In this paper, we address the problem of simultaneous relighting and novel view synthesis of a complex scene from multi-view images with a limited number of light sources. We propose an analysis-synthesis approach called Relit-NeuLF. Following the recent neural 4D light field network (NeuLF)[22], Relit-NeuLF first leverages a two-plane light field representation to parameterize each ray in a 4D coordinate system, enabling efficient learning and inference. Then, we recover the spatially-varying bidirectional reflectance distribution function (SVBRDF) of a 3D scene in a self-supervised manner. A DecomposeNet learns to map each ray to its SVBRDF components: albedo, normal, and roughness. Based on the decomposed BRDF components and conditioning light directions, a RenderNet learns to synthesize the color of the ray. To self-supervise the SVBRDF decomposition, we encourage the predicted ray color to be close to the physically-based rendering result using the microfacet model. Comprehensive experiments demonstrate that the proposed method is efficient and effective on both synthetic data and real-world human face data, and outperforms the state-of-the-art results.
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Human Mesh Reconstruction (HMR) aims to recover 3D human poses and shapes from a single image. Existing parameterized HMR approaches follow the "representation-to-reasoning'' paradigm to predict human body and pose parameters. This paradigm typically involves intermediate representation and complex pipeline, where potential side effects may occur that could hinder performance. In contrast, query-based non-parameterized methods directly output 3D joints and mesh vertices, but they rely on excessive queries for prediction, leading to low efficiency and robustness. In this work, we propose a simple query-based framework, dubbed SimHMR, for parameterized human mesh reconstruction. This framework streamlines the prediction process by using a few parameterized queries, which effectively removes the need for hand-crafted intermediate representation and reasoning pipeline. Different from query-based non-parameterized HMR that uses excessive coordinate queries, SimHMR only requires a few semantic queries, which physically correspond to pose, shape, and camera. The use of semantic queries significantly improves the efficiency and robustness in extreme scenarios, e.g., occlusions. Without bells and whistles, øurs achieves state-of-the-art performance on 3DPW and Human3.6M benchmarks, and surpasses existing methods on challenging 3DPW-OCC. Code available at https://github.com/inso-13/SimHMR github.com/inso-13/SimHMR
Currently, multimedia systems and computer vision algorithms are increasingly playing a crucial role in biological research. However, due to the significant difference between macro and micro scenarios, it is impractical to directly transfer existing computer vision methods to the images captured by microscopes. Taking social behavior analysis of worm for example, it heavily depends on accurate and efficient Multi-object tracking (MOT) methods. Meanwhile, it faces great challenges due to the unique physical characteristics of worm, such as small size, highly uniform appearance, rapid deformation and overlapping movement. This paper studies on the challenges and existing solutions for MOT in worm crowds by building a well-designed dataset ("WormTrack") and a tracking-by-detection benchmark. We observed that the state-of-the-art MOT methods suffers from considerable performance drop on the new dataset. Therefore, we propose a customized MOT method for worm crowds by deeply understanding the physical characteristics of worms and scenes. The method is composed by an instance segmentation based detector, a multiple model fused Kalman filter based tracker and a multi-constraint based trajectory repairer. The experimental results demonstrate that our method can accurately track over 100 worms with almost identical appearance for a long period, which is exceptional compared to existing methods. We hope our work will attract further researches to explore more in this new field, and promote the crossing field researches with biology and medicine. Our code and data is available at https://github.com/Jeerrzy/wormstudio.
Recently, Neural Radiance Fields (NeRF) has exhibited significant success in novel view synthesis, surface reconstruction, etc. However, since no physical reflection is considered in its rendering pipeline, NeRF mistakes the reflection in the mirror as a separate virtual scene, leading to the inaccurate reconstruction of the mirror and multi-view inconsistent reflections in the mirror. In this paper, we present a novel neural rendering framework, named Mirror-NeRF, which is able to learn accurate geometry and reflection of the mirror and support various scene manipulation applications with mirrors, such as adding new objects or mirrors into the scene and synthesizing the reflections of these new objects in mirrors, controlling mirror roughness, etc. To achieve this goal, we propose a unified radiance field by introducing the reflection probability and tracing rays following the light transport model of Whitted Ray Tracing, and also develop several techniques to facilitate the learning process. Experiments and comparisons on both synthetic and real datasets demonstrate the superiority of our method. The code and supplementary material are available on the project webpage: https://zju3dv.github.io/Mirror-NeRF/.
IRCasTRF: Inverse Rendering by Optimizing Cascaded Tensorial Radiance Fields, Lighting, and Materials From Multi-view Images
PDF ↗We propose an inverse rendering pipeline that simultaneously reconstructs scene geometry, lighting, and spatially-varying material from a set of multi-view images. Specifically, the proposed pipeline involves volume and physics-based rendering, which are performed separately in two steps: exploration and exploitation. During the exploration step, our method utilizes the compactness of neural radiance fields and a flexible differentiable volume rendering technique to learn an initial volumetric field. Here, we introduce a novel cascaded tensorial radiance field method on top of the Canonical Polyadic (CP) decomposition to boost model compactness beyond conventional methods. In the exploitation step, a shading pass that incorporates a differentiable physics-based shading method is applied to jointly optimize the scene's geometry, spatially-varying materials, and lighting, using image reconstruction loss. Experimental results demonstrate that our proposed inverse rendering pipeline, IRCasTRF, outperforms prior works in inverse rendering quality. The final output is highly compatible with downstream applications like scene editing and advanced simulations. Further details are available on the project page: https://ircasrf.github.io/.
Most researchers have tried to enhance the robustness of deep neural networks (DNNs) by revealing and repairing the vulnerability of DNNs with specialized adversarial examples. Parts of the attack examples have imperceptible perturbations restricted by Lp norm. However, due to their high-frequency property, the adversarial examples can be defended by denoising methods and are hard to realize in the physical world. To avoid the defects, some works have proposed unrestricted attacks to gain better robustness and practicality. It is disappointing that these examples usually look unnatural and can alert the guards. In this paper, we propose Adversarial Lightness Attack (ALA), a white-box unrestricted adversarial attack that focuses on modifying the lightness of the images. The shape and color of the samples, which are crucial to human perception, are barely influenced. To obtain adversarial examples with a high attack success rate, we propose unconstrained enhancement in terms of the light and shade relationship in images. To enhance the naturalness of images, we craft the naturalness-aware regularization according to the range and distribution of light. The effectiveness of ALA is verified on two popular datasets for different tasks (i.e., ImageNet for image classification and Places-365 for scene recognition).
Vision Transformer, which performs well in various vision tasks, encounters a bottleneck in skeleton-based action recognition and falls short of advanced GCN-based methods. The root cause is that the current skeleton transformer depends on the self-attention mechanism of the complete channel of the global joint, ignoring the highly discriminative differential correlation within the channel, so it is challenging to learn the expression of the multivariate topology dynamically. To tackle this, we present Skeleton MixFormer, an innovative spatio-temporal architecture to effectively represent the physical correlations and temporal interactivity of the compact skeleton data. Two essential components make up the proposed framework: 1) Spatial MixFormer. The channel-grouping and mix-attention are utilized to calculate the dynamic multivariate topological relationships. Compared with the full-channel self-attention method, Spatial MixFormer better highlights the channel groups' discriminative differences and the joint adjacency's interpretable learning. 2) Temporal MixFormer, which consists of Multiscale Convolution, Temporal Transformer and Sequential Holding Module. The multivariate temporal models ensure the richness of global difference expression and realize the discrimination of crucial intervals in the sequence, thereby enabling more effective learning of long and short-term dependencies in actions. Our Skeleton MixFormer demonstrates state-of-the-art (SOTA) performance across seven different settings on four standard datasets, namely NTU-60, NTU-120, NW-UCLA, and UAV-Human. Related code will be available on https://github.com/ElricXin/Skeleton-MixFormer.
Many online applications require the users to upload their identity documents for authentication. The fake identity document is one of the main threats which compromises the security and reliability of such online applications. Existing techniques focus on the detection of digitally forged identity documents, which neglect the impact of physical forgeries. In this paper, we look into the problem of detecting physically occluded fake identity documents, which can be easily generated without any image processing knowledge. We observe that the physical occlusions inevitably produce occluded boundaries on the document. To take the advantage, we propose an Occluded Boundary Representation Learning (OBRL) module to progressively learn the occluded boundary features. These are then fed into an Occluded Boundary Message Passing (OBMP) module to effectively diffuse the physical occlusion traces to enhance the backbone features for robust detection. We newly construct a Physically Occluded Fake ID Card image dataset (POID) for evaluation. Various experiments are conducted on the POID, where our scheme is able to achieve 99.6% of accuracy in detecting physically occluded fake ID card images with a mAP of over 85% to localize the occlusion regions.
When hearing music, it is natural for people to dance to its rhythm. Automatic dance generation, however, is a challenging task due to the physical constraints of human motion and rhythmic alignment with target music. Conventional autoregressive methods introduce compounding errors during sampling and struggle to capture the long-term structure of dance sequences. To address these limitations, we present a novel cascaded motion diffusion model, DiffDance, designed for high-resolution, long-form dance generation. This model comprises a music-to-dance diffusion model and a sequence super-resolution diffusion model. To bridge the gap between music and motion for conditional generation, DiffDance employs a pretrained audio representation learning model to extract music embeddings and further align its embedding space to motion via contrastive loss. During training our cascaded diffusion model, we also incorporate multiple geometric losses to constrain the model outputs to be physically plausible and add a dynamic loss weight that adaptively changes over diffusion timesteps to facilitate sample diversity. Through comprehensive experiments performed on the benchmark dataset AIST++, we demonstrate that DiffDance is capable of generating realistic dance sequences that align effectively with the input music. These results are comparable to those achieved by state-of-the-art autoregressive methods.
To circumvent the problems caused by prolonged acquisition periods, compressed sensing MRI enjoys a high usage profile to accelerate the recovery of high-quality images from under-sampled k-space data. Most current solutions dedicate to solving this issue with the pursuit of certain prior properties, yet the treatments are all enforced in the original space, resulting in limited feature information. To achieve a performance promotion yet with the guarantee of running efficiency, in this work, we propose a latent-space unfolding network (LsUNet). Specifically, by an elaborately designed reversible network, the inputs are first mapped to a channel-lifted latent space, which taps the potential of capturing spatial-invariant features sufficiently. Within the latent space, we then unfold an accelerated optimization algorithm to iterate an efficient and feasible solution, in which a parallelly dual-domain update is equipped for better feature fusion. Finally, an inverse embedding transformation of the recovered high-dimensional representation is applied to achieve the expected estimation. LsUNet enjoys high interpretability due to the physically induced modules, which not only facilitates an intuitive understanding of the internal operating mechanism but also endows it with high generalization ability. Comprehensive experiments on different datasets and various sampling rates/patterns demonstrate the advantages of our proposal over the latest methods both visually and numerically.
The high cost and limited availability of soundstages for cinematography lighting education pose significant challenges for art institutions. Traditional teaching methods, combining basic lighting equipment operation with slide lectures, often yield unsatisfactory results, hindering students' mastery of cinematography lighting techniques. Therefore, we propose Metashadow, a virtual reality (VR) cinematography lighting education system demonstrating the feasibility of learning in a virtual soundstage. Based on the presence theory, Metashadow features high-fidelity lighting devices that enable users to adjust multiple parameters, providing a quantifiable learning approach. We evaluated Metashadow with 24 participants and found that it provides better learning outcomes than traditional teaching methods regarding presence, collaboration, usability, realism, creativity, and flexibility. Six experts also praised the Metashadow's expressiveness and its learning outcomes. Our study demonstrates the potential of VR technology to enhance cinematography lighting education while imposing a smaller cost burden and space requirement.
Large Language Models (LLMs), through their contextualized representations, have been empirically proven to encapsulate syntactic, semantic, word sense, and common-sense knowledge. However, there has been limited exploration of their physical reasoning abilities, specifically concerning the crucial attributes for comprehending everyday objects. To address this gap, we introduce NEWTON, a repository and benchmark for evaluating the physics reasoning skills of LLMs. Further, to enable domain-specific adaptation of this benchmark, we present a pipeline to enable researchers to generate a variant of this benchmark that has been customized to the objects and attributes relevant for their application. The NEWTON repository comprises a collection of 2800 object-attribute pairs, providing the foundation for generating infinite-scale assessment templates. The NEWTON benchmark consists of 160K QA questions, curated using the NEWTON repository to investigate the physical reasoning capabilities of several mainstream language models across foundational, explicit, and implicit reasoning tasks. Through extensive empirical analysis, our results highlight the capabilities of LLMs for physical reasoning. We find that LLMs like GPT-4 demonstrate strong reasoning capabilities in scenario-based tasks but exhibit less consistency in object-attribute reasoning compared to humans (50% vs. 84%). Furthermore, the NEWTON platform demonstrates its potential for evaluating and enhancing language models, paving the way for their integration into physically grounded settings, such as robotic manipulation. Project site: https://newtonreasoning.github.io
Natural language serves as the primary mode of communication when an intelligent agent with a physical presence engages with human beings. While a plethora of research focuses on natural language understanding (NLU), encompassing endeavors such as sentiment analysis, intent prediction, question answering, and summarization, the scope of NLU directed at situations necessitating tangible actions by an embodied agent remains limited. The inherent ambiguity and incompleteness inherent in natural language present challenges for intelligent agents striving to decipher human intention. To tackle this predicament head-on, we introduce a novel system known as task and argument grounding for Embodied agents (tagE). At its core, our system employs an inventive neural network model designed to extract a series of tasks from complex task instructions expressed in natural language. Our proposed model adopts an encoder-decoder framework enriched with nested decoding to effectively extract tasks and their corresponding arguments from these intricate instructions. These extracted tasks are then mapped (or grounded) to the robot’s established collection of skills, while the arguments find grounding in objects present within the environment. To facilitate the training and evaluation of our system, we have curated a dataset featuring complex instructions. The results of our experiments underscore the prowess of our approach, as it outperforms robust baseline models.
Embodied language comprehension emphasizes that language understanding is not solely a matter of mental processing in the brain but also involves interactions with the physical and social environment. With the explosive growth of Large Language Models (LLMs) and their already ubiquitous presence in our daily lives, it is becoming increasingly necessary to verify their real-world understanding. Inspired by cognitive theories, we propose POSQA: a Physical Object Size Question Answering dataset with simple size comparison questions to examine the extremity and analyze the potential mechanisms of the embodied comprehension of the latest LLMs. We show that even the largest LLMs today perform poorly under the zero-shot setting. We then push their limits with advanced prompting techniques and external knowledge augmentation. Furthermore, we investigate whether their real-world comprehension primarily derives from contextual information or internal weights and analyse the impact of prompt formats and report bias of different objects. Our results show that real-world understanding that LLMs shaped from textual data can be vulnerable to deception and confusion by the surface form of prompts, which makes it less aligned with human behaviours.
Vision-language models (VLMs) have shown remarkable performance on visual reasoning tasks (e.g. attributes, location). While such tasks measure the requisite knowledge to ground and reason over a given visual instance, they do not, however, measure the ability of VLMs to retain and generalize such knowledge. In this work, we evaluate VLMs’ ability to acquire “visible” physical knowledge – the information that is easily accessible from images of static scenes, particularly along the dimensions of object color, size, and space. We build an automatic pipeline to derive a comprehensive knowledge resource for calibrating and probing these models. Our results indicate a severe gap between model and human performance across all three dimensions. Furthermore, we demonstrate that a caption pretrained LM significantly outperforms VLMs on both size and spatial tasks – highlighting that despite sufficient access to ground language with visual modality, they struggle to retain such knowledge.
ASSERT: Automated Safety Scenario Red Teaming for Evaluating the Robustness of Large Language Models
PDF ↗As large language models are integrated into society, robustness toward a suite of prompts is increasingly important to maintain reliability in a high-variance environment.Robustness evaluations must comprehensively encapsulate the various settings in which a user may invoke an intelligent system. This paper proposes ASSERT, Automated Safety Scenario Red Teaming, consisting of three methods – semantically aligned augmentation, target bootstrapping, and adversarial knowledge injection. For robust safety evaluation, we apply these methods in the critical domain of AI safety to algorithmically generate a test suite of prompts covering diverse robustness settings – semantic equivalence, related scenarios, and adversarial. We partition our prompts into four safety domains for a fine-grained analysis of how the domain affects model performance. Despite dedicated safeguards in existing state-of-the-art models, we find statistically significant performance differences of up to 11% in absolute classification accuracy among semantically related scenarios and error rates of up to 19% absolute error in zero-shot adversarial settings, raising concerns for users’ physical safety.
Multi-head self-attention-based Transformers have shown promise in different learning tasks. Albeit these models exhibit significant improvement in understanding short-term and long-term contexts from sequences, encoders of Transformers and their variants fail to preserve layer-wise contextual information. Transformers usually project tokens onto sparse manifolds and fail to preserve mathematical equivalence among the token representations. In this work, we propose TransJect, an encoder model that guarantees a theoretical bound for layer-wise distance preservation between a pair of tokens. We propose a simple alternative to dot-product attention to ensure Lipschitz continuity. This allows TransJect to learn injective mappings to transform token representations to different manifolds with similar topology and preserve Euclidean distance between every pair of tokens in subsequent layers. Evaluations across multiple benchmark short- and long-sequence classification tasks show maximum improvements of 6.8% and 5.9%, respectively, over the variants of Transformers. Additionally, TransJect displays 79% better performance than Transformer on the language modeling task. We further highlight the shortcomings of multi-head self-attention from the statistical physics viewpoint. Although multi-head self-attention was incepted to learn different abstraction levels within the networks, our empirical analyses suggest that different attention heads learn randomly and unorderly. In contrast, TransJect adapts a mixture of experts for regularization; these experts are more orderly and balanced and learn different sparse representations from the input sequences. TransJect exhibits very low entropy and can be efficiently scaled to larger depths.
Large Language Models (LLMs) have generated considerable interest and debate regarding their potential emergence of Theory of Mind (ToM). Several recent inquiries reveal a lack of robust ToM in these models and pose a pressing demand to develop new benchmarks, as current ones primarily focus on different aspects of ToM and are prone to shortcuts and data leakage. In this position paper, we seek to answer two road-blocking questions: (1) How can we taxonomize a holistic landscape of machine ToM? (2) What is a more effective evaluation protocol for machine ToM? Following psychological studies, we taxonomize machine ToM into 7 mental state categories and delineate existing benchmarks to identify under-explored aspects of ToM. We argue for a holistic and situated evaluation of ToM to break ToM into individual components and treat LLMs as an agent who is physically situated in environments and socially situated in interactions with humans. Such situated evaluation provides a more comprehensive assessment of mental states and potentially mitigates the risk of shortcuts and data leakage. We further present a pilot study in a grid world setup as a proof of concept. We hope this position paper can facilitate future research to integrate ToM with LLMs and offer an intuitive means for researchers to better position their work in the landscape of ToM.
Spatial reasoning is a fundamental building block of human cognition, used in representing, grounding, and reasoning about physical and abstract concepts. We propose a novel benchmark focused on assessing inferential properties of statements with spatial prepositions. The benchmark includes original datasets in English and Romanian and aims to probe the limits of reasoning about spatial relations in large language models. We use prompt engineering to study the performance of two families of large language models, PaLM and GPT-3, on our benchmark. Our results show considerable variability in the performance of smaller and larger models, as well as across prompts and languages. However, none of the models reaches human performance.
Text-to-speech(TTS) has undergone remarkable improvements in performance, particularly with the advent of Denoising Diffusion Probabilistic Models (DDPMs). However, the perceived quality of audio depends not solely on its content, pitch, rhythm, and energy, but also on the physical environment.In this work, we propose ViT-TTS, the first visual TTS model with scalable diffusion transformers. ViT-TTS complement the phoneme sequence with the visual information to generate high-perceived audio, opening up new avenues for practical applications of AR and VR to allow a more immersive and realistic audio experience. To mitigate the data scarcity in learning visual acoustic information, we 1) introduce a self-supervised learning framework to enhance both the visual-text encoder and denoiser decoder; 2) leverage the diffusion transformer scalable in terms of parameters and capacity to learn visual scene information. Experimental results demonstrate that ViT-TTS achieves new state-of-the-art results, outperforming cascaded systems and other baselines regardless of the visibility of the scene. With low-resource data (1h, 2h, 5h), ViT-TTS achieves comparative results with rich-resource baselines.