Generalization remains a critical challenge in deep learning-based point cloud geometry compression. While existing methods perform well on standard benchmarks, their performance collapses in real-world scenarios due to two fundamental limitations: the lack of context models that are robust across diverse data densities, and the inability to efficiently adapt to out-of-distribution (OOD) data. To overcome both challenges, we introduce AnyPcc, a universal point cloud compression framework. AnyPcc first employs a Universal Context Model that leverages coarse-grained spatial priors with fine-grained channel priors to ensure robust context modeling across the entire density spectrum. Second, our novel Instance-Adaptive Fine-Tuning (IAFT) strategy tackles OOD data by synergizing explicit and implicit compression paradigms. For each instance, it fine-tunes a small subset of network weights and transmits them within the bitstream. The minimal bitrate overhead from these weights is significantly outweighed by the resulting gains in geometry compression. Extensive experiments on a benchmark of 15 diverse datasets confirm that AnyPcc sets a new state-of-the-art in point cloud compression while maintaining low complexity. Our code and datasets have been released to encourage reproducible research.
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Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting
PDF ↗3D Gaussian Splatting (3DGS) has emerged as an efficient approach for photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To reduce the computational cost, several pruning strategies and level-of-detail (LOD) techniques have been introduced to reduce the number of Gaussian primitives in large-scale scenes. However, our analysis reveals that significant redundancy still remains due to the lack of occlusion awareness. In this work, we propose Proxy-GS, a novel pipeline that uses a proxy representation to introduce occlusion awareness for Gaussians from arbitrary views. At the core of our approach is a fast proxy system capable of producing precise occlusion depth maps at a resolution of 1000 x 1000 in under 1 ms. This proxy serves two roles. First, it guides the culling of anchors and Gaussians to accelerate rendering. Second, it guides densification toward scene surfaces during training, reducing inconsistencies in occluded regions and thereby improving rendering quality. In heavily occluded scenarios such as the MatrixCity Streets dataset, Proxy-GS achieves more than a 2.5x speedup over Octree-GS while also improving rendering quality.
Multi-modal large language models (MLLMs) have shown remarkable progress in integrating visual and linguistic understanding. Recent efforts have extended these capabilities to 3D understanding through encoder-based architectures that rely on pre-trained 3D encoders to extract geometric features. However, such approaches suffer from semantic misalignment between geometric and linguistic spaces, resolution sensitivity, and substantial computational overhead. In this work, we present SAGE, the first end-to-end 3D MLLM that directly processes raw point clouds without relying on a pre-trained 3D encoder. Our approach introduces a lightweight 3D tokenizer that combines geometric sampling and neighbourhood aggregation with vector quantization to convert point clouds into discrete tokens--treating 3D data as a foreign language that naturally extends the LLM's vocabulary. Furthermore, to enhance the model's reasoning capability on complex 3D tasks, we propose a preference optimization training strategy with a semantic alignment-based reward, specifically designed for open-ended 3D question answering where responses are descriptive. Extensive experiments across diverse 3D understanding benchmarks demonstrate that our end-to-end approach outperforms existing encoder-based methods while offering significant advantages in computational efficiency, generalization across LLM backbones, and robustness to input resolution variations. Code is available at: https://github.com/snehaputul/SAGE3D.
Gait recognition is a biometric technique that identifies individuals based on their walking patterns, offering advantages in long-range, non-intrusive scenarios. However, real-world scenarios often involve heterogeneous sensing modalities such as LiDAR and RGB cameras, making LiDAR-Camera Cross-modal Gait recognition (LCCGR) a critical yet challenging task due to the substantial modality gap between 2D videos and 3D point cloud sequences. To address this challenge, we propose TCFDNet, a Text-guided Cross-modal Feature Disentanglement Network, which leverages modality-aware textual priors as semantic anchors to guide the learning of disentangled modality-shared representations. Specifically, we construct a Gait Modality Text Dictionary (GMTD) using large language models to generate rich semantic descriptions of gait across modalities and viewpoints. A CLIP-based Multi-grained Feature Encoder then aligns visual and textual features within a unified vision-language space. Furthermore, the Text-guided Feature Disentanglement (TFD) module selects the top\text - k matched textual descriptions to reconstruct modality-specific representations and derive modality-shared features via residual decomposition and orthogonality constraints. To mitigate the fragility of the disentangled shared features, we propose a Feature Stability Enhancement (FSE) module, which models spatial and channel-wise correlations to improve feature robustness. In addition, a cross-modal patch exchange strategy is introduced to further improve generalization. Extensive experiments on SUSTech1K and FreeGait datasets demonstrate that TCFDNet achieves new state-of-the-art results and validate the effectiveness of the proposed modules.
While recent text-to-video (T2V) diffusion models have achieved impressive quality and prompt alignment, they often produce low-diversity outputs when sampling multiple videos from a single text prompt. We tackle this challenge by formulating it as a set-level policy optimization problem, with the goal of training a policy that can cover the diverse range of plausible outcomes for a given prompt. To address this, we introduce DPP-GRPO, a novel framework for diverse video generation generation that combines Determinantal Point Processes (DPPs) and Group Relative Policy Optimization (GRPO) theories to enforce explicit reward on diverse generations. Our objective turns diversity into an explicit signal by imposing diminishing returns on redundant samples (via DPP) while supplies groupwise feedback over candidate sets (via GRPO). Our framework is plug-and-play and model-agnostic, and encourages diverse generations across visual appearance, camera motions, and scene structure without sacrificing prompt fidelity or perceptual quality. We implement our method on WAN and CogVideoX, and show that our method consistently improves video diversity on state-of-the-art benchmarks such as VBench, VideoScore, and human preference studies. Moreover, we release our code and a new benchmark dataset of 30,000 diverse prompts to support future research.
Multi-modal large language models (MLLMs) have advanced general-purpose video understanding but struggle with long, high-resolution videos---they process every pixel equally in their vision transformers (ViTs) or LLMs despite significant spatiotemporal redundancy. We introduce AutoGaze, a lightweight module that removes redundant patches before processed by a ViT or an MLLM. Trained with next-token prediction and reinforcement learning, AutoGaze autoregressively selects a minimal set of multi-scale patches that reconstructs the video within a user-specified error threshold, eliminating redundancy while preserving information. Empirically, AutoGaze reduces visual tokens by 4x-100x and accelerates ViTs and MLLMs by up to 19x, scaling MLLMs to 1K-frame 4K-resolution videos and achieving superior results on video benchmarks (e.g., 67.0% on VideoMME). Furthermore, we introduce HLVid: the first high-resolution, long-form video QA benchmark with 5-minute 4K-resolution videos, where an MLLM scaled with AutoGaze improves over the baseline by 10.1% and outperforms the previous best MLLM by 4.5%. Project page: https://autogaze.github.io/.
Generating human motion with precise spatial control is a challenging problem. Existing approaches often require task-specific training or slow optimization, and enforcing hard constraints frequently disrupts motion naturalness. Building on the observation that many animation tasks can be formulated as a linear inverse problem, we introduce ProjFlow, a training-free sampler that achieves zero-shot, exact satisfaction of linear spatial constraints while preserving motion realism. Our key advance is a novel kinematics-aware metric that encodes skeletal topology. This metric allows the sampler to enforce hard constraints by distributing corrections coherently across the entire skeleton, avoiding the unnatural artifacts of naive projection. Furthermore, for sparse inputs, such as filling in long gaps between a few keyframes, we introduce a time-varying formulation using pseudo-observations that fade during sampling. Extensive experiments on representative applications, motion inpainting, and 2D-to-3D lifting, demonstrate that ProjFlow achieves exact constraint satisfaction and matches or improves realism over zero-shot baselines, while remaining competitive with training-based controllers.
In everyday conversations, humans effortlessly recognize communication partners using visual cues such as gaze or head orientation. Replicating this social reasoning in computer vision is challenging, especially in dynamic, multi-person settings. We introduce Communication Context Identification (CCI) in egocentric vision: Given a first-person video sequence, determine which individuals are engaged in communication with the camera wearer. To support CCI, we collected a challenging large-scale dataset comprising 68.9 hours of egocentric video captured across diverse multi-person, multi-conversation scenarios. We propose CoCoNet, a temporal interaction model for CCI that tracks social dynamics via attention across individuals over long time scales. CoCoNet flexibly handles varying group sizes, maintains predictions through occlusions, and performs robustly even with limited temporal input. Leveraging long temporal contexts, it achieves 96% balanced accuracy on CCI. Performance varies with group size and spatial scene layout, highlighting the importance of dataset diversity. Our work advances vision-based conversational awareness, enabling applications in assistive hearing that use egocentric video to enhance individuals in the user's conversation group.
Large vision-language models (LVLMs) are highly vulnerable to visual corruptions, substantially compromising their reliability and limiting real-world deployment. Prior work has attributed this degradation primarily to insufficient visual grounding and overreliance on language priors. However, these explanations often overlook the heterogeneous nature of corruptions, which perturb model perception in fundamentally different ways. We revisit this problem from a corruption-centric perspective and show that diverse corruptions can be organized along two complementary perceptual dimensions--shape and texture--which induce distinct failure modes. To address them, we propose Shape-Texture Dual-Path Contrastive Decoding (ST-CD), a training-free inference framework that constructs complementary contrastive views to diagnose and correct shape- and texture-induced biases through adaptive fusion. Experiments across multiple LVLMs and robustness benchmarks demonstrate that ST-CD consistently improves robustness under heterogeneous corruptions, suggesting that leveraging the complementarity between shape and texture provides a general and effective principle for building robust multimodal models.
We propose AdapTok, an adaptive temporal causal video tokenizer that can flexibly allocate tokens for different frames based on video content. AdapTok is equipped with a block-wise masking strategy that randomly drops tail tokens of each block during training, and a block causal scorer to predict the reconstruction quality of video frames using different numbers of tokens. During inference, an adaptive token allocation strategy based on integer linear programming is further proposed to adjust token usage given predicted scores. Such design allows for sample-wise, content-aware, and temporally dynamic token allocation under a controllable overall budget. Extensive experiments for video reconstruction and generation on UCF-101 and Kinetics-600 demonstrate the effectiveness of our approach. Without additional image data, AdapTok consistently improves reconstruction quality and generation performance under different token budgets, allowing for more scalable and token-efficient generative video modeling.
Lossless compression is essential for efficient data storage and transmission. Although learning-based lossless compressors achieve strong results, most of them are designed for a single modality, leading to redundant compressor deployments in multi-modal settings. Designing a unified multi-modal compressor is critical yet challenging, as different data types vary largely in format, dimension, and statistics. Multi-modal large language models offer a promising resolution but remain too complex for practical use. Thus, we propose OmniZip, a unified and lightweight lossless compressor for multi-modal data (like image, text, speech, tactile, database, and gene sequence). Built on a lightweight backbone, OmniZip incorporates three key components to enable efficient multi-modal lossless compression: a modality-unified tokenizer that reversibly transforms diverse data into tokens, a modality-routing context learning mechanism that enables flexible multi-modal context modeling, and a modality-routing feedforward design that further enhances the model's nonlinear representation flexibility. A reparameterization training strategy is used to enhance model capacity. It outperforms or matches other state-of-the-art compressors on multiple modalities, achieving 42%, 57%, 62% and 42%, 53% higher compression efficiency than gzip on CLIC-M, TouchandGo, enwik9, LibriSpeech, and WikiSQL datasets, respectively. It also supports near real-time inference on resource-constrained edge devices, reaching up to 1MB/s on MacBook CPUs and iPhone NPUs. Our code will be released upon acceptance.
Forging a Dynamic Memory: Retrieval-Guided Continual Learning for Generalist Medical Foundation Models
PDF ↗Multimodal biomedical Vision-Language Models (VLMs) exhibit immense potential in the field of Continual Learning (CL). However, they confront a core dilemma: how to preserve fine-grained intra-modality features while bridging the significant domain gap across different modalities. To address this challenge, we propose a comprehensive framework. Leveraging our 18-million multimodal and comprehensive medical retrieval database derived from PubMed scientific papers, we pioneer the integration of Retrieval-Augmented Generation (RAG) into CL. Specifically, we employ a multi-modal, multi-layer RAG system that provides real-time guidance for model fine-tuning through dynamic, on-demand knowledge retrieval. Building upon this, we introduce a dynamic knowledge distillation framework. This framework precisely resolves the aforementioned core dilemma by dynamically modulating the importance of the parameter space, the granularity of the distilled knowledge, and the data distribution of the reference dataset in accordance with the required level of detail. To thoroughly validate the clinical value of our strategy, we have designed a more rigorous Medical Generalist Task Incremental Learning (MGTIL) benchmark. This benchmark is engineered to simultaneously evaluate the model's capacity for adaptation to significant domain shifts, retention of subtle intra-domain features, and real-time learning of novel and complex medical tasks. Our method achieves stable SOTA results across all metrics, with https://github.com/CZZZZZZZZZZZZZZZZZ/PRIMED code available.
With recent advances, Feed-forward Reconstruction Models (FFRMs) have demonstrated great potential in reconstruction quality and adaptiveness to multiple downstream tasks. However, the excessive reliance on multi-view geometric annotations, e.g. 3D point maps and camera poses, makes the fully-supervised training scheme of FFRMs difficult to scale up.In this paper, we propose Reliev3R, a weakly-supervised paradigm for training FFRMs from scratch without cost-prohibitive multi-view geometric annotations. Relieving the reliance on geometric sensory data and compute-exhaustive structure-from-motion preprocessing, our method draws 3D knowledge directly from monocular relative depths and image sparse correspondences given by zero-shot predictions of pretrained models.At the core of Reliev3R, we design an ambiguity-aware relative depth loss and a trigonometry-based reprojection loss to facilitate supervision for multi-view geometric consistency.Training from scratch with the less data, Reliev3R catches up with its fully-supervised sibling models, taking a step towards low-cost 3D reconstruction supervisions and scalable FFRMs.
Scene Graph Generation (SGG) aims to extract a detailed graph structure from an image, a representation that holds significant promise as a robust intermediate step for complex downstream tasks like reasoning for embodied agents. However, practical deployment in real-world applications - especially on resource constrained edge devices - requires speed and resource efficiency, challenges that have received limited attention in existing research. To bridge this gap, we introduce DSFlash, a low-latency model for panoptic scene graph generation designed to overcome these limitations. DSFlash can efficiently process video streams without compromising performance against existing state-of-the-art methods, with smaller DSFlash variants achieving 56 frames per second on a standard RTX 3090 GPU. Crucially, unlike prior approaches that often restrict themselves to salient relationships, DSFlash computes comprehensive scene graphs, offering richer contextual information while maintaining its superior latency. Furthermore, DSFlash is light on resources, requiring less than 24 hours to train on a single, nine-year-old GTX 1080 GPU. This accessibility makes DSFlash particularly well-suited for researchers and practitioners operating with limited computational resources, empowering them to adapt and fine-tune SGG models for specialized applications.
Large Vision-Language Models (LVLMs) use their vision encoders to translate images into representations for downstream reasoning, but the encoders often underperform in domain-specific visual tasks such as medical image diagnosis or fine-grained classification, where representation errors can cascade through the language model, leading to incorrect responses. Existing adaptation methods modify the continuous feature interface between encoder and language model through projector tuning or other parameter-efficient updates, which still couples the two components and requires re-alignment whenever the encoder changes. We introduce CRAFT (Codebook RegulAted Fine-Tuning), a lightweight method that fine-tunes the encoder using a discrete codebook that anchors visual representations to a stable token space, achieving domain adaptation without modifying other parts of the model. This decoupled design allows the adapted encoder to seamlessly boost the performance of LVLMs with different language architectures, as long as they share the same codebook. Empirically, CRAFT achieves an average gain of 13.51% across 10 domain-specific benchmarks such as VQARAD and PlantVillage, while preserving the LLM's linguistic capabilities and outperforming peer methods that operate on continuous tokens.
PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulation
PDF ↗Recent advancements in vision-language-action (VLA) models have shown promise in robotic manipulation, yet they continue to struggle with long-horizon, multi-step tasks. Existing methods lack internal reasoning mechanisms that can identify task-relevant interaction cues or track progress within a subtask, leading to critical execution errors such as repeated actions, missed steps, and premature termination. To address these challenges, we introduce PALM, a VLA framework that structures policy learning around interaction-centric affordance reasoning and subtask progress cues. PALM distills complementary affordance representations that capture object relevance, contact geometry, spatial placements, and motion dynamics, and serve as task-relevant anchors for visuomotor control. To further stabilize long-horizon execution, PALM predicts continuous within-subtask progress, enabling seamless subtask transitions. Across extensive simulation and real-world experiments, PALM consistently outperforms baselines, achieving a 91.8% success rate on LIBERO-LONG, a 12.5% improvement in average length on CALVIN ABC->D, and a 2ximprovement over real-world baselines across three long-horizon generalization settings.
ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data
PDF ↗Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interaction-to-reaction generation, which generates the ego's future motion from dynamic multi-source cues, including others' actions, scene geometry, and optional high-level semantic inputs. This task is fundamentally challenging due to (i) limited and fragmented interaction data distributed across heterogeneous single-person, human-human, and human-scene domains, and (ii) the need to produce low-latency yet high-fidelity motion responses during continuous online interaction. To address these challenges, we propose ReMoGen (Reaction Motion Generation), a modular learning framework for real-time interaction-to-reaction generation. ReMoGen leverages a universal motion prior learned from large-scale single-person motion datasets and adapts it to target interaction domains through independently trained Meta-Interaction modules, enabling robust generalization under data-scarce and heterogeneous supervision. To support responsive online interaction, ReMoGen performs segment-level generation together with a lightweight Frame-wise Segment Refinement module that incorporates newly observed cues at the frame level, improving both responsiveness and temporal coherence without expensive full-sequence inference. Extensive experiments across human-human, human-scene, and mixed-modality interaction settings show that ReMoGen produces high-quality, coherent, and responsive reactions, while generalizing effectively across diverse interaction scenarios.
Multi-turn reinforcement learning (RL) for multi-modal agents built upon vision-language models (VLMs) is hampered by sparse rewards and long-horizon credit assignment. Recent methods densify the reward by querying a teacher that provides step-level feedback, e.g., Guided Thought Reinforcement (GTR) and On-Policy Distillation, but rely on costly, often privileged models as the teacher, limiting practicality and reproducibility. We introduce GTR-Turbo, a highly efficient upgrade to GTR that matches its performance without training on or querying an expensive teacher model. Specifically, GTR-Turbo merges the weights of checkpoints produced during ongoing RL training and then uses the resulting merged model as a "free" teacher to guide subsequent RL via supervised fine-tuning or soft logit distillation. This design removes dependence on privileged VLMs (e.g., GPT or Gemini), mitigates the "entropy collapse" observed in prior work, and maintains stable training. Across diverse visual agentic tasks, GTR-Turbo improves the accuracy of the baseline model by 10-30% while reducing wall-clock training time by 50% and compute cost by 60% relative to GTR.
The Devil is in Attention Sharing: Improving Complex Non-rigid Image Editing Faithfulness via Attention Synergy
PDF ↗Training-free image editing with large diffusion models has become practical, yet faithfully performing complex non-rigid edits (e.g., pose or shape changes) remains highly challenging. We identify a key underlying cause: attention collapse in existing attention sharing mechanisms, where either positional embeddings or semantic features dominate visual content retrieval, leading to over-editing or under-editing.To address this issue, we introduce SynPS, a method that Synergistically leveragesPositional embeddings and Semantic information for faithful non-rigid image editing. We first propose an editing measurement that quantifies the required editing magnitude at each denoising step. Based on this measurement, we design an attention synergy pipeline that dynamically modulates the influence of positional embeddings, enabling SynPS to balance semantic modifications and fidelity preservation.By adaptively integrating positional and semantic cues, SynPS effectively avoids both over- and under-editing. Extensive experiments on public and newly curated benchmarks demonstrate the superior performance and faithfulness of our approach. Our code will be publicly released.
Memory-Augmented Scene Understanding and Exploration for Open-World Aerial Object-Goal Navigation
PDF ↗Aerial object-goal navigation (Aerial ObjectNav) requires an Unmanned Aerial Vehicle (UAV) to navigate to target objects in large-scale outdoor environments using only visual observations and high-level object descriptions, without detailed step-by-step instructions. Existing approaches rely on local observations or short-term history, lacking comprehensive scene understanding and efficient spatial exploration strategies, which constrains their navigation capability in complex aerial scenarios. To address these challenges, we propose OctMem-Agent, an octree memory-augmented framework for aerial object-goal navigation. Specifically, we introduce an Adaptive Octree Memory that incrementally aggregates RGB-D observations into a hierarchical 3D representation, capturing both explored regions and unexplored frontiers across large-scale aerial environments. We further propose a Instruction-Guided Memory Query module that extracts task-relevant scene and exploration tokens through instruction-modulated queries. By integrating these tokens with visual observations and language instructions, OctoMem-Agent achieves comprehensive scene understanding and effective spatial exploration for target localization. Extensive experiments on the Aerial ObjectNav benchmark UAV-ON demonstrate that our method achieves a significant 7.5% improvement in success rate over existing methods, validating the effectiveness of our design.