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Deep Learning · Algorithms

Shiyu Xia, Yuankun Zu, Xu Yang, Xin Geng

In practical scenarios, it is necessary to build variable-sized models to accommodate diverse resource constraints, where weight initialization serves as a crucial step preceding training. The recently introduced Learngene framework firstly learns one compact module, termed learngene, from a large well-trained model, and then transforms learngene to initialize variable-sized models. However, the existing Learngene methods provide limited guidance on transforming learngene, where transformation mechanisms are manually designed and generally lack a learnable component. Moreover, these methods only consider transforming learngene along depth dimension, thus constraining the flexibility of learngene. Motivated by these concerns, we propose a novel and effective Learngene approach termed LeTs (Learnable Transformation), where we transform the learngene module along both width and depth dimension with a set of learnable matrices for flexible variablesized model initialization. Specifically, we construct an auxiliary model comprising the compact learngene module and learnable transformation matrices, enabling both components to be trained. To meet the varying size requirements of target models, we select specific parameters from well-trained transformation matrices to adaptively transform the learngene, guided by strategies such as continuous selection and magnitude-wise selection. Extensive experiments on ImageNet-1K demonstrate that Des-Nets initialized via LeTs outperform those with 100-epoch from scratch training after only 1 epoch tuning. When transferring to downstream image classification tasks, LeTs achieves better results while outperforming from scratch training after about 10 epochs within a 300-epoch training schedule.

Xuandong Zhao, Kexun Zhang, Zihao Su, Saastha Vasan, Ilya Grishchenko, Christopher Kruegel, Giovanni Vigna, Yu-Xiang Wang, Lei Li

Invisible watermarks safeguard images' copyrights by embedding hidden messages only detectable by owners. They also prevent people from misusing images, especially those generated by AI models.We propose a family of regeneration attacks to remove these invisible watermarks. The proposed attack method first adds random noise to an image to destroy the watermark and then reconstructs the image. This approach is flexible and can be instantiated with many existing image-denoising algorithms and pre-trained generative models such as diffusion models. Through formal proofs and extensive empirical evaluations, we demonstrate that pixel-level invisible watermarks are vulnerable to this regeneration attack.Our results reveal that, across four different pixel-level watermarking schemes, the proposed method consistently achieves superior performance compared to existing attack techniques, with lower detection rates and higher image quality.However, watermarks that keep the image semantically similar can be an alternative defense against our attacks.Our finding underscores the need for a shift in research/industry emphasis from invisible watermarks to semantic-preserving watermarks. Code is available at https://github.com/XuandongZhao/WatermarkAttacker

Theory · Everything Else

Haya Diwan, Jinrui Gou, Cameron Musco, Christopher Musco, Torsten Suel

There has been significant recent interest in graph-based nearest neighbor search methods, many of which are centered on the construction of (approximately) "navigable" graphs over high-dimensional point sets. A graph is navigable if we can successfully move from any starting node to any target node using a greedy routing strategy where we always move to the neighbor that is closest to the destination according to the given distance function. The complete graph is obviously navigable for any point set, but the important question for applications is if sparser graphs can be constructed. While this question is fairly well understood in low-dimensions, we establish some of the first upper and lower bounds for high-dimensional point sets. First, we give a simple and efficient way to construct a navigable graph with average degree $O(\sqrt{n \log n })$ for any set of $n$ points, in any dimension, for any distance function. We compliment this result with a nearly matching lower bound: even under the Euclidean metric in $O(\log n)$ dimensions, a random point set has no navigable graph with average degree $O(n^{\alpha})$ for any $\alpha < 1/2$. Our lower bound relies on sharp anti-concentration bounds for binomial random variables, which we use to show that the {near-neighborhoods} of a set of random points do not overlap significantly, forcing any navigable graph to have many edges.

Computer Vision

Yikai Wang, Xinzhou Wang, Zilong Chen, Zhengyi Wang, Fuchun Sun, Jun Zhu

Video generative models are receiving particular attention given their ability to generate realistic and imaginative frames. Besides, these models are also observed to exhibit strong 3D consistency, significantly enhancing their potential to act as world simulators. In this work, we present Vidu4D, a novel reconstruction model that excels in accurately reconstructing 4D (i.e., sequential 3D) representations from single generated videos, addressing challenges associated with non-rigidity and frame distortion. This capability is pivotal for creating high-fidelity virtual contents that maintain both spatial and temporal coherence. At the core of Vidu4D is our proposed Dynamic Gaussian Surfels (DGS) technique. DGS optimizes time-varying warping functions to transform Gaussian surfels (surface elements) from a static state to a dynamically warped state. This transformation enables a precise depiction of motion and deformation over time. To preserve the structural integrity of surface-aligned Gaussian surfels, we design the warped-state geometric regularization based on continuous warping fields for estimating normals. Additionally, we learn refinements on rotation and scaling parameters of Gaussian surfels, which greatly alleviates texture flickering during the warping process and enhances the capture of fine-grained appearance details. Vidu4D also contains a novel initialization state that provides a proper start for the warping fields in DGS. Equipping Vidu4D with an existing video generative model, the overall framework demonstrates high-fidelity text-to-4D generation in both appearance and geometry.

Yichong Huang, Xiaocheng Feng, Baohang Li, Yang Xiang, Hui Wang, Ting Liu, Bing Qin

Large language models (LLMs) exhibit complementary strengths in various tasks, motivating the research of LLM ensembling.However, existing work focuses on training an extra reward model or fusion model to select or combine all candidate answers, posing a great challenge to the generalization on unseen data distributions.Besides, prior methods use textual responses as communication media, ignoring the valuable information in the internal representations.In this work, we propose a training-free ensemble framework \textsc{DeePEn}, fusing the informative probability distributions yielded by different LLMs at each decoding step.Unfortunately, the vocabulary discrepancy between heterogeneous LLMs directly makes averaging the distributions unfeasible due to the token misalignment.To address this challenge, \textsc{DeePEn} maps the probability distribution of each model from its own probability space to a universal \textit{relative space} based on the relative representation theory, and performs aggregation.Next, we devise a search-based inverse transformation to transform the aggregated result back to the probability space of one of the ensembling LLMs (main model), in order to determine the next token.We conduct extensive experiments on ensembles of different number of LLMs, ensembles of LLMs with different architectures, and ensembles between the LLM and the specialist model.Experimental results show that (i) \textsc{DeePEn} achieves consistent improvements across six benchmarks covering subject examination, reasoning, and knowledge, (ii) a well-performing specialist model can benefit from a less effective LLM through distribution fusion, and (iii) \textsc{DeePEn} has complementary strengths with other ensemble methods such as voting.

Applications

Mengyu Zhao, Xi Chen, Xin Yuan, Shirin Jalali

Snapshot compressive imaging (SCI) recovers high-dimensional (3D) data cubes from a single 2D measurement, enabling diverse applications like video and hyperspectral imaging to go beyond standard techniques in terms of acquisition speed and efficiency. In this paper, we focus on SCI recovery algorithms that employ untrained neural networks (UNNs), such as deep image prior (DIP), to model source structure. Such UNN-based methods are appealing as they have the potential of avoiding the computationally intensive retraining required for different source models and different measurement scenarios. We first develop a theoretical framework for characterizing the performance of such UNN-based methods. The theoretical framework, on the one hand, enables us to optimize the parameters of data-modulating masks, and on the other hand, provides a fundamental connection between the number of data frames that can be recovered from a single measurement to the parameters of the untrained NN. We also employ the recently proposed bagged-deep-image-prior (bagged-DIP) idea to develop SCI Bagged Deep Video Prior (SCI-BDVP) algorithms that address the common challenges faced by standard UNN solutions. Our experimental results show that in video SCI our proposed solution achieves state-of-the-art among UNN methods, and in the case of noisy measurements, it even outperforms supervised solutions. Code is publicly available at [https://github.com/Computational-Imaging-RU/SCI-BDVP](https://github.com/Computational-Imaging-RU/SCI-BDVP).

Theory · Statistics

Parnian Kassraie, Aram-Alexandre Pooladian, Michal Klein, James Thornton, Jonathan Niles-Weed, Marco Cuturi

Optimal transport (OT) has profoundly impacted machine learning by providing theoretical and computational tools to realign datasets.In this context, given two large point clouds of sizes $n$ and $m$ in $\mathbb{R}^d$, entropic OT (EOT) solvers have emerged as the most reliable tool to either solve the Kantorovich problem and output a $n\times m$ coupling matrix, or to solve the Monge problem and learn a vector-valued push-forward map. While the robustness of EOT couplings/maps makes them a go-to choice in practical applications, EOT solvers remain difficult to tune because of a small but influential set of hyperparameters, notably the omnipresent entropic regularization strength $\varepsilon$. Setting $\varepsilon$ can be difficult, as it simultaneously impacts various performance metrics, such as compute speed, statistical performance, generalization, and bias. In this work, we propose a new class of EOT solvers (ProgOT), that can estimate both plans and transport maps.We take advantage of several opportunities to optimize the computation of EOT solutions by *dividing* mass displacement using a time discretization, borrowing inspiration from dynamic OT formulations, and *conquering* each of these steps using EOT with properly scheduled parameters. We provide experimental evidence demonstrating that ProgOT is a faster and more robust alternative to *standard solvers* when computing couplings at large scales, even outperforming neural network-based approaches. We also prove statistical consistency of our approach for estimating OT maps.

Optimization · Bilevel optimization

Franck Iutzeler, Edouard Pauwels, Samuel Vaiter

We consider stochastic optimization problems where the objective depends on some parameter, as commonly found in hyperparameter optimization for instance. We investigate the behavior of the derivatives of the iterates of Stochastic Gradient Descent (SGD) with respect to that parameter and show that they are driven by an inexact SGD recursion on a different objective function, perturbed by the convergence of the original SGD. This enables us to establish that the derivatives of SGD converge to the derivative of the solution mapping in terms of mean squared error whenever the objective is strongly convex. Specifically, we demonstrate that with constant step-sizes, these derivatives stabilize within a noise ball centered at the solution derivative, and that with vanishing step-sizes they exhibit $O(\log(k)^2 / k)$ convergence rates. Additionally, we prove exponential convergence in the interpolation regime. Our theoretical findings are illustrated by numerical experiments on synthetic tasks.

Computer Vision

Yuxuan Xue, Xianghui Xie, Riccardo Marin, Gerard Pons-Moll

Creating realistic avatars from a single RGB image is an attractive yet challenging problem. To deal with challenging loose clothing or occlusion by interaction objects, we leverage powerful shape prior from 2D diffusion models pretrained on large datasets. Although 2D diffusion models demonstrate strong generalization capability, they cannot provide multi-view shape priors with guaranteed 3D consistency. We propose Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion. Our key insight is that 2D multi-view diffusion and 3D reconstruction models provide complementary information for each other. By coupling them in a tight manner, we can fully leverage the potential of both models. We introduce a novel image-conditioned generative 3D Gaussian Splats reconstruction model that leverages the prior from 2D multi-view diffusion models, and provides an explicit 3D representation, which further guides the 2D reverse sampling processto have better 3D consistency. Experiments show that our proposed framework outperforms state-of-the-art methods and enables the creation of realistic avatars from a single RGB image, achieving high-fidelity in both geometry and appearance. Extensive ablations also validate the efficacy of our design, (1) multi-view 2D priors conditioning in generative 3D reconstruction and (2) consistency refinement of sampling trajectory via the explicit 3D representation. Our code and models are released at https://yuxuan-xue.com/human-3diffusion/.

Generative Models

Ivi Chatzi, Eleni Straitouri, Suhas Thejaswi, Manuel Rodriguez

Large language models are often ranked according to their level of alignment with human preferences---a model is better than other models if its outputs are more frequently preferred by humans. One of the popular ways to elicit human preferences utilizes pairwise comparisons between the outputs provided by different models to the same inputs. However, since gathering pairwise comparisons by humans is costly and time-consuming, it has become a common practice to gather pairwise comparisons by a strong large language model---a model strongly aligned with human preferences. Surprisingly, practitioners cannot currently measure the uncertainty that any mismatch between human and model preferences may introduce in the constructed rankings. In this work, we develop a statistical framework to bridge this gap. Given a (small) set of pairwise comparisons by humans and a large set of pairwise comparisons by a model, our framework provides a rank-set---a set of possible ranking positions---for each of the models under comparison. Moreover, it guarantees that, with a probability greater than or equal to a user-specified value, the rank-sets cover the true ranking consistent with the distribution of human pairwise preferences asymptotically. Using pairwise comparisons made by humans in the LMSYS Chatbot Arena platform and pairwise comparisons made by three strong large language models, we empirically demonstrate the effectivity of our framework and show that the rank-sets constructed using only pairwise comparisons by the strong large language models are often inconsistent with (the distribution of) human pairwise preferences.

Interpretability

Usha Bhalla, Alex Oesterling, Suraj Srinivas, Flavio Calmon, Himabindu Lakkaraju

CLIP embeddings have demonstrated remarkable performance across a wide range of multimodal applications. However, these high-dimensional, dense vector representations are not easily interpretable, limiting our understanding of the rich structure of CLIP and its use in downstream applications that require transparency. In this work, we show that the semantic structure of CLIP's latent space can be leveraged to provide interpretability, allowing for the decomposition of representations into semantic concepts. We formulate this problem as one of sparse recovery and propose a novel method, Sparse Linear Concept Embeddings (SpLiCE), for transforming CLIP representations into sparse linear combinations of human-interpretable concepts. Distinct from previous work, \method is task-agnostic and can be used, without training, to explain and even replace traditional dense CLIP representations, maintaining high downstream performance while significantly improving their interpretability. We also demonstrate significant use cases of \method representations including detecting spurious correlations and model editing. Code is provided at https://github.com/AI4LIFE-GROUP/SpLiCE.

Fairness

Xuanqian Wang, Jing Li, Ivor Tsang, Yew Soon Ong

Due to privacy and security concerns, recent advancements in group fairness advocate for model training regardless of demographic information. However, most methods still require prior knowledge of demographics. In this study, we explore the potential for achieving fairness without compromising its utility when no prior demographics are provided to the training set, namely _harmless Rawlsian fairness_. We ascertain that such a fairness requirement with no prior demographic information essential promotes training losses to exhibit a Dirac delta distribution. To this end, we propose a simple but effective method named VFair to minimize the variance of training losses inside the optimal set of empirical losses. This problem is then optimized by a tailored dynamic update approach that operates in both loss and gradient dimensions, directing the model towards relatively fairer solutions while preserving its intact utility. Our experimental findings indicate that regression tasks, which are relatively unexplored from literature, can achieve significant fairness improvement through VFair regardless of any prior, whereas classification tasks usually do not because of their quantized utility measurements. The implementation of our method is publicly available at https://github.com/wxqpxw/VFair.

Reinforcement Learning · Multi-agent

Hao-Lun Hsu, Weixin Wang, Miroslav Pajic, Pan Xu

We present the first study on provably efficient randomized exploration in cooperative multi-agent reinforcement learning (MARL). We propose a unified algorithm framework for randomized exploration in parallel Markov Decision Processes (MDPs), and two Thompson Sampling (TS)-type algorithms, CoopTS-PHE and CoopTS-LMC, incorporating the perturbed-history exploration (PHE) strategy and the Langevin Monte Carlo exploration (LMC) strategy respectively, which are flexible in design and easy to implement in practice. For a special class of parallel MDPs where the transition is (approximately) linear, we theoretically prove that both CoopTS-PHE and CoopTS-LMC achieve a $\widetilde{\mathcal{O}}(d^{3/2}H^2\sqrt{MK})$ regret bound with communication complexity $\widetilde{\mathcal{O}}(dHM^2)$, where $d$ is the feature dimension, $H$ is the horizon length, $M$ is the number of agents, and $K$ is the number of episodes. This is the first theoretical result for randomized exploration in cooperative MARL. We evaluate our proposed method on multiple parallel RL environments, including a deep exploration problem (i.e., $N$-chain), a video game, and a real-world problem in energy systems. Our experimental results support that our framework can achieve better performance, even under conditions of misspecified transition models. Additionally, we establish a connection between our unified framework and the practical application of federated learning.

Deep Learning · Theory

Dan Qiao, Kaiqi Zhang, Esha Singh, Daniel Soudry, Yu-Xiang Wang

We study the generalization of two-layer ReLU neural networks in a univariate nonparametric regression problem with noisy labels. This is a problem where kernels (\emph{e.g.} NTK) are provably sub-optimal and benign overfitting does not happen, thus disqualifying existing theory for interpolating (0-loss, global optimal) solutions. We present a new theory of generalization for local minima that gradient descent with a constant learning rate can \emph{stably} converge to. We show that gradient descent with a fixed learning rate $\eta$ can only find local minima that represent smooth functions with a certain weighted \emph{first order total variation} bounded by $1/\eta - 1/2 + \widetilde{O}(\sigma + \sqrt{\mathrm{MSE}})$ where $\sigma$ is the label noise level, $\mathrm{MSE}$ is short for mean squared error against the ground truth, and $\widetilde{O}(\cdot)$ hides a logarithmic factor. Under mild assumptions, we also prove a nearly-optimal MSE bound of $\widetilde{O}(n^{-4/5})$ within the strict interior of the support of the $n$ data points. Our theoretical results are validated by extensive simulation that demonstrates large learning rate training induces sparse linear spline fits. To the best of our knowledge, we are the first to obtain generalization bound via minima stability in the non-interpolation case and the first to show ReLU NNs without regularization can achieve near-optimal rates in nonparametric regression.

Learning Theory

Marko Medvedev, Gal Vardi, Nati Srebro

We consider the overfitting behavior of minimum norm interpolating solutions of Gaussian kernel ridge regression (i.e. kernel ridgeless regression), when the bandwidth or input dimension varies with the sample size. For fixed dimensions, we show that even with varying or tuned bandwidth, the ridgeless solution is never consistent and, at least with large enough noise, always worse than the null predictor. For increasing dimension, we give a generic characterization of the overfitting behavior for any scaling of the dimension with sample size. We use this to provide the first example of benign overfitting using the Gaussian kernel with sub-polynomial scaling dimension. All our results are under the Gaussian universality ansatz and the (non-rigorous) risk predictions in terms of the kernel eigenstructure.

Reinforcement Learning · Batch Offline

Yixiu Mao, Qi Wang, Yun Qu, Yuhang Jiang, Xiangyang Ji

Offline Reinforcement Learning (RL) suffers from the extrapolation error and value overestimation. From a generalization perspective, this issue can be attributed to the over-generalization of value functions or policies towards out-of-distribution (OOD) actions. Significant efforts have been devoted to mitigating such generalization, and recent in-sample learning approaches have further succeeded in entirely eschewing it. Nevertheless, we show that mild generalization beyond the dataset can be trusted and leveraged to improve performance under certain conditions. To appropriately exploit generalization in offline RL, we propose Doubly Mild Generalization (DMG), comprising (i) mild action generalization and (ii) mild generalization propagation. The former refers to selecting actions in a close neighborhood of the dataset to maximize the Q values. Even so, the potential erroneous generalization can still be propagated, accumulated, and exacerbated by bootstrapping. In light of this, the latter concept is introduced to mitigate the generalization propagation without impeding the propagation of RL learning signals. Theoretically, DMG guarantees better performance than the in-sample optimal policy in the oracle generalization scenario. Even under worst-case generalization, DMG can still control value overestimation at a certain level and lower bound the performance. Empirically, DMG achieves state-of-the-art performance across Gym-MuJoCo locomotion tasks and challenging AntMaze tasks. Moreover, benefiting from its flexibility in both generalization aspects, DMG enjoys a seamless transition from offline to online learning and attains strong online fine-tuning performance.

Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Yilang Zhang, Alireza Sadeghi, Georgios Giannakis

Meta-learning empowers data-hungry deep neural networks to rapidly learn from merely a few samples, which is especially appealing to tasks with small datasets. Critical in this context is the *prior knowledge* accumulated from related tasks. Existing meta-learning approaches typically rely on preselected priors, such as a Gaussian probability density function (pdf). The limited expressiveness of such priors however, hinders the enhanced performance of the trained model when dealing with tasks having exceedingly scarce data. Targeting improved expressiveness, this contribution introduces a *data-driven* prior that optimally fits the provided tasks using a novel non-injective change-of-variable (NCoV) model. Unlike preselected prior pdfs with fixed shapes, the advocated NCoV model can effectively approximate a considerably wide range of pdfs. Moreover, compared to conventional change-of-variable models, the introduced NCoV exhibits augmented expressiveness for pdf modeling, especially in high-dimensional spaces. Theoretical analysis underscores the appealing universal approximation capacity of the NCoV model. Numerical experiments conducted on three few-shot learning datasets validate the superiority of data-driven priors over the prespecified ones, showcasing its pronounced effectiveness when dealing with extremely limited data resources.

Interpretability

Yipei Wang, Jeffrey Siskind, Xiaoqian Wang

Uncertainty is introduced in optimized DNNs through stochastic algorithms, forming specific distributions. Training models can be seen as random sampling from this distribution of optimized models. In this work, we study the distribution of optimized DNNs as a family of functions by leveraging a pointwise approach. We focus on the input saliency maps, as the input gradient field is decisive to the models' mathematical essence. Our investigation of saliency maps reveals a counter-intuitive trend: two stochastically optimized models tend to resemble each other more as either of their capacities increases. Therefore, we hypothesize several properties of these distributions, suggesting that (1) Within the same model architecture (e.g., CNNs, ResNets), different family variants (e.g., varying capacities) tend to align in terms of their population mean directions of the input salience. And (2) the distributions of optimized models follow a convergence trend to their shared population mean as the capacity increases. Furthermore, we also propose semi-parametric distributions based on the Saw distribution to model the convergence trend, satisfying all the counter-intuitive observations. Our experiments shed light on the significant implications of our hypotheses in various application domains, including black-box attacks, deep ensembles, etc. These findings not only enhance our understanding of DNN behaviors but also offer valuable insights for their practical application in diverse areas of deep learning.

Learning Theory

Kanad Pardeshi, Itai Shapira, Ariel Procaccia, Aarti Singh

Is it possible to understand or imitate a policy maker's rationale by looking at past decisions they made? We formalize this question as the problem of learning social welfare functions belonging to the well-studied family of power mean functions. We focus on two learning tasks; in the first, the input is vectors of utilities of an action (decision or policy) for individuals in a group and their associated social welfare as judged by a policy maker, whereas in the second, the input is pairwise comparisons between the welfares associated with a given pair of utility vectors. We show that power mean functions are learnable with polynomial sample complexity in both cases, even if the social welfare information is noisy. Finally, we design practical algorithms for these tasks and evaluate their performance.

Yadong Qu, Yuxin Wang, Bangbang Zhou, Zixiao Wang, Hongtao Xie, Yongdong Zhang

Existing scene text recognition (STR) methods struggle to recognize challenging texts, especially for artistic and severely distorted characters. The limitation lies in the insufficient exploration of character morphologies, including the monotonousness of widely used synthetic training data and the sensitivity of the model to character morphologies. To address these issues, inspired by the human learning process of viewing and summarizing, we facilitate the contrastive learning-based STR framework in a self-motivated manner by leveraging synthetic and real unlabeled data without any human cost. In the viewing process, to compensate for the simplicity of synthetic data and enrich character morphology diversity, we propose an Online Generation Strategy to generate background-free samples with diverse character styles. By excluding background noise distractions, the model is encouraged to focus on character morphology and generalize the ability to recognize complex samples when trained with only simple synthetic data. To boost the summarizing process, we theoretically demonstrate the derivation error in the previous character contrastive loss, which mistakenly causes the sparsity in the intra-class distribution and exacerbates ambiguity on challenging samples. Therefore, a new Character Unidirectional Alignment Loss is proposed to correct this error and unify the representation of the same characters in all samples by aligning the character features in the student model with the reference features in the teacher model. Extensive experiment results show that our method achieves SOTA performance (94.7\% and 70.9\% average accuracy on common benchmarks and Union14M-Benchmark). Code will be available.