesthetic attribute-aware representation by contrastive learning, aiming to mitigate the domain shift from the general visual domain to the aesthetics domain. Extensive experiments have been done by using the pre-trained AesCLIP on four popular IAA databases, and the results demonstrate the advantage of AesCLIP over the state-of-the-arts. The source code will be public at https://github.com/OPPOMKLab/AesCLIP.

Kaiyuan Hu, Haowen Yang, Yili Jin 0001, Junhua Liu 0003, Yongting Chen, Miao Zhang 0003, Fangxin Wang 0001

Volumetric video emerges as a new attractive video paradigm in recent years since it provides an immersive and interactive 3D viewing experience with six degree-of-freedom (DoF). Unlike traditional 2D or panoramic videos, volumetric videos require dense point clouds, voxels, meshes, or huge neural models to depict volumetric scenes, which results in a prohibitively high bandwidth burden for video delivery. Users' behavior analysis, especially the viewport and gaze analysis, then plays a significant role in prioritizing the content streaming within users' viewport and degrading the remaining content to maximize user QoE with limited bandwidth. Although understanding user behavior is crucial, to the best of our best knowledge, there are no available 3D volumetric video viewing datasets containing fine-grained user interactivity features, not to mention further analysis and behavior prediction. In this paper, we for the first time release a volumetric video viewing behavior dataset, with a large scale, multiple dimensions, and diverse conditions. We conduct an in-depth analysis to understand user behaviors when viewing volumetric videos. Interesting findings on user viewport, gaze, and motion preference related to different videos and users are revealed. We finally design a transformer-based viewport prediction model that fuses the features of both gaze and motion, which is able to achieve high accuracy at various conditions. Our prediction model is expected to further benefit volumetric video streaming optimization. Our dataset, along with its corresponding visualization tools and prediction models, is accessible at https://cuhksz-inml.github.io/user-behavior-in-vv-watching/

Kun Yuan 0003, Zishang Kong, Chuanchuan Zheng, Ming Sun 0008, Xing Wen

Video Quality Assessment (VQA), which aims to predict the perceptual quality of a video, has attracted raising attention with the rapid development of streaming media technology, such as Facebook, TikTok, Kwai, and so on. Compared with other sequence-based visual tasks (e.g., action recognition), VQA faces two under-estimated challenges unresolved in User Generated Content (UGC) videos. First, it is not rare that several frames containing serious distortions (e.g., blocking, blurriness), can determine the perceptual quality of the whole video, while other sequence-based tasks require more frames of equal importance for representations.Second, the perceptual quality of a video exhibits a multi-distortion distribution, due to the differences in the duration and probability of occurrence for various distortions. In order to solve the above challenges, we propose Visual Quality Transformer (VQT) to extract quality-related sparse features more efficiently. Methodologically, a Sparse Temporal Attention (STA) is proposed to sample keyframes by analyzing the temporal correlation between frames, which reduces the computational complexity from O(T2) to O(T log T). Structurally, a Multi-Pathway Temporal Network (MPTN) utilizes multiple STA modules with different degrees of sparsity in parallel, capturing co-existing distortions in a video. Experimentally, VQT demonstrates superior performance than many state-of-the-art methods in three public no-reference VQA datasets. Furthermore, VQT shows better performance in four full-reference VQA datasets against widely-adopted industrial algorithms (e.g., VMAF and AVQT).

Yunlong Dong, Xiaohong Liu 0001, Yixuan Gao, Xunchu Zhou, Tao Tan 0002, Guangtao Zhai

Recently, Users Generated Content (UGC) videos becomes ubiquitous in our daily lives. However, due to the limitations of photographic equipments and techniques, UGC videos often contain various degradations, in which one of the most visually unfavorable effects is the underexposure. Therefore, corresponding video enhancement algorithms such as Low-Light Video Enhancement (LLVE) have been proposed to deal with the specific degradation. However, different from video enhancement algorithms, almost all existing Video Quality Assessment (VQA) models are built generally rather than specifically, which measure the quality of a video from a comprehensive perspective. To the best of our knowledge, there is no VQA model specially designed for videos enhanced by LLVE algorithms. To this end, we first construct a Low-Light Video Enhancement Quality Assessment (LLVE-QA) dataset in which 254 original low-light videos are collected and then enhanced by leveraging 8 LLVE algorithms to obtain 2,060 videos in total. Moreover, we propose a quality assessment model specialized in LLVE, named Light-VQA. More concretely, since the brightness and noise have the most impact on low-light enhanced VQA, we handcraft corresponding features and integrate them with deep-learning-based semantic features as the overall spatial information. As for temporal information, in addition to deep-learning-based motion features, we also investigate the handcrafted brightness consistency among video frames, and the overall temporal information is their concatenation. Subsequently, spatial and temporal information is fused to obtain the quality-aware representation of a video. Extensive experimental results show that our Light-VQA achieves the best performance against the current State-Of-The-Art (SOTA) on LLVE-QA and public dataset. Dataset and Codes can be found at https://github.com/wenzhouyidu/Light-VQA.

Jianjun Xiang, Yuanjie Dang, Peng Chen 0008, Ronghua Liang, Ruohong Huan, Zhengyu Zhang

Blind light field image quality assessment (BLFIQA) remains a challenging task in deep learning due to the unique spatial-angular structure of light field images (LFIs) and the lack of large-scale labeled data for training. In this work, we propose a novel BLFIQA method using spatial-angular quality-aware representation learning in a self-supervised learning manner. Visual content and distortion type are important factors affecting the perceived quality of LFIs. In our observation, the band-pass transform maps of LFIs with the same distortion type exhibit similar Gaussian distributions. Thus, we learn spatial-angular quality-aware representations by minimizing the distance in the embedding space between the luminance map and the band-pass transform map of the same LFI. To implement spatial-angular quality-aware representations of LFI, we also build a large-scale unlabeled dataset containing 40k distorted LFIs with different distortion types and visual content. Further, we propose a fusion-separation-fusion network (FSFNet) to extract features for representing the intrinsic spatial-angular structure of the LFI. After pre-training on the unlabeled dataset using the proposed self-supervised learning, the FSFNet is employed for downstream BLFIQA tasks and achieves good performance. Experimental results show that our proposed method outperforms seventeen state-of-the-art models on the Win5-LID, NBU-LF1.0 and LFDD datasets, and achieves 3.78%, 6.61% and 4.06% SRCC improvements, respectively. The code and dataset will be publicly available in https://github.com/JianjunXiang/SSL_and_FSFNet.

Tengchuan Kou, Xiaohong Liu 0001, Wei Sun 0029, Jun Jia, Xiongkuo Min, Guangtao Zhai, Ning Liu

Video shakiness is an unpleasant distortion of User Generated Content (UGC) videos, which is usually caused by the unstable hold of cameras. In recent years, many video stabilization algorithms have been proposed, yet no specific and accurate metric enables comprehensively evaluating the stability of videos. Indeed, most existing quality assessment models evaluate video quality as a whole without specifically taking the subjective experience of video stability into consideration. Therefore, these models cannot measure the video stability explicitly and precisely when severe shakes are present. In addition, there is no large-scale video database in public that includes various degrees of shaky videos with the corresponding subjective scores available, which hinders the development of Video Quality Assessment for Stability (VQA-S). To this end, we build a new database named StableDB that contains 1,952 diversely-shaky UGC videos, where each video has a Mean Opinion Score (MOS) on the degree of video stability rated by 34 subjects. Moreover, we elaborately design a novel VQA-S model named StableVQA, which consists of three feature extractors to acquire the optical flow, semantic, and blur features respectively, and a regression layer to predict the final stability score. Extensive experiments demonstrate that the StableVQA achieves a higher correlation with subjective opinions than the existing VQA-S models and generic VQA models. The database and codes are available at https://github.com/QMME/StableVQA.

Guangming Zhu 0001, Siyuan Wang 0004, Qing Cheng 0004, Kelong Wu, Hao Li 0179, Liang Zhang 0010

With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of familiar everyday objects, this study aims to create a Sketch Input Method Editor (SketchIME) specifically designed for a professional Command, Control, Communications, Computer, and Intelligence (C4I) system. Within this system, sketches are utilized as low-fidelity prototypes for recommending standardized symbols in the creation of comprehensive situation maps. This paper also presents a systematic dataset comprising 374 specialized sketch types, and proposes a simultaneous recognition and segmentation architecture with multilevel supervision between recognition and segmentation to improve performance and enhance interpretability. By incorporating few-shot domain adaptation and class-incremental learning, the network's ability to adapt to new users and extend to new task-specific classes is significantly enhanced. Results from experiments conducted on both the proposed dataset and the SPG dataset illustrate the superior performance of the proposed architecture. Our dataset and code are publicly available at https://github.com/GuangmingZhu/SketchIME.

Haoning Wu 0001, Erli Zhang 0001, Liang Liao, Chaofeng Chen, Jingwen Hou, Annan Wang, Wenxiu Sun, Qiong Yan, Weisi Lin

The proliferation of in-the-wild videos has greatly expanded the Video Quality Assessment (VQA) problem. Unlike early definitions that usually focus on limited distortion types, VQA on in-the-wild videos is especially challenging as it could be affected by complicated factors, including various distortions and diverse contents. Though subjective studies have collected overall quality scores for these videos, how the abstract quality scores relate with specific factors is still obscure, hindering VQA methods from more concrete quality evaluations (e.g. sharpness of a video). To solve this problem, we collect over two million opinions on 4,543 in-the-wild videos on 13 dimensions of quality-related factors, including in-capture authentic distortions (e.g. motion blur, noise, flicker), errors introduced by compression and transmission, and higher-level experiences on semantic contents and aesthetic issues (e.g. composition, camera trajectory), to establish the multi-dimensional Maxwell database. Specifically, we ask the subjects to label among a positive, a negative, and a neutral choice for each dimension. These explanation-level opinions allow us to measure the relationships between specific quality factors and abstract subjective quality ratings, and to benchmark different categories of VQA algorithms on each dimension, so as to more comprehensively analyze their strengths and weaknesses. Furthermore, we propose the MaxVQA, a language-prompted VQA approach that modifies vision-language foundation model CLIP to better capture important quality issues as observed in our analyses. The MaxVQA can jointly evaluate various specific quality factors and final quality scores with state-of-the-art accuracy on all dimensions, and superb generalization ability on existing datasets. Code and data available at https://github.com/VQAssessment/MaxVQA.

Sicheng Yang, Zilin Wang 0002, Zhiyong Wu 0001, Minglei Li 0001, Zhensong Zhang, Qiaochu Huang, Lei Hao, Songcen Xu, Xiaofei Wu, Changpeng Yang 等

The automatic co-speech gesture generation draws much attention in computer animation. Previous works designed network structures on individual datasets, which resulted in a lack of data volume and generalizability across different motion capture standards. In addition, it is a challenging task due to the weak correlation between speech and gestures. To address these problems, we present UnifiedGesture, a novel diffusion model-based speech-driven gesture synthesis approach, trained on multiple gesture datasets with different skeletons. Specifically, we first present a retargeting network to learn latent homeomorphic graphs for different motion capture standards, unifying the representations of various gestures while extending the dataset. We then capture the correlation between speech and gestures based on a diffusion model architecture using cross-local attention and self-attention to generate better speech-matched and realistic gestures. To further align speech and gesture and increase diversity, we incorporate reinforcement learning on the discrete gesture units with a learned reward function. Extensive experiments show that UnifiedGesture outperforms recent approaches on speech-driven gesture generation in terms of CCA, FGD, and human-likeness.

Shuai He, Anlong Ming, Shuntian Zheng, Haobin Zhong, Huadong Ma

Transformers have shown great potential in various vision tasks, but none of them have surpassed the best CNN model on image aesthetics assessment (IAA) tasks. IAA is a challenging task in multimedia systems that requires attention to both foreground and background, as well as robustness to noisy and redundant labels. The global and dense attention mechanism of Transformers, designed for saliency-oriented tasks, may miss important aesthetic information in the background, increase the computational cost and slow down the convergence on IAA tasks. To address these issues, we propose an Enhancer for Aesthetics-Oriented Transformers (EAT). EAT uses a deformable, sparse and data-dependent attention mechanism that learns where to focus and how to refine attention by offsets. EAT also guides the offsets to balance the attention between foreground and background according to dedicated rules. Our EAT-enhanced Transformers outperform the previous methods on four representative datasets with fewer training epochs. Code is available in https://github.com/woshidandan/Image-Aesthetics-Assessment

Jingzhi Li 0005, Fengling Li 0001, Lei Zhu 0002, Hui Cui 0004, Jingjing Li 0001

Although deep cross-modal hashing methods have shown superiorities for cross-modal retrieval recently, there is a concern about potential data privacy leakage when training the models. Federated learning adopts a distributed machine learning strategy, which can collaboratively train models without leaking local private data. It is a promising technique to support privacy-preserving cross-modal hashing. However, existing federated learning-based cross-modal retrieval methods usually rely on a large number of semantic annotations, which limits the scalability of the retrieval models. Furthermore, they mostly update the global models by aggregating local model parameters, ignoring the differences in the quantity and category of multi-modal data from multiple clients. To address these issues, we propose a Prototype Transfer-based Federated Unsupervised Cross-modal Hashing(PT-FUCH) method for solving the privacy leakage problem in cross-modal retrieval model learning. PT-FUCH protects local private data by exploring unified global prototypes for different clients, without relying on any semantic annotations. Global prototypes are used to guide the local cross-modal hash learning and promote the alignment of the feature space, thereby alleviating the model bias caused by the difference in the distribution of local multi-modal data and improving the retrieval accuracy. Additionally, we design an adaptive cross-modal knowledge distillation to transfer valuable semantic knowledge from modal-specific global models to local prototype learning processes, reducing the risk of overfitting. Experimental results on three benchmark cross-modal retrieval datasets validate that our PT-FUCH method can achieve outstanding retrieval performance when trained under distributed privacy-preserving mode. The source codes of our method are available at https://github.com/exquisite1210/PT-FUCH_P.

Haoyue Bai 0002, Min Hou 0004, Le Wu, Yonghui Yang 0001, Kun Zhang 0015, Richang Hong, Meng Wang 0001

Multimedia-based recommendation models learn user and item preference representation by fusing both the user-item collaborative signals and the multimedia content signals. In real scenarios, cold items appear in the test stage without any user interaction record. How to perform cold item recommendation is challenging as the training items and test items have different data distributions. These hybrid preference representations contained auxiliary collaborative signals, so current solutions designed alignment functions to transfer learned hybrid preference representations to cold items. Despite the effectiveness, we argue that they are still limited as these models relied heavily on the manually carefully designed alignment functions, which are easily influenced by the limited item records and noises in the training data. To tackle the above limitations, we propose a Generative cold-start Recommendation (GoRec) framework for multimedia-based new item recommendation. Specifically, we design a Conditional Variational AutoEncoder~(CVAE) based method that first estimates the underlying distribution of each warm item conditioned on the multimedia content representation. Then, we propose a uniformity-enhanced optimization objective to ensure the latent space of CVAE is more distinguishable and informative. In the inference stage, a generative approach is designed to obtain warm-up new item representations from the latent distribution. Please note that GoRec is applicable to arbitrary recommendation backbones. Extensive experiments on three real datasets and various recommendation backbones verify the superiority of our proposed framework. The code is available at https://github.com/HaoyueBai98/GoRec.

Dugang Liu, Yang Qiao, Xing Tang 0007, Liang Chen 0009, Xiuqiang He 0001, Zhong Ming 0001

Although debiasing in multimedia recommendation has shown promising results, most existing work relies on the ability of the model itself to fully disentangle the biased and unbiased information and considers arbitrarily removing all the biases. However, in many business scenarios, it is usually possible to extract a subset of features associated with the biases by means of expert knowledge, i.e., the confounding proxy features. Therefore, in this paper, we propose a novel debiasing framework with confounding proxy priors for the accuracy-bias tradeoff learning in the multimedia recommendation, or CP2Rec for short, in which these confounding proxy features driven by the expert experience are integrated into the model as prior knowledge corresponding to the biases. Specifically, guided by these priors, we use a bias disentangling module with some orthogonal constraints to force the model to avoid encoding biased information in the feature embeddings. We then introduce an auxiliary unbiased loss to synergize with the original biased loss in an accuracy-bias tradeoff module, aiming at recovering the beneficial bias information from the above-purified feature embeddings to achieve a more reasonable accuracy-bias tradeoff recommendation. Finally, we conduct extensive experiments on a public dataset and a product dataset to verify the effectiveness of CR2Rec. In addition, CR2Rec is also deployed on a large-scale financial multimedia recommendation platform in China and achieves a sustained performance gain.

Yuyuan Li 0001, Chaochao Chen 0001, Xiaolin Zheng, Yizhao Zhang, Zhongxuan Han, Dan Meng 0001, Jun Wang 0020

With the growing privacy concerns in recommender systems, recommendation unlearning, i.e., forgetting the impact of specific learned targets, is getting increasing attention. Existing studies predominantly use training data, i.e., model inputs, as the unlearning target. However, we find that attackers can extract private information, i.e., gender, race, and age, from a trained model even if it has not been explicitly encountered during training. We name this unseen information as attribute and treat it as the unlearning target. To protect the sensitive attribute of users, Attribute Unlearning (AU) aims to degrade attacking performance and make target attributes indistinguishable. In this paper, we focus on a strict but practical setting of AU, namely Post-Training Attribute Unlearning (PoT-AU), where unlearning can only be performed after the training of the recommendation model is completed. To address the PoT-AU problem in recommender systems, we design a two-component loss function that consists of i) distinguishability loss: making attribute labels indistinguishable from attackers, and ii) regularization loss: preventing drastic changes in the model that result in a negative impact on recommendation performance. Specifically, we investigate two types of distinguishability measurements, i.e., user-to-user and distribution-to-distribution. We use the stochastic gradient descent algorithm to optimize our proposed loss. Extensive experiments on three real-world datasets demonstrate the effectiveness of our proposed methods.

Zhiguo Chen, Xun Jiang 0001, Xing Xu 0001, Zuo Cao, Yijun Mo, Heng Tao Shen

Text-based video retrieval is a well-studied task aimed at retrieving relevant videos from a large collection in response to a given text query. Most existing TVR works assume that videos are already trimmed and fully relevant to the query thus ignoring that most videos in real-world scenarios are untrimmed and contain massive irrelevant video content. Moreover, as users' queries are only relevant to video events rather than complete videos, it is also more practical to provide specific video events rather than an untrimmed video list. In this paper, we introduce a challenging but more realistic task called Multi-Granularity Video Content Retrieval (MGVCR), which involves retrieving both video files and specific video content with their temporal locations. This task presents significant challenges since it requires identifying and ranking the partial relevance between long videos and text queries under the lack of temporal alignment supervision between the query and relevant moments. To this end, we propose a novel unified framework, termed, Joint Searching and Grounding (JSG). It consists of two branches: (1) a glance branch that coarsely aligns the query and moment proposals using inter-video contrastive learning, and (2) a gaze branch that finely aligns two modalities using both inter- and intra-video contrastive learning. Based on the glance-to-gaze design, our JSG method learns two separate joint embedding spaces for moments and text queries using a hybrid synergistic contrastive learning strategy. Extensive experiments on three public benchmarks, i.e., Charades-STA, DiDeMo, and ActivityNet-Captions demonstrate the superior performance of our JSG method on both video-level retrieval and event-level retrieval subtasks. Our open-source implementation code is available at https://github.com/CFM-MSG/Code_JSG.

Junyang Chen 0001, Jialong Wang, Zhijiang Dai, Huisi Wu, Mengzhu Wang, Qin Zhang 0011, Huan Wang 0005

Micro-video classification plays a central role in online content recommendation platforms, such as Kwai and Tik-Tok. Existing works on video classification largely exploit the interactions between users and items as well as the item labels to provide quality recommendation services. However, scarce or even no labeled data of emerging videos is a great challenge for existing classification methods. In this paper, we propose a zero-shot micro-video classification model (NVIGPN) by exploiting the hidden topics behind items to guide the representation learning in user-item interactions. Specifically, we study this zero-shot classification in two stages: (1) exploiting a generalized semantic hidden topic descriptions for transferable knowledge learning, and (2) designing a graph-based learning model for guiding the minor seen class information to the unseen ones. Through mining the transferable knowledge between the hidden topics and the small number of the seen classes, NVIGPN can achieves state-of-the-art performances in predicting the unseen classes of micro-videos. We conduct extensive experiments to demonstrate the effectiveness of our method.

Wei Ji 0008, Xiangyan Liu, An Zhang 0003, Yinwei Wei, Yongxin Ni, Xiang Wang 0010

Multi-modal recommendation systems, which integrate diverse types of information, have gained widespread attention in recent years. However, compared to traditional collaborative filtering-based multi-modal recommendation systems, research on multi-modal sequential recommendation is still in its nascent stages. Unlike traditional sequential recommendation models that solely rely on item identifier (ID) information and focus on network structure design, multi-modal recommendation models need to emphasize item representation learning and the fusion of heterogeneous data sources. This paper investigates the impact of item representation learning on downstream recommendation tasks and examines the disparities in information fusion at different stages. Empirical experiments are conducted to demonstrate the need to design a framework suitable for collaborative learning and fusion of diverse information. Based on this, we propose a new model-agnostic framework for multi-modal sequential recommendation tasks, called Online Distillation-enhanced Multi-modal Transformer (ODMT), to enhance feature interaction and mutual learning among multi-source input (ID, text, and image), while avoiding conflicts among different features during training, thereby improving recommendation accuracy. To be specific, we first introduce an ID-aware Multi-modal Transformer module in the item representation learning stage to facilitate information interaction among different features. Secondly, we employ an online distillation training strategy in the prediction optimization stage to make multi-source data learn from each other and improve prediction robustness. Experimental results on a stream media recommendation dataset and three e-commerce recommendation datasets demonstrate the effectiveness of the proposed two modules, which is approximately 10% improvement in performance compared to baseline models. Our code will be released at: https://github.com/xyliugo/ODMT.

Guiwei Zhang, Yongfei Zhang, Zichang Tan

Visible-Infrared person re-identification is challenging due to the large modality gap. To bridge the gap, most studies heavily rely on the correlation of visible-infrared holistic person images, which may perform poorly under severe distribution shifts. In contrast, we find that some cross-modal correlated high-frequency components contain discriminative visual patterns and are less affected by variations such as wavelength, pose, and background clutter than holistic images. Therefore, we are motivated to bridge the modality gap based on such high-frequency components, and propose Prototype-guided High-frequency Patch Enhancement (ProtoHPE) with two core designs. First, to enhance the representation ability of cross-modal correlated high-frequency components, we split patches with such components by Wavelet Transform and exponential moving average Vision Transformer (ViT), then empower ViT to take the split patches as auxiliary input. Second, to obtain semantically compact and discriminative high-frequency representations of the same identity, we propose Multimodal Prototypical Contrast. To be specific, it hierarchically captures comprehensive semantics of different modal instances, facilitating the aggregation of high-frequency representations belonging to the same identity. With it, ViT can capture key high-frequency components during inference without relying on ProtoHPE, thus bringing no extra complexity. Extensive experiments validate the effectiveness of ProtoHPE.

Xin Zhou 0008, Zhiqi Shen 0001

Multimodal recommender systems utilizing multimodal features (e.g., images and textual descriptions) typically show better recommendation accuracy than general recommendation models based solely on user-item interactions. Generally, prior work fuses multimodal features into item ID embeddings to enrich item representations, thus failing to capture the latent semantic item-item structures. In this context, LATTICE proposes to learn the latent structure between items explicitly and achieves state-of-the-art performance for multimodal recommendations. However, we argue the latent graph structure learning of LATTICE is both inefficient and unnecessary. Experimentally, we demonstrate that freezing its item-item structure before training can also achieve competitive performance. Based on this finding, we propose a simple yet effective model, dubbed as FREEDOM, that FREEzes the item-item graph and DenOises the user-item interaction graph simultaneously for Multimodal recommendation. Theoretically, we examine the design of FREEDOM through a graph spectral perspective and demonstrate that it possesses a tighter upper bound on the graph spectrum. In denoising the user-item interaction graph, we devise a degree-sensitive edge pruning method, which rejects possibly noisy edges with a high probability when sampling the graph. We evaluate the proposed model on three real-world datasets and show that FREEDOM can significantly outperform the strongest baselines. Compared with LATTICE, FREEDOM achieves an average improvement of 19.07% in recommendation accuracy while reducing its memory cost up to 6x on large graphs. The source code is available at: https://github.com/enoche/FREEDOM.