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1,248篇论文匹配“Deep RL”
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Deep Learning · Large Language Models

Ziyu Ye, Rishabh Agarwal, Tianqi Liu, Rishabh Joshi, Sarmishta Velury, Quoc Le, Qijun Tan, Yuan Liu

Existing reinforcement learning (RL) methods for large language models (LLMs) rely on static prompt sets, where prompts are curated a priori, and sampled in a fixed schedule for training, regardless of their usefulness to the RL process. We design `eva`, the first method that allows LLMs to prioritize and adaptively create useful prompts during RL training by reward signals. In principle, `eva` (Evolving via A symmetric Self-Play) casts language model training as a game between: (1) a creator, who samples and generates training prompts, and (2) a solver, who generates responses to the prompts. `eva` is simple, suits both offline and online RL for LLMs, and sets a new state-of-the-art on challenging benchmarks without extra human prompts: it improves gemma-2-9b-it’s win-rate on Arena-Hard from 51.6% to 60.1% by DPO and 52.6% to 62.4% by RLOO, surpassing claude-3-opus and nearing gemini-1.5-pro, both are orders of magnitude larger. Further ablation studies show `eva` can induce meaningful learning curriculum, and effectively scale RL for LLMs beyond static human prompts.

Reinforcement Learning · Deep RL

Guozheng Ma, Lu Li, Zilin Wang, Li Shen, Pierre-Luc Bacon, Dacheng Tao

Effectively scaling up deep reinforcement learning models has proven notoriously difficult due to network pathologies during training, motivating various targeted interventions such as periodic reset and architectural advances such as layer normalization. Instead of pursuing more complex modifications, we show that introducing static network sparsity alone can unlock further scaling potential beyond their dense counterparts with state-of-the-art architectures. This is achieved through simple one-shot random pruning, where a predetermined percentage of network weights are randomly removed once before training. Our analysis reveals that, in contrast to naively scaling up dense DRL networks, such sparse networks achieve both higher parameter efficiency for network expressivity and stronger resistance to optimization challenges like plasticity loss and gradient interference. We further extend our evaluation to visual and streaming RL scenarios, demonstrating the consistent benefits of network sparsity.

Reinforcement Learning · Deep RL

Vivienne Huiling Wang, Tinghuai Wang, Joni Pajarinen

Hierarchical reinforcement learning (HRL) learns to make decisions on multiple levels of temporal abstraction. A key challenge in HRL is that the low-level policy changes over time, making it difficult for the high-level policy to generate effective subgoals. To address this issue, the high-level policy must capture a complex subgoal distribution while also accounting for uncertainty in its estimates. We propose an approach that trains a conditional diffusion model regularized by a Gaussian Process (GP) prior to generate a complex variety of subgoals while leveraging principled GP uncertainty quantification. Building on this framework, we develop a strategy that selects subgoals from both the diffusion policy and GP's predictive mean. Our approach outperforms prior HRL methods in both sample efficiency and performance on challenging continuous control benchmarks.

Deep Learning · Large Language Models

Zherui Li, Houcheng Jiang, Hao Chen, Baolong Bi, Zhenhong Zhou, Fei Sun, Junfeng Fang, Xiang Wang

Large language models (LLMs) acquire information from pre-training corpora, but their stored knowledge can become inaccurate or outdated over time. Model editing addresses this challenge by modifying model parameters without retraining, and prevalent approaches leverage hypernetworks to generate these parameter updates. However, they face significant challenges in lifelong editing due to their incompatibility with LLM parameters that dynamically change during the editing process. To address this, we observed that hypernetwork-based lifelong editing aligns with reinforcement learning modeling and proposed **RLEdit**, an RL-based editing method. By treating editing losses as rewards and optimizing hypernetwork parameters at the full knowledge sequence level, we enable it to precisely capture LLM changes and generate appropriate parameter updates. Our extensive empirical evaluation across several LLMs demonstrates that RLEdit outperforms existing methods in lifelong editing with superior effectiveness and efficiency, achieving a **59.24%** improvement while requiring only **2.11%** of the time compared to most approaches.

Reinforcement Learning · Deep RL

Mingyang Sun, Pengxiang Ding, Weinan Zhang, Donglin Wang

Diffusion policies have shown promise in learning complex behaviors from demonstrations, particularly for tasks requiring precise control and long-term planning. However, they face challenges in robustness when encountering distribution shifts. This paper explores improving diffusion-based imitation learning models through online interactions with the environment. We propose OTPR (Optimal Transport-guided score-based diffusion Policy for Reinforcement learning fine-tuning), a novel method that integrates diffusion policies with RL using optimal transport theory. OTPR leverages the Q-function as a transport cost and views the policy as an optimal transport map, enabling efficient and stable fine-tuning. Moreover, we introduce masked optimal transport to guide state-action matching using expert keypoints and a compatibility-based resampling strategy to enhance training stability. Experiments on three simulation tasks demonstrate OTPR's superior performance and robustness compared to existing methods, especially in complex and sparse-reward environments. In sum, OTPR provides an effective framework for combining IL and RL, achieving versatile and reliable policy learning.

Reinforcement Learning · Deep RL

He ZHANG, Ming Zhou, shaopeng zhai, Ying Sun, Hui Xiong

Unsupervised skill discovery aims to learn diverse and distinguishable behaviors in open-ended reinforcement learning.For the existing methods, they focus on improving the diversity via pure exploration, mutual information optimization and learning temporal representation. Despite they perform well on exploration, they remain limited in terms of efficiency, especially for the high-dimensional situations.In this work, we frame the skill discovery as a min-max game of skill generation and policy learning, proposing a regret-aware method on top of temporal representation learning that expands the discovered skill space along the direction of upgradable policy strength.The key insight behind the proposed method is that the skill discovery is adversarial to the policy learning, i.e., skills with weak strength should be further explored while less exploration for the skills with converged strength.As an implementation, we score the degree of strength convergence with regret, and guide the skill discovery with a learnable skill generator. To avoid degeneration, the skill generation comes from an upgradable population of skill generators.We conduct experiments on environments with varying complexities and dimension sizes.Empirical results show that our method outperforms baselines on both efficiency and diversity.Moreover, our method achieves 15\% zero-shot improvement on high-dimensional environments, compared to existing methods.

Reinforcement Learning · Deep RL

Nikola Milosevic, Johannes Müller, Nico Scherf

Reinforcement Learning (RL) agents can solve diverse tasks but often exhibit unsafe behavior. Constrained Markov Decision Processes (CMDPs) address this by enforcing safety constraints, yet existing methods either sacrifice reward maximization or allow unsafe training. We introduce Constrained Trust Region Policy Optimization (C-TRPO), which reshapes the policy space geometry to ensure trust regions contain only safe policies, guaranteeing constraint satisfaction throughout training. We analyze its theoretical properties and connections to TRPO, Natural Policy Gradient (NPG), and Constrained Policy Optimization (CPO). Experiments show that C-TRPO reduces constraint violations while maintaining competitive returns.

Deep Learning · Large Language Models

Thomas Pouplin, Katarzyna Kobalczyk, Hao Sun, Mihaela van der Schaar

Developing autonomous agents capable of performing complex, multi-step decision-making tasks specified in natural language remains a significant challenge, particularly in realistic settings where labeled data is scarce and real-time experimentation is impractical. Existing reinforcement learning (RL) approaches often struggle to generalize to unseen goals and states, limiting their applicability. In this paper, we introduce $\textit{TEDUO}$, a novel training pipeline for offline language-conditioned policy learning in symbolic environments. Unlike conventional methods, $\textit{TEDUO}$ operates on readily available, unlabeled datasets and addresses the challenge of generalization to previously unseen goals and states. Our approach harnesses large language models (LLMs) in a dual capacity: first, as automatization tools augmenting offline datasets with richer annotations, and second, as generalizable instruction-following agents. Empirical results demonstrate that $\textit{TEDUO}$ achieves data-efficient learning of robust language-conditioned policies, accomplishing tasks beyond the reach of conventional RL frameworks or out-of-the-box LLMs alone.

Reinforcement Learning · Deep RL

Oleh Rybkin, Michal Nauman, Preston Fu, Charlie Snell, Pieter Abbeel, Sergey Levine, Aviral Kumar

Scaling data and compute is critical in modern machine learning. However, scaling also demands _predictability_: we want methods to not only perform well with more compute or data, but also have their performance be predictable from low compute or low data runs, without ever running the large-scale experiment. In this paper, we show predictability of value-based off-policy deep RL. First, we show that data and compute requirements to reach a given performance level lie on a _Pareto frontier_, controlled by the updates-to-data (UTD) ratio. By estimating this frontier, we can extrapolate data requirements into a higher compute regime, and compute requirements into a higher data regime. Second, we determine the optimal allocation of total _budget_ across data and compute to obtain given performance and use it to determine hyperparameters that maximize performance for a given budget. Third, this scaling behavior is enabled by first estimating predictable relationships between different _hyperparameters_, which is used to counteract effects of overfitting and plasticity loss unique to RL. We validate our approach using three algorithms: SAC, BRO, and PQL on DeepMind Control, OpenAI gym, and IsaacGym, when extrapolating to higher levels of data, compute, budget, or performance.

Applications · Neuroscience, Cognitive Science

Yi Xie, Jaedong Hwang, Carlos Brody, David Tank, Ila R. Fiete

Brains excel at robust decision-making and data-efficient learning. Understanding the architectures and dynamics underlying these capabilities can inform inductive biases for deep learning. We present a multi-region brain model that explores the normative role of structured memory circuits in a spatially embedded binary decision-making task from neuroscience.We counterfactually compare the learning performance and neural representations of reinforcement learning (RL) agents with brain models of different interaction architectures between grid and place cells in the entorhinal cortex and hippocampus, coupled with an action-selection cortical recurrent neural network. We demonstrate that a specific architecture--where grid cells receive and jointly encode self-movement velocity signals and decision evidence increments--optimizes learning efficiency while best reproducing experimental observations relative to alternative architectures.Our findings thus suggest brain-inspired structured architectures for efficient RL. Importantly, the models make novel, testable predictions about organization and information flow within the entorhinal-hippocampal-neocortical circuit: we predict that grid cells must conjunctively encode position and evidence for effective spatial decision-making, directly motivating new neurophysiological experiments.

Reinforcement Learning · Multi-agent

Austin Nguyen, Anri Gu, Michael Wellman

Iterative extension of empirical game models through deep reinforcement learning (RL) has proved an effective approach for finding equilibria in complex games. When multiple equilibria exist, we may also be interested in finding solutions with particular characteristics. We address this issue of equilibrium selection in the context of Policy Space Response Oracles (PSRO), a flexible game-solving framework based on deep RL, by skewing the strategy exploration process towards higher-welfare solutions. At each iteration, we create an exploration policy that imitates high welfare-yielding behavior and train a response to the current solution, regularized to be similar to the exploration policy. With no additional simulation expense, our approach, named Ex$^2$PSRO, tends to find higher welfare equilibria than vanilla PSRO in two benchmarks: a sequential bargaining game and a social dilemma game. Further experiments demonstrate Ex$^2$PSRO's composability with other PSRO variants and illuminate the relationship between exploration policy choice and algorithmic performance.

Deep Learning · Large Language Models

Ofir Nabati, Guy Tennenholtz, Chih-wei Hsu, Moonkyung Ryu, Deepak Ramachandran, Yinlam Chow, Xiang Li, Craig Boutilier

We address the problem of interactive text-to-image (T2I) generation, designing a reinforcement learning (RL) agent which iteratively improves a set of generated images for a user through a sequence of prompt expansions. Using human raters, we create a novel dataset of sequential preferences, which we leverage, together with large-scale open-source (non-sequential) datasets. We construct user-preference and user-choice models using an EM strategy and identify varying user preference types. We then leverage a large multimodal language model (LMM) and a value-based RL approach to suggest an adaptive and diverse slate of prompt expansions to the user. Our Preference Adaptive and Sequential Text-to-image Agent (PASTA) extends T2I models with adaptive multi-turn capabilities, fostering collaborative co-creation and addressing uncertainty or underspecification in a user's intent. We evaluate PASTA using human raters, showing significant improvement compared to baseline methods. We also open-source our sequential rater dataset and simulated user-rater interactions to support future research in user-centric multi-turn T2I systems.

Reinforcement Learning · Deep RL

Xujie Song, Liangfa Chen, Tong Liu, Wenxuan Wang, Yinuo Wang, Shentao Qin, Yinsong Ma, Jingliang Duan, Shengbo Li

Deep reinforcement learning (RL) is effective for decision-making and control tasks like autonomous driving and embodied AI. However, RL policies often suffer from the action fluctuation problem in real-world applications, resulting in severe actuator wear, safety risk, and performance degradation. This paper identifies the two fundamental causes of action fluctuation: observation noise and policy non-smoothness. We propose LipsNet++, a novel policy network with Fourier filter layer and Lipschitz controller layer to separately address both causes. The filter layer incorporates a trainable filter matrix that automatically extracts important frequencies while suppressing noise frequencies in the observations. The controller layer introduces a Jacobian regularization technique to achieve a low Lipschitz constant, ensuring smooth fitting of a policy function. These two layers function analogously to the filter and controller in classical control theory, suggesting that filtering and control capabilities can be seamlessly integrated into a single policy network. Both simulated and real-world experiments demonstrate that LipsNet++ achieves the state-of-the-art noise robustness and action smoothness. The code and videos are publicly available at https://xjsong99.github.io/LipsNet_v2.

Deep Learning · Large Language Models

Amirhossein Kazemnejad, Milad Aghajohari, Eva Portelance, Alessandro Sordoni, Siva Reddy, Aaron Courville, Nicolas Le Roux

Large language models (LLMs) are increasingly applied to complex reasoning tasks that require executing several complex steps before receiving any reward. Properly assigning credit to these steps is essential for enhancing model performance. Proximal Policy Optimization (PPO), a common reinforcement learning (RL) algorithm used for LLM finetuning, employs value networks to tackle credit assignment. However, recent approaches achieve strong results without it, raising questions about the efficacy of value networks in practice. In this work, we systematically evaluate the efficacy of value networks and reveal their significant shortcomings in reasoning-heavy LLM tasks, showing that they often produce poor estimate of expected return and barely outperform a random baseline when comparing alternative steps. This motivates our key question: Can improved credit assignment enhance RL training for LLMs? To address this, we propose VinePPO, a straightforward approach that leverages the flexibility of language environments to compute unbiased Monte Carlo-based estimates. Our method consistently outperforms PPO and other baselines across MATH and GSM8K datasets in less wall-clock time (up to 3.0x). Crucially, it achieves higher test accuracy for a given training accuracy, capturing more generalization signal per sample. These results emphasize the importance of accurate credit assignment in RL training of LLM.

Reinforcement Learning · Deep RL

Taehyun Cho, Seokhun Ju, Seungyub Han, Dohyeong Kim, Kyungjae Lee, Jungwoo Lee

To design reward that align with human goals, Reinforcement Learning from Human Feedback (RLHF) has emerged as a prominent technique for learning reward functions from human preferences and optimizing models using reinforcement learning algorithms. However, existing RLHF methods often misinterpret trajectories as being generated by an optimal policy, causing inaccurate likelihood estimation and suboptimal learning. To address this, we propose Policy-labeled Preference Learning (PPL) within the Direct Preference Optimization (DPO) framework, which resolves these likelihood mismatch problems by modeling human preferences with regret, reflecting the efficiency of executed policies. Additionally, we introduce a contrastive KL regularization term derived from regret-based principles to enhance sequential contrastive learning. Experiments in high-dimensional continuous control environments demonstrate PPL's significant improvements in offline RLHF performance and its effectiveness in online settings.

Reinforcement Learning · Deep RL

Tao Wang, Ruipeng Zhang, Sicun Gao

Modern policy gradient algorithms, such as TRPO and PPO, outperform vanilla policy gradient in many RL tasks. Questioning the common belief that enforcing approximate trust regions leads to steady policy improvement in practice, we show that the more critical factor is the enhanced value estimation accuracy from more value update steps in each iteration. To demonstrate, we show that by simply increasing the number of value update steps per iteration, vanilla policy gradient itself can achieve performance comparable to or better than PPO in all the standard continuous control benchmark environments. Importantly, this simple change to vanilla policy gradient is significantly more robust to hyperparameter choices, opening up the possibility that RL algorithms may still become more effective and easier to use.

Deep Learning · Large Language Models

Edward Yeo, Yuxuan Tong, Xinyao Niu, Graham Neubig, Xiang Yue

Scaling inference compute has become a key driver of advanced reasoning in large language models (LLMs). A proven approach for scaling inference compute is to generate long chains-of-thought (CoTs), enabling models to engage in structured reasoning strategies such as backtracking and error correction. Reinforcement learning (RL) has emerged as a crucial method for developing these capabilities, yet the conditions under which long CoTs emerge remain unclear, and RL training requires careful design choices. In this study, we systematically investigate the underlying *mechanics of long CoT reasoning*—examining the factors that enable models to generate extended reasoning trajectories. Through extensive supervised fine-tuning (SFT) and RL experiments, we identify three key findings: 1) while SFT is not strictly necessary, it significantly simplifies training and improves efficiency; 2) reasoning capabilities tend to emerge with increased training compute but are not guaranteed, making reward shaping essential for stabilizing CoT length growth; and 3) scaling verifiable reward signals is critical for RL, and we find that leveraging noisy, web-extracted solutions with filtering mechanisms shows promising potential, particularly in out-of-distribution (OOD) reasoning tasks such as STEM problem-solving. These insights provide practical guidance for optimizing training strategies to enhance long CoT reasoning in LLMs.

Deep Learning · Large Language Models

Yuxiao Qu, Matthew Yang, Amrith Setlur, Lewis Tunstall, Edward Beeching, Russ Salakhutdinov, Aviral Kumar

Training models to efficiently use test-time compute is crucial for improving the reasoning performance of LLMs. While current methods mostly do so via fine-tuning on search traces or running RL against the 0/1 outcome reward, do these approaches efficiently utilize test-time compute? Would these approaches continue to scale as the budget improves? In this paper, we try to answer these questions. We formalize the problem of optimizing test-time compute as a meta reinforcement learning (RL) problem, which provides a principled perspective on spending test-time compute from the lens of exploration and exploitation. It also motivates the use of cumulative regret to measure the efficacy of test-time compute by viewing a long output stream as consisting of several episodes from the model. While current state-of-the-art models do not optimize regret, we show that regret can be minimized by running final 0/1 reward RL regularized by a dense reward bonus, given by the "information gain" from each subsequent block in the output stream. We prescribe an approach for quantifying information gain, which measures the utility of an intermediate segment of tokens towards improving accuracy of the final answer. We instantiate this idea to develop MRT, a new class of finetuning methods for optimizing test-time compute. Fine-tuning with MRT leads to substantial improvements in both performance and token efficiency on the AIME dataset.

Reinforcement Learning · Deep RL

MYUNG-SIK CHO, Jong Eui Park, Jeonghye Kim, Youngchul Sung

Multi-task reinforcement learning (RL) encounters significant challenges due to varying task complexities and their reward distributions from the environment. To address these issues, in this paper, we propose Adaptive Reward Scaling (ARS), a novel framework that dynamically adjusts reward magnitudes and leverages a periodic network reset mechanism. ARS introduces a history-based reward scaling strategy that ensures balanced reward distributions across tasks, enabling stable and efficient training. The reset mechanism complements this approach by mitigating overfitting and ensuring robust convergence. Empirical evaluations on the Meta-World benchmark demonstrate that ARS significantly outperforms baseline methods, achieving superior performance on challenging tasks while maintaining overall learning efficiency. These results validate ARS's effectiveness in tackling diverse multi-task RL problems, paving the way for scalable solutions in complex real-world applications.

Reinforcement Learning · Deep RL

Jiashun Liu, Johan Obando-Ceron, Pablo Samuel Castro, Aaron Courville, Ling Pan

Off-policy deep reinforcement learning (RL) agents typically leverage replay buffers for reusing past experiences during learning. This can help sample efficiency when the collected data is informative and aligned with the learning objectives; when that is not the case, it has the effect of ``polluting'' the replay buffer with data that can exacerbate optimization challenges in addition to wasting environment interactions due to redundant sampling. We argue that sampling these uninformative and wasteful transitions can be avoided by addressing the **sunk cost fallacy** which, in the context of deep RL, is the tendency towards continuing an episode until termination. To address this, we propose the *learn to stop* (**LEAST**) mechanism which uses statistics based on $Q$-values and gradient to guide early episode termination which helps agents recognize when to terminate unproductive episodes early. We demonstrate that our method improves learning efficiency on a variety of RL algorithms, evaluated on both the MuJoCo and DeepMind Control Suite benchmarks.