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3,752篇论文匹配“Planning”
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Theory · Reinforcement Learning and Planning

Jiawei Huang, Bingcong Li, Christoph Dann, Niao He

Sample efficiency is critical for online Reinforcement Learning from Human Feedback (RLHF). While existing works investigate sample-efficient online exploration strategies, the potential of utilizing misspecified yet relevant reward models to accelerate learning remains underexplored. This paper studies how to transfer knowledge from those imperfect reward models in online RLHF. We start by identifying a novel property due to KL-regularization in the RLHF objective: \emph{a policy's coverability of the optimal policy is captured by its sub-optimality}. Building on this insight, we propose novel transfer learning principles and a theoretical algorithm---**T**ransfer **P**olicy **O**ptimization (**TPO**)---with provable benefits compared to standard online learning. Empirically, inspired by our theoretical findings, we develop a win-rate-based transfer policy selection strategy with improved computational efficiency. Moreover, our empirical transfer learning technique is modular and can be integrated with various policy optimization methods, such as DPO, IPO and XPO, to further enhance their performance. We validate the effectiveness of our method through experiments on summarization tasks.

Theory · Reinforcement Learning and Planning

Yilei Chen, Aldo Pacchiano, Ioannis Paschalidis

We study the multiple-policy evaluation problem where we are given a set of $K$ policies and the goal is to evaluate their performance (expected total reward over a fixed horizon) to an accuracy $\epsilon$ with probability at least $1-\delta$. We propose an algorithm named CAESAR for this problem. Our approach is based on computing an approximately optimal sampling distribution and using the data sampled from it to perform the simultaneous estimation of the policy values. CAESAR has two phases. In the first phase, we produce coarse estimates of the visitation distributions of the target policies at a low order sample complexity rate that scales with $\tilde{O}(\frac{1}{\epsilon})$. In the second phase, we approximate the optimal sampling distribution and compute the importance weighting ratios for all target policies by minimizing a step-wise quadratic loss function inspired by the DualDICE objective. Up to low order and logarithmic terms CAESAR achieves a sample complexity $\tilde{O}\left(\frac{H^4}{\epsilon^2}\sum_{h=1}^H\max_{k\in[K]}\sum_{s,a}\frac{(d_h^{\pi^k}(s,a))^2}{\mu^*_h(s,a)}\right)$, where $d^{\pi}$ is the visitation distribution of policy $\pi$, $\mu^*$ is the optimal sampling distribution, and $H$ is the horizon.

Applications

Weihao Tan, Wentao Zhang, Xinrun Xu, Haochong Xia, gang Ding, Boyu Li, Bohan Zhou, Junpeng Yue, Jiechuan Jiang, Yewen Li 等

Despite their success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation and action spaces. To handle this issue, we propose the General Computer Control (GCC) setting to restrict foundation agents to interact with software through the most unified and standardized interface, i.e., using screenshots as input and keyboard and mouse actions as output. We introduce Cradle, a modular and flexible LMM-powered framework, as a preliminary attempt towards GCC. Enhanced by six key modules, Information Gathering, Self-Reflection, Task Inference, Skill Curation, Action Planning, and Memory, Cradle is able to understand input screenshots and output executable code for low-level keyboard and mouse control after high-level planning and information retrieval, so that Cradle can interact with any software and complete long-horizon complex tasks without relying on any built-in APIs. Experimental results show that Cradle exhibits remarkable generalizability and impressive performance across four previously unexplored commercial video games (Red Dead Redemption 2, Cities:Skylines, Stardew Valley and Dealer's Life 2), five software applications (Chrome, Outlook, Feishu, Meitu and CapCut), and a comprehensive benchmark, OSWorld. With a unified interface to interact with any software, Cradle greatly extends the reach of foundation agents thus paving the way for generalist agents.

Theory · Reinforcement Learning and Planning

Zeyu Jia, Alexander Rakhlin, Tengyang Xie

Process and outcome supervision represent two fundamental approaches to reinforcement learning, especially for complex reasoning tasks in large language models. While process supervision offers intuitive advantages for long-term credit assignment, the precise relationship between these paradigms has remained an open question. Conventional wisdom suggests that outcome supervision is fundamentally more challenging due to the trajectory-level coverage problem, leading to significant investment in collecting fine-grained process supervision data.In this paper, we provide a possible theoretical resolution to this debate. Perhaps surprisingly, our main theorem shows that: *under standard data coverage assumptions, reinforcement learning through outcome supervision is no more statistically difficult than through process supervision*. At the core of this result lies the novel *Change of Trajectory Measure Lemma*---a powerful technical tool that bridges return-based trajectory measure and step-level distribution shift. Furthermore, for settings with access to a verifier or a rollout capability, we prove that any policy's advantage function can serve as an optimal process reward model, providing a simple yet powerful connection between outcome and process supervision. These findings suggest that the empirically observed performance gap between outcome and process supervision likely stems from algorithmic limitations rather than inherent statistical difficulties, potentially transforming how we approach data and algorithm design for reinforcement learning.

Deep Learning · Large Language Models

Runquan Gui, Zhihai Wang, Jie Wang, Chi Ma, Huiling Zhen, Mingxuan Yuan, Jianye Hao, Defu Lian, Enhong Chen, Feng Wu

Recent advancements have significantly enhanced the performance of large language models (LLMs) in tackling complex reasoning tasks, achieving notable success in domains like mathematical and logical reasoning.However, these methods encounter challenges with complex planning tasks, primarily due to extended reasoning steps, diverse constraints, and the challenge of handling multiple distinct sub-tasks.To address these challenges, we propose HyperTree Planning (HTP), a novel reasoning paradigm that constructs hypertree-structured planning outlines for effective planning.The hypertree structure enables LLMs to engage in hierarchical thinking by flexibly employing the divide-and-conquer strategy, effectively breaking down intricate reasoning steps, accommodating diverse constraints, and managing multiple distinct sub-tasks in a well-organized manner.We further introduce an autonomous planning framework that completes the planning process by iteratively refining and expanding the hypertree-structured planning outlines.Experiments demonstrate the effectiveness of HTP, achieving state-of-the-art accuracy on the TravelPlanner benchmark with Gemini-1.5-Pro, resulting in a 3.6$\times$ performance improvement over o1-preview.

Deep Learning · Large Language Models

Chunhui Zhang, Zhongyu Ouyang, Kwonjoon Lee, Nakul Agarwal, Sean Houlihan, Soroush Vosoughi, Shao-Yuan Lo

Theory-of-mind (ToM) enables humans to infer mental states—such as beliefs, desires, and intentions—forming the foundation of social cognition. Existing computational ToM methods rely on structured workflows with ToM-specific priors or deep model fine-tuning but struggle with scalability in multimodal environments. They remain trapped within the gravitational pull of multi-step planning complexity, failing to generalize as task demands increase. To overcome these limitations, we propose a scalable Bayesian ToM planner. It breaks down ToM complexity into stepwise Bayesian updates. Meanwhile, weak-to-strong control specializes smaller LMs to refine ToM-specific likelihood estimation, transferring their ToM reasoning behavior to larger LMs (7B to 405B) for social and world knowledge integration. This synergistic approach enables scalability, aligning large-model inference with human mental states with Bayesian principles. Extensive experiments demonstrate a 4.6% improvement in accuracy over state-of-the-art methods on multimodal ToM benchmarks, including unseen scenarios, establishing a new standard for modeling human mental states in complex environments.

Optimization · Convex

Chenrui Wang, Yixuan Qiu

The entropic-regularized optimal transport (OT) has gained massive attention in machine learning due to its ability to provide scalable solutions for OT-based tasks. However, most of the existing algorithms, including the Sinkhorn algorithm and its extensions, suffer from relatively slow convergence in many cases. More recently, some second-order methods have been proposed based on the idea of Hessian sparsification. Despite their promising results, they have two major issues: first, there is limited theoretical understanding on the effect of sparsification; second, in cases where the transport plan is dense, Hessian sparsification does not perform well. In this paper, we propose a new quasi-Newton method to address these problems. First, we develop new theoretical analyses to understand the benefits of Hessian sparsification, which lays the foundation for highly flexible sparsification schemes. Then we introduce an additional low-rank term in the approximate Hessian to better handle the dense case. Finally, the convergence properties of the proposed algorithm are rigorously analyzed, and various numerical experiments are conducted to demonstrate its improved performance in solving large-scale OT problems.

Deep Learning · Everything Else

KAIJUN LIU, Sijie Ruan, Liang Zhang, Cheng Long, Shuliang Wang, Liang Yu

Recovering human trajectories from incomplete or missing data is crucial for many mobility-based urban applications, e.g., urban planning, transportation, and location-based services. Existing methods mainly rely on recurrent neural networks or attention mechanisms. Though promising, they encounter limitations in capturing complex spatial-temporal dependencies in low-sampling trajectories. Recently, diffusion models show potential in content generation. However, most of proposed methods are used to generate contents in continuous numerical representations, which cannot be directly adapted to the human location trajectory recovery. In this paper, we introduce a conditional diffusion-based trajectory recovery method, namely, DiffMove. It first transforms locations in trajectories into the embedding space, in which the embedding denoising is performed, and then missing locations are recovered by an embedding decoder. DiffMove not only improves accuracy by introducing high-quality generative methods in the trajectory recovery, but also carefully models the transition, periodicity, and temporal patterns in human mobility. Extensive experiments based on two representative real-world mobility datasets are conducted, and the results show significant improvements (an average of 11% in recall) over the best baselines.

Applications · Robotics

Jinghan Li, Zhicheng Sun, Yadong Mu

In the endeavor to make autonomous robots take actions, task planning is a major challenge that requires translating high-level task descriptions to long-horizon action sequences. Despite recent advances in language model agents, they remain prone to planning errors and limited in their ability to plan ahead. To address these limitations in robotic planning, we advocate a self-refining scheme that iteratively refines a draft plan until an equilibrium is reached. Remarkably, this process can be optimized end-to-end from an analytical perspective without the need to curate additional verifiers or reward models, allowing us to train self-refining planners in a simple supervised learning fashion. Meanwhile, a nested equilibrium sequence modeling procedure is devised for efficient closed-loop planning that incorporates useful feedback from the environment (or an internal world model). Our method is evaluated on the VirtualHome-Env benchmark, showing advanced performance with improved scaling w.r.t. inference-time computation. Code is available at https://github.com/anonymous-icml-2025/equilibrium-planner.

Theory · Reinforcement Learning and Planning

Kihyuk Hong, Ambuj Tewari

We study reinforcement learning in infinite-horizon average-reward settings with linear MDPs. Previous work addresses this problem by approximating the average-reward setting by discounted setting and employing a value iteration-based algorithm that uses clipping to constrain the span of the value function for improved statistical efficiency. However, the clipping procedure requires computing the minimum of the value function over the entire state space, which is prohibitive since the state space in linear MDP setting can be large or even infinite. In this paper, we introduce a value iteration method with efficient clipping operation that only requires computing the minimum of value functions over the set of states visited by the algorithm. Our algorithm enjoys the same regret bound as the previous work while being computationally efficient, with computational complexity that is independent of the size of the state space.

Theory · Reinforcement Learning and Planning

Jeremy McMahan

We study the computational complexity of approximating general constrained Markov decision processes. Our primary contribution is the design of a polynomial time $(0,\epsilon)$-additive bicriteria approximation algorithm for finding optimal constrained policies across a broad class of recursively computable constraints, including almost-sure, chance, expectation, and their anytime variants. Matching lower bounds imply our approximation guarantees are optimal so long as $P \neq NP$. The generality of our approach results in answers to several long-standing open complexity questions in the constrained reinforcement learning literature. Specifically, we are the first to prove polynomial-time approximability for the following settings: policies under chance constraints, deterministic policies under multiple expectation constraints, policies under non-homogeneous constraints (i.e., constraints of different types), and policies under constraints for continuous-state processes.

Reinforcement Learning · Multi-agent

Cassidy Laidlaw, Eli Bronstein, Timothy Guo, Dylan Feng, Lukas Berglund, Justin Svegliato, Stuart Russell, Anca Dragan

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over $10^{400}$ possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Code and videos are available at https://anonymous.4open.science/w/scalably-solving-assistance-games/.

Reinforcement Learning · Planning

Jaesik Yoon, Hyeonseo Cho, Doojin Baek, Yoshua Bengio, Sungjin Ahn

Diffusion models have recently emerged as a powerful tool for planning. However, unlike Monte Carlo Tree Search (MCTS)—whose performance naturally improves with inference-time computation scaling—standard diffusion‐based planners offer only limited avenues for the scalability. In this paper, we introduce Monte Carlo Tree Diffusion (MCTD), a novel framework that integrates the generative strength of diffusion models with the adaptive search capabilities of MCTS. Our method reconceptualizes denoising as a tree‐structured process, allowing partially denoised plans to be iteratively evaluated, pruned, and refined. By selectively expanding promising trajectories while retaining the flexibility to revisit and improve suboptimal branches, MCTD achieves the benefits of MCTS such as controlling exploration-exploitation trade-offs within the diffusion framework. Empirical results on challenging long‐horizon tasks show that MCTD outperforms diffusion baselines, yielding higher‐quality solutions as inference-time computation increases.

Deep Learning · Attention Mechanisms

Ashkan Shahbazi, Elaheh Akbari, Darian Salehi, XINRAN LIU, Navid NaderiAlizadeh, Soheil Kolouri

While self-attention has been instrumental in the success of Transformers, it can lead to over-concentration on a few tokens during training, resulting in suboptimal information flow. Enforcing doubly-stochastic constraints in attention matrices has been shown to improve structure and balance in attention distributions. However, existing methods rely on iterative Sinkhorn normalization, which is computationally costly. In this paper, we introduce a novel, fully parallelizable doubly-stochastic attention mechanism based on sliced optimal transport, leveraging Expected Sliced Transport Plans (ESP). Unlike prior approaches, our method enforces doubly stochasticity without iterative Sinkhorn normalization, significantly enhancing efficiency. To ensure differentiability, we incorporate a temperature-based soft sorting technique, enabling seamless integration into deep learning models. Experiments across multiple benchmark datasets, including image classification, point cloud classification, sentiment analysis, and neural machine translation, demonstrate that our enhanced attention regularization consistently improves performance across diverse applications. Our implementation code can be found at \url{https://github.com/dariansal/ESPFormer}.

Deep Learning · Large Language Models

Yi Xie, Zhanke Zhou, Chentao Cao, Qiyu Niu, Tongliang Liu, Bo Han

Multi-agent frameworks can substantially boost the reasoning power of large language models (LLMs), but they typically incur heavy computational costs and lack convergence guarantees. To overcome these challenges, we recast multi-LLM coordination as an incomplete-information game and seek a Bayesian Nash equilibrium (BNE), in which each agent optimally responds to its probabilistic beliefs about the strategies of others. We introduce Efficient Coordination via Nash Equilibrium (ECON), a hierarchical reinforcement-learning paradigm that marries distributed reasoning with centralized final output. Under ECON, each LLM independently selects responses that maximize its expected reward, conditioned on its beliefs about co-agents, without requiring costly inter-agent exchanges.We mathematically prove that ECON attains a markedly tighter regret bound than non-equilibrium multi-agent schemes. Empirically, ECON outperforms existing multi-LLM approaches by 11.2% on average across six benchmarks spanning complex reasoning and planning tasks. Further experiments demonstrate ECON’s ability to flexibly incorporate additional models, confirming its scalability and paving the way toward larger, more powerful multi-LLM ensembles. The code is publicly available at: https://github.com/tmlr-group/ECON.

General Machine Learning · Causality

Carlota Parés Morlans, Michelle Yi, Claire Chen, Sarah A Wu, Rika Antonova, Tobias Gerstenberg, Jeannette Bohg

Tasks that involve complex interactions between objects with unknown dynamics make planning before execution difficult. These tasks require agents to iteratively improve their actions after actively exploring causes and effects in the environment. For these type of tasks, we propose Causal-PIK, a method that leverages Bayesian optimization to reason about causal interactions via a Physics-Informed Kernel to help guide efficient search for the best next action. Experimental results on Virtual Tools and PHYRE physical reasoning benchmarks show that Causal-PIK outperforms state-of-the-art results, requiring fewer actions to reach the goal. We also compare Causal-PIK to human studies, including results from a new user study we conducted on the PHYRE benchmark. We find that Causal-PIK remains competitive on tasks that are very challenging, even for human problem-solvers.

Theory · Reinforcement Learning and Planning

Zhiyong Wang, Chen Yang, John C. S. Lui, Dongruo Zhou

In this work, we study offline reinforcement learning (RL) with zero-shot generalization property (ZSG), where the agent has access to an offline dataset including experiences from different environments, and the goal of the agent is to train a policy over the training environments which performs well on test environments without further interaction. Existing work showed that classical offline RL fails to generalize to new, unseen environments. We propose pessimistic empirical risk minimization (PERM) and pessimistic proximal policy optimization (PPPO), which leverage pessimistic policy evaluation to guide policy learning and enhance generalization. We show that both PERM and PPPO are capable of finding a near-optimal policy with ZSG. Our result serves as a first step in understanding the foundation of the generalization phenomenon in offline reinforcement learning.

Theory · Reinforcement Learning and Planning

Tal Lancewicki, Yishay Mansour

We study online finite-horizon Markov Decision Processes with adversarially changing loss and aggregate bandit feedback (a.k.a full-bandit). Under this type of feedback, the agent observes only the total loss incurred over the entire trajectory, rather than the individual losses at each intermediate step within the trajectory. We introduce the first Policy Optimization algorithms for this setting. In the known-dynamics case, we achieve the first *optimal* regret bound of $\tilde \Theta(H^2\sqrt{SAK})$, where $K$ is the number of episodes, $H$ is the episode horizon, $S$ is the number of states, and $A$ is the number of actions. In the unknown dynamics case we establish regret bound of $\tilde O(H^3 S \sqrt{AK})$, significantly improving the best known result by a factor of $H^2 S^5 A^2$.

Applications · Health / Medicine

Thibaud Southiratn, Bonil Koo, Yijingxiu Lu, Sun Kim

Dual-target molecule generation, which focuses on discovering compounds capable of interacting with two target proteins, has garnered significant attention due to its potential for improving therapeutic efficiency, safety and resistance mitigation.Existing approaches face two critical challenges.First, by simplifying the complex dual-target optimization problem to scalarized combinations of individual objectives, they fail to capture important trade-offs between target engagement and molecular properties. Second, they typically do not integrate synthetic planning into the generative process.This highlights a need for more appropriate objective function design and synthesis-aware methodologies tailored to the dual-target molecule generation task.In this work, we propose CombiMOTS, a Pareto Monte Carlo Tree Search (PMCTS) framework that generates dual-target molecules.CombiMOTS is designed to explore a synthesizable fragment space while employing vectorized optimization constraints to encapsulate target affinity and physicochemical properties.Extensive experiments on real-world databases demonstrate that CombiMOTS produces novel dual-target molecules with high docking scores, enhanced diversity, and balanced pharmacological characteristics, showcasing its potential as a powerful tool for dual-target drug discovery.The code and data is accessible through \url{https://github.com/Tibogoss/CombiMOTS}.

Applications · Robotics

Dongxiu Liu, Haoyi Niu, Zhihao Wang, Jinliang Zheng, Yinan Zheng, Zhonghong Ou, Jianming HU, Jianxiong Li, Xianyuan Zhan

Current robotic planning methods often rely on predicting multi-frame images with full pixel details. While this fine-grained approach can serve as a generic world model, it introduces two significant challenges for downstream policy learning: substantial computational costs that hinder real-time deployment, and accumulated inaccuracies that can mislead action extraction. Planning with coarse-grained subgoals partially alleviates efficiency issues. However, their forward planning schemes can still result in off-task predictions due to accumulation errors, leading to misalignment with long-term goals. This raises a critical question: Can robotic planning be both efficient and accurate enough for real-time control in long-horizon, multi-stage tasks?To address this, we propose a **B**ackward **P**lanning scheme in **L**atent space (**LBP**), which begins by grounding the task into final latent goals, followed by recursively predicting intermediate subgoals closer to the current state. The grounded final goal enables backward subgoal planning to always remain aware of task completion, facilitating on-task prediction along the entire planning horizon. The subgoal-conditioned policy incorporates a learnable token to summarize the subgoal sequences and determines how each subgoal guides action extraction.Through extensive simulation and real-robot long-horizon experiments, we show that LBP outperforms existing fine-grained and forward planning methods, achieving SOTA performance. Project Page: [https://lbp-authors.github.io](https://lbp-authors.github.io).